NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

SAME: Uncovering GNN Black Box with Structure-aware Shapley-based Multipiece Explanations

Ziyuan Ye, Rihan Huang, Qilin Wu, Quanying Liu

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Post-hoc explanation techniques on graph neural networks (GNNs) provide economical solutions for opening the black-box graph models without model retraining. Many GNN explanation variants have achieved state-of-the-art explaining results on a diverse set of benchmarks, while they rarely provide theoretical analysis for their inherent properties and explanatory capability. In this work, we propose $\underline{\text{S}}$tructure-$\underline{\text{A}}$ware Shapley-based $\underline{\text{M}}$ultipiece $\underline{\text{E}}$xplanation (SAME) method to address the structure-aware feature interactions challenges for GNNs explanation. Specifically, SAME leverages an expansion-based Monte Carlo tree search to explore the multi-grained structure-aware connected substructure. Afterward, the explanation results are encouraged to be informative of the graph properties by optimizing the combination of distinct single substructures. With the consideration of fair feature interactions in the process of investigating multiple connected important substructures, the explanation provided by SAME has the potential to be as explainable as the theoretically optimal explanation obtained by the Shapley value within polynomial time. Extensive experiments on real-world and synthetic benchmarks show that SAME improves the previous state-of-the-art fidelity performance by 12.9\% on BBBP, 7.01\% on MUTAG, 42.3\% on Graph-SST2, 38.9\% on Graph-SST5, 11.3\% on BA-2Motifs and 18.2\% on BA-Shapes under the same testing condition. Code is available at https://github.com/same2023neurips/same.

Poster
History Filtering in Imperfect Information Games: Algorithms and Complexity

Christopher Solinas, Doug Rebstock, Nathan R. Sturtevant, Michael Buro

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Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees require *subgame decomposition* - a process in which a subgame is computed from public information and player beliefs. However, subgame decomposition can itself require non-trivial computations, and its tractability depends on the existence of efficient algorithms for either full enumeration or generation of the histories that form the root of the subgame. Despite this, no formal analysis of the tractability of such computations has been established in prior work, and application domains have often consisted of games, such as poker, for which enumeration is trivial on modern hardware. Applying these ideas to more complex domains requires understanding their cost. In this work, we introduce and analyze the computational aspects and tractability of filtering histories for subgame decomposition. We show that constructing a single history from the root of the subgame is generally intractable, and then provide a necessary and sufficient condition for efficient enumeration. We also introduce a novel Markov Chain Monte Carlo-based generation algorithm for trick-taking card games - a domain where enumeration is often prohibitively expensive. Our experiments demonstrate its improved scalability in the trick-taking card game *Oh Hell*. These contributions clarify when and how depth-limited search via subgame decomposition can be an effective tool for sequential decision-making in imperfect information settings.

Poster
Game Solving with Online Fine-Tuning

Ti-Rong Wu, Hung Guei, Ting Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu

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Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome. The AlphaZero algorithm has demonstrated super-human level play, and its powerful policy and value predictions have also served as heuristics in game solving. However, to solve a game and obtain a full strategy, a winning response must be found for all possible moves by the losing player. This includes very poor lines of play from the losing side, for which the AlphaZero self-play process will not encounter. AlphaZero-based heuristics can be highly inaccurate when evaluating these out-of-distribution positions, which occur throughout the entire search. To address this issue, this paper investigates applying online fine-tuning while searching and proposes two methods to learn tailor-designed heuristics for game solving. Our experiments show that using online fine-tuning can solve a series of challenging 7x7 Killall-Go problems, using only 23.54\% of computation time compared to the baseline without online fine-tuning. Results suggest that the savings scale with problem size. Our method can further be extended to any tree search algorithm for problem solving. Our code is available at https://rlg.iis.sinica.edu.tw/papers/neurips2023-online-fine-tuning-solver.

Poster
Knowledge Distillation for High Dimensional Search Index

Zepu Lu, Jin Chen, Defu Lian, ZAIXI ZHANG, Yong Ge, Enhong Chen

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Lightweight compressed models are prevalent in Approximate Nearest Neighbor Search (ANNS) and Maximum Inner Product Search (MIPS) owing to their superiority of retrieval efficiency in large-scale datasets. However, results given by compressed methods are less accurate due to the curse of dimension and the limitations of optimization objectives (e.g., lacking interactions between queries and documents). Thus, we are encouraged to design a new learning algorithm for the compressed search index on high dimensions to improve retrieval performance. In this paper, we propose a novel KnowledgeDistillation for high dimensional search index framework (KDindex), with the aim of efficiently learning lightweight indexes by distilling knowledge from high-precision ANNS and MIPS models such as graph-based indexes. Specifically, the student is guided to keep the same ranking order of the top-k relevant results yielded by the teacher model, which acts as the additional supervision signals between queries and documents to learn the similarities between documents. Furthermore, to avoid the trivial solutions that all candidates are partitioned to the same centroid, the reconstruction loss that minimizes the compressed error, and the posting list balance strategy that equally allocates the candidates, are integrated into the learning objective. Experiment results demonstrate that KDindex outperforms existing learnable quantization-based indexes and is 40× lighter than the state-of-the-art non-exhaustive methods while achieving comparable recall quality.

Poster
Inferring the Future by Imagining the Past

Kartik Chandra, Tony Chen, Tzu-Mao Li, Jonathan Ragan-Kelley, Joshua B. Tenenbaum

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A single panel of a comic book can say a lot: it can depict not only where the characters currently are, but also their motions, their motivations, their emotions, and what they might do next. More generally, humans routinely infer complex sequences of past and future events from a *static snapshot* of a *dynamic scene*, even in situations they have never seen before. In this paper, we model how humans make such rapid and flexible inferences. Building on a long line of work in cognitive science, we offer a Monte Carlo algorithm whose inferences correlate well with human intuitions in a wide variety of domains, while only using a small, cognitively-plausible number of samples. Our key technical insight is a surprising connection between our inference problem and Monte Carlo path tracing, which allows us to apply decades of ideas from the computer graphics community to this seemingly-unrelated theory of mind task.

Spotlight
Empowering Convolutional Neural Nets with MetaSin Activation

Farnood Salehi, Tunc Ozan Aydin, André Gaillard, Guglielmo Camporese, Yuxuan Wang

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ReLU networks have remained the default choice for models in the area of image prediction despite their well-established spectral bias towards learning low frequencies faster, and consequently their difficulty of reproducing high frequency visual details. As an alternative, sin networks showed promising results in learning implicit representations of visual data. However training these networks in practically relevant settings proved to be difficult, requiring careful initialization, dealing with issues due to inconsistent gradients, and a degeneracy in local minima. In this work, we instead propose replacing a baseline network’s existing activations with a novel ensemble function with trainable parameters. The proposed MetaSin activation can be trained reliably without requiring intricate initialization schemes, and results in consistently lower test loss compared to alternatives. We demonstrate our method in the areas of Monte-Carlo denoising and image resampling where we set new state-of-the-art through a knowledge distillation based training procedure. We present ablations on hyper-parameter settings, comparisons with alternative activation function formulations, and discuss the use of our method in other domains, such as image classification.

Poster
Adaptive SGD with Polyak stepsize and Line-search: Robust Convergence and Variance Reduction

Xiaowen Jiang, Sebastian U Stich

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The recently proposed stochastic Polyak stepsize (SPS) and stochastic line-search (SLS) for SGD have shown remarkable effectiveness when training over-parameterized models. However, two issues remain unsolved in this line of work. First, in non-interpolation settings, both algorithms only guarantee convergence to a neighborhood of a solution which may result in a worse output than the initial guess. While artificially decreasing the adaptive stepsize has been proposed to address this issue (Orvieto et al.), this approach results in slower convergence rates under interpolation. Second, intuitive line-search methods equipped with variance-reduction (VR) fail to converge (Dubois-Taine et al.). So far, no VR methods successfully accelerate these two stepsizes with a convergence guarantee. In this work, we make two contributions: Firstly, we propose two new robust variants of SPS and SLS, called AdaSPS and AdaSLS, which achieve optimal asymptotic rates in both strongly-convex or convex and interpolation or non-interpolation settings, except for the case when we have both strong convexity and non-interpolation. AdaSLS requires no knowledge of problem-dependent parameters, and AdaSPS requires only a lower bound of the optimal function value as input. Secondly, we propose a novel VR method that can use Polyak stepsizes or line-search to achieve acceleration. When it is equipped with AdaSPS or AdaSLS, the resulting algorithms obtain the optimal rate for optimizing convex smooth functions. Finally, numerical experiments on synthetic and real datasets validate our theory and demonstrate the effectiveness and robustness of our algorithms.

Poster
A Heavy-Tailed Algebra for Probabilistic Programming

Feynman T. Liang, Liam Hodgkinson, Michael W. Mahoney

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Despite the successes of probabilistic models based on passing noise through neural networks, recent work has identified that such methods often fail to capture tail behavior accurately---unless the tails of the base distribution are appropriately calibrated. To overcome this deficiency, we propose a systematic approach for analyzing the tails of random variables, and we illustrate how this approach can be used during the static analysis (before drawing samples) pass of a probabilistic programming language (PPL) compiler. To characterize how the tails change under various operations, we develop an algebra which acts on a three-parameter family of tail asymptotics and which is based on the generalized Gamma distribution. Our algebraic operations are closed under addition and multiplication; they are capable of distinguishing sub-Gaussians with differing scales; and they handle ratios sufficiently well to reproduce the tails of most important statistical distributions directly from their definitions. Our empirical results confirm that inference algorithms that leverage our heavy-tailed algebra attain superior performance across a number of density modeling and variational inference (VI) tasks.

Poster
Tree-Rings Watermarks: Invisible Fingerprints for Diffusion Images

Yuxin Wen, John Kirchenbauer, Jonas Geiping, Tom Goldstein

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Watermarking the outputs of generative models is a crucial technique for tracing copyright and preventing potential harm from AI-generated content. In this paper, we introduce a novel technique called Tree-Ring Watermarking that robustly fingerprints diffusion model outputs. Unlike existing methods that perform post-hoc modifications to images after sampling, Tree-Ring Watermarking subtly influences the entire sampling process, resulting in a model fingerprint that is invisible to humans. The watermark embeds a pattern into the initial noise vector used for sampling. These patterns are structured in Fourier space so that they are invariant to convolutions, crops, dilations, flips, and rotations. After image generation, the watermark signal is detected by inverting the diffusion process to retrieve the noise vector, which is then checked for the embedded signal. We demonstrate that this technique can be easily applied to arbitrary diffusion models, including text-conditioned Stable Diffusion, as a plug-in with negligible loss in FID. Our watermark is semantically hidden in the image space and is far more robust than watermarking alternatives that are currently deployed.

Poster
Kernel Stein Discrepancy thinning: a theoretical perspective of pathologies and a practical fix with regularization

Clement Benard, Brian Staber, Sébastien Da Veiga

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Stein thinning is a promising algorithm proposed by (Riabiz et al., 2022) for post-processing outputs of Markov chain Monte Carlo (MCMC). The main principle is to greedily minimize the kernelized Stein discrepancy (KSD), which only requires the gradient of the log-target distribution, and is thus well-suited for Bayesian inference. The main advantages of Stein thinning are the automatic remove of the burn-in period, the correction of the bias introduced by recent MCMC algorithms, and the asymptotic properties of convergence towards the target distribution. Nevertheless, Stein thinning suffers from several empirical pathologies, which may result in poor approximations, as observed in the literature. In this article, we conduct a theoretical analysis of these pathologies, to clearly identify the mechanisms at stake, and suggest improved strategies. Then, we introduce the regularized Stein thinning algorithm to alleviate the identified pathologies. Finally, theoretical guarantees and extensive experiments show the high efficiency of the proposed algorithm. An implementation of regularized Stein thinning as the kernax library in python and JAX is available at https://gitlab.com/drti/kernax.

Poster
Contextual Stochastic Bilevel Optimization

Yifan Hu, Jie Wang, Yao Xie, Andreas Krause, Daniel Kuhn

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We introduce contextual stochastic bilevel optimization (CSBO) -- a stochastic bilevel optimization framework with the lower-level problem minimizing an expectation conditioned on some contextual information and the upper-level decision variable. This framework extends classical stochastic bilevel optimization when the lower-level decision maker responds optimally not only to the decision of the upper-level decision maker but also to some side information and when there are multiple or even infinite many followers. It captures important applications such as meta-learning, personalized federated learning, end-to-end learning, and Wasserstein distributionally robust optimization with side information (WDRO-SI). Due to the presence of contextual information, existing single-loop methods for classical stochastic bilevel optimization are unable to converge. To overcome this challenge, we introduce an efficient double-loop gradient method based on the Multilevel Monte-Carlo (MLMC) technique and establish its sample and computational complexities. When specialized to stochastic nonconvex optimization, our method matches existing lower bounds. For meta-learning, the complexity of our method does not depend on the number of tasks. Numerical experiments further validate our theoretical results.

Poster
SOAR: Improved Indexing for Approximate Nearest Neighbor Search

Philip Sun, David Simcha, Dave Dopson, Ruiqi Guo, Sanjiv Kumar

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This paper introduces SOAR: **S**pilling with **O**rthogonality-**A**mplified **R**esiduals, a novel data indexing technique for approximate nearest neighbor (ANN) search. SOAR extends upon previous approaches to ANN search, such as spill trees, that utilize multiple redundant representations while partitioning the data to reduce the probability of missing a nearest neighbor during search. Rather than training and computing these redundant representations independently, however, SOAR uses an *orthogonality-amplified residual* loss, which optimizes each representation to compensate for cases where other representations perform poorly. This drastically improves the overall index quality, resulting in state-of-the-art ANN benchmark performance while maintaining fast indexing times and low memory consumption.

Poster
Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach

Riccardo Poiani, Nicole Nobili, Alberto Maria Metelli, Marcello Restelli

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Policy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of *fixed length* within a simulator. However, is this data collection strategy the best option? To answer this question, in this paper, we consider as quality index the variance of an unbiased policy return estimator that uses trajectories of different lengths, i.e., *truncated*. We first derive a closed-form expression of this variance that clearly shows the sub-optimality of the fixed-length trajectory schedule. Furthermore, it suggests that adaptive data collection strategies that spend the available budget sequentially might be able to allocate a larger portion of transitions in timesteps in which more accurate sampling is required to reduce the variance of the final estimate. Building on these findings, we present an *adaptive* algorithm called **R**obust and **I**terative **D**ata collection strategy **O**ptimization (RIDO). The main intuition behind RIDO is to split the available interaction budget into mini-batches. At each round, the agent determines the most convenient schedule of trajectories that minimizes an empirical and robust estimate of the estimator's variance. After discussing the theoretical properties of our method, we conclude by assessing its performance across multiple domains. Our results show that RIDO can adapt its trajectory schedule toward timesteps where more sampling is required to increase the quality of the final estimation.

Poster
Prefix-Tree Decoding for Predicting Mass Spectra from Molecules

Samuel Goldman, John Bradshaw, Jiayi Xin, Connor W. Coley

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Computational predictions of mass spectra from molecules have enabled the discovery of clinically relevant metabolites. However, such predictive tools are still limited as they occupy one of two extremes, either operating (a) by fragmenting molecules combinatorially with overly rigid constraints on potential rearrangements and poor time complexity or (b) by decoding lossy and nonphysical discretized spectra vectors. In this work, we use a new intermediate strategy for predicting mass spectra from molecules by treating mass spectra as sets of molecular formulae, which are themselves multisets of atoms. After first encoding an input molecular graph, we decode a set of molecular subformulae, each of which specify a predicted peak in the mass spectrum, the intensities of which are predicted by a second model. Our key insight is to overcome the combinatorial possibilities for molecular subformulae by decoding the formula set using a prefix tree structure, atom-type by atom-type, representing a general method for ordered multiset decoding. We show promising empirical results on mass spectra prediction tasks.

Spotlight
Monte Carlo Tree Search with Boltzmann Exploration

Michael Painter, Mohamed Baioumy, Nick Hawes, Bruno Lacerda

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Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.

Poster
Random Cuts are Optimal for Explainable k-Medians

Konstantin Makarychev, Liren Shan

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We show that the RandomCoordinateCut algorithm gives the optimal competitive ratio for explainable $k$-medians in $\ell_1$. The problem of explainable $k$-medians was introduced by Dasgupta, Frost, Moshkovitz, and Rashtchian in 2020. Several groups of authors independently proposed a simple polynomial-time randomized algorithm for the problem and showed that this algorithm is $O(\log k \log\log k)$ competitive. We provide a tight analysis of the algorithm and prove that its competitive ratio is upper bounded by $2\ln k+2$. This bound matches the $\Omega(\log k)$ lower bound by Dasgupta et al (2020).

Oral
Variational Monte Carlo on a Budget — Fine-tuning pre-trained Neural Wavefunctions

Michael Scherbela, Leon Gerard, Philipp Grohs

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Obtaining accurate solutions to the Schrödinger equation is the key challenge in computational quantum chemistry. Deep-learning-based Variational Monte Carlo (DL-VMC) has recently outperformed conventional approaches in terms of accuracy, but only at large computational cost. Whereas in many domains models are trained once and subsequently applied for inference, accurate DL-VMC so far requires a full optimization for every new problem instance, consuming thousands of GPUhs even for small molecules. We instead propose a DL-VMC model which has been pre-trained using self-supervised wavefunction optimization on a large and chemically diverse set of molecules. Applying this model to new molecules without any optimization, yields wavefunctions and absolute energies that outperform established methods such as CCSD(T)-2Z. To obtain accurate relative energies, only few fine-tuning steps of this base model are required. We accomplish this with a fully end-to-end machine-learned model, consisting of an improved geometry embedding architecture and an existing SE(3)-equivariant model to represent molecular orbitals. Combining this architecture with continuous sampling of geometries, we improve zero-shot accuracy by two orders of magnitude compared to the state of the art. We extensively evaluate the accuracy, scalability and limitations of our base model on a wide variety of test systems.

Poster
Sampling from Structured Log-Concave Distributions via a Soft-Threshold Dikin Walk

Oren Mangoubi, Nisheeth K Vishnoi

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Given a Lipschitz or smooth convex function $f:K \to \mathbb{R}^d$ for a bounded polytope $K:=${ $\theta \in \mathbb{R}^d: A\theta \leq b$}, where $A\in \mathbb{R}^{m\times d}$ and $b \in \mathbb{R}^m$, we consider the problem of sampling from the log-concave distribution $\pi(\theta) \propto e^{-f(\theta)}$ constrained to $K$. Interest in this problem derives from its applications to Bayesian inference and differential privacy. We present a generalization of the Dikin walk to this setting that requires at most $O((md + d L^2 R^2) \times md^{\omega-1} \log(\frac{w}{\delta}))$ arithmetic operations to sample from $\pi$ within error $\delta>0$ in the total variation distance from a $w$-warm start. Here $L$ is the Lipschitz constant of $f$, $K$ is contained in a ball of radius $R$ and contains a ball of smaller radius $r$, and $\omega \approx 2.37$ is the matrix-multiplication constant. This improves on the running time of prior works for a range of structured settings important for the aforementioned inference and privacy applications. Technically, we depart from previous Dikin walks by adding a soft-threshold regularizer derived from the Lipschitz or smoothness properties of $f$ to a barrier function for $K$ that allows our version of the Dikin walk to propose updates that have a high Metropolis acceptance ratio for $f$, while at the same time remaining inside the polytope $K$.

Poster
POMDP Planning for Object Search in Partially Unknown Environment

Yongbo Chen, Hanna Kurniawati

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Efficiently searching for target objects in complex environments that contain various types of furniture, such as shelves, tables, and beds, is crucial for mobile robots, but it poses significant challenges due to various factors such as localization errors, limited field of view, and visual occlusion. To address this problem, we propose a Partially Observable Markov Decision Process (POMDP) formulation with a growing state space for object search in a 3D region. We solve this POMDP by carefully designing a perception module and developing a planning algorithm, called Growing Partially Observable Monte-Carlo Planning (GPOMCP), based on online Monte-Carlo tree search and belief tree reuse with a novel upper confidence bound. We have demonstrated that belief tree reuse is reasonable and achieves good performance when the belief differences are limited. Additionally, we introduce a guessed target object with an updating grid world to guide the search in the information-less and reward-less cases, like the absence of any detected objects. We tested our approach using Gazebo simulations on four scenarios of target finding in a realistic indoor living environment with the Fetch robot simulator. Compared to the baseline approaches, which are based on POMCP, our results indicate that our approach enables the robot to find the target object with a higher success rate faster while using the same computational requirements.

Poster
NAS-X: Neural Adaptive Smoothing via Twisting

Dieterich Lawson, Michael Y. Li, Scott Linderman

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Sequential latent variable models (SLVMs) are essential tools in statistics and machine learning, with applications ranging from healthcare to neuroscience. As their flexibility increases, analytic inference and model learning can become challenging, necessitating approximate methods. Here we introduce neural adaptive smoothing via twisting (NAS-X), a method that extends reweighted wake-sleep (RWS) to the sequential setting by using smoothing sequential Monte Carlo (SMC) to estimate intractable posterior expectations. Combining RWS and smoothing SMC allows NAS-X to provide low-bias and low-variance gradient estimates, and fit both discrete and continuous latent variable models. We illustrate the theoretical advantages of NAS-X over previous methods and explore these advantages empirically in a variety of tasks, including a challenging application to mechanistic models of neuronal dynamics. These experiments show that NAS-X substantially outperforms previous VI- and RWS-based methods in inference and model learning, achieving lower parameter error and tighter likelihood bounds.

Poster