NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Auditing Fairness by Betting

Ben Chugg, Santiago Cortes-Gomez, Bryan Wilder, Aaditya Ramdas

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We provide practical, efficient, and nonparametric methods for auditing the fairness of deployed classification and regression models. Whereas previous work relies on a fixed-sample size, our methods are sequential and allow for the continuous monitoring of incoming data, making them highly amenable to tracking the fairness of real-world systems. We also allow the data to be collected by a probabilistic policy as opposed to sampled uniformly from the population. This enables auditing to be conducted on data gathered for another purpose. Moreover, this policy may change over time and different policies may be used on different subpopulations. Finally, our methods can handle distribution shift resulting from either changes to the model or changes in the underlying population. Our approach is based on recent progress in anytime-valid inference and game-theoretic statistics---the ``testing by betting'' framework in particular. These connections ensure that our methods are interpretable, fast, and easy to implement. We demonstrate the efficacy of our approach on three benchmark fairness datasets.

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Video Timeline Modeling For News Story Understanding

Meng Liu, Mingda Zhang, Jialu Liu, Hanjun Dai, Ming-Hsuan Yang, Shuiwang Ji, Zheyun Feng, Boqing Gong

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In this paper, we present a novel problem, namely video timeline modeling. Our objective is to create a video-associated timeline from a set of videos related to a specific topic, thereby facilitating the content and structure understanding of the story being told. This problem has significant potential in various real-world applications, for instance, news story summarization. To bootstrap research in this area, we curate a realistic benchmark dataset, YouTube-News-Timeline, consisting of over $12$k timelines and $300$k YouTube news videos. Additionally, we propose a set of quantitative metrics to comprehensively evaluate and compare methodologies. With such a testbed, we further develop and benchmark several deep learning approaches to tackling this problem. We anticipate that this exploratory work will pave the way for further research in video timeline modeling. The assets are available via https://github.com/google-research/google-research/tree/master/video_timeline_modeling.

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Decentralized Randomly Distributed Multi-agent Multi-armed Bandit with Heterogeneous Rewards

Mengfan Xu, Diego Klabjan

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We study a decentralized multi-agent multi-armed bandit problem in which multiple clients are connected by time dependent random graphs provided by an environment. The reward distributions of each arm vary across clients and rewards are generated independently over time by an environment based on distributions that include both sub-exponential and sub-gaussian distributions. Each client pulls an arm and communicates with neighbors based on the graph provided by the environment. The goal is to minimize the overall regret of the entire system through collaborations. To this end, we introduce a novel algorithmic framework, which first provides robust simulation methods for generating random graphs using rapidly mixing markov chains or the random graph model, and then combines an averaging-based consensus approach with a newly proposed weighting technique and the upper confidence bound to deliver a UCB-type solution. Our algorithms account for the randomness in the graphs, removing the conventional doubly stochasticity assumption, and only require the knowledge of the number of clients at initialization. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ in both sub-gaussian and sub-exponential environments, and a nearly optimal instance-free regret upper bound of order $\sqrt{T}\log T$ up to a $\log T$ factor. Importantly, our regret bounds hold with high probability and capture graph randomness, whereas prior works consider expected regret under assumptions and require more stringent reward distributions.

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How to Scale Your EMA

Dan Busbridge, Jason Ramapuram, Pierre Ablin, Tatiana Likhomanenko, Eeshan Gunesh Dhekane, Xavier Suau, Russell Webb

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Preserving training dynamics across batch sizes is an important tool for practical machine learning as it enables the trade-off between batch size and wall-clock time. This trade-off is typically enabled by a scaling rule, for example, in stochastic gradient descent, one should scale the learning rate linearly with the batch size. Another important machine learning tool is the model EMA, a functional copy of a target model, whose parameters move towards those of its target model according to an Exponential Moving Average (EMA) at a rate parameterized by a momentum hyperparameter. This model EMA can improve the robustness and generalization of supervised learning, stabilize pseudo-labeling, and provide a learning signal for Self-Supervised Learning (SSL). Prior works have not considered the optimization of the model EMA when performing scaling, leading to different training dynamics across batch sizes and lower model performance. In this work, we provide a scaling rule for optimization in the presence of a model EMA and demonstrate the rule's validity across a range of architectures, optimizers, and data modalities. We also show the rule's validity where the model EMA contributes to the optimization of the target model, enabling us to train EMA-based pseudo-labeling and SSL methods at small and large batch sizes. For SSL, we enable training of BYOL up to batch size 24,576 without sacrificing performance, a 6$\times$ wall-clock time reduction under idealized hardware settings.

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ZoomTrack: Target-aware Non-uniform Resizing for Efficient Visual Tracking

Yutong Kou, Jin Gao, Bing Li, Gang Wang, Weiming Hu, Yizheng Wang, Liang Li

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Recently, the transformer has enabled the speed-oriented trackers to approach state-of-the-art (SOTA) performance with high-speed thanks to the smaller input size or the lighter feature extraction backbone, though they still substantially lag behind their corresponding performance-oriented versions. In this paper, we demonstrate that it is possible to narrow or even close this gap while achieving high tracking speed based on the smaller input size. To this end, we non-uniformly resize the cropped image to have a smaller input size while the resolution of the area where the target is more likely to appear is higher and vice versa. This enables us to solve the dilemma of attending to a larger visual field while retaining more raw information for the target despite a smaller input size. Our formulation for the non-uniform resizing can be efficiently solved through quadratic programming (QP) and naturally integrated into most of the crop-based local trackers. Comprehensive experiments on five challenging datasets based on two kinds of transformer trackers, \ie, OSTrack and TransT, demonstrate consistent improvements over them. In particular, applying our method to the speed-oriented version of OSTrack even outperforms its performance-oriented counterpart by 0.6\% AUC on TNL2K, while running 50\% faster and saving over 55\% MACs. Codes and models are available at https://github.com/Kou-99/ZoomTrack.

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DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data

Stephanie Fu, Netanel Yakir Tamir, Shobhita Sundaram, Lucy Chai, Richard Zhang, Tali Dekel, Phillip Isola

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Current perceptual similarity metrics operate at the level of pixels and patches. These metrics compare images in terms of their low-level colors and textures, but fail to capture mid-level similarities and differences in image layout, object pose, and semantic content. In this paper, we develop a perceptual metric that assesses images holistically. Our first step is to collect a new dataset of human similarity judgments over image pairs that are alike in diverse ways. Critical to this dataset is that judgments are nearly automatic and shared by all observers. To achieve this we use recent text-to-image models to create synthetic pairs that are perturbed along various dimensions. We observe that popular perceptual metrics fall short of explaining our new data, and we introduce a new metric, DreamSim, tuned to better align with human perception. We analyze how our metric is affected by different visual attributes, and find that it focuses heavily on foreground objects and semantic content while also being sensitive to color and layout. Notably, despite being trained on synthetic data, our metric generalizes to real images, giving strong results on retrieval and reconstruction tasks. Furthermore, our metric outperforms both prior learned metrics and recent large vision models on these tasks. Our project page: https://dreamsim-nights.github.io/

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Provably Fast Finite Particle Variants of SVGD via Virtual Particle Stochastic Approximation

Aniket Das, Dheeraj Mysore Nagaraj

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Stein Variational Gradient Descent (SVGD) is a popular particle-based variational inference algorithm with impressive empirical performance across various domains. Although the population (i.e, infinite-particle) limit dynamics of SVGD is well characterized, its behavior in the finite-particle regime is far less understood. To this end, our work introduces the notion of *virtual particles* to develop novel stochastic approximations of population-limit SVGD dynamics in the space of probability measures, that are exactly realizable using finite particles. As a result, we design two computationally efficient variants of SVGD, namely VP-SVGD and GB-SVGD, with provably fast finite-particle convergence rates. Our algorithms can be viewed as specific random-batch approximations of SVGD, which are computationally more efficient than ordinary SVGD. We show that the $n$ particles output by VP-SVGD and GB-SVGD, run for $T$ steps with batch-size $K$, are at-least as good as i.i.d samples from a distribution whose Kernel Stein Discrepancy to the target is at most $O(\tfrac{d^{1/3}}{(KT)^{1/6}})$ under standard assumptions. Our results also hold under a mild growth condition on the potential function, which is much weaker than the isoperimetric (e.g. Poincare Inequality) or information-transport conditions (e.g. Talagrand's Inequality $\mathsf{T}_1$) generally considered in prior works. As a corollary, we analyze the convergence of the empirical measure (of the particles output by VP-SVGD and GB-SVGD) to the target distribution and demonstrate a **double exponential improvement** over the best known finite-particle analysis of SVGD. Beyond this, our results present the **first known oracle complexities for this setting with polynomial dimension dependence**, thereby completely eliminating the curse of dimensionality exhibited by previously known finite-particle rates.

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MGDD: A Meta Generator for Fast Dataset Distillation

Songhua Liu, Xinchao Wang

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Existing dataset distillation (DD) techniques typically rely on iterative strategies to synthesize condensed datasets, where datasets before and after distillation are forward and backward through neural networks a massive number of times. Despite the promising results achieved, the time efficiency of prior approaches is still far from satisfactory. Moreover, when different sizes of synthetic datasets are required, they have to repeat the iterative training procedures, which is highly cumbersome and lacks flexibility. In this paper, different from the time-consuming forward-backward passes, we introduce a generative fashion for dataset distillation with significantly improved efficiency. Specifically, synthetic samples are produced by a generator network conditioned on the initialization of DD, while synthetic labels are obtained by solving a least-squares problem in a feature space. Our theoretical analysis reveals that the errors of synthetic datasets solved in the original space and then processed by any conditional generators are upper-bounded. To find a satisfactory generator efficiently, we propose a meta-learning algorithm, where a meta generator is trained on a large dataset so that only a few steps are required to adapt to a target dataset. The meta generator is termed as MGDD in our approach. Once adapted, it can handle arbitrary sizes of synthetic datasets, even for those unseen during adaptation. Experiments demonstrate that the generator adapted with only a limited number of steps performs on par with those state-of-the-art DD methods and yields $22\times$ acceleration.

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A One-Size-Fits-All Approach to Improving Randomness in Paper Assignment

Yixuan Even Xu, Steven Jecmen, Zimeng Song, Fei Fang

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The assignment of papers to reviewers is a crucial part of the peer review processes of large publication venues, where organizers (e.g., conference program chairs) rely on algorithms to perform automated paper assignment. As such, a major challenge for the organizers of these processes is to specify paper assignment algorithms that find appropriate assignments with respect to various desiderata. Although the main objective when choosing a good paper assignment is to maximize the expertise of each reviewer for their assigned papers, several other considerations make introducing randomization into the paper assignment desirable: robustness to malicious behavior, the ability to evaluate alternative paper assignments, reviewer diversity, and reviewer anonymity. However, it is unclear in what way one should randomize the paper assignment in order to best satisfy all of these considerations simultaneously. In this work, we present a practical, one-size-fits-all method for randomized paper assignment intended to perform well across different motivations for randomness. We show theoretically and experimentally that our method outperforms currently-deployed methods for randomized paper assignment on several intuitive randomness metrics, demonstrating that the randomized assignments produced by our method are general-purpose.

Spotlight
Non-Asymptotic Analysis of a UCB-based Top Two Algorithm

Marc Jourdan, Rémy Degenne

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A Top Two sampling rule for bandit identification is a method which selects the next arm to sample from among two candidate arms, a *leader* and a *challenger*. Due to their simplicity and good empirical performance, they have received increased attention in recent years. However, for fixed-confidence best arm identification, theoretical guarantees for Top Two methods have only been obtained in the asymptotic regime, when the error level vanishes. In this paper, we derive the first non-asymptotic upper bound on the expected sample complexity of a Top Two algorithm, which holds for any error level. Our analysis highlights sufficient properties for a regret minimization algorithm to be used as leader. These properties are satisfied by the UCB algorithm, and our proposed UCB-based Top Two algorithm simultaneously enjoys non-asymptotic guarantees and competitive empirical performance.

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EHRSHOT: An EHR Benchmark for Few-Shot Evaluation of Foundation Models

Michael Wornow, Rahul Thapa, Ethan Steinberg, Jason Alan Fries, Nigam Shah

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While the general machine learning (ML) community has benefited from public datasets, tasks, and models, the progress of ML in healthcare has been hampered by a lack of such shared assets. The success of foundation models creates new challenges for healthcare ML by requiring access to shared pretrained models to validate performance benefits. We help address these challenges through three contributions. First, we publish a new dataset, EHRSHOT, which contains de-identified structured data from the electronic health records (EHRs) of 6,739 patients from Stanford Medicine. Unlike MIMIC-III/IV and other popular EHR datasets, EHRSHOT is longitudinal and not restricted to ICU/ED patients. Second, we publish the weights of CLMBR-T-base, a 141M parameter clinical foundation model pretrained on the structured EHR data of 2.57M patients. We are one of the first to fully release such a model for coded EHR data; in contrast, most prior models released for clinical data (e.g. GatorTron, ClinicalBERT) only work with unstructured text and cannot process the rich, structured data within an EHR. We provide an end-to-end pipeline for the community to validate and build upon its performance. Third, we define 15 few-shot clinical prediction tasks, enabling evaluation of foundation models on benefits such as sample efficiency and task adaptation. Our model, dataset, and code are available here: https://ehrshot.stanford.edu/

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List and Certificate Complexities in Replicable Learning

Peter Dixon, A. Pavan, Jason Vander Woude, N V Vinodchandran

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We investigate replicable learning algorithms. Informally a learning algorithm is replicable if the algorithm outputs the same canonical hypothesis over multiple runs with high probability, even when different runs observe a different set of samples from the unknown data distribution. In general, such a strong notion of replicability is not achievable. Thus we consider two feasible notions of replicability called {\em list replicability} and {\em certificate replicability}. Intuitively, these notions capture the degree of (non) replicability. The goal is to design learning algorithms with optimal list and certificate complexities while minimizing the sample complexity. Our contributions are the following. 1. We first study the learning task of estimating the biases of $d$ coins, up to an additive error of $\varepsilon$, by observing samples. For this task, we design a $(d+1)$-list replicable algorithm. To complement this result, we establish that the list complexity is optimal, i.e there are no learning algorithms with a list size smaller than $d+1$ for this task. We also design learning algorithms with certificate complexity $\tilde{O}(\log d)$. The sample complexity of both these algorithms is $\tilde{O}(\frac{d^2}{\varepsilon^2})$ where $\varepsilon$ is the approximation error parameter (for a constant error probability). 2. In the PAC model, we show that any hypothesis class that is learnable with $d$-nonadaptive statistical queries can be learned via a $(d+1)$-list replicable algorithm and also via a $\tilde{O}(\log d)$-certificate replicable algorithm. The sample complexity of both these algorithms is $\tilde{O}(\frac{d^2}{\nu^2})$ where $\nu$ is the approximation error of the statistical query. We also show that for the concept class \dtep, the list complexity is exactly $d+1$ with respect to the uniform distribution. To establish our upper bound results we use rounding schemes induced by geometric partitions with certain properties. We use Sperner/KKM Lemma to establish the lower bound results.

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Newton–Cotes Graph Neural Networks: On the Time Evolution of Dynamic Systems

Lingbing Guo, Weiqing Wang, Zhuo Chen, Ningyu Zhang, Zequn Sun, Yixuan Lai, Qiang Zhang, Huajun Chen

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Reasoning system dynamics is one of the most important analytical approaches for many scientific studies. With the initial state of a system as input, the recent graph neural networks (GNNs)-based methods are capable of predicting the future state distant in time with high accuracy. Although these methods have diverse designs in modeling the coordinates and interacting forces of the system, we show that they actually share a common paradigm that learns the integration of the velocity over the interval between the initial and terminal coordinates. However, their integrand is constant w.r.t. time. Inspired by this observation, we propose a new approach to predict the integration based on several velocity estimations with Newton–Cotes formulas and prove its effectiveness theoretically. Extensive experiments on several benchmarks empirically demonstrate consistent and significant improvement compared with the state-of-the-art methods.

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PAPR: Proximity Attention Point Rendering

Yanshu Zhang, Shichong Peng, Seyed Alireza Moazenipourasil, Ke Li

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Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, influence score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry. Notably, our method captures fine texture details while using only a parsimonious set of points. We also demonstrate four practical applications of our method: zero-shot geometry editing, object manipulation, texture transfer, and exposure control. More results and code are available on our project website at https://zvict.github.io/papr/.

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In-Context Impersonation Reveals Large Language Models' Strengths and Biases

Leonard Salewski, Stephan Alaniz, Isabel Rio-Torto, Eric Schulz, Zeynep Akata

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In everyday conversations, humans can take on different roles and adapt their vocabulary to their chosen roles. We explore whether LLMs can take on, that is impersonate, different roles when they generate text in-context. We ask LLMs to assume different personas before solving vision and language tasks. We do this by prefixing the prompt with a persona that is associated either with a social identity or domain expertise. In a multi-armed bandit task, we find that LLMs pretending to be children of different ages recover human-like developmental stages of exploration. In a language-based reasoning task, we find that LLMs impersonating domain experts perform better than LLMs impersonating non-domain experts. Finally, we test whether LLMs' impersonations are complementary to visual information when describing different categories. We find that impersonation can improve performance: an LLM prompted to be a bird expert describes birds better than one prompted to be a car expert. However, impersonation can also uncover LLMs' biases: an LLM prompted to be a man describes cars better than one prompted to be a woman. These findings demonstrate that LLMs are capable of taking on diverse roles and that this in-context impersonation can be used to uncover their strengths and hidden biases. Our code is available at https://github.com/ExplainableML/in-context-impersonation.

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SPAE: Semantic Pyramid AutoEncoder for Multimodal Generation with Frozen LLMs

Lijun Yu, Yong Cheng, Zhiruo Wang, Vivek Kumar, Wolfgang Macherey, Yanping Huang, David A Ross, Irfan Essa, Yonatan Bisk, Ming-Hsuan Yang, Kevin Patrick Murphy, Alexander G Hauptmann, Lu Jiang

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In this work, we introduce Semantic Pyramid AutoEncoder (SPAE) for enabling frozen LLMs to perform both understanding and generation tasks involving non-linguistic modalities such as images or videos. SPAE converts between raw pixels and interpretable lexical tokens (or words) extracted from the LLM's vocabulary. The resulting tokens capture both the rich semantic meaning and the fine-grained details needed for visual reconstruction, effectively translating the visual content into a language comprehensible to the LLM, and empowering it to perform a wide array of multimodal tasks. Our approach is validated through in-context learning experiments with frozen PaLM 2 and GPT 3.5 on a diverse set of image understanding and generation tasks. Our method marks the first successful attempt to enable a frozen LLM to generate image content while surpassing state-of-the-art performance in image understanding tasks, under the same setting, by over 25%.

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Fine-Grained Human Feedback Gives Better Rewards for Language Model Training

Zeqiu Wu, Yushi Hu, Weijia Shi, Nouha Dziri, Alane Suhr, Prithviraj Ammanabrolu, Noah A. Smith, Mari Ostendorf, Hannaneh Hajishirzi

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Language models (LMs) often exhibit undesirable text generation behaviors, including generating false, toxic, or irrelevant outputs. Reinforcement learning from human feedback (RLHF)---where human preference judgments on LM outputs are transformed into a learning signal---has recently shown promise in addressing these issues. However, such holistic feedback conveys limited information on long text outputs; it does not indicate which aspects of the outputs influenced user preference; e.g., which parts contain what type(s) of errors. In this paper, we use fine-grained human feedback (e.g., which sentence is false, which sub-sentence is irrelevant) as an explicit training signal. We introduce Fine-Grained RLHF, a framework that enables training and learning from reward functions that are fine-grained in two respects: (1) density, providing a reward after every segment (e.g., a sentence) is generated; and (2) incorporating multiple reward models associated with different feedback types (e.g., factual incorrectness, irrelevance, and information incompleteness). We conduct experiments on detoxification and long-form question answering to illustrate how learning with this reward function leads to improved performance, supported by both automatic and human evaluation. Additionally, we show that LM behaviors can be customized using different combinations of fine-grained reward models. We release all data, collected human feedback, and codes at https://FineGrainedRLHF.github.io.

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Information Maximization Perspective of Orthogonal Matching Pursuit with Applications to Explainable AI

Aditya Chattopadhyay, Ryan Pilgrim, Rene Vidal

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Information Pursuit (IP) is a classical active testing algorithm for predicting an output by sequentially and greedily querying the input in order of information gain. However, IP is computationally intensive since it involves estimating mutual information in high-dimensional spaces. This paper explores Orthogonal Matching Pursuit (OMP) as an alternative to IP for greedily selecting the queries. OMP is a classical signal processing algorithm for sequentially encoding a signal in terms of dictionary atoms chosen in order of correlation gain. In each iteration, OMP selects the atom that is most correlated with the signal residual (the signal minus its reconstruction thus far). Our first contribution is to establish a fundamental connection between IP and OMP, where we prove that IP with random projections of dictionary atoms as queries ``almost'' reduces to OMP, with the difference being that IP selects atoms in order of normalized correlation gain. We call this version IP-OMP and present simulations indicating that this difference does not have any appreciable effect on the sparse code recovery rate of IP-OMP compared to that of OMP for random Gaussian dictionaries. Inspired by this connection, our second contribution is to explore the utility of IP-OMP for generating explainable predictions, an area in which IP has recently gained traction. More specifically, we propose a simple explainable AI algorithm which encodes an image as a sparse combination of semantically meaningful dictionary atoms that are defined as text embeddings of interpretable concepts. The final prediction is made using the weights of this sparse combination, which serve as an explanation. Empirically, our proposed algorithm is not only competitive with existing explainability methods but also computationally less expensive.

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Optimizing Prompts for Text-to-Image Generation

Yaru Hao, Zewen Chi, Li Dong, Furu Wei

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Well-designed prompts can guide text-to-image models to generate amazing images. However, the performant prompts are often model-specific and misaligned with user input. Instead of laborious human engineering, we propose prompt adaptation, a general framework that automatically adapts original user input to model-preferred prompts. Specifically, we first perform supervised fine-tuning with a pretrained language model on a small collection of manually engineered prompts. Then we use reinforcement learning to explore better prompts. We define a reward function that encourages the policy to generate more aesthetically pleasing images while preserving the original user intentions. Experimental results on Stable Diffusion show that our method outperforms manual prompt engineering in terms of both automatic metrics and human preference ratings. Moreover, reinforcement learning further boosts performance, especially on out-of-domain prompts.

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Participatory Personalization in Classification

Hailey Joren, Chirag Nagpal, Katherine A Heller, Berk Ustun

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Machine learning models are often personalized based on information that is protected, sensitive, self-reported, or costly to acquire. These models use information about people, but do not facilitate nor inform their *consent*. Individuals cannot opt out of reporting information that a model needs to personalize their predictions nor tell if they benefit from personalization in the first place. We introduce a new family of prediction models, called participatory systems, that let individuals opt into personalization at prediction time. We present a model-agnostic algorithm to learn participatory systems for supervised learning tasks where models are personalized with categorical group attributes. We conduct a comprehensive empirical study of participatory systems in clinical prediction tasks, comparing them to common approaches for personalization and imputation. Our results show that participatory systems can facilitate and inform consent in a way that improves performance and privacy across all groups who report personal data.

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