NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Topic: Reinforcement Learning · 484 papers · Reset filters

Feature Learning for Interpretable, Performant Decision Trees

Jack Henry Good, Torin Kovach, Kyle Miller, Artur Dubrawski

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Decision trees are regarded for high interpretability arising from their hierarchical partitioning structure built on simple decision rules. However, in practice, this is not realized because axis-aligned partitioning of realistic data results in deep trees, and because ensemble methods are used to mitigate overfitting. Even then, model complexity and performance remain sensitive to transformation of the input, and extensive expert crafting of features from the raw data is common. We propose the first system to alternate sparse feature learning with differentiable decision tree construction to produce small, interpretable trees with good performance. We benchmark against conventional tree-based models and demonstrate several notions of interpretation of a model and its predictions.

Poster
Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback

Han Shao, Lee Cohen, Avrim Blum, Yishay Mansour, Aadirupa Saha, Matthew Walter

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In this work, we propose a multi-objective decision making framework that accommodates different user preferences over objectives, where preferences are learned via policy comparisons. Our model consists of a known Markov decision process with a vector-valued reward function, with each user having an unknown preference vector that expresses the relative importance of each objective. The goal is to efficiently compute a near-optimal policy for a given user. We consider two user feedback models. We first address the case where a user is provided with two policies and returns their preferred policy as feedback. We then move to a different user feedback model, where a user is instead provided with two small weighted sets of representative trajectories and selects the preferred one. In both cases, we suggest an algorithm that finds a nearly optimal policy for the user using a number of comparison queries that scales quasilinearly in the number of objectives.

Poster
SHOT: Suppressing the Hessian along the Optimization Trajectory for Gradient-Based Meta-Learning

JunHoo Lee, Jayeon Yoo, Nojun Kwak

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In this paper, we hypothesize that gradient-based meta-learning (GBML) implicitly suppresses the Hessian along the optimization trajectory in the inner loop. Based on this hypothesis, we introduce an algorithm called SHOT (Suppressing the Hessian along the Optimization Trajectory) that minimizes the distance between the parameters of the target and reference models to suppress the Hessian in the inner loop. Despite dealing with high-order terms, SHOT does not increase the computational complexity of the baseline model much. It is agnostic to both the algorithm and architecture used in GBML, making it highly versatile and applicable to any GBML baseline. To validate the effectiveness of SHOT, we conduct empirical tests on standard few-shot learning tasks and qualitatively analyze its dynamics. We confirm our hypothesis empirically and demonstrate that SHOT outperforms the corresponding baseline.

Poster
Beyond Exponential Graph: Communication-Efficient Topologies for Decentralized Learning via Finite-time Convergence

Yuki Takezawa, Ryoma Sato, Han Bao, Kenta Niwa, Makoto Yamada

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Decentralized learning has recently been attracting increasing attention for its applications in parallel computation and privacy preservation. Many recent studies stated that the underlying network topology with a faster consensus rate (a.k.a. spectral gap) leads to a better convergence rate and accuracy for decentralized learning. However, a topology with a fast consensus rate, e.g., the exponential graph, generally has a large maximum degree, which incurs significant communication costs. Thus, seeking topologies with both a fast consensus rate and small maximum degree is important. In this study, we propose a novel topology combining both a fast consensus rate and small maximum degree called the Base-$\left(k+1\right)$ Graph. Unlike the existing topologies, the Base-$\left(k+1\right)$ Graph enables all nodes to reach the exact consensus after a finite number of iterations for any number of nodes and maximum degree $k$. Thanks to this favorable property, the Base-$\left(k+1\right)$ Graph endows Decentralized SGD (DSGD) with both a faster convergence rate and more communication efficiency than the exponential graph. We conducted experiments with various topologies, demonstrating that the Base-$\left(k+1\right)$ Graph enables various decentralized learning methods to achieve higher accuracy with better communication efficiency than the existing topologies. Our code is available at https://github.com/yukiTakezawa/BaseGraph.

Poster
Policy Space Diversity for Non-Transitive Games

Jian Yao, Weiming Liu, Haobo Fu, Yaodong Yang, Stephen Marcus McAleer, Qiang Fu, Yang Wei

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Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness with existing diversity metrics is that a more diverse (according to their diversity metrics) population does not necessarily mean (as we proved in the paper) a better approximation to a NE. To alleviate this problem, we propose a new diversity metric, the improvement of which guarantees a better approximation to a NE. Meanwhile, we develop a practical and well-justified method to optimize our diversity metric using only state-action samples. By incorporating our diversity regularization into the best response solving of PSRO, we obtain a new PSRO variant, \textit{Policy Space Diversity} PSRO (PSD-PSRO). We present the convergence property of PSD-PSRO. Empirically, extensive experiments on single-state games, Leduc, and Goofspiel demonstrate that PSD-PSRO is more effective in producing significantly less exploitable policies than state-of-the-art PSRO variants.

Poster
Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware Policies

Michael Beukman, Devon Jarvis, Richard Klein, Steven James, Benjamin Rosman

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While reinforcement learning has achieved remarkable successes in several domains, its real-world application is limited due to many methods failing to generalise to unfamiliar conditions. In this work, we consider the problem of generalising to new transition dynamics, corresponding to cases in which the environment's response to the agent's actions differs. For example, the gravitational force exerted on a robot depends on its mass and changes the robot's mobility. Consequently, in such cases, it is necessary to condition an agent's actions on extrinsic state information and pertinent contextual information reflecting how the environment responds. While the need for context-sensitive policies has been established, the manner in which context is incorporated architecturally has received less attention. Thus, in this work, we present an investigation into how context information should be incorporated into behaviour learning to improve generalisation. To this end, we introduce a neural network architecture, the Decision Adapter, which generates the weights of an adapter module and conditions the behaviour of an agent on the context information. We show that the Decision Adapter is a useful generalisation of a previously proposed architecture and empirically demonstrate that it results in superior generalisation performance compared to previous approaches in several environments. Beyond this, the Decision Adapter is more robust to irrelevant distractor variables than several alternative methods.

Poster
Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks

Maxime Chevalier-Boisvert, Bolun Dai, Mark Towers, Rodrigo De Lazcano Perez-Vicente, Lucas Willems, Salem Lahlou, Suman Pal, Pablo Samuel Castro, J K Terry

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We present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design paradigm to allow users to rapidly develop new environments for a wide range of research-specific needs. As a result, both have received widescale adoption by the RL community, facilitating research in a wide range of areas. In this paper, we outline the design philosophy, environment details, and their world generation API. We also showcase the additional capabilities brought by the unified API between Minigrid and Miniworld through case studies on transfer learning (for both RL agents and humans) between the different observation spaces. The source code of Minigrid and Miniworld can be found at https://github.com/Farama-Foundation/Minigrid and https://github.com/Farama-Foundation/Miniworld along with their documentation at https://minigrid.farama.org/ and https://miniworld.farama.org/.

Poster
Importance-aware Co-teaching for Offline Model-based Optimization

Ye Yuan, Can Chen, Zixuan Liu, Willie Neiswanger, Xue Liu

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Offline model-based optimization aims to find a design that maximizes a property of interest using only an offline dataset, with applications in robot, protein, and molecule design, among others. A prevalent approach is gradient ascent, where a proxy model is trained on the offline dataset and then used to optimize the design. This method suffers from an out-of-distribution issue, where the proxy is not accurate for unseen designs. To mitigate this issue, we explore using a pseudo-labeler to generate valuable data for fine-tuning the proxy. Specifically, we propose $\textit{\textbf{I}mportance-aware \textbf{C}o-\textbf{T}eaching for Offline Model-based Optimization}~(\textbf{ICT})$. This method maintains three symmetric proxies with their mean ensemble as the final proxy, and comprises two steps. The first step is $\textit{pseudo-label-driven co-teaching}$. In this step, one proxy is iteratively selected as the pseudo-labeler for designs near the current optimization point, generating pseudo-labeled data. Subsequently, a co-teaching process identifies small-loss samples as valuable data and exchanges them between the other two proxies for fine-tuning, promoting knowledge transfer. This procedure is repeated three times, with a different proxy chosen as the pseudo-labeler each time, ultimately enhancing the ensemble performance. To further improve accuracy of pseudo-labels, we perform a secondary step of $\textit{meta-learning-based sample reweighting}$, which assigns importance weights to samples in the pseudo-labeled dataset and updates them via meta-learning. ICT achieves state-of-the-art results across multiple design-bench tasks, achieving the best mean rank $3.1$ and median rank $2$ among $15$ methods. Our source code can be accessed here.

Poster
Learning Multi-agent Behaviors from Distributed and Streaming Demonstrations

Shicheng Liu, Minghui Zhu

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This paper considers the problem of inferring the behaviors of multiple interacting experts by estimating their reward functions and constraints where the distributed demonstrated trajectories are sequentially revealed to a group of learners. We formulate the problem as a distributed online bi-level optimization problem where the outer-level problem is to estimate the reward functions and the inner-level problem is to learn the constraints and corresponding policies. We propose a novel ``multi-agent behavior inference from distributed and streaming demonstrations" (MA-BIRDS) algorithm that allows the learners to solve the outer-level and inner-level problems in a single loop through intermittent communications. We formally guarantee that the distributed learners achieve consensus on reward functions, constraints, and policies, the average local regret (over $N$ online iterations) decreases at the rate of $O(1/N^{1-\eta_1}+1/N^{1-\eta_2}+1/N)$, and the cumulative constraint violation increases sub-linearly at the rate of $O(N^{\eta_2}+1)$ where $\eta_1,\eta_2\in (1/2,1)$.

Poster
Percentile Criterion Optimization in Offline Reinforcement Learning

Cyrus Cousins, Elita Lobo, Marek Petrik, Yair Zick

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In reinforcement learning, robust policies for high-stakes decision-making problems with limited data are usually computed by optimizing the percentile criterion. The percentile criterion is optimized by constructing an uncertainty set that contains the true model with high probability and optimizing the policy for the worst model in the set. Since the percentile criterion is non-convex, constructing these sets itself is challenging. Existing works use Bayesian credible regions as uncertainty sets, but they are often unnecessarily large and result in learning overly conservative policies. To overcome these shortcomings, we propose a novel Value-at-Risk based dynamic programming algorithm to optimize the percentile criterion without explicitly constructing any uncertainty sets. Our theoretical and empirical results show that our algorithm implicitly constructs much smaller uncertainty sets and learns less-conservative robust policies.

Poster
RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability

Chuning Zhu, Max Simchowitz, Siri Gadipudi, Abhishek Gupta

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Visual model-based RL methods typically encode image observations into low-dimensional representations in a manner that does not eliminate redundant information. This leaves them susceptible to spurious variations -- changes in task-irrelevant components such as background distractors or lighting conditions. In this paper, we propose a visual model-based RL method that learns a latent representation resilient to such spurious variations. Our training objective encourages the representation to be maximally predictive of dynamics and reward, while constraining the information flow from the observation to the latent representation. We demonstrate that this objective significantly bolsters the resilience of visual model-based RL methods to visual distractors, allowing them to operate in dynamic environments. We then show that while the learned encoder is able to operate in dynamic environments, it is not invariant under significant distribution shift. To address this, we propose a simple reward-free alignment procedure that enables test time adaptation of the encoder. This allows for quick adaptation to widely differing environments without having to relearn the dynamics and policy. Our effort is a step towards making model-based RL a practical and useful tool for dynamic, diverse domains and we show its effectiveness in simulation tasks with significant spurious variations.

Spotlight
Scalable Primal-Dual Actor-Critic Method for Safe Multi-Agent RL with General Utilities

Donghao Ying, Yunkai Zhang, Yuhao Ding, Alec Koppel, Javad Lavaei

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We investigate safe multi-agent reinforcement learning, where agents seek to collectively maximize an aggregate sum of local objectives while satisfying their own safety constraints. The objective and constraints are described by general utilities, i.e., nonlinear functions of the long-term state-action occupancy measure, which encompass broader decision-making goals such as risk, exploration, or imitations. The exponential growth of the state-action space size with the number of agents presents challenges for global observability, further exacerbated by the global coupling arising from agents' safety constraints. To tackle this issue, we propose a primal-dual method utilizing shadow reward and $\kappa$-hop neighbor truncation under a form of correlation decay property, where $\kappa$ is the communication radius. In the exact setting, our algorithm converges to a first-order stationary point (FOSP) at the rate of $\mathcal{O}\left(T^{-2/3}\right)$. In the sample-based setting, we demonstrate that, with high probability, our algorithm requires $\widetilde{\mathcal{O}}\left(\epsilon^{-3.5}\right)$ samples to achieve an $\epsilon$-FOSP with an approximation error of $\mathcal{O}(\phi_0^{2\kappa})$, where $\phi_0\in (0,1)$. Finally, we demonstrate the effectiveness of our model through extensive numerical experiments.

Poster
Information Design in Multi-Agent Reinforcement Learning

Yue Lin, Wenhao Li, Hongyuan Zha, Baoxiang Wang

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Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.

Poster
Efficient Policy Adaptation with Contrastive Prompt Ensemble for Embodied Agents

Wonje Choi, Woo Kyung Kim, SeungHyun Kim, Honguk Woo

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For embodied reinforcement learning (RL) agents interacting with the environment, it is desirable to have rapid policy adaptation to unseen visual observations, but achieving zero-shot adaptation capability is considered as a challenging problem in the RL context. To address the problem, we present a novel contrastive prompt ensemble (ConPE) framework which utilizes a pretrained vision-language model and a set of visual prompts, thus enables efficient policy learning and adaptation upon a wide range of environmental and physical changes encountered by embodied agents. Specifically, we devise a guided-attention-based ensemble approach with multiple visual prompts on the vision-language model to construct robust state representations. Each prompt is contrastively learned in terms of an individual domain factors that significantly affects the agent's egocentric perception and observation. For a given task, the attention-based ensemble and policy are jointly learned so that the resulting state representations not only generalize to various domains but are also optimized for learning the task. Through experiments, we show that ConPE outperforms other state-of-the-art algorithms for several embodied agent tasks including navigation in AI2THOR, manipulation in Metaworld, and autonomous driving in CARLA, while also improving the sample efficiency of policy learning and adaptation.

Poster
Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Control

Nathan Rahn, Pierluca D'Oro, Harley Wiltzer, Pierre-Luc Bacon, Marc G Bellemare

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Deep reinforcement learning agents for continuous control are known to exhibit significant instability in their performance over time. In this work, we provide a fresh perspective on these behaviors by studying the return landscape: the mapping between a policy and a return. We find that popular algorithms traverse noisy neighborhoods of this landscape, in which a single update to the policy parameters leads to a wide range of returns. By taking a distributional view of these returns, we map the landscape, characterizing failure-prone regions of policy space and revealing a hidden dimension of policy quality. We show that the landscape exhibits surprising structure by finding simple paths in parameter space which improve the stability of a policy. To conclude, we develop a distribution-aware procedure which finds such paths, navigating away from noisy neighborhoods in order to improve the robustness of a policy. Taken together, our results provide new insight into the optimization, evaluation, and design of agents.

Poster
Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning

Gen Li, Wenhao Zhan, Jason D. Lee, Yuejie Chi, Yuxin Chen

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This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and offline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds --- pure offline RL and pure online RL --- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection. Our theory is developed based on a new notion called **single-policy partial concentrability**, which captures the trade-off between distribution mismatch and miscoverage and guides the interplay between offline and online data.

Poster
Provably Robust Temporal Difference Learning for Heavy-Tailed Rewards

Semih Cayci, Atilla Eryilmaz

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In a broad class of reinforcement learning applications, stochastic rewards have heavy-tailed distributions, which lead to infinite second-order moments for stochastic (semi)gradients in policy evaluation and direct policy optimization. In such instances, the existing RL methods may fail miserably due to frequent statistical outliers. In this work, we establish that temporal difference (TD) learning with a dynamic gradient clipping mechanism, and correspondingly operated natural actor-critic (NAC), can be provably robustified against heavy-tailed reward distributions. It is shown in the framework of linear function approximation that a favorable tradeoff between bias and variability of the stochastic gradients can be achieved with this dynamic gradient clipping mechanism. In particular, we prove that robust versions of TD learning achieve sample complexities of order $\mathcal{O}(\varepsilon^{-\frac{1}{p}})$ and $\mathcal{O}(\varepsilon^{-1-\frac{1}{p}})$ with and without the full-rank assumption on the feature matrix, respectively, under heavy-tailed rewards with finite moments of order $(1+p)$ for some $p\in(0,1]$, both in expectation and with high probability. We show that a robust variant of NAC based on Robust TD learning achieves $\tilde{\mathcal{O}}(\varepsilon^{-4-\frac{2}{p}})$ sample complexity. We corroborate our theoretical results with numerical experiments.

Poster
First- and Second-Order Bounds for Adversarial Linear Contextual Bandits

Julia Olkhovskaya, Jack Mayo, Tim van Erven, Gergely Neu, Chen-Yu Wei

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We consider the adversarial linear contextual bandit setting, which allows for the loss functions associated with each of $K$ arms to change over time without restriction. Assuming the $d$-dimensional contexts are drawn from a fixed known distribution, the worst-case expected regret over the course of $T$ rounds is known to scale as $\tilde O(\sqrt{Kd T})$. Under the additional assumption that the density of the contexts is log-concave, we obtain a second-order bound of order $\tilde O(K\sqrt{d V_T})$ in terms of the cumulative second moment of the learner's losses $V_T$, and a closely related first-order bound of order $\tilde O(K\sqrt{d L_T^*})$ in terms of the cumulative loss of the best policy $L_T^*$. Since $V_T$ or $L_T^*$ may be significantly smaller than $T$, these improve over the worst-case regret whenever the environment is relatively benign. Our results are obtained using a truncated version of the continuous exponential weights algorithm over the probability simplex, which we analyse by exploiting a novel connection to the linear bandit setting without contexts.

Poster
Extracting Reward Functions from Diffusion Models

Felipe Pinto Coelho Nuti, Tim Franzmeyer, Joao F. Henriques

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Diffusion models have achieved remarkable results in image generation, and have similarly been used to learn high-performing policies in sequential decision-making tasks. Decision-making diffusion models can be trained on lower-quality data, and then be steered with a reward function to generate near-optimal trajectories. We consider the problem of extracting a reward function by comparing a decision-making diffusion model that models low-reward behavior and one that models high-reward behavior; a setting related to inverse reinforcement learning. We first define the notion of a \emph{relative reward function of two diffusion models} and show conditions under which it exists and is unique. We then devise a practical learning algorithm for extracting it by aligning the gradients of a reward function -- parametrized by a neural network -- to the difference in outputs of both diffusion models. Our method finds correct reward functions in navigation environments, and we demonstrate that steering the base model with the learned reward functions results in significantly increased performance in standard locomotion benchmarks. Finally, we demonstrate that our approach generalizes beyond sequential decision-making by learning a reward-like function from two large-scale image generation diffusion models. The extracted reward function successfully assigns lower rewards to harmful images.

Poster
Policy Gradient for Rectangular Robust Markov Decision Processes

Navdeep Kumar, Esther Derman, Matthieu Geist, Kfir Yehuda Levy, Shie Mannor

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Policy gradient methods have become a standard for training reinforcement learning agents in a scalable and efficient manner. However, they do not account for transition uncertainty, whereas learning robust policies can be computationally expensive. In this paper, we introduce robust policy gradient (RPG), a policy-based method that efficiently solves rectangular robust Markov decision processes (MDPs). We provide a closed-form expression for the worst occupation measure. Incidentally, we find that the worst kernel is a rank-one perturbation of the nominal. Combining the worst occupation measure with a robust Q-value estimation yields an explicit form of the robust gradient. Our resulting RPG can be estimated from data with the same time complexity as its non-robust equivalent. Hence, it relieves the computational burden of convex optimization problems required for training robust policies by current policy gradient approaches.

Poster