NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Language Model Alignment with Elastic Reset

Michael Noukhovitch, Samuel Lavoie, Florian Strub, Aaron Courville

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Finetuning language models with reinforcement learning (RL), e.g. from human feedback (HF), is a prominent method for alignment. But optimizing against a reward model can improve on reward while degrading performance in other areas, a phenomenon known as reward hacking, alignment tax, or language drift. First, we argue that commonly-used test metrics are insufficient and instead measure how different algorithms tradeoff between reward and drift. The standard method modified the reward with a Kullback-Lieber (KL) penalty between the online and initial model. We propose Elastic Reset, a new algorithm that achieves higher reward with less drift without explicitly modifying the training objective. We periodically reset the online model to an exponentially moving average (EMA) of itself, then reset the EMA model to the initial model. Through the use of an EMA, our model recovers quickly after resets and achieves higher reward with less drift in the same number of steps. We demonstrate that fine-tuning language models with Elastic Reset leads to state-of-the-art performance on a small scale pivot-translation benchmark, outperforms all baselines in a medium-scale RLHF-like IMDB mock sentiment task and leads to a more performant and more aligned technical QA chatbot with LLaMA-7B. Code available https://github.com/mnoukhov/elastic-reset

Poster
Towards A Richer 2D Understanding of Hands at Scale

Tianyi Cheng, Dandan Shan, Ayda Sultan Hassen, Richard Ely Locke Higgins, David Fouhey

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As humans, we learn a lot about how to interact with the world by observing others interacting with their hands. To help AI systems obtain a better understanding of hand interactions, we introduce a new model that produces a rich understanding of hand interaction. Our system produces a richer output than past systems at a larger scale. Our outputs include boxes and segments for hands, in-contact objects, and second objects touched by tools as well as contact and grasp type. Supporting this method are annotations of 257K images, 401K hands, 288K objects, and 19K second objects spanning four datasets. We show that our method provides rich information and performs and generalizes well.

Poster
AI for Interpretable Chemistry: Predicting Radical Mechanistic Pathways via Contrastive Learning

Mohammadamin Tavakoli, Pierre Baldi, Ann Marie Carlton, Yinting Chiu, Alexander Shmakov, David Van Vranken

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Deep learning-based reaction predictors have undergone significant architectural evolution. However, their reliance on reactions from the US Patent Office results in a lack of interpretable predictions and limited generalizability to other chemistry domains, such as radical and atmospheric chemistry. To address these challenges, we introduce a new reaction predictor system, RMechRP, that leverages contrastive learning in conjunction with mechanistic pathways, the most interpretable representation of chemical reactions. Specifically designed for radical reactions, RMechRP provides different levels of interpretation of chemical reactions. We develop and train multiple deep-learning models using RMechDB, a public database of radical reactions, to establish the first benchmark for predicting radical reactions. Our results demonstrate the effectiveness of RMechRP in providing accurate and interpretable predictions of radical reactions, and its potential for various applications in atmospheric chemistry.

Poster
Adversarially Robust Distributed Count Tracking via Partial Differential Privacy

Zhongzheng Xiong, Xiaoyi Zhu, Zengfeng Huang

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We study the distributed tracking model, also known as distributed functional monitoring. This model involves $k$ sites each receiving a stream of items and communicating with the central server. The server's task is to track a function of all items received thus far continuously, with minimum communication cost. For count tracking, it is known that there is a $\sqrt{k}$ gap in communication between deterministic and randomized algorithms. However, existing randomized algorithms assume an "oblivious adversary" who constructs the entire input streams before the algorithm starts. Here we consider adaptive adversaries who can choose new items based on previous answers from the algorithm. Deterministic algorithms are trivially robust to adaptive adversaries, while randomized ones may not. Therefore, we investigate whether the $\sqrt{k}$ advantage of randomized algorithms is from randomness itself or the oblivious adversary assumption. We provide an affirmative answer to this question by giving a robust algorithm with optimal communication. Existing robustification techniques do not yield optimal bounds due to the inherent challenges of the distributed nature of the problem. To address this, we extend the differential privacy framework by introducing "partial differential privacy" and proving a new generalization theorem. This theorem may have broader applications beyond robust count tracking, making it of independent interest.

Poster
Humans in Kitchens: A Dataset for Multi-Person Human Motion Forecasting with Scene Context

Julian Alexander Tanke, Oh-Hun Kwon, Felix Benjamin Mueller, Andreas Doering, Juergen Gall

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Forecasting human motion of multiple persons is very challenging. It requires to model the interactions between humans and the interactions with objects and the environment. For example, a person might want to make a coffee, but if the coffee machine is already occupied the person will have to wait. These complex relations between scene geometry and persons arise constantly in our daily lives, and models that wish to accurately forecast human behavior will have to take them into consideration. To facilitate research in this direction, we propose Humans in Kitchens, a large-scale multi-person human motion dataset with annotated 3D human poses, scene geometry and activities per person and frame. Our dataset consists of over 7.3h recorded data of up to 16 persons at the same time in four kitchen scenes, with more than 4M annotated human poses, represented by a parametric 3D body model. In addition, dynamic scene geometry and objects like chair or cupboard are annotated per frame. As first benchmarks, we propose two protocols for short-term and long-term human motion forecasting.

Poster
Synthetic Experience Replay

Cong Lu, Philip J. Ball, Yee Whye Teh, Jack Parker-Holder

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A key theme in the past decade has been that when large neural networks and large datasets combine they can produce remarkable results. In deep reinforcement learning (RL), this paradigm is commonly made possible through experience replay, whereby a dataset of past experiences is used to train a policy or value function. However, unlike in supervised or self-supervised learning, an RL agent has to collect its own data, which is often limited. Thus, it is challenging to reap the benefits of deep learning, and even small neural networks can overfit at the start of training. In this work, we leverage the tremendous recent progress in generative modeling and propose Synthetic Experience Replay (SynthER), a diffusion-based approach to flexibly upsample an agent's collected experience. We show that SynthER is an effective method for training RL agents across offline and online settings, in both proprioceptive and pixel-based environments. In offline settings, we observe drastic improvements when upsampling small offline datasets and see that additional synthetic data also allows us to effectively train larger networks. Furthermore, SynthER enables online agents to train with a much higher update-to-data ratio than before, leading to a significant increase in sample efficiency, without any algorithmic changes. We believe that synthetic training data could open the door to realizing the full potential of deep learning for replay-based RL algorithms from limited data. Finally, we open-source our code at https://github.com/conglu1997/SynthER.

Poster
Large Language Model as Attributed Training Data Generator: A Tale of Diversity and Bias

Yue Yu, Yuchen Zhuang, Jieyu Zhang, Yu Meng, Alexander Ratner, Ranjay Krishna, Jiaming Shen, Chao Zhang

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Large language models (LLMs) have been recently leveraged as training data generators for various natural language processing (NLP) tasks. While previous research has explored different approaches to training models using generated data, they generally rely on simple class-conditional prompts, which may limit the diversity of the generated data and inherit systematic biases of LLM. Thus, we investigate training data generation with diversely attributed prompts (e.g., specifying attributes like length and style), which have the potential to yield diverse and attributed generated data. Our investigation focuses on datasets with high cardinality and diverse domains, wherein we demonstrate that attributed prompts outperform simple class-conditional prompts in terms of the resulting model's performance. Additionally, we present a comprehensive empirical study on data generation encompassing vital aspects like bias, diversity, and efficiency, and highlight three key observations: firstly, synthetic datasets generated by simple prompts exhibit significant biases, such as regional bias; secondly, attribute diversity plays a pivotal role in enhancing model performance; lastly, attributed prompts achieve the performance of simple class-conditional prompts while utilizing only 5\% of the querying cost of ChatGPT associated with the latter. The data and code are available on {\url{https://github.com/yueyu1030/AttrPrompt}}.

Poster
Statistical Analysis of Quantum State Learning Process in Quantum Neural Networks

Hao-Kai Zhang, Chenghong Zhu, Mingrui Jing, Xin Wang

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Quantum neural networks (QNNs) have been a promising framework in pursuing near-term quantum advantage in various fields, where many applications can be viewed as learning a quantum state that encodes useful data. As a quantum analog of probability distribution learning, quantum state learning is theoretically and practically essential in quantum machine learning. In this paper, we develop a no-go theorem for learning an unknown quantum state with QNNs even starting from a high-fidelity initial state. We prove that when the loss value is lower than a critical threshold, the probability of avoiding local minima vanishes exponentially with the qubit count, while only grows polynomially with the circuit depth. The curvature of local minima is concentrated to the quantum Fisher information times a loss-dependent constant, which characterizes the sensibility of the output state with respect to parameters in QNNs. These results hold for any circuit structures, initialization strategies, and work for both fixed ansatzes and adaptive methods. Extensive numerical simulations are performed to validate our theoretical results. Our findings place generic limits on good initial guesses and adaptive methods for improving the learnability and scalability of QNNs, and deepen the understanding of prior information's role in QNNs.

Poster
When is Agnostic Reinforcement Learning Statistically Tractable?

Zeyu Jia, Gene Li, Alexander Rakhlin, Ayush Sekhari, Nathan Srebro

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We study the problem of agnostic PAC reinforcement learning (RL): given a policy class $\Pi$, how many rounds of interaction with an unknown MDP (with a potentially large state and action space) are required to learn an $\epsilon$-suboptimal policy with respect to \(\Pi\)? Towards that end, we introduce a new complexity measure, called the \emph{spanning capacity}, that depends solely on the set \(\Pi\) and is independent of the MDP dynamics. With a generative model, we show that the spanning capacity characterizes PAC learnability for every policy class $\Pi$. However, for online RL, the situation is more subtle. We show there exists a policy class $\Pi$ with a bounded spanning capacity that requires a superpolynomial number of samples to learn. This reveals a surprising separation for agnostic learnability between generative access and online access models (as well as between deterministic/stochastic MDPs under online access). On the positive side, we identify an additional \emph{sunflower} structure which in conjunction with bounded spanning capacity enables statistically efficient online RL via a new algorithm called POPLER, which takes inspiration from classical importance sampling methods as well as recent developments for reachable-state identification and policy evaluation in reward-free exploration.

Poster
Optimal and Fair Encouragement Policy Evaluation and Learning

Angela Zhou

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In consequential domains, it is often impossible to compel individuals to take treatment, so that optimal policy rules are merely suggestions in the presence of human non-adherence to treatment recommendations. In these same domains, there may be heterogeneity both in who responds in taking-up treatment, and heterogeneity in treatment efficacy. For example, in social services, a persistent puzzle is the gap in take-up of beneficial services among those who may benefit from them the most. When in addition the decision-maker has distributional preferences over both access and average outcomes, the optimal decision rule changes. We study identification, doubly-robust estimation, and robust estimation under potential violations of positivity. We consider fairness constraints such as demographic parity in treatment take-up, and other constraints, via constrained optimization. Our framework can be extended to handle algorithmic recommendations under an often-reasonable covariate-conditional exclusion restriction, using our robustness checks for lack of positivity in the recommendation. We develop a two-stage, online learning-based algorithm for solving over parametrized policy classes under general constraints to obtain variance-sensitive regret bounds. We assess improved recommendation rules in a stylized case study of optimizing recommendation of supervised release in the PSA-DMF pretrial risk-assessment tool while reducing surveillance disparities.

Poster
Conformalized matrix completion

Yu Gui, Rina Barber, Cong Ma

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Matrix completion aims to estimate missing entries in a data matrix, using the assumption of a low-complexity structure (e.g., low-rankness) so that imputation is possible. While many effective estimation algorithms exist in the literature, uncertainty quantification for this problem has proved to be challenging, and existing methods are extremely sensitive to model misspecification. In this work, we propose a distribution-free method for predictive inference in the matrix completion problem. Our method adapts the framework of conformal prediction, which provides prediction intervals with guaranteed distribution-free validity in the setting of regression, to the problem of matrix completion. Our resulting method, conformalized matrix completion (cmc), offers provable predictive coverage regardless of the accuracy of the low-rank model. Empirical results on simulated and real data demonstrate that cmc is robust to model misspecification while matching the performance of existing model-based methods when the model is correct.

Poster
An Efficient End-to-End Training Approach for Zero-Shot Human-AI Coordination

Xue Yan, Jiaxian Guo, Xingzhou Lou, Jun Wang, Haifeng Zhang, Yali Du

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The goal of zero-shot human-AI coordination is to develop an agent that can collaborate with humans without relying on human data. Prevailing two-stage population-based methods require a diverse population of mutually distinct policies to simulate diverse human behaviors. The necessity of such populations severely limits their computational efficiency. To address this issue, we propose E3T, an **E**fficient **E**nd-to-**E**nd **T**raining approach for zero-shot human-AI coordination. E3T employs a mixture of ego policy and random policy to construct the partner policy, making it both coordination-skilled and diverse. In this way, the ego agent is end-to-end trained with this mixture policy without the need of a pre-trained population, thus significantly improving the training efficiency. In addition, a partner modeling module is proposed to predict the partner's action from historical information. With the predicted partner's action, the ego policy is able to adapt its policy and take actions accordingly when collaborating with humans of different behavior patterns. Empirical results on the Overcooked environment show that our method significantly improves the training efficiency while preserving comparable or superior performance than the population-based baselines. Demo videos are available at https://sites.google.com/view/e3t-overcooked.

Poster
Balancing Risk and Reward: A Batched-Bandit Strategy for Automated Phased Release

Yufan Li, Jialiang Mao, Iavor Bojinov

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Phased releases are a common strategy in the technology industry for gradually releasing new products or updates through a sequence of A/B tests in which the number of treated units gradually grows until full deployment or deprecation. Performing phased releases in a principled way requires selecting the proportion of units assigned to the new release in a way that balances the risk of an adverse effect with the need to iterate and learn from the experiment rapidly. In this paper, we formalize this problem and propose an algorithm that automatically determines the release percentage at each stage in the schedule, balancing the need to control risk while maximizing ramp-up speed. Our framework models the challenge as a constrained batched bandit problem that ensures that our pre-specified experimental budget is not depleted with high probability. Our proposed algorithm leverages an adaptive Bayesian approach in which the maximal number of units assigned to the treatment is determined by the posterior distribution, ensuring that the probability of depleting the remaining budget is low. Notably, our approach analytically solves the ramp sizes by inverting probability bounds, eliminating the need for challenging rare-event Monte Carlo simulation. It only requires computing means and variances of outcome subsets, making it highly efficient and parallelizable.

Poster
Offline Imitation Learning with Variational Counterfactual Reasoning

Zexu Sun, Bowei He, Jinxin Liu, Xu Chen, Chen Ma, Shuai Zhang

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In offline imitation learning (IL), an agent aims to learn an optimal expert behavior policy without additional online environment interactions. However, in many real-world scenarios, such as robotics manipulation, the offline dataset is collected from suboptimal behaviors without rewards. Due to the scarce expert data, the agents usually suffer from simply memorizing poor trajectories and are vulnerable to the variations in the environments, lacking the capability of generalizing to new environments.To automatically generate high-quality expert data and improve the generalization ability of the agent, we propose a framework named \underline{O}ffline \underline{I}mitation \underline{L}earning with \underline{C}ounterfactual data \underline{A}ugmentation (OILCA) by doing counterfactual inference. In particular, we leverage identifiable variational autoencoder to generate \textit{counterfactual} samples for expert data augmentation. We theoretically analyze the influence of the generated expert data and the improvement of generalization. Moreover, we conduct extensive experiments to demonstrate that our approach significantly outperforms various baselines on both \textsc{DeepMind Control Suite} benchmark for in-distribution performance and \textsc{CausalWorld} benchmark for out-of-distribution generalization.

Poster
Globally injective and bijective neural operators

Takashi Furuya, Michael Anthony Puthawala, Matti Lassas, Maarten V. de Hoop

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Recently there has been great interest in operator learning, where networks learn operators between function spaces from an essentially infinite-dimensional perspective. In this work we present results for when the operators learned by these networks are injective and surjective. As a warmup, we combine prior work in both the finite-dimensional ReLU and operator learning setting by giving sharp conditions under which ReLU layers with linear neural operators are injective. We then consider the case when the activation function is pointwise bijective and obtain sufficient conditions for the layer to be injective. We remark that this question, while trivial in the finite-rank setting, is subtler in the infinite-rank setting and is proven using tools from Fredholm theory. Next, we prove that our supplied injective neural operators are universal approximators and that their implementation, with finite-rank neural networks, are still injective. This ensures that injectivity is not 'lost' in the transcription from analytical operators to their finite-rank implementation with networks. Finally, we conclude with an increase in abstraction and consider general conditions when subnetworks, which may have many layers, are injective and surjective and provide an exact inversion from a 'linearization.’ This section uses general arguments from Fredholm theory and Leray-Schauder degree theory for non-linear integral equations to analyze the mapping properties of neural operators in function spaces. These results apply to subnetworks formed from the layers considered in this work, under natural conditions. We believe that our work has applications in Bayesian uncertainty quantification where injectivity enables likelihood estimation and in inverse problems where surjectivity and injectivity corresponds to existence and uniqueness of the solutions, respectively.

Poster
Strategic Classification under Unknown Personalized Manipulation

Han Shao, Avrim Blum, Omar Montasser

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We study the fundamental mistake bound and sample complexity in the strategic classification, where agents can strategically manipulate their feature vector up to an extent in order to be predicted as positive. For example, given a classifier determining college admission, student candidates may try to take easier classes to improve their GPA, retake SAT and change schools in an effort to fool the classifier. *Ball manipulations* are a widely studied class of manipulations in the literature, where agents can modify their feature vector within a bounded radius ball. Unlike most prior work, our work consider manipulations to be *personalized*, meaning that agents can have different levels of manipulation abilities (e.g., varying radii for ball manipulations), and *unknown* to the learner. We formalize the learning problem in an interaction model where the learner first deploys a classifier and the agent manipulates the feature vector within their manipulation set to game the deployed classifier. We investigate various scenarios in terms of the information available to the learner during the interaction, such as observing the original feature vector before or after deployment, observing the manipulated feature vector, or not seeing either the original or the manipulated feature vector. We begin by providing online mistake bounds and PAC sample complexity in these scenarios for ball manipulations. We also explore non-ball manipulations and show that, even in the simplest scenario where both the original and the manipulated feature vectors are revealed, the mistake bounds and sample complexity are lower bounded by $\Omega(|\mathcal H|)$ when the target function belongs to a known class $\mathcal H$.

Poster
HAP: Structure-Aware Masked Image Modeling for Human-Centric Perception

Junkun Yuan, Xinyu Zhang, Hao Zhou, Jian Wang, Zhongwei Qiu, Zhiyin Shao, Shaofeng Zhang, Sifan Long, Kun Kuang, Kun Yao, Junyu Han, Errui Ding, Lanfen Lin, Fei Wu, Jingdong Wang

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Model pre-training is essential in human-centric perception. In this paper, we first introduce masked image modeling (MIM) as a pre-training approach for this task. Upon revisiting the MIM training strategy, we reveal that human structure priors offer significant potential. Motivated by this insight, we further incorporate an intuitive human structure prior - human parts - into pre-training. Specifically, we employ this prior to guide the mask sampling process. Image patches, corresponding to human part regions, have high priority to be masked out. This encourages the model to concentrate more on body structure information during pre-training, yielding substantial benefits across a range of human-centric perception tasks. To further capture human characteristics, we propose a structure-invariant alignment loss that enforces different masked views, guided by the human part prior, to be closely aligned for the same image. We term the entire method as HAP. HAP simply uses a plain ViT as the encoder yet establishes new state-of-the-art performance on 11 human-centric benchmarks, and on-par result on one dataset. For example, HAP achieves 78.1% mAP on MSMT17 for person re-identification, 86.54% mA on PA-100K for pedestrian attribute recognition, 78.2% AP on MS COCO for 2D pose estimation, and 56.0 PA-MPJPE on 3DPW for 3D pose and shape estimation.

Poster
DELTA: Diverse Client Sampling for Fasting Federated Learning

Lin Wang, Yongxin Guo, Tao Lin, Xiaoying Tang

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Partial client participation has been widely adopted in Federated Learning (FL) to reduce the communication burden efficiently. However, an inadequate client sampling scheme can lead to the selection of unrepresentative subsets, resulting in significant variance in model updates and slowed convergence. Existing sampling methods are either biased or can be further optimized for faster convergence. In this paper, we present DELTA, an unbiased sampling scheme designed to alleviate these issues. DELTA characterizes the effects of client diversity and local variance, and samples representative clients with valuable information for global model updates. In addition, DELTA is a proven optimal unbiased sampling scheme that minimizes variance caused by partial client participation and outperforms other unbiased sampling schemes in terms of convergence. Furthermore, to address full-client gradient dependence, we provide a practical version of DELTA depending on the available clients' information, and also analyze its convergence. Our results are validated through experiments on both synthetic and real-world datasets.

Poster
Into the LAION’s Den: Investigating Hate in Multimodal Datasets

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`Scale the model, scale the data, scale the compute' is the reigning sentiment in the world of generative AI today. While the impact of model scaling has been extensively studied, we are only beginning to scratch the surface of data scaling and its consequences. This is especially of critical importance in the context of vision-language datasets such as LAION. These datasets are continually growing in size and are built based on large-scale internet dumps such as the Common Crawl, which is known to have numerous drawbacks ranging from quality, legality, and content. The datasets then serve as the backbone for large generative models, contributing to the operationalization and perpetuation of harmful societal and historical biases and stereotypes. In this paper, we investigate the effect of scaling datasets on hateful content through a comparative audit of two datasets: LAION-400M and LAION-2B. Our results show that hate content increased by nearly **12%** with dataset scale, measured both qualitatively and quantitatively using a metric that we term as Hate Content Rate (HCR). We also found that filtering dataset contents based on Not Safe For Work (NSFW) values calculated based on images alone does not exclude all the harmful content in alt-text. Instead, we found that trace amounts of hateful, targeted, and aggressive text remain even when carrying out conservative filtering. We end with a reflection and a discussion of the significance of our results for dataset curation and usage in the AI community. Code and the meta-data assets curated in this paper are publicly available at https://github.com/vinayprabhu/hate_scaling. Content warning: This paper contains examples of hateful text that might be disturbing, distressing, and/or offensive.

Poster
Adversarial Model for Offline Reinforcement Learning

Mohak Bhardwaj, Tengyang Xie, Byron Boots, Nan Jiang, Ching-An Cheng

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We propose a novel model-based offline Reinforcement Learning (RL) framework, called Adversarial Model for Offline Reinforcement Learning (ARMOR), which can robustly learn policies to improve upon an arbitrary reference policy regardless of data coverage. ARMOR is designed to optimize policies for the worst-case performance relative to the reference policy through adversarially training a Markov decision process model. In theory, we prove that ARMOR, with a well-tuned hyperparameter, can compete with the best policy within data coverage when the reference policy is supported by the data. At the same time, ARMOR is robust to hyperparameter choices: the policy learned by ARMOR, with any admissible hyperparameter, would never degrade the performance of the reference policy, even when the reference policy is not covered by the dataset. To validate these properties in practice, we design a scalable implementation of ARMOR, which by adversarial training, can optimize policies without using model ensembles in contrast to typical model-based methods. We show that ARMOR achieves competent performance with both state-of-the-art offline model-free and model-based RL algorithms and can robustly improve the reference policy over various hyperparameter choices.

Poster