NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Topic: Datasets and Benchmarks · 227 papers · Reset filters

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

Dongwei Pan, Long Zhuo, Jingtan Piao, Huiwen Luo, Wei Cheng, Yuxin Wang, Siming Fan, Shengqi Liu, Lei Yang, Bo Dai, Ziwei Liu, Chen Change Loy, Chen Qian, Wayne Wu, Dahua Lin, Kwan-Yee Lin

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Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is the inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes, such as expressions, ages, and accessories. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar algorithms across different scenarios. It contains massive data assets, with 243+ million complete head frames and over 800k video sequences from 500 different identities captured by multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured in 360 degrees via 60 synchronized, high-resolution 2K cameras. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various dynamic motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: the dataset provides annotations with different granularities: cameras' parameters, background matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and flaws of state-of-the-art methods. RenderMe-360 opens the door for future exploration in modern head avatars. All of the data, code, and models will be publicly available at https://renderme-360.github.io/.

Poster
EPIC Fields: Marrying 3D Geometry and Video Understanding

Vadim Tschernezki, Ahmad Darkhalil, Zhifan Zhu, David Fouhey, Iro Laina, Diane Larlus, Dima Damen, Andrea Vedaldi

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Neural rendering is fuelling a unification of learning, 3D geometry and video understanding that has been waiting for more than two decades. Progress, however, is still hampered by a lack of suitable datasets and benchmarks. To address this gap, we introduce EPIC Fields, an augmentation of EPIC-KITCHENS with 3D camera information. Like other datasets for neural rendering, EPIC Fields removes the complex and expensive step of reconstructing cameras using photogrammetry, and allows researchers to focus on modelling problems. We illustrate the challenge of photogrammetry in egocentric videos of dynamic actions and propose innovations to address them. Compared to other neural rendering datasets, EPIC Fields is better tailored to video understanding because it is paired with labelled action segments and the recent VISOR segment annotations. To further motivate the community, we also evaluate two benchmark tasks in neural rendering and segmenting dynamic objects, with strong baselines that showcase what is not possible today. We also highlight the advantage of geometry in semi-supervised video object segmentations on the VISOR annotations. EPIC Fields reconstructs 96\% of videos in EPIC-KITCHENS, registering 19M frames in 99 hours recorded in 45 kitchens, and is available from: http://epic-kitchens.github.io/epic-fields

Poster
Diverse Community Data for Benchmarking Data Privacy Algorithms

Aniruddha Sen, Christine Task, Dhruv Kapur, Gary Stanley Howarth, Karan Bhagat

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The Collaborative Research Cycle (CRC) is a National Institute of Standards and Technology (NIST) benchmarking program intended to strengthen understanding of tabular data deidentification technologies. Deidentification algorithms are vulnerable to the same bias and privacy issues that impact other data analytics and machine learning applications, and it can even amplify those issues by contaminating downstream applications. This paper summarizes four CRC contributions: theoretical work on the relationship between diverse populations and challenges for equitable deidentification; public benchmark data focused on diverse populations and challenging features; a comprehensive open source suite of evaluation metrology for deidentified datasets; and an archive of more than 450 deidentified data samples from a broad range of techniques. The initial set of evaluation results demonstrate the value of the CRC tools for investigations in this field.

Poster
Decoding the Enigma: Benchmarking Humans and AIs on the Many Facets of Working Memory

Ankur Sikarwar, Mengmi Zhang

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Working memory (WM), a fundamental cognitive process facilitating the temporary storage, integration, manipulation, and retrieval of information, plays a vital role in reasoning and decision-making tasks. Robust benchmark datasets that capture the multifaceted nature of WM are crucial for the effective development and evaluation of AI WM models. Here, we introduce a comprehensive Working Memory (WorM) benchmark dataset for this purpose. WorM comprises 10 tasks and a total of 1 million trials, assessing 4 functionalities, 3 domains, and 11 behavioral and neural characteristics of WM. We jointly trained and tested state-of-the-art recurrent neural networks and transformers on all these tasks. We also include human behavioral benchmarks as an upper bound for comparison. Our results suggest that AI models replicate some characteristics of WM in the brain, most notably primacy and recency effects, and neural clusters and correlates specialized for different domains and functionalities of WM. In the experiments, we also reveal some limitations in existing models to approximate human behavior. This dataset serves as a valuable resource for communities in cognitive psychology, neuroscience, and AI, offering a standardized framework to compare and enhance WM models, investigate WM's neural underpinnings, and develop WM models with human-like capabilities. Our source code and data are available at: https://github.com/ZhangLab-DeepNeuroCogLab/WorM

Poster
On Occlusions in Video Action Detection: Benchmark Datasets And Training Recipes

Rajat Modi, Vibhav Vineet, Yogesh S Rawat

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This paper explores the impact of occlusions in video action detection. We facilitate this study by introducing five new benchmark datasets namely O-UCF and O- JHMDB consisting of synthetically controlled static/dynamic occlusions, OVIS- UCF and OVIS-JHMDB consisting of occlusions with realistic motions and Real- OUCF for occlusions in realistic-world scenarios. We formally confirm an intuitive expectation: existing models suffer a lot as occlusion severity is increased and exhibit different behaviours when occluders are static vs when they are moving. We discover several intriguing phenomenon emerging in neural nets: 1) transformers can naturally outperform CNN models which might have even used occlusion as a form of data augmentation during training 2) incorporating symbolic-components like capsules to such backbones allows them to bind to occluders never even seen during training and 3) Islands of agreement (similar to the ones hypothesized in Hinton et Al’s GLOM) can emerge in realistic images/videos without instance-level supervision, distillation or contrastive-based objectives(eg. video-textual training). Such emergent properties allow us to derive simple yet effective training recipes which lead to robust occlusion models inductively satisfying the first two stages of the binding mechanism (grouping/segregation). Models leveraging these recipes outperform existing video action-detectors under occlusion by 32.3% on O-UCF, 32.7% on O-JHMDB & 2.6% on Real-OUCF in terms of the vMAP metric. The code for this work has been released at https: //github.com/rajatmodi62/OccludedActionBenchmark.

Poster
BubbleML: A Multiphase Multiphysics Dataset and Benchmarks for Machine Learning

Sheikh Md Shakeel Hassan, Arthur Feeney, Akash Dhruv, Jihoon Kim, Youngjoon Suh, Jaiyoung Ryu, Yoonjin Won, Aparna Chandramowlishwaran

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In the field of phase change phenomena, the lack of accessible and diverse datasets suitable for machine learning (ML) training poses a significant challenge. Existing experimental datasets are often restricted, with limited availability and sparse ground truth, impeding our understanding of this complex multiphysics phenomena. To bridge this gap, we present the BubbleML dataset which leverages physics-driven simulations to provide accurate ground truth information for various boiling scenarios, encompassing nucleate pool boiling, flow boiling, and sub-cooled boiling. This extensive dataset covers a wide range of parameters, including varying gravity conditions, flow rates, sub-cooling levels, and wall superheat, comprising 79 simulations. BubbleML is validated against experimental observations and trends, establishing it as an invaluable resource for ML research. Furthermore, we showcase its potential to facilitate the exploration of diverse downstream tasks by introducing two benchmarks: (a) optical flow analysis to capture bubble dynamics, and (b) neural PDE solvers for learning temperature and flow dynamics. The BubbleML dataset and its benchmarks aim to catalyze progress in ML-driven research on multiphysics phase change phenomena, providing robust baselines for the development and comparison of state-of-the-art techniques and models.

Spotlight
Katakomba: Tools and Benchmarks for Data-Driven NetHack

Vladislav Kurenkov, Alexander Nikulin, Denis Tarasov, Sergey Kolesnikov

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NetHack is known as the frontier of reinforcement learning research where learning-based methods still need to catch up to rule-based solutions. One of the promising directions for a breakthrough is using pre-collected datasets similar to recent developments in robotics, recommender systems, and more under the umbrella of offline reinforcement learning (ORL). Recently, a large-scale NetHack dataset was released; while it was a necessary step forward, it has yet to gain wide adoption in the ORL community. In this work, we argue that there are three major obstacles for adoption: tool-wise, implementation-wise, and benchmark-wise. To address them, we develop an open-source library that provides workflow fundamentals familiar to the ORL community: pre-defined D4RL-style tasks, uncluttered baseline implementations, and reliable evaluation tools with accompanying configs and logs synced to the cloud.

Poster