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Neural Program Synthesis
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LambdaBeam: Neural Program Search with Higher-Order Functions and Lambdas
Kensen Shi, Hanjun Dai, Wen-Ding Li, Kevin Ellis, Charles Sutton
Search is an important technique in program synthesis that allows for adaptive strategies such as focusing on particular search directions based on execution results. Several prior works have demonstrated that neural models are effective at guiding program synthesis searches. However, a common drawback of those approaches is the inability to handle iterative loops, higher-order functions, or lambda functions, thus limiting prior neural searches from synthesizing longer and more general programs. We address this gap by designing a search algorithm called LambdaBeam that can construct arbitrary lambda functions that compose operations within a given DSL. We create semantic vector representations of the execution behavior of the lambda functions and train a neural policy network to choose which lambdas to construct during search, and pass them as arguments to higher-order functions to perform looping computations. Our experiments show that LambdaBeam outperforms neural, symbolic, and LLM-based techniques in an integer list manipulation domain.
Enhancing Robot Program Synthesis Through Environmental Context
Tianyi Chen, Qidi Wang, Zhen Dong, Liwei Shen, Xin Peng
Program synthesis aims to automatically generate an executable program that conforms to the given specification. Recent advancements have demonstrated that deep neural methodologies and large-scale pretrained language models are highly proficient in capturing program semantics. For robot programming, prior works have facilitated program synthesis by incorporating global environments. However, the assumption of acquiring a comprehensive understanding of the entire environment is often excessively challenging to achieve. In this work, we present a framework that learns to synthesize a program by rectifying potentially erroneous code segments, with the aid of partially observed environments. To tackle the issue of inadequate attention to partial observations, we propose to first learn an environment embedding space that can implicitly evaluate the impacts of each program token based on the precondition. Furthermore, by employing a graph structure, the model can aggregate both environmental and syntactic information flow and furnish smooth program rectification guidance. Extensive experimental evaluations and ablation studies on the partially observed VizDoom domain authenticate that our method offers superior generalization capability across various tasks and greater robustness when encountering noises.
DynPoint: Dynamic Neural Point For View Synthesis
Kaichen Zhou, Jia-Xing Zhong, Sangyun Shin, Kai Lu, Yiyuan Yang, Andrew Markham, Niki Trigoni
The introduction of neural radiance fields has greatly improved the effectiveness of view synthesis for monocular videos. However, existing algorithms face difficulties when dealing with uncontrolled or lengthy scenarios, and require extensive training time specific to each new scenario. To tackle these limitations, we propose DynPoint, an algorithm designed to facilitate the rapid synthesis of novel views for unconstrained monocular videos. Rather than encoding the entirety of the scenario information into a latent representation, DynPoint concentrates on predicting the explicit 3D correspondence between neighboring frames to realize information aggregation. Specifically, this correspondence prediction is achieved through the estimation of consistent depth and scene flow information across frames. Subsequently, the acquired correspondence is utilized to aggregate information from multiple reference frames to a target frame, by constructing hierarchical neural point clouds. The resulting framework enables swift and accurate view synthesis for desired views of target frames. The experimental results obtained demonstrate the considerable acceleration of training time achieved - typically an order of magnitude - by our proposed method while yielding comparable outcomes compared to prior approaches. Furthermore, our method exhibits strong robustness in handling long-duration videos without learning a canonical representation of video content.
DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis
YoungJoong Kwon, Lingjie Liu, Henry Fuchs, Marc Habermann, Christian Theobalt
Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms of either photorealism or inference speed while the combination of the two desired properties still remains unsolved. To this end, we propose a novel method, called DELIFFAS, which parameterizes the appearance of the human as a surface light field that is attached to a controllable and deforming human mesh model. At the core, we represent the light field around the human with a deformable two-surface parameterization, which enables fast and accurate inference of the human appearance. This allows perceptual supervision on the full image compared to previous approaches that could only supervise individual pixels or small patches due to their slow runtime. Our carefully designed human representation and supervision strategy leads to state-of-the-art synthesis results and inference time. The video results and code are available at https://vcai.mpi-inf.mpg.de/projects/DELIFFAS.
Reducing Shape-Radiance Ambiguity in Radiance Fields with a Closed-Form Color Estimation Method
Qihang Fang, Yafei Song, Keqiang Li, Liefeng Bo
A neural radiance field (NeRF) enables the synthesis of cutting-edge realistic novel view images of a 3D scene. It includes density and color fields to model the shape and radiance of a scene, respectively. Supervised by the photometric loss in an end-to-end training manner, NeRF inherently suffers from the shape-radiance ambiguity problem, i.e., it can perfectly fit training views but does not guarantee decoupling the two fields correctly. To deal with this issue, existing works have incorporated prior knowledge to provide an independent supervision signal for the density field, including total variation loss, sparsity loss, distortion loss, etc. These losses are based on general assumptions about the density field, e.g., it should be smooth, sparse, or compact, which are not adaptive to a specific scene. In this paper, we propose a more adaptive method to reduce the shape-radiance ambiguity. The key is a rendering method that is only based on the density field. Specifically, we first estimate the color field based on the density field and posed images in a closed form. Then NeRF's rendering process can proceed. We address the problems in estimating the color field, including occlusion and non-uniformly distributed views. Afterwards, it is applied to regularize NeRF's density field. As our regularization is guided by photometric loss, it is more adaptive compared to existing ones. Experimental results show that our method improves the density field of NeRF both qualitatively and quantitatively. Our code is available at https://github.com/qihangGH/Closed-form-color-field.
Template-free Articulated Neural Point Clouds for Reposable View Synthesis
Lukas Uzolas, Elmar Eisemann, Petr Kellnhofer
Dynamic Neural Radiance Fields (NeRFs) achieve remarkable visual quality when synthesizing novel views of time-evolving 3D scenes. However, the common reliance on backward deformation fields makes reanimation of the captured object poses challenging. Moreover, the state of the art dynamic models are often limited by low visual fidelity, long reconstruction time or specificity to narrow application domains. In this paper, we present a novel method utilizing a point-based representation and Linear Blend Skinning (LBS) to jointly learn a Dynamic NeRF and an associated skeletal model from even sparse multi-view video. Our forward-warping approach achieves state-of-the-art visual fidelity when synthesizing novel views and poses while significantly reducing the necessary learning time when compared to existing work. We demonstrate the versatility of our representation on a variety of articulated objects from common datasets and obtain reposable 3D reconstructions without the need of object-specific skeletal templates.
RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency
Zhuoman Liu, Bo Yang, Yan Luximon, Ajay Kumar, Jinxi Li
In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF
LightSpeed: Light and Fast Neural Light Fields on Mobile Devices
Aarush Gupta, Junli Cao, Chaoyang Wang, Ju Hu, Sergey Tulyakov, Jian Ren, Laszlo Attila Jeni
Real-time novel-view image synthesis on mobile devices is prohibitive due to the limited computational power and storage. Using volumetric rendering methods, such as NeRF and its derivatives, on mobile devices is not suitable due to the high computational cost of volumetric rendering. On the other hand, recent advances in neural light field representations have shown promising real-time view synthesis results on mobile devices. Neural light field methods learn a direct mapping from a ray representation to the pixel color. The current choice of ray representation is either stratified ray sampling or Plücker coordinates, overlooking the classic light slab (two-plane) representation, the preferred representation to interpolate between light field views. In this work, we find that using the light slab representation is an efficient representation for learning a neural light field. More importantly, it is a lower-dimensional ray representation enabling us to learn the 4D ray space using feature grids which are significantly faster to train and render. Although mostly designed for frontal views, we show that the light-slab representation can be further extended to non-frontal scenes using a divide-and-conquer strategy. Our method provides better rendering quality than prior light field methods and a significantly better trade-off between rendering quality and speed than prior light field methods.
Generalizable Lightweight Proxy for Robust NAS against Diverse Perturbations
Hyeonjeong Ha, Minseon Kim, Sung Ju Hwang
Recent neural architecture search (NAS) frameworks have been successful in finding optimal architectures for given conditions (e.g., performance or latency). However, they search for optimal architectures in terms of their performance on clean images only, while robustness against various types of perturbations or corruptions is crucial in practice. Although there exist several robust NAS frameworks that tackle this issue by integrating adversarial training into one-shot NAS, however, they are limited in that they only consider robustness against adversarial attacks and require significant computational resources to discover optimal architectures for a single task, which makes them impractical in real-world scenarios. To address these challenges, we propose a novel lightweight robust zero-cost proxy that considers the consistency across features, parameters, and gradients of both clean and perturbed images at the initialization state. Our approach facilitates an efficient and rapid search for neural architectures capable of learning generalizable features that exhibit robustness across diverse perturbations. The experimental results demonstrate that our proxy can rapidly and efficiently search for neural architectures that are consistently robust against various perturbations on multiple benchmark datasets and diverse search spaces, largely outperforming existing clean zero-shot NAS and robust NAS with reduced search cost.
PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas
Zheng Chen, Yan-Pei Cao, Yuan-Chen Guo, Chen Wang, Ying Shan, Song-Hai Zhang
Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with wide-baseline panoramas due to the difficulty in learning accurate geometry from sparse $360^{\circ}$ views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating $360^{\circ}$ scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates $360^{\circ}$ monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay).
UP-NeRF: Unconstrained Pose Prior-Free Neural Radiance Field
Injae Kim, Minhyuk Choi, Hyunwoo J. Kim
Neural Radiance Field (NeRF) has enabled novel view synthesis with high fidelity given images and camera poses. Subsequent works even succeeded in eliminating the necessity of pose priors by jointly optimizing NeRF and camera pose. However, these works are limited to relatively simple settings such as photometrically consistent and occluder-free image collections or a sequence of images from a video. So they have difficulty handling unconstrained images with varying illumination and transient occluders. In this paper, we propose **UP-NeRF** (**U**nconstrained **P**ose-prior-free **Ne**ural **R**adiance **F**ields) to optimize NeRF with unconstrained image collections without camera pose prior. We tackle these challenges with surrogate tasks that optimize color-insensitive feature fields and a separate module for transient occluders to block their influence on pose estimation. In addition, we introduce a candidate head to enable more robust pose estimation and transient-aware depth supervision to minimize the effect of incorrect prior. Our experiments verify the superior performance of our method compared to the baselines including BARF and its variants in a challenging internet photo collection, *Phototourism dataset*. The code of UP-NeRF is available at https://github.com/mlvlab/UP-NeRF.
Human spatiotemporal pattern learning as probabilistic program synthesis
Tracey Mills, Joshua B. Tenenbaum, Samuel J Cheyette
People are adept at learning a wide variety of structured patterns from small amounts of data, presenting a conundrum from the standpoint of the bias-variance tradeoff: what kinds of representations and algorithms support the joint flexibility and data-paucity of human learning? One possibility is that people "learn by programming": inducing probabilistic models to fit observed data. Here, we experimentally test human learning in the domain of structured 2-dimensional patterns, using a task in which participants repeatedly predicted where a dot would move based on its previous trajectory. We evaluate human performance against standard parametric and non-parametric time-series models, as well as two Bayesian program synthesis models whose hypotheses vary in their degree of structure: a compositional Gaussian Process model and a structured "Language of Thought" (LoT) model. We find that signatures of human pattern learning are best explained by the LoT model, supporting the idea that the flexibility and data-efficiency of human structure learning can be understood as probabilistic inference over an expressive space of programs.
Towards a Comprehensive Benchmark for High-Level Synthesis Targeted to FPGAs
Yunsheng Bai, Atefeh Sohrabizadeh, Zongyue Qin, Ziniu Hu, Yizhou Sun, Jason Cong
High-level synthesis (HLS) aims to raise the abstraction layer in hardware design, enabling the design of domain-specific accelerators (DSAs) like field-programmable gate arrays (FPGAs) using C/C++ instead of hardware description languages (HDLs). Compiler directives in the form of pragmas play a crucial role in modifying the microarchitecture within the HLS framework. However, the space of possible microarchitectures grows exponentially with the number of pragmas. Moreover, the evaluation of each candidate design using the HLS tool consumes significant time, ranging from minutes to hours, leading to a time-consuming optimization process. To accelerate this process, machine learning models have been used to predict design quality in milliseconds. However, existing open-source datasets for training such models are limited in terms of design complexity and available optimizations. In this paper, we present HLSyn, the first benchmark that addresses these limitations. It contains more complex programs with a wider range of optimization pragmas, making it a comprehensive dataset for training and evaluating design quality prediction models. The HLSyn benchmark consists of 42 unique programs/kernels, resulting in over 42,000 labeled designs. We conduct an extensive comparison of state-of-the-art baselines to assess their effectiveness in predicting design quality. As an ongoing project, we anticipate expanding the HLSyn benchmark in terms of both quantity and variety of programs to further support the development of this field.
Construction of Hierarchical Neural Architecture Search Spaces based on Context-free Grammars
Simon Schrodi, Danny Stoll, Binxin Ru, Rhea Sanjay Sukthanker, Thomas Brox, Frank Hutter
The discovery of neural architectures from simple building blocks is a long-standing goal of Neural Architecture Search (NAS). Hierarchical search spaces are a promising step towards this goal but lack a unifying search space design framework and typically only search over some limited aspect of architectures. In this work, we introduce a unifying search space design framework based on context-free grammars that can naturally and compactly generate expressive hierarchical search spaces that are 100s of orders of magnitude larger than common spaces from the literature. By enhancing and using their properties, we effectively enable search over the complete architecture and can foster regularity. Further, we propose an efficient hierarchical kernel design for a Bayesian Optimization search strategy to efficiently search over such huge spaces. We demonstrate the versatility of our search space design framework and show that our search strategy can be superior to existing NAS approaches. Code is available at https://github.com/automl/hierarchical_nas_construction.
Evolutionary Neural Architecture Search for Transformer in Knowledge Tracing
Shangshang Yang, Xiaoshan Yu, Ye Tian, Xueming Yan, Haiping Ma, Xingyi Zhang
Knowledge tracing (KT) aims to trace students' knowledge states by predicting whether students answer correctly on exercises. Despite the excellent performance of existing Transformer-based KT approaches, they are criticized for the manually selected input features for fusion and the defect of single global context modelling to directly capture students' forgetting behavior in KT, when the related records are distant from the current record in terms of time. To address the issues, this paper first considers adding convolution operations to the Transformer to enhance its local context modelling ability used for students' forgetting behavior, then proposes an evolutionary neural architecture search approach to automate the input feature selection and automatically determine where to apply which operation for achieving the balancing of the local/global context modelling. In the search space, the original global path containing the attention module in Transformer is replaced with the sum of a global path and a local path that could contain different convolutions, and the selection of input features is also considered. To search the best architecture, we employ an effective evolutionary algorithm to explore the search space and also suggest a search space reduction strategy to accelerate the convergence of the algorithm. Experimental results on the two largest and most challenging education datasets demonstrate the effectiveness of the architecture found by the proposed approach.
Mip-Grid: Anti-aliased Grid Representations for Neural Radiance Fields
Seungtae Nam, Daniel Rho, Jong Hwan Ko, Eunbyung Park
Despite the remarkable achievements of neural radiance fields (NeRF) in representing 3D scenes and generating novel view images, the aliasing issue, rendering 'jaggies' or 'blurry' images at varying camera distances, remains unresolved in most existing approaches. The recently proposed mip-NeRF has effectively addressed this challenge by introducing integrated positional encodings (IPE). However, it relies on MLP architecture to represent the radiance fields, missing out on the fast training speed offered by the latest grid-based methods. In this work, we present mip-Grid, a novel approach that integrates anti-aliasing techniques into grid-based representations for radiance fields, mitigating the aliasing artifacts while enjoying fast training time. Notably, the proposed method uses a single-scale shared grid representation and a single-sampling approach, which only introduces minimal additions to the model parameters and computational costs. To handle scale ambiguity, mip-Grid generates multiple grids by applying simple convolution operations over the shared grid and uses the scale-aware coordinate to retrieve the appropriate features from the generated multiple grids. To test the effectiveness, we incorporated the proposed approach into the two recent representative grid-based methods, TensoRF and K-Planes. The experimental results demonstrated that mip-Grid greatly improved the rendering performance of both methods and showed comparable performance to mip-NeRF on multi-scale datasets while achieving significantly faster training time.
Graph Clustering with Graph Neural Networks
Anton Tsitsulin, John Palowitch, Bryan Perozzi, Emmanuel Müller
No abstract is available for this paper.
PERFOGRAPH: A Numerical Aware Program Graph Representation for Performance Optimization and Program Analysis
Ali TehraniJamsaz, Quazi Ishtiaque Mahmud, Le Chen, Nesreen K. Ahmed, Ali Jannesari
The remarkable growth and significant success of machine learning have expanded its applications into programming languages and program analysis. However, a key challenge in adopting the latest machine learning methods is the representation of programming languages which has a direct impact on the ability of machine learning methods to reason about programs. The absence of numerical awareness, aggregate data structure information, and improper way of presenting variables in previous representation works have limited their performances. To overcome the limitations and challenges of current program representations, we propose a novel graph-based program representation called PERFOGRAPH. PERFOGRAPH can capture numerical information and the aggregate data structure by introducing new nodes and edges. Furthermore, we propose an adapted embedding method to incorporate numerical awareness. These enhancements make PERFOGRAPH a highly flexible and scalable representation that can effectively capture programs' intricate dependencies and semantics. Consequently, it serves as a powerful tool for various applications such as program analysis, performance optimization, and parallelism discovery. Our experimental results demonstrate that PERFOGRAPH outperforms existing representations and sets new state-of-the-art results by reducing the error rate by 7.4% (AMD dataset) and 10% (NVIDIA dataset) in the well-known Device Mapping challenge. It also sets new state-of-the-art results in various performance optimization tasks like Parallelism Discovery and Numa and Prefetchers Configuration prediction.
Volume Feature Rendering for Fast Neural Radiance Field Reconstruction
Kang Han, Wei Xiang, Lu Yu
Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently or transform queried learnable feature vector of a point to the expected color or density. With the aid of geometry guides either in the form of occupancy grids or proposal networks, the number of color neural network evaluations can be reduced from hundreds to dozens in the standard volume rendering framework. However, many evaluations of the color neural network are still a bottleneck for fast NeRF reconstruction. This paper revisits volume feature rendering (VFR) for the purpose of fast NeRF reconstruction. The VFR integrates the queried feature vectors of a ray into one feature vector, which is then transformed to the final pixel color by a color neural network. This fundamental change to the standard volume rendering framework requires only one single color neural network evaluation to render a pixel, which substantially lowers the high computational complexity of the rendering framework attributed to a large number of color neural network evaluations. Consequently, we can use a comparably larger color neural network to achieve a better rendering quality while maintaining the same training and rendering time costs. This approach achieves the state-of-the-art rendering quality on both synthetic and real-world datasets while requiring less training time compared with existing methods.