Paper list

Dialogue Systems

Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.

Topic profile

Precomputed snapshot — no live database aggregation

Open full trend page

Papers by year

By venue

Results 15

Diplomat: A Dialogue Dataset for Situated PragMATic Reasoning

Hengli Li, Song-Chun Zhu, Zilong Zheng

The ability to discern and comprehend pragmatic meanings is a cornerstone of social and emotional intelligence, referred to as pragmatic reasoning. Despite the strides made in the development of Large Language Models (LLMs), such as ChatGPT, these models grapple with capturing the nuanced and ambiguous facets of language, falling short of the aspiration to build human-like conversational agents. In this work, we introduce a novel benchmark, the **DiPlomat**, which delves into the fundamental components of conversational pragmatic reasoning, encompassing situational context reasoning, open-world knowledge acquisition, and unified figurative language understanding. We start by collecting a new human-annotated dialogue dataset, composed of 4,177 multi-turn dialogues and a vocabulary of 48,900 words. Along with the dataset, two tasks are proposed to evaluate machines' pragmatic reasoning capabilities, namely, Pragmatic Reasoning and Identification(PIR) and Conversational Question Answering (CQA). Furthermore, we probe into a zero-shot natural language inference task, where the significance of context in pragmatic reasoning is underscored. Experimental findings illustrate the existing limitations of current prevailing LLMs in the realm of pragmatic reasoning, shedding light on the pressing need for further research to facilitate the emergence of emotional intelligence within human-like conversational agents.

Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?

Fan Yao, Chuanhao Li, Karthik Abinav Sankararaman, Yiming Liao, Yan Zhu, Qifan Wang, Hongning Wang, Haifeng Xu

The past decade has witnessed the flourishing of a new profession as media content creators, who rely on revenue streams from online content recommendation platforms. The reward mechanism employed by these platforms creates a competitive environment among creators which affects their production choices and, consequently, content distribution and system welfare. It is thus crucial to design the platform's reward mechanism in order to steer the creators' competition towards a desirable welfare outcome in the long run. This work makes two major contributions in this regard: first, we uncover a fundamental limit about a class of widely adopted mechanisms, coined \emph{Merit-based Monotone Mechanisms}, by showing that they inevitably lead to a constant fraction loss of the optimal welfare. To circumvent this limitation, we introduce \emph{Backward Rewarding Mechanisms} (BRMs) and show that the competition game resultant from BRMs possesses a potential game structure. BRMs thus naturally induce strategic creators' collective behaviors towards optimizing the potential function, which can be designed to match any given welfare metric. In addition, the class of BRM can be parameterized so that it allows the platform to directly optimize welfare within the feasible mechanism space even when the welfare metric is not explicitly defined.

Probabilistic inverse optimal control for non-linear partially observable systems disentangles perceptual uncertainty and behavioral costs

Dominik Straub, Matthias Schultheis, Heinz Koeppl, Constantin A. Rothkopf

Inverse optimal control can be used to characterize behavior in sequential decision-making tasks. Most existing work, however, is limited to fully observable or linear systems, or requires the action signals to be known. Here, we introduce a probabilistic approach to inverse optimal control for partially observable stochastic non-linear systems with unobserved action signals, which unifies previous approaches to inverse optimal control with maximum causal entropy formulations. Using an explicit model of the noise characteristics of the sensory and motor systems of the agent in conjunction with local linearization techniques, we derive an approximate likelihood function for the model parameters, which can be computed within a single forward pass. We present quantitative evaluations on stochastic and partially observable versions of two classic control tasks and two human behavioral tasks. Importantly, we show that our method can disentangle perceptual factors and behavioral costs despite the fact that epistemic and pragmatic actions are intertwined in sequential decision-making under uncertainty, such as in active sensing and active learning. The proposed method has broad applicability, ranging from imitation learning to sensorimotor neuroscience.

Lending Interaction Wings to Recommender Systems with Conversational Agents

Jiarui Jin, Xianyu Chen, Fanghua Ye, Mengyue Yang, Yue Feng, Weinan Zhang, Yong Yu, Jun Wang

An intelligent conversational agent (a.k.a., chat-bot) could embrace conversational technologies to obtain user preferences online, to overcome inherent limitations of recommender systems trained over the offline historical user behaviors. In this paper, we propose CORE, a new offline-training and online-checking framework to plug a COnversational agent into REcommender systems. Unlike most prior conversational recommendation approaches that systemically combine conversational and recommender parts through a reinforcement learning framework, CORE bridges the conversational agent and recommender system through a unified uncertainty minimization framework, which can be easily applied to any existing recommendation approach. Concretely, CORE treats a recommender system as an offline estimator to produce an estimated relevance score for each item, while CORE regards a conversational agent as an online checker that checks these estimated scores in each online session. We define uncertainty as the sum of unchecked relevance scores. In this regard, the conversational agent acts to minimize uncertainty via querying either attributes or items. Towards uncertainty minimization, we derive the certainty gain of querying each attribute and item, and develop a novel online decision tree algorithm to decide what to query at each turn. Our theoretical analysis reveals the bound of the expected number of turns of CORE in a cold-start setting. Experimental results demonstrate that CORE can be seamlessly employed on a variety of recommendation approaches, and can consistently bring significant improvements in both hot-start and cold-start settings.

AllSim: Simulating and Benchmarking Resource Allocation Policies in Multi-User Systems

Jeroen Berrevoets, Daniel Jarrett, Alex James Chan, Mihaela van der Schaar

Numerous real-world systems, ranging from healthcare to energy grids, involve users competing for finite and potentially scarce resources. Designing policies for resource allocation in such real-world systems is challenging for many reasons, including the changing nature of user types and their (possibly urgent) need for resources. Researchers have developed numerous machine learning solutions for determining resource allocation policies in these challenging settings. However, a key limitation has been the absence of good methods and test-beds for benchmarking these policies; almost all resource allocation policies are benchmarked in environments which are either completely synthetic or do not allow _any_ deviation from historical data. In this paper we introduce AllSim, which is a benchmarking environment for realistically simulating the impact and utility of policies for resource allocation in systems in which users compete for such scarce resources. Building such a benchmarking environment is challenging because it needs to successfully take into account _the entire collective_ of potential users and the impact a resource allocation policy has on all the other users in the system. AllSim's benchmarking environment is modular (each component being parameterized individually), learnable (informed by historical data), and customizable (adaptable to changing conditions). These, when interacting with an allocation policy, produce a dataset of simulated outcomes for evaluation and comparison of such policies. We believe AllSim is an essential step towards a more systematic evaluation of policies for scarce resource allocation compared to current approaches for benchmarking such methods.

Optimistic Active Exploration of Dynamical Systems

Bhavya Sukhija, Lenart Treven, Cansu Sancaktar, Sebastian Blaes, Stelian Coros, Andreas Krause

Reinforcement learning algorithms commonly seek to optimize policies for solving one particular task. How should we explore an unknown dynamical system such that the estimated model allows us to solve multiple downstream tasks in a zero-shot manner? In this paper, we address this challenge, by developing an algorithm -- OPAX -- for active exploration. OPAX uses well-calibrated probabilistic models to quantify the epistemic uncertainty about the unknown dynamics. It optimistically---w.r.t. to plausible dynamics---maximizes the information gain between the unknown dynamics and state observations. We show how the resulting optimization problem can be reduced to an optimal control problem that can be solved at each episode using standard approaches. We analyze our algorithm for general models, and, in the case of Gaussian process dynamics, we give a sample complexity bound and show that the epistemic uncertainty converges to zero. In our experiments, we compare OPAX with other heuristic active exploration approaches on several environments. Our experiments show that OPAX is not only theoretically sound but also performs well for zero-shot planning on novel downstream tasks.

Optimal Exploration for Model-Based RL in Nonlinear Systems

Andrew Wagenmaker, Guanya Shi, Kevin Jamieson

Learning to control unknown nonlinear dynamical systems is a fundamental problem in reinforcement learning and control theory. A commonly applied approach is to first explore the environment (exploration), learn an accurate model of it (system identification), and then compute an optimal controller with the minimum cost on this estimated system (policy optimization). While existing work has shown that it is possible to learn a uniformly good model of the system (Mania et al., 2020), in practice, if we aim to learn a good controller with a low cost on the actual system, certain system parameters may be significantly more critical than others, and we therefore ought to focus our exploration on learning such parameters. In this work, we consider the setting of nonlinear dynamical systems and seek to formally quantify, in such settings, (a) which parameters are most relevant to learning a good controller, and (b) how we can best explore so as to minimize uncertainty in such parameters. Inspired by recent work in linear systems (Wagenmaker et al., 2021), we show that minimizing the controller loss in nonlinear systems translates to estimating the system parameters in a particular, task-dependent metric. Motivated by this, we develop an algorithm able to efficiently explore the system to reduce uncertainty in this metric, and prove a lower bound showing that our approach learns a controller at a near-instance-optimal rate. Our algorithm relies on a general reduction from policy optimization to optimal experiment design in arbitrary systems, and may be of independent interest. We conclude with experiments demonstrating the effectiveness of our method in realistic nonlinear robotic systems.

Moral Responsibility for AI Systems

Sander Beckers

As more and more decisions that have a significant ethical dimension are being outsourced to AI systems, it is important to have a definition of _moral responsibility_ that can be applied to AI systems. Moral responsibility for an outcome of an agent who performs some action is commonly taken to involve both a _causal condition_ and an _epistemic condition_: the action should cause the outcome, and the agent should have been aware - in some form or other - of the possible moral consequences of their action. This paper presents a formal definition of both conditions within the framework of causal models. I compare my approach to the existing approaches of Braham and van Hees (BvH) and of Halpern and Kleiman-Weiner (HK). I then generalize my definition into a _degree of responsibility_.

Supply-Side Equilibria in Recommender Systems

Meena Jagadeesan, Nikhil Garg, Jacob Steinhardt

Algorithmic recommender systems such as Spotify and Netflix affect not only consumer behavior but also *producer incentives*. Producers seek to create content that will be shown by the recommendation algorithm, which can impact both the diversity and quality of their content. In this work, we investigate the resulting supply-side equilibria in personalized content recommender systems. We model the decisions of producers as choosing *multi-dimensional* content vectors and users as having *heterogenous* preferences, which contrasts with classical low-dimensional models. Multi-dimensionality and heterogeneity creates the potential for *specialization*, where different producers create different types of content at equilibrium. Using a duality argument, we derive necessary and sufficient conditions for whether specialization occurs. Then, we characterize the distribution of content at equilibrium in concrete settings with two populations of users. Lastly, we show that specialization can enable producers to achieve *positive profit at equilibrium*, which means that specialization can reduce the competitiveness of the marketplace. At a conceptual level, our analysis of supply-side competition takes a step towards elucidating how personalized recommendations shape the marketplace of digital goods.

Cookie Consent Has Disparate Impact on Estimation Accuracy

Erik Miehling, Rahul Nair, Elizabeth M. Daly, Karthikeyan Natesan Ramamurthy, Robert Nelson Redmond

Cookies are designed to enable more accurate identification and tracking of user behavior, in turn allowing for more personalized ads and better performing ad campaigns. Given the additional information that is recorded, questions related to privacy and fairness naturally arise. How does a user's consent decision influence how much the system can learn about their demographic and tastes? Is the impact of a user's consent decision on the recommender system's ability to learn about their latent attributes uniform across demographics? We investigate these questions in the context of an engagement-driven recommender system using simulation. We empirically demonstrate that when consent rates exhibit demographic-dependence, user consent has a disparate impact on the recommender agent's ability to estimate users' latent attributes. In particular, we find that when consent rates are demographic-dependent, a user disagreeing to share their cookie may counter-intuitively cause the recommender agent to know more about the user than if the user agreed to share their cookie. Furthermore, the gap in base consent rates across demographics serves as an amplifier: users from the lower consent rate demographic who agree to cookie sharing generally experience higher estimation errors than the same users from the higher consent rate demographic, and conversely for users who choose to disagree to cookie sharing, with these differences increasing in consent rate gap. We discuss the need for new notions of fairness that encourage consistency between a user's privacy decisions and the system's ability to estimate their latent attributes.

Stochastic Approximation Algorithms for Systems of Interacting Particles

Mohammad Reza Karimi Jaghargh, Ya-Ping Hsieh, Andreas Krause

Interacting particle systems have proven highly successful in various machine learning tasks, including approximate Bayesian inference and neural network optimization. However, the analysis of these systems often relies on the simplifying assumption of the \emph{mean-field} limit, where particle numbers approach infinity and infinitesimal step sizes are used. In practice, discrete time steps, finite particle numbers, and complex integration schemes are employed, creating a theoretical gap between continuous-time and discrete-time processes. In this paper, we present a novel framework that establishes a precise connection between these discrete-time schemes and their corresponding mean-field limits in terms of convergence properties and asymptotic behavior. By adopting a dynamical system perspective, our framework seamlessly integrates various numerical schemes that are typically analyzed independently. For example, our framework provides a unified treatment of optimizing an infinite-width two-layer neural network and sampling via Stein Variational Gradient descent, which were previously studied in isolation.

Nearly Optimal Bounds for Cyclic Forgetting

William Joseph Swartworth, Deanna Needell, Rachel Ward, Mark Kong, Halyun Jeong

We provide theoretical bounds on the forgetting quantity in the continual learning setting for linear tasks, where each round of learning corresponds to projecting onto a linear subspace. For a cyclic task ordering on $T$ tasks repeated $m$ times each, we prove the best known upper bound of $O(T^2/m)$ on the forgetting. Notably, our bound holds uniformly over all choices of tasks and is independent of the ambient dimension. Our main technical contribution is a characterization of the union of all numerical ranges of products of $T$ (real or complex) projections as a sinusoidal spiral, which may be of independent interest.

Are Vision Transformers More Data Hungry Than Newborn Visual Systems?

Lalit Pandey, Samantha Marie Waters Wood, Justin Newell Wood

Vision transformers (ViTs) are top-performing models on many computer vision benchmarks and can accurately predict human behavior on object recognition tasks. However, researchers question the value of using ViTs as models of biological learning because ViTs are thought to be more “data hungry” than brains, with ViTs requiring more training data than brains to reach similar levels of performance. To test this assumption, we directly compared the learning abilities of ViTs and animals, by performing parallel controlled-rearing experiments on ViTs and newborn chicks. We first raised chicks in impoverished visual environments containing a single object, then simulated the training data available in those environments by building virtual animal chambers in a video game engine. We recorded the first-person images acquired by agents moving through the virtual chambers and used those images to train self-supervised ViTs that leverage time as a teaching signal, akin to biological visual systems. When ViTs were trained “through the eyes” of newborn chicks, the ViTs solved the same view-invariant object recognition tasks as the chicks. Thus, ViTs were not more data hungry than newborn chicks: both learned view-invariant object representations in impoverished visual environments. The flexible and generic attention-based learning mechanism in ViTs—combined with the embodied data streams available to newborn animals—appears sufficient to drive the development of animal-like object recognition.

Recommender Systems with Generative Retrieval

Shashank Rajput, Nikhil Mehta, Anima Singh, Raghunandan Hulikal Keshavan, Trung Vu, Lukasz Heldt, Lichan Hong, Yi Tay, Vinh Q. Tran, Jonah Samost, Maciej Kula, Ed H. Chi, Maheswaran Sathiamoorthy

Modern recommender systems perform large-scale retrieval by embedding queries and item candidates in the same unified space, followed by approximate nearest neighbor search to select top candidates given a query embedding. In this paper, we propose a novel generative retrieval approach, where the retrieval model autoregressively decodes the identifiers of the target candidates. To that end, we create semantically meaningful tuple of codewords to serve as a Semantic ID for each item. Given Semantic IDs for items in a user session, a Transformer-based sequence-to-sequence model is trained to predict the Semantic ID of the next item that the user will interact with. We show that recommender systems trained with the proposed paradigm significantly outperform the current SOTA models on various datasets. In addition, we show that incorporating Semantic IDs into the sequence-to-sequence model enhances its ability to generalize, as evidenced by the improved retrieval performance observed for items with no prior interaction history.

OKRidge: Scalable Optimal k-Sparse Ridge Regression

Jiachang Liu, Sam Rosen, Chudi Zhong, Cynthia Rudin

We consider an important problem in scientific discovery, namely identifying sparse governing equations for nonlinear dynamical systems. This involves solving sparse ridge regression problems to provable optimality in order to determine which terms drive the underlying dynamics. We propose a fast algorithm, OKRidge, for sparse ridge regression, using a novel lower bound calculation involving, first, a saddle point formulation, and from there, either solving (i) a linear system or (ii) using an ADMM-based approach, where the proximal operators can be efficiently evaluated by solving another linear system and an isotonic regression problem. We also propose a method to warm-start our solver, which leverages a beam search. Experimentally, our methods attain provable optimality with run times that are orders of magnitude faster than those of the existing MIP formulations solved by the commercial solver Gurobi.