NeurIPS 2021 Papers

Conference on Neural Information Processing Systems

Decision breakdown

2,508papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    552.2%
  • Spotlight
    26010.4%
  • Poster
    2,19387.4%

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Optimal Rates for Random Order Online Optimization

Uri Sherman, Tomer Koren, Yishay Mansour

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We study online convex optimization in the random order model, recently proposed by Garber et al. (2020), where the loss functions may be chosen by an adversary, but are then presented to the online algorithm in a uniformly random order. Focusing on the scenario where the cumulative loss function is (strongly) convex, yet individual loss functions are smooth but might be non-convex, we give algorithms that achieve the optimal bounds and significantly outperform the results of Garber et al. (2020), completely removing the dimension dependence and improve their scaling with respect to the strong convexity parameter. Our analysis relies on novel connections between algorithmic stability and generalization for sampling without-replacement analogous to those studied in the with-replacement i.i.d. setting, as well as on a refined average stability analysis of stochastic gradient descent.

Oral
Near-Optimal No-Regret Learning in General Games

Constantinos Costis Daskalakis, Maxwell Fishelson, Noah Golowich

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We show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic Hedge to iteratively update her action in response to the history of play so far, then after $T$ rounds of interaction, each player experiences total regret that is ${\rm poly}(\log T)$. Our bound improves, exponentially, the $O(T^{1/2})$ regret attainable by standard no-regret learners in games, the $O(T^{1/4})$ regret attainable by no-regret learners with recency bias (Syrgkanis et al., NeurIPS 2015), and the $O(T^{1/6})$ bound that was recently shown for Optimistic Hedge in the special case of two-player games (Chen & Peng, NeurIPS 2020). A direct corollary of our bound is that Optimistic Hedge converges to coarse correlated equilibrium in general games at a rate of $\tilde{O}(1/T)$.

Oral
Retiring Adult: New Datasets for Fair Machine Learning

Frances Ding, Moritz Hardt, John Miller, Ludwig Schmidt

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Although the fairness community has recognized the importance of data, researchers in the area primarily rely on UCI Adult when it comes to tabular data. Derived from a 1994 US Census survey, this dataset has appeared in hundreds of research papers where it served as the basis for the development and comparison of many algorithmic fairness interventions. We reconstruct a superset of the UCI Adult data from available US Census sources and reveal idiosyncrasies of the UCI Adult dataset that limit its external validity. Our primary contribution is a suite of new datasets derived from US Census surveys that extend the existing data ecosystem for research on fair machine learning. We create prediction tasks relating to income, employment, health, transportation, and housing. The data span multiple years and all states of the United States, allowing researchers to study temporal shift and geographic variation. We highlight a broad initial sweep of new empirical insights relating to trade-offs between fairness criteria, performance of algorithmic interventions, and the role of distribution shift based on our new datasets. Our findings inform ongoing debates, challenge some existing narratives, and point to future research directions.

Oral
Continuized Accelerations of Deterministic and Stochastic Gradient Descents, and of Gossip Algorithms

Mathieu Even, Raphaël Berthier, Francis Bach, Nicolas Flammarion, Hadrien Hendrikx, Pierre Gaillard, Laurent Massoulié, Adrien Taylor

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We introduce the ``continuized'' Nesterov acceleration, a close variant of Nesterov acceleration whose variables are indexed by a continuous time parameter. The two variables continuously mix following a linear ordinary differential equation and take gradient steps at random times. This continuized variant benefits from the best of the continuous and the discrete frameworks: as a continuous process, one can use differential calculus to analyze convergence and obtain analytical expressions for the parameters; but a discretization of the continuized process can be computed exactly with convergence rates similar to those of Nesterov original acceleration. We show that the discretization has the same structure as Nesterov acceleration, but with random parameters. We provide continuized Nesterov acceleration under deterministic as well as stochastic gradients, with either additive or multiplicative noise. Finally, using our continuized framework and expressing the gossip averaging problem as the stochastic minimization of a certain energy function, we provide the first rigorous acceleration of asynchronous gossip algorithms.

Oral
Latent Equilibrium: A unified learning theory for arbitrarily fast computation with arbitrarily slow neurons

Paul Haider, Benjamin Ellenberger, Laura Kriener, Jakob Jordan, Walter Senn, Mihai A. Petrovici

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The response time of physical computational elements is finite, and neurons are no exception. In hierarchical models of cortical networks each layer thus introduces a response lag. This inherent property of physical dynamical systems results in delayed processing of stimuli and causes a timing mismatch between network output and instructive signals, thus afflicting not only inference, but also learning. We introduce Latent Equilibrium, a new framework for inference and learning in networks of slow components which avoids these issues by harnessing the ability of biological neurons to phase-advance their output with respect to their membrane potential. This principle enables quasi-instantaneous inference independent of network depth and avoids the need for phased plasticity or computationally expensive network relaxation phases. We jointly derive disentangled neuron and synapse dynamics from a prospective energy function that depends on a network's generalized position and momentum. The resulting model can be interpreted as a biologically plausible approximation of error backpropagation in deep cortical networks with continuous-time, leaky neuronal dynamics and continuously active, local plasticity. We demonstrate successful learning of standard benchmark datasets, achieving competitive performance using both fully-connected and convolutional architectures, and show how our principle can be applied to detailed models of cortical microcircuitry. Furthermore, we study the robustness of our model to spatio-temporal substrate imperfections to demonstrate its feasibility for physical realization, be it in vivo or in silico.

Oral
Oracle Complexity in Nonsmooth Nonconvex Optimization

Guy Kornowski, Ohad Shamir

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It is well-known that given a smooth, bounded-from-below, and possibly nonconvex function, standard gradient-based methods can find $\epsilon$-stationary points (with gradient norm less than $\epsilon$) in $\mathcal{O}(1/\epsilon^2)$ iterations. However, many important nonconvex optimization problems, such as those associated with training modern neural networks, are inherently not smooth, making these results inapplicable. In this paper, we study nonsmooth nonconvex optimization from an oracle complexity viewpoint, where the algorithm is assumed to be given access only to local information about the function at various points. We provide two main results (under mild assumptions): First, we consider the problem of getting \emph{near} $\epsilon$-stationary points. This is perhaps the most natural relaxation of \emph{finding} $\epsilon$-stationary points, which is impossible in the nonsmooth nonconvex case. We prove that this relaxed goal cannot be achieved efficiently, for any distance and $\epsilon$ smaller than some constants. Our second result deals with the possibility of tackling nonsmooth nonconvex optimization by reduction to smooth optimization: Namely, applying smooth optimization methods on a smooth approximation of the objective function. For this approach, we prove an inherent trade-off between oracle complexity and smoothness: On the one hand, smoothing a nonsmooth nonconvex function can be done very efficiently (e.g., by randomized smoothing), but with dimension-dependent factors in the smoothness parameter, which can strongly affect iteration complexity when plugging into standard smooth optimization methods. On the other hand, these dimension factors can be eliminated with suitable smoothing methods, but only by making the oracle complexity of the smoothing process exponentially large.

Oral
Drop, Swap, and Generate: A Self-Supervised Approach for Generating Neural Activity

Ran Liu, Mehdi Azabou, Max Dabagia, Chi-Heng Lin, Mohammad Gheshlaghi Azar, Keith B Hengen, Michal Valko, Eva L Dyer

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Meaningful and simplified representations of neural activity can yield insights into how and what information is being processed within a neural circuit. However, without labels, finding representations that reveal the link between the brain and behavior can be challenging. Here, we introduce a novel unsupervised approach for learning disentangled representations of neural activity called Swap-VAE. Our approach combines a generative modeling framework with an instance-specific alignment loss that tries to maximize the representational similarity between transformed views of the input (brain state). These transformed (or augmented) views are created by dropping out neurons and jittering samples in time, which intuitively should lead the network to a representation that maintains both temporal consistency and invariance to the specific neurons used to represent the neural state. Through evaluations on both synthetic data and neural recordings from hundreds of neurons in different primate brains, we show that it is possible to build representations that disentangle neural datasets along relevant latent dimensions linked to behavior.

Oral
DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras

Zachary Teed, Jia Deng

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We introduce DROID-SLAM, a new deep learning based SLAM system. DROID-SLAM consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense Bundle Adjustment layer. DROID-SLAM is accurate, achieving large improvements over prior work, and robust, suffering from substantially fewer catastrophic failures. Despite training on monocular video, it can leverage stereo or RGB-D video to achieve improved performance at test time. The URL to our open source code is https://github.com/princeton-vl/DROID-SLAM.

Oral
Learning to Draw: Emergent Communication through Sketching

Daniela Mihai, Jonathon Hare

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Evidence that visual communication preceded written language and provided a basis for it goes back to prehistory, in forms such as cave and rock paintings depicting traces of our distant ancestors. Emergent communication research has sought to explore how agents can learn to communicate in order to collaboratively solve tasks. Existing research has focused on language, with a learned communication channel transmitting sequences of discrete tokens between the agents. In this work, we explore a visual communication channel between agents that are allowed to draw with simple strokes. Our agents are parameterised by deep neural networks, and the drawing procedure is differentiable, allowing for end-to-end training. In the framework of a referential communication game, we demonstrate that agents can not only successfully learn to communicate by drawing, but with appropriate inductive biases, can do so in a fashion that humans can interpret. We hope to encourage future research to consider visual communication as a more flexible and directly interpretable alternative of training collaborative agents.

Oral
High-probability Bounds for Non-Convex Stochastic Optimization with Heavy Tails

Ashok Cutkosky, Harsh Mehta

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We consider non-convex stochastic optimization using first-order algorithms for which the gradient estimates may have heavy tails. We show that a combination of gradient clipping, momentum, and normalized gradient descent yields convergence to critical points in high-probability with best-known rates for smooth losses when the gradients only have bounded $\mathfrak{p}$th moments for some $\mathfrak{p}\in(1,2]$. We then consider the case of second-order smooth losses, which to our knowledge have not been studied in this setting, and again obtain high-probability bounds for any $\mathfrak{p}$. Moreover, our results hold for arbitrary smooth norms, in contrast to the typical SGD analysis which requires a Hilbert space norm. Further, we show that after a suitable "burn-in" period, the objective value will monotonically decrease for every iteration until a critical point is identified, which provides intuition behind the popular practice of learning rate "warm-up'' and also yields a last-iterate guarantee.

Oral
An Exponential Lower Bound for Linearly Realizable MDP with Constant Suboptimality Gap

Yuanhao Wang, Ruosong Wang, Sham M. Kakade

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A fundamental question in the theory of reinforcement learning is: suppose the optimal $Q$-function lies in the linear span of a given $d$ dimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and remarkable result of Weisz et al. (2020) resolves this question in the negative, providing an exponential (in $d$) sample size lower bound, which holds even if the agent has access to a generative model of the environment. One may hope that such a lower can be circumvented with an even stronger assumption that there is a \emph{constant gap} between the optimal $Q$-value of the best action and that of the second-best action (for all states); indeed, the construction in Weisz et al. (2020) relies on having an exponentially small gap. This work resolves this subsequent question, showing that an exponential sample complexity lower bound still holds even if a constant gap is assumed. Perhaps surprisingly, this result implies an exponential separation between the online RL setting and the generative model setting, where sample-efficient RL is in fact possible in the latter setting with a constant gap. Complementing our negative hardness result, we give two positive results showing that provably sample-efficient RL is possible either under an additional low-variance assumption or under a novel hypercontractivity assumption.

Oral
Separation Results between Fixed-Kernel and Feature-Learning Probability Metrics

Carles Domingo-Enrich, Youssef Mroueh

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Several works in implicit and explicit generative modeling empirically observed that feature-learning discriminators outperform fixed-kernel discriminators in terms of the sample quality of the models. We provide separation results between probability metrics with fixed-kernel and feature-learning discriminators using the function classes $\mathcal{F}_2$ and $\mathcal{F}_1$ respectively, which were developed to study overparametrized two-layer neural networks. In particular, we construct pairs of distributions over hyper-spheres that can not be discriminated by fixed kernel $(\mathcal{F}_2)$ integral probability metric (IPM) and Stein discrepancy (SD) in high dimensions, but that can be discriminated by their feature learning ($\mathcal{F}_1$) counterparts. To further study the separation we provide links between the $\mathcal{F}_1$ and $\mathcal{F}_2$ IPMs with sliced Wasserstein distances. Our work suggests that fixed-kernel discriminators perform worse than their feature learning counterparts because their corresponding metrics are weaker.

Oral
Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification

Benjamin Eysenbach, Sergey Levine, Ruslan Salakhutdinov

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Reinforcement learning (RL) algorithms assume that users specify tasks by manually writing down a reward function. However, this process can be laborious and demands considerable technical expertise. Can we devise RL algorithms that instead enable users to specify tasks simply by providing examples of successful outcomes? In this paper, we derive a control algorithm that maximizes the future probability of these successful outcome examples. Prior work has approached similar problems with a two-stage process, first learning a reward function and then optimizing this reward function using another reinforcement learning algorithm. In contrast, our method directly learns a value function from transitions and successful outcomes, without learning this intermediate reward function. Our method therefore requires fewer hyperparameters to tune and lines of code to debug. We show that our method satisfies a new data-driven Bellman equation, where examples take the place of the typical reward function term. Experiments show that our approach outperforms prior methods that learn explicit reward functions.

Oral
MAUVE: Measuring the Gap Between Neural Text and Human Text using Divergence Frontiers

Krishna Pillutla, Swabha Swayamdipta, Rowan Zellers, John Thickstun, Sean Welleck, Yejin Choi, Zaid Harchaoui

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As major progress is made in open-ended text generation, measuring how close machine-generated text is to human language remains a critical open problem. We introduce Mauve, a comparison measure for open-ended text generation, which directly compares the learnt distribution from a text generation model to the distribution of human-written text using divergence frontiers. Mauve scales up to modern text generation models by computing information divergences in a quantized embedding space. Through an extensive empirical study on three open-ended generation tasks, we find that Mauve identifies known properties of generated text, scales naturally with model size, and correlates with human judgments, with fewer restrictions than existing distributional evaluation metrics.

Oral
Learning with Noisy Correspondence for Cross-modal Matching

Zhenyu Huang, Guocheng Niu, Xiao Liu, Wenbiao Ding, Xinyan Xiao, Hua Wu, Xi Peng

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Cross-modal matching, which aims to establish the correspondence between two different modalities, is fundamental to a variety of tasks such as cross-modal retrieval and vision-and-language understanding. Although a huge number of cross-modal matching methods have been proposed and achieved remarkable progress in recent years, almost all of these methods implicitly assume that the multimodal training data are correctly aligned. In practice, however, such an assumption is extremely expensive even impossible to satisfy. Based on this observation, we reveal and study a latent and challenging direction in cross-modal matching, named noisy correspondence, which could be regarded as a new paradigm of noisy labels. Different from the traditional noisy labels which mainly refer to the errors in category labels, our noisy correspondence refers to the mismatch paired samples. To solve this new problem, we propose a novel method for learning with noisy correspondence, named Noisy Correspondence Rectifier (NCR). In brief, NCR divides the data into clean and noisy partitions based on the memorization effect of neural networks and then rectifies the correspondence via an adaptive prediction model in a co-teaching manner. To verify the effectiveness of our method, we conduct experiments by using the image-text matching as a showcase. Extensive experiments on Flickr30K, MS-COCO, and Conceptual Captions verify the effectiveness of our method. The code could be accessed from www.pengxi.me .

Oral
Unsupervised Speech Recognition

Alexei Baevski, Wei-Ning Hsu, Alexis Conneau, Michael Auli

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Despite rapid progress in the recent past, current speech recognition systems still require labeled training data which limits this technology to a small fraction of the languages spoken around the globe. This paper describes wav2vec-U, short for wav2vec Unsupervised, a method to train speech recognition models without any labeled data. We leverage self-supervised speech representations to segment unlabeled audio and learn a mapping from these representations to phonemes via adversarial training. The right representations are key to the success of our method. Compared to the best previous unsupervised work, wav2vec-U reduces the phone error rate on the TIMIT benchmark from 26.1 to 11.3. On the larger English Librispeech benchmark, wav2vec-U achieves a word error rate of 5.9 on test-other, rivaling some of the best published systems trained on 960 hours of labeled data from only two years ago. We also experiment on nine other languages, including low-resource languages such as Kyrgyz, Swahili and Tatar.

Oral
Partial success in closing the gap between human and machine vision

Robert Geirhos, Kantharaju Narayanappa, Benjamin Mitzkus, Tizian Thieringer, Matthias Bethge, Felix A. Wichmann, Wieland Brendel

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A few years ago, the first CNN surpassed human performance on ImageNet. However, it soon became clear that machines lack robustness on more challenging test cases, a major obstacle towards deploying machines "in the wild" and towards obtaining better computational models of human visual perception. Here we ask: Are we making progress in closing the gap between human and machine vision? To answer this question, we tested human observers on a broad range of out-of-distribution (OOD) datasets, recording 85,120 psychophysical trials across 90 participants. We then investigated a range of promising machine learning developments that crucially deviate from standard supervised CNNs along three axes: objective function (self-supervised, adversarially trained, CLIP language-image training), architecture (e.g. vision transformers), and dataset size (ranging from 1M to 1B). Our findings are threefold. (1.) The longstanding distortion robustness gap between humans and CNNs is closing, with the best models now exceeding human feedforward performance on most of the investigated OOD datasets. (2.) There is still a substantial image-level consistency gap, meaning that humans make different errors than models. In contrast, most models systematically agree in their categorisation errors, even substantially different ones like contrastive self-supervised vs. standard supervised models. (3.) In many cases, human-to-model consistency improves when training dataset size is increased by one to three orders of magnitude. Our results give reason for cautious optimism: While there is still much room for improvement, the behavioural difference between human and machine vision is narrowing. In order to measure future progress, 17 OOD datasets with image-level human behavioural data and evaluation code are provided as a toolbox and benchmark at: https://github.com/bethgelab/model-vs-human/

Oral
Framing RNN as a kernel method: A neural ODE approach

Adeline Fermanian, Pierre Marion, Jean-Philippe Vert, Gérard Biau

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Building on the interpretation of a recurrent neural network (RNN) as a continuous-time neural differential equation, we show, under appropriate conditions, that the solution of a RNN can be viewed as a linear function of a specific feature set of the input sequence, known as the signature. This connection allows us to frame a RNN as a kernel method in a suitable reproducing kernel Hilbert space. As a consequence, we obtain theoretical guarantees on generalization and stability for a large class of recurrent networks. Our results are illustrated on simulated datasets.

Oral
Alias-Free Generative Adversarial Networks

Tero Karras, Miika Aittala, Samuli Laine, Erik Härkönen, Janne Hellsten, Jaakko Lehtinen, Timo Aila

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We observe that despite their hierarchical convolutional nature, the synthesis process of typical generative adversarial networks depends on absolute pixel coordinates in an unhealthy manner. This manifests itself as, e.g., detail appearing to be glued to image coordinates instead of the surfaces of depicted objects. We trace the root cause to careless signal processing that causes aliasing in the generator network. Interpreting all signals in the network as continuous, we derive generally applicable, small architectural changes that guarantee that unwanted information cannot leak into the hierarchical synthesis process. The resulting networks match the FID of StyleGAN2 but differ dramatically in their internal representations, and they are fully equivariant to translation and rotation even at subpixel scales. Our results pave the way for generative models better suited for video and animation.

Oral
E(n) Equivariant Normalizing Flows

Victor Garcia Satorras, Emiel Hoogeboom, Fabian Bernd Fuchs, Ingmar Posner, Max Welling

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This paper introduces a generative model equivariant to Euclidean symmetries: E(n) Equivariant Normalizing Flows (E-NFs). To construct E-NFs, we take the discriminative E(n) graph neural networks and integrate them as a differential equation to obtain an invertible equivariant function: a continuous-time normalizing flow. We demonstrate that E-NFs considerably outperform baselines and existing methods from the literature on particle systems such as DW4 and LJ13, and on molecules from QM9 in terms of log-likelihood. To the best of our knowledge, this is the first flow that jointly generates molecule features and positions in 3D.

Oral