NeurIPS 2020 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1065.6%
  • Spotlight
    28014.7%
  • Poster
    1,51379.6%
  • Other / unlabeled
    20.1%

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Monotone operator equilibrium networks

Ezra Winston, J. Zico Kolter

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Implicit-depth models such as Deep Equilibrium Networks have recently been shown to match or exceed the performance of traditional deep networks while being much more memory efficient. However, these models suffer from unstable convergence to a solution and lack guarantees that a solution exists. On the other hand, Neural ODEs, another class of implicit-depth models, do guarantee existence of a unique solution but perform poorly compared with traditional networks. In this paper, we develop a new class of implicit-depth model based on the theory of monotone operators, the Monotone Operator Equilibrium Network (monDEQ). We show the close connection between finding the equilibrium point of an implicit network and solving a form of monotone operator splitting problem, which admits efficient solvers with guaranteed, stable convergence. We then develop a parameterization of the network which ensures that all operators remain monotone, which guarantees the existence of a unique equilibrium point. Finally, we show how to instantiate several versions of these models, and implement the resulting iterative solvers, for structured linear operators such as multi-scale convolutions. The resulting models vastly outperform the Neural ODE-based models while also being more computationally efficient. Code is available at http://github.com/locuslab/monotone

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Modular Meta-Learning with Shrinkage

Yutian Chen, Abram L. Friesen, Feryal Behbahani, Arnaud Doucet, David Budden, Matthew Hoffman, Nando de Freitas

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Many real-world problems, including multi-speaker text-to-speech synthesis, can greatly benefit from the ability to meta-learn large models with only a few task- specific components. Updating only these task-specific modules then allows the model to be adapted to low-data tasks for as many steps as necessary without risking overfitting. Unfortunately, existing meta-learning methods either do not scale to long adaptation or else rely on handcrafted task-specific architectures. Here, we propose a meta-learning approach that obviates the need for this often sub-optimal hand-selection. In particular, we develop general techniques based on Bayesian shrinkage to automatically discover and learn both task-specific and general reusable modules. Empirically, we demonstrate that our method discovers a small set of meaningful task-specific modules and outperforms existing meta- learning approaches in domains like few-shot text-to-speech that have little task data and long adaptation horizons. We also show that existing meta-learning methods including MAML, iMAML, and Reptile emerge as special cases of our method.

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Modern Hopfield Networks and Attention for Immune Repertoire Classification

Michael Widrich, Bernhard Schäfl, Milena Pavlović, Hubert Ramsauer, Lukas Gruber, Markus Holzleitner, Johannes Brandstetter, Geir Kjetil Sandve, Victor Greiff, Sepp Hochreiter, Günter Klambauer

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A central mechanism in machine learning is to identify, store, and recognize patterns. How to learn, access, and retrieve such patterns is crucial in Hopfield networks and the more recent transformer architectures. We show that the attention mechanism of transformer architectures is actually the update rule of modern Hopfield networks that can store exponentially many patterns. We exploit this high storage capacity of modern Hopfield networks to solve a challenging multiple instance learning (MIL) problem in computational biology: immune repertoire classification. In immune repertoire classification, a vast number of immune receptors are used to predict the immune status of an individual. This constitutes a MIL problem with an unprecedentedly massive number of instances, two orders of magnitude larger than currently considered problems, and with an extremely low witness rate. Accurate and interpretable machine learning methods solving this problem could pave the way towards new vaccines and therapies, which is currently a very relevant research topic intensified by the COVID-19 crisis. In this work, we present our novel method DeepRC that integrates transformer-like attention, or equivalently modern Hopfield networks, into deep learning architectures for massive MIL such as immune repertoire classification. We demonstrate that DeepRC outperforms all other methods with respect to predictive performance on large-scale experiments including simulated and real-world virus infection data and enables the extraction of sequence motifs that are connected to a given disease class. Source code and datasets: https://github.com/ml-jku/DeepRC

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Modeling Shared responses in Neuroimaging Studies through MultiView ICA

Hugo Richard, Luigi Gresele, Aapo Hyvarinen, Bertrand Thirion, Alexandre Gramfort, Pierre Ablin

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Group studies involving large cohorts of subjects are important to draw general conclusions about brain functional organization. However, the aggregation of data coming from multiple subjects is challenging, since it requires accounting for large variability in anatomy, functional topography and stimulus response across individuals. Data modeling is especially hard for ecologically relevant conditions such as movie watching, where the experimental setup does not imply well-defined cognitive operations. We propose a novel MultiView Independent Component Analysis (ICA) model for group studies, where data from each subject are modeled as a linear combination of shared independent sources plus noise. Contrary to most group-ICA procedures, the likelihood of the model is available in closed form. We develop an alternate quasi-Newton method for maximizing the likelihood, which is robust and converges quickly. We demonstrate the usefulness of our approach first on fMRI data, where our model demonstrates improved sensitivity in identifying common sources among subjects. Moreover, the sources recovered by our model exhibit lower between-sessions variability than other methods. On magnetoencephalography (MEG) data, our method yields more accurate source localization on phantom data. Applied on 200 subjects from the Cam-CAN dataset, it reveals a clear sequence of evoked activity in sensor and source space.

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Model-based Policy Optimization with Unsupervised Model Adaptation

Jian Shen, Han Zhao, Weinan Zhang, Yong Yu

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Model-based reinforcement learning methods learn a dynamics model with real data sampled from the environment and leverage it to generate simulated data to derive an agent. However, due to the potential distribution mismatch between simulated data and real data, this could lead to degraded performance. Despite much effort being devoted to reducing this distribution mismatch, existing methods fail to solve it explicitly. In this paper, we investigate how to bridge the gap between real and simulated data due to inaccurate model estimation for better policy optimization. To begin with, we first derive a lower bound of the expected return, which naturally inspires a bound maximization algorithm by aligning the simulated and real data distributions. To this end, we propose a novel model-based reinforcement learning framework AMPO, which introduces unsupervised model adaptation to minimize the integral probability metric (IPM) between feature distributions from real and simulated data. Instantiating our framework with Wasserstein-1 distance gives a practical model-based approach. Empirically, our approach achieves state-of-the-art performance in terms of sample efficiency on a range of continuous control benchmark tasks.

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Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity

Kaiqing Zhang, Sham Kakade, Tamer Basar, Lin Yang

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Model-based reinforcement learning (RL), which finds an optimal policy using an empirical model, has long been recognized as one of the cornerstones of RL. It is especially suitable for multi-agent RL (MARL), as it naturally decouples the learning and the planning phases, and avoids the non-stationarity problem when all agents are improving their policies simultaneously using samples. Though intuitive and widely-used, the sample complexity of model-based MARL algorithms has been investigated relatively much less often. In this paper, we aim to address the fundamental open question about the sample complexity of model-based MARL. We study arguably the most basic MARL setting: two-player discounted zero-sum Markov games, given only access to a generative model of state transition. We show that model-based MARL achieves a sample complexity of $\tilde \cO(|\cS||\cA||\cB|(1-\gamma)^{-3}\epsilon^{-2})$ for finding the Nash equilibrium (NE) \emph{value} up to some $\epsilon$ error, and the $\epsilon$-NE \emph{policies}, where $\gamma$ is the discount factor, and $\cS,\cA,\cB$ denote the state space, and the action spaces for the two agents. We also show that this method is near-minimax optimal with a tight dependence on $1-\gamma$ and $|\cS|$ by providing a lower bound of $\Omega(|\cS|(|\cA|+|\cB|)(1-\gamma)^{-3}\epsilon^{-2})$. Our results justify the efficiency of this simple model-based approach in the multi-agent RL setting.

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Minimax Optimal Nonparametric Estimation of Heterogeneous Treatment Effects

Zijun Gao, Yanjun Han

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A central goal of causal inference is to detect and estimate the treatment effects of a given treatment or intervention on an outcome variable of interest, where a member known as the heterogeneous treatment effect (HTE) is of growing popularity in recent practical applications such as the personalized medicine. In this paper, we model the HTE as a smooth nonparametric difference between two less smooth baseline functions, and determine the tight statistical limits of the nonparametric HTE estimation as a function of the covariate geometry. In particular, a two-stage nearest-neighbor-based estimator throwing away observations with poor matching quality is near minimax optimal. We also establish the tight dependence on the density ratio without the usual assumption that the covariate densities are bounded away from zero, where a key step is to employ a novel maximal inequality which could be of independent interest.

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Minibatch Stochastic Approximate Proximal Point Methods

Hilal Asi, Karan Chadha, Gary Cheng, John C. Duchi

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We extend the Approximate-Proximal Point (aProx) family of model-based methods for solving stochastic convex optimization problems, including stochastic subgradient, proximal point, and bundle methods, to the minibatch setting. To do this, we propose two minibatched algorithms for which we prove a non-asymptotic upper bound on the rate of convergence, revealing a linear speedup in minibatch size. In contrast to standard stochastic gradient methods, these methods may have linear speedup in the minibatch setting even for non-smooth functions. Our algorithms maintain the desirable traits characteristic of the aProx family, such as robustness to initial step size choice. Additionally, we show improved convergence rates for "interpolation" problems, which (for example) gives a new parallelization strategy for alternating projections. We corroborate our theoretical results with extensive empirical testing, which demonstrates the gains provided by accurate modeling and minibatching.

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MetaPerturb: Transferable Regularizer for Heterogeneous Tasks and Architectures

Jeong Un Ryu, JaeWoong Shin, Hae Beom Lee, Sung Ju Hwang

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Regularization and transfer learning are two popular techniques to enhance model generalization on unseen data, which is a fundamental problem of machine learning. Regularization techniques are versatile, as they are task- and architecture-agnostic, but they do not exploit a large amount of data available. Transfer learning methods learn to transfer knowledge from one domain to another, but may not generalize across tasks and architectures, and may introduce new training cost for adapting to the target task. To bridge the gap between the two, we propose a transferable perturbation, MetaPerturb, which is meta-learned to improve generalization performance on unseen data. MetaPerturb is implemented as a set-based lightweight network that is agnostic to the size and the order of the input, which is shared across the layers. Then, we propose a meta-learning framework, to jointly train the perturbation function over heterogeneous tasks in parallel. As MetaPerturb is a set-function trained over diverse distributions across layers and tasks, it can generalize to heterogeneous tasks and architectures. We validate the efficacy and generality of MetaPerturb trained on a specific source domain and architecture, by applying it to the training of diverse neural architectures on heterogeneous target datasets against various regularizers and fine-tuning. The results show that the networks trained with MetaPerturb significantly outperform the baselines on most of the tasks and architectures, with a negligible increase in the parameter size and no hyperparameters to tune.

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Meta-trained agents implement Bayes-optimal agents

Vladimir Mikulik, Grégoire Delétang, Tom McGrath, Tim Genewein, Miljan Martic, Shane Legg, Pedro Ortega

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Memory-based meta-learning is a powerful technique to build agents that adapt fast to any task within a target distribution. A previous theoretical study has argued that this remarkable performance is because the meta-training protocol incentivises agents to behave Bayes-optimally. We empirically investigate this claim on a number of prediction and bandit tasks. Inspired by ideas from theoretical computer science, we show that meta-learned and Bayes-optimal agents not only behave alike, but they even share a similar computational structure, in the sense that one agent system can approximately simulate the other. Furthermore, we show that Bayes-optimal agents are fixed points of the meta-learning dynamics. Our results suggest that memory-based meta-learning is a general technique for numerically approximating Bayes-optimal agents; that is, even for task distributions for which we currently don't possess tractable models.

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MeshSDF: Differentiable Iso-Surface Extraction

Edoardo Remelli, Artem Lukoianov, Stephan Richter, Benoit Guillard, Timur Bagautdinov, Pierre Baque, Pascal Fua

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Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution.

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Measuring Robustness to Natural Distribution Shifts in Image Classification

Rohan Taori, Achal Dave, Vaishaal Shankar, Nicholas Carlini, Benjamin Recht, Ludwig Schmidt

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We study how robust current ImageNet models are to distribution shifts arising from natural variations in datasets. Most research on robustness focuses on synthetic image perturbations (noise, simulated weather artifacts, adversarial examples, etc.), which leaves open how robustness on synthetic distribution shift relates to distribution shift arising in real data. Informed by an evaluation of 204 ImageNet models in 213 different test conditions, we find that there is often little to no transfer of robustness from current synthetic to natural distribution shift. Moreover, most current techniques provide no robustness to the natural distribution shifts in our testbed. The main exception is training on larger and more diverse datasets, which in multiple cases increases robustness, but is still far from closing the performance gaps. Our results indicate that distribution shifts arising in real data are currently an open research problem.

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Manifold structure in graph embeddings

Patrick Rubin-Delanchy

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Statistical analysis of a graph often starts with embedding, the process of representing its nodes as points in space. How to choose the embedding dimension is a nuanced decision in practice, but in theory a notion of true dimension is often available. In spectral embedding, this dimension may be very high. However, this paper shows that existing random graph models, including graphon and other latent position models, predict the data should live near a much lower-dimensional set. One may therefore circumvent the curse of dimensionality by employing methods which exploit hidden manifold structure.

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MCUNet: Tiny Deep Learning on IoT Devices

Ji Lin, Wei-Ming Chen, Yujun Lin, john cohn, Chuang Gan, Song Han

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Machine learning on tiny IoT devices based on microcontroller units (MCU) is appealing but challenging: the memory of microcontrollers is 2-3 orders of magnitude smaller even than mobile phones. We propose MCUNet, a framework that jointly designs the efficient neural architecture (TinyNAS) and the lightweight inference engine (TinyEngine), enabling ImageNet-scale inference on microcontrollers. TinyNAS adopts a two-stage neural architecture search approach that first optimizes the search space to fit the resource constraints, then specializes the network architecture in the optimized search space. TinyNAS can automatically handle diverse constraints (i.e. device, latency, energy, memory) under low search costs. TinyNAS is co-designed with TinyEngine, a memory-efficient inference library to expand the search space and fit a larger model. TinyEngine adapts the memory scheduling according to the overall network topology rather than layer-wise optimization, reducing the memory usage by 3.4×, and accelerating the inference by 1.7-3.3× compared to TF-Lite Micro [3] and CMSIS-NN [28]. MCUNet is the first to achieves >70% ImageNet top1 accuracy on an off-the-shelf commercial microcontroller, using 3.5× less SRAM and 5.7× less Flash compared to quantized MobileNetV2 and ResNet-18. On visual&audio wake words tasks, MCUNet achieves state-of-the-art accuracy and runs 2.4-3.4× faster than Mo- bileNetV2 and ProxylessNAS-based solutions with 3.7-4.1× smaller peak SRAM. Our study suggests that the era of always-on tiny machine learning on IoT devices has arrived.

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Logarithmic Pruning is All You Need

Laurent Orseau, Marcus Hutter, Omar Rivasplata

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The Lottery Ticket Hypothesis is a conjecture that every large neural network contains a subnetwork that, when trained in isolation, achieves comparable performance to the large network. An even stronger conjecture has been proven recently: Every sufficiently overparameterized network contains a subnetwork that, even without training, achieves comparable accuracy to the trained large network. This theorem, however, relies on a number of strong assumptions and guarantees a polynomial factor on the size of the large network compared to the target function. In this work, we remove the most limiting assumptions of this previous work while providing significantly tighter bounds: the overparameterized network only needs a logarithmic factor (in all variables but depth) number of neurons per weight of the target subnetwork.

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Linearly Converging Error Compensated SGD

Eduard Gorbunov, Dmitry Kovalev, Dmitry Makarenko, Peter Richtarik

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In this paper, we propose a unified analysis of variants of distributed SGD with arbitrary compressions and delayed updates. Our framework is general enough to cover different variants of quantized SGD, Error-Compensated SGD (EC-SGD), and SGD with delayed updates (D-SGD). Via single theorem, we derive the complexity results for all the methods that fit our framework. For the existing methods, this theorem gives the best-known complexity results. Moreover, using our general scheme, we develop new variants of SGD that combine variance reduction or arbitrary sampling with error feedback and quantization and derive the convergence rates for these methods beating the state-of-the-art results. In order to illustrate the strength of our framework, we develop 16 new methods that fit this. In particular, we propose the first method called EC-SGD-DIANA that is based on error-feedback for biased compression operator and quantization of gradient differences and prove the convergence guarantees showing that EC-SGD-DIANA converges to the exact optimum asymptotically in expectation with constant learning rate for both convex and strongly convex objectives when workers compute full gradients of their loss functions. Moreover, for the case when the loss function of the worker has the form of finite sum, we modified the method and got a new one called EC-LSVRG-DIANA which is the first distributed stochastic method with error feedback and variance reduction that converges to the exact optimum asymptotically in expectation with constant learning rate.

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Linear Dynamical Systems as a Core Computational Primitive

Shiva Kaul

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Running nonlinear RNNs for T steps takes O(T) time. Our construction, called LDStack, approximately runs them in O(log T) parallel time, and obtains arbitrarily low error via repetition. First, we show nonlinear RNNs can be approximated by a stack of multiple-input, multiple-output (MIMO) LDS. This replaces nonlinearity across time with nonlinearity along depth. Next, we show that MIMO LDS can be approximated by an average or a concatenation of single-input, multiple-output (SIMO) LDS. Finally, we present an algorithm for running (and differentiating) SIMO LDS in O(log T) parallel time. On long sequences, LDStack is much faster than traditional RNNs, yet it achieves similar accuracy in our experiments. Furthermore, LDStack is amenable to linear systems theory. Therefore, it improves not only speed, but also interpretability and mathematical tractability.

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Least Squares Regression with Markovian Data: Fundamental Limits and Algorithms

Dheeraj Nagaraj, Xian Wu, Guy Bresler, Prateek Jain, Praneeth Netrapalli

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We study the problem of least squares linear regression where the datapoints are dependent and are sampled from a Markov chain. We establish sharp information theoretic minimax lower bounds for this problem in terms of $\tmix$, the mixing time of the underlying Markov chain, under different noise settings. Our results establish that in general, optimization with Markovian data is strictly harder than optimization with independent data and a trivial algorithm (SGD-DD) that works with only one in every $\tmix$ samples, which are approximately independent, is minimax optimal. In fact, it is strictly better than the popular Stochastic Gradient Descent (SGD) method with constant step-size which is otherwise minimax optimal in the regression with independent data setting. Beyond a worst case analysis, we investigate whether structured datasets seen in practice such as Gaussian auto-regressive dynamics can admit more efficient optimization schemes. Surprisingly, even in this specific and natural setting, Stochastic Gradient Descent (SGD) with constant step-size is still no better than SGD-DD. Instead, we propose an algorithm based on experience replay--a popular reinforcement learning technique--that achieves a significantly better error rate. Our improved rate serves as one of the first results where an algorithm outperforms SGD-DD on an interesting Markov chain and also provides one of the first theoretical analyses to support the use of experience replay in practice.

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Learning to Play No-Press Diplomacy with Best Response Policy Iteration

Thomas Anthony, Tom Eccles, Andrea Tacchetti, János Kramár, Ian Gemp, Thomas Hudson, Nicolas Porcel, Marc Lanctot, Julien Perolat, Richard Everett, Satinder P. Singh, Thore Graepel, Yoram Bachrach

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Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are many-agent, and agent interactions are complex mixtures of common-interest and competitive aspects. We consider Diplomacy, a 7-player board game designed to accentuate dilemmas resulting from many-agent interactions. It also features a large combinatorial action space and simultaneous moves, which are challenging for RL algorithms. We propose a simple yet effective approximate best response operator, designed to handle large combinatorial action spaces and simultaneous moves. We also introduce a family of policy iteration methods that approximate fictitious play. With these methods, we successfully apply RL to Diplomacy: we show that our agents convincingly outperform the previous state-of-the-art, and game theoretic equilibrium analysis shows that the new process yields consistent improvements.

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Learning to Detect Objects with a 1 Megapixel Event Camera

Etienne Perot, Pierre de Tournemire, Davide Nitti, Jonathan Masci, Amos Sironi

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Event cameras encode visual information with high temporal precision, low data-rate, and high-dynamic range. Thanks to these characteristics, event cameras are particularly suited for scenarios with high motion, challenging lighting conditions and requiring low latency. However, due to the novelty of the field, the performance of event-based systems on many vision tasks is still lower compared to conventional frame-based solutions. The main reasons for this performance gap are: the lower spatial resolution of event sensors, compared to frame cameras; the lack of large-scale training datasets; the absence of well established deep learning architectures for event-based processing. In this paper, we address all these problems in the context of an event-based object detection task. First, we publicly release the first high-resolution large-scale dataset for object detection. The dataset contains more than 14 hours recordings of a 1 megapixel event camera, in automotive scenarios, together with 25M bounding boxes of cars, pedestrians, and two-wheelers, labeled at high frequency. Second, we introduce a novel recurrent architecture for event-based detection and a temporal consistency loss for better-behaved training. The ability to compactly represent the sequence of events into the internal memory of the model is essential to achieve high accuracy. Our model outperforms by a large margin feed-forward event-based architectures. Moreover, our method does not require any reconstruction of intensity images from events, showing that training directly from raw events is possible, more efficient, and more accurate than passing through an intermediate intensity image. Experiments on the dataset introduced in this work, for which events and gray level images are available, show performance on par with that of highly tuned and studied frame-based detectors.

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