NeurIPS 2020 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1065.6%
  • Spotlight
    28014.7%
  • Poster
    1,51379.6%
  • Other / unlabeled
    20.1%

Browse all papers

Coresets for Near-Convex Functions

Murad Tukan, Alaa Maalouf, Dan Feldman

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Coreset is usually a small weighted subset of $n$ input points in $\mathbb{R}^d$, that provably approximates their loss function for a given set of queries (models, classifiers, etc.). Coresets become increasingly common in machine learning since existing heuristics or inefficient algorithms may be improved by running them possibly many times on the small coreset that can be maintained for streaming distributed data. Coresets can be obtained by sensitivity (importance) sampling, where its size is proportional to the total sum of sensitivities. Unfortunately, computing the sensitivity of each point is problem dependent and may be harder to compute than the original optimization problem at hand. We suggest a generic framework for computing sensitivities (and thus coresets) for wide family of loss functions which we call near-convex functions. This is by suggesting the $f$-SVD factorization that generalizes the SVD factorization of matrices to functions. Example applications include coresets that are either new or significantly improves previous results, such as SVM, Logistic regression, M-estimators, and $\ell_z$-regression. Experimental results and open source are also provided.

Poster
Cooperative Multi-player Bandit Optimization

Ilai Bistritz, Nicholas Bambos

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Consider a team of cooperative players that take actions in a networked-environment. At each turn, each player chooses an action and receives a reward that is an unknown function of all the players' actions. The goal of the team of players is to learn to play together the action profile that maximizes the sum of their rewards. However, players cannot observe the actions or rewards of other players, and can only get this information by communicating with their neighbors. We design a distributed learning algorithm that overcomes the informational bias players have towards maximizing the rewards of nearby players they got more information about. We assume twice continuously differentiable reward functions and constrained convex and compact action sets. Our communication graph is a random time-varying graph that follows an ergodic Markov chain. We prove that even if at every turn players take actions based only on the small random subset of the players' rewards that they know, our algorithm converges with probability 1 to the set of stationary points of (projected) gradient ascent on the sum of rewards function. Hence, if the sum of rewards is concave, then the algorithm converges with probability 1 to the optimal action profile.

Poster
Cooperative Heterogeneous Deep Reinforcement Learning

Han Zheng, Pengfei Wei, Jing Jiang, Guodong Long, Qinghua Lu, Chengqi Zhang

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Numerous deep reinforcement learning agents have been proposed, and each of them has its strengths and flaws. In this work, we present a Cooperative Heterogeneous Deep Reinforcement Learning (CHDRL) framework that can learn a policy by integrating the advantages of heterogeneous agents. Specifically, we propose a cooperative learning framework that classifies heterogeneous agents into two classes: global agents and local agents. Global agents are off-policy agents that can utilize experiences from the other agents. Local agents are either on-policy agents or population-based evolutionary algorithms (EAs) agents that can explore the local area effectively. We employ global agents, which are sample-efficient, to guide the learning of local agents so that local agents can benefit from the sample-efficient agents and simultaneously maintain their advantages, e.g., stability. Global agents also benefit from effective local searches. Experimental studies on a range of continuous control tasks from the Mujoco benchmark show that CHDRL achieves better performance compared with state-of-the-art baselines.

Poster
Convolutional Tensor-Train LSTM for Spatio-Temporal Learning

Jiahao Su, Wonmin Byeon, Jean Kossaifi, Furong Huang, Jan Kautz, Anima Anandkumar

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Learning from spatio-temporal data has numerous applications such as human-behavior analysis, object tracking, video compression, and physics simulation. However, existing methods still perform poorly on challenging video tasks such as long-term forecasting. This is because these kinds of challenging tasks require learning long-term spatio-temporal correlations in the video sequence. In this paper, we propose a higher-order convolutional LSTM model that can efficiently learn these correlations, along with a succinct representations of the history. This is accomplished through a novel tensor train module that performs prediction by combining convolutional features across time. To make this feasible in terms of computation and memory requirements, we propose a novel convolutional tensor-train decomposition of the higher-order model. This decomposition reduces the model complexity by jointly approximating a sequence of convolutional kernels as a low-rank tensor-train factorization. As a result, our model outperforms existing approaches, but uses only a fraction of parameters, including the baseline models. Our results achieve state-of-the-art performance in a wide range of applications and datasets, including the multi-steps video prediction on the Moving-MNIST-2 and KTH action datasets as well as early activity recognition on the Something-Something V2 dataset.

Poster
Convergence of Meta-Learning with Task-Specific Adaptation over Partial Parameters

Kaiyi Ji, Jason Lee, Yingbin Liang, H. Vincent Poor

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Although model-agnostic meta-learning (MAML) is a very successful algorithm in meta-learning practice, it can have high computational cost because it updates all model parameters over both the inner loop of task-specific adaptation and the outer-loop of meta initialization training. A more efficient algorithm ANIL (which refers to almost no inner loop) was proposed recently by Raghu et al. 2019, which adapts only a small subset of parameters in the inner loop and thus has substantially less computational cost than MAML as demonstrated by extensive experiments. However, the theoretical convergence of ANIL has not been studied yet. In this paper, we characterize the convergence rate and the computational complexity for ANIL under two representative inner-loop loss geometries, i.e., strongly-convexity and nonconvexity. Our results show that such a geometric property can significantly affect the overall convergence performance of ANIL. For example, ANIL achieves a faster convergence rate for a strongly-convex inner-loop loss as the number $N$ of inner-loop gradient descent steps increases, but a slower convergence rate for a nonconvex inner-loop loss as $N$ increases. Moreover, our complexity analysis provides a theoretical quantification on the improved efficiency of ANIL over MAML. The experiments on standard few-shot meta-learning benchmarks validate our theoretical findings.

Poster
Contrastive Learning with Adversarial Examples

Chih-Hui Ho, Nuno Nvasconcelos

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Contrastive learning (CL) is a popular technique for self-supervised learning (SSL) of visual representations. It uses pairs of augmentations of unlabeled training examples to define a classification task for pretext learning of a deep embedding. Despite extensive works in augmentation procedures, prior works do not address the selection of challenging negative pairs, as images within a sampled batch are treated independently. This paper addresses the problem, by introducing a new family of adversarial examples for constrastive learning and using these examples to define a new adversarial training algorithm for SSL, denoted as CLAE. When compared to standard CL, the use of adversarial examples creates more challenging positive pairs and adversarial training produces harder negative pairs by accounting for all images in a batch during the optimization. CLAE is compatible with many CL methods in the literature. Experiments show that it improves the performance of several existing CL baselines on multiple datasets.

Poster
ContraGAN: Contrastive Learning for Conditional Image Generation

Minguk Kang, Jaesik Park

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Conditional image generation is the task of generating diverse images using class label information. Although many conditional Generative Adversarial Networks (GAN) have shown realistic results, such methods consider pairwise relations between the embedding of an image and the embedding of the corresponding label (data-to-class relations) as the conditioning losses. In this paper, we propose ContraGAN that considers relations between multiple image embeddings in the same batch (data-to-data relations) as well as the data-to-class relations by using a conditional contrastive loss. The discriminator of ContraGAN discriminates the authenticity of given samples and minimizes a contrastive objective to learn the relations between training images. Simultaneously, the generator tries to generate realistic images that deceive the authenticity and have a low contrastive loss. The experimental results show that ContraGAN outperforms state-of-the-art-models by 7.3% and 7.7% on Tiny ImageNet and ImageNet datasets, respectively. Besides, we experimentally demonstrate that ContraGAN helps to relieve the overfitting of the discriminator. For a fair comparison, we re-implement twelve state-of-the-art GANs using the PyTorch library. The software package is available at https://github.com/POSTECH-CVLab/PyTorch-StudioGAN.

Poster
Continuous Surface Embeddings

Natalia Neverova, David Novotny, Marc Szafraniec, Vasil Khalidov, Patrick Labatut, Andrea Vedaldi

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In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e., humans), often with significant manual work involved. However, scaling the geometry understanding to all objects in nature requires more automated approaches that can also express correspondences between related, but geometrically different objects. To this end, we propose a new, learnable image-based representation of dense correspondences. Our model predicts, for each pixel in a 2D image, an embedding vector of the corresponding vertex in the object mesh, therefore establishing dense correspondences between image pixels and 3D object geometry. We demonstrate that the proposed approach performs on par or better than the state-of-the-art methods for dense pose estimation for humans, while being conceptually simpler. We also collect a new in-the-wild dataset of dense correspondences for animal classes and demonstrate that our framework scales naturally to the new deformable object categories.

Poster
Continuous Submodular Maximization: Beyond DR-Submodularity

Moran Feldman, amin karbasi

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In this paper, we propose the first continuous optimization algorithms that achieve a constant factor approximation guarantee for the problem of monotone continuous submodular maximization subject to a linear constraint. We first prove that a simple variant of the vanilla coordinate ascent, called \COORDINATE-ASCENT+, achieves a $(\frac{e-1}{2e-1}-\eps)$-approximation guarantee while performing $O(n/\epsilon)$ iterations, where the computational complexity of each iteration is roughly $O(n/\sqrt{\epsilon}+n\log n)$ (here, $n$ denotes the dimension of the optimization problem). We then propose \COORDINATE-ASCENT++, that achieves the tight $(1-1/e-\eps)$-approximation guarantee while performing the same number of iterations, but at a higher computational complexity of roughly $O(n^3/\eps^{2.5} + n^3 \log n / \eps^2)$ per iteration. However, the computation of each round of \COORDINATE-ASCENT++ can be easily parallelized so that the computational cost per machine scales as $O(n/\sqrt{\epsilon}+n\log n)$.

Poster
Continuous Regularized Wasserstein Barycenters

Lingxiao Li, Aude Genevay, Mikhail Yurochkin, Justin M Solomon

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Wasserstein barycenters provide a geometrically meaningful way to aggregate probability distributions, built on the theory of optimal transport. They are difficult to compute in practice, however, leading previous work to restrict their supports to finite sets of points. Leveraging a new dual formulation for the regularized Wasserstein barycenter problem, we introduce a stochastic algorithm that constructs a continuous approximation of the barycenter. We establish strong duality and use the corresponding primal-dual relationship to parametrize the barycenter implicitly using the dual potentials of regularized transport problems. The resulting problem can be solved with stochastic gradient descent, which yields an efficient online algorithm to approximate the barycenter of continuous distributions given sample access. We demonstrate the effectiveness of our approach and compare against previous work on synthetic examples and real-world applications.

Poster
Continuous Object Representation Networks: Novel View Synthesis without Target View Supervision

Nicolai Hani, Selim Engin, Jun-Jee Chao, Volkan Isler

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Novel View Synthesis (NVS) is concerned with synthesizing views under camera viewpoint transformations from one or multiple input images. NVS requires explicit reasoning about 3D object structure and unseen parts of the scene to synthesize convincing results. As a result, current approaches typically rely on supervised training with either ground truth 3D models or multiple target images. We propose Continuous Object Representation Networks (CORN), a conditional architecture that encodes an input image's geometry and appearance that map to a 3D consistent scene representation. We can train CORN with only two source images per object by combining our model with a neural renderer. A key feature of CORN is that it requires no ground truth 3D models or target view supervision. Regardless, CORN performs well on challenging tasks such as novel view synthesis and single-view 3D reconstruction and achieves performance comparable to state-of-the-art approaches that use direct supervision. For up-to-date information, data, and code, please see our project page: https://nicolaihaeni.github.io/corn/.

Poster
Continuous Meta-Learning without Tasks

James Harrison, Apoorva Sharma, Chelsea Finn, Marco Pavone

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Meta-learning is a promising strategy for learning to efficiently learn using data gathered from a distribution of tasks. However, the meta-learning literature thus far has focused on the task segmented setting, where at train-time, offline data is assumed to be split according to the underlying task, and at test-time, the algorithms are optimized to learn in a single task. In this work, we enable the application of generic meta-learning algorithms to settings where this task segmentation is unavailable, such as continual online learning with unsegmented time series data. We present meta-learning via online changepoint analysis (MOCA), an approach which augments a meta-learning algorithm with a differentiable Bayesian changepoint detection scheme. The framework allows both training and testing directly on time series data without segmenting it into discrete tasks. We demonstrate the utility of this approach on three nonlinear meta-regression benchmarks as well as two meta-image-classification benchmarks.

Poster
Continual Learning with Node-Importance based Adaptive Group Sparse Regularization

Sangwon Jung, Hongjoon Ahn, Sungmin Cha, Taesup Moon

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We propose a novel regularization-based continual learning method, dubbed as Adaptive Group Sparsity based Continual Learning (AGS-CL), using two group sparsity-based penalties. Our method selectively employs the two penalties when learning each neural network node based on its the importance, which is adaptively updated after learning each task. By utilizing the proximal gradient descent method, the exact sparsity and freezing of the model is guaranteed during the learning process, and thus, the learner explicitly controls the model capacity. Furthermore, as a critical detail, we re-initialize the weights associated with unimportant nodes after learning each task in order to facilitate efficient learning and prevent the negative transfer. Throughout the extensive experimental results, we show that our AGS-CL uses orders of magnitude less memory space for storing the regularization parameters, and it significantly outperforms several state-of-the-art baselines on representative benchmarks for both supervised and reinforcement learning.

Poster
Continual Learning of a Mixed Sequence of Similar and Dissimilar Tasks

Zixuan Ke, Bing Liu, Xingchang Huang

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Existing research on continual learning of a sequence of tasks focused on dealing with catastrophic forgetting, where the tasks are assumed to be dissimilar and have little shared knowledge. Some work has also been done to transfer previously learned knowledge to the new task when the tasks are similar and have shared knowledge. %However, in the most general case, a CL system not only should have the above two capabilities, but also the \textit{backward knowledge transfer} capability so that future tasks may help improve the past models whenever possible. To the best of our knowledge, no technique has been proposed to learn a sequence of mixed similar and dissimilar tasks that can deal with forgetting and also transfer knowledge forward and backward. This paper proposes such a technique to learn both types of tasks in the same network. For dissimilar tasks, the algorithm focuses on dealing with forgetting, and for similar tasks, the algorithm focuses on selectively transferring the knowledge learned from some similar previous tasks to improve the new task learning. Additionally, the algorithm automatically detects whether a new task is similar to any previous tasks. Empirical evaluation using sequences of mixed tasks demonstrates the effectiveness of the proposed model.

Poster
Continual Learning of Control Primitives : Skill Discovery via Reset-Games

Kelvin Xu, Siddharth Verma, Chelsea Finn, Sergey Levine

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Reinforcement learning has the potential to automate the acquisition of behavior in complex settings, but in order for it to be successfully deployed, a number of practical challenges must be addressed. First, in real world settings, when an agent attempts a tasks and fails, the environment must somehow "reset" so that the agent can attempt the task again. While easy in simulation, this could require considerable human effort in the real world, especially if the number of trials is very large. Second, real world learning is often limited by challenges in exploration, as complex, temporally extended behavior is often times difficult to acquire with random exploration. In this work, we show how a single method can allow an agent to acquire skills with minimal supervision while removing the need for resets. We do this by exploiting the insight that the need to

Poster
Continual Learning in Low-rank Orthogonal Subspaces

Arslan Chaudhry, Naeemullah Khan, Puneet Dokania, Philip Torr

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In continual learning (CL), a learner is faced with a sequence of tasks, arriving one after the other, and the goal is to remember all the tasks once the continual learning experience is finished. The prior art in CL uses episodic memory, parameter regularization or extensible network structures to reduce interference among tasks, but in the end, all the approaches learn different tasks in a joint vector space. We believe this invariably leads to interference among different tasks. We propose to learn tasks in different (low-rank) vector subspaces that are kept orthogonal to each other in order to minimize interference. Further, to keep the gradients of different tasks coming from these subspaces orthogonal to each other, we learn isometric mappings by posing network training as an optimization problem over the Stiefel manifold. To the best of our understanding, we report, for the first time, strong results over experience-replay baseline with and without memory on standard classification benchmarks in continual learning.

Poster
Contextual Reserve Price Optimization in Auctions via Mixed Integer Programming

Joey Huchette, Haihao Lu, Hossein Esfandiari, Vahab Mirrokni

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We study the problem of learning a linear model to set the reserve price in an auction, given contextual information, in order to maximize expected revenue from the seller side. First, we show that it is not possible to solve this problem in polynomial time unless the Exponential Time Hypothesis fails. Second, we present a strong mixed-integer programming (MIP) formulation for this problem, which is capable of exactly modeling the nonconvex and discontinuous expected reward function. Moreover, we show that this MIP formulation is ideal (i.e. the strongest possible formulation) for the revenue function of a single impression. Since it can be computationally expensive to exactly solve the MIP formulation in practice, we also study the performance of its linear programming (LP) relaxation. Though it may work well in practice, we show that, unfortunately, in the worst case the optimal objective of the LP relaxation can be O(number of samples) times larger than the optimal objective of the true problem. Finally, we present computational results, showcasing that the MIP formulation, along with its LP relaxation, are able to achieve superior in- and out-of-sample performance, as compared to state-of-the-art algorithms on both real and synthetic datasets. More broadly, we believe this work offers an indication of the strength of optimization methodologies like MIP to exactly model intrinsic discontinuities in machine learning problems.

Poster
Contextual Games: Multi-Agent Learning with Side Information

Pier Giuseppe Sessa, Ilija Bogunovic, Andreas Krause, Maryam Kamgarpour

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We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game outcomes and propose a novel online (meta) algorithm that exploits such correlations to minimize the contextual regret of individual players. We define game-theoretic notions of contextual Coarse Correlated Equilibria (c-CCE) and optimal contextual welfare for this new class of games and show that c-CCEs and optimal welfare can be approached whenever players' contextual regrets vanish. Finally, we empirically validate our results in a traffic routing experiment, where our algorithm leads to better performance and higher welfare compared to baselines that do not exploit the available contextual information or the correlations present in the game.

Poster
Content Provider Dynamics and Coordination in Recommendation Ecosystems

Omer Ben-Porat, Itay Rosenberg, Moshe Tennenholtz

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Recommendation Systems like YouTube are vibrant ecosystems with two types of users: Content consumers (those who watch videos) and content providers (those who create videos). While the computational task of recommending relevant content is largely solved, designing a system that guarantees high social welfare for \textit{all} stakeholders is still in its infancy. In this work, we investigate the dynamics of content creation using a game-theoretic lens. Employing a stylized model that was recently suggested by other works, we show that the dynamics will always converge to a pure Nash Equilibrium (PNE), but the convergence rate can be exponential. We complement the analysis by proposing an efficient PNE computation algorithm via a combinatorial optimization problem that is of independent interest.

Poster
Constraining Variational Inference with Geometric Jensen-Shannon Divergence

Jacob Deasy, Nikola Simidjievski, Pietro Lió

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We examine the problem of controlling divergences for latent space regularisation in variational autoencoders. Specifically, when aiming to reconstruct example $x\in\mathbb{R}^{m}$ via latent space $z\in\mathbb{R}^{n}$ ($n\leq m$), while balancing this against the need for generalisable latent representations. We present a regularisation mechanism based on the {\em skew-geometric Jensen-Shannon divergence} $\left(\textrm{JS}^{\textrm{G}_{\alpha}}\right)$. We find a variation in $\textrm{JS}^{\textrm{G}_{\alpha}}$, motivated by limiting cases, which leads to an intuitive interpolation between forward and reverse KL in the space of both distributions and divergences. We motivate its potential benefits for VAEs through low-dimensional examples, before presenting quantitative and qualitative results. Our experiments demonstrate that skewing our variant of $\textrm{JS}^{\textrm{G}_{\alpha}}$, in the context of $\textrm{JS}^{\textrm{G}_{\alpha}}$-VAEs, leads to better reconstruction and generation when compared to several baseline VAEs. Our approach is entirely unsupervised and utilises only one hyperparameter which can be easily interpreted in latent space.

Poster