NeurIPS 2020 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1065.6%
  • Spotlight
    28014.7%
  • Poster
    1,51379.6%
  • Other / unlabeled
    20.1%

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On ranking via sorting by estimated expected utility

Clement Calauzenes, Nicolas Usunier

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Ranking and selection tasks appear in different contexts with specific desiderata, such as the maximizaton of average relevance on the top of the list, the requirement of diverse rankings, or, relatedly, the focus on providing at least one relevant items to as many users as possible. This paper addresses the question of which of these tasks are asymptotically solved by sorting by decreasing order of expected utility, for some suitable notion of utility, or, equivalently, \emph{when is square loss regression consistent for ranking \emph{via} score-and-sort?}. We provide an answer to this question in the form of a structural characterization of ranking losses for which a suitable regression is consistent. This result has two fundamental corollaries. First, whenever there exists a consistent approach based on convex risk minimization, there also is a consistent approach based on regression. Second, when regression is not consistent, there are data distributions for which consistent surrogate approaches necessarily have non-trivial local minima, and optimal scoring function are necessarily discontinuous, even when the underlying data distribution is regular. In addition to providing a better understanding of surrogate approaches for ranking, these results illustrate the intrinsic difficulty of solving general ranking problems with the score-and-sort approach.

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On Uniform Convergence and Low-Norm Interpolation Learning

Lijia Zhou, Danica J. Sutherland, Nati Srebro

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We consider an underdetermined noisy linear regression model where the minimum-norm interpolating predictor is known to be consistent, and ask: can uniform convergence in a norm ball, or at least (following Nagarajan and Kolter) the subset of a norm ball that the algorithm selects on a typical input set, explain this success? We show that uniformly bounding the difference between empirical and population errors cannot show any learning in the norm ball, and cannot show consistency for any set, even one depending on the exact algorithm and distribution. But we argue we can explain the consistency of the minimal-norm interpolator with a slightly weaker, yet standard, notion: uniform convergence of zero-error predictors in a norm ball. We use this to bound the generalization error of low- (but not minimal-)norm interpolating predictors.

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On Power Laws in Deep Ensembles

Ekaterina Lobacheva, Nadezhda Chirkova, Maxim Kodryan, Dmitry P Vetrov

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Ensembles of deep neural networks are known to achieve state-of-the-art performance in uncertainty estimation and lead to accuracy improvement. In this work, we focus on a classification problem and investigate the behavior of both non-calibrated and calibrated negative log-likelihood (CNLL) of a deep ensemble as a function of the ensemble size and the member network size. We indicate the conditions under which CNLL follows a power law w. r. t. ensemble size or member network size, and analyze the dynamics of the parameters of the discovered power laws. Our important practical finding is that one large network may perform worse than an ensemble of several medium-size networks with the same total number of parameters (we call this ensemble a memory split). Using the detected power law-like dependencies, we can predict (1) the possible gain from the ensembling of networks with given structure, (2) the optimal memory split given a memory budget, based on a relatively small number of trained networks.

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On Efficiency in Hierarchical Reinforcement Learning

Zheng Wen, Doina Precup, Morteza Ibrahimi, Andre Barreto, Benjamin Van Roy, Satinder P. Singh

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Hierarchical Reinforcement Learning (HRL) approaches promise to provide more efficient solutions to sequential decision making problems, both in terms of statistical as well as computational efficiency. While this has been demonstrated empirically over time in a variety of tasks, theoretical results quantifying the benefits of such methods are still few and far between. In this paper, we discuss the kind of structure in a Markov decision process which gives rise to efficient HRL methods. Specifically, we formalize the intuition that HRL can exploit well repeating "subMDPs", with similar reward and transition structure. We show that, under reasonable assumptions, a model-based Thompson sampling-style HRL algorithm that exploits this structure is statistically efficient, as established through a finite-time regret bound. We also establish conditions under which planning with structure-induced options is near-optimal and computationally efficient.

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On Correctness of Automatic Differentiation for Non-Differentiable Functions

Wonyeol Lee, Hangyeol Yu, Xavier Rival, Hongseok Yang

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Differentiation lies at the core of many machine-learning algorithms, and is well-supported by popular autodiff systems, such as TensorFlow and PyTorch. Originally, these systems have been developed to compute derivatives of differentiable functions, but in practice, they are commonly applied to functions with non-differentiabilities. For instance, neural networks using ReLU define non-differentiable functions in general, but the gradients of losses involving those functions are computed using autodiff systems in practice. This status quo raises a natural question: are autodiff systems correct in any formal sense when they are applied to such non-differentiable functions? In this paper, we provide a positive answer to this question. Using counterexamples, we first point out flaws in often-used informal arguments, such as: non-differentiabilities arising in deep learning do not cause any issues because they form a measure-zero set. We then investigate a class of functions, called PAP functions, that includes nearly all (possibly non-differentiable) functions in deep learning nowadays. For these PAP functions, we propose a new type of derivatives, called intensional derivatives, and prove that these derivatives always exist and coincide with standard derivatives for almost all inputs. We also show that these intensional derivatives are what most autodiff systems compute or try to compute essentially. In this way, we formally establish the correctness of autodiff systems applied to non-differentiable functions.

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On Adaptive Distance Estimation

Yeshwanth Cherapanamjeri, Jelani Nelson

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We provide a static data structure for distance estimation which supports {\it adaptive} queries. Concretely, given a dataset $X = \{x_i\}_{i = 1}^n$ of $n$ points in $\mathbb{R}^d$ and $0 < p \leq 2$, we construct a randomized data structure with low memory consumption and query time which, when later given any query point $q \in \mathbb{R}^d$, outputs a $(1+\varepsilon)$-approximation of $\|q - x_i\|_p$ with high probability for all $i\in[n]$. The main novelty is our data structure's correctness guarantee holds even when the sequence of queries can be chosen adaptively: an adversary is allowed to choose the $j$th query point $q_j$ in a way that depends on the answers reported by the data structure for $q_1,\ldots,q_{j-1}$. Previous randomized Monte Carlo methods do not provide error guarantees in the setting of adaptively chosen queries. Our memory consumption is $\tilde O(nd/\varepsilon^2)$, slightly more than the $O(nd)$ required to store $X$ in memory explicitly, but with the benefit that our time to answer queries is only $\tilde O(\varepsilon^{-2}(n + d))$, much faster than the naive $\Theta(nd)$ time obtained from a linear scan in the case of $n$ and $d$ very large. Here $\tilde O$ hides $\log(nd/\varepsilon)$ factors. We discuss applications to nearest neighbor search and nonparametric estimation. Our method is simple and likely to applicable to other domains: we describe a generic approach for transforming randomized Monte Carlo data structures which do not support adaptive queries to ones that do, and show that for the problem at hand it can be applied to standard nonadaptive solutions to $\ell_p$ norm estimation with negligible overhead in query time and a factor $d$ overhead in memory.

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Off-Policy Evaluation and Learning for External Validity under a Covariate Shift

Masatoshi Uehara, Masahiro Kato, Shota Yasui

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We consider the evaluation and training of a new policy for the evaluation data by using the historical data obtained from a different policy. The goal of off-policy evaluation (OPE) is to estimate the expected reward of a new policy over the evaluation data, and that of off-policy learning (OPL) is to find a new policy that maximizes the expected reward over the evaluation data. Although the standard OPE and OPL assume the same distribution of covariate between the historical and evaluation data, there often exists a problem of a covariate shift,i.e., the distribution of the covariate of the historical data is different from that of the evaluation data. In this paper, we derive the efficiency bound of OPE under a covariate shift. Then, we propose doubly robust and efficient estimators for OPE and OPL under a covariate shift by using an estimator of the density ratio between the distributions of the historical and evaluation data. We also discuss other possible estimators and compare their theoretical properties. Finally, we confirm the effectiveness of the proposed estimators through experiments.

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Object-Centric Learning with Slot Attention

Francesco Locatello, Dirk Weissenborn, Thomas Unterthiner, Aravindh Mahendran, Georg Heigold, Jakob Uszkoreit, Alexey Dosovitskiy, Thomas Kipf

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Learning object-centric representations of complex scenes is a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep learning approaches learn distributed representations that do not capture the compositional properties of natural scenes. In this paper, we present the Slot Attention module, an architectural component that interfaces with perceptual representations such as the output of a convolutional neural network and produces a set of task-dependent abstract representations which we call slots. These slots are exchangeable and can bind to any object in the input by specializing through a competitive procedure over multiple rounds of attention. We empirically demonstrate that Slot Attention can extract object-centric representations that enable generalization to unseen compositions when trained on unsupervised object discovery and supervised property prediction tasks.

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Non-parametric Models for Non-negative Functions

Ulysse Marteau-Ferey, Francis R. Bach, Alessandro Rudi

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Linear models have shown great effectiveness and flexibility in many fields such as machine learning, signal processing and statistics. They can represent rich spaces of functions while preserving the convexity of the optimization problems where they are used, and are simple to evaluate, differentiate and integrate. However, for modeling non-negative functions, which are crucial for unsupervised learning, density estimation, or non-parametric Bayesian methods, linear models are not applicable directly. Moreover, current state-of-the-art models like generalized linear models either lead to non-convex optimization problems, or cannot be easily integrated. In this paper we provide the first model for non-negative functions which benefits from the same good properties of linear models. In particular, we prove that it admits a representer theorem and provide an efficient dual formulation for convex problems. We study its representation power, showing that the resulting space of functions is strictly richer than that of generalized linear models. Finally we extend the model and the theoretical results to functions with outputs in convex cones. The paper is complemented by an experimental evaluation of the model showing its effectiveness in terms of formulation, algorithmic derivation and practical results on the problems of density estimation, regression with heteroscedastic errors, and multiple quantile regression.

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No-Regret Learning and Mixed Nash Equilibria: They Do Not Mix

Emmanouil-Vasileios Vlatakis-Gkaragkounis, Lampros Flokas, Thanasis Lianeas, Panayotis Mertikopoulos, Georgios Piliouras

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Understanding the behavior of no-regret dynamics in general N-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under no-regret learning converges to the game’s set of coarse correlated equilibria. By contrast, our understanding of how the day-to-day behavior of the dynamics correlates to the game’s Nash equilibria is much more limited, and only partial results are known for certain classes of games (such as zero-sum or congestion games). In this paper, we study the dynamics of follow the regularized leader (FTRL), arguably the most well-studied class of no-regret dynamics, and we establish a sweeping negative result showing that the notion of mixed Nash equilibrium is antithetical to no-regret learning. Specifically, we show that any Nash equilibrium which is not strict (in that every player has a unique best response) cannot be stable and attracting under the dynamics of FTRL. This result has significant implications for predicting the outcome of a learning process as it shows unequivocally that only strict (and hence, pure) Nash equilibria can emerge as stable limit points thereof.

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Nimble: Lightweight and Parallel GPU Task Scheduling for Deep Learning

Woosuk Kwon, Gyeong-In Yu, Eunji Jeong, Byung-Gon Chun

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Deep learning (DL) frameworks take advantage of GPUs to improve the speed of DL inference and training. Ideally, DL frameworks should be able to fully utilize the computation power of GPUs such that the running time depends on the amount of computation assigned to GPUs. Yet, we observe that in scheduling GPU tasks, existing DL frameworks suffer from inefficiencies such as large scheduling overhead and unnecessary serial execution. To this end, we propose Nimble, a DL execution engine that runs GPU tasks in parallel with minimal scheduling overhead. Nimble introduces a novel technique called ahead-of-time (AoT) scheduling. Here, the scheduling procedure finishes before executing the GPU kernel, thereby removing most of the scheduling overhead during run time. Furthermore, Nimble automatically parallelizes the execution of GPU tasks by exploiting multiple GPU streams in a single GPU. Evaluation on a variety of neural networks shows that compared to PyTorch, Nimble speeds up inference and training by up to 22.34× and 3.61×, respectively. Moreover, Nimble outperforms state-of-the-art inference systems, TensorRT and TVM, by up to 2.81× and 1.70×, respectively.

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Neural Sparse Voxel Fields

Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, Christian Theobalt

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Photo-realistic free-viewpoint rendering of real-world scenes using classical computer graphics techniques is challenging, because it requires the difficult step of capturing detailed appearance and geometry models. Recent studies have demonstrated promising results by learning scene representations that implicitly encodes both geometry and appearance without 3D supervision. However, existing approaches in practice often show blurry renderings caused by the limited network capacity or the difficulty in finding accurate intersections of camera rays with the scene geometry. Synthesizing high-resolution imagery from these representations often requires time-consuming optical ray marching. In this work, we introduce Neural Sparse Voxel Fields (NSVF), a new neural scene representation for fast and high-quality free-viewpoint rendering. The NSVF defines a series of voxel-bounded implicit fields organized in a sparse voxel octree to model local properties in each cell. We progressively learn the underlying voxel structures with a differentiable ray-marching operation from only a set of posed RGB images. With the sparse voxel octree structure, rendering novel views at inference time can be accelerated by skipping the voxels without relevant scene content. Our method is over 10 times faster than the state-of-the-art while achieving higher quality results. Furthermore, by utilizing an explicit sparse voxel representation, our method can be easily applied to scene editing and scene composition. we also demonstrate various kinds of challenging tasks, including multi-object learning, free-viewpoint rendering of a moving human, and large-scale scene rendering.

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Neural Methods for Point-wise Dependency Estimation

Yao-Hung Hubert Tsai, Han Zhao, Makoto Yamada, Louis-Philippe Morency, Ruslan Salakhutdinov

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Since its inception, the neural estimation of mutual information (MI) has demonstrated the empirical success of modeling expected dependency between high-dimensional random variables. However, MI is an aggregate statistic and cannot be used to measure point-wise dependency between different events. In this work, instead of estimating the expected dependency, we focus on estimating point-wise dependency (PD), which quantitatively measures how likely two outcomes co-occur. We show that we can naturally obtain PD when we are optimizing MI neural variational bounds. However, optimizing these bounds is challenging due to its large variance in practice. To address this issue, we develop two methods (free of optimizing MI variational bounds): Probabilistic Classifier and Density-Ratio Fitting. We demonstrate the effectiveness of our approaches in 1) MI estimation, 2) self-supervised representation learning, and 3) cross-modal retrieval task.

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Neural Mesh Flow: 3D Manifold Mesh Generation via Diffeomorphic Flows

Kunal Gupta, Manmohan Chandraker

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Meshes are important representations of physical 3D entities in the virtual world. Applications like rendering, simulations and 3D printing require meshes to be manifold so that they can interact with the world like the real objects they represent. Prior methods generate meshes with great geometric accuracy but poor manifoldness. In this work, we propose NeuralMeshFlow (NMF) to generate two-manifold meshes for genus-0 shapes. Specifically, NMF is a shape auto-encoder consisting of several Neural Ordinary Differential Equation (NODE)(1) blocks that learn accurate mesh geometry by progressively deforming a spherical mesh. Training NMF is simpler compared to state-of-the-art methods since it does not require any explicit mesh-based regularization. Our experiments demonstrate that NMF facilitates several applications such as single-view mesh reconstruction, global shape parameterization, texture mapping, shape deformation and correspondence. Importantly, we demonstrate that manifold meshes generated using NMF are better-suited for physically-based rendering and simulation compared to prior works.

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Neural Dynamic Policies for End-to-End Sensorimotor Learning

Shikhar Bahl, Mustafa Mukadam, Abhinav Gupta, Deepak Pathak

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The current dominant paradigm in sensorimotor control, whether imitation or reinforcement learning, is to train policies directly in raw action spaces such as torque, joint angle, or end-effector position. This forces the agent to make decision at each point in training, and hence, limits the scalability to continuous, high-dimensional, and long-horizon tasks. In contrast, research in classical robotics has, for a long time, exploited dynamical systems as a policy representation to learn robot behaviors via demonstrations. These techniques, however, lack the flexibility and generalizability provided by deep learning or deep reinforcement learning and have remained under-explored in such settings. In this work, we begin to close this gap and embed dynamics structure into deep neural network-based policies by reparameterizing action spaces with differential equations. We propose Neural Dynamic Policies (NPDs) that make predictions in trajectory distribution space as opposed to prior policy learning methods where action represents the raw control space. The embedded structure allows us to perform end-to-end policy learning under both reinforcement and imitation learning setups. We show that NDPs achieve better or comparable performance to state-of-the-art approaches on many robotic control tasks using both reward-based training and demonstrations. Project video and code are available at: https://shikharbahl.github.io/neural-dynamic-policies/.

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Neural Controlled Differential Equations for Irregular Time Series

Patrick Kidger, James Morrill, James Foster, Terry Lyons

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Neural ordinary differential equations are an attractive option for modelling temporal dynamics. However, a fundamental issue is that the solution to an ordinary differential equation is determined by its initial condition, and there is no mechanism for adjusting the trajectory based on subsequent observations. Here, we demonstrate how this may be resolved through the well-understood mathematics of \emph{controlled differential equations}. The resulting \emph{neural controlled differential equation} model is directly applicable to the general setting of partially-observed irregularly-sampled multivariate time series, and (unlike previous work on this problem) it may utilise memory-efficient adjoint-based backpropagation even across observations. We demonstrate that our model achieves state-of-the-art performance against similar (ODE or RNN based) models in empirical studies on a range of datasets. Finally we provide theoretical results demonstrating universal approximation, and that our model subsumes alternative ODE models.

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NVAE: A Deep Hierarchical Variational Autoencoder

Arash Vahdat, Jan Kautz

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Normalizing flows, autoregressive models, variational autoencoders (VAEs), and deep energy-based models are among competing likelihood-based frameworks for deep generative learning. Among them, VAEs have the advantage of fast and tractable sampling and easy-to-access encoding networks. However, they are currently outperformed by other models such as normalizing flows and autoregressive models. While the majority of the research in VAEs is focused on the statistical challenges, we explore the orthogonal direction of carefully designing neural architectures for hierarchical VAEs. We propose Nouveau VAE (NVAE), a deep hierarchical VAE built for image generation using depth-wise separable convolutions and batch normalization. NVAE is equipped with a residual parameterization of Normal distributions and its training is stabilized by spectral regularization. We show that NVAE achieves state-of-the-art results among non-autoregressive likelihood-based models on the MNIST, CIFAR-10, CelebA 64, and CelebA HQ datasets and it provides a strong baseline on FFHQ. For example, on CIFAR-10, NVAE pushes the state-of-the-art from 2.98 to 2.91 bits per dimension, and it produces high-quality images on CelebA HQ. To the best of our knowledge, NVAE is the first successful VAE applied to natural images as large as 256x256 pixels. The source code is publicly available.

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Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance

Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Basri Ronen, Yaron Lipman

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In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail.

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Multi-Robot Collision Avoidance under Uncertainty with Probabilistic Safety Barrier Certificates

Wenhao Luo, Wen Sun, Ashish Kapoor

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Safety in terms of collision avoidance for multi-robot systems is a difficult challenge under uncertainty, non-determinism, and lack of complete information. This paper aims to propose a collision avoidance method that accounts for both measurement uncertainty and motion uncertainty. In particular, we propose Probabilistic Safety Barrier Certificates (PrSBC) using Control Barrier Functions to define the space of admissible control actions that are probabilistically safe with formally provable theoretical guarantee. By formulating the chance constrained safety set into deterministic control constraints with PrSBC, the method entails minimally modifying an existing controller to determine an alternative safe controller via quadratic programming constrained to PrSBC constraints. The key advantage of the approach is that no assumptions about the form of uncertainty are required other than finite support, also enabling worst-case guarantees. We demonstrate effectiveness of the approach through experiments on realistic simulation environments.

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Most ReLU Networks Suffer from $\ell^2$ Adversarial Perturbations

Amit Daniely, Hadas Shacham

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We consider ReLU networks with random weights, in which the dimension decreases at each layer. We show that for most such networks, most examples $x$ admit an adversarial perturbation at an Euclidean distance of $O\left(\frac{\|x\|}{\sqrt{d}}\right)$, where $d$ is the input dimension. Moreover, this perturbation can be found via gradient flow, as well as gradient descent with sufficiently small steps. This result can be seen as an explanation to the abundance of adversarial examples, and to the fact that they are found via gradient descent.

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