NeurIPS 2019 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,429papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    362.5%
  • Spotlight
    16411.5%
  • Poster
    1,22785.9%
  • Other / unlabeled
    20.1%

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Learning-Based Low-Rank Approximations

Piotr Indyk, Ali Vakilian, Yang Yuan

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We introduce a “learning-based” algorithm for the low-rank decomposition problem: given an $n \times d$ matrix $A$, and a parameter $k$, compute a rank-$k$ matrix $A'$ that minimizes the approximation loss $\|A-A'\|_F$. The algorithm uses a training set of input matrices in order to optimize its performance. Specifically, some of the most efficient approximate algorithms for computing low-rank approximations proceed by computing a projection $SA$, where $S$ is a sparse random $m \times n$ “sketching matrix”, and then performing the singular value decomposition of $SA$. We show how to replace the random matrix $S$ with a “learned” matrix of the same sparsity to reduce the error. Our experiments show that, for multiple types of data sets, a learned sketch matrix can substantially reduce the approximation loss compared to a random matrix $S$, sometimes up to one order of magnitude. We also study mixed matrices where only some of the rows are trained and the remaining ones are random, and show that matrices still offer improved performance while retaining worst-case guarantees. Finally, to understand the theoretical aspects of our approach, we study the special case of $m=1$. In particular, we give an approximation algorithm for minimizing the empirical loss, with approximation factor depending on the stable rank of matrices in the training set. We also show generalization bounds for the sketch matrix learning problem.

Poster
Learning to Self-Train for Semi-Supervised Few-Shot Classification

Xinzhe Li, Qianru Sun, Yaoyao Liu, Qin Zhou, Shibao Zheng, Tat-Seng Chua, Bernt Schiele

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Few-shot classification (FSC) is challenging due to the scarcity of labeled training data (e.g. only one labeled data point per class). Meta-learning has shown to achieve promising results by learning to initialize a classification model for FSC. In this paper we propose a novel semi-supervised meta-learning method called learning to self-train (LST) that leverages unlabeled data and specifically meta-learns how to cherry-pick and label such unsupervised data to further improve performance. To this end, we train the LST model through a large number of semi-supervised few-shot tasks. On each task, we train a few-shot model to predict pseudo labels for unlabeled data, and then iterate the self-training steps on labeled and pseudo-labeled data with each step followed by fine-tuning. We additionally learn a soft weighting network (SWN) to optimize the self-training weights of pseudo labels so that better ones can contribute more to gradient descent optimization. We evaluate our LST method on two ImageNet benchmarks for semi-supervised few-shot classification and achieve large improvements over the state-of-the-art.

Poster
Learning to Screen

Alon Cohen, Avinatan Hassidim, Haim Kaplan, Yishay Mansour, Shay Moran

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Imagine a large firm with multiple departments that plans a large recruitment. Candidates arrive one-by-one, and for each candidate the firm decides, based on her data (CV, skills, experience, etc), whether to summon her for an interview. The firm wants to recruit the best candidates while minimizing the number of interviews. We model such scenarios as an assignment problem between items (candidates) and categories (departments): the items arrive one-by-one in an online manner, and upon processing each item the algorithm decides, based on its value and the categories it can be matched with, whether to retain or discard it (this decision is irrevocable). The goal is to retain as few items as possible while guaranteeing that the set of retained items contains an optimal matching. We consider two variants of this problem: (i) in the first variant it is assumed that the $n$ items are drawn independently from an unknown distribution $D$. (ii) In the second variant it is assumed that before the process starts, the algorithm has an access to a training set of $n$ items drawn independently from the same unknown distribution (e.g.\ data of candidates from previous recruitment seasons). We give tight bounds on the minimum possible number of retained items in each of these variants. These results demonstrate that one can retain exponentially less items in the second variant (with the training set). Our algorithms and analysis utilize ideas and techniques from statistical learning theory and from discrete algorithms.

Poster
Learning to Propagate for Graph Meta-Learning

Lu Liu, Tianyi Zhou, Guodong Long, Jing Jiang, Chengqi Zhang

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Meta-learning extracts the common knowledge from learning different tasks and uses it for unseen tasks. It can significantly improve tasks that suffer from insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related by sharing parameters or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve few-shot learning. The graph’s structure is usually free or cheap to obtain but has rarely been explored in previous works. We develop a novel meta-learner of this type for prototype based classification, in which a prototype is generated for each class, such that the nearest neighbor search among the prototypes produces an accurate classification. The meta-learner, called “Gated Propagation Network (GPN)”, learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes. In GPN, an attention mechanism aggregates messages from neighboring classes of each class, with a gate choosing between the aggregated message and the message from the class itself. We train GPN on a sequence of tasks from many-shot to few-shot generated by subgraph sampling. During training, it is able to reuse and update previously achieved prototypes from the memory in a life-long learning cycle. In experiments, under different training-test discrepancy and test task generation settings, GPN outperforms recent meta-learning methods on two benchmark datasets. Code of GPN is publicly available at: https://github.com/liulu112601/Gated-Propagation-Net.

Poster
Learning to Predict Without Looking Ahead: World Models Without Forward Prediction

Daniel Freeman, David Ha, Luke Metz

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Much of model-based reinforcement learning involves learning a model of an agent's world, and training an agent to leverage this model to perform a task more efficiently. While these models are demonstrably useful for agents, every naturally occurring model of the world of which we are aware---e.g., a brain---arose as the byproduct of competing evolutionary pressures for survival, not minimization of a supervised forward-predictive loss via gradient descent. That useful models can arise out of the messy and slow optimization process of evolution suggests that forward-predictive modeling can arise as a side-effect of optimization under the right circumstances. Crucially, this optimization process need not explicitly be a forward-predictive loss. In this work, we introduce a modification to traditional reinforcement learning which we call observational dropout, whereby we limit the agents ability to observe the real environment at each timestep. In doing so, we can coerce an agent into learning a world model to fill in the observation gaps during reinforcement learning. We show that the emerged world model, while not explicitly trained to predict the future, can help the agent learn key skills required to perform well in its environment. Videos of our results available at https://learningtopredict.github.io/

Poster
Learning to Predict Layout-to-image Conditional Convolutions for Semantic Image Synthesis

Xihui Liu, Guojun Yin, Jing Shao, Xiaogang Wang, Hongsheng Li

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Semantic image synthesis aims at generating photorealistic images from semantic layouts. Previous approaches with conditional generative adversarial networks (GAN) show state-of-the-art performance on this task, which either feed the semantic label maps as inputs to the generator, or use them to modulate the activations in normalization layers via affine transformations. We argue that convolutional kernels in the generator should be aware of the distinct semantic labels at different locations when generating images. In order to better exploit the semantic layout for the image generator, we propose to predict convolutional kernels conditioned on the semantic label map to generate the intermediate feature maps from the noise maps and eventually generate the images. Moreover, we propose a feature pyramid semantics-embedding discriminator, which is more effective in enhancing fine details and semantic alignments between the generated images and the input semantic layouts than previous multi-scale discriminators. We achieve state-of-the-art results on both quantitative metrics and subjective evaluation on various semantic segmentation datasets, demonstrating the effectiveness of our approach.

Poster
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

Wenzheng Chen, Huan Ling, Jun Gao, Edward Smith, Jaakko Lehtinen, Alec Jacobson, Sanja Fidler

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Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key for generalization. However, due to an essential rasterization step involving discrete assignment operations, rendering pipelines are non-differentiable and thus largely inaccessible to gradient-based ML techniques. In this paper, we present DIB-Render, a novel rendering framework through which gradients can be analytically computed. Key to our approach is to view rasterization as a weighted interpolation, allowing image gradients to back-propagate through various standard vertex shaders within a single framework. Our approach supports optimizing over vertex positions, colors, normals, light directions and texture coordinates, and allows us to incorporate various well-known lighting models from graphics. We showcase our approach in two ML applications: single-image 3D object prediction, and 3D textured object generation, both trained using exclusively 2D supervision.

Poster
Learning to Perform Local Rewriting for Combinatorial Optimization

Xinyun Chen, Yuandong Tian

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Search-based methods for hard combinatorial optimization are often guided by heuristics. Tuning heuristics in various conditions and situations is often time-consuming. In this paper, we propose NeuRewriter that learns a policy to pick heuristics and rewrite the local components of the current solution to iteratively improve it until convergence. The policy factorizes into a region-picking and a rule-picking component, each parameterized by a neural network trained with actor-critic methods in reinforcement learning. NeuRewriter captures the general structure of combinatorial problems and shows strong performance in three versatile tasks: expression simplification, online job scheduling and vehicle routing problems. NeuRewriter outperforms the expression simplification component in Z3; outperforms DeepRM and Google OR-tools in online job scheduling; and outperforms recent neural baselines and Google OR-tools in vehicle routing problems.

Poster
Learning to Optimize in Swarms

Yue Cao, Tianlong Chen, Zhangyang Wang, Yang Shen

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Learning to optimize has emerged as a powerful framework for various optimization and machine learning tasks. Current such "meta-optimizers" often learn in the space of continuous optimization algorithms that are point-based and uncertainty-unaware. To overcome the limitations, we propose a meta-optimizer that learns in the algorithmic space of both point-based and population-based optimization algorithms. The meta-optimizer targets at a meta-loss function consisting of both cumulative regret and entropy. Specifically, we learn and interpret the update formula through a population of LSTMs embedded with sample- and feature-level attentions. Meanwhile, we estimate the posterior directly over the global optimum and use an uncertainty measure to help guide the learning process. Empirical results over non-convex test functions and the protein-docking application demonstrate that this new meta-optimizer outperforms existing competitors. The codes are publicly available at: https://github.com/Shen-Lab/LOIS

Poster
Learning to Learn By Self-Critique

Antreas Antoniou, Amos J. Storkey

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In few-shot learning, a machine learning system is required to learn from a small set of labelled examples of a specific task, such that it can achieve strong generalization on new unlabelled examples of the same task. Given the limited availability of labelled examples in such tasks, we need to make use of all the information we can. For this reason we propose the use of transductive meta-learning for few shot settings to obtain state-of-the-art few-shot learning.

Poster
Learning to Infer Implicit Surfaces without 3D Supervision

Shichen Liu, Shunsuke Saito, Weikai Chen, Hao Li

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Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited compared to the massive amount of accessible 2D images, which is invaluable for training. The representation of 3D surfaces itself is a key factor for the quality and resolution of the 3D output. While explicit representations, such as point clouds and voxels, can span a wide range of shape variations, their resolutions are often limited. Mesh-based representations are more efficient but are limited by their ability to handle varying topologies. Implicit surfaces, however, can robustly handle complex shapes, topologies, and also provide flexible resolution control. We address the fundamental problem of learning implicit surfaces for shape inference without the need of 3D supervision. Despite their advantages, it remains nontrivial to (1) formulate a differentiable connection between implicit surfaces and their 2D renderings, which is needed for image-based supervision; and (2) ensure precise geometric properties and control, such as local smoothness. In particular, sampling implicit surfaces densely is also known to be a computationally demanding and very slow operation. To this end, we propose a novel ray-based field probing technique for efficient image-to-field supervision, as well as a general geometric regularizer for implicit surfaces, which provides natural shape priors in unconstrained regions. We demonstrate the effectiveness of our framework on the task of single-view image-based 3D shape digitization and show how we outperform state-of-the-art techniques both quantitatively and qualitatively.

Poster
Learning to Correlate in Multi-Player General-Sum Sequential Games

Andrea Celli, Alberto Marchesi, Tommaso Bianchi, Nicola Gatti

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In the context of multi-player, general-sum games, there is a growing interest in solution concepts involving some form of communication among players, since they can lead to socially better outcomes with respect to Nash equilibria and may be reached through learning dynamics in a decentralized fashion. In this paper, we focus on coarse correlated equilibria (CCEs) in sequential games. First, we complete the picture on the complexity of finding social-welfare-maximizing CCEs by proving that the problem is not in Poly-APX, unless P = NP, in games with three or more players (including chance). Then, we provide simple arguments showing that CFR---working with behavioral strategies---may not converge to a CCE in multi-player, general-sum sequential games. In order to amend this issue, we devise two variants of CFR that provably converge to a CCE. The first one (CFR-S) is a simple stochastic adaptation of CFR which employs sampling to build a correlated strategy, whereas the second variant (called CFR-Jr) enhances CFR with a more involved reconstruction procedure to recover correlated strategies from behavioral ones. Experiments on a rich testbed of multi-player, general-sum sequential games show that both CFR-S and CFR-Jr are dramatically faster than the state-of-the-art algorithms to compute CCEs, with CFR-Jr being also a good heuristic to find socially-optimal CCEs.

Poster
Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity

Deepak Pathak, Christopher Lu, Trevor Darrell, Phillip Isola, Alexei A. Efros

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Contemporary sensorimotor learning approaches typically start with an existing complex agent (e.g., a robotic arm), which they learn to control. In contrast, this paper investigates a modular co-evolution strategy: a collection of primitive agents learns to dynamically self-assemble into composite bodies while also learning to coordinate their behavior to control these bodies. Each primitive agent consists of a limb with a motor attached at one end. Limbs may choose to link up to form collectives. When a limb initiates a link-up action and there is another limb nearby, the latter is magnetically connected to the 'parent' limb's motor. This forms a new single agent, which may further link with other agents. In this way, complex morphologies can emerge, controlled by a policy whose architecture is in explicit correspondence with the morphology. We evaluate the performance of these dynamic and modular agents in simulated environments. We demonstrate better generalization to test-time changes both in the environment, as well as in the structure of the agent, compared to static and monolithic baselines. Project videos and source code are provided in the supplementary material.

Spotlight
Learning to Confuse: Generating Training Time Adversarial Data with Auto-Encoder

Ji Feng, Qi-Zhi Cai, Zhi-Hua Zhou

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In this work, we consider one challenging training time attack by modifying training data with bounded perturbation, hoping to manipulate the behavior (both targeted or non-targeted) of any corresponding trained classifier during test time when facing clean samples. To achieve this, we proposed to use an auto-encoder-like network to generate such adversarial perturbations on the training data together with one imaginary victim differentiable classifier. The perturbation generator will learn to update its weights so as to produce the most harmful noise, aiming to cause the lowest performance for the victim classifier during test time. This can be formulated into a non-linear equality constrained optimization problem. Unlike GANs, solving such problem is computationally challenging, we then proposed a simple yet effective procedure to decouple the alternating updates for the two networks for stability. By teaching the perturbation generator to hijacking the training trajectory of the victim classifier, the generator can thus learn to move against the victim classifier step by step. The method proposed in this paper can be easily extended to the label specific setting where the attacker can manipulate the predictions of the victim classifier according to some predefined rules rather than only making wrong predictions. Experiments on various datasets including CIFAR-10 and a reduced version of ImageNet confirmed the effectiveness of the proposed method and empirical results showed that, such bounded perturbations have good transferability across different types of victim classifiers.

Poster
Learning step sizes for unfolded sparse coding

Pierre Ablin, Thomas Moreau, Mathurin Massias, Alexandre Gramfort

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Sparse coding is typically solved by iterative optimization techniques, such as the Iterative Shrinkage-Thresholding Algorithm (ISTA). Unfolding and learning weights of ISTA using neural networks is a practical way to accelerate estimation. In this paper, we study the selection of adapted step sizes for ISTA. We show that a simple step size strategy can improve the convergence rate of ISTA by leveraging the sparsity of the iterates. However, it is impractical in most large-scale applications. Therefore, we propose a network architecture where only the step sizes of ISTA are learned. We demonstrate that for a large class of unfolded algorithms, if the algorithm converges to the solution of the Lasso, its last layers correspond to ISTA with learned step sizes. Experiments show that our method is competitive with state-of-the-art networks when the solutions are sparse enough.

Poster
Learning search spaces for Bayesian optimization: Another view of hyperparameter transfer learning

Valerio Perrone, Huibin Shen, Matthias W Seeger, Cedric Archambeau, Rodolphe Jenatton

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Bayesian optimization (BO) is a successful methodology to optimize black-box functions that are expensive to evaluate. While traditional methods optimize each black-box function in isolation, there has been recent interest in speeding up BO by transferring knowledge across multiple related black-box functions. In this work, we introduce a method to automatically design the BO search space by relying on evaluations of previous black-box functions. We depart from the common practice of defining a set of arbitrary search ranges a priori by considering search space geometries that are learnt from historical data. This simple, yet effective strategy can be used to endow many existing BO methods with transfer learning properties. Despite its simplicity, we show that our approach considerably boosts BO by reducing the size of the search space, thus accelerating the optimization of a variety of black-box optimization problems. In particular, the proposed approach combined with random search results in a parameter-free, easy-to-implement, robust hyperparameter optimization strategy. We hope it will constitute a natural baseline for further research attempting to warm-start BO.

Poster
Learning nonlinear level sets for dimensionality reduction in function approximation

Guannan Zhang, Jiaxin Zhang, Jacob Hinkle

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We developed a Nonlinear Level-set Learning (NLL) method for dimensionality reduction in high-dimensional function approximation with small data. This work is motivated by a variety of design tasks in real-world engineering applications, where practitioners would replace their computationally intensive physical models (e.g., high-resolution fluid simulators) with fast-to-evaluate predictive machine learning models, so as to accelerate the engineering design processes. There are two major challenges in constructing such predictive models: (a) high-dimensional inputs (e.g., many independent design parameters) and (b) small training data, generated by running extremely time-consuming simulations. Thus, reducing the input dimension is critical to alleviate the over-fitting issue caused by data insufficiency. Existing methods, including sliced inverse regression and active subspace approaches, reduce the input dimension by learning a linear coordinate transformation; our main contribution is to extend the transformation approach to a nonlinear regime. Specifically, we exploit reversible networks (RevNets) to learn nonlinear level sets of a high-dimensional function and parameterize its level sets in low-dimensional spaces. A new loss function was designed to utilize samples of the target functions' gradient to encourage the transformed function to be sensitive to only a few transformed coordinates. The NLL approach is demonstrated by applying it to three 2D functions and two 20D functions for showing the improved approximation accuracy with the use of nonlinear transformation, as well as to an 8D composite material design problem for optimizing the buckling-resistance performance of composite shells of rocket inter-stages.

Poster
Learning metrics for persistence-based summaries and applications for graph classification

Qi Zhao, Yusu Wang

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Recently a new feature representation and data analysis methodology based on a topological tool called persistent homology (and its persistence diagram summary) has gained much momentum. A series of methods have been developed to map a persistence diagram to a vector representation so as to facilitate the downstream use of machine learning tools. In these approaches, the importance (weight) of different persistence features are usually pre-set. However often in practice, the choice of the weight-function should depend on the nature of the specific data at hand. It is thus highly desirable to learn a best weight-function (and thus metric for persistence diagrams) from labelled data. We study this problem and develop a new weighted kernel, called WKPI, for persistence summaries, as well as an optimization framework to learn the weight (and thus kernel). We apply the learned kernel to the challenging task of graph classification, and show that our WKPI-based classification framework obtains similar or (sometimes significantly) better results than the best results from a range of previous graph classification frameworks on a collection of benchmark datasets.

Poster
Learning low-dimensional state embeddings and metastable clusters from time series data

Yifan Sun, Yaqi Duan, Hao Gong, Mengdi Wang

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This paper studies how to find compact state embeddings from high-dimensional Markov state trajectories, where the transition kernel has a small intrinsic rank. In the spirit of diffusion map, we propose an efficient method for learning a low-dimensional state embedding and capturing the process's dynamics. This idea also leads to a kernel reshaping method for more accurate nonparametric estimation of the transition function. State embedding can be used to cluster states into metastable sets, thereby identifying the slow dynamics. Sharp statistical error bounds and misclassification rate are proved. Experiment on a simulated dynamical system shows that the state clustering method indeed reveals metastable structures. We also experiment with time series generated by layers of a Deep-Q-Network when playing an Atari game. The embedding method identifies game states to be similar if they share similar future events, even though their raw data are far different.

Poster
Learning in Generalized Linear Contextual Bandits with Stochastic Delays

Zhengyuan Zhou, Renyuan Xu, Jose Blanchet

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In this paper, we consider online learning in generalized linear contextual bandits where rewards are not immediately observed. Instead, rewards are available to the decision maker only after some delay, which is unknown and stochastic, even though a decision must be made at each time step for an incoming set of contexts. We study the performance of upper confidence bound (UCB) based algorithms adapted to this delayed setting. In particular, we design a delay-adaptive algorithm, which we call Delayed UCB, for generalized linear contextual bandits using UCB-style exploration and establish regret bounds under various delay assumptions. In the important special case of linear contextual bandits, we further modify this algorithm and establish a tighter regret bound under the same delay assumptions. Our results contribute to the broad landscape of contextual bandits literature by establishing that UCB algorithms, which are widely deployed in modern recommendation engines, can be made robust to delays.

Spotlight