NeurIPS 2019 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,429papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    362.5%
  • Spotlight
    16411.5%
  • Poster
    1,22785.9%
  • Other / unlabeled
    20.1%

Top 10 topics (click to filter)

No topic data yet.

Trends for all 207 research topics

Browse all papers

Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games

Kaiqing Zhang, Zhuoran Yang, Tamer Basar

Expand abstract

We study the global convergence of policy optimization for finding the Nash equilibria (NE) in zero-sum linear quadratic (LQ) games. To this end, we first investigate the landscape of LQ games, viewing it as a nonconvex-nonconcave saddle-point problem in the policy space. Specifically, we show that despite its nonconvexity and nonconcavity, zero-sum LQ games have the property that the stationary point of the objective function with respect to the linear feedback control policies constitutes the NE of the game. Building upon this, we develop three projected nested-gradient methods that are guaranteed to converge to the NE of the game. Moreover, we show that all these algorithms enjoy both globally sublinear and locally linear convergence rates. Simulation results are also provided to illustrate the satisfactory convergence properties of the algorithms. To the best of our knowledge, this work appears to be the first one to investigate the optimization landscape of LQ games, and provably show the convergence of policy optimization methods to the NE. Our work serves as an initial step toward understanding the theoretical aspects of policy-based reinforcement learning algorithms for zero-sum Markov games in general.

Poster
Policy Learning for Fairness in Ranking

Ashudeep Singh, Thorsten Joachims

Expand abstract

Conventional Learning-to-Rank (LTR) methods optimize the utility of the rankings to the users, but they are oblivious to their impact on the ranked items. However, there has been a growing understanding that the latter is important to consider for a wide range of ranking applications (e.g. online marketplaces, job placement, admissions). To address this need, we propose a general LTR framework that can optimize a wide range of utility metrics (e.g. NDCG) while satisfying fairness of exposure constraints with respect to the items. This framework expands the class of learnable ranking functions to stochastic ranking policies, which provides a language for rigorously expressing fairness specifications. Furthermore, we provide a new LTR algorithm called Fair-PG-Rank for directly searching the space of fair ranking policies via a policy-gradient approach. Beyond the theoretical evidence in deriving the framework and the algorithm, we provide empirical results on simulated and real-world datasets verifying the effectiveness of the approach in individual and group-fairness settings.

Poster
Policy Evaluation with Latent Confounders via Optimal Balance

Andrew Bennett, Nathan Kallus

Expand abstract

Evaluating novel contextual bandit policies using logged data is crucial in applications where exploration is costly, such as medicine. But it usually relies on the assumption of no unobserved confounders, which is bound to fail in practice. We study the question of policy evaluation when we instead have proxies for the latent confounders and develop an importance weighting method that avoids fitting a latent outcome regression model. Surprisingly, we show that there exist no single set of weights that give unbiased evaluation regardless of outcome model, unlike the case with no unobserved confounders where density ratios are sufficient. Instead, we propose an adversarial objective and weights that minimize it, ensuring sufficient balance in the latent confounders regardless of outcome model. We develop theory characterizing the consistency of our method and tractable algorithms for it. Empirical results validate the power of our method when confounders are latent.

Poster
Poisson-Randomized Gamma Dynamical Systems

Aaron Schein, Scott Linderman, Mingyuan Zhou, David Blei, Hanna Wallach

Expand abstract

This paper presents the Poisson-randomized gamma dynamical system (PRGDS), a model for sequentially observed count tensors that encodes a strong inductive bias toward sparsity and burstiness. The PRGDS is based on a new motif in Bayesian latent variable modeling, an alternating chain of discrete Poisson and continuous gamma latent states that is analytically convenient and computationally tractable. This motif yields closed-form complete conditionals for all variables by way of the Bessel distribution and a novel discrete distribution that we call the shifted confluent hypergeometric distribution. We draw connections to closely related models and compare the PRGDS to these models in studies of real-world count data sets of text, international events, and neural spike trains. We find that a sparse variant of the PRGDS, which allows the continuous gamma latent states to take values of exactly zero, often obtains better predictive performance than other models and is uniquely capable of inferring latent structures that are highly localized in time.

Poster
PointDAN: A Multi-Scale 3D Domain Adaption Network for Point Cloud Representation

Can Qin, Haoxuan You, Lichen Wang, C.-C. Jay Kuo, Yun Fu

Expand abstract

Domain Adaptation (DA) approaches achieved significant improvements in a wide range of machine learning and computer vision tasks (i.e., classification, detection, and segmentation). However, as far as we are aware, there are few methods yet to achieve domain adaptation directly on 3D point cloud data. The unique challenge of point cloud data lies in its abundant spatial geometric information, and the semantics of the whole object is contributed by including regional geometric structures. Specifically, most general-purpose DA methods that struggle for global feature alignment and ignore local geometric information are not suitable for 3D domain alignment. In this paper, we propose a novel 3D Domain Adaptation Network for point cloud data (PointDAN). PointDAN jointly aligns the global and local features in multi-level. For local alignment, we propose Self-Adaptive (SA) node module with an adjusted receptive field to model the discriminative local structures for aligning domains. To represent hierarchically scaled features, node-attention module is further introduced to weight the relationship of SA nodes across objects and domains. For global alignment, an adversarial-training strategy is employed to learn and align global features across domains. Since there is no common evaluation benchmark for 3D point cloud DA scenario, we build a general benchmark (i.e., PointDA-10) extracted from three popular 3D object/scene datasets (i.e., ModelNet, ShapeNet and ScanNet) for cross-domain 3D objects classification fashion. Extensive experiments on PointDA-10 illustrate the superiority of our model over the state-of-the-art general-purpose DA methods.

Poster
Planning with Goal-Conditioned Policies

Soroush Nasiriany, Vitchyr Pong, Steven Lin, Sergey Levine

Expand abstract

Planning methods can solve temporally extended sequential decision making problems by composing simple behaviors. However, planning requires suitable abstractions for the states and transitions, which typically need to be designed by hand. In contrast, reinforcement learning (RL) can acquire behaviors from low-level inputs directly, but struggles with temporally extended tasks. Can we utilize reinforcement learning to automatically form the abstractions needed for planning, thus obtaining the best of both approaches? We show that goal-conditioned policies learned with RL can be incorporated into planning, such that a planner can focus on which states to reach, rather than how those states are reached. However, with complex state observations such as images, not all inputs represent valid states. We therefore also propose using a latent variable model to compactly represent the set of valid states for the planner, such that the policies provide an abstraction of actions, and the latent variable model provides an abstraction of states. We compare our method with planning-based and model-free methods and find that our method significantly outperforms prior work when evaluated on image-based tasks that require non-greedy, multi-staged behavior.

Poster
Planning in entropy-regularized Markov decision processes and games

Jean-Bastien Grill, Omar Darwiche Domingues, Pierre Menard, Remi Munos, Michal Valko

Expand abstract

We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order $\tilde{\mathcal{O}}(1/\epsilon^4)$ for a desired accuracy $\epsilon$, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.

Poster
Piecewise Strong Convexity of Neural Networks

Tristan Milne

Expand abstract

We study the loss surface of a feed-forward neural network with ReLU non-linearities, regularized with weight decay. We show that the regularized loss function is piecewise strongly convex on an important open set which contains, under some conditions, all of its global minimizers. This is used to prove that local minima of the regularized loss function in this set are isolated, and that every differentiable critical point in this set is a local minimum, partially addressing an open problem given at the Conference on Learning Theory (COLT) 2015; our result is also applied to linear neural networks to show that with weight decay regularization, there are no non-zero critical points in a norm ball obtaining training error below a given threshold. We also include an experimental section where we validate our theoretical work and show that the regularized loss function is almost always piecewise strongly convex when restricted to stochastic gradient descent trajectories for three standard image classification problems.

Poster
Phase Transitions and Cyclic Phenomena in Bandits with Switching Constraints

David Simchi-Levi, Yunzong Xu

Expand abstract

We consider the classical stochastic multi-armed bandit problem with a constraint on the total cost incurred by switching between actions. Under the unit switching cost structure, where the constraint limits the total number of switches, we prove matching upper and lower bounds on regret and provide near-optimal algorithms for this problem. Surprisingly, we discover phase transitions and cyclic phenomena of the optimal regret. That is, we show that associated with the multi-armed bandit problem, there are equal-length phases defined by the number of arms and switching costs, where the regret upper and lower bounds in each phase remain the same and drop significantly between phases. The results enable us to fully characterize the trade-off between regret and incurred switching cost in the stochastic multi-armed bandit problem, contributing new insights to this fundamental problem. Under the general switching cost structure, our analysis reveals a surprising connection between the bandit problem and the shortest Hamiltonian path problem.

Poster
PerspectiveNet: A Scene-consistent Image Generator for New View Synthesis in Real Indoor Environments

David Novotny, Ben Graham, Jeremy Reizenstein

Expand abstract

Given a set of a reference RGBD views of an indoor environment, and a new viewpoint, our goal is to predict the view from that location. Prior work on new-view generation has predominantly focused on significantly constrained scenarios, typically involving artificially rendered views of isolated CAD models. Here we tackle a much more challenging version of the problem. We devise an approach that exploits known geometric properties of the scene (per-frame camera extrinsics and depth) in order to warp reference views into the new ones. The defects in the generated views are handled by a novel RGBD inpainting network, PerspectiveNet, that is fine-tuned for a given scene in order to obtain images that are geometrically consistent with all the views in the scene camera system. Experiments conducted on the ScanNet and SceneNet datasets reveal performance superior to strong baselines.

Poster
PerspectiveNet: 3D Object Detection from a Single RGB Image via Perspective Points

Siyuan Huang, Yixin Chen, Tao Yuan, Siyuan Qi, Yixin Zhu, Song-Chun Zhu

Expand abstract

Detecting 3D objects from a single RGB image is intrinsically ambiguous, thus requiring appropriate prior knowledge and intermediate representations as constraints to reduce the uncertainties and improve the consistencies between the 2D image plane and the 3D world coordinate. To address this challenge, we propose to adopt perspective points as a new intermediate representation for 3D object detection, defined as the 2D projections of local Manhattan 3D keypoints to locate an object; these perspective points satisfy geometric constraints imposed by the perspective projection. We further devise PerspectiveNet, an end-to-end trainable model that simultaneously detects the 2D bounding box, 2D perspective points, and 3D object bounding box for each object from a single RGB image. PerspectiveNet yields three unique advantages: (i) 3D object bounding boxes are estimated based on perspective points, bridging the gap between 2D and 3D bounding boxes without the need of category-specific 3D shape priors. (ii) It predicts the perspective points by a template-based method, and a perspective loss is formulated to maintain the perspective constraints. (iii) It maintains the consistency between the 2D perspective points and 3D bounding boxes via a differentiable projective function. Experiments on SUN RGB-D dataset show that the proposed method significantly outperforms existing RGB-based approaches for 3D object detection.

Poster
Personalizing Many Decisions with High-Dimensional Covariates

Nima Hamidi, Mohsen Bayati, Kapil Gupta

Expand abstract

We consider the k-armed stochastic contextual bandit problem with d dimensional features, when both k and d can be large. To the best of our knowledge, all existing algorithm for this problem have a regret bound that scale as polynomials of degree at least two in k and d. The main contribution of this paper is to introduce and theoretically analyze a new algorithm (REAL Bandit) with a regret that scales by r^2(k+d) when r is rank of the k by d matrix of unknown parameters. REAL Bandit relies on ideas from low-rank matrix estimation literature and a new row-enhancement subroutine that yields sharper bounds for estimating each row of the parameter matrix that may be of independent interest.

Poster
PasteGAN: A Semi-Parametric Method to Generate Image from Scene Graph

Yikang Li, Tao MA, Yeqi BAI, Nan Duan, Sining Wei, Xiaogang Wang

Expand abstract

Despite some exciting progress on high-quality image generation from structured (scene graphs) or free-form (sentences) descriptions, most of them only guarantee the image-level semantical consistency, i.e. the generated image matching the semantic meaning of the description. They still lack the investigations on synthesizing the images in a more controllable way, like finely manipulating the visual appearance of every object. Therefore, to generate the images with preferred objects and rich interactions, we propose a semi-parametric method, PasteGAN, for generating the image from the scene graph and the image crops, where spatial arrangements of the objects and their pair-wise relationships are defined by the scene graph and the object appearances are determined by the given object crops. To enhance the interactions of the objects in the output, we design a Crop Refining Network and an Object-Image Fuser to embed the objects as well as their relationships into one map. Multiple losses work collaboratively to guarantee the generated images highly respecting the crops and complying with the scene graphs while maintaining excellent image quality. A crop selector is also proposed to pick the most-compatible crops from our external object tank by encoding the interactions around the objects in the scene graph if the crops are not provided. Evaluated on Visual Genome and COCO-Stuff dataset, our proposed method significantly outperforms the SOTA methods on Inception Score, Diversity Score and Fréchet Inception Distance. Extensive experiments also demonstrate our method’s ability to generate complex and diverse images with given objects. The code is available at https://github.com/yikang-li/PasteGAN.

Poster
Partitioning Structure Learning for Segmented Linear Regression Trees

Xiangyu Zheng, Song Xi Chen

Expand abstract

This paper proposes a partitioning structure learning method for segmented linear regression trees (SLRT), which assigns linear predictors over the terminal nodes. The recursive partitioning process is driven by an adaptive split selection algorithm that maximizes, at each node, a criterion function based on a conditional Kendall’s τ statistic that measures the rank dependence between the regressors and the fit- ted linear residuals. Theoretical analysis shows that the split selection algorithm permits consistent identification and estimation of the unknown segments. A suffi- ciently large tree is induced by applying the split selection algorithm recursively. Then the minimal cost-complexity tree pruning procedure is applied to attain the right-sized tree, that ensures (i) the nested structure of pruned subtrees and (ii) consistent estimation to the number of segments. Implanting the SLRT as the built-in base predictor, we obtain the ensemble predictors by random forests (RF) and the proposed weighted random forests (WRF). The practical performance of the SLRT and its ensemble versions are evaluated via numerical simulations and empirical studies. The latter shows their advantageous predictive performance over a set of state-of-the-art tree-based models on well-studied public datasets.

Poster
Partially Encrypted Deep Learning using Functional Encryption

Théo Ryffel, David Pointcheval, Francis Bach, Edouard Dufour-Sans, Romain Gay

Expand abstract

Machine learning on encrypted data has received a lot of attention thanks to recent breakthroughs in homomorphic encryption and secure multi-party computation. It allows outsourcing computation to untrusted servers without sacrificing privacy of sensitive data. We propose a practical framework to perform partially encrypted and privacy-preserving predictions which combines adversarial training and functional encryption. We first present a new functional encryption scheme to efficiently compute quadratic functions so that the data owner controls what can be computed but is not involved in the calculation: it provides a decryption key which allows one to learn a specific function evaluation of some encrypted data. We then show how to use it in machine learning to partially encrypt neural networks with quadratic activation functions at evaluation time and we provide a thorough analysis of the information leaks based on indistinguishability of data items of the same label. Last, since several encryption schemes cannot deal with the last thresholding operation used for classification, we propose a training method to prevent selected sensitive features from leaking which adversarially optimizes the network against an adversary trying to identify these features. This is of great interest for several existing works using partially encrypted machine learning as it comes with almost no cost on the model's accuracy and significantly improves data privacy.

Poster
Park: An Open Platform for Learning-Augmented Computer Systems

Hongzi Mao, Parimarjan Negi, Akshay Narayan, Hanrui Wang, Jiacheng Yang, Haonan Wang, Ryan Marcus, ravichandra addanki, Mehrdad Khani Shirkoohi, Songtao He, Vikram Nathan, Frank Cangialosi, Shaileshh Venkatakrishnan, Wei-Hung Weng, Song Han, Tim Kraska, Dr.Mohammad Alizadeh

Expand abstract

We present Park, a platform for researchers to experiment with Reinforcement Learning (RL) for computer systems. Using RL for improving the performance of systems has a lot of potential, but is also in many ways very different from, for example, using RL for games. Thus, in this work we first discuss the unique challenges RL for systems has, and then propose Park an open extensible platform, which makes it easier for ML researchers to work on systems problems. Currently, Park consists of 12 real world system-centric optimization problems with one common easy to use interface. Finally, we present the performance of existing RL approaches over those 12 problems and outline potential areas of future work.

Poster
Pareto Multi-Task Learning

Xi Lin, Hui-Ling Zhen, Zhenhua Li, Qing-Fu Zhang, Sam Kwong

Expand abstract

Multi-task learning is a powerful method for solving multiple correlated tasks simultaneously. However, it is often impossible to find one single solution to optimize all the tasks, since different tasks might conflict with each other. Recently, a novel method is proposed to find one single Pareto optimal solution with good trade-off among different tasks by casting multi-task learning as multiobjective optimization. In this paper, we generalize this idea and propose a novel Pareto multi-task learning algorithm (Pareto MTL) to find a set of well-distributed Pareto solutions which can represent different trade-offs among different tasks. The proposed algorithm first formulates a multi-task learning problem as a multiobjective optimization problem, and then decomposes the multiobjective optimization problem into a set of constrained subproblems with different trade-off preferences. By solving these subproblems in parallel, Pareto MTL can find a set of well-representative Pareto optimal solutions with different trade-off among all tasks. Practitioners can easily select their preferred solution from these Pareto solutions, or use different trade-off solutions for different situations. Experimental results confirm that the proposed algorithm can generate well-representative solutions and outperform some state-of-the-art algorithms on many multi-task learning applications.

Poster
Paraphrase Generation with Latent Bag of Words

Yao Fu, Yansong Feng, John P Cunningham

Expand abstract

Paraphrase generation is a longstanding important problem in natural language processing. Recent progress in deep generative models has shown promising results on discrete latent variables for text generation. Inspired by variational autoencoders with discrete latent structures, in this work, we propose a latent bag of words (BOW) model for paraphrase generation. We ground the semantics of a discrete latent variable by the target BOW. We use this latent variable to build a fully differentiable content planning and surface realization pipeline. Specifically, we use source words to predict their neighbors and model the target BOW with a mixture of softmax. We use gumbel top-k reparameterization to perform differentiable subset sampling from the predicted BOW distribution. We retrieve the sampled word embeddings and use them to augment the decoder and guide its generation search space. Our latent BOW model not only enhances the decoder, but also exhibits clear interpretability. We show the model interpretability with regard to (1). unsupervised learning of word neighbors (2). the step-by-step generation procedure. Extensive experiments demonstrate the model's transparent and effective generation process.

Poster
Painless Stochastic Gradient: Interpolation, Line-Search, and Convergence Rates

Sharan Vaswani, Aaron Mishkin, Issam Laradji, Mark Schmidt, Gauthier Gidel, Simon Lacoste-Julien

Expand abstract

Recent works have shown that stochastic gradient descent (SGD) achieves the fast convergence rates of full-batch gradient descent for over-parameterized models satisfying certain interpolation conditions. However, the step-size used in these works depends on unknown quantities and SGD's practical performance heavily relies on the choice of this step-size. We propose to use line-search techniques to automatically set the step-size when training models that can interpolate the data. In the interpolation setting, we prove that SGD with a stochastic variant of the classic Armijo line-search attains the deterministic convergence rates for both convex and strongly-convex functions. Under additional assumptions, SGD with Armijo line-search is shown to achieve fast convergence for non-convex functions. Furthermore, we show that stochastic extra-gradient with a Lipschitz line-search attains linear convergence for an important class of non-convex functions and saddle-point problems satisfying interpolation. To improve the proposed methods' practical performance, we give heuristics to use larger step-sizes and acceleration. We compare the proposed algorithms against numerous optimization methods on standard classification tasks using both kernel methods and deep networks. The proposed methods result in competitive performance across all models and datasets, while being robust to the precise choices of hyper-parameters. For multi-class classification using deep networks, SGD with Armijo line-search results in both faster convergence and better generalization.

Poster
PRNet: Self-Supervised Learning for Partial-to-Partial Registration

Yue Wang, Justin M Solomon

Expand abstract

We present a simple, flexible, and general framework titled Partial Registration Network (PRNet), for partial-to-partial point cloud registration. Inspired by recently-proposed learning-based methods for registration, we use deep networks to tackle non-convexity of the alignment and partial correspondence problem. While previous learning-based methods assume the entire shape is visible, PRNet is suitable for partial-to-partial registration, outperforming PointNetLK, DCP, and non-learning methods on synthetic data. PRNet is self-supervised, jointly learning an appropriate geometric representation, a keypoint detector that finds points in common between partial views, and keypoint-to-keypoint correspondences. We show PRNet predicts keypoints and correspondences consistently across views and objects. Furthermore, the learned representation is transferable to classification.

Poster