NeurIPS 2017 Papers

Conference on Neural Information Processing Systems

Decision breakdown

688papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    395.7%
  • Spotlight
    11116.1%
  • Poster
    53878.2%

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Near Optimal Sketching of Low-Rank Tensor Regression

Xingguo Li, Jarvis Haupt, David Woodruff

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We study the least squares regression problem $\min_{\Theta \in \RR^{p_1 \times \cdots \times p_D}} \| \cA(\Theta) - b \|_2^2$, where $\Theta$ is a low-rank tensor, defined as $\Theta = \sum_{r=1}^{R} \theta_1^{(r)} \circ \cdots \circ \theta_D^{(r)}$, for vectors $\theta_d^{(r)} \in \mathbb{R}^{p_d}$ for all $r \in [R]$ and $d \in [D]$. %$R$ is small compared with $p_1,\ldots,p_D$, Here, $\circ$ denotes the outer product of vectors, and $\cA(\Theta)$ is a linear function on $\Theta$. This problem is motivated by the fact that the number of parameters in $\Theta$ is only $R \cdot \sum_{d=1}^D p_D$, which is significantly smaller than the $\prod_{d=1}^{D} p_d$ number of parameters in ordinary least squares regression. We consider the above CP decomposition model of tensors $\Theta$, as well as the Tucker decomposition. For both models we show how to apply data dimensionality reduction techniques based on {\it sparse} random projections $\Phi \in \RR^{m \times n}$, with $m \ll n$, to reduce the problem to a much smaller problem $\min_{\Theta} \|\Phi \cA(\Theta) - \Phi b\|_2^2$, for which $\|\Phi \cA(\Theta) - \Phi b\|_2^2 = (1 \pm \varepsilon) \| \cA(\Theta) - b \|_2^2$ holds simultaneously for all $\Theta$. We obtain a significantly smaller dimension and sparsity in the randomized linear mapping $\Phi$ than is possible for ordinary least squares regression. Finally, we give a number of numerical simulations supporting our theory.

Poster
Near Minimax Optimal Players for the Finite-Time 3-Expert Prediction Problem

Yasin Abbasi Yadkori, Peter L. Bartlett, Victor Gabillon

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We study minimax strategies for the online prediction problem with expert advice. It has been conjectured that a simple adversary strategy, called COMB, is near optimal in this game for any number of experts. Our results and new insights make progress in this direction by showing that, up to a small additive term, COMB is minimax optimal in the finite-time three expert problem. In addition, we provide for this setting a new near minimax optimal COMB-based learner. Prior to this work, in this problem, learners obtaining the optimal multiplicative constant in their regret rate were known only when $K=2$ or $K\rightarrow\infty$. We characterize, when $K=3$, the regret of the game scaling as $\sqrt{8/(9\pi)T}\pm \log(T)^2$ which gives for the first time the optimal constant in the leading ($\sqrt{T}$) term of the regret.

Poster
Natural Value Approximators: Learning when to Trust Past Estimates

Zhongwen Xu, Joseph Modayil, Hado P van Hasselt, Andre Barreto, David Silver, Tom Schaul

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Neural networks have a smooth initial inductive bias, such that small changes in input do not lead to large changes in output. However, in reinforcement learning domains with sparse rewards, value functions have non-smooth structure with a characteristic asymmetric discontinuity whenever rewards arrive. We propose a mechanism that learns an interpolation between a direct value estimate and a projected value estimate computed from the encountered reward and the previous estimate. This reduces the need to learn about discontinuities, and thus improves the value function approximation. Furthermore, as the interpolation is learned and state-dependent, our method can deal with heterogeneous observability. We demonstrate that this one change leads to significant improvements on multiple Atari games, when applied to the state-of-the-art A3C algorithm.

Spotlight
Multitask Spectral Learning of Weighted Automata

Guillaume Rabusseau, Borja Balle, Joelle Pineau

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We consider the problem of estimating multiple related functions computed by weighted automata~(WFA). We first present a natural notion of relatedness between WFAs by considering to which extent several WFAs can share a common underlying representation. We then introduce the model of vector-valued WFA which conveniently helps us formalize this notion of relatedness. Finally, we propose a spectral learning algorithm for vector-valued WFAs to tackle the multitask learning problem. By jointly learning multiple tasks in the form of a vector-valued WFA, our algorithm enforces the discovery of a representation space shared between tasks. The benefits of the proposed multitask approach are theoretically motivated and showcased through experiments on both synthetic and real world datasets.

Poster
Multiscale Semi-Markov Dynamics for Intracortical Brain-Computer Interfaces

Daniel Milstein, Jason Pacheco, Leigh Hochberg, John D Simeral, Beata Jarosiewicz, Erik Sudderth

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Intracortical brain-computer interfaces (iBCIs) have allowed people with tetraplegia to control a computer cursor by imagining the movement of their paralyzed arm or hand. State-of-the-art decoders deployed in human iBCIs are derived from a Kalman filter that assumes Markov dynamics on the angle of intended movement, and a unimodal dependence on intended angle for each channel of neural activity. Due to errors made in the decoding of noisy neural data, as a user attempts to move the cursor to a goal, the angle between cursor and goal positions may change rapidly. We propose a dynamic Bayesian network that includes the on-screen goal position as part of its latent state, and thus allows the person’s intended angle of movement to be aggregated over a much longer history of neural activity. This multiscale model explicitly captures the relationship between instantaneous angles of motion and long-term goals, and incorporates semi-Markov dynamics for motion trajectories. We also introduce a multimodal likelihood model for recordings of neural populations which can be rapidly calibrated for clinical applications. In offline experiments with recorded neural data, we demonstrate significantly improved prediction of motion directions compared to the Kalman filter. We derive an efficient online inference algorithm, enabling a clinical trial participant with tetraplegia to control a computer cursor with neural activity in real time. The observed kinematics of cursor movement are objectively straighter and smoother than prior iBCI decoding models without loss of responsiveness.

Poster
Multiscale Quantization for Fast Similarity Search

Xiang Wu, Ruiqi Guo, Ananda Theertha Suresh, Sanjiv Kumar, Daniel N Holtmann-Rice, David Simcha, Felix Yu

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We propose a multiscale quantization approach for fast similarity search on large, high-dimensional datasets. The key insight of the approach is that quantization methods, in particular product quantization, perform poorly when there is large variance in the norms of the data points. This is a common scenario for real- world datasets, especially when doing product quantization of residuals obtained from coarse vector quantization. To address this issue, we propose a multiscale formulation where we learn a separate scalar quantizer of the residual norm scales. All parameters are learned jointly in a stochastic gradient descent framework to minimize the overall quantization error. We provide theoretical motivation for the proposed technique and conduct comprehensive experiments on two large-scale public datasets, demonstrating substantial improvements in recall over existing state-of-the-art methods.

Poster
Multiresolution Kernel Approximation for Gaussian Process Regression

Yi Ding, Risi Kondor, Jonathan Eskreis-Winkler

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Gaussian process regression generally does not scale to beyond a few thousands data points without applying some sort of kernel approximation method. Most approximations focus on the high eigenvalue part of the spectrum of the kernel matrix, $K$, which leads to bad performance when the length scale of the kernel is small. In this paper we introduce Multiresolution Kernel Approximation (MKA), the first true broad bandwidth kernel approximation algorithm. Important points about MKA are that it is memory efficient, and it is a direct method, which means that it also makes it easy to approximate $K^{-1}$ and $\mathop{\textrm{det}}(K)$.

Spotlight
Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos

Gerasimos Palaiopanos, Ioannis Panageas, Georgios Piliouras

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The Multiplicative Weights Update (MWU) method is a ubiquitous meta-algorithm that works as follows: A distribution is maintained on a certain set, and at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon C(\gamma))>0$ where $C(\gamma)$ is the ``cost" of action $\gamma$ and then rescaled to ensure that the new values form a distribution. We analyze MWU in congestion games where agents use \textit{arbitrary admissible constants} as learning rates $\epsilon$ and prove convergence to \textit{exact Nash equilibria}. Interestingly, this convergence result does not carry over to the nearly homologous MWU variant where at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon)^{C(\gamma)}$ even for the simplest case of two-agent, two-strategy load balancing games, where such dynamics can provably lead to limit cycles or even chaotic behavior.

Spotlight
Multimodal Learning and Reasoning for Visual Question Answering

Ilija Ilievski, Jiashi FENG

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Reasoning about entities and their relationships from multimodal data is a key goal of Artificial General Intelligence. The visual question answering (VQA) problem is an excellent way to test such reasoning capabilities of an AI model and its multimodal representation learning. However, the current VQA models are over-simplified deep neural networks, comprised of a long short-term memory (LSTM) unit for question comprehension and a convolutional neural network (CNN) for learning single image representation. We argue that the single visual representation contains a limited and general information about the image contents and thus limits the model reasoning capabilities. In this work we introduce a modular neural network model that learns a multimodal and multifaceted representation of the image and the question. The proposed model learns to use the multimodal representation to reason about the image entities and achieves a new state-of-the-art performance on both VQA benchmark datasets, VQA v1.0 and v2.0, by a wide margin.

Poster
Multi-way Interacting Regression via Factorization Machines

Mikhail Yurochkin, XuanLong Nguyen, nikolaos Vasiloglou

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We propose a Bayesian regression method that accounts for multi-way interactions of arbitrary orders among the predictor variables. Our model makes use of a factorization mechanism for representing the regression coefficients of interactions among the predictors, while the interaction selection is guided by a prior distribution on random hypergraphs, a construction which generalizes the Finite Feature Model. We present a posterior inference algorithm based on Gibbs sampling, and establish posterior consistency of our regression model. Our method is evaluated with extensive experiments on simulated data and demonstrated to be able to identify meaningful interactions in applications in genetics and retail demand forecasting.

Poster
Multi-view Matrix Factorization for Linear Dynamical System Estimation

Mahdi Karami, Martha White, Dale Schuurmans, Csaba Szepesvari

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We consider maximum likelihood estimation of linear dynamical systems with generalized-linear observation models. Maximum likelihood is typically considered to be hard in this setting since latent states and transition parameters must be inferred jointly. Given that expectation-maximization does not scale and is prone to local minima, moment-matching approaches from the subspace identification literature have become standard, despite known statistical efficiency issues. In this paper, we instead reconsider likelihood maximization and develop an optimization based strategy for recovering the latent states and transition parameters. Key to the approach is a two-view reformulation of maximum likelihood estimation for linear dynamical systems that enables the use of global optimization algorithms for matrix factorization. We show that the proposed estimation strategy outperforms widely-used identification algorithms such as subspace identification methods, both in terms of accuracy and runtime.

Poster
Multi-output Polynomial Networks and Factorization Machines

Mathieu Blondel, Vlad Niculae, Takuma Otsuka, Naonori Ueda

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Factorization machines and polynomial networks are supervised polynomial models based on an efficient low-rank decomposition. We extend these models to the multi-output setting, i.e., for learning vector-valued functions, with application to multi-class or multi-task problems. We cast this as the problem of learning a 3-way tensor whose slices share a common basis and propose a convex formulation of that problem. We then develop an efficient conditional gradient algorithm and prove its global convergence, despite the fact that it involves a non-convex basis selection step. On classification tasks, we show that our algorithm achieves excellent accuracy with much sparser models than existing methods. On recommendation system tasks, we show how to combine our algorithm with a reduction from ordinal regression to multi-output classification and show that the resulting algorithm outperforms simple baselines in terms of ranking accuracy.

Poster
Multi-View Decision Processes: The Helper-AI Problem

Christos Dimitrakakis, David C. Parkes, Goran Radanovic, Paul Tylkin

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We consider a two-player sequential game in which agents have the same reward function but may disagree on the transition probabilities of an underlying Markovian model of the world. By committing to play a specific policy, the agent with the correct model can steer the behavior of the other agent, and seek to improve utility. We model this setting as a multi-view decision process, which we use to formally analyze the positive effect of steering policies. Furthermore, we develop an algorithm for computing the agents' achievable joint policy, and we experimentally show that it can lead to a large utility increase when the agents' models diverge.

Poster
Multi-Task Learning for Contextual Bandits

Aniket Anand Deshmukh, Urun Dogan, Clay Scott

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Contextual bandits are a form of multi-armed bandit in which the agent has access to predictive side information (known as the context) for each arm at each time step, and have been used to model personalized news recommendation, ad placement, and other applications. In this work, we propose a multi-task learning framework for contextual bandit problems. Like multi-task learning in the batch setting, the goal is to leverage similarities in contexts for different arms so as to improve the agent's ability to predict rewards from contexts. We propose an upper confidence bound-based multi-task learning algorithm for contextual bandits, establish a corresponding regret bound, and interpret this bound to quantify the advantages of learning in the presence of high task (arm) similarity. We also describe an effective scheme for estimating task similarity from data, and demonstrate our algorithm's performance on several data sets.

Poster
Multi-Objective Non-parametric Sequential Prediction

Guy Uziel, Ran El-Yaniv

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Online-learning research has mainly been focusing on minimizing one objective function. In many real-world applications, however, several objective functions have to be considered simultaneously. Recently, an algorithm for dealing with several objective functions in the i.i.d. case has been presented. In this paper, we extend the multi-objective framework to the case of stationary and ergodic processes, thus allowing dependencies among observations. We first identify an asymptomatic lower bound for any prediction strategy and then present an algorithm whose predictions achieve the optimal solution while fulfilling any continuous and convex constraining criterion.

Poster
Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets

Karol Hausman, Yevgen Chebotar, Stefan Schaal, Gaurav Sukhatme, Joseph J Lim

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Imitation learning has traditionally been applied to learn a single task from demonstrations thereof. The requirement of structured and isolated demonstrations limits the scalability of imitation learning approaches as they are difficult to apply to real-world scenarios, where robots have to be able to execute a multitude of tasks. In this paper, we propose a multi-modal imitation learning framework that is able to segment and imitate skills from unlabelled and unstructured demonstrations by learning skill segmentation and imitation learning jointly. The extensive simulation results indicate that our method can efficiently separate the demonstrations into individual skills and learn to imitate them using a single multi-modal policy.

Poster
Multi-Information Source Optimization

Matthias Poloczek, Jialei Wang, Peter Frazier

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We consider Bayesian methods for multi-information source optimization (MISO), in which we seek to optimize an expensive-to-evaluate black-box objective function while also accessing cheaper but biased and noisy approximations ("information sources"). We present a novel algorithm that outperforms the state of the art for this problem by using a Gaussian process covariance kernel better suited to MISO than those used by previous approaches, and an acquisition function based on a one-step optimality analysis supported by efficient parallelization. We also provide a novel technique to guarantee the asymptotic quality of the solution provided by this algorithm. Experimental evaluations demonstrate that this algorithm consistently finds designs of higher value at less cost than previous approaches.

Spotlight
Multi-Armed Bandits with Metric Movement Costs

Tomer Koren, Roi Livni, Yishay Mansour

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We consider the non-stochastic Multi-Armed Bandit problem in a setting where there is a fixed and known metric on the action space that determines a cost for switching between any pair of actions. The loss of the online learner has two components: the first is the usual loss of the selected actions, and the second is an additional loss due to switching between actions. Our main contribution gives a tight characterization of the expected minimax regret in this setting, in terms of a complexity measure $\mathcal{C}$ of the underlying metric which depends on its covering numbers. In finite metric spaces with $k$ actions, we give an efficient algorithm that achieves regret of the form $\widetilde(\max\set{\mathcal{C}^{1/3}T^{2/3},\sqrt{kT}})$, and show that this is the best possible. Our regret bound generalizes previous known regret bounds for some special cases: (i) the unit-switching cost regret $\widetilde{\Theta}(\max\set{k^{1/3}T^{2/3},\sqrt{kT}})$ where $\mathcal{C}=\Theta(k)$, and (ii) the interval metric with regret $\widetilde{\Theta}(\max\set{T^{2/3},\sqrt{kT}})$ where $\mathcal{C}=\Theta(1)$. For infinite metrics spaces with Lipschitz loss functions, we derive a tight regret bound of $\widetilde{\Theta}(T^{\frac{d+1}{d+2}})$ where $d \ge 1$ is the Minkowski dimension of the space, which is known to be tight even when there are no switching costs.

Poster
Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments

Ryan Lowe, Yi Wu, Aviv Tamar, Jean Harb, OpenAI Pieter Abbeel, Igor Mordatch

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We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multi-agent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies for each agent that leads to more robust multi-agent policies. We show the strength of our approach compared to existing methods in cooperative as well as competitive scenarios, where agent populations are able to discover various physical and informational coordination strategies.

Poster
Monte-Carlo Tree Search by Best Arm Identification

Emilie Kaufmann, Wouter M Koolen

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Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal is to quickly identify the optimal move in a given game tree by sequentially sampling its stochastic payoffs. We develop new algorithms for trees of arbitrary depth, that operate by summarizing all deeper levels of the tree into confidence intervals at depth one, and applying a best arm identification procedure at the root. We prove new sample complexity guarantees with a refined dependence on the problem instance. We show experimentally that our algorithms outperform existing elimination-based algorithms and match previous special-purpose methods for depth-two trees.

Spotlight