NeurIPS 2016 Papers

Conference on Neural Information Processing Systems

Decision breakdown

570papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    457.9%
  • Poster
    52391.8%
  • Other / unlabeled
    20.4%

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Linear-Memory and Decomposition-Invariant Linearly Convergent Conditional Gradient Algorithm for Structured Polytopes

Dan Garber, Ofer Meshi

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Recently, several works have shown that natural modifications of the classical conditional gradient method (aka Frank-Wolfe algorithm) for constrained convex optimization, provably converge with a linear rate when the feasible set is a polytope, and the objective is smooth and strongly-convex. However, all of these results suffer from two significant shortcomings: i) large memory requirement due to the need to store an explicit convex decomposition of the current iterate, and as a consequence, large running-time overhead per iteration ii) the worst case convergence rate depends unfavorably on the dimension In this work we present a new conditional gradient variant and a corresponding analysis that improves on both of the above shortcomings. In particular, both memory and computation overheads are only linear in the dimension, and in addition, in case the optimal solution is sparse, the new convergence rate replaces a factor which is at least linear in the dimension in previous works, with a linear dependence on the number of non-zeros in the optimal solution At the heart of our method, and corresponding analysis, is a novel way to compute decomposition-invariant away-steps. While our theoretical guarantees do not apply to any polytope, they apply to several important structured polytopes that capture central concepts such as paths in graphs, perfect matchings in bipartite graphs, marginal distributions that arise in structured prediction tasks, and more. Our theoretical findings are complemented by empirical evidence that shows that our method delivers state-of-the-art performance.

Oral
Linear dynamical neural population models through nonlinear embeddings

Yuanjun Gao *, Evan W Archer, Liam Paninski, John P Cunningham

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A body of recent work in modeling neural activity focuses on recovering low- dimensional latent features that capture the statistical structure of large-scale neural populations. Most such approaches have focused on linear generative models, where inference is computationally tractable. Here, we propose fLDS, a general class of nonlinear generative models that permits the firing rate of each neuron to vary as an arbitrary smooth function of a latent, linear dynamical state. This extra flexibility allows the model to capture a richer set of neural variability than a purely linear model, but retains an easily visualizable low-dimensional latent space. To fit this class of non-conjugate models we propose a variational inference scheme, along with a novel approximate posterior capable of capturing rich temporal correlations across time. We show that our techniques permit inference in a wide class of generative models.We also show in application to two neural datasets that, compared to state-of-the-art neural population models, fLDS captures a much larger proportion of neural variability with a small number of latent dimensions, providing superior predictive performance and interpretability.

Poster
Linear Relaxations for Finding Diverse Elements in Metric Spaces

Aditya Bhaskara, Mehrdad Ghadiri, Vahab Mirrokni, Ola Svensson

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Choosing a diverse subset of a large collection of points in a metric space is a fundamental problem, with applications in feature selection, recommender systems, web search, data summarization, etc. Various notions of diversity have been proposed, tailored to different applications. The general algorithmic goal is to find a subset of points that maximize diversity, while obeying a cardinality (or more generally, matroid) constraint. The goal of this paper is to develop a novel linear programming (LP) framework that allows us to design approximation algorithms for such problems. We study an objective known as {\em sum-min} diversity, which is known to be effective in many applications, and give the first constant factor approximation algorithm. Our LP framework allows us to easily incorporate additional constraints, as well as secondary objectives. We also prove a hardness result for two natural diversity objectives, under the so-called {\em planted clique} assumption. Finally, we study the empirical performance of our algorithm on several standard datasets. We first study the approximation quality of the algorithm by comparing with the LP objective. Then, we compare the quality of the solutions produced by our method with other popular diversity maximization algorithms.

Poster
Linear Feature Encoding for Reinforcement Learning

Zhao Song, Ronald E. Parr, Xuejun Liao, Lawrence Carin

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Feature construction is of vital importance in reinforcement learning, as the quality of a value function or policy is largely determined by the corresponding features. The recent successes of deep reinforcement learning (RL) only increase the importance of understanding feature construction. Typical deep RL approaches use a linear output layer, which means that deep RL can be interpreted as a feature construction/encoding network followed by linear value function approximation. This paper develops and evaluates a theory of linear feature encoding. We extend theoretical results on feature quality for linear value function approximation from the uncontrolled case to the controlled case. We then develop a supervised linear feature encoding method that is motivated by insights from linear value function approximation theory, as well as empirical successes from deep RL. The resulting encoder is a surprisingly effective method for linear value function approximation using raw images as inputs.

Poster
Linear Contextual Bandits with Knapsacks

Shipra Agrawal, Nikhil Devanur

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We consider the linear contextual bandit problem with resource consumption, in addition to reward generation. In each round, the outcome of pulling an arm is a reward as well as a vector of resource consumptions. The expected values of these outcomes depend linearly on the context of that arm. The budget/capacity constraints require that the sum of these vectors doesn't exceed the budget in each dimension. The objective is once again to maximize the total reward. This problem turns out to be a common generalization of classic linear contextual bandits (linContextual), bandits with knapsacks (BwK), and the online stochastic packing problem (OSPP). We present algorithms with near-optimal regret bounds for this problem. Our bounds compare favorably to results on the unstructured version of the problem, where the relation between the contexts and the outcomes could be arbitrary, but the algorithm only competes against a fixed set of policies accessible through an optimization oracle. We combine techniques from the work on linContextual, BwK and OSPP in a nontrivial manner while also tackling new difficulties that are not present in any of these special cases.

Poster
LightRNN: Memory and Computation-Efficient Recurrent Neural Networks

Xiang Li, Tao Qin, Jian Yang, Tie-Yan Liu

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Recurrent neural networks (RNNs) have achieved state-of-the-art performances in many natural language processing tasks, such as language modeling and machine translation. However, when the vocabulary is large, the RNN model will become very big (e.g., possibly beyond the memory capacity of a GPU device) and its training will become very inefficient. In this work, we propose a novel technique to tackle this challenge. The key idea is to use 2-Component (2C) shared embedding for word representations. We allocate every word in the vocabulary into a table, each row of which is associated with a vector, and each column associated with another vector. Depending on its position in the table, a word is jointly represented by two components: a row vector and a column vector. Since the words in the same row share the row vector and the words in the same column share the column vector, we only need $2 \sqrt{|V|}$ vectors to represent a vocabulary of $|V|$ unique words, which are far less than the $|V|$ vectors required by existing approaches. Based on the 2-Component shared embedding, we design a new RNN algorithm and evaluate it using the language modeling task on several benchmark datasets. The results show that our algorithm significantly reduces the model size and speeds up the training process, without sacrifice of accuracy (it achieves similar, if not better, perplexity as compared to state-of-the-art language models). Remarkably, on the One-Billion-Word benchmark Dataset, our algorithm achieves comparable perplexity to previous language models, whilst reducing the model size by a factor of 40-100, and speeding up the training process by a factor of 2. We name our proposed algorithm \emph{LightRNN} to reflect its very small model size and very high training speed.

Poster
Lifelong Learning with Weighted Majority Votes

Anastasia Pentina, Ruth Urner

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Better understanding of the potential benefits of information transfer and representation learning is an important step towards the goal of building intelligent systems that are able to persist in the world and learn over time. In this work, we consider a setting where the learner encounters a stream of tasks but is able to retain only limited information from each encountered task, such as a learned predictor. In contrast to most previous works analyzing this scenario, we do not make any distributional assumptions on the task generating process. Instead, we formulate a complexity measure that captures the diversity of the observed tasks. We provide a lifelong learning algorithm with error guarantees for every observed task (rather than on average). We show sample complexity reductions in comparison to solving every task in isolation in terms of our task complexity measure. Further, our algorithmic framework can naturally be viewed as learning a representation from encountered tasks with a neural network.

Poster
Leveraging Sparsity for Efficient Submodular Data Summarization

Erik Lindgren, Shanshan Wu, Alexandros G Dimakis

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The facility location problem is widely used for summarizing large datasets and has additional applications in sensor placement, image retrieval, and clustering. One difficulty of this problem is that submodular optimization algorithms require the calculation of pairwise benefits for all items in the dataset. This is infeasible for large problems, so recent work proposed to only calculate nearest neighbor benefits. One limitation is that several strong assumptions were invoked to obtain provable approximation guarantees. In this paper we establish that these extra assumptions are not necessary—solving the sparsified problem will be almost optimal under the standard assumptions of the problem. We then analyze a different method of sparsification that is a better model for methods such as Locality Sensitive Hashing to accelerate the nearest neighbor computations and extend the use of the problem to a broader family of similarities. We validate our approach by demonstrating that it rapidly generates interpretable summaries.

Poster
Learning values across many orders of magnitude

Hado P van Hasselt, Arthur Guez, Matteo Hessel, Volodymyr Mnih, David Silver

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Most learning algorithms are not invariant to the scale of the signal that is being approximated. We propose to adaptively normalize the targets used in the learning updates. This is important in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the policy of behavior. Our main motivation is prior work on learning to play Atari games, where the rewards were clipped to a predetermined range. This clipping facilitates learning across many different games with a single learning algorithm, but a clipped reward function can result in qualitatively different behavior. Using adaptive normalization we can remove this domain-specific heuristic without diminishing overall performance.

Poster
Learning under uncertainty: a comparison between R-W and Bayesian approach

He Huang, Martin Paulus

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Accurately differentiating between what are truly unpredictably random and systematic changes that occur at random can have profound effect on affect and cognition. To examine the underlying computational principles that guide different learning behavior in an uncertain environment, we compared an R-W model and a Bayesian approach in a visual search task with different volatility levels. Both R-W model and the Bayesian approach reflected an individual's estimation of the environmental volatility, and there is a strong correlation between the learning rate in R-W model and the belief of stationarity in the Bayesian approach in different volatility conditions. In a low volatility condition, R-W model indicates that learning rate positively correlates with lose-shift rate, but not choice optimality (inverted U shape). The Bayesian approach indicates that the belief of environmental stationarity positively correlates with choice optimality, but not lose-shift rate (inverted U shape). In addition, we showed that comparing to Expert learners, individuals with high lose-shift rate (sub-optimal learners) had significantly higher learning rate estimated from R-W model and lower belief of stationarity from the Bayesian model.

Poster
Learning to learn by gradient descent by gradient descent

Marcin Andrychowicz, Misha Denil, Sergio Gómez, Matthew W. Hoffman, David Pfau, Tom Schaul, Brendan Shillingford, Nando de Freitas

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The move from hand-designed features to learned features in machine learning has been wildly successful. In spite of this, optimization algorithms are still designed by hand. In this paper we show how the design of an optimization algorithm can be cast as a learning problem, allowing the algorithm to learn to exploit structure in the problems of interest in an automatic way. Our learned algorithms, implemented by LSTMs, outperform generic, hand-designed competitors on the tasks for which they are trained, and also generalize well to new tasks with similar structure. We demonstrate this on a number of tasks, including simple convex problems, training neural networks, and styling images with neural art.

Poster
Learning to Poke by Poking: Experiential Learning of Intuitive Physics

Pulkit Agrawal, Ashvin V Nair, Pieter Abbeel, Jitendra Malik, Sergey Levine

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We investigate an experiential learning paradigm for acquiring an internal model of intuitive physics. Our model is evaluated on a real-world robotic manipulation task that requires displacing objects to target locations by poking. The robot gathered over 400 hours of experience by executing more than 50K pokes on different objects. We propose a novel approach based on deep neural networks for modeling the dynamics of robot's interactions directly from images, by jointly estimating forward and inverse models of dynamics. The inverse model objective provides supervision to construct informative visual features, which the forward model can then predict and in turn regularize the feature space for the inverse model. The interplay between these two objectives creates useful, accurate models that can then be used for multi-step decision making. This formulation has the additional benefit that it is possible to learn forward models in an abstract feature space and thus alleviate the need of predicting pixels. Our experiments show that this joint modeling approach outperforms alternative methods. We also demonstrate that active data collection using the learned model further improves performance.

Oral
Learning to Communicate with Deep Multi-Agent Reinforcement Learning

Jakob Foerster, Ioannis Alexandros Assael, Nando de Freitas, Shimon Whiteson

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We consider the problem of multiple agents sensing and acting in environments with the goal of maximising their shared utility. In these environments, agents must learn communication protocols in order to share information that is needed to solve the tasks. By embracing deep neural networks, we are able to demonstrate end-to-end learning of protocols in complex environments inspired by communication riddles and multi-agent computer vision problems with partial observability. We propose two approaches for learning in these domains: Reinforced Inter-Agent Learning (RIAL) and Differentiable Inter-Agent Learning (DIAL). The former uses deep Q-learning, while the latter exploits the fact that, during learning, agents can backpropagate error derivatives through (noisy) communication channels. Hence, this approach uses centralised learning but decentralised execution. Our experiments introduce new environments for studying the learning of communication protocols and present a set of engineering innovations that are essential for success in these domains.

Poster
Learning the Number of Neurons in Deep Networks

Jose M. Alvarez, Mathieu Salzmann

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Nowadays, the number of layers and of neurons in each layer of a deep network are typically set manually. While very deep and wide networks have proven effective in general, they come at a high memory and computation cost, thus making them impractical for constrained platforms. These networks, however, are known to have many redundant parameters, and could thus, in principle, be replaced by more compact architectures. In this paper, we introduce an approach to automatically determining the number of neurons in each layer of a deep network during learning. To this end, we propose to make use of a group sparsity regularizer on the parameters of the network, where each group is defined to act on a single neuron. Starting from an overcomplete network, we show that our approach can reduce the number of parameters by up to 80\% while retaining or even improving the network accuracy.

Poster
Learning shape correspondence with anisotropic convolutional neural networks

Davide Boscaini, Jonathan Masci, Emanuele Rodola, Michael Bronstein

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Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Convolutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks.

Poster
Learning in Games: Robustness of Fast Convergence

Dylan J Foster, Zhiyuan Li, Thodoris Lykouris, Karthik Sridharan, Éva Tardos

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We show that learning algorithms satisfying a low approximate regret property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has small regret compared to a (1+eps)-multiplicative approximation to the best action in hindsight, is ubiquitous among learning algorithms; it is satisfied even by the vanilla Hedge forecaster. Our results improve upon recent work of Syrgkanis et al. in a number of ways. We require only that players observe payoffs under other players' realized actions, as opposed to expected payoffs. We further show that convergence occurs with high probability, and show convergence under bandit feedback. Finally, we improve upon the speed of convergence by a factor of n, the number of players. Both the scope of settings and the class of algorithms for which our analysis provides fast convergence are considerably broader than in previous work. Our framework applies to dynamic population games via a low approximate regret property for shifting experts. Here we strengthen the results of Lykouris et al. in two ways: We allow players to select learning algorithms from a larger class, which includes a minor variant of the basic Hedge algorithm, and we increase the maximum churn in players for which approximate optimality is achieved. In the bandit setting we present a new algorithm which provides a "small loss"-type bound with improved dependence on the number of actions in utility settings, and is both simple and efficient. This result may be of independent interest.

Poster
Learning from Small Sample Sets by Combining Unsupervised Meta-Training with CNNs

Yu-Xiong Wang, Martial Hebert

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This work explores CNNs for the recognition of novel categories from few examples. Inspired by the transferability properties of CNNs, we introduce an additional unsupervised meta-training stage that exposes multiple top layer units to a large amount of unlabeled real-world images. By encouraging these units to learn diverse sets of low-density separators across the unlabeled data, we capture a more generic, richer description of the visual world, which decouples these units from ties to a specific set of categories. We propose an unsupervised margin maximization that jointly estimates compact high-density regions and infers low-density separators. The low-density separator (LDS) modules can be plugged into any or all of the top layers of a standard CNN architecture. The resulting CNNs significantly improve the performance in scene classification, fine-grained recognition, and action recognition with small training samples.

Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs

Shahin Jabbari, Ryan M Rogers, Aaron Roth, Steven Z. Wu

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We define and study the problem of predicting the solution to a linear program (LP) given only partial information about its objective and constraints. This generalizes the problem of learning to predict the purchasing behavior of a rational agent who has an unknown objective function, that has been studied under the name “Learning from Revealed Preferences". We give mistake bound learning algorithms in two settings: in the first, the objective of the LP is known to the learner but there is an arbitrary, fixed set of constraints which are unknown. Each example is defined by an additional known constraint and the goal of the learner is to predict the optimal solution of the LP given the union of the known and unknown constraints. This models the problem of predicting the behavior of a rational agent whose goals are known, but whose resources are unknown. In the second setting, the objective of the LP is unknown, and changing in a controlled way. The constraints of the LP may also change every day, but are known. An example is given by a set of constraints and partial information about the objective, and the task of the learner is again to predict the optimal solution of the partially known LP.

Poster
Learning feed-forward one-shot learners

Luca Bertinetto, Joao F. Henriques, Jack Valmadre, Philip Torr, Andrea Vedaldi

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One-shot learning is usually tackled by using generative models or discriminative embeddings. Discriminative methods based on deep learning, which are very effective in other learning scenarios, are ill-suited for one-shot learning as they need large amounts of training data. In this paper, we propose a method to learn the parameters of a deep model in one shot. We construct the learner as a second deep network, called a learnet, which predicts the parameters of a pupil network from a single exemplar. In this manner we obtain an efficient feed-forward one-shot learner, trained end-to-end by minimizing a one-shot classification objective in a learning to learn formulation. In order to make the construction feasible, we propose a number of factorizations of the parameters of the pupil network. We demonstrate encouraging results by learning characters from single exemplars in Omniglot, and by tracking visual objects from a single initial exemplar in the Visual Object Tracking benchmark.

Poster
Learning brain regions via large-scale online structured sparse dictionary learning

Elvis Dohmatob, Arthur Mensch, Gael Varoquaux, Bertrand Thirion

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We propose a multivariate online dictionary-learning method for obtaining decompositions of brain images with structured and sparse components (aka atoms). Sparsity is to be understood in the usual sense: the dictionary atoms are constrained to contain mostly zeros. This is imposed via an $\ell_1$-norm constraint. By "structured", we mean that the atoms are piece-wise smooth and compact, thus making up blobs, as opposed to scattered patterns of activation. We propose to use a Sobolev (Laplacian) penalty to impose this type of structure. Combining the two penalties, we obtain decompositions that properly delineate brain structures from functional images. This non-trivially extends the online dictionary-learning work of Mairal et al. (2010), at the price of only a factor of 2 or 3 on the overall running time. Just like the Mairal et al. (2010) reference method, the online nature of our proposed algorithm allows it to scale to arbitrarily sized datasets. Experiments on brain data show that our proposed method extracts structured and denoised dictionaries that are more intepretable and better capture inter-subject variability in small medium, and large-scale regimes alike, compared to state-of-the-art models.

Poster