NeurIPS 2016 Papers

Conference on Neural Information Processing Systems

Decision breakdown

570papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    457.9%
  • Poster
    52391.8%
  • Other / unlabeled
    20.4%

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Leveraging Sparsity for Efficient Submodular Data Summarization

Erik Lindgren, Shanshan Wu, Alexandros G Dimakis

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The facility location problem is widely used for summarizing large datasets and has additional applications in sensor placement, image retrieval, and clustering. One difficulty of this problem is that submodular optimization algorithms require the calculation of pairwise benefits for all items in the dataset. This is infeasible for large problems, so recent work proposed to only calculate nearest neighbor benefits. One limitation is that several strong assumptions were invoked to obtain provable approximation guarantees. In this paper we establish that these extra assumptions are not necessary—solving the sparsified problem will be almost optimal under the standard assumptions of the problem. We then analyze a different method of sparsification that is a better model for methods such as Locality Sensitive Hashing to accelerate the nearest neighbor computations and extend the use of the problem to a broader family of similarities. We validate our approach by demonstrating that it rapidly generates interpretable summaries.

Poster
Learning values across many orders of magnitude

Hado P van Hasselt, Arthur Guez, Matteo Hessel, Volodymyr Mnih, David Silver

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Most learning algorithms are not invariant to the scale of the signal that is being approximated. We propose to adaptively normalize the targets used in the learning updates. This is important in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the policy of behavior. Our main motivation is prior work on learning to play Atari games, where the rewards were clipped to a predetermined range. This clipping facilitates learning across many different games with a single learning algorithm, but a clipped reward function can result in qualitatively different behavior. Using adaptive normalization we can remove this domain-specific heuristic without diminishing overall performance.

Poster
Learning under uncertainty: a comparison between R-W and Bayesian approach

He Huang, Martin Paulus

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Accurately differentiating between what are truly unpredictably random and systematic changes that occur at random can have profound effect on affect and cognition. To examine the underlying computational principles that guide different learning behavior in an uncertain environment, we compared an R-W model and a Bayesian approach in a visual search task with different volatility levels. Both R-W model and the Bayesian approach reflected an individual's estimation of the environmental volatility, and there is a strong correlation between the learning rate in R-W model and the belief of stationarity in the Bayesian approach in different volatility conditions. In a low volatility condition, R-W model indicates that learning rate positively correlates with lose-shift rate, but not choice optimality (inverted U shape). The Bayesian approach indicates that the belief of environmental stationarity positively correlates with choice optimality, but not lose-shift rate (inverted U shape). In addition, we showed that comparing to Expert learners, individuals with high lose-shift rate (sub-optimal learners) had significantly higher learning rate estimated from R-W model and lower belief of stationarity from the Bayesian model.

Poster
Learning to learn by gradient descent by gradient descent

Marcin Andrychowicz, Misha Denil, Sergio Gómez, Matthew W. Hoffman, David Pfau, Tom Schaul, Brendan Shillingford, Nando de Freitas

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The move from hand-designed features to learned features in machine learning has been wildly successful. In spite of this, optimization algorithms are still designed by hand. In this paper we show how the design of an optimization algorithm can be cast as a learning problem, allowing the algorithm to learn to exploit structure in the problems of interest in an automatic way. Our learned algorithms, implemented by LSTMs, outperform generic, hand-designed competitors on the tasks for which they are trained, and also generalize well to new tasks with similar structure. We demonstrate this on a number of tasks, including simple convex problems, training neural networks, and styling images with neural art.

Poster
Learning to Communicate with Deep Multi-Agent Reinforcement Learning

Jakob Foerster, Ioannis Alexandros Assael, Nando de Freitas, Shimon Whiteson

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We consider the problem of multiple agents sensing and acting in environments with the goal of maximising their shared utility. In these environments, agents must learn communication protocols in order to share information that is needed to solve the tasks. By embracing deep neural networks, we are able to demonstrate end-to-end learning of protocols in complex environments inspired by communication riddles and multi-agent computer vision problems with partial observability. We propose two approaches for learning in these domains: Reinforced Inter-Agent Learning (RIAL) and Differentiable Inter-Agent Learning (DIAL). The former uses deep Q-learning, while the latter exploits the fact that, during learning, agents can backpropagate error derivatives through (noisy) communication channels. Hence, this approach uses centralised learning but decentralised execution. Our experiments introduce new environments for studying the learning of communication protocols and present a set of engineering innovations that are essential for success in these domains.

Poster
Learning the Number of Neurons in Deep Networks

Jose M. Alvarez, Mathieu Salzmann

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Nowadays, the number of layers and of neurons in each layer of a deep network are typically set manually. While very deep and wide networks have proven effective in general, they come at a high memory and computation cost, thus making them impractical for constrained platforms. These networks, however, are known to have many redundant parameters, and could thus, in principle, be replaced by more compact architectures. In this paper, we introduce an approach to automatically determining the number of neurons in each layer of a deep network during learning. To this end, we propose to make use of a group sparsity regularizer on the parameters of the network, where each group is defined to act on a single neuron. Starting from an overcomplete network, we show that our approach can reduce the number of parameters by up to 80\% while retaining or even improving the network accuracy.

Poster
Learning shape correspondence with anisotropic convolutional neural networks

Davide Boscaini, Jonathan Masci, Emanuele Rodola, Michael Bronstein

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Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Convolutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks.

Poster
Learning in Games: Robustness of Fast Convergence

Dylan J Foster, Zhiyuan Li, Thodoris Lykouris, Karthik Sridharan, Éva Tardos

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We show that learning algorithms satisfying a low approximate regret property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has small regret compared to a (1+eps)-multiplicative approximation to the best action in hindsight, is ubiquitous among learning algorithms; it is satisfied even by the vanilla Hedge forecaster. Our results improve upon recent work of Syrgkanis et al. in a number of ways. We require only that players observe payoffs under other players' realized actions, as opposed to expected payoffs. We further show that convergence occurs with high probability, and show convergence under bandit feedback. Finally, we improve upon the speed of convergence by a factor of n, the number of players. Both the scope of settings and the class of algorithms for which our analysis provides fast convergence are considerably broader than in previous work. Our framework applies to dynamic population games via a low approximate regret property for shifting experts. Here we strengthen the results of Lykouris et al. in two ways: We allow players to select learning algorithms from a larger class, which includes a minor variant of the basic Hedge algorithm, and we increase the maximum churn in players for which approximate optimality is achieved. In the bandit setting we present a new algorithm which provides a "small loss"-type bound with improved dependence on the number of actions in utility settings, and is both simple and efficient. This result may be of independent interest.

Poster
Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs

Shahin Jabbari, Ryan M Rogers, Aaron Roth, Steven Z. Wu

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We define and study the problem of predicting the solution to a linear program (LP) given only partial information about its objective and constraints. This generalizes the problem of learning to predict the purchasing behavior of a rational agent who has an unknown objective function, that has been studied under the name “Learning from Revealed Preferences". We give mistake bound learning algorithms in two settings: in the first, the objective of the LP is known to the learner but there is an arbitrary, fixed set of constraints which are unknown. Each example is defined by an additional known constraint and the goal of the learner is to predict the optimal solution of the LP given the union of the known and unknown constraints. This models the problem of predicting the behavior of a rational agent whose goals are known, but whose resources are unknown. In the second setting, the objective of the LP is unknown, and changing in a controlled way. The constraints of the LP may also change every day, but are known. An example is given by a set of constraints and partial information about the objective, and the task of the learner is again to predict the optimal solution of the partially known LP.

Poster
Learning feed-forward one-shot learners

Luca Bertinetto, Joao F. Henriques, Jack Valmadre, Philip Torr, Andrea Vedaldi

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One-shot learning is usually tackled by using generative models or discriminative embeddings. Discriminative methods based on deep learning, which are very effective in other learning scenarios, are ill-suited for one-shot learning as they need large amounts of training data. In this paper, we propose a method to learn the parameters of a deep model in one shot. We construct the learner as a second deep network, called a learnet, which predicts the parameters of a pupil network from a single exemplar. In this manner we obtain an efficient feed-forward one-shot learner, trained end-to-end by minimizing a one-shot classification objective in a learning to learn formulation. In order to make the construction feasible, we propose a number of factorizations of the parameters of the pupil network. We demonstrate encouraging results by learning characters from single exemplars in Omniglot, and by tracking visual objects from a single initial exemplar in the Visual Object Tracking benchmark.

Poster
Learning brain regions via large-scale online structured sparse dictionary learning

Elvis Dohmatob, Arthur Mensch, Gael Varoquaux, Bertrand Thirion

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We propose a multivariate online dictionary-learning method for obtaining decompositions of brain images with structured and sparse components (aka atoms). Sparsity is to be understood in the usual sense: the dictionary atoms are constrained to contain mostly zeros. This is imposed via an $\ell_1$-norm constraint. By "structured", we mean that the atoms are piece-wise smooth and compact, thus making up blobs, as opposed to scattered patterns of activation. We propose to use a Sobolev (Laplacian) penalty to impose this type of structure. Combining the two penalties, we obtain decompositions that properly delineate brain structures from functional images. This non-trivially extends the online dictionary-learning work of Mairal et al. (2010), at the price of only a factor of 2 or 3 on the overall running time. Just like the Mairal et al. (2010) reference method, the online nature of our proposed algorithm allows it to scale to arbitrarily sized datasets. Experiments on brain data show that our proposed method extracts structured and denoised dictionaries that are more intepretable and better capture inter-subject variability in small medium, and large-scale regimes alike, compared to state-of-the-art models.

Poster
Learning and Forecasting Opinion Dynamics in Social Networks

Abir De, Isabel Valera, Niloy Ganguly, Sourangshu Bhattacharya, Manuel Gomez Rodriguez

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Social media and social networking sites have become a global pinboard for exposition and discussion of news, topics, and ideas, where social media users often update their opinions about a particular topic by learning from the opinions shared by their friends. In this context, can we learn a data-driven model of opinion dynamics that is able to accurately forecast users' opinions? In this paper, we introduce SLANT, a probabilistic modeling framework of opinion dynamics, which represents users' opinions over time by means of marked jump diffusion stochastic differential equations, and allows for efficient model simulation and parameter estimation from historical fine grained event data. We then leverage our framework to derive a set of efficient predictive formulas for opinion forecasting and identify conditions under which opinions converge to a steady state. Experiments on data gathered from Twitter show that our model provides a good fit to the data and our formulas achieve more accurate forecasting than alternatives.

Poster
Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling

Jiajun Wu, Chengkai Zhang, Tianfan Xue, Bill Freeman, Josh Tenenbaum

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We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.

Poster
Learning a Metric Embedding for Face Recognition using the Multibatch Method

Oren Tadmor, Tal Rosenwein, Shai Shalev-Shwartz, Yonatan Wexler, Amnon Shashua

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This work is motivated by the engineering task of achieving a near state-of-the-art face recognition on a minimal computing budget running on an embedded system. Our main technical contribution centers around a novel training method, called Multibatch, for similarity learning, i.e., for the task of generating an invariant ``face signature'' through training pairs of ``same'' and ``not-same'' face images. The Multibatch method first generates signatures for a mini-batch of $k$ face images and then constructs an unbiased estimate of the full gradient by relying on all $k^2-k$ pairs from the mini-batch. We prove that the variance of the Multibatch estimator is bounded by $O(1/k^2)$, under some mild conditions. In contrast, the standard gradient estimator that relies on random $k/2$ pairs has a variance of order $1/k$. The smaller variance of the Multibatch estimator significantly speeds up the convergence rate of stochastic gradient descent. Using the Multibatch method we train a deep convolutional neural network that achieves an accuracy of $98.2\%$ on the LFW benchmark, while its prediction runtime takes only $30$msec on a single ARM Cortex A9 core. Furthermore, the entire training process took only 12 hours on a single Titan X GPU.

Poster
Learning User Perceived Clusters with Feature-Level Supervision

Ting-Yu Cheng, Guiguan Lin, xinyang gong, Kang-Jun Liu, Shan-Hung (Brandon) Wu

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Semi-supervised clustering algorithms have been proposed to identify data clusters that align with user perceived ones via the aid of side information such as seeds or pairwise constrains. However, traditional side information is mostly at the instance level and subject to the sampling bias, where non-randomly sampled instances in the supervision can mislead the algorithms to wrong clusters. In this paper, we propose learning from the feature-level supervision. We show that this kind of supervision can be easily obtained in the form of perception vectors in many applications. Then we present novel algorithms, called Perception Embedded (PE) clustering, that exploit the perception vectors as well as traditional side information to find clusters perceived by the user. Extensive experiments are conducted on real datasets and the results demonstrate the effectiveness of PE empirically.

Poster
Learning Treewidth-Bounded Bayesian Networks with Thousands of Variables

Mauro Scanagatta, Giorgio Corani, Cassio P de Campos, Marco Zaffalon

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We present a method for learning treewidth-bounded Bayesian networks from data sets containing thousands of variables. Bounding the treewidth of a Bayesian network greatly reduces the complexity of inferences. Yet, being a global property of the graph, it considerably increases the difficulty of the learning process. Our novel algorithm accomplishes this task, scaling both to large domains and to large treewidths. Our novel approach consistently outperforms the state of the art on experiments with up to thousands of variables.

Poster
Learning Tree Structured Potential Games

Vikas Garg, Tommi Jaakkola

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Many real phenomena, including behaviors, involve strategic interactions that can be learned from data. We focus on learning tree structured potential games where equilibria are represented by local maxima of an underlying potential function. We cast the learning problem within a max margin setting and show that the problem is NP-hard even when the strategic interactions form a tree. We develop a variant of dual decomposition to estimate the underlying game and demonstrate with synthetic and real decision/voting data that the game theoretic perspective (carving out local maxima) enables meaningful recovery.

Poster
Learning Transferrable Representations for Unsupervised Domain Adaptation

Ozan Sener, Hyun Oh Song, Ashutosh Saxena, Silvio Savarese

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Supervised learning with large scale labelled datasets and deep layered models has caused a paradigm shift in diverse areas in learning and recognition. However, this approach still suffers from generalization issues under the presence of a domain shift between the training and the test data distribution. Since unsupervised domain adaptation algorithms directly address this domain shift problem between a labelled source dataset and an unlabelled target dataset, recent papers have shown promising results by fine-tuning the networks with domain adaptation loss functions which try to align the mismatch between the training and testing data distributions. Nevertheless, these recent deep learning based domain adaptation approaches still suffer from issues such as high sensitivity to the gradient reversal hyperparameters and overfitting during the fine-tuning stage. In this paper, we propose a unified deep learning framework where the representation, cross domain transformation, and target label inference are all jointly optimized in an end-to-end fashion for unsupervised domain adaptation. Our experiments show that the proposed method significantly outperforms state-of-the-art algorithms in both object recognition and digit classification experiments by a large margin. We will make our learned models as well as the source code available immediately upon acceptance.

Poster
Learning Supervised PageRank with Gradient-Based and Gradient-Free Optimization Methods

Lev Bogolubsky, Pavel Dvurechenskii, Alexander Gasnikov, Gleb Gusev, Yurii Nesterov, Andrei M Raigorodskii, Aleksey Tikhonov, Maksim Zhukovskii

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In this paper, we consider a non-convex loss-minimization problem of learning Supervised PageRank models, which can account for features of nodes and edges. We propose gradient-based and random gradient-free methods to solve this problem. Our algorithms are based on the concept of an inexact oracle and unlike the state-of-the-art gradient-based method we manage to provide theoretically the convergence rate guarantees for both of them. Finally, we compare the performance of the proposed optimization methods with the state of the art applied to a ranking task.

Poster
Learning Structured Sparsity in Deep Neural Networks

Wei Wen, Chunpeng Wu, Yandan Wang, Yiran Chen, Hai Li

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High demand for computation resources severely hinders deployment of large-scale Deep Neural Networks (DNN) in resource constrained devices. In this work, we propose a Structured Sparsity Learning (SSL) method to regularize the structures (i.e., filters, channels, filter shapes, and layer depth) of DNNs. SSL can: (1) learn a compact structure from a bigger DNN to reduce computation cost; (2) obtain a hardware-friendly structured sparsity of DNN to efficiently accelerate the DNN’s evaluation. Experimental results show that SSL achieves on average 5.1X and 3.1X speedups of convolutional layer computation of AlexNet against CPU and GPU, respectively, with off-the-shelf libraries. These speedups are about twice speedups of non-structured sparsity; (3) regularize the DNN structure to improve classification accuracy. The results show that for CIFAR-10, regularization on layer depth reduces a 20-layer Deep Residual Network (ResNet) to 18 layers while improves the accuracy from 91.25% to 92.60%, which is still higher than that of original ResNet with 32 layers. For AlexNet, SSL reduces the error by ~1%.

Poster