IROS 2022 Papers

IEEE/RSJ International Conference on Intelligent Robots and Systems

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1,214papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Learning to Assess Danger from Movies for Cooperative Escape Planning in Hazardous Environments

Vikram Shree, Sarah Allen, Beatriz Asfora, Jacopo Banfi, Mark Campbell

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There has been a plethora of work towards im-proving robot perception and navigation, yet their application in hazardous environments, like during a fire or an earthquake, is still at a nascent stage. We hypothesize two key challenges here: first, it is difficult to replicate such scenarios in the real world, which is necessary for training and testing purposes. Second, current systems are not fully able to take advantage of the rich multi-modal data available in such hazardous environments. To address the first challenge, we propose to harness the enormous amount of visual content available in the form of movies and TV shows, and develop a dataset that can represent hazardous environments encountered in the real world. The data is annotated with high-level danger ratings for realistic disaster images, and corresponding keywords are provided that summarize the content of the scene. In response to the second challenge, we propose a multi-modal danger estimation pipeline for collaborative human-robot escape scenarios. Our Bayesian framework improves danger estimation by fusing information from robot's camera sensor and language inputs from the human. Furthermore, we augment the estimation module with a risk-aware planner that helps in identifying safer paths out of the dangerous environment. Through extensive simulations, we exhibit the advantages of our multi-modal perception framework that gets translated into tangible benefits such as higher success rate in a collaborative human-robot mission.

Poster
Learning to Act with Affordance-Aware Multimodal Neural SLAM

Zhiwei Jia, Kaixiang Lin, Yizhou Zhao, Qiaozi Gao, Govind Thattai, Gaurav S. Sukhatme

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Recent years have witnessed an emerging paradigm shift toward embodied artificial intelligence, in which an agent must learn to solve challenging tasks by interacting with its environment. There are several challenges in solving embodied multimodal tasks, including long-horizon planning, vision-and-language grounding, and efficient exploration. We focus on a critical bottleneck, namely the performance of planning and navigation. To tackle this challenge, we propose a Neural SLAM approach that, for the first time, utilizes several modalities for exploration, predicts an affordance-aware semantic map, and plans over it at the same time. This signif-icantly improves exploration efficiency, leads to robust long-horizon planning, and enables effective vision-and-language grounding. With the proposed Affordance-aware Multimodal Neural SLAM (AMSLAM) approach, we obtain more than 40% improvement over prior published work on the ALFRED benchmark and set a new state-of-the-art generalization per-formance at a success rate of 23.48% on the test unseen scenes.

Poster
Learning physics-informed simulation models for soft robotic manipulation: A case study with dielectric elastomer actuators

Manu Lahariya, Craig Innes, Chris Develder, Subramanian Ramamoorthy

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Soft actuators offer a safe, adaptable approach to tasks like gentle grasping and dexterous manipulation. Creating accurate models to control such systems however is challenging due to the complex physics of deformable materials. Accurate Finite Element Method (FEM) models incur prohibitive computational complexity for closed-loop use. Using a differentiable simulator is an attractive alternative, but their applicability to soft actuators and deformable materials remains under-explored. This paper presents a framework that combines the advantages of both. We learn a differentiable model consisting of a material properties neural network and an analytical dynamics model of the remainder of the manipulation task. This physics-informed model is trained using data generated from FEM, and can be used for closed-loop control and inference. We evaluate our framework on a dielectric elastomer actuator (DEA) coin-pulling task. We simulate the task of using DEA to pull a coin along a surface with frictional contact, using FEM, and evaluate the physics-informed model for simulation, control, and inference. Our model attains ≤ 5% simulation error compared to FEM, and we use it as the basis for an MPC controller that requires fewer iterations to converge than model-free actor-critic, PD, and heuristic policies.

Poster
Learning of Balance Controller Considering Changes in Body State for Musculoskeletal Humanoids

Kento Kawaharazuka, Yoshimoto Ribayashi, Akihiro Miki, Yasunori Toshimitsu, Temma Suzuki, Kei Okada, Masayuki Inaba

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The musculoskeletal humanoid is difficult to modelize due to the flexibility and redundancy of its body, whose state can change over time, and so balance control of its legs is challenging. There are some cases where ordinary PID controls may cause instability. In this study, to solve these problems, we propose a method of learning a correlation model among the joint angle, muscle tension, and muscle length of the ankle and the zero moment point to perform balance control. In addition, information on the changing body state is embedded in the model using parametric bias, and the model estimates and adapts to the current body state by learning this information online. This makes it possible to adapt to changes in upper body posture that are not directly taken into account in the model, since it is difficult to learn the complete dynamics of the whole body considering the amount of data and computation. The model can also adapt to changes in body state, such as the change in footwear and change in the joint origin due to recalibration. The effectiveness of this method is verified by a simulation and by using an actual musculoskeletal humanoid, Musashi.

Poster
Learning from Demonstration using a Curvature Regularized Variational Auto-Encoder (CurvVAE)

Travers Rhodes, Tapomayukh Bhattacharjee, Daniel D Lee

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Learning intricate manipulation skills from human demonstrations requires good sample efficiency. We introduce a novel learning algorithm, the Curvature-regularized Variational Auto-Encoder (CurvVAE), to achieve this goal. The CurvVAE is able to model the natural variations in human-demonstrated trajectory data without overfitting. It does so by regularizing the curvature of the learned manifold. To showcase our algorithm, our robot learns an interpretable model of the variation in how humans acquire soft, slippery banana slices with a fork. We evaluate our learned trajectories on a physical robot system, resulting in banana slice acquisition performance better than current state-of-the-art.

Poster
Learning an Interpretable Model for Driver Behavior Prediction with Inductive Biases

Salar Arbabi, Davide Tavernini, Saber Fallah, Richard Bowden

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To plan safe maneuvers and act with foresight, autonomous vehicles must be capable of accurately predicting the uncertain future. In the context of autonomous driving, deep neural networks have been successfully applied to learning pre-dictive models of human driving behavior from data. However, the predictions suffer from cascading errors, resulting in large inaccuracies over long time horizons. Furthermore, the learned models are black boxes, and thus it is often unclear how they arrive at their predictions. In contrast, rule-based models-which are informed by human experts-maintain long-term coherence in their predictions and are human-interpretable. However, such models often lack the sufficient expressiveness needed to capture complex real-world dynamics. In this work, we begin to close this gap by embedding the Intelligent Driver Model, a popular hand-crafted driver model, into deep neural networks. Our model's transparency can offer considerable advantages, e.g., in debugging the model and more easily interpreting its predictions. We evaluate our approach on a simulated merging scenario, showing that it yields a robust model that is end-to-end trainable and provides greater transparency at no cost to the model's predictive accuracy.

Poster
Learning a State Estimator for Tactile In-Hand Manipulation

Lennart Röstel, Leon Sievers, Johannes Pitz, Berthold Bäuml

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We study the problem of estimating the pose of an object which is being manipulated by a multi-fingered robotic hand by only using proprioceptive feedback. To address this challenging problem, we propose a novel variant of differentiable particle filters, which combines two key extensions. First, our learned proposal distribution incorporates recent measurements in a way that mitigates weight degeneracy. Second, the particle update works on non-euclidean manifolds like Lie-groups, enabling learning-based pose estimation in 3D on SE(3). We show that the method can represent the rich and often multi-modal distributions over poses that arise in tactile state estimation. The models are trained in simulation, but by using domain randomization, we obtain state estimators that can be employed for pose estimation on a real robotic hand (equipped with joint torque sensors). Moreover, the estimator runs fast, allowing for online usage with update rates of more than 100 Hz on a single CPU core. We quantitatively evaluate our method and benchmark it against other approaches in simulation. We also show qualitative experiments on the real torque-controlled DLR-Hand II.

Poster
Learning a Group-Aware Policy for Robot Navigation

Kapil Katyal, Yuxiang Gao, Jared Markowitz, Sara Pohland, Corban Rivera, I-Jeng Wang, Chien-Ming Huang

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Human-aware robot navigation promises a range of applications in which mobile robots bring versatile assistance to people in common human environments. While prior research has mostly focused on modeling pedestrians as independent, intentional individuals, people move in groups; consequently, it is imperative for mobile robots to respect human groups when navigating around people. This paper explores learning group-aware navigation policies based on dynamic group formation using deep reinforcement learning. Through simulation experiments, we show that group-aware policies, compared to baseline policies that neglect human groups, achieve greater robot navigation performance (e.g., fewer collisions), minimize violation of social norms and discomfort, and reduce the robot's movement impact on pedestrians. Our results contribute to the development of social navigation and the integration of mobile robots into human environments.

Poster
Learning Visual Robotic Control Efficiently with Contrastive Pre-training and Data Augmentation

Albert Zhan, Ruihan Zhao, Lerrel Pinto, Pieter Abbeel, Michael Laskin

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Recent advances in unsupervised representation learning significantly improved the sample efficiency of training Reinforcement Learning policies in simulated environments. However, similar gains have not yet been seen for real-robot reinforcement learning. In this work, we focus on enabling data-efficient real-robot learning from pixels. We present Contrastive Pre-training and Data Augmentation for Efficient Robotic Learning (CoDER), a method that utilizes data augmentation and unsupervised learning to achieve sample-efficient training of real-robot arm policies from sparse rewards. While contrastive pre-training, data augmentation, demonstrations, and reinforcement learning are alone insufficient for efficient learning, our main contribution is showing that the combination of these disparate techniques results in a simple yet data-efficient method. We show that, given only 10 demonstrations, a single robotic arm can learn sparse-reward manipulation policies from pixels, such as reaching, picking, moving, pulling a large object, flipping a switch, and opening a drawer in just 30 minutes of mean real-world training time. We include videos and code on the project website: https://sites.google.com/view/efficient-robotic-manipulation/home.

Poster
Learning Visual Feedback Control for Dynamic Cloth Folding

Julius Hietala, David Blanco-Mulero, Gokhan Alcan, Ville Kyrki

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Robotic manipulation of cloth is a challenging task due to the high dimensionality of the configuration space and the complexity of dynamics affected by various material properties. The effect of complex dynamics is even more pronounced in dynamic folding, for example, when a square piece of fabric is folded in two by a single manipulator. To account for the complexity and uncertainties, feedback of the cloth state using e.g. vision is typically needed. However, construction of visual feedback policies for dynamic cloth folding is an open problem. In this paper, we present a solution that learns policies in simulation using Reinforcement Learning (RL) and transfers the learned policies directly to the real world. In addition, to learn a single policy that manipulates multiple materials, we randomize the material properties in simulation. We evaluate the contributions of visual feedback and material randomization in real-world experiments. The experimental results demonstrate that the proposed solution can fold successfully different fabric types using dynamic manipulation in the real world. Code, data, and videos are available at https://sites.google.com/view/dynamic-cloth-folding.

Poster
Learning Turn-Taking Behavior from Human Demonstrations for Social Human-Robot Interactions

Pourya Shahverdi, Alexander Tyshka, Madeline Trombly, Wing-Yue Geoffrey Louie

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Turn-taking is a fundamental behavior during human interactions and robots must be capable of turn-taking to interact with humans. Current state-of-the-art approaches in turn-taking focus on developing general models to predict the end of turn (EoT) across all contexts. This demands an all-inclusive verbal and non-verbal behavioral dataset from all possible contexts of interaction. Before robot deployment, gathering such a dataset may be infeasible and/or impractical. More importantly, a robot needs to predict the EoT and decide on the best time to take a turn (i.e, start speaking). In this research, we present a learning from demonstration (LfD) system for a robot to learn from demonstrations, after it has been deployed, to make decisions on the appropriate time for taking a turn within specific social interaction contexts. The system captures demonstrations of turn-taking during social interactions and uses these demonstrations to train a LSTM RNN based model to replicate the turn-taking behavior of the demonstrator. We evaluate the system for teaching the turn-taking behavior of an interviewer during a job interview context. Furthermore, we investigate the efficacy of verbal, prosodic, and gestural cues for deciding when to begin a turn.

Poster
Learning Time-optimized Path Tracking with or without Sensory Feedback

Jonas C. Kiemel, Torsten Kröger

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In this paper, we present a learning-based approach that allows a robot to quickly follow a reference path defined in joint space without exceeding limits on the position, velocity, acceleration and jerk of each robot joint. Contrary to offline methods for time-optimal path parameterization, the reference path can be changed during motion execution. In addition, our approach can utilize sensory feedback, for instance, to follow a reference path with a bipedal robot without losing balance. With our method, the robot is controlled by a neural network that is trained via reinforcement learning using data generated by a physics simulator. From a mathematical perspective, the problem of tracking a reference path in a time-optimized manner is formalized as a Markov decision process. Each state includes a fixed number of waypoints specifying the next part of the reference path. The action space is designed in such a way that all resulting motions comply with the specified kinematic joint limits. The reward function finally reflects the trade-off between the execution time, the deviation from the desired reference path and optional additional objectives like balancing. We evaluate our approach with and without additional objectives and show that time-optimized path tracking can be successfully learned for both industrial and humanoid robots. In addition, we demonstrate that networks trained in simulation can be successfully transferred to a real robot.

Poster
Learning Temporal Task Models from Human Bimanual Demonstrations

Christian R. G. Dreher, Tamim Asfour

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Learning temporal relations between actions in a bimanual manipulation task is important for capturing the constraints of actions required to achieve the task's goal. However, given several demonstrations of a bimanual manipulation task, the problem of identifying the true temporal dependencies between actions - if there are any - is very challenging due to contradictions. We propose a model-driven approach for learning temporal task models from multiple bimanual human demonstrations that represents temporal relations on two levels. First, temporal relations between sets of actions that exhibit a tight temporal coupling, and second, temporal relations between these sets of actions. We build on Allen's interval algebra as a representation to express relations between temporal intervals. Semantically defining these interval relations allows us to soften their formulation to deal with inaccuracies in real data obtained when observing humans demonstrating the task. Our temporal task models can be learned incrementally from multiple modalities, and allow us to reason about viable alternatives during task execution in case of unexpected events. We evaluated the approach quantitatively on two datasets and qualitatively on a humanoid robot. The evaluation shows how inherent properties of bimanual human manipulation tasks can be exploited to derive a model useful for the reproduction by humanoid robots.

Poster
Learning Symbolic Failure Detection for Grasping and Mobile Manipulation Tasks

Patrick Hegemann, Tim Zechmeister, Markus Grotz, Kevin Hitzler, Tamim Asfour

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The ability to detect failure during task execution and to recover from failure is vital for autonomous robots performing tasks in previously unknown environments. In this paper, we present an approach for failure detection during the execution of grasping and mobile manipulation tasks by a humanoid robot. The approach combines multi-modal sensory information consisting of proprioceptive, force and visual information to learn task models from multiple successful task executions, in order to detect failures and to externalize them for humans in an interpretable way. To this end, we define symbolic action predicates based on multi-modal sensory information to allow high-level state estimation based on action-specific decision trees. To allow symbolic failure detection, we then learn task models that are represented as Markov chains. We evaluated the approach in several pick-and-place and mobile manipulation tasks performed by a humanoid robot in a decommissioning and a household scenario. The evaluation shows that the learned task models are capable of detecting failure with an F1-score of 93 %.

Poster
Learning Suction Cup Dynamics from Motion Capture: Accurate Prediction of an Object's Vertical Motion during Release

Menno Lubbers, Job van Voorst, Maarten Jongeneel, Alessandro Saccon

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Suction grippers are the most common pick-and-place end effectors used in industry. However, there is little literature on creating and validating models to predict their force interaction with objects in dynamic conditions. In this paper, we study the interaction dynamics of an active vacuum suction gripper during the vertical release of an object. Object and suction cup motions are recorded using a motion capture system. As the object's mass is known and can be changed for each experiment, a study of the object's motion can lead to an estimate of the interaction force generated by the suction gripper. We show that, by learning this interaction force, it is possible to accurately predict the object's vertical motion as a function of time. This result is the first step toward 3D motion prediction when releasing an object from a suction gripper.

Poster
Learning Skills to Navigate without a Master: A Sequential Multi-Policy Reinforcement Learning Algorithm

Ambedkar Dukkipati, Rajarshi Banerjee, Ranga Shaarad Ayyagari, Dhaval Parmar Udaybhai

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Solving complex problems using reinforcement learning necessitates breaking down the problem into manageable tasks, and learning policies to solve these tasks. These policies, in turn, have to be controlled by a master policy that takes high-level decisions. Hence learning policies involves hierarchical decision structures. However, training such methods in practice may lead to poor generalization, with either sub-policies executing actions for too few time steps or devolving into a single policy altogether. In our work, we introduce an alternative approach to learn such skills sequentially without using an overarching hierarchical policy. We propose this method in the context of environments where a major component of the objective of a learning agent is to prolong the episode for as long as possible. We refer to our proposed method as Sequential Soft Option Critic. We demonstrate the utility of our approach on navigation and goal-based tasks in a flexible simulated 3D navigation environment that we have developed. We also show that our method outperforms prior methods such as Soft Actor-Critic and Soft Option Critic on various environments, including the Atari River Raid environment and the Gym-Duckietown self-driving car simulator.

Poster
Learning Pseudo Front Depth for 2D Forward-Looking Sonar-based Multi-view Stereo

Yusheng Wang, Yonghoon Ji, Hiroshi Tsuchiya, Hajime Asama, Atsushi Yamashita

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Retrieving the missing dimension information in acoustic images from 2D forward-looking sonar is a well-known problem in the field of underwater robotics. There are works attempting to retrieve 3D information from a single image which allows the robot to generate 3D maps with fly-through motion. However, owing to the unique image formulation principle, estimating 3D information from a single image faces severe ambiguity problems. Classical methods of multi-view stereo can avoid the ambiguity problems, but may require a large number of viewpoints to generate an accurate model. In this work, we propose a novel learning-based multi-view stereo method to estimate 3D information. To better utilize the information from multiple frames, an elevation plane sweeping method is proposed to generate the depth-azimuth-elevation cost volume. The volume after regularization can be considered as a probabilistic volumetric representation of the target. Instead of performing regression on the elevation angles, we use pseudo front depth from the cost volume to represent the 3D information which can avoid the 2D-3D problem in acoustic imaging. High-accuracy results can be generated with only two or three images. Synthetic datasets were generated to simulate various underwater targets. We also built the first real dataset with accurate ground truth in a large scale water tank. Experimental results demonstrate the superiority of our method, compared to other state-of-the-art methods.

Poster
Learning Object-Based State Estimators for Household Robots

Yilun Du, Tomás Lozano-Pérez, Leslie Pack Kaelbling

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A robot operating in a household makes observations of multiple objects as it moves around over the course of days or weeks. The objects may be moved by inhabitants, but not completely at random. The robot may be called upon later to retrieve objects and will need a long-term object-based memory in order to know how to find them. Existing work in semantic SLAM does not attempt to capture the dynamics of object movement. In this paper, we combine some aspects of classic techniques for data-association filtering with modern attention-based neural networks to construct object-based memory systems that operate on high-dimensional observations and hypotheses. We perform end-to-end learning on labeled observation trajectories to learn both the transition and observation models. We demonstrate the system's effectiveness in maintaining memory of dynamically changing objects in both simulated environment and real images, and demonstrate improvements over classical structured approaches as well as unstructured neural approaches. Additional information available at project website: https://yilundu.github.io/obm/.

Poster
Learning Object Manipulation Skills from Video via Approximate Differentiable Physics

Vladimir Petrik, Mohammad Nomaan Qureshi, Josef Sivic, Makar Tapaswi

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We aim to teach robots to perform simple object manipulation tasks by watching a single video demonstration. Towards this goal, we propose an optimization approach that outputs a coarse and temporally evolving 3D scene to mimic the action demonstrated in the input video. Similar to previous work, a differentiable renderer ensures perceptual fidelity between the 3D scene and the 2D video. Our key novelty lies in the inclusion of a differentiable approach to solve a set of Ordinary Differential Equations (ODEs) that allows us to approximately model laws of physics such as gravity, friction, and hand-object or object-object interactions. This not only enables us to dramatically improve the quality of estimated hand and object states, but also produces physically admissible trajectories that can be directly translated to a robot without the need for costly reinforcement learning. We evaluate our approach on a 3D reconstruction task that consists of 54 video demonstrations sourced from 9 actions such as pull something from right to left or put something in front of something. Our approach improves over previous state-of-the-art by almost 30%, demonstrating superior quality on especially challenging actions involving physical interactions of two objects such as put something onto something. Finally, we showcase the learned skills on a Franka Emika Panda robot.

Poster
Learning Neuro-Symbolic Relational Transition Models for Bilevel Planning

Rohan Chitnis, Tom Silver, Joshua B. Tenenbaum, Tomás Lozano-Pérez, Leslie Pack Kaelbling

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In robotic domains, learning and planning are complicated by continuous state spaces, continuous action spaces, and long task horizons. In this work, we address these challenges with Neuro-Symbolic Relational Transition Models (NSRTs), a novel class of models that are data-efficient to learn, compatible with powerful robotic planning methods, and generalizable over objects. NSRTs have both symbolic and neural components, enabling a bilevel planning scheme where symbolic AI planning in an outer loop guides continuous planning with neural models in an inner loop. Experiments in four robotic planning domains show that NSRTs can be learned very data-efficiently, and then used for fast planning in new tasks that require up to 60 actions and involve many more objects than were seen during training.

Poster