IROS 2020 Papers

IEEE/RSJ International Conference on Intelligent Robots and Systems

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1,129papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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50 Benchmarks for Anthropomorphic Hand Function-based Dexterity Classification and Kinematics-based Hand Design

Jianshu Zhou, Yonghua Chen, Dickson Chun Fung Li, Yuan Gao, Yunquan Li, Shing Shin Cheng, Fei Chen, Yunhui Liu

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Robotic hands with anthropomorphism considerations are of prominent popularity in human-centered environment. Existing anthropomorphic robotic hands achieving part or most of human hand comparable dexterity have been applied as various robotic end-effectors and prosthetics. However, two deficiencies are evident that the design for a dexterous anthropomorphic hand is largely based on the intuition of designers and the dexterity of robotic hand is hard to evaluate. To tackle these two challenges, this paper summarizes 50 hand dexterity benchmarks (HD-marks) to evaluate hand dexterity comprehensively from three perspectives. Secondly, a novel 22-DOFs soft robotic hand (S-22) replicates human hand kinematics is used to demonstrate all the 50 HD-marks. Thirdly, 7 critical joint-based kinematic motions (K-motions) and their correlation with the 50 HD-marks are established. Therefore, a clear robotic hand design guideline is built by mapping the hand functional dexterity to the required joint kinematics.

Poster
3DMotion-Net: Learning Continuous Flow Function for 3D Motion Prediction

Shuaihang Yuan, Xiang Li, Anthony Tzes, Yi Fang

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This paper deals with predicting future 3D motions of 3D object scans from the previous two consecutive frames. Previous methods mostly focus on sparse motion prediction in the form of skeletons. While in this paper, we focus on predicting dense 3D motions in the form of 3D point clouds. To approach this problem, we propose a self-supervised approach that leverages the power of the deep neural network to learn a continuous flow function of 3D point clouds that can predict temporally consistent future motions and naturally bring out the correspondences among consecutive point clouds at the same time. More specifically, in our approach, to eliminate the unsolved and challenging process of defining a discrete point convolution on 3D point cloud sequences to encode spatial and temporal information, we introduce a learnable latent code to represent the temporal-aware shape descriptor, which is optimized during the model training. Moreover, a temporally consistent motion Morpher is proposed to learn a continuous flow field which deforms a 3D scan from the current frame to the next frame. We perform extensive experiments on D-FAUST, SCAPE, and TOSCA benchmark data sets. The results demonstrate that our approach is capable of handling temporally inconsistent input and produces consistent future 3D motion while requiring no ground truth supervision.

Poster
3D Printed Bio-Inspired Hair Sensor for Directional Airflow Sensing

Keshav Rajasekaran, Hyung Dae Bae, Sarah Bergbreiter, Miao Yu

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With reduction in the scale of unmanned air vehicles, there is an increasing need for lightweight, compact, low-power sensors and alternate sensing modalities to facilitate flight control and navigation. This paper presents a novel method to fabricate a micro-scale artificial hair sensor that is capable of directional airflow sensing. The sensor consists of a high-aspect ratio hair structure attached to a thin flexible membrane. When subjected to airflow, the hair deflection induces a deformation of the membrane. Two pairs of perpendicular electrodes are attached to the membrane, which allow the sensing of airflow amplitude and direction through the measurement of differential capacitance. The sensor structure is fabricated by using two photon polymerization, which is integrated onto a miniature PCB circuit board to allow simple measurement. The sensor's responses to static displacement loading from different directions were characterized, and are in good agreement with the simulation results. Finally, the sensor's capability for directional airflow measurement was demonstrated with a clear correlation between flow speed and sensor output.

Poster
3D Odor Source Localization using a Micro Aerial Vehicle: System Design and Performance Evaluation

Chiara Ercolani, Alcherio Martinoli

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Finding chemical compounds in the air has applications when situations such as gas leaks, environmental emergencies and toxic chemical dispersion occur. Enabling robots to undertake this task would provide a powerful tool to prevent dangerous situations and assist humans when emergencies arise. While the dispersion of chemical compounds in the air is intrinsically a three-dimensional (3D) phenomenon, the scientific community tackled primarily two-dimensional (2D) scenarios so far. This is mainly due to the challenges of developing a platform able to successfully provide chemical compounds samples of a 3D space. In this paper, a 3D bioinspired algorithm for odor source localization, previously validated in a controlled physical environment leveraging a robotic manipulator, is adapted for deployment on a micro aerial vehicle equipped with an odor sensor. Given the effect that the propellers have on a gas distribution, the algorithmic adaptation focused on enhancing the sensing strategy of the platform. Additionally, two sensor placement configurations are assessed to determine which one yields best sensing results. A performance evaluation in different environmental scenarios is carried out to test the robustness of the implementation. Two different localization systems are used for the performance evaluation experiments to quantify the impact of localization accuracy on the algorithm's outcome.

Poster
3D Multi-Object Tracking: A Baseline and New Evaluation Metrics

Xinshuo Weng, Jianren Wang, David Held, Kris Kitani

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3D multi-object tracking (MOT) is an essential component for many applications such as autonomous driving and assistive robotics. Recent work on 3D MOT focuses on developing accurate systems giving less attention to practical considerations such as computational cost and system complexity. In contrast, this work proposes a simple real-time 3D MOT system. Our system first obtains 3D detections from a LiDAR point cloud. Then, a straightforward combination of a 3D Kalman filter and the Hungarian algorithm is used for state estimation and data association. Additionally, 3D MOT datasets such as KITTI evaluate MOT methods in the 2D space and standardized 3D MOT evaluation tools are missing for a fair comparison of 3D MOT methods. Therefore, we propose a new 3D MOT evaluation tool along with three new metrics to comprehensively evaluate 3D MOT methods. We show that, although our system employs a combination of classical MOT modules, we achieve state-of-the-art 3D MOT performance on two 3D MOT benchmarks (KITTI and nuScenes). Surprisingly, although our system does not use any 2D data as inputs, we achieve competitive performance on the KITTI 2D MOT leaderboard. Our proposed system runs at a rate of 207.4 FPS on the KITTI dataset, achieving the fastest speed among all modern MOT systems. To encourage standardized 3D MOT evaluation, our code is publicly available at http://www.xinshuoweng.com/projects/AB3DMOT.

Poster
3D Localization of a Sound Source Using Mobile Microphone Arrays Referenced by SLAM

Simon Michaud, Samuel Faucher, François Grondin, Jean-Samuel Lauzon, Mathieu Labbé, Dominic Létourneau, François Ferland, François Michaud

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A microphone array can provide a mobile robot with the capability of localizing, tracking and separating distant sound sources in 2D, i.e., estimating their relative elevation and azimuth. To combine acoustic data with visual information in real world settings, spatial correlation must be established. The approach explored in this paper consists of having two robots, each equipped with a microphone array, localizing themselves in a shared reference map using SLAM. Based on their locations, data from the microphone arrays are used to triangulate in 3D the location of a sound source in relation to the same map. This strategy results in a novel cooperative sound mapping approach using mobile microphone arrays. Trials are conducted using two mobile robots localizing a static or a moving sound source to examine in which conditions this is possible. Results suggest that errors under 0.3 m are observed when the relative angle between the two robots are above 30° for a static sound source, while errors under 0.3 m for angles between 40° and 140° are observed with a moving sound source.

Poster
3D Gaze Estimation for Head-Mounted Devices based on Visual Saliency

Meng Liu, You Fu Li, Hai Liu

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Compared with the maturity of 2D gaze tracking technology, 3D gaze tracking has gradually become a research hotspot in recent years. The head-mounted gaze tracker has shown great potential for gaze estimation in 3D space due to its appealing flexibility and portability. The general challenge for 3D gaze tracking algorithms is that calibration is necessary before the usage, and calibration targets cannot be easily applied in some situations or might be blocked by moving human and objects. Besides, the accuracy on depth direction has always come to be a crucial problem. Regarding the issues mentioned above, a 3D gaze estimation with auto-calibration method is proposed in this study. We use an RGBD camera as the scene camera to acquire the accurate 3D structure of the environment. The automatic calibration is achieved by uniting gaze vectors with saliency maps of the scene which aligned depth information. Finally, we determine the 3D gaze point through a point cloud generated from the RGBD camera. The experiment result demonstrates that our proposed method achieves 4.34° of average angle error in the field from 0.5m to 3m and the average depth error is 23.22mm, which is sufficient for 3D gaze estimation in the real scene.

Poster
3D Coating Self-Assembly for Modular Robotic Scaffolds

Pierre Thalamy, Benoît Piranda, Julien Bourgeois

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This paper addresses the self-reconfiguration problem in large-scale modular robots for the purpose of shape formation for object representation. It aims to show that this process can be accelerated without compromising on the visual aspect of the final object, by creating an internal skeleton of the shape using the previously introduced sandboxing and scaffolding techniques, and then coating this skeleton with a layer of modules for higher visual fidelity. We discuss the challenges of the coating problem, introduce a basic method for constructing the coating of a scaffold layer by layer, and show that even with a straightforward algorithm, our scaffolding and coating combo uses much fewer modules than dense shapes and offers attractive reconfiguration times. Finally, we show that it could be a strong alternative to the construction of dense shapes using traditional self-reconfiguration algorithms.

Poster
360° Depth Estimation from Multiple Fisheye Images with Origami Crown Representation of Icosahedron

Ren Komatsu, Hiromitsu Fujii, Yusuke Tamura, Atsushi Yamashita, Hajime Asama

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In this study, we present a method for all-around depth estimation from multiple omnidirectional images for indoor environments. In particular, we focus on plane-sweeping stereo as the method for depth estimation from the images. We propose a new icosahedron-based representation and ConvNets for omnidirectional images, which we name "CrownConv" because the representation resembles a crown made of origami. CrownConv can be applied to both fisheye images and equirect- angular images to extract features. Furthermore, we propose icosahedron-based spherical sweeping for generating the cost volume on an icosahedron from the extracted features. The cost volume is regularized using the three-dimensional CrownConv, and the final depth is obtained by depth regression from the cost volume. Our proposed method is robust to camera alignments by using the extrinsic camera parameters; therefore, it can achieve precise depth estimation even when the camera alignment differs from that in the training dataset. We evaluate the proposed model on synthetic datasets and demonstrate its effectiveness. As our proposed method is computationally efficient, the depth is estimated from four fisheye images in less than a second using a laptop with a GPU. Therefore, it is suitable for real-world robotics applications. Our source code is available at https://github.com/matsuren/crownconv360depth.

Poster