ICRA 2024 Papers

IEEE International Conference on Robotics and Automation

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1,760papers

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Towards Standardized Disturbance Rejection Testing of Legged Robot Locomotion with Linear Impactor: A Preliminary Study, Observations, and Implications

Bowen Weng, Guillermo A. Castillo, Yun-Seok Kang, Ayonga Hereid

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Dynamic locomotion in legged robots is close to industrial collaboration, but a lack of standardized testing obstructs commercialization. The issues are not merely political, theoretical, or algorithmic but also physical, indicating limited studies and comprehension regarding standard testing infrastructure and equipment. For decades, the approaches we have been testing legged robots were rarely standardizable with hand-pushing, foot-kicking, rope-dragging, stick-poking, and ball-swinging. This paper aims to bridge the gap by proposing the use of the linear impactor, a well-established tool in other standardized testing disciplines, to serve as an adaptive, repeatable, and fair disturbance rejection testing equipment for legged robots. A pneumatic linear impactor is also adopted for the case study involving the humanoid robot Digit. Three locomotion controllers are examined, including a commercial one, using a walking-in-place task against frontal impacts. The statistically best controller was able to withstand the impact momentum (26.376 kg • m/s) on par with a reported average effective momentum from straight punches by Olympic boxers (26.506kg•m/s). Moreover, the case study highlights other anti-intuitive observations, demonstrations, and implications that, to the best of the authors’ knowledge, are first-of-its-kind revealed in real-world testing of legged robots.

Poster
Towards Solving Cable-Driven Parallel Robot Inaccuracy due to Cable Elasticity

Adolfo Suárez Roos, Zane Zake, Tahir Rasheed, Nicolò Pedemonte, Stéphane Caro

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Cable elasticity can significantly impact the accuracy of Cable-Driven Parallel Robots (CDPRs). However, it’s frequently disregarded as negligible in CDPR simulations and designs. In this paper, we propose a numerical approach, referred to as SEECR, which is designed to estimate the behavior of a CDPR featuring elastic cables while ensuring the Static Equilibrium (SE) of the Moving-Platform (MP). By modeling the cables as elastic springs, the proposed approach correctly predicts which cables become slack, estimates the tension distribution among cables and computes unwanted MP motions, allowing to predict the impact of design choices. The results have been validated experimentally on two cable types and configurations.

Poster
Towards Safe Robot Use with Edged or Pointed Objects: A Surrogate Study Assembling a Human Hand Injury Protection Database

Robin Jeanne Kirschner, Carina M. Micheler, Yangcan Zhou, Sebastian Siegner, Mazin Hamad, Claudio Glowalla, Jan Neumann, Nader Rajaei, Rainer Burgkart, Sami Haddadin

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The use of pointed or edged tools or objects is one of the most challenging aspects of today’s application of physical human-robot interaction (pHRI). One reason for this is that the severity of harm caused by such edged or pointed impactors is less well studied than for blunt impactors. Consequently, the standards specify well-reasoned force and pressure thresholds for blunt impactors and advise avoiding any edges and corners in contacts. Nevertheless, pointed or edged impactor geometries cannot be completely ruled out in real pHRI applications. For example, to allow edged or pointed tools such as screwdrivers near human operators, the knowledge of injury severity needs to be extended so that robot integrators can perform well-reasoned, time-efficient risk assessments. In this paper, we provide the initial datasets on injury prevention for the human hand based on drop tests with surrogates for the human hand, namely pig claws and chicken drumsticks. We then demonstrate the ease and efficiency of robot use using the dataset for contact on two examples. Finally, our experiments provide a set of injuries that may also be expected for human subjects under certain robot mass-velocity constellations in collisions. To extend this work, testing on human samples and a collaborative effort from research institutes worldwide is needed to create a comprehensive human injury avoidance database for any pHRI scenario and thus for safe pHRI applications including edged and pointed geometries.

Poster
Towards Robotic Tree Manipulation: Leveraging Graph Representations

Chung Hee Kim, Moonyoung Lee, Oliver Kroemer, George Kantor

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There is growing interest in automating agricultural tasks that require intricate and precise interaction with specialty crops, such as trees and vines. However, developing robotic solutions for crop manipulation remains a difficult challenge due to complexities involved in modeling their deformable behavior. In this study, we present a framework for learning the deformation behavior of tree-like crops under contact interaction. Our proposed method involves encoding the state of a spring-damper modeled tree crop as a graph. This representation allows us to employ graph networks to learn both a forward model for predicting resulting deformations, and a contact policy for inferring actions to manipulate tree crops. We conduct a comprehensive set of experiments in a simulated environment and demonstrate generalizability of our method on previously unseen trees. Videos can be found on the project website: https://kantor-lab.github.io/tree_gnn

Poster
Towards Robot to Human Skill Coaching: A ML-powered IoT and HRI Platform for Martial Arts Training

Katia Bourahmoune, Karlos Ishac, Marc Carmichael

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Advances in human sensing and machine learning are paving the way for new applications of robotics in sports and fitness, making skill coaching smarter, easier and more accessible. Physical and social human robot interaction in particular has received special attention as a feedback mechanism for human performance augmentation. A core challenge in deploying robots that interact physically with humans in dynamic environments such as sports, relates to modeling human skills and designing appropriate interaction schemes. We present the first ML-based HRI platform for physical robot to human skill coaching in real-time in Martial Arts which can be extended to various sports. Our system comprises of the Sawyer robot, our specially developed IoT katana and a skill-training program for the Martial Art of Iaido. We built and deployed in real-time a ML-based Iaido strike recognition model trained on expert and beginner data, and achieved accuracies ranging between 94.8% and 99.97%. We assessed the system’s effectiveness in coaching skills through robot interaction in a sparring experiment and a survey involving 12 participants practicing key Iaido techniques with guided training from Sawyer. Our results demonstrated improvement in all participants’ Iaido strike skill after training with Sawyer, and they responded positively to robot-assisted skill coaching.

Poster
Towards Robo-Coach: Robot Interactive Stiffness/Position Adaptation for Human Strength and Conditioning Training

Chenzui Li, Xi Wu, Tao Teng, Sylvain Calinon, Fei Chen

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Traditional strength and conditioning training relies on the utilization of free weights, such as weighted implements, to elicit external stimuli. However, this approach poses a significant challenge when attempting to modify or adjust the loads within a single training set. This paper introduces an innovative method for achieving adjustable loads during resistance training by leveraging physical Human-Robot Interaction (pHRI). The primary objective is to regulate targeted muscle activation through the use of Robo-Coach (robotic coach system). We first utilize a Task-Parameterized Gaussian Mixture Model (TP-GMM) to learn the motion of coach demonstration, which can be generalized for the trainees. The 3D path extracted from the generated trajectory is then projected onto a 2D plane with respect to the direction of the load. Furthermore, we propose a hybrid stiffness/position generator for online task execution. This generator determines the desired positions in the 2D plane according to the contact point displacements in the stimuli direction and, simultaneously, sets the desired stiffness based on the muscle activation feedback. Finally, the Robo-Coach is implemented with a variable impedance controller to achieve load-adjustable resistance training with the trainee. The biceps curl exercises were conducted and the results showed favorable performance, indicating the effectiveness of this approach.

Poster
Towards Real-World Efficiency: Domain Randomization in Reinforcement Learning for Pre-Capture of Free-Floating Moving Targets by Autonomous Robots

Bahador Beigomi, Zheng H. Zhu

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In this research, we introduce a deep reinforcement learning-based control approach to address the intricate challenge of the robotic pre-grasping phase under microgravity conditions. Leveraging reinforcement learning eliminates the necessity for manual feature design, therefore simplifying the problem and empowering the robot to learn pre-grasping policies through trial and error. Our methodology incorporates an off-policy reinforcement learning framework, employing the soft actor-critic technique to enable the gripper to proficiently approach a free-floating moving object, ensuring optimal pre-grasp success. For effective learning of the pre-grasping approach task, we developed a reward function that offers the agent clear and insightful feedback. Our case study examines a pre-grasping task where a Robotiq 3F gripper is required to navigate towards a free-floating moving target, pursue it, and subsequently position itself at the desired pre-grasp location. We assessed our approach through a series of experiments in both simulated and real-world environments. The source code, along with recordings of real-world robot grasping, is available at Fanuc_Robotiq_Grasp.

Poster
Towards Proactive Safe Human-Robot Collaborations via Data-Efficient Conditional Behavior Prediction

Ravi Pandya, Zhuoyuan Wang, Yorie Nakahira, Changliu Liu

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We focus on the problem of how we can enable a robot to collaborate seamlessly with a human partner, specifically in scenarios where preexisting data is sparse. Much prior work in human-robot collaboration uses observational models of humans (i.e. models that treat the robot purely as an observer) to choose the robot’s behavior, but such models do not account for the influence the robot has on the human’s actions, which may lead to inefficient interactions. We instead formulate the problem of optimally choosing a collaborative robot’s behavior based on a conditional model of the human that depends on the robot’s future behavior. First, we propose a novel model-based formulation of conditional behavior prediction that allows the robot to infer the human’s intentions based on its future plan in data-sparse environments. We then show how to utilize a conditional model for proactive goal selection and safe trajectory generation around human collaborators. Finally, we use our proposed proactive controller in a collaborative task with real users to show that it can improve users’ interactions with a robot collaborator quantitatively and qualitatively.

Poster
Towards Optimal Lane-changing Coordination of CAVs in Multi-lane Mixed Traffic Scenarios

Yan Ding, Yijun Mao, Chongshan Jiao, Pengju Ren

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Lane changing is a fundamental but challenging operation for moving vehicles. Connected and Automated Vehicles(CAVs) enable autonomous vehicles to cooperate with each other to accomplish the lane changing tasks, profiting from their communication ability. However, dispatching CAVs in mixed traffic remains difficult due to the stochastic behaviors and uncertain intentions of Human-Driven Vehicles(HDVs). To tackle this issue, this paper devises a coordination approach based on Conflict-Based Search(CBS) theory. Firstly, HDVs are accurately modeled as constraints to enable usage of CBS in the mixed traffic. Additionally, virtual goals are introduced to search CAVs’ priority and outlets along with path finding. Furthermore, we optimize the performance of CBS in dense traffic by defining the concept of following vehicles. Experiments show that performance is improved by utilizing new conflict prioritizing rules and a heuristic value calculation method that derived from following vehicles. Finally, we introduce grouping vehicles to extend the proposed method for solving extremely dense and large instances at a scale of more than one hundred without significant loss in efficiency.

Poster
Towards Motion Forecasting with Real-World Perception Inputs: Are End-to-End Approaches Competitive?

Yihong Xu, Loick Chambon, Eloi Zablocki, Mickael Chen, Alexandre Alahi, Matthieu Cord, Patrick Perez

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Motion forecasting is crucial in enabling autonomous vehicles to anticipate the future trajectories of surrounding agents. To do so, it requires solving mapping, detection, tracking, and then forecasting problems, in a multi-step pipeline. In this complex system, advances in conventional forecasting methods have been made using curated data, i.e., with the assumption of perfect maps, detection, and tracking. This paradigm, however, ignores any errors from upstream modules. Meanwhile, an emerging end-to-end paradigm, that tightly integrates the perception and forecasting architectures into joint training, promises to solve this issue. However, the evaluation protocols between the two methods were so far incompatible and their comparison was not possible. In fact, conventional forecasting methods are usually not trained nor tested in real-world pipelines (e.g., with upstream detection, tracking, and mapping modules). In this work, we aim to bring forecasting models closer to the real-world deployment. First, we propose a unified evaluation pipeline for forecasting methods with real-world perception inputs, allowing us to compare conventional and end-to-end methods for the first time. Second, our in-depth study uncovers a substantial performance gap when transitioning from curated to perception-based data. In particular, we show that this gap (1) stems not only from differences in precision but also from the nature of imperfect inputs provided by perception modules, and that (2) is not trivially reduced by simply finetuning on perception outputs. Based on extensive experiments, we provide recommendations for critical areas that require improvement and guidance towards more robust motion forecasting in the real world. The evaluation library for benchmarking models under standardized and practical conditions is provided: https://github.com/valeoai/MFEval.

Poster
Towards Large-Scale Incremental Dense Mapping using Robot-centric Implicit Neural Representation

Jianheng Liu, Haoyao Chen

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Large-scale dense mapping is vital in robotics, digital twins, and virtual reality. Recently, implicit neural mapping has shown remarkable reconstruction quality. However, incremental large-scale mapping with implicit neural representations remains problematic due to low efficiency, limited video memory, and the catastrophic forgetting phenomenon. To counter these challenges, we introduce the Robot-centric Implicit Mapping (RIM) technique for large-scale incremental dense mapping. This method employs a hybrid representation, encoding shapes with implicit features via a multi-resolution voxel map and decoding signed distance fields through a shallow MLP. We advocate for a robot-centric local map to boost model training efficiency and curb the catastrophic forgetting issue. A decoupled scalable global map is further developed to archive learned features for reuse and maintain constant video memory consumption. Validation experiments demonstrate our method’s exceptional quality, efficiency, and adaptability across diverse scales and scenes over advanced dense mapping methods using range sensors. Our system’s code will be accessible at https://github.com/HITSZ-NRSL/RIM.git.

Poster
Towards Geometric Motion Planning for High-Dimensional Systems: Gait-Based Coordinate Optimization and Local Metrics

Yanhao Yang, Capprin Bass, Ross L. Hatton

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Geometric motion planning offers effective and interpretable gait analysis and optimization tools for locomoting systems. However, due to the curse of dimensionality in coordinate optimization, a key component of geometric motion planning, it is almost infeasible to apply current geometric motion planning to high-dimensional systems. In this paper, we propose a gait-based coordinate optimization method that overcomes the curse of dimensionality. We also identify a unified geometric representation of locomotion by generalizing various nonholonomic constraints into local metrics. By combining these two approaches, we take a step towards geometric motion planning for high-dimensional systems. We test our method in two classes of high-dimensional systems - low Reynolds number swimmers and free-falling Cassie - with up to 11-dimensional shape variables. The resulting optimal gait in the high-dimensional system shows better efficiency compared to that of the reduced-order model. Furthermore, we provide a geometric optimality interpretation of the optimal gait.

Poster
Towards Generalizable Zero-Shot Manipulation via Translating Human Interaction Plans

Homanga Bharadhwaj, Abhinav Gupta, Vikash Kumar, Shubham Tulsiani

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We pursue the goal of developing robots that can interact zero-shot with generic unseen objects via a diverse repertoire of manipulation skills and show how passive human videos can serve as a rich source of data for learning such generalist robots. Unlike typical robot learning approaches which directly learn how a robot should act from interaction data, we adopt a factorized approach that can leverage large-scale human videos to learn how a human would accomplish a desired task (a human ‘plan’), followed by ‘translating’ this plan to the robot’s embodiment. Specifically, we learn a human ‘plan predictor’ that, given a current image of a scene and a goal image, predicts the future hand and object configurations. We combine this with a ‘translation’ module that learns a plan-conditioned robot manipulation policy, and allows following humans plans for generic manipulation tasks in a zero-shot manner with no deployment-time training. Importantly, while the plan predictor can leverage large-scale human videos for learning, the translation module only requires a small amount of in-domain data, and can generalize to tasks not seen during training. We show that our learned system can perform over 16 manipulation skills that generalize to 40 objects, encompassing 100 real-world tasks for table-top manipulation and diverse in-the-wild manipulation. https://homangab.github.io/hopman/

Poster
Towards Feasible Dynamic Grasping: Leveraging Gaussian Process Distance Field, SE(3) Equivariance, and Riemannian Mixture Models

Ho-Jin Choi, Nadia Figueroa

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This paper introduces a novel approach to improve robotic grasping in dynamic environments by integrating Gaussian Process Distance Fields (GPDF), SE(3) equivariant networks, and Riemannian Mixture Models. The aim is to enable robots to grasp moving objects effectively. Our approach comprises three main components: object shape reconstruction, grasp sampling, and implicit grasp pose selection. GPDF accurately models the shape of objects, which is essential for precise grasp planning. SE(3) equivariance ensures that the sampled grasp poses are equivariant to the object’s pose changes, enhancing robustness in dynamic scenarios. Riemannian Gaussian Mixture Models are employed to assess reachability, providing a feasible and adaptable grasping strategies. Feasible grasp poses are targeted by novel task or joint space reactive controllers formulated using Gaussian Mixture Models and Gaussian Processes. This method resolves the challenge of discrete grasp pose selection, enabling smoother grasping execution. Experimental validation confirms the effectiveness of our approach in generating feasible grasp poses and achieving successful grasps in dynamic environments. By integrating these advanced techniques, we present a promising solution for enhancing robotic grasping capabilities in real-world scenarios.

Poster
Towards Enhanced Human Activity Recognition for Real-World Human-Robot Collaboration

Beril Yalcinkaya, Micael S. Couceiro, Lucas Pina, Salviano Soares, António Valente, Fabio Remondino

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This research contributes to the field of Human-Robot Collaboration (HRC) within dynamic and unstructured environments by extending the previously proposed Fuzzy State-Long Short-Term Memory (FS-LSTM) architecture to handle the uncertainty and irregularity inherent in real-world sensor data. Recognising the challenges posed by low-cost sensors, which are highly susceptible to environmental conditions and often fail to provide regular periodic readings, this paper introduces additional pre-processing blocks. These include two indirect Kalman filters and an additional LSTM network, which together enhance the input variables for the fuzzification process. The enhanced FS-LSTM approach is evaluated using real-world data, demonstrating its effectiveness in extracting meaningful information and accurately recognising human activities. This work underscores the potential of robotics in addressing global challenges, particularly in labour-intensive and hazardous tasks. By improving the integration of humans and robots in unstructured environments, this research contributes to the broader exploration of robotics in new societal applications, fostering connections and collaborations across diverse fields.

Poster
Towards Centimeter-Scale Underwater Mobile Robots: An Architecture for Capable µAUVs

Pascal Spino, Daniela Rus

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Underwater robots are indispensable for aquatic exploration, yet their size and complexity often limit broader application. This research presents a pioneering micro autonomous underwater vehicle (µAUV) design. This robot is distinguished by its utilization of mass-produced drone components, novel jet propulsion mechanisms, and multifunctional spherical shell. Its architecture is modular, appendage-free, and largely seal-free. Preliminary tests highlight its motion capabilities and set new benchmarks for centimeter-scale µAUV advancements.

Poster
Toward a framework integrating augmented reality and virtual fixtures for safer robot-assisted lymphadenectomy

Ziyang Chen, Ke Fan, Laura Cruciani, Matteo Fontana, Lorenzo Muraglia, Francesco Ceci, Laura Travaini, Giancarlo Ferrigno, Elena De Momi

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Lymphadenectomy generally accompanies various oncology surgeries to remove infected cancer cells. However, there are two limitations in robot-assisted lymphadenectomy: 1) lymph nodes are not visible during operation since they are hidden by the superficial fat layer; 2) intra-operative bleeding may occur during lymph node removal caused by collisions between surgical instruments and delicate blood vessels (arteries or veins) near the lymph nodes. Therefore, we propose a framework integrating augmented reality and virtual fixtures to address these limitations. Augmented reality intra-operatively visualizes the hidden lymph nodes by projecting the corresponding 3D pre-operative model, and virtual fixtures are used to provide force feedback to surgeons to avoid possible collisions when they operate the surgical instruments to resect the lymph nodes surrounding the blood vessel. Ten human subjects were invited to perform an emulated lymphadenectomy based on the da Vinci robot in a dry lab. Experimental results demonstrated that the proposed framework can keep localizing the hidden lymph nodes, and reduce the number of collisions (21% and 48% reduction rates using two different force models compared to the standard setup, respectively) between the instruments and the delicate blood vessel during lymph node resection. It shows the potential to enhance the safety of robot-assisted lymphadenectomy.

Poster
Toward Wheeled Mobility on Vertically Challenging Terrain: Platforms, Datasets, and Algorithms

Aniket Datar, Chenhui Pan, Mohammad Nazeri, Xuesu Xiao

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Most conventional wheeled robots can only move in flat environments and simply divide their planar workspaces into free spaces and obstacles. Deeming obstacles as non-traversable significantly limits wheeled robots’ mobility in real-world, extremely rugged, off-road environments, where part of the terrain (e.g., irregular boulders and fallen trees) will be treated as non-traversable obstacles. To improve wheeled mobility in those environments with vertically challenging terrain, we present two wheeled platforms with little hardware modification compared to conventional wheeled robots; we collect datasets of our wheeled robots crawling over previously non-traversable, vertically challenging terrain to facilitate data-driven mobility; we also present algorithms and their experimental results to show that conventional wheeled robots have previously unrealized potential of moving through vertically challenging terrain. We make our platforms, datasets, and algorithms publicly available to facilitate future research on wheeled mobility. 1

Poster
Toward Self-Righting and Recovery in the Wild: Challenges and Benchmarks

Rosario Scalise, Ege Caglar, Byron Boots, Chad C. Kessens

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Self-recovery is a critical capability for robust, agile robots operating in the real world. Given truly challenging terrain, it is nearly inevitable that, at some point, the robot will fail and subsequently need to recover if it is to continue its task. One critical subset of recovery is standing back up after falling down (aka "self-righting"), an essential early milestone for babies learning to walk, and an existential capability for animals. While some robots can be designed with multiple orientations for mobility, most seeking to affect the world would significantly benefit from planners/policies that facilitate self-righting whenever possible.In this work, we present a series of challenges that outline why recovery in the wild is difficult. We then present a set of benchmark policies trained in simulation using deep reinforcement learning (RL) and the Student-Teacher approach. Finally, we evaluate the performance of these policies on a set of benchmark contexts in simulation, and provide baseline validation on a physical robot.

Poster
Toward Optimal Tabletop Rearrangement with Multiple Manipulation Primitives

Baichuan Huang, Xujia Zhang, Jingjin Yu

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In practice, many types of manipulation actions (e.g., pick-n-place and push) are needed to accomplish real-world manipulation tasks. Yet, limited research exists that explores the synergistic integration of different manipulation actions for optimally solving long-horizon task-and-motion planning problems. In this study, we propose and investigate planning high-quality action sequences for solving long-horizon tabletop rearrangement tasks in which multiple manipulation primitives are required. Denoting the problem rearrangement with multiple manipulation primitives (REMP), we develop two algorithms, hierarchical best-first search (HBFS) and parallel Monte Carlo tree search for multi-primitive rearrangement (PMMR) toward optimally resolving the challenge. Extensive simulation and real robot experiments demonstrate that both methods effectively tackle REMP, with HBFS excelling in planning speed and P M MR producing human-like, high-quality solutions with a nearly 100% success rate. Source code and supplementary materials will be available at https://github.com/arc-l/remp.

Poster