ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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    5368.5%
  • Poster
    5,80591.5%

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Topic: AI Agents · 640 papers · Reset filters

CyberJurors: A Multi-Agent Simulation Task for E-Commerce Disputes Verdict

Yanhui Sun, Wu Liu, Haifeng Ming, Xinru Wang, Hantao Yao, Yongdong Zhang

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E-commerce platforms have begun recruiting crowdsourced jurors to adjudicate massive volumes of transaction disputes. Unlike formal legal judgment, E-commerce dispute verdicts require grounding pivotal clues from redundant, multi-round, multimodal evidence and making decisions under flexible platform-specific conventions. These characteristics render existing methods insufficient for this scenario. To bridge this gap, we introduce a pioneering task, *E-commerce Dispute Verdicts* (EDV), and present *VerdictBench*, a multimodal benchmark comprising 6,000 real-world cases designed to reflect crowdsourced jury decisions. Building upon this, we propose *CyberJurors*, a multi-agent framework to clarify the dispute logic and regulate the verdict process. At the individual level, *Individual Verdict Chain-of-Thought* decomposes the EDV task into four structured reasoning stages, enabling fine-grained clue perception and clarifying causal logic between pivotal clues and the dispute focus. At the collective level, *Jury Consensus Verdict* simulates multi-round discussion and voting among jurors, while incorporating verdict precedents to mitigate cognitive biases toward either disputant. Experiments on *VerdictBench* show that *CyberJurors* outperforms state-of-the-art LLMs, MLLMs, and court simulators, while achieving stronger alignment with real-world jury voting patterns. Code and dataset are available at https://github.com/YanhuiS/CyberJurors and https://huggingface.co/datasets/piggi/VerdictBench.

Poster
Navigating the Energy Landscape of Collaboration: Multi-Agent Communication Graph Generation via Score-Based Diffusion

GuanHao Zhao, Wenbo Lu, Cheng Cheng, Zhenya Huang, Wei Song, Zhiding Liu, Runze Wu, Enhong Chen

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The collective intelligence of Large Language Model (LLM)-based Multi-Agent Systems (MAS) is fundamentally governed by the underlying communication graph. However, discovering task-adaptive structures within this combinatorial search space remains a significant challenge. Existing methods, ranging from heuristic pruning to autoregressive generation, often lack a unified theoretical framework to guide the self-organization of agents into efficient teams. In this paper, we bridge non-equilibrium thermodynamics and generative modeling to formalize multi-agent graph generation as an energy minimization process. Specifically, we frame the emergence of efficient collaboration as a thermodynamic "cooling" process, where initially stochastic interactions converge to a low-energy, structured equilibrium. To implement this, We propose MAGE (Multi-Agent Communication Graph Generation), a score-based diffusion framework that constructs communication graphs by navigating the energy landscape via iterative denoising and first-order gradient guidance. Extensive experiments on representative benchmarks demonstrate that MAGE achieves state-of-the-art performance. Furthermore, qualitative analysis reveals that the generated graphs mirroring the functional specialization of human organizations, validating our thermodynamic hypothesis.

Poster
Scaling Long-Horizon Agent via Context Folding

Weiwei Sun, Miao Lu, Zhan Ling, Kang Liu, Xuesong Yao, Yiming Yang, Jiecao Chen

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Large language model (LLM) agents are fundamentally constrained by context length on long-horizon tasks. Existing agent frameworks usually rely on manually defined context engineering pipelines, such as multi-agent or post-hoc summary. We introduce Context Folding, a framework that empowers agents to actively manage their working context. An agent can procedurally branch into a sub-trajectory to handle a subtask and then fold it upon completion, collapsing the intermediate steps while retaining a concise summary of the outcome. To make this behavior learnable, we propose FoldGRPO, an end-to-end reinforcement learning framework with specific process rewards to encourage effective task decomposition and context management. On long-horizon tasks, our agent matches the performance of baselines while using an active context up to 10x smaller, and significantly outperforms models constrained to the same context size. Code is available at https://github.com/sunnweiwei/FoldAgent.

Poster
TileSparse: Arithmetic-Intensity-Aware Sparse Attention for Compute-Bound LLM Decoding

Chao Wang, Pengfei Zuo, Zhangyu Chen, Qihui Zhou, Tsung-Yi Ho, Ming-Chang Yang

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Sparse attention has emerged as a vital technique for long-context inference in Large Language Models (LLMs), effectively accelerating memory-bound decoding by reducing memory access for non-essential keys. However, the assumption that decoding attention is memory-bound has been shattered. The proliferation of Multi-head Latent Attention (MLA) and Multi-Token Prediction (MTP) architectures has effectively rendered the process compute-bound. We observe that, in MLA, Q-heads exhibit a degree of sparsity even when attending to the same key; consequently, traditional sparse attention algorithms introduce significant computational inefficiency in this new regime by rigidly computing interactions between all associated Q-heads and the retrieved keys. To address this, we propose TileSparse, an arithmetic-intensity-aware (a.i.-aware) algorithm for efficient attention in compute-bound settings. We first introduce a cost model that emphasizes compute budget (compute tile size) rather than memory budget (fetched tokens) when evaluating sparse methods. Next, QK 2D Sparsity prunes unnecessary Q-head--key computations and uses the freed compute to retrieve more semantically important tokens. Because Q-head sparsity differs across keys, we further propose Tiered QK 2D Sparsity and an AutoTuner to choose the best pattern. Experiments show that under tight budgets our method improves accuracy by 40% over state-of-the-art dynamic K-only sparse methods. It also preserves 99% of full-attention accuracy while cutting attention compute by 40.8%, outperforming prior sparse attention approaches.

Poster
Vision2Web: A Hierarchical Benchmark for Visual Website Development with Agent Verification

Zehai He, Wenyi Hong, Zhen Yang, Ziyang Pan, Mingdao Liu, Xiaotao Gu, Jie Tang

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Recent advances in large language models have improved the capabilities of coding agents, yet systematic evaluation of complex, end-to-end website development remains limited. To address this gap, we introduce Vision2Web, a hierarchical benchmark for visual website development, spanning from static UI-to-code generation, interactive multi-page frontend reproduction, to long-horizon full-stack website development. The benchmark is constructed from real-world websites and comprises a total of 193 tasks across 16 categories, with 918 prototype images and 1,255 test cases. To support flexible, thorough and reliable evaluation, we propose workflow-based agent verification paradigm based on two complementary components: a GUI agent verifier and a VLM-based judge. We evaluate multiple visual language models instantiated under different coding-agent frameworks, revealing substantial performance gaps at all task levels, with state-of-the-art models still struggling on full-stack development.

Spotlight
Chasing Moving Targets with Online Self-Play Reinforcement Learning for Safer Language Models

Mickel Liu, Liwei Jiang, Yancheng Liang, Simon Shaolei Du, Yejin Choi, Tim Althoff, Natasha Jaques

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Conventional large language model (LLM) safety alignment relies on a reactive, disjoint loop: attackers exploit a static model, then defenders patch exposed vulnerabilities. This sequential setup leads to attackers overfitting obsolete exploits while defenders perpetually lag behind emerging threats. To address this, we introduce Self-RedTeam, the first fully online self-play multi-agent reinforcement learning (MARL) algorithm that continuously co-evolves attacker and defender for robust safety alignment. A single policy self-plays as both attacker and defender, generating adversarial prompts and defending against them, with a reward model adjudicating outcomes. Each role uses hidden chain-of-thought for strategic planning. Grounded in two-player zero-sum game theory, we establish a theoretical safety guarantee: if the game converges to Nash Equilibrium, the defender produces safe responses against any adversarial input. Empirically, Self-RedTeam generalizes across five models from the Llama and Qwen families, uncovering more diverse attacks (+17.80% SBERT) and improving safety of RLHF-trained models by up to 95% across 14 benchmarks. Our work motivates a shift from reactive patching to proactive co-evolution, enabling LLM safety self-improvement via online self-play MARL.

Poster
FIRE-Bench: Evaluating AI Agents on the Rediscovery of Scientific Insights

Zhen Wang, Fan Bai, Zhongyan Luo, Jinyan Su, Kaiser Sun, Xinle Yu, Jieyuan Liu, Kun Zhou, Claire Cardie, Mark Dredze, Zhiting Hu, Eric P. Xing

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Autonomous AI agents powered by large language models (LLMs) are increasingly capable of running a full cycle of scientific research, yet we still lack reliable ways to verify that their discoveries are correct. Because novel findings demand costly real-world validation, existing benchmarks fall back on LLM-as-judge scoring of generated papers or single leaderboard metrics, both coarse proxies for scientific reasoning. We introduce FIRE-BENCH (Full-cycle Insight Rediscovery Evaluation), which instead asks agents to rediscover established, verifiable findings from recent, high-impact machine learning research. Given only a high-level research question from a published study, an agent must independently design experiments, run them, and draw evidence-backed conclusions, scored against the study's documented findings. Across state-of-the-art agents with frontier backbones such as gpt-5, even the strongest reaches limited rediscovery success (<50 F1), with high run-to-run variance and recurring failures in experimental design, execution, and evidence-based reasoning. Beyond diagnosing current systems, FIRE-BENCH shows that open-ended discovery can be evaluated rigorously and verifiably, laying a foundation for building reliable environments that improve agents.

Poster
Imitation Learning for Multi-turn LM Agents via On-policy Expert Corrections

Niklas Lauffer, Xiang Deng, Srivatsa R Kundurthy, Brad Kenstler, Jeff Da

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A popular paradigm for training LM agents relies on imitation learning, fine-tuning on expert trajectories. However, we show that the off-policy nature of imitation learning for multi-turn LM agents suffers from the fundamental limitation known as covariate shift: as the student policy's behavior diverges from the expert's, it encounters states not present in the training data, reducing the effectiveness of fine-tuning. Taking inspiration from the classic DAgger algorithm, we propose a novel data generation methodology for addressing covariate shift for multi-turn LLM training. We introduce on-policy expert corrections (OECs), partially on-policy data generated by starting rollouts with a student model and then switching to an expert model part way through the trajectory. We explore the effectiveness of our data generation technique in the domain of software engineering (SWE) tasks, a multi-turn setting where LLM agents must interact with a development environment to fix software bugs. Our experiments compare OEC data against various other on-policy and imitation learning approaches on SWE agent problems and train models using a common rejection sampling (i.e., using environment reward) combined with supervised fine-tuning technique. Experiments find that OEC trajectories show a relative 14% and 13% improvement over traditional imitation learning in the 7b and 32b setting, respectively, on SWE-bench verified. Our results demonstrate the need for combining expert demonstrations with on-policy data for effective multi-turn LM agent training.

Poster
Backjump-on-Graph: Empowering Large Language Models with Reinforced Retrospective Exploration for Agentic Knowledge Graph Reasoning

Yunqi Zhang, Shiqi Yan, Zhenzhao Yuan, Wenrui Liang, Yangming Liu, Zhixiao Qi, Tianyi Zhang, Shijie Zhang, Wei-Qiang Zhang, Yongfeng Huang, Haixin Duan, Shuai Chen, Yubo Chen

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Grounding Large Language Models (LLMs) in Knowledge Graphs (KGs) has shown significant promise for complex Question Answering (QA) tasks. Since LLMs' limited context window cannot accommodate the sheer volume of large-scale KGs, existing work usually utilizes agents to reason on real-world KGs, which follows reasoning paths derived from the queries step by step. However, the mismatch between query-derived paths and the KG's structure, stemming from users' lack of schema knowledge, usually leads the agents into dead ends. To address this problem, in this paper, we propose Backjump-on-Graph (BoG), a novel framework that empowers LLMs to retrospectively explore alternative reasoning paths at dead ends. We first propose to formalize each reasoning step with four atomic operations to create a structural scaffold that allows LLMs to revert to historical status. Next, we fine-tune the LLM with synthetic data containing the above atomic operations to instill basic backjump abilities. Finally, we leverage reinforcement learning and propose a hybrid reward function, which penalizes redundant transitions and promotes correct answers, to optimize the timing and landing nodes of backjumping. Extensive experiments on several KGQA benchmark datasets demonstrate the effectiveness of our BoG method.

Poster
ScaleSim: Serving Large-Scale Multi-Agent Simulation with Invocation Distance-Based Memory Management

Zaifeng Pan, Yipeng Shen, Zhengding Hu, Zhuang Wang, Aninda Manocha, Zheng Wang, Zhongkai Yu, Yue Guan, Yufei Ding

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LLM-based multi-agent simulations are increasingly adopted across application domains, but remain difficult to scale due to GPU memory pressure. Each agent maintains private GPU-resident states, including models, prefix caches, and adapters, which quickly exhaust device memory as the agent count grows. We identify two key properties of these workloads: sparse agent activation and an estimable agent invocation order. Based on an analysis of representative workload classes, we introduce invocation distance, a unified abstraction that estimates the relative order in which agents will issue future LLM requests. Leveraging this abstraction, we present ScaleSim, a memory-efficient LLM serving system for large-scale multi-agent simulations. ScaleSim enables proactive prefetching and priority-based eviction, supports diverse agent-specific memory through a modular interface, and achieves up to 1.74$\times$ speedup over SGLang on simulation benchmarks. ScaleSim's source code is available at https://github.com/PanZaifeng/KVFlow.

Poster
ML-Agent: Reinforcing LLM Agents for Autonomous Machine Learning Engineering

Zexi Liu, Jingyi Chai, Xinyu Zhu, Shuo Tang, Rui Ye, Weiyu Ma, Bo Zhang, Lei Bai, Siheng Chen

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The emergence of large language model (LLM)-based agents has significantly advanced the development of autonomous machine learning (ML) engineering. However, the dominant prompt-based paradigm exhibits limitations: smaller models lack the capacity to learn from execution trajectories for generalization, while large proprietary models incur high computational overhead, restricting accessibility and scalability. Focusing on this, for the first time, we explore the paradigm of learning-based agentic ML, where an LLM agent learns through interactive experimentation on ML tasks using online reinforcement learning (RL). To realize this, we propose a novel agentic ML training framework with three key components: (1) exploration-enriched fine-tuning, which enables LLM agents to generate diverse actions for enhanced RL exploration; (2) step-wise RL, which enables training on a single action step, accelerating experience collection and improving training efficiency; (3) an agentic ML-specific reward module, which unifies varied ML feedback signals into consistent rewards for RL optimization. Leveraging this framework, we train ML-Agent, driven by a 7B-sized Qwen-2.5 LLM for autonomous ML. Despite training on only 9 ML tasks, our 7B-sized ML-Agent achieves comparable performance to agents using much larger proprietary LLMs (e.g., GPT-5) but at significantly lower computational cost, demonstrating strong performance and cross-task generalization.

Poster
SAGE-NAS: Synergizing LLM-Based Semantic Agent with Graph-Based Evaluator for Neural Architecture Search

Kaiqi Lin, Jianping Luo

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While LLM-driven Neural Architecture Search (NAS) leverages exceptional code generation and reasoning, it suffers from a critical "Semantic-Physical Misalignment": LLMs prioritize high-level semantic plausibility but are agnostic to intrinsic physical dynamics such as gradient flow, whereas Zero-Cost Proxies (ZCPs) capture these local sensitivities but lack global semantic planning. To bridge this gap, we propose SAGE-NAS, a closed-loop evolutionary framework that synergizes an LLM-Based Semantic Agent with a Graph-Based Evaluator. Specifically, SAGE-NAS coordinates an LLM-driven Semantic Agent to construct candidate architectures by dynamically scheduling complementary sub-policies that balance exploitation with exploration. Furthermore, the framework integrates a Dual-Modality Graph Evaluator that serves as a rapid performance predictor by fusing ZCP statistics with topological features, and a State-Aware Behavioral Atlas that guides sparsity-driven exploration to escape local optima. Experiments demonstrate that SAGE-NAS achieves state-of-the-art performance across multiple mainstream search spaces and downstream tasks, exhibiting a superior balance between search efficiency, model accuracy, and cross-task generalization capability.

Poster
LEGO: An LLM-Enabled Hierarchical Optimizer for Tensor Computation Graphs with Structure-Aware Search and Compositional Synthesis

Ruiyuan Xu, Shuoming Zhang, Guangli Li, Qiuchu Yu, Rui Zhang, Yangyu Zhang, Hao Qian, Chunwei Xia, Jiacheng Zhao, Chenxi Wang, Xiaobing Feng, Jingling Xue, Huimin Cui

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Automating end-to-end GPU kernel generation with Large Language Models (LLMs) faces a critical tension between global performance and exploration efficiency. We present LEGO, a hierarchical framework that resolves this trade-off via a parallel multi-agent search over a recursive AND-OR FusionTree. LEGO synergizes two complementary flows: Top-Down Construction decomposes complex graphs into valid, context-isolated sub-problems to guarantee correctness and enable parallel exploration, while Bottom-Up Mutation speculatively fuses verified sub-plans to recover global locality for peak performance. This bi-directional mechanism effectively prunes the search space to avoid repetitive unguided sampling, while naturally parallelizing exploration and enabling the discovery of sophisticated fusion strategies. Evaluations demonstrate that LEGO achieves 2.18×–13.48× speedups over PyTorch Eager and, compared to monolithic baselines, reduces end-to-end exploration time by up to 2.47× and token consumption by up to 7×, across diverse end-to-end models.

Poster
Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining

Weimin Xiong, Shuhao Gu, Bowen Ye, Zihao Yue, Lei Li, Feifan Song, Sujian Li, Hao Tian

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Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5–20\% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.

Poster
Self-evolving LLM agents with in-distribution Optimization

Yudi Zhang, Meng Fang, Zhenfang Chen, Mykola Pechenizkiy

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Large Language Models (LLMs) have recently emerged as powerful controllers for interactive agents in complex environments, yet training them to perform reliable long-horizon decision making remains a fundamental challenge. A key difficulty lies in credit assignment: agents often receive delayed rewards only at the end of episodes. In this paper, we propose Q-Evolve, a self-evolving framework for LLM agents that unifies automatic process-reward labeling and policy learning within a principled in-distribution reinforcement learning paradigm. In each evolving iteration, our method learns an in-distribution critic from a hybrid off-policy dataset that combines expert demonstrations with agent-generated trajectories, stabilizing Bellman backups in sparse-reward settings via a weighted Implicit Q-Learning objective. The learned value function is then used to derive step-wise process rewards through advantage estimation, enabling dense and reliable supervision without environment backtracking or human annotation. Leveraging these signals, we perform behavior-proximal policy optimization that evolves the agent over the data used for process reward labeling, allowing iterative self-improvement without exacerbating distribution shift. We evaluate our method on AlfWorld, WebShop, and ScienceWorld, showing Q-Evolve outperforms strong baselines in sample efficiency, robustness, and overall task performance. Our results demonstrate that stable agent self-evolution is achievable through the co-evolution of process-level supervision and policy, both grounded within a shared in-distribution learning loop.

Poster
Large Language Model Agents Are Not Always Faithful Self-Evolvers

Weixiang Zhao, Yingshuo Wang, Yichen Zhang, Yang Deng, Yanyan Zhao, Wanxiang Che, Bing Qin, Ting Liu

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Self-evolving large language model (LLM) agents continually improve by accumulating and reusing past experience, yet it remains unclear whether they faithfully rely on that experience to guide their behavior. We present the first systematic investigation of \emph{experience faithfulness}—the causal dependence of an agent's decisions on the experience it is given—in self-evolving LLM agents. Using controlled causal interventions on both raw and condensed forms of experience, we comprehensively evaluate four representative frameworks across 13 LLM backbones and 9 environments. Our analysis uncovers a striking asymmetry: while agents consistently depend on raw experience, they often disregard or misinterpret condensed experience, even when it is the only experience provided. This gap persists across single- and multi-agent configurations and across backbone scales. We trace its underlying causes to three factors: the semantic limitations of condensed content, internal processing biases that suppress experience, and task regimes where pretrained priors already suffice. These findings challenge prevailing assumptions about self-evolving methods and underscore the need for more faithful and reliable approaches to experience integration.

Poster
TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learning

Hayeong Lee, JunHyeok Oh, Byung-Jun Lee

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The design of environments plays a critical role in shaping the development and evaluation of cooperative multi-agent reinforcement learning (MARL) algorithms. While existing benchmarks highlight critical challenges, they often lack the modularity required to design custom evaluation scenarios. We introduce the Totally Accelerated Battle Simulator in JAX (TABX), a high-throughput sandbox designed for reconfigurable multi-agent tasks. TABX provides granular control over environmental parameters, permitting a systematic investigation into emergent agent behaviors and algorithmic trade-offs across a diverse spectrum of task complexities. Leveraging JAX for hardware-accelerated execution on GPUs, TABX enables massive parallelization and significantly reduces computational overhead. By providing a fast, extensible, and easily customized framework, TABX facilitates the study of MARL agents in complex structured domains and serves as a scalable foundation for future research. Our code is available at: https://anonymous.4open.science/r/TABX-00CA.

Poster
How does information access affect LLM monitors' ability to detect sabotage?

Rauno Arike, Raja Mehta Moreno, Rohan Subramani, Shubhorup Biswas, Francis Rhys Ward

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Frontier language model agents can exhibit misaligned behaviors, including deception, exploiting reward hacks, and pursuing hidden objectives. To control such agents, we can use LLMs themselves to *monitor* for misbehavior. In this paper, we study how *information access* affects LLM monitor performance and find that contemporary systems often perform better with less information, a phenomenon we call the *less-is-more effect* for automated oversight. We demonstrate this phenomenon, and analyze the conditions under which it occurs, in three evaluation environments where agents must conduct sabotage while evading monitors. Leveraging this effect, we introduce *extract-and-evaluate* (EaE) monitoring—a new hierarchical approach where one monitor isolates relevant excerpts from the monitored agent's trajectory and another monitor scores these excerpts. In BigCodeBench-Sabotage with a GPT-4.1-mini monitor, EaE improves sabotage detection rates by 16.8 percentage points over the next-best approach. In other settings, EaE either outperforms or is competitive with baselines. Additionally, we find that agents unaware of being monitored can be caught much more easily, that monitors scoring longer reasoning traces gain more from information filtering, and that monitor performance scales linearly with cost.

Poster
ThunderAgent: A Fast, Simple, and Program-Aware Agentic Inference System

Hao Kang, Ziyang Li, Weili Xu, Xinyu Yang, Yinfang Chen, Junxiong Wang, Beidi Chen, Tushar Krishna, Chenfeng Xu, Simran Arora

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Large language models (LLMs) are now used to power complex multi-turn agentic workflows. Existing systems run agentic inference by loosely assembling isolated components: an LLM inference engine (e.g., vLLM) and a tool orchestrator (e.g., Kubernetes). Although agentic workflows involve multiple LLM and tool requests, these systems schedule and allocate resources separately on a per-request basis, without end-to-end knowledge of the workflow. This leads to sub-optimal management of KV cache and tool execution environments. To address the challenges, we propose **ThunderAgent**, a fast, simple, and program-aware agentic inference system. We first abstract agentic workflows as ***LLM Programs***, enabling a unified view of heterogeneous resources, including KV caches, system states, and external tool assets such as disk memory and network ports. Built upon this abstraction, ThunderAgent introduces a program-aware scheduler and a tool resource manager designed to maximize KV cache hit rates, mitigate memory imbalances, and enable asynchronous environment preparation. Evaluations across coding, routing, and scientific discovery agents demonstrate that ThunderAgent achieves **1.5-3.6×** throughput improvements in serving, **1.8-3.9×** in RL rollout, and up to **4.2×** disk memory savings compared to state-of-the-art inference systems. To facilitate reproducibility and support future development, we open-source the system implementations of ThunderAgent at: https://github.com/ThunderAgent-org/ThunderAgent

Spotlight
Learning Decentralized LLM Collaboration with Multi-Agent Actor Critic

Shuo Liu, Tianle Chen, Ryan Amiri, Christopher Amato

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Recent work has explored optimizing LLM collaboration through Multi-Agent Reinforcement Learning (MARL). However, most MARL fine-tuning approaches rely on predefined execution protocols, which often require centralized execution. Decentralized LLM collaboration is more appealing in practice, as agents can run inference in parallel with flexible deployments. Also, current approaches use Monte Carlo methods for fine-tuning, which suffer from high variance and thus require more samples to train effectively. Actor-critic methods are prevalent in MARL for dealing with these issues; thus, we developed Multi-Agent Actor-Critic (MAAC) methods to optimize decentralized LLM collaboration. In this paper, we analyze when and why these MAAC methods are beneficial. We propose 2 MAAC approaches, **CoLLM-CC** with a **C**entralized **C**ritic and **CoLLM-DC** with **D**ecentralized **C**ritics. Our experiments across writing, coding, and game-playing domains show that Monte Carlo methods and CoLLM-DC can achieve performance comparable to CoLLM-CC in short-horizon and dense-reward settings. However, they both underperform CoLLM-CC on long-horizon or sparse-reward tasks, where Monte Carlo methods require substantially more samples and CoLLM-DC struggles to converge.

Poster