ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    5368.5%
  • Poster
    5,80591.5%

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Mobility-Embedded POIs: Learning What A Place Is and How It Is Used from Human Movement

Maria Despoina Siampou, Shushman Choudhury, Shang-Ling Hsu, Neha Arora, Cyrus Shahabi

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Recent progress in geospatial foundation models highlights the importance of learning general-purpose representations for real-world locations, particularly points-of-interest (POIs) where human activity concentrates. Existing approaches, however, focus primarily on place identity derived from static textual metadata, or learn representations tied to trajectory context, which capture movement regularities rather than how places are actually used (i.e., POI's function). We argue that POI function is a missing but essential signal for general POI representations. We introduce Mobility-Embedded POIs (ME-POIs), a framework that augments POI embeddings derived, from language models with large-scale human mobility data to learn POI-centric, context-independent representations grounded in real-world usage. ME-POIs encodes individual visits as temporally contextualized embeddings and aligns them with learnable POI representations via contrastive learning to capture usage patterns across users and time. To address long-tail sparsity, we propose a novel mechanism that propagates temporal visit patterns from nearby, frequently visited POIs across multiple spatial scales. We evaluate ME-POIs on five newly proposed map enrichment tasks, testing its ability to capture both the identity and function of POIs. Across all tasks, augmenting text-based embeddings with ME-POIs consistently outperforms both text-only and mobility-only baselines. Notably, ME-POIs trained on mobility data alone can surpass text-only models on certain tasks, highlighting that POI function is a critical component of accurate and generalizable POI representations.

Poster
Spike Camera Autofocus via Frequency-Domain Spectral-Centroid Migration

Xijie Xiang, Lin Zhu, Yonghong Tian

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Autofocus for spike cameras is challenging because their sparse binary measurements do not provide reliable instantaneous gradients, and noise or illumination drift often breaks the unimodal assumptions behind conventional focus measures. We show that during a focus sweep, the stable sensor-observable cue is a persistent migration of spectral energy in the frequency domain: energy shifts outward toward higher frequencies when approaching focus and recedes under renewed defocus. Building on this observation, we propose CEN (Centroid-based Energy Navigation), a frequency-domain autofocus method that measures spectral migration via a bounded spectral centroid computed on accumulated spike blocks, without image reconstruction or explicit edge extraction. To handle multi-peak and irregular responses in real scenes, CEN further performs structure-consistent response identification, selecting the frequency bound whose curve exhibits a clear, localized, interior extremum, followed by robust peak localization using a weighted near-maximum centroid. Experiments on spike-camera dataset demonstrate that CEN achieves the best overall accuracy and response discriminability across diverse scenes, motion types, and illumination variation patterns.

Poster
When Attributes Disagree: Gradient Conflict in Image Aesthetic Assessment

Ye Wang, Maocai Dai, Jiang Xie, Xiuli Bi, Fei Tao, Xiao Li, Hong Yu

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Image Aesthetic Assessment (IAA) predicts an image’s overall aesthetic score, yet aesthetic is influenced by multiple attributes whose relative importance varies with image content and usage scenarios. Under end-to-end training with only overall-score supervision, attribute signals are blended, which can cause gradient conflict across samples dominated by different attributes, resulting in gradient cancellation and persistent systematic bias. To address these issues, we propose AGREE (Attribute-guided Gradient Routing for Establishing Agreement), which learns attribute-specific subspaces and performs gradient routing based on sample-wise attribute sensitivity estimated via perturbation analysis. AGREE further reduces feature coupling across attributes with semantic anchors and improves robustness via error-aware reweighting. Experiments on AVA, LAPIS, AADB, TAD66K, and PARA show consistent improvements over diverse IAA baseline models, and AGREE is plug-and-play for existing end-to-end IAA methods without modifying their original architectures. To our knowledge, this work is among the early efforts in IAA to systematically study gradient conflict and provide an effective solution. The code is available at https://dahat364.github.io/AGREE/.

Spotlight
PPT-Eval: A Benchmark for Computer-Use Agents on PowerPoint Tasks

Apurva Gandhi, Vishwas Suryanarayanan, Raja Hasnain Anwar, Firoz Shaik, Shubhang Desai, Thong Q. Nguyen, Muhammad Taqi Raza, Vishal Chowdhary, Graham Neubig

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Creating and editing slides is a rich, multimodal activity that is ubiquitous in professional and educational settings, making it an ideal testbed for real-world computer-use agents. Microsoft PowerPoint is among the most widely adopted and feature-rich environments for presentation creation. We introduce PPT-Eval, a benchmark of 120 PowerPoint tasks across 12 files that cover both content creation and presentation editing scenarios, organized by difficulty. A central challenge in this domain is evaluation: tasks are complex, multimodal, and often admit many valid solutions. Moreover, today’s agents frequently make only partial progress, which binary success metrics fail to capture. To address this, we design a robust evaluation framework to help create task-specific rubrics for PowerPoint tasks, taking inspiration from and building on past works for rubric-based evaluation. These rubrics award partial credit for intermediate steps, penalize unnecessary changes and poor aesthetics, and provide natural language feedback. This nuanced approach proves highly effective, achieving a Kendall's $\tau_b$ correlation of 0.77 with human judgments. We find that existing frontier agents still struggle with solving PowerPoint tasks, with strong models like Claude-4.5-Opus achieving only a 45\% success rate and an average partial score of 57\%.

Poster
Interactive Segmentation with Elaborate Focus Prior

Kangpeng Hu, Yinghui Sun, Tao Wang, Weihao Zhang, Quansen Sun

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Regional refinement for interactive segmentation is of great necessity to ensure the fidelity of segmented pixels nearby user-prompted locations, which specifies a local window ( focus view) for the latest click after a global prediction, where local pixels are revisited and optimized using numerous refining structures. Previous methods either utilize a two-stage pipeline to estimate the focus view or manually preset a fixed scope for all clicks, while the former is time-consuming, the latter fails to capture the correlation among click position, object geometry, and focus intensity. In this paper, we inherit the core idea of FCFI and dedicate a one-stage framework characterized with Elaborate Focus Prior (EFPNet). Concretely, EFPNet outputs an erroneous mask w.r.t historical feedback and newly-placed click in an end-to-end manner, which deduces precise focus region according to its max-connected component, followed with feedback correction considering image, feature and mask affinity. We further design a clicked-with-focus mechanism for efficient feedback integration. Extensive studies on four benchmarks have revealed outstanding performance of EFPNet for both efficacy and computational overhead.

Poster
Learning Transferable Interaction Primitives from Game Videos for Humanoid Locomotion

Xiangming Zhu, Huayu Deng, Haoran Zhao, Yiwei Hao, Yunbo Wang

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Learning humanoid control from video provides a scalable alternative to the scarcity of high-fidelity robot data. Existing methods, however, often rely on curated datasets and treat video as passive kinematic priors. They fail to capture dynamic humanoid interactions with the environment, which are essential for robust control in complex physical environments. To address this, we propose ***TR**ansferable **I**nteraction **P**rimitives (TRIP)*, a framework designed to extract and ground interactions from unlabeled game videos for locomotion control. TRIP explicitly models dependencies between motion dynamics and environmental context via a discrete library of interaction-based action primitives. To bridge the reality gap, we introduce a shared context latent space that aligns implicit video-domain features with functional target-domain observations, enabling the seamless transfer of video-mined strategies to reinforcement learning policies. Our experiments on complex terrain navigation demonstrate that TRIP achieves significant improvements in task performance, sample efficiency, and robustness.

Poster
Probabilistic Salient Object Ranking

Rongjin Guo, Guan Huankang, Rynson W. H. Lau

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Salient Object Ranking (SOR) aims to study how humans visually explore complex scenes by predicting an ordered sequence of objects that attracts our attention. Existing SOR approaches typically model this ranking deterministically, assuming a single, fixed ranking sequence of attention. However, such deterministic SOR fails to capture the true nature of human attention. We observe that human attention shifts exhibit variability and stochasticity, i.e., the next object of fixation is not a definitive choice but rather a probability distribution. Yet, existing SOR methods and evaluation metrics do not account for this inherent randomness. To address this fundamental problem, we first propose ProbSOR, a novel Probabilistic Salient Object Ranking framework built upon a vision-language model (VLM) backbone. By incorporating Group Relative Policy Optimization (GRPO), ProbSOR explicitly learns the uncertainty of attention shifts. We then propose a new metric tailored for ProbSOR, as existing SOR metrics only support deterministic rankings. We further construct a ProbSOR dataset comprising 15,000 probabilistic SOR samples, to support both model training and evaluation. Extensive experiments show that ProbSOR achieves strong performance in salient object ranking under both our proposed and traditional benchmarks.

Poster
Butterworth as Attention: Anisotropic Spectral Gating for Pansharpening

Zhenggang Wang, Wu Wang, Huazhe Liang, Tai-Xiang Jiang

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Pansharpening fuses high-resolution panchromatic (PAN) images with low-resolution multispectral (LMS) images. For spatial-spectral fusion, Fast Fourier Transform (FFT)-based methods provide a global receptive field to capture long-range dependencies and naturally separate frequency components. However, most existing approaches directly transplant spatial operators like convolution or self-attention, while disregarding the fundamental structure of the spectrum: a strict spatial correspondence where each coordinate represents a specific frequency component, and a highly non-uniform, radially decaying energy distribution. To address this, we revisit the classical Butterworth filter, a frequencydomain operator defined directly on spectral coordinates that is inherently suited for processing such structured representations. We generalize the standard isotropic Butterworth filter into an anisotropic, learnable frequency-domain gating mechanism, establishing an efficient alternative to self-attention, and propose the Anisotropic Butterworth Fusion Network (ABFNet). Its core is a novel dual-branch gating module that employs learnable anisotropic Butterworth filters to perform adaptive direction-aware feature selection, integrating global context and local details with linear complexity. Extensive experiments show that ABFNet achieves state-of-the-art (SOTA) performance on pansharpening benchmarks with low computational overhead. Furthermore, its superior accuracy on CIFAR-100 classification validates the broader applicability of this frequency-domain learning paradigm.

Poster
Human-AI Collaborative Uncertainty Quantification

Sima Noorani, Shayan Kiyani, George J. Pappas, Hamed Hassani

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AI predictive systems increasingly support high-stakes decision making, yet robust decisions under uncertainty often rely on human capabilities beyond AI alone. This motivates collaborative approaches that combine human judgment with AI predictions. We study this problem through the lens of uncertainty quantification and introduce **Human-AI Collaborative Uncertainty Quantification**, a framework in which an AI system refines a human expert’s proposed prediction set subject to two principles: **counterfactual harm**, requiring that the AI not degrade correct human judgments, and **complementarity**, requiring recovery of correct outcomes the human missed. At the population level, we show that the optimal collaborative prediction set has a simple two-threshold structure over a single score function, governing pruning and augmentation relative to the human proposal. Building on this characterization, we develop offline and online calibration algorithms with **distribution-free** finite-sample guarantees. The online algorithm adapts to arbitrary distribution shifts, including settings where human behavior evolves through interaction with the AI. Empirically, we show that collaborative prediction sets outperform human-only and AI-only baselines, achieving improved coverage--efficiency tradeoffs across image classification, regression, and text-based medical decision making.

Poster
Manifold-Aligned Guided Integrated Gradients for Reliable Feature Attribution

Soyeon Kim, Seongwoo Lim, Kyowoon Lee, Jaesik Choi

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Feature attribution is central to diagnosing and trusting deep neural networks, and Integrated Gradients (IG) is widely used due to its axiomatic properties. However, IG can yield unreliable explanations when the integration path between a baseline and the input passes through regions with noisy gradients. While Guided Integrated Gradients reduces this sensitivity by adaptively updating low-gradient-magnitude features, input-space guidance still produces intermediate inputs that deviate from the data manifold. To address this limitation, we propose **Manifold-Aligned Guided Integrated Gradients** (MA-GIG), which constructs attribution paths in the latent space of a pre-trained variational autoencoder. By decoding intermediate latent states, MA-GIG biases the path toward the learned generative manifold and reduces exposure to implausible input-space regions. Through qualitative and quantitative evaluations, we demonstrate that MA-GIG produces faithful explanations by aggregating gradients on path features proximal to the input. Consequently, our method reduces off-manifold noise and outperforms prior path-based attribution methods across multiple datasets and classifiers. Our code is available at https://github.com/leekwoon/ma-gig/.

Poster
iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance

Jun Zheng, Zhengze Xu, Mengting Chen, Jing Wang, Jinsong Lan, Xiaoyong Zhu, Kaifu Zhang, Bo Zheng, Xiaodan Liang

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Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing (e.g., pulling a hem or unzipping a jacket). This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose **iTryOn**, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Furthermore, we design an action-aware constraint loss to stabilize training and focus the learning process on these critical interactive frames. To facilitate research and evaluation, we construct VVT-Interact, the first large-scale dataset for this task, and propose a novel interaction-aware evaluation metric to quantify the semantic fidelity of interactions. Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.

Poster
Unleashing the Representational Power of Fourier Shapes for Attacking Infrared Object Detection

Yixing Yong, Jian Wang, Ming Lei, Lijun He, Fan Li

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Infrared object detection is crucial for perception in autonomous driving and surveillance but remains vulnerable to physical adversarial attacks. Unlike in the RGB domain, where attacks rely on color texture, infrared attacks must manipulate thermal signatures, making the geometry shape of heat-blocking materials the primary adversarial information carrier. Current shape-based methods suffer from a fundamental trade-off between representational capability and optimization power, limiting their attack effectiveness. In this work, we overcome this dilemma by introducing learnable Fourier shapes to the infrared domain. We utilize an end-to-end differentiable framework where a compact set of Fourier coefficients, defining the shape boundary, is analytically mapped to a pixel-space mask via the winding number theorem. This enables efficient gradient-based optimization to generate potent shapes that cause human targets to evade detection. Extensive digital and physical experiments provide a comprehensive evaluation and validate our superior performance. Our resulting physical patch achieves striking robustness, successfully evading detectors across diverse distances, angles, poses, and individuals, and achieves over 88% attack success rate at distances greater than 25m (conf.=0.5). Code is available at https://github.com/Yongyx99/Fourier-shape-attack.

Poster
Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction

Hongbo Kang, Tianyi Zhou, Qingyang Yang, Hongwei Wen, Jing Huang, Yu-Kun Lai, Kun Li

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Recovering scene-consistent 4D crowd motion from monocular video in large-scale scenes remains challenging due to severe depth ambiguity and complex scene geometry. Existing monocular crowd reconstruction methods typically rely on single-plane assumptions, leading to unreliable metric scale and spatial drift under complex terrain. We propose Crowd4D, the first scene-aware 4D crowd reconstruction framework that jointly optimizes the crowd and scene from a monocular RGB video in large-scale scenes. Crowd4D explicitly incorporates scene geometry and ensures consistency across image and scene spaces via a multi-stage optimization strategy. A key bottleneck of this task lies in accurate human–scene alignment, particularly in scale and position. However, human and scene reconstructions are typically decoupled. To address this, we introduce the Human–Scene Interaction Proxy (HSIP) as an intermediate representation, derived from Scene Interaction Point Clouds and a Scene Interaction Surface (SIPC\&SIS), which encode explicit scene-aware geometric priors and redefine the optimization space for large-scale monocular 4D crowd reconstruction. To further improve temporal stability under occlusions, we introduce Crowd Structural Coherence Regularization (CSCR), which leverages HSIP-based spatial priors to impose soft temporal consistency on pairwise relative displacements and directions within local crowd neighborhoods. Extensive experiments demonstrate that Crowd4D consistently outperforms existing state-of-the-art methods and enables robust monocular 4D crowd reconstruction in complex, large-scale real-world scenes. Project page is available at https://cic.tju.edu.cn/faculty/likun/projects/Crowd4D.

Poster
SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Yanan Liu, Anqi Zhu, Jingmin Zhu, Jun Liu, Hossein Rahmani, Mohammed Bennamoun, Farid Boussaid, Dan Xu, Qiuhong Ke

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Skeleton-based action recognition aims to understand human behaviors from body joint sequences and is especially challenging in the one-shot setting, where only a single labeled exemplar is available for each novel action. A key challenge is learning representations that capture the hierarchical and compositional structure of human motion while aligning effectively with high-level action semantics under extreme data scarcity. Existing approaches, largely based on Euclidean embeddings and low-level motion cues, struggle to model the tree-like organization of skeleton data, limiting cross-modal alignment and generalization to unseen action categories. We propose SkelHCC, a unified skeleton hyperbolic CLIP-driven cache adaptation framework for one-shot skeleton-based action recognition. SkelHCC introduces an Explicitly Hierarchical Hyperbolic CLIP (EH-HCLIP) module that embeds skeleton sequences and action language into a shared hyperbolic space. By leveraging the negative curvature and exponential volume growth of hyperbolic geometry, EH-HCLIP naturally encodes the joint–part–body hierarchy of human anatomy and yields structurally consistent cross-modal representations. To support efficient one-shot adaptation, SkelHCC further integrates a training-free LLM-guided Multi-granularity Voting Cache (LMV-Cache) for context-aware inference. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II demonstrate that SkelHCC consistently outperforms state-of-the-art methods. Code will be available at https://github.com/lya19971103/SkelHCC

Poster
GHOST: Geometry-Guided Hallucination of Opaque Surface Textures

Langxu Zhao, Zuan Gu, Tianhan Gao

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Transparent objects pose a fundamental challenge for depth estimation and 3D reconstruction due to their violation of Lambertian assumptions, leading to severe geometry degradation in downstream tasks. To address this, we propose a novel geometry-guided preprocessing framework GHOST that leverages visual foundation models to transform transparent regions into opaque, structurally consistent representations without requiring downstream model retraining. Specifically, our pipeline utilizes (1) TransDINO and (2) TransDecomp to disentangle masks and transparency physical properties, while (3) DAF-Net recovers surface normal priors to encode geometric curvature. Subsequently, (4) GeoSemTransNet integrates these multi-modal cues to synthesize a texture-rich opaque RGB image that preserves the transparent object's 3D structure. Extensive experiments demonstrate that our method significantly enhances the accuracy of state-of-the-art depth estimation and reconstruction models on transparent objects by restoring essential photometric cues.

Poster
Interactive Person Retrieval via Multi-Turn Multimodal Conversation

Yang Bai, Tingfeng Wang, Bin Yang, Min Cao, Jinqiao Wang, Mang Ye

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Traditional text-based person retrieval approaches typically rely on single-shot textual queries, which are generally incomplete or vague in real-world scenarios. Recently, chat-based person retrieval methods enable iterative query refinement via question-answering interactions between the system and users. However, these methods fall short of direct user interaction with retrieved candidates during conversation, making it challenging to effectively refine the retrieval results. To address these limitations, we propose multimodal interactive person retrieval (MInterPR), a new retrieval paradigm that allows users to iteratively refine retrieved candidates by providing feedback on visual differences from the target person. To support this task, we establish MInterPEDES, a multimodal conversational dataset constructed by augmenting existing question-answering dialogues with synthesized visual feedbacks. Furthermore, to tackle the challenge of accurate and efficient semantics understanding in multimodal dialogues, we propose a multimodal conversational memory-enhanced framework MNEMO, which incorporates an atomic turn encoding (ATE) module to model each dialogue turn independently, and a dialogue memory aggregation (DMA) module to capture the fine-grained information and cross-turn dependencies. Extensive experiments demonstrate that MNEMO achieves substantial improvements in both retrieval accuracy and generalization ability, highlighting its promising potential in real-world scenarios. The code and dataset are publicly available at https://github.com/Flame-Chasers/MNEMO.

Poster
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation

Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Rui-Qi Wang

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We present Move-Then-Operate, a Vision–language–action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $\pi_0$ baseline by +$24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.

Poster
FS-I2P: A Hierarchical Focus–Sweep Registration Network with Dynamically Allocated Depth

Zhixin Cheng, Yujia Chen, Xujing Tao, Bohao Liao, Xiaotian Yin, Baoqun Yin, Tianzhu Zhang

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Image-to-point cloud registration is often challenged by viewpoint changes, cross-modal discrepancies, and repetitive textures, which induce scale ambiguity and consequently lead to erroneous correspondences. Recent detection-free methods alleviate this issue by leveraging multi-scale features and transformer-based interactions. However, they still suffer from attention drift across layers and intra-scale inconsistencies, hindering precise registration. Inspired by complex scene observation, we propose a ``Focus--Sweep'' paradigm and develop a Hierarchical Mamba Interaction Module within an SSM-based framework to enhance multi-level cross-modal feature association. In addition, we introduce a Dynamic Layer Allocation Strategy that adaptively determines the iteration depth to better exploit geometric constraints and improve matching robustness. Extensive experiments and ablations on two benchmarks, RGB-D Scenes V2 and 7-Scenes, demonstrate that our approach achieves state-of-the-art performance.

Poster
MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations

Yuhua Luo, Junsheng Zhang, Mengyin Liu, Xincheng Lin, Ming Yan, Zhudi Chen, Chenglu Wen, Lan Xu, Siqi Shen, Cheng Wang

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Human motion follows a temporal hierarchical structure, transitioning from low-frequency global trajectories to high-frequency details. Inspired by the success of multi-level autoregressive models in computer vision, we propose MotionMAR, a coarse-to-fine framework for motion reconstruction from sparse observations. It first estimates the global trajectory of human motion and then gradually refines the temporal details. This architecture consists of four integrated components. The Temporal Multi-scale Tokenization (TMT) VQ-VAE encodes the data at multiple temporal resolutions, separating semantic motion from minor jitters. The Motion Autoregressive Network (MAN) operates in this latent space, predicting motion across scales. It first establishes the global structure through coarse indices and then generates finer indices to recover specific details. Meanwhile, the Scale-Aware Control (SAC) module integrates sparse tracking data to ensure the generated output aligns with actual observations. The Motion Refinement Network (MRN) subsequently smooths consecutive poses and eliminates quantization artifacts. Experiments show that MotionMAR achieves state-of-the-art accuracy on the AMASS dataset, providing a reliable and structure-aware approach for motion reconstruction. The source code is publicly available at \url{http://www.lidarhumanmotion.net/motionmar/}.

Poster
Boosting Monocular Metric Depth Estimation via Bokeh Rendering

Hangwei Zhang, Armando Fortes, Tianyi Wei, Xingang Pan

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Bokeh rendering and depth estimation share a fundamental optical connection, yet existing methods fail to fully exploit this reciprocity. Conventional bokeh pipelines rely heavily on noisy depth maps that inevitably introduce visual artifacts. Conversely, existing monocular depth models typically follow two flawed paradigms. Generative diffusion-based frameworks often lack consistent metric scale. Meanwhile, feed-forward metric depth models frequently fail in textureless or distant regions where defocus blur can provide geometric information. We propose BokehDepth, a two-stage framework that treats synthetic defocus as a supervision-free geometric signal. In the first stage, a physically grounded generative model produces calibrated bokeh stacks from a single sharp input without requiring prior depth input. Subsequently, a lightweight defocus-aware aggregation module integrates these stacks into the encoder of a depth estimation framework. This mechanism allows the model to extract consistent geometric features from the defocus dimension while keeping the decoder architecture unchanged. Experiments demonstrate that BokehDepth achieves superior visual bokeh fidelity compared to depth-dependent rendering baselines and consistently enhances the metric accuracy of state-of-the-art monocular depth models.

Poster