ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    5368.5%
  • Poster
    5,80591.5%

Browse all papers

SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-Body Manipulation

Mu Huang, Hui Wang, Kerui Ren, Linning Xu, Yunsong Zhou, Mulin Yu, Bo Dai, Jiangmiao Pang

Expand abstract

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions. Existing simulators rely on predefined physics or data-driven dynamics without robot-conditioned control, limiting accuracy, stability, and generalization. This paper presents \textbf{SoMA}, a 3D Gaussian Splat simulator for soft-body manipulation. SoMA couples deformable dynamics, environmental forces, and robot joint actions in a unified latent neural space for end-to-end real-to-sim simulation. Modeling interactions over learned Gaussian splats enables controllable, stable long-horizon manipulation and generalization beyond observed trajectories without predefined physical models. SoMA improves resimulation accuracy and generalization on real-world robot manipulation by 20\%, enabling stable simulation of complex tasks such as long-horizon cloth folding. **Project Page: city-super.github.io/SoMA**

Poster
Focusing: View-Consistent Sparse Voxels for Efficient 3D VAE Training

Xuhui Chen, Chao Long, Fei Hou, dongbo zhang, Shaohui Jiao, Wencheng Wang, Ying He

Expand abstract

High-fidelity 3D generation depends on 3D VAEs that can compress and reconstruct complex geometry at high resolution. Recent methods often convert raw meshes into signed distance fields (SDFs), but this preprocessing can be lossy, especially for open or non-watertight assets. Render-supervised VAEs such as TripoSF avoid this conversion by matching rendered depth and normal maps, yet render losses supervise only the visible geometry for each view, leaving many latent voxels weakly constrained while still incurring unnecessary decoding and attention costs. We introduce Focusing, a view-consistent sparse-voxel training scheme for efficient 3D VAEs. Given a training view, Focusing performs depth-driven voxel carving directly in the structured latent space: voxels inconsistent with the rendered depth are removed before decoding, allowing the decoder and attention layers to operate only on locally relevant geometry. This view-dependent sparsity reduces memory and computation while concentrating learning on surface regions that contribute to the render. To stabilize training across shapes and viewpoints, we further propose adaptive zooming, which adjusts camera intrinsics to keep the number of active voxels within a target range and strengths supervision for fine details. The VAE is trained with render-based depth, normal, mask, and perceptual losses, together with sparse-voxel total variation and a brief TSDF warm-up to improve convergence and suppress holes. Across standard reconstruction benchmarks, Focusing improves Chamfer Distance and F-score over strong baselines while substantially reducing video random access memory (VRAM) consumption, enabling $1024^3$-resolution VAE training with as little as 50 GB of VRAM. These results demonstrate that local, view-consistent sparsity is an effective path toward higher-resolution and more efficient 3D VAE training.

Poster
Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

Yuanyuan Gao, Hao Li, Yifei Liu, Xinhao Ji, Yuning Gong, Yuanjun Liao, Fangfu Liu, Manyuan Zhang, Yuchen Yang, Dan Xu, Xue Yang, Huaxi Huang, Hongjie Zhang, Ziwei Liu, Xiao Sun, Dingwen Zhang, Zhihang Zhong

Expand abstract

The pursuit of spatial intelligence fundamentally relies on access to large-scale, fine-grained 3D data. However, existing approaches predominantly construct spatial understanding benchmarks by generating question–answer (QA) pairs from a limited number of manually annotated datasets, rather than systematically annotating new large-scale 3D scenes from raw web data. As a result, their scalability is severely constrained, and model performance is further hindered by domain gaps inherent in these narrowly curated datasets. In this work, we propose \textbf{Holi-Spatial}, the first fully automated, large-scale, spatially-aware multimodal dataset, constructed from raw video inputs without human intervention, using the proposed data curation pipeline. Holi-Spatial supports multi-level spatial supervision, ranging from geometrically accurate 3D Gaussian Splatting (3DGS) reconstructions with rendered depth maps to object-level and relational semantic annotations, together with corresponding spatial Question–Answer (QA) pairs. Following a principled and systematic pipeline, we further construct \textbf{Holi-Spatial-4M}, the first large-scale, high-quality 3D semantic dataset, containing 12K optimized 3DGS scenes, 1.3M 2D masks, 320K 3D bounding boxes, 320K instance captions, 1.2M 3D grounding instances, and 1.2M spatial QA pairs spanning diverse geometric, relational, and semantic reasoning tasks. Holi-Spatial demonstrates exceptional performance in data curation quality, significantly outperforming existing feed-forward and per-scene optimized methods on datasets such as ScanNet, ScanNet++, and DL3DV. Furthermore, fine-tuning Vision-Language Models (VLMs) on spatial reasoning tasks using this dataset has also led to substantial improvements in model performance.

Spotlight
Equivariant Neural Networks for General Linear Symmetries on Lie Algebras

Chankyo Kim, Sicheng Zhao, Minghan Zhu, Tzu-Yuan Lin, Maani Ghaffari

Expand abstract

Many scientific and geometric problems exhibit general linear symmetries, yet most equivariant neural networks are built for compact groups or simple vector features, limiting their reuse on matrix-valued data such as covariances, inertias, or shape tensors. We introduce \textbf{Reductive Lie Neurons (ReLNs)}, an exactly $\mathrm{GL}(n)$-equivariant architecture that natively supports matrix-valued and Lie-algebraic features. ReLNs resolve a central stability issue for reductive Lie algebras by introducing a non-degenerate adjoint (conjugation)-invariant bilinear form, enabling principled nonlinear interactions and invariant feature construction in a single architecture that \textit{transfers across subgroups without redesign}. We demonstrate ReLNs on algebraic tasks with $\mathfrak{sl}(3)$ and $\mathfrak{sp}(4)$ symmetries, Lorentz-equivariant particle physics, uncertainty-aware drone state estimation via joint velocity--covariance processing, learning from 3D Gaussian-splat representations, and EMLP double-pendulum benchmark spanning multiple symmetry groups. ReLNs consistently match or outperform strong equivariant and self-supervised baselines while using substantially fewer parameters and compute, improving the accuracy–efficiency trade-off and providing a practical, reusable backbone for learning with broad linear symmetries.

Poster
Zero-Shot 3D Question Answering via Hierarchical View-to-Token Transportation

dongsheng wang, Dawei Su, Hui Huang

Expand abstract

Recently, zero-shot 3D scene understanding via 2D Vision-Language Models (VLMs) has gained increasing research interest due to their promising spatial reasoning capabilities. Typically, multiple 2D views are sampled from a 3D point cloud and fed into pre-trained VLMs to answer a given question. This paradigm highlights the critical role of input context quality and raises the challenge of retaining as many task-relevant 3D details as possible under a limited input budget. We propose \texttt{KeyVT}, a hierarchical approach for input context collection at both the view and token levels. Specifically, we combine pixel features with camera parameters and assess view importance based on both semantic content and geometric position, resulting in spatially consistent and task-relevant views. Furthermore, we address redundancy among patches across selected views by identifying representative tokens under the optimal transport (OT) framework, where view tokens and key tokens are formulated as two discrete distributions in the embedding space. These key tokens are expected to cover all view features by minimizing the OT distance. We evaluate our framework on three widely used benchmarks, demonstrating significant improvements over existing tuning-free methods and performance comparable to training-based approaches.

Poster
SDiD:Shared diffusion prior for efficient distributed stereo image compression

Yichong Xia, Yimin Zhou, Zongyu Li, Shiyu Qin, Mingyao Hong, Bin CHEN, Haoqian Wang

Expand abstract

Stereo vision is widely utilized in automotive imagery and 3D reconstruction, creating a demand for compressing stereo images. Existing methods for stereo image compression often employ VAE-like architectures based on distortion optimization, leading to subpar perceptual quality at low bitrates. While generative compression excels in high perceptual fidelity at low bitrates, it struggles to maintain consistency across viewpoints, making decoded images less useful for critical downstream tasks. To address this, we introduce SDiD, a distributed stereo image compression architecture based on shared pre-trained diffusion priors. We employ a diffusion prior alignment module to efficiently obtain the main-view-prior from the foundation diffusion, and utilize a prior transformation structure to enable the auxiliary view to achieve reliable and fast perceptual enhancement while maintaining consistency. Through extensive experiments, we demonstrate that SDiD outperforms existing methods in perceptual quality across multiple datasets. Even at extremely low bitrates, SDiD can accurately recover depth information between decoded images. On the InStereo2K dataset, SDiD requires only one-third of the bits compared to the state-of-the-art baseline (0.02 bpp vs. 0.06 bpp) to reconstruct image pairs with similar depth information.

Poster
Improving Explicit Dynamic Gaussian Splatting Optimization via Update Mixture

Renjie Ding, Yaonan Wang, Min Liu, Jialin Zhu, Jiazheng Wang, Jiahao Zhao, Xiao Tan, Feixiang He, Xiang Chen

Expand abstract

3D Gaussian Splatting (3DGS) enables real-time, high-fidelity view synthesis via explicit scene representations and has recently been extended to dynamic scene modeling. Despite their excellent rendering quality and interpretability, we find that explicit Dynamic GS often exhibits generalization degradation in scenes with large motion. Motivated by generalization behavior in deep neural optimization and the characteristics of Gaussian primitive optimization, we propose an update mixture strategy. This work focuses on two representative open-source explicit Dynamic GS pipelines and our approach consists of three components: (i) a space–time dependent Strictly Sparse Update with additional regularization to stabilize adaptive updates; (ii) a constant-corrected adaptive algorithm that alleviates over-scaling of primitive gradients and yields a stable mixture of adaptive and non-adaptive steps; and (iii) attributes mixing via Stochastic Attribute Averaging to mitigate frame-preference under motion disturbances. Experiments show consistent improvements and reduced generalization issues, highlighting the role of non-adaptive updates and the impact of frame-preference in explicit Dynamic GS optimization.

Poster
Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes

Yeon-Ji Song, Kiyoung Kwon, Junoh Lee, Jin-Hwa Kim, Byoung-Tak Zhang

Expand abstract

Reconstructing dynamic 3D scenes from blurry monocular videos is challenging because motion-induced blur entangles object motion and geometry, hindering geometric consistency. We present Kinematics-GS, a kinematics-aware framework that models blur as motion-aligned deformation and introduces a kinematic prior to reparameterize Gaussian shapes along motion trajectories, thereby mitigating degenerate shape collapse without auxiliary motion supervision. To stabilize optimization, we decompose scenes into dynamic and static components using temporal deformation variance and employ a coarse-to-fine deformation strategy to capture both global motion and fine-grained details. We also introduce a challenging real-world dataset of deformable and elastic objects exhibiting non-rigid motion with spatially non-uniform motion blur that obscures geometric cues. Extensive experiments on real-world benchmarks with realistic motion blur demonstrate that Kinematics-GS outperforms prior methods by a clear margin in monocular dynamic scene reconstruction, highlighting its effectiveness in handling complex and non-rigid motion scenarios.

Poster
AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing

Ziming Hong, Tianyu Huang, Runnan Chen, Shanshan Ye, Mingming Gong, Bo Han, Tongliang Liu

Expand abstract

Recent studies have extended instruction-driven 2D editing pipelines to 3D Gaussian Splatting (3DGS), enabling faithful 3DGS asset manipulation for advanced content creation. However, it also exposes 3DGS assets to serious risks of unauthorized editing and malicious tampering. Although adversarial perturbations against editing models have proven effective for protecting 2D images, applying them to 3DGS encounters two major challenges: *view-generalizable protection* and *balancing invisibility with protection capability*. In this work, we propose AdLift, a novel editing safeguard for 3DGS that prevents instruction-driven editing across arbitrary views and dimensions by lifting strictly bounded 2D adversarial perturbations into 3D Gaussian-represented safeguard. To ensure both *protective effectiveness* and *invisibility*, these safeguard Gaussians are progressively optimized across training views using a tailored Lifted PGD, which first conducts *gradient truncation* during back-propagation from the editing model to the rendered image and applies projected gradient updates to strictly bound image-level perturbations. Then, the resulting perturbation is backpropagated to the safeguard Gaussian parameters via *image-to-Gaussian fitting*. We alternate these two steps, yielding effective and imperceptible protection that generalizes across both training and novel views. Empirically, qualitative and quantitative results demonstrate that the proposed AdLift effectively protects against state-of-the-art instruction-driven 2D and 3DGS editing.

Spotlight
Scalable and Differentiable Point-Cloud Registration Using Maximum Mean Discrepancy

Rixon Crane, Fahira Afzal Maken, Nicholas Lawrance, Stanislav Funiak, Kasra Khosoussi, Ming Xu, Russell Tsuchida

Expand abstract

We present MMD-Reg, a novel correspondence-free approach to point-cloud registration that is differentiable and has linear computational complexity in the number of points. We model registration as a nonlinear least-squares problem based on the Maximum Mean Discrepancy, approximated using random Fourier features. The resulting objective can be solved efficiently with standard methods such as Levenberg–Marquardt, and the solution is differentiable via the implicit function theorem. This allows MMD-Reg to be used as a differentiable optimization layer within end-to-end trainable models, supporting registration under challenging conditions such as poor initial alignment and partial overlap. We demonstrate this Neural MMD-Reg formulation by integrating the layer with a set transformer, training the resulting model in supervised and unsupervised settings, and comparing its performance against recent learning-based methods. We also evaluate standalone MMD-Reg, comparing its accuracy and scalability against widely used non-learning-based registration methods.

Poster
WhisperSplat: Lossless Steganography in 3D Gaussian Splatting

Nicole Meng, Ronak Sahu, Miao Yin, Faysal Hossain Shezan, Yingjie Lao

Expand abstract

We present WhisperSplat, the first lossless steganography method for 3D Gaussian Splatting (3DGS) models that hides a full‐resolution 2D image in a single view without any degradation of the model's rendering quality elsewhere. Prior work embeds data by retraining or modifying model weights, altering novel‐view synthesis fidelity and limiting capacity. Instead, we learn a small, view‐specific noise key applied to each Gaussian's spherical‐harmonic (SH) features while keeping all other views remain indistinguishable from the original renders. We further propose a Gradual Pixel Perturbation (GPP) strategy with a cosine-decay schedule, bootstrapping fast divergence from the clean render before transitioning to a combined reconstruction and SSIM loss. Unlike prior works that are highly dependent on accurate and large pretrained decoders, our method is able to recover the hidden image through rendering with noise key, and an optional lightweight refiner to enhance recovery image quality. Across nine standard 3DGS data scenes, WhisperSplat demonstrates superior hidden image recovery quality without sacrifice in clean 3DGS model performance, when compared to prior work such as GS-Hider and KeySS.

Poster
Continuous Viewpoint Adaptation for Single View 3D Object Reconstruction

Seunghyun Hwang, Qiang Qiu

Expand abstract

Single-view 3D object reconstruction presents a formidable challenge in computer vision due to the inherent limitations of information obtainable from a solitary viewpoint. Recent 3D Gaussian Splatting (3DGS) inspired approaches perform a feed-forward way of learning a neural network that predicts 3D Gaussians which compose the 3D object, given a single image. However, they often struggle with occlusions and exhibit high sensitivity to small changes in input viewpoint, leading to inconsistencies and blurry artifacts in novel view renderings. Our method leverages 3DGS and introduces a new learning scheme that continuously adapts to input viewpoints. To address inherent continuity of camera viewpoints that are represented by polar and azimuthal angles, we use Neural Ordinary Differential Equations to continuously model filter subspace of neural network, thus seamlessly embedding inductive bias of perspective distortions into its structure. By continuously adapting to view-specific features, our approach fosters view consistency in 3D reconstruction, allowing better coherency and accuracy across different angles. Experiments demonstrate that our model outperforms previous methods on multiple single-view 3D reconstruction benchmark datasets and excels in extrapolating to unseen camera angles and categories.

Poster
Rethinking Serialization in Linear 3D Vision: Decoupling Anisotropic Geometry from Isotropic Semantics

YinYun Yan, Liping zhang, Tingran Wang, Jiaxin Deng, Changshuo Wang, Limin Jiang, Shanwei Gao, Xin Ning

Expand abstract

Current linear State-Space Models (SSMs) for 3D point clouds typically rely on 1D serialization schemes (e.g., Hilbert curves) for global modeling. In dense scenes, such imposed order can disrupt spatial continuity and induce what we call serialization bias. We propose AnIsoNet, a framework that decouples anisotropic geometry from isotropic semantics via two dedicated modules: Local Anisotropy Geometric Modeling (LAGM) and Global Isotropy Semantic Aggregation (GISA). LAGM uses ellipsoidal encoding to capture local directionality without relying on global order. GISA is configured according to dataset-level geometric density: dense-scene datasets use Identity Mode to avoid additional geometry-driven re-serialization, whereas sparse-object datasets use Morton serialization to provide a lightweight spatial prior. This avoids redundant multi-view scanning while preserving O(N) complexity. On S3DIS, reducing artificial serialization in dense scenes yields 82.62% mIoU, surpassing PCM by 3.0%. On ScanObjectNN, Morton serialization for sparse objects reaches 94.21% OA (+1.6%). On ScanNetV2, our model achieves 78.52% mIoU, surpassing PTv3 (77.5%) without pre-training, with only 12.2M parameters and 37G FLOPs.

Poster
Sinkhorn Normalization of Diffusion Kernels

Nathan Kessler, Robin Magnet, Jean Feydy

Expand abstract

Smoothing a signal based on local neighborhoods is a core operation in machine learning and geometry processing. On well-structured domains such as vector spaces and manifolds, the Laplace operator derived from differential geometry offers a principled approach to smoothing via heat diffusion, with strong theoretical guarantees. However, constructing such Laplacians requires a carefully defined domain structure, which is not always available. Most practitioners thus rely on simple convolution kernels and message-passing layers, which are biased against the boundaries of the domain. We bridge this gap by introducing a broad class of smoothing operators, derived from general similarity or adjacency matrices, and demonstrate that they can be normalized into diffusion-like operators that inherit desirable properties from Laplacians. Our approach relies on a symmetric variant of the Sinkhorn algorithm, which rescales positive smoothing operators to match the structural behavior of heat diffusion. This construction enables Laplacian-like smoothing and processing of irregular data such as point clouds, sparse voxel grids or mixture of Gaussians. We show that the resulting operators not only approximate heat diffusion but also retain spectral information from the Laplacian itself, with applications to shape analysis and matching.

Poster
SIMPC: Learning Self-Induced Mirror-Point Consistency for Unsupervised Point Cloud Denoising

Chengwei Zhang, Xueyi Zhang, Tao Jiang, Xinhao Xu, Wenjie Li, Fubo Zhang, Longyong Chen

Expand abstract

In point clouds, noise directly perturbs point coordinates that encode both spatial location and geometry, making one-to-one correspondence construction more challenging than in images. Existing methods impose statistical mappings across noisy variants via noise or optimal transport, but suffer from correspondence ambiguity. In this work, we propose Self-Induced Mirror-Point Consistency (SIMPC) to learn deterministic correspondences between points and the underlying surface in an unsupervised manner. For each noisy point, SIMPC generates a mirror-point on the opposite side of the underlying surface, guided by geometric priors during the denoising process. By encouraging consistency between the denoising targets of the original point and its mirror counterpart, SIMPC effectively localizes the position of underlying surface. Extensive experiments on synthetic and real-world datasets demonstrate that SIMPC significantly outperforms state-of-the-art unsupervised methods and surpasses several strong supervised counterparts.

Poster
3DGS$^2$-TR: A Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting

Roger Hsiao, Yuchen Fang, Xiangru Huang, Ruilong Li, Hesam Rabeti, Zan Gojcic, Javad Lavaei, James Demmel, Sophia Shao

Expand abstract

We propose 3DGS$^2$-TR, a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on explicit or dense curvature representations, such as 3DGS-LM (Höllein et al., 2025) or 3DGS2 (Lan et al., 2025), our method approximates curvature using only the diagonal of the Hessian matrix, estimated efficiently via Hutchinson’s method. Our approach is fully matrix-free and has the same complexity as ADAM (Kingma, 2024), $O(n)$ in both computation and memory costs. To ensure stable optimization in the presence of strong nonlinearity in the 3DGS rasterization process, we introduce a parameter-wise trust-region technique based on the squared Hellinger distance, regularizing updates to Gaussian parameters. Under identical parameter initialization and without densification, 3DGS$^2$-TR is able to achieve better reconstruction quality on standard datasets, using 50\% fewer training iterations compared to ADAM, while incurring less than 1GB of peak GPU memory overhead (17\% more than ADAM and 85\% less than 3DGS-LM), enabling scalability to very large scenes and potentially to distributed training settings.

Poster
DiffCrossGait: Trajectory-Level Alignment for 2D-3D Cross-Modal Gait Recognition via Latent Diffusion

Zhiyang Lu, Ming Cheng

Expand abstract

Cross-modal 2D–3D gait recognition is impeded by inherent domain discrepancies between 2D silhouette and 3D point cloud distributions. While prior methods align only final embeddings, we propose DiffCrossGait, which enforces trajectory-level alignment by driving both modalities with shared noise in a unified latent diffusion process. By driving both modalities with shared Gaussian noise within a latent space, we enable continuous alignment throughout the generative evolution. We introduce a Tri-Phase Alignment Strategy that exploits varying noise intensities to enforce identity anchoring, dynamics consistency, and cross-modal structural recoverability, thereby constraining both modalities to share denoising dynamics and bottleneck structure, which promotes modality-invariant gait features. Crucially, our framework decouples generative alignment from the discriminative backbone; the diffusion mechanism serves exclusively as a training objective, ensuring high inference efficiency by eliminating the computational overhead of iterative denoising. Extensive experiments on the SUSTech1K and FreeGait benchmarks demonstrate that DiffCrossGait achieves state-of-the-art performance.

Poster
TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

Chonghao Zhong, Linfeng Shi, Chen Hua, Tiecheng Sun, Hao Zhao, Binhang Yuan, Chaojian Li

Expand abstract

Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting prior systems to tens of millions of Gaussians on commodity single-GPU hardware. We observe that 3DGS training is inherently sparse and trajectory-conditioned: each iteration activates only the Gaussians visible from the current camera batch, so GPU memory can serve as a working-set cache rather than a persistent parameter store. Building on this insight, we introduce TideGS, an out-of-core training framework that manages parameters across an SSD-CPU-GPU hierarchy via three synergistic techniques: block-virtualized geometry for SSD-aligned spatial locality, a hierarchical asynchronous pipeline to overlap I/O with computation, and trajectory-adaptive differential streaming that transfers only incremental working-set deltas between iterations. Experiments show that TideGS enables training with over one billion Gaussians on a single 24-GB GPU while achieving the best reconstruction quality among evaluated single-GPU baselines on large-scale scenes, scaling beyond prior out-of-core baselines (e.g., ~100M Gaussians) and standard in-memory training (e.g., ~11M Gaussians). Project page: https://sponge-lab.github.io/TideGS/

Spotlight
Selective Coupling of Decoupled Informative Regions: Masked Attention Alignment for Data-Free Quantization of Vision Transformers

Biao Qian, Yang Wang, Yong Wu, Jungong Han

Expand abstract

Data-Free Quantization (DFQ) addresses data security concerns by synthesizing samples, without accessing real data. It has garnered increasing attention in the context of Vision Transformers (ViTs), owing to the superiority of the self-attention mechanism compared to classical convolutional operation. However, previous DFQ arts for ViTs often suffer from a distribution mismatch between synthetic samples and input distribution expected by quantized models $Q$, resulting in the suboptimal performance. In this paper, we propose a novel Masked Attention Alignment approach for Data-Free Quantization of ViTs, named MaskAQ, revealing that: 1) the semantics in the self-attention mechanism is predominantly localized to a sparse subset of patches, called informative regions; 2) the informative regions dominate the mutual information between synthetic samples and $Q$'s outputs. To these ends, we incorporate differential entropy maximum over patch similarity of synthetic samples, to decouple informative regions from noisy background. To couple with varied $Q$, the informative regions are selected to align full-precision models with $Q$ via a masked attention alignment objective, thus yielding high-quality synthetic samples. Furthermore, a periodic sample refreshing strategy comes up to endow MaskAQ with the capacity to continually adapt to the evolving state of $Q$ throughout the training process, to preserve desirable mutual information with synthetic samples. Extensive experiments verify the merits of MaskAQ over state-of-the-art approaches across multiple backbones and downstream tasks. Our code is available at https://github.com/hfutqian/MaskAQ.

Poster
Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting

Zhenhua Ning, Xin Li, Jun Yu, Guangming Lu, Yaowei Wang, Wenjie Pei

Expand abstract

While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce LeGS, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from $O(N^2)$ to $O(N)$. Extensive experiments on the Mip-NeRF 360, Tanks \& Temples, and Deep Blending datasets demonstrate that LeGS significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency.

Poster