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World Models
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Accurate and Efficient World Modeling with Masked Latent Transformers
Maxime Burchi, Radu Timofte
The Dreamer algorithm has recently obtained remarkable performance across diverse environment domains by training powerful agents with simulated trajectories. However, the compressed nature of its world model's latent space can result in the loss of crucial information, negatively affecting the agent's performance. Recent approaches, such as $\Delta$-IRIS and DIAMOND, address this limitation by training more accurate world models. However, these methods require training agents directly from pixels, which reduces training efficiency and prevents the agent from benefiting from the inner representations learned by the world model. In this work, we propose an alternative approach to world modeling that is both accurate and efficient. We introduce EMERALD (Efficient MaskEd latent tRAnsformer worLD model), a world model using a spatial latent state with MaskGIT predictions to generate accurate trajectories in latent space and improve the agent performance. On the Crafter benchmark, EMERALD achieves new state-of-the-art performance, becoming the first method to surpass human experts performance within 10M environment steps. Our method also succeeds to unlock all 22 Crafter achievements at least once during evaluation.
Novelty Detection in Reinforcement Learning with World Models
Geigh Zollicoffer, Kenneth Eaton, Jonathan C Balloch, Julia Kim, Wei Zhou, Robert Wright, Mark Riedl
Reinforcement learning (RL) using world models has found significant recent successes. However, when a sudden change to world mechanics or properties occurs then agent performance and reliability can dramatically decline. We refer to the sudden change in visual properties or state transitions as novelties. Implementing novelty detection within generated world model frameworks is a crucial task for protecting the agent when deployed. In this paper, we propose straightforward bounding approaches to incorporate novelty detection into world model RL agents by utilizing the misalignment of the world model's hallucinated states and the true observed states as a novelty score. We provide effective approaches to detecting novelties in a distribution of transitions learned by an agent in a world model. Finally, we show the advantage of our work in a novel environment compared to traditional machine learning novelty detection methods as well as currently accepted RL-focused novelty detection algorithms.
Graph World Model
Tao Feng, Yexin Wu, Guanyu Lin, Jiaxuan You
World models (WMs) demonstrate strong capabilities in prediction, generation, and planning tasks. Existing WMs primarily focus on unstructured data while cannot leverage the ubiquitous structured data, often represented as graphs, in the digital world. While multiple graph foundation models have been proposed, they focus on graph learning tasks and cannot extend to diverse multi-modal data and interdisciplinary tasks. To address these challenges, we propose the Graph World Model (GWM), a world model that supports both unstructured and graph-structured states with multi-modal information and represents diverse tasks as actions. The core of a GWM is a generic message-passing algorithm to aggregate structured information, either over a unified multi-modal token space by converting multi-modal data into text (GWM-T) or a unified multi-modal embedding space by modality-specific encoders (GWM-E). Notably, GWM introduces action nodes to support diverse tasks, where action nodes are linked to other nodes via direct reference or similarity computation. Extensive experiments on 6 tasks from diverse domains, including multi-modal generation and matching, recommendation, graph prediction, multi-agent, retrieval-augmented generation, and planning and optimization, show that the same GWM outperforms or matches domain-specific baselines' performance, benefits from multi-hop structures, and demonstrate strong zero-shot/few-shot capabilities on unseen new tasks. Our codes for GWM is released at https://github.com/ulab-uiuc/GWM.
Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach
Minting Pan, Yitao Zheng, Jiajian Li, Yunbo Wang, Xiaokang Yang
Offline reinforcement learning (RL) enables policy optimization using static datasets, avoiding the risks and costs of extensive real-world exploration. However, it struggles with suboptimal offline behaviors and inaccurate value estimation due to the lack of environmental interaction. We present Video-Enhanced Offline RL (VeoRL), a model-based method that constructs an interactive world model from diverse, unlabeled video data readily available online. Leveraging model-based behavior guidance, our approach transfers commonsense knowledge of control policy and physical dynamics from natural videos to the RL agent within the target domain. VeoRL achieves substantial performance gains (over 100% in some cases) across visual control tasks in robotic manipulation, autonomous driving, and open-world video games. Project page: https://panmt.github.io/VeoRL.github.io.
World Model Implanting for Test-time Adaptation of Embodied Agents
Minjong Yoo, Jinwoo Jang, Sihyung Yoon, Honguk Woo
In embodied AI, a persistent challenge is enabling agents to robustly adapt to novel domains without requiring extensive data collection or retraining. To address this, we present a world model implanting framework (WorMI) that combines the reasoning capabilities of large language models (LLMs) with independently learned, domain-specific world models through test-time composition. By allowing seamless implantation and removal of the world models, the embodied agent's policy achieves and maintains cross-domain adaptability. In the WorMI framework, we employ a prototype-based world model retrieval approach, utilizing efficient trajectory-based abstract representation matching, to incorporate relevant models into test-time composition. We also develop a world-wise compound attention method that not only integrates the knowledge from the retrieved world models but also aligns their intermediate representations with the reasoning model's representation within the agent's policy. This framework design effectively fuses domain-specific knowledge from multiple world models, ensuring robust adaptation to unseen domains. We evaluate our WorMI on the VirtualHome and ALFWorld benchmarks, demonstrating superior zero-shot and few-shot performance compared to several LLM-based approaches across a range of unseen domains. These results highlight the framework’s potential for scalable, real-world deployment in embodied agent scenarios where adaptability and data efficiency are essential.
Neurosymbolic World Models for Sequential Decision Making
Leonardo Hernandez Cano, Maxine Perroni-Scharf, Neil Dhir, Arun Ramamurthy, Armando Solar-Lezama
We present Structured World Modeling for Policy Optimization (SWMPO), a framework for unsupervised learning of neurosymbolic Finite State Machines (FSM) that capture environmental structure for policy optimization. Traditional unsupervised world modeling methods rely on unstructured representations, such as neural networks, that do not explicitly represent high-level patterns within the system (e.g., patterns in the dynamics of regions such as \emph{water} and \emph{land}). Instead, SWMPO models the environment as a finite state machine (FSM), where each state corresponds to a specific region with distinct dynamics. This structured representation can then be leveraged for tasks like policy optimization. Previous works that synthesize FSMs for this purpose have been limited to discrete spaces, not continuous spaces. Instead, our proposed FSM synthesis algorithm operates in an unsupervised manner, leveraging low-level features from unprocessed, non-visual data, making it adaptable across various domains. The synthesized FSM models are expressive enough to be used in a model-based Reinforcement Learning scheme that leverages offline data to efficiently synthesize environment-specific world models. We demonstrate the advantages of SWMPO by benchmarking its environment modeling capabilities in simulated environments.
A Causal World Model Underlying Next Token Prediction: Exploring GPT in a Controlled Environment
Raanan Yehezkel Rohekar, Yaniv Gurwicz, Sungduk Yu, Estelle Aflalo, Vasudev Lal
Are generative pre-trained transformer (GPT) models, trained only to predict the next token, implicitly learning a world model from which sequences are generated one token at a time? We address this question by deriving a causal interpretation of the attention mechanism in GPT and presenting a causal world model that arises from this interpretation. Furthermore, we propose that GPT models, at inference time, can be utilized for zero-shot causal structure learning for input sequences, and introduce a corresponding confidence score. Empirical tests were conducted in controlled environments using the setups of the Othello and Chess strategy games. A GPT, pre-trained on real-world games played with the intention of winning, was tested on out-of-distribution synthetic data consisting of sequences of random legal moves. We find that the GPT model is likely to generate legal next moves for out-of-distribution sequences for which a causal structure is encoded in the attention mechanism with high confidence. In cases where it generates illegal moves, it also fails to capture a causal structure.
Reward-free World Models for Online Imitation Learning
Shangzhe Li, Zhiao Huang, Hao Su
Imitation learning (IL) enables agents to acquire skills directly from expert demonstrations, providing a compelling alternative to reinforcement learning. However, prior online IL approaches struggle with complex tasks characterized by high-dimensional inputs and complex dynamics. In this work, we propose a novel approach to online imitation learning that leverages reward-free world models. Our method learns environmental dynamics entirely in latent spaces without reconstruction, enabling efficient and accurate modeling. We adopt the inverse soft-Q learning objective, reformulating the optimization process in the Q-policy space to mitigate the instability associated with traditional optimization in the reward-policy space. By employing a learned latent dynamics model and planning for control, our approach consistently achieves stable, expert-level performance in tasks with high-dimensional observation or action spaces and intricate dynamics. We evaluate our method on a diverse set of benchmarks, including DMControl, MyoSuite, and ManiSkill2, demonstrating superior empirical performance compared to existing approaches.
Empowering World Models with Reflection for Embodied Video Prediction
Xiaowei Chi, Chun-Kai Fan, Hengyuan Zhang, Xingqun Qi, Rongyu Zhang, Anthony Chen, Chi-Min Chan, Wei Xue, Qifeng Liu, Shanghang Zhang, Yike Guo
Video generation models have made significant progress in simulating future states, showcasing their potential as world simulators in embodied scenarios. However, existing models often lack robust understanding, limiting their ability to perform multi-step predictions or handle Out-of-Distribution (OOD) scenarios. To address this challenge, we propose the Reflection of Generation (RoG), a set of intermediate reasoning strategies designed to enhance video prediction. It leverages the complementary strengths of pre-trained vision-language and video generation models, enabling them to function as a world model in embodied scenarios. To support RoG, we introduce Embodied Video Anticipation Benchmark(EVA-Bench), a comprehensive benchmark that evaluates embodied world models across diverse tasks and scenarios, utilizing both in-domain and OOD datasets. Building on this foundation, we devise a world model, Embodied Video Anticipator (EVA), that follows a multistage training paradigm to generate high-fidelity video frames and apply an autoregressive strategy to enable adaptive generalization for longer video sequences. Extensive experiments demonstrate the efficacy of EVA in various downstream tasks like video generation and robotics, thereby paving the way for large-scale pre-trained models in real-world video prediction applications. The video demos are available at https://sites.google.com/view/icml-eva.
When do neural networks learn world models?
Tianren Zhang, Guanyu Chen, Feng Chen
Humans develop _world models_ that capture the underlying generation process of data. Whether neural networks can learn similar world models remains an open problem. In this work, we present the first theoretical results for this problem, showing that in a _multi-task_ setting, models with a _low-degree bias_ provably recover latent data-generating variables under mild assumptions--even if proxy tasks involve complex, non-linear functions of the latents. However, such recovery is sensitive to model architecture. Our analysis leverages Boolean models of task solutions via the Fourier-Walsh transform and introduces new techniques for analyzing invertible Boolean transforms, which may be of independent interest. We illustrate the algorithmic implications of our results and connect them to related research areas, including self-supervised learning, out-of-distribution generalization, and the linear representation hypothesis in large language models.
PIGDreamer: Privileged Information Guided World Models for Safe Partially Observable Reinforcement Learning
Dongchi Huang, Jiaqi Wang, Yang Li, Chunhe Xia, Tianle Zhang, Kaige Zhang
Partial observability presents a significant challenge for safe reinforcement learning, as it impedes the identification of potential risks and rewards. Leveraging specific types of privileged information during training to mitigate the effects of partial observability has yielded notable empirical successes. In this paper, we propose Asymmetric Constrained Partially Observable Markov Decision Processes (ACPOMDPs) to theoretically examine the advantages of incorporating privileged information. Building upon ACPOMDPs, we propose the Privileged Information Guided Dreamer, a model-based safe reinforcement learning approach that leverages privileged information to enhance the agent's safety and performance through privileged representation alignment and an asymmetric actor-critic structure. Our empirical results demonstrate that our approach significantly outperforms existing methods in terms of safety and task-centric performance. Meanwhile, compared to alternative privileged model-based reinforcement learning methods, our approach exhibits superior performance and ease of training.
Continual Reinforcement Learning by Planning with Online World Models
Zichen Liu, Guoji Fu, Chao Du, Wee Sun Lee, Min Lin
Continual reinforcement learning (CRL) refers to a naturalistic setting where an agent needs to endlessly evolve, by trial and error, to solve multiple tasks that are presented sequentially. One of the largest obstacles to CRL is that the agent may forget how to solve previous tasks when learning a new task, known as catastrophic forgetting. In this paper, we propose to address this challenge by planning with online world models. Specifically, we learn a Follow-The-Leader shallow model online to capture the world dynamics, in which we plan using model predictive control to solve a set of tasks specified by any reward functions. The online world model is immune to forgetting by construction with a proven regret bound of $\mathcal{O}(\sqrt{K^2D\log(T)})$ under mild assumptions. The planner searches actions solely based on the latest online model, thus forming a FTL Online Agent (OA) that updates incrementally. To assess OA, we further design Continual Bench, a dedicated environment for CRL, and compare with several strong baselines under the same model-planning algorithmic framework. The empirical results show that OA learns continuously to solve new tasks while not forgetting old skills, outperforming agents built on deep world models with various continual learning techniques.
What Has a Foundation Model Found? Inductive Bias Reveals World Models
Keyon Vafa, Peter G. Chang, Ashesh Rambachan, Sendhil Mullainathan
Foundation models are premised on the idea that sequence prediction can uncover deeper domain understanding, much like how Kepler's predictions of planetary motion later led to the discovery of Newtonian mechanics. However, evaluating whether these models truly capture deeper structure remains a challenge. We develop a technique for evaluating foundation models that examines how they adapt to synthetic datasets generated from some postulated world model. Our technique measures whether the foundation model's inductive bias aligns with the world model, and so we refer to it as an inductive bias probe. Across multiple domains, we find that foundation models can excel at their training tasks yet fail to develop inductive biases towards the underlying world model when adapted to new tasks. We particularly find that foundation models trained on orbital trajectories consistently fail to apply Newtonian mechanics when adapted to new physics tasks. Further analysis reveals that these models behave as if they develop task-specific heuristics that fail to generalize.
Time-Aware World Model for Adaptive Prediction and Control
Anh N. Nhu, Sanghyun Son, Ming Lin
In this work, we introduce the Time-Aware World Model (TAWM), a model-based approach that explicitly incorporates temporal dynamics. By conditioning on the time-step size, $\Delta t$, and training over a diverse range of $\Delta t$ values – rather than sampling at a fixed time-step – TAWM learns both high- and low-frequency task dynamics across diverse control problems. Grounded in the information-theoretic insight that the optimal sampling rate depends on a system’s underlying dynamics, this time-aware formulation improves both performance and data efficiency. Empirical evaluations show that TAWM consistently outperforms conventional models across varying observation rates in a variety of control tasks, using the same number of training samples and iterations. Our code can be found online at: github.com/anh-nn01/Time-Aware-World-Model.
General agents need world models
Jonathan Richens, Tom Everitt, David Abel
Are world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient? We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed tasks must have learned a predictive model of its environment. We show that this model can be extracted from the agent's policy, and that increasing the agents performance or the complexity of the goals it can achieve requires learning increasingly accurate world models. This has a number of consequences: from developing safe and general agents, to bounding agent capabilities in complex environments, and providing new algorithms for eliciting world models from agents.
SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models
Cansu Sancaktar, Christian Gumbsch, Andrii Zadaianchuk, Pavel Kolev, Georg Martius
Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children’s play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.
SOLD: Slot Object-Centric Latent Dynamics Models for Relational Manipulation Learning from Pixels
Malte Mosbach, Jan Niklas Ewertz, Angel Villar-Corrales, Sven Behnke
Learning a latent dynamics model provides a task-agnostic representation of an agent's understanding of its environment. Leveraging this knowledge for model-based reinforcement learning (RL) holds the potential to improve sample efficiency over model-free methods by learning from imagined rollouts. Furthermore, because the latent space serves as input to behavior models, the informative representations learned by the world model facilitate efficient learning of desired skills. Most existing methods rely on holistic representations of the environment’s state. In contrast, humans reason about objects and their interactions, predicting how actions will affect specific parts of their surroundings. Inspired by this, we propose *Slot-Attention for Object-centric Latent Dynamics (SOLD)*, a novel model-based RL algorithm that learns object-centric dynamics models in an unsupervised manner from pixel inputs. We demonstrate that the structured latent space not only improves model interpretability but also provides a valuable input space for behavior models to reason over. Our results show that SOLD outperforms DreamerV3 and TD-MPC2 - state-of-the-art model-based RL algorithms - across a range of multi-object manipulation environments that require both relational reasoning and dexterous control. Videos and code are available at https:// slot-latent-dynamics.github.io.
FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making
Yucen Wang, rui yu, Shenghua Wan, Le Gan, De-Chuan Zhan
Foundation Models (FMs) and World Models (WMs) offer complementary strengths in task generalization at different levels. In this work, we propose FOUNDER, a framework that integrates the generalizable knowledge embedded in FMs with the dynamic modeling capabilities of WMs to enable open-ended task solving in embodied environments in a reward-free manner. We learn a mapping function that grounds FM representations in the WM state space, effectively inferring the agent's physical states in the world simulator from external observations. This mapping enables the learning of a goal-conditioned policy through imagination during behavior learning, with the mapped task serving as the goal state. Our method leverages the predicted temporal distance to the goal state as an informative reward signal. FOUNDER demonstrates superior performance on various multi-task offline visual control benchmarks, excelling in capturing the deep-level semantics of tasks specified by text or videos, particularly in scenarios involving complex observations or domain gaps where prior methods struggle. The consistency of our learned reward function with the ground-truth reward is also empirically validated. Our project website is https://sites.google.com/view/founder-rl.
PISA Experiments: Exploring Physics Post-Training for Video Diffusion Models by Watching Stuff Drop
Chenyu Li, Oscar Michel, Xichen Pan, Sainan Liu, Mike Roberts, Saining Xie
Large-scale pre-trained video generation models excel in content creation but are not reliable as physically accurate world simulators out of the box. This work studies the process of post-training these models for accurate world modeling through the lens of the simple, yet fundamental, physics task of modeling object freefall. We show state-of-the-art video generation models struggle with this basic task, despite their visually impressive outputs. To remedy this problem, we find that fine-tuning on a relatively small amount of simulated videos is effective in inducing the dropping behavior in the model, and we can further improve results through a novel reward modeling procedure we introduce. Our study also reveals key limitations of post-training in generalization and distribution modeling. Additionally, we release a benchmark for this task that may serve as a useful diagnostic tool for tracking physical accuracy in large-scale video generative model development. Code is available at this repository: https://github.com/vision-x-nyu/pisa-experiments.
AdaWorld: Learning Adaptable World Models with Latent Actions
Shenyuan Gao, Siyuan Zhou, Yilun Du, Jun Zhang, Chuang Gan
World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training, making it challenging to adapt to novel environments with heterogeneous actions through limited interactions. This limitation can hinder their applicability across broader domains. To overcome this limitation, we propose AdaWorld, an innovative world model learning approach that enables efficient adaptation. The key idea is to incorporate action information during the pretraining of world models. This is achieved by extracting latent actions from videos in a self-supervised manner, capturing the most critical transitions between frames. We then develop an autoregressive world model that conditions on these latent actions. This learning paradigm enables highly adaptable world models, facilitating efficient transfer and learning of new actions even with limited interactions and finetuning. Our comprehensive experiments across multiple environments demonstrate that AdaWorld achieves superior performance in both simulation quality and visual planning.