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Robot Manipulation

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ABNet: Adaptive explicit-Barrier Net for Safe and Scalable Robot Learning

Wei Xiao, Tsun-Hsuan Wang, Chuang Gan, Daniela Rus

Safe learning is central to AI-enabled robots where a single failure may lead to catastrophic results. Existing safe learning methods are not scalable, inefficient and hard to train, and tend to generate unstable signals under noisy inputs that are challenging to be deployed for robots. To address these challenges, we propose Adaptive explicit-Barrier Net (ABNet) in which barriers explicitly show up in the closed-form model that guarantees safety. The ABNet has the potential to incrementally scale toward larger safe foundation models. Each head of ABNet could learn safe control policies from different features and focuses on specific part of the observation. In this way, we do not need to directly construct a large model for complex tasks, which significantly facilitates the training of the model while ensuring its stable output. Most importantly, we can still formally prove the safety guarantees of the ABNet. We demonstrate the efficiency and strength of ABNet in 2D robot obstacle avoidance, safe robot manipulation, and vision-based end-to-end autonomous driving, with results showing much better robustness and guarantees over existing models.

Diversifying Robot Locomotion Behaviors with Extrinsic Behavioral Curiosity

Zhenglin Wan, Xingrui Yu, David Mark Bossens, Yueming Lyu, Qing Guo, Flint Xiaofeng Fan, Yew-Soon Ong, Ivor Tsang

Imitation learning (IL) has shown promise in robot locomotion but is often limited to learning a single expert policy, constraining behavior diversity and robustness in unpredictable real-world scenarios. To address this, we introduce Quality Diversity Inverse Reinforcement Learning (QD-IRL), a novel framework that integrates quality-diversity optimization with IRL methods, enabling agents to learn diverse behaviors from limited demonstrations. This work introduces Extrinsic Behavioral Curiosity (EBC), which allows agents to receive additional curiosity rewards from an external critic based on how novel the behaviors are with respect to a large behavioral archive. To validate the effectiveness of EBC in exploring diverse locomotion behaviors, we evaluate our method on multiple robot locomotion tasks. EBC improves the performance of QD-IRL instances with GAIL, VAIL, and DiffAIL across all included environments by up to 185\%, 42\%, and 150\%, even surpassing expert performance by 20\% in Humanoid. Furthermore, we demonstrate that EBC is applicable to Gradient-Arborescence-based Quality Diversity Reinforcement Learning (QD-RL) algorithms, where it substantially improves performance and provides a generic technique for diverse robot locomotion. The source code of this work is provided at https://github.com/vanzll/EBC.

Learning Efficient Robotic Garment Manipulation with Standardization

zhou changshi, Feng Luan, hujiarui, Shaoqiang Meng, Zhipeng Wang, Yanchao Dong, Yanmin Zhou, Bin He

Garment manipulation is a significant challenge for robots due to the complex dynamics and potential self-occlusion of garments. Most existing methods of efficient garment unfolding overlook the crucial role of standardization of flattened garments, which could significantly simplify downstream tasks like folding, ironing, and packing. This paper presents APS-Net, a novel approach to garment manipulation that combines unfolding and standardization in a unified framework. APS-Net employs a dual-arm, multi-primitive policy with dynamic fling to quickly unfold crumpled garments and pick-and-place(p&p) for precise alignment. The purpose of garment standardization during unfolding involves not only maximizing surface coverage but also aligning the garment’s shape and orientation to predefined requirements. To guide effective robot learning, we introduce a novel factorized reward function for standardization, which incorporates garment coverage (Cov), keypoint distance (KD), and intersection-over-union (IoU) metrics. Additionally, we introduce a spatial action mask and an Action Optimized Module to improve unfolding efficiency by selecting actions and operation points effectively. In simulation, APS-Net outperforms state-of-the-art methods for long sleeves, achieving 3.9% better coverage, 5.2% higher IoU, and a 0.14 decrease in KD (7.09% relative reduction). Real-world folding tasks further demonstrate that standardization simplifies the folding process. Project page: https://hellohaia.github.io/APS/

Hierarchical Equivariant Policy via Frame Transfer

Haibo Zhao, Dian Wang, Yizhe Zhu, Xupeng Zhu, Owen Lewis Howell, Linfeng Zhao, Yaoyao Qian, Robin Walters, Robert Platt

Recent advances in hierarchical policy learning highlight the advantages of decomposing systems into high-level and low-level agents, enabling efficient long-horizon reasoning and precise fine-grained control. However, the interface between these hierarchy levels remains underexplored, and existing hierarchical methods often ignore domain symmetry, resulting in the need for extensive demonstrations to achieve robust performance. To address these issues, we propose Hierarchical Equivariant Policy (HEP), a novel hierarchical policy framework. We propose a frame transfer interface for hierarchical policy learning, which uses the high-level agent's output as a coordinate frame for the low-level agent, providing a strong inductive bias while retaining flexibility. Additionally, we integrate domain symmetries into both levels and theoretically demonstrate the system's overall equivariance. HEP achieves state-of-the-art performance in complex robotic manipulation tasks, demonstrating significant improvements in both simulation and real-world settings.

STAR: Learning Diverse Robot Skill Abstractions through Rotation-Augmented Vector Quantization

Hao Li, Qi Lv, Rui Shao, Xiang Deng, Yinchuan Li, Jianye Hao, Liqiang Nie

Transforming complex actions into discrete skill abstractions has demonstrated strong potential for robotic manipulation.Existing approaches mainly leverage latent variable models, e.g., VQ-VAE, to learn skill abstractions through learned vectors (codebooks), while they suffer from codebook collapse and modeling the causal relationship between learned skills. To address these limitations, we present **S**kill **T**raining with **A**ugmented **R**otation (**STAR**), a framework that advances both skill learning and composition to complete complex behaviors. Specifically, to prevent codebook collapse, we devise rotation-augmented residual skill quantization (RaRSQ).It encodes relative angles between encoder outputs into the gradient flow by rotation-based gradient mechanism. Points within the same skill code are forced to be either pushed apart or pulled closer together depending on gradient directions.Further, to capture the casual relationship between skills, we present causal skill transformer (CST) which explicitly models dependencies between skill representations through an autoregressive mechanism for coherent action generation.Extensive experiments demonstrate the superiority of STAR on both LIBERO benchmark and realworld tasks, with around 12% improvement over the baselines.

SAM2Act: Integrating Visual Foundation Model with A Memory Architecture for Robotic Manipulation

Haoquan Fang, Markus Grotz, Wilbert Pumacay, Yi Ru Wang, Dieter Fox, Ranjay Krishna, Jiafei Duan

Robotic manipulation systems operating in diverse, dynamic environments must exhibit three critical abilities: multitask interaction, generalization to unseen scenarios, and spatial memory. While significant progress has been made in robotic manipulation, existing approaches often fall short in generalization to complex environmental variations and addressing memory-dependent tasks. To bridge this gap, we introduce **SAM2Act**, a multi-view robotic transformer-based policy that leverages multi-resolution upsampling with visual representations from large-scale foundation model. SAM2Act achieves a state-of-the-art average success rate of **86.8% across 18 tasks** in the RLBench benchmark, and demonstrates robust generalization on *The Colosseum* benchmark, with only a **4.3% performance gap** under diverse environmental perturbations. Building on this foundation, we propose **SAM2Act+**, a memory-based architecture inspired by SAM2, which incorporates a memory bank, an encoder, and an attention mechanism to enhance spatial memory. To address the need for evaluating memory-dependent tasks, we introduce ***MemoryBench***, a novel benchmark designed to assess spatial memory and action recall in robotic manipulation. SAM2Act+ achieves an average success rate of **94.3% on memory-based tasks** in *MemoryBench*, significantly outperforming existing approaches and pushing the boundaries of memory-based robotic systems. Project page: [sam2act.github.io](https://sam2act.github.io/).

SE(3)-Equivariant Diffusion Policy in Spherical Fourier Space

Xupeng Zhu, Fan Wang, Robin Walters, Jane Shi

Diffusion Policies are effective at learning closed-loop manipulation policies from human demonstrations but generalize poorly to novel arrangements of objects in 3D space, hurting real-world performance. To address this issue, we propose Spherical Diffusion Policy (SDP), an SE(3) equivariant diffusion policy that adapts trajectories according to 3D transformations of the scene. Such equivariance is achieved by embedding the states, actions, and the denoising process in spherical Fourier space. Additionally, we employ novel spherical FiLM layers to condition the action denoising process equivariantly on the scene embeddings. Lastly, we propose a spherical denoising temporal U-net that achieves spatiotemporal equivariance with computational efficiency. In the end, SDP is end-to-end SE(3) equivariant, allowing robust generalization across transformed 3D scenes. SDP demonstrates a large performance improvement over strong baselines in 20 simulation tasks and 5 physical robot tasks including single-arm and bi-manual embodiments. Code is available at https://github.com/amazon-science/Spherical_Diffusion_Policy.

Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism

Haoyuan Cai, Zhenghao Peng, Bolei Zhou

Interactive Imitation Learning (IIL) allows agents to acquire desired behaviors through human interventions, but current methods impose high cognitive demands on human supervisors. We propose the Adaptive Intervention Mechanism (AIM), a novel robot-gated IIL algorithm that learns an adaptive criterion for requesting human demonstrations. AIM utilizes a proxy Q-function to mimic the human intervention rule and adjusts intervention requests based on the alignment between agent and human actions. By assigning high Q-values when the agent deviates from the expert and decreasing these values as the agent becomes proficient, the proxy Q-function enables the agent to assess the real-time alignment with the expert and request assistance when needed. Our expert-in-the-loop experiments reveal that AIM significantly reduces expert monitoring efforts in both continuous and discrete control tasks. Compared to the uncertainty-based baseline Thrifty-DAgger, our method achieves a 40% improvement in terms of human take-over cost and learning efficiency. Furthermore, AIM effectively identifies safety-critical states for expert assistance, thereby collecting higher-quality expert demonstrations and reducing overall expert data and environment interactions needed. Code and demo video are available at https://github.com/metadriverse/AIM.

BiAssemble: Learning Collaborative Affordance for Bimanual Geometric Assembly

Yan Shen, Ruihai Wu, Yubin Ke, Xinyuan Song, Zeyi Li, Xiaoqi Li, Hongwei Fan, Haoran Lu, Hao Dong

Shape assembly, the process of combining parts into a complete whole, is a crucial skill for robots with broad real-world applications. Among the various assembly tasks, geometric assembly—where broken parts are reassembled into their original form (e.g., reconstructing a shattered bowl)—is particularly challenging. This requires the robot to recognize geometric cues for grasping, assembly, and subsequent bimanual collaborative manipulation on varied fragments. In this paper, we exploit the geometric generalization of point-level affordance, learning affordance aware of bimanual collaboration in geometric assembly with long-horizon action sequences. To address the evaluation ambiguity caused by geometry diversity of broken parts, we introduce a real-world benchmark featuring geometric variety and global reproducibility. Extensive experiments demonstrate the superiority of our approach over both previous affordance-based and imitation-based methods.

Rethinking Latent Redundancy in Behavior Cloning: An Information Bottleneck Approach for Robot Manipulation

Shuanghao Bai, Wanqi Zhou, Pengxiang Ding, Wei Zhao, Donglin Wang, Badong Chen

Behavior Cloning (BC) is a widely adopted visual imitation learning method in robot manipulation. Current BC approaches often enhance generalization by leveraging large datasets and incorporating additional visual and textual modalities to capture more diverse information. However, these methods overlook whether the learned representations contain redundant information and lack a solid theoretical foundation to guide the learning process. To address these limitations, we adopt an information-theoretic perspective and introduce mutual information to quantify and mitigate redundancy in latent representations. Building on this, we incorporate the Information Bottleneck (IB) principle into BC, which extends the idea of reducing redundancy by providing a structured framework for compressing irrelevant information while preserving task-relevant features. This work presents the first comprehensive study on redundancy in latent representations across various methods, backbones, and experimental settings, while extending the generalizability of the IB to BC. Extensive experiments and analyses on the CortexBench and LIBERO benchmarks show consistent performance improvements with IB across various settings, underscoring the importance of reducing input data redundancy and highlighting its practical value for real-world applications.

Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning

Adrià López Escoriza, Nicklas Hansen, Stone Tao, Tongzhou Mu, Hao Su

Long-horizon tasks in robotic manipulation present significant challenges in reinforcement learning (RL) due to the difficulty of designing dense reward functions and effectively exploring the expansive state-action space. However, despite a lack of dense rewards, these tasks often have a multi-stage structure, which can be leveraged to decompose the overall objective into manageable sub-goals. In this work, we propose DEMO³, a framework that exploits this structure for efficient learning from visual inputs. Specifically, our approach incorporates multi-stage dense reward learning, a bi-phasic training scheme, and world model learning into a carefully designed demonstration-augmented RL framework that strongly mitigates the challenge of exploration in long-horizon tasks. Our evaluations demonstrate that our method improves data-efficiency by an average of 40% and by 70% on particularly difficult tasks compared to state-of-the-art approaches. We validate this across 16 sparse-reward tasks spanning four domains, including challenging humanoid visual control tasks using as few as five demonstrations.

DexScale: Automating Data Scaling for Sim2Real Generalizable Robot Control

Guiliang Liu, Yueci Deng, Runyi Zhao, Huayi Zhou, Jian Chen, Jietao Chen, Ruiyan Xu, Yunxin Tai, Kui Jia

A critical prerequisite for achieving generalizable robot control is the availability of a large-scale robot training dataset. Due to the expense of collecting realistic robotic data, recent studies explored simulating and recording robot skills in virtual environments. While simulated data can be generated at higher speeds, lower costs, and larger scales, the applicability of such simulated data remains questionable due to the gap between simulated and realistic environments. To advance the Sim2Real generalization, in this study, we present DexScale, a data engine designed to perform automatic skills simulation and scaling for learning deployable robot manipulation policies. Specifically, DexScale ensures the usability of simulated skills by integrating diverse forms of realistic data into the simulated environment, preserving semantic alignment with the target tasks. For each simulated skill in the environment, DexScale facilitates effective Sim2Real data scaling by automating the process of domain randomization and adaptation. Tuned by the scaled dataset, the control policy achieves zero-shot Sim2Real generalization across diverse tasks, multiple robot embodiments, and widely studied policy model architectures, highlighting its importance in advancing Sim2Real embodied intelligence.

Maximum Total Correlation Reinforcement Learning

Bang You, Puze Liu, Huaping Liu, Jan Peters, Oleg Arenz

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

Improving Your Model Ranking on Chatbot Arena by Vote Rigging

Rui Min, Tianyu Pang, Chao Du, Qian Liu, Minhao Cheng, Min Lin

Chatbot Arena is an open platform for evaluating LLMs by pairwise battles, in which users vote for their preferred response from two randomly sampled anonymous models. While Chatbot Arena is widely regarded as a reliable LLM ranking leaderboard, we show that crowdsourced voting can be *rigged* to improve (or decrease) the ranking of a target model $m\_{t}$. We first introduce a straightforward **target-only rigging** strategy that focuses on new battles involving $m\_{t}$, identifying it via watermarking or a binary classifier, and exclusively voting for $m\_{t}$ wins. However, this strategy is practically inefficient because there are over $190$ models on Chatbot Arena and on average only about 1% of new battles will involve $m\_{t}$. To overcome this, we propose an **omnipresent rigging** strategy, exploiting the Elo rating mechanism of Chatbot Arena that any new vote on a battle can influence the ranking of the target model $m\_{t}$, even if $m\_{t}$ is not directly involved in the battle. We conduct experiments on around *1.7 million* historical votes from the Chatbot Arena Notebook, showing that omnipresent rigging strategy can improve model rankings by rigging only *hundreds of* new votes. While we have evaluated several defense mechanisms, our findings highlight the importance of continued efforts to prevent vote rigging. [**Code**](https://github.com/sail-sg/Rigging-ChatbotArena) is publicly available to reproduce all experiments.