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Audio Generation

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Audio Flamingo 2: An Audio-Language Model with Long-Audio Understanding and Expert Reasoning Abilities

Sreyan Ghosh, Zhifeng Kong, Sonal Kumar, S Sakshi, Jaehyeon Kim, Wei Ping, Rafael Valle, Dinesh Manocha, Bryan Catanzaro

Understanding and reasoning over non-speech sounds and music are crucial for both humans and AI agents to interact effectively with their environments. In this paper, we introduce Audio Flamingo 2 (AF2), an Audio-Language Model (ALM) with advanced audio understanding and reasoning capabilities. AF2 leverages (i) a custom CLAP model, (ii) synthetic Audio QA data for fine-grained audio reasoning, and (iii) a multi-stage curriculum learning strategy. AF2 achieves state-of-the-art performance with only a 3B parameter small language model, surpassing large open-source and proprietary models across over 20 benchmarks. Next, for the first time, we extend audio understanding to long audio segments (30 secs to 5 mins) and propose LongAudio, a large and novel dataset for training ALMs on long audio captioning and question-answering tasks. Fine-tuning AF2 on LongAudio leads to exceptional performance on our proposed LongAudioBench, an expert-annotated benchmark for evaluating ALMs on long audio understanding capabilities. We conduct extensive ablation studies to confirm the efficacy of our approach.

OmniAudio: Generating Spatial Audio from 360-Degree Video

Huadai Liu, Tianyi Luo, Kaicheng Luo, Qikai Jiang, Peiwen Sun, Jialei Wang, Rongjie Huang, Qian Chen, Wen Wang, Xiangtai Li, Shiliang Zhang, Zhijie Yan, Zhou Zhao, Wei Xue

Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation, we introduce a novel task, \textbf{360V2SA}, to generate spatial audio from 360-degree videos, specifically producing First-order Ambisonics (FOA) audio - a standard format for representing 3D spatial audio that captures sound directionality and enables realistic 3D audio reproduction. We first create \textbf{Sphere360}, a novel dataset tailored for this task that is curated from real-world data. We also design an efficient semi-automated pipeline for collecting and cleaning paired video-audio data. To generate spatial audio from 360-degree video, we propose a novel framework \textbf{OmniAudio}, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data. Furthermore, OmniAudio features a dual-branch framework that utilizes both panoramic and perspective video inputs to capture comprehensive local and global information from 360-degree videos. Experimental results demonstrate that OmniAudio achieves state-of-the-art performance across both objective and subjective metrics on Sphere360. Code and datasets are available at~\href{https://github.com/liuhuadai/OmniAudio}{\texttt{github.com/liuhuadai/OmniAudio}}. The project website is available at \href{https://OmniAudio-360V2SA.github.io}{\texttt{OmniAudio-360V2SA.github.io}}.

Efficient Fine-Grained Guidance for Diffusion Model Based Symbolic Music Generation

Tingyu Zhu, Haoyu Liu, Ziyu Wang, Zhimin Jiang, Zeyu Zheng

Developing generative models to create or conditionally create symbolic music presents unique challenges due to the combination of limited data availability and the need for high precision in note pitch. To address these challenges, we introduce an efficient Fine-Grained Guidance (FGG) approach within diffusion models. FGG guides the diffusion models to generate music that aligns more closely with the control and intent of expert composers, which is critical to improve the accuracy, listenability, and quality of generated music. This approach empowers diffusion models to excel in advanced applications such as improvisation, and interactive music creation. We derive theoretical characterizations for both the challenges in symbolic music generation and the effects of the FGG approach. We provide numerical experiments and subjective evaluation to demonstrate the effectiveness of our approach. We have published a demo page to showcase performances, which enables real-time interactive generation.

ETTA: Elucidating the Design Space of Text-to-Audio Models

Sang-gil Lee, Zhifeng Kong, Arushi Goel, Sungwon Kim, Rafael Valle, Bryan Catanzaro

Recent years have seen significant progress in Text-To-Audio (TTA) synthesis, enabling users to enrich their creative workflows with synthetic audio generated from natural language prompts. Despite this progress, the effects of data, model architecture, training objective functions, and sampling strategies on target benchmarks are not well understood. With the purpose of providing a holistic understanding of the design space of TTA models, we set up a large-scale empirical experiment focused on diffusion and flow matching models. Our contributions include: 1) AF-Synthetic, a large dataset of high quality synthetic captions obtained from an audio understanding model; 2) a systematic comparison of different architectural, training, and inference design choices for TTA models; 3) an analysis of sampling methods and their Pareto curves with respect to generation quality and inference speed. We leverage the knowledge obtained from this extensive analysis to propose our best model dubbed Elucidated Text-To-Audio (ETTA). When evaluated on AudioCaps and MusicCaps, ETTA provides improvements over the baselines trained on publicly available data, while being competitive with models trained on proprietary data. Finally, we show ETTA's improved ability to generate creative audio following complex and imaginative captions -- a task that is more challenging than current benchmarks.

MuseControlLite: Multifunctional Music Generation with Lightweight Conditioners

Fang-Duo Tsai, Shih-Lun Wu, Weijaw Lee, Sheng-Ping Yang, Bo-Rui Chen, Hao-Chung Cheng, Yi-Hsuan Yang

We propose MuseControlLite, a lightweight mechanism designed to fine-tune text-to-music generation models for precise conditioning using various time-varying musical attributes and reference audio signals. The key finding is that positional embeddings, which have been seldom used by text-to-music generation models in the conditioner for text conditions, are critical when the condition of interest is a function of time. Using melody control as an example, our experiments show that simply adding rotary positional embeddings to the decoupled cross-attention layers increases control accuracy from 56.6% to 61.1%, while requiring 6.75 times fewer trainable parameters than state-of-the-art fine-tuning mechanisms, using the same pre-trained diffusion Transformer model of Stable Audio Open. We evaluate various forms of musical attribute control, audio inpainting, and audio outpainting, demonstrating improved controllability over MusicGen-Large and Stable Audio Open ControlNet at a significantly lower fine-tuning cost, with only 85M trainable parameters. Source code, model checkpoints, and demo examples are available at: https://MuseControlLite.github.io/web/

ALMTokenizer: A Low-bitrate and Semantic-rich Audio Codec Tokenizer for Audio Language Modeling

Dongchao Yang, Songxiang Liu, Haohan Guo, Jiankun Zhao, Yuanyuan Wang, Helin Wang, Zeqian Ju, Xubo Liu, Xueyuan Chen, Xu Tan, Xixin Wu, Helen M. Meng

Recent advancements in audio language models have underscored the pivotal role of audio tokenization, which converts audio signals into discrete tokens, thereby facilitating the application of language model architectures to the audio domain. In this study, we introduce ALMTokenizer, a novel low-bitrate and semantically rich audio codec tokenizer for audio language models. Prior methods, such as Encodec, typically encode individual audio frames into discrete tokens without considering the use of context information across frames. Unlike these methods, we introduce a novel query-based compression strategy to capture holistic information with a set of learnable query tokens by explicitly modeling the context information across frames. This design not only enables the codec model to capture more semantic information but also encodes the audio signal with fewer token sequences. Additionally, to enhance the semantic information in audio codec models, we introduce the following: (1) A masked autoencoder (MAE) loss, (2) Vector quantization based on semantic priors, and (3) An autoregressive (AR) prediction loss. As a result, ALMTokenizer achieves competitive reconstruction performance relative to state-of-the-art approaches while operating at a lower bitrate. Within the same audio language model framework, ALMTokenizer outperforms previous tokenizers in audio understanding and generation tasks.\footnote{http://dongchaoyang.top/ALMTokenizer/}

IMPACT: Iterative Mask-based Parallel Decoding for Text-to-Audio Generation with Diffusion Modeling

Kuan-Po Huang, Shu-wen Yang, Huy Phan, Bo-Ru Lu, Byeonggeun Kim, Sashank Macha, Qingming Tang, Shalini Ghosh, Hung-Yi Lee, Chieh-Chi Kao, Chao Wang

Text-to-audio generation synthesizes realistic sounds or music given a natural language prompt. Diffusion-based frameworks, including the Tango and the AudioLDM series, represent the state-of-the-art in text-to-audio generation. Despite achieving high audio fidelity, they incur significant inference latency due to the slow diffusion sampling process. MAGNET, a mask-based model operating on discrete tokens, addresses slow inference through iterative mask-based parallel decoding. However, its audio quality still lags behind that of diffusion-based models. In this work, we introduce IMPACT, a text-to-audio generation framework that achieves high performance in audio quality and fidelity while ensuring fast inference. IMPACT utilizes iterative mask-based parallel decoding in a continuous latent space powered by diffusion modeling. This approach eliminates the fidelity constraints of discrete tokens while maintaining competitive inference speed. Results on AudioCaps demonstrate that IMPACT achieves state-of-the-art performance on key metrics including Fréchet Distance (FD) and Fréchet Audio Distance (FAD) while significantly reducing latency compared to prior models. The project website is available at https://audio-impact.github.io/.

CodeSync: Synchronizing Large Language Models with Dynamic Code Evolution at Scale

Chenlong Wang, Zhaoyang Chu, Zhengxiang Cheng, Xuyi Yang, Kaiyue Qiu, Yao Wan, Zhou Zhao, Xuanhua Shi, Hai Jin, Dongping Chen

Large Language Models (LLMs) have exhibited exceptional performance in software engineering yet face challenges in adapting to continually evolving code knowledge, particularly the frequent updates of third-party library APIs. This limitation, rooted in the static pre-training datasets, often results in non-executable code or implementations with suboptimal safety and efficiency. To this end, we introduce CodeSync, a data engine to identify outdated code patterns and collect real-time code knowledge updates from Python third-party libraries. Building upon CodeSync, we develop CodeSyncBench, a comprehensive benchmark for assessing LLMs' ability to stay synchronized with code evolution, which covers real-world updates for 220 APIs from six Python libraries. Our benchmark offers 3,300 test cases spanning three evaluation tasks and an update-aware instruction tuning dataset of 2,200 training samples. Extensive experiments on 14 LLMs reveal that they struggle with dynamic code evolution, even with the support of advanced knowledge updating methods (e.g., DPO, ORPO, and SimPO). Our CodeSync lays a strong foundation for developing more effective and robust methods for real-time code knowledge updating in the future. The experimental code is available at: https://github.com/CGCL-codes/naturalcc/tree/main/examples/codesync.

Sounding that Object: Interactive Object-Aware Image to Audio Generation

Tingle Li, Baihe Huang, Xiaobin Zhuang, Dongya Jia, Jiawei Chen, Yuping Wang, Zhuo Chen, Gopala Anumanchipalli, Yuxuan Wang

Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an interactive object-aware audio generation model that grounds sound generation in user-selected visual objects within images. Our method integrates object-centric learning into a conditional latent diffusion model, which learns to associate image regions with their corresponding sounds through multi-modal attention. At test time, our model employs image segmentation to allow users to interactively generate sounds at the object level. We theoretically validate that our attention mechanism functionally approximates test-time segmentation masks, ensuring the generated audio aligns with selected objects. Quantitative and qualitative evaluations show that our model outperforms baselines, achieving better alignment between objects and their associated sounds.

Supervised Contrastive Learning from Weakly-Labeled Audio Segments for Musical Version Matching

Joan Serrà, R. Oguz Araz, Dmitry Bogdanov, Yuki Mitsufuji

Detecting musical versions (different renditions of the same piece) is a challenging task with important applications. Because of the ground truth nature, existing approaches match musical versions at the track level (e.g., whole song). However, most applications require to match them at the segment level (e.g., 20s chunks). In addition, existing approaches resort to classification and triplet losses, disregarding more recent losses that could bring meaningful improvements. In this paper, we propose a method to learn from weakly annotated segments, together with a contrastive loss variant that outperforms well-studied alternatives. The former is based on pairwise segment distance reductions, while the latter modifies an existing loss following decoupling, hyper-parameter, and geometric considerations. With these two elements, we do not only achieve state-of-the-art results in the standard track-level evaluation, but we also obtain a breakthrough performance in a segment-level evaluation. We believe that, due to the generality of the challenges addressed here, the proposed methods may find utility in domains beyond audio or musical version matching.