ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Long-Tailed Recognition by Mutual Information Maximization between Latent Features and Ground-Truth Labels

Min-Kook Suh, Seung-Woo Seo

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Although contrastive learning methods have shown prevailing performance on a variety of representation learning tasks, they encounter difficulty when the training dataset is long-tailed. Many researchers have combined contrastive learning and a logit adjustment technique to address this problem, but the combinations are done ad-hoc and a theoretical background has not yet been provided. The goal of this paper is to provide the background and further improve the performance. First, we show that the fundamental reason contrastive learning methods struggle with long-tailed tasks is that they try to maximize the mutual information between latent features and input data. As ground-truth labels are not considered in the maximization, they are not able to address imbalances between classes. Rather, we interpret the long-tailed recognition task as a mutual information maximization between latent features and ground-truth labels. This approach integrates contrastive learning and logit adjustment seamlessly to derive a loss function that shows state-of-the-art performance on long-tailed recognition benchmarks. It also demonstrates its efficacy in image segmentation tasks, verifying its versatility beyond image classification. Code is available at https://github.com/bluecdm/Long-tailed-recognition.

Poster
Polyhedral Complex Extraction from ReLU Networks using Edge Subdivision

Arturs Berzins

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A neural network consisting of piecewise affine building blocks, such as fully-connected layers and ReLU activations, is itself a piecewise affine function supported on a polyhedral complex. This complex has been previously studied to characterize theoretical properties of neural networks, but, in practice, extracting it remains a challenge due to its high combinatorial complexity. A natural idea described in previous works is to subdivide the regions via intersections with hyperplanes induced by each neuron. However, we argue that this view leads to computational redundancy. Instead of regions, we propose to subdivide edges, leading to a novel method for polyhedral complex extraction. A key to this are sign-vectors, which encode the combinatorial structure of the complex. Our approach allows to use standard tensor operations on a GPU, taking seconds for millions of cells on a consumer grade machine. Motivated by the growing interest in neural shape representation, we use the speed and differentiablility of our method to optimize geometric properties of the complex. The code is available at https://github.com/arturs-berzins/relu_edge_subdivision.

Poster
Buying Information for Stochastic Optimization

Mingchen Ma, Christos Tzamos

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Stochastic optimization is one of the central problems in Machine Learning and Theoretical Computer Science. In the standard model, the algorithm is given a fixed distribution known in advance. In practice though, one may acquire at a cost extra information to make better decisions. In this paper, we study how to buy information for stochastic optimization and formulate this question as an online learning problem. Assuming the learner has an oracle for the original optimization problem, we design a $2$-competitive deterministic algorithm and a $e/(e-1)$-competitive randomized algorithm for buying information. We show that this ratio is tight as the problem is equivalent to a robust generalization of the ski-rental problem, which we call super-martingale stopping. We also consider an adaptive setting where the learner can choose to buy information after taking some actions for the underlying optimization problem. We focus on the classic optimization problem, Min-Sum Set Cover, where the goal is to quickly find an action that covers a given request drawn from a known distribution. We provide an $8$-competitive algorithm running in polynomial time that chooses actions and decides when to buy information about the underlying request.

Oral
When does Privileged information Explain Away Label Noise?

Guillermo Ortiz-Jimenez, Mark Collier, Anant Nawalgaria, Alexander D'Amour, Jesse Berent, Rodolphe Jenatton, Effrosyni Kokiopoulou

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Leveraging privileged information (PI), or features available during training but not at test time, has recently been shown to be an effective method for addressing label noise. However, the reasons for its effectiveness are not well understood. In this study, we investigate the role played by different properties of the PI in explaining away label noise. Through experiments on multiple datasets with real PI (CIFAR-N/H) and a new large-scale benchmark ImageNet-PI, we find that PI is most helpful when it allows networks to easily distinguish clean from noisy data, while enabling a learning shortcut to memorize the noisy examples. Interestingly, when PI becomes too predictive of the target label, PI methods often perform worse than their no-PI baselines. Based on these findings, we propose several enhancements to the state-of-the-art PI methods and demonstrate the potential of PI as a means of tackling label noise. Finally, we show how we can easily combine the resulting PI approaches with existing no-PI techniques designed to deal with label noise.

Poster
Opponent-Limited Online Search for Imperfect Information Games

Weiming Liu, Haobo Fu, Qiang Fu, Yang Wei

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In recent years, online search has been playing an increasingly important role in imperfect information games (IIGs). Previous online search is known as common-knowledge subgame solving, which has to consider all the states in a common-knowledge closure. This is only computationally tolerable for medium size games, such as poker. To handle larger games, order-1 Knowledge-Limited Subgame Solving (1-KLSS) only considers the states in a knowledge-limited closure, which results in a much smaller subgame. However, 1-KLSS is unsafe. In this paper, we first extend 1-KLSS to Safe-1-KLSS and prove its safeness. To make Safe-1-KLSS applicable to even larger games, we propose Opponent-Limited Subgame Solving (OLSS) to limit how the opponent reaches a subgame and how it acts in the subgame. Limiting the opponent's strategy dramatically reduces the subgame size and improves the efficiency of subgame solving while still preserving some safety in the limit. Experiments in medium size poker show that Safe-1-KLSS and OLSS are orders of magnitude faster than previous common-knowledge subgame solving. Also, OLSS significantly improves the online performance in a two-player Mahjong game, whose game size prohibits the use of previous common-knowledge subgame-solving methods.

Poster
CO-BED: Information-Theoretic Contextual Optimization via Bayesian Experimental Design

Desi R. Ivanova, Joel Jennings, Tom Rainforth, Cheng Zhang, Adam Foster

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We formalize the problem of contextual optimization through the lens of Bayesian experimental design and propose CO-BED---a general, model-agnostic framework for designing contextual experiments using information-theoretic principles. After formulating a suitable information-based objective, we employ black-box variational methods to simultaneously estimate it and optimize the designs in a single stochastic gradient scheme. In addition, to accommodate discrete actions within our framework, we propose leveraging continuous relaxation schemes, which can naturally be integrated into our variational objective. As a result, CO-BED provides a general and automated solution to a wide range of contextual optimization problems. We illustrate its effectiveness in a number of experiments, where CO-BED demonstrates competitive performance even when compared to bespoke, model-specific alternatives.

Poster