ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

Browse all papers

Linear optimal partial transport embedding

Yikun Bai, Ivan Vladimir Medri, Rocio Diaz Martin, Rana Shahroz, Soheil Kolouri

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Optimal transport (OT) has gained popularity due to its various applications in fields such as machine learning, statistics, and signal processing. However, the balanced mass requirement limits its performance in practical problems. To address these limitations, variants of the OT problem, including unbalanced OT, Optimal partial transport (OPT), and Hellinger Kantorovich (HK), have been proposed. In this paper, we propose the Linear optimal partial transport (LOPT) embedding, which extends the (local) linearization technique on OT and HK to the OPT problem. The proposed embedding allows for faster computation of OPT distance between pairs of positive measures. Besides our theoretical contributions, we demonstrate the LOPT embedding technique in point-cloud interpolation and PCA analysis. Our code is available at https://github.com/Baio0/LinearOPT.

Poster
Semi-Offline Reinforcement Learning for Optimized Text Generation

Changyu Chen, Xiting Wang, Yiqiao Jin, Victor Ye Dong, Li Dong, Jie Cao, Yi Liu, Rui Yan

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Existing reinforcement learning (RL) mainly utilize online or offline settings. The online methods explore the environment with expensive time cost, and the offline methods efficiently obtain reward signals by sacrificing the exploration capability. We propose semi-offline RL, a novel paradigm that can smoothly transit from the offline setting to the online setting, balances the exploration capability and training cost, and provides a theoretical foundation for comparing different RL settings. Based on the semi-offline MDP formulation, we present the RL setting that is optimal in terms of optimization cost, asymptotic error, and overfitting error bound. Extensive experiments show that our semi-offline RL approach is effective in various text generation tasks and datasets, and yields comparable or usually better performance compared with the state-of-the-art methods.

Poster
Gradient Descent Monotonically Decreases the Sharpness of Gradient Flow Solutions in Scalar Networks and Beyond

Itai Kreisler, Mor Shpigel Nacson, Daniel Soudry, Yair Carmon

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Recent research shows that when Gradient Descent (GD) is applied to neural networks, the loss almost never decreases monotonically. Instead, the loss oscillates as gradient descent converges to its ``Edge of Stability'' (EoS). Here, we find a quantity that does decrease monotonically throughout GD training: the sharpness attained by the gradient flow solution (GFS)---the solution that would be obtained if, from now until convergence, we train with an infinitesimal step size. Theoretically, we analyze scalar neural networks with the squared loss, perhaps the simplest setting where the EoS phenomena still occur. In this model, we prove that the GFS sharpness decreases monotonically. Using this result, we characterize settings where GD provably converges to the EoS in scalar networks. Empirically, we show that GD monotonically decreases the GFS sharpness in a squared regression model as well as practical neural network architectures.

Poster
Last Switch Dependent Bandits with Monotone Payoff Functions

Ayoub Foussoul, Vineet Goyal, Orestis Papadigenopoulos, assaf zeevi

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In a recent work, Laforgue et al. introduce the model of last switch dependent (LSD) bandits, in an attempt to capture nonstationary phenomena induced by the interaction between the player and the environment. Examples include satiation, where consecutive plays of the same action lead to decreased performance, or deprivation, where the payoff of an action increases after an interval of inactivity. In this work, we take a step towards understanding the approximability of planning LSD bandits, namely, the (NP-hard) problem of computing an optimal arm-pulling strategy under complete knowledge of the model. In particular, we design the first efficient constant approximation algorithm for the problem and show that, under a natural monotonicity assumption on the payoffs, its approximation guarantee (almost) matches the state-of-the-art for the special and well-studied class of recharging bandits (also known as delay-dependent). In this attempt, we develop new tools and insights for this class of problems, including a novel higher-dimensional relaxation and the technique of mirroring the evolution of virtual states. We believe that these novel elements could potentially be used for approaching richer classes of action-induced nonstationary bandits (e.g., special instances of restless bandits). In the case where the model parameters are initially unknown, we develop an online learning adaptation of our algorithm for which we provide sublinear regret guarantees against its full-information counterpart.

Poster
Improving the Model Consistency of Decentralized Federated Learning

Yifan Shi, Li Shen, Kang Wei, Yan Sun, Bo Yuan, Xueqian Wang, Dacheng Tao

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To mitigate the privacy leakages and communication burdens of Federated Learning (FL), decentralized FL (DFL) discards the central server and each client only communicates with its neighbors in a decentralized communication network. However, existing DFL suffers from high inconsistency among local clients, which results in severe distribution shift and inferior performance compared with centralized FL (CFL), especially on heterogeneous data or sparse communication topologies. To alleviate this issue, we propose two DFL algorithms named DFedSAM and DFedSAM-MGS to improve the performance of DFL. Specifically, DFedSAM leverages gradient perturbation to generate local flat models via Sharpness Aware Minimization (SAM), which searches for models with uniformly low loss values. DFedSAM-MGS further boosts DFedSAM by adopting Multiple Gossip Steps (MGS) for better model consistency, which accelerates the aggregation of local flat models and better balances communication complexity and generalization. Theoretically, we present improved convergence rates $\small \mathcal{O}\big(\frac{1}{\sqrt{KT}}+\frac{1}{T}+\frac{1}{K^{1/2}T^{3/2}(1-\lambda)^2}\big)$ and $\small \mathcal{O}\big(\frac{1}{\sqrt{KT}}+\frac{1}{T}+\frac{\lambda^Q+1}{K^{1/2}T^{3/2}(1-\lambda^Q)^2}\big)$ in non-convex setting for DFedSAM and DFedSAM-MGS, respectively, where $1-\lambda$ is the spectral gap of gossip matrix and $Q$ is the number of MGS. Empirically, our methods can achieve competitive performance compared with CFL methods and outperform existing DFL methods.

Poster
Looped Transformers as Programmable Computers

Angeliki Giannou, Shashank Rajput, Jy-yong Sohn, Kangwook Lee, Jason D. Lee, Dimitris Papailiopoulos

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We present a framework for using transformer networks as universal computers by programming them with specific weights and placing them in a loop. Our input sequence acts as a punchcard, consisting of instructions and memory for data read/writes. We demonstrate that a constant number of encoder layers can emulate basic computing blocks, including lexicographic operations, non-linear functions, function calls, program counters, and conditional branches. Using this framework, we emulate a computer using a simple instruction-set architecture, which allows us to map iterative algorithms to programs that can be executed by a constant depth looped transformer network. We show how a single frozen transformer, instructed by its input, can emulate a basic calculator, a basic linear algebra library, and even a full backpropagation, in-context learning algorithm. Our findings reveal the potential of transformer networks as programmable compute units and offer insight into the mechanics of attention.

Poster
Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning

Thomas Carta, Clément Romac, Thomas Wolf, Sylvain Lamprier, Olivier Sigaud, Pierre-Yves Oudeyer

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Recent works successfully leveraged Large Language Models' (LLM) abilities to capture abstract knowledge about world's physics to solve decision-making problems. Yet, the alignment between LLMs' knowledge and the environment can be wrong and limit functional competence due to lack of grounding. In this paper, we study an approach (named GLAM) to achieve this alignment through functional grounding: we consider an agent using an LLM as a policy that is progressively updated as the agent interacts with the environment, leveraging online Reinforcement Learning to improve its performance to solve goals. Using an interactive textual environment designed to study higher-level forms of functional grounding, and a set of spatial and navigation tasks, we study several scientific questions: 1) Can LLMs boost sample efficiency for online learning of various RL tasks? 2) How can it boost different forms of generalization? 3) What is the impact of online learning? We study these questions by functionally grounding several variants (size, architecture) of FLAN-T5.

Poster
Adversarial Parameter Attack on Deep Neural Networks

Lijia Yu, Yihan Wang, Xiao-Shan Gao

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The parameter perturbation attack is a safety threat to deep learning, where small parameter perturbations are made such that the attacked network gives wrong or desired labels of the adversary to specified inputs. However, such attacks could be detected by the user, because the accuracy of the attacked network will reduce and the network cannot work normally. To make the attack more stealthy, in this paper, the adversarial parameter attack is proposed, in which small perturbations to the parameters of the network are made such that the accuracy of the attacked network does not decrease much, but its robustness against adversarial example attacks becomes much lower. As a consequence, the attacked network performs normally on standard samples, but is much more vulnerable to adversarial attacks. The existence of nearly perfect adversarial parameters under $L_\infty$ norm and $L_0$ norm is proved under reasonable conditions. Algorithms are given which can be used to produce high quality adversarial parameters for the commonly used networks trained with various robust training methods, in that the robustness of the attacked networks decreases significantly when they are evaluated using various adversarial attack methods.

Poster
Adversarially Robust PAC Learnability of Real-Valued Functions

Idan Attias, Steve Hanneke

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We study robustness to test-time adversarial attacks in the regression setting with $\ell_p$ losses and arbitrary perturbation sets. We address the question of which function classes are PAC learnable in this setting. We show that classes of finite fat-shattering dimension are learnable in both the realizable and agnostic settings. Moreover, for convex function classes, they are even properly learnable. In contrast, some non-convex function classes provably require improper learning algorithms. Our main technique is based on a construction of an adversarially robust sample compression scheme of a size determined by the fat-shattering dimension. Along the way, we introduce a novel agnostic sample compression scheme for real-valued functions, which may be of independent interest.

Poster
Entity Divider with Language Grounding in Multi-Agent Reinforcement Learning

Ziluo Ding, Wanpeng Zhang, Junpeng Yue, Xiangjun Wang, Tiejun Huang, Zongqing Lu

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We investigate the use of natural language to drive the generalization of policies in multi-agent settings. Unlike single-agent settings, the generalization of policies should also consider the influence of other agents. Besides, with the increasing number of entities in multi-agent settings, more agent-entity interactions are needed for language grounding, and the enormous search space could impede the learning process. Moreover, given a simple general instruction, e.g., beating all enemies, agents are required to decompose it into multiple subgoals and figure out the right one to focus on. Inspired by previous work, we try to address these issues at the entity level and propose a novel framework for language grounding in multi-agent reinforcement learning, entity divider (EnDi). EnDi enables agents to independently learn subgoal division at the entity level and act in the environment based on the associated entities. The subgoal division is regularized by agent modeling to avoid subgoal conflicts and promote coordinated strategies. Empirically, EnDi demonstrates the strong generalization ability to unseen games with new dynamics and expresses the superiority over existing methods. The code is available at https://github.com/PKU-RL/EnDi.

Poster
Moderately Distributional Exploration for Domain Generalization

Rui Dai, Yonggang Zhang, Zhen Fang, Bo Han, Xinmei Tian

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Domain generalization (DG) aims to tackle the distribution shift between training domains and unknown target domains. Generating new domains is one of the most effective approaches, yet its performance gain depends on the distribution discrepancy between the generated and target domains. Distributionally robust optimization is promising to tackle distribution discrepancy by exploring domains in an uncertainty set. However, the uncertainty set may be overwhelmingly large, leading to low-confidence prediction in DG. It is because a large uncertainty set could introduce domains containing semantically different factors from training domains. To address this issue, we propose to perform a $\textit{mo}$derately $\textit{d}$istributional $\textit{e}$xploration (MODE) for domain generalization. Specifically, MODE performs distribution exploration in an uncertainty $\textit{subset}$ that shares the same semantic factors with the training domains. We show that MODE can endow models with provable generalization performance on unknown target domains. The experimental results show that MODE achieves competitive performance compared to state-of-the-art baselines.

Poster
Sketching Meets Differential Privacy: Fast Algorithm for Dynamic Kronecker Projection Maintenance

Zhao Song, Xin Yang, Yuanyuan Yang, Lichen Zhang

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Projection maintenance is one of the core data structure tasks. Efficient data structures for projection maintenance have led to recent breakthroughs in many convex programming algorithms. In this work, we further extend this framework to the Kronecker product structure. Given a constraint matrix ${\sf A}$ and a positive semi-definite matrix $W\in \mathbb{R}^{n\times n}$ with a sparse eigenbasis, we consider the task of maintaining the projection in the form of ${\sf B}^\top({\sf B}{\sf B}^\top)^{-1}{\sf B}$, where ${\sf B}={\sf A}(W\otimes I)$ or ${\sf B}={\sf A}(W^{1/2}\otimes W^{1/2})$. At each iteration, the weight matrix $W$ receives a low rank change and we receive a new vector $h$. The goal is to maintain the projection matrix and answer the query ${\sf B}^\top({\sf B}{\sf B}^\top)^{-1}{\sf B}h$ with good approximation guarantees. We design a fast dynamic data structure for this task and it is robust against an adaptive adversary. Following the beautiful and pioneering work of [Beimel, Kaplan, Mansour, Nissim, Saranurak and Stemmer, STOC'22], we use tools from differential privacy to reduce the randomness required by the data structure and further improve the running time.

Poster
In Search of Insights, Not Magic Bullets: Towards Demystification of the Model Selection Dilemma in Heterogeneous Treatment Effect Estimation

Alicia Curth, Mihaela van der Schaar

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Personalized treatment effect estimates are often of interest in high-stakes applications -- thus, before deploying a model estimating such effects in practice, one needs to be sure that the best candidate from the ever-growing machine learning toolbox for this task was chosen. Unfortunately, due to the absence of counterfactual information in practice, it is usually not possible to rely on standard validation metrics for doing so, leading to a well-known model selection dilemma in the treatment effect estimation literature. While some solutions have recently been investigated, systematic understanding of the strengths and weaknesses of different model selection criteria is still lacking. In this paper, instead of attempting to declare a global `winner', we therefore empirically investigate success- and failure modes of different selection criteria. We highlight that there is a complex interplay between selection strategies, candidate estimators and the data used for comparing them, and provide interesting insights into the relative (dis)advantages of different criteria alongside desiderata for the design of further illuminating empirical studies in this context.

Poster
Submodular Order Functions and Assortment Optimization

Rajan Udwani

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We define a new class of set functions that in addition to being monotone and subadditive, also admit a very limited form of submodularity defined over a permutation of the ground set. We refer to this permutation as a submodular order. We give fast algorithms with strong approximation guarantees for maximizing submodular order functions under a variety of constraints. Applying this new notion to the problem of constrained assortment optimization in fundamental choice models, we obtain new algorithms that are both faster and have stronger approximation guarantees (in some cases, first algorithm with constant factor guarantee). We also show an intriguing connection to the maximization of monotone submodular functions in the streaming model, where we recover best known approximation guarantees as a corollary of our results.

Poster
Structural Re-weighting Improves Graph Domain Adaptation

Shikun Liu, Tianchun Li, Yongbin Feng, Nhan Tran, Han Zhao, Qiang Qiu, Pan Li

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In many real-world applications, graph-structured data used for training and testing have differences in distribution, such as in high energy physics (HEP) where simulation data used for training may not match real experiments. Graph domain adaptation (GDA) is a method used to address these differences. However, current GDA primarily works by aligning the distributions of node representations output by a single graph neural network encoder shared across the training and testing domains, which may often yield sub-optimal solutions. This work examines different impacts of distribution shifts caused by either graph structure or node attributes and identifies a new type of shift, named conditional structure shift (CSS), which current GDA approaches are provably sub-optimal to deal with. A novel approach, called structural reweighting (StruRW), is proposed to address this issue and is tested on synthetic graphs, four benchmark datasets, and a new application in HEP. StruRW has shown significant performance improvement over the baselines in the settings with large graph structure shifts, and reasonable performance improvement when node attribute shift dominates.

Poster
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments

Daniel Jarrett, Corentin Tallec, Florent Altché, Thomas Mesnard, Remi Munos, Michal Valko

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Consider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the *curiosity-driven* paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is fragile in *stochastic environments*, as the agent may become trapped by high-entropy areas of the state-action space, such as a "noisy TV". In this work, we study a natural solution derived from structural causal models of the world: Our key idea is to learn representations of the future that capture precisely the *unpredictable* aspects of each outcome---which we use as additional input for predictions, such that intrinsic rewards only reflect the *predictable* aspects of world dynamics. First, we propose incorporating such hindsight representations into models to disentangle "noise" from "novelty", yielding *Curiosity in Hindsight*: a simple and scalable generalization of curiosity that is robust to stochasticity. Second, we instantiate this framework for the recently introduced BYOL-Explore algorithm as our prime example, resulting in the noise-robust BYOL-Hindsight. Third, we illustrate its behavior under a variety of different stochasticities in a grid world, and find improvements over BYOL-Explore in hard-exploration Atari games with sticky actions. Notably, we show state-of-the-art results in exploring Montezuma's Revenge with sticky actions, while preserving performance in the non-sticky setting.

Poster
Toward Large Kernel Models

Amirhesam Abedsoltan, Mikhail Belkin, Parthe Pandit

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Recent studies indicate that kernel machines can often perform similarly or better than deep neural networks (DNNs) on small datasets. The interest in kernel machines has been additionally bolstered by the discovery of their equivalence to wide neural networks in certain regimes. However, a key feature of DNNs is their ability to scale the model size and training data size independently, whereas in traditional kernel machines model size is tied to data size. Because of this coupling, scaling kernel machines to large data has been computationally challenging. In this paper, we provide a way forward for constructing large-scale general kernel models, which are a generalization of kernel machines that decouples the model and data, allowing training on large datasets. Specifically, we introduce EigenPro 3.0, an algorithm based on projected dual preconditioned SGD and show scaling to model and data sizes which have not been possible with existing kernel methods. We provide a PyTorch based implementation which can take advantage of multiple GPUs.

Poster
A Framework for Adapting Offline Algorithms to Solve Combinatorial Multi-Armed Bandit Problems with Bandit Feedback

Guanyu Nie, Yididiya Y Nadew, Yanhui Zhu, Vaneet Aggarwal, Christopher John Quinn

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We investigate the problem of stochastic, combinatorial multi-armed bandits where the learner only has access to bandit feedback and the reward function can be non-linear. We provide a general framework for adapting discrete offline approximation algorithms into sublinear $\alpha$-regret methods that only require bandit feedback, achieving $\mathcal{O}\left(T^\frac{2}{3}\log(T)^\frac{1}{3}\right)$ expected cumulative $\alpha$-regret dependence on the horizon $T$. The framework only requires the offline algorithms to be robust to small errors in function evaluation. The adaptation procedure does not even require explicit knowledge of the offline approximation algorithm --- the offline algorithm can be used as black box subroutine. To demonstrate the utility of the proposed framework, the proposed framework is applied to multiple problems in submodular maximization, adapting approximation algorithms for cardinality and for knapsack constraints. The new CMAB algorithms for knapsack constraints outperform a full-bandit method developed for the adversarial setting in experiments with real-world data.

Poster
How to address monotonicity for model risk management?

Dangxing Chen, Weicheng Ye

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In this paper, we study the problem of establishing the accountability and fairness of transparent machine learning models through monotonicity. Although there have been numerous studies on individual monotonicity, pairwise monotonicity is often overlooked in the existing literature. This paper studies transparent neural networks in the presence of three types of monotonicity: individual monotonicity, weak pairwise monotonicity, and strong pairwise monotonicity. As a means of achieving monotonicity while maintaining transparency, we propose the monotonic groves of neural additive models. As a result of empirical examples, we demonstrate that monotonicity is often violated in practice and that monotonic groves of neural additive models are transparent, accountable, and fair.

Poster
Actor-Critic Alignment for Offline-to-Online Reinforcement Learning

Zishun Yu, Xinhua Zhang

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Deep offline reinforcement learning has recently demonstrated considerable promises in leveraging offline datasets, providing high-quality models that significantly reduce the online interactions required for fine-tuning. However, such a benefit is often diminished due to the marked state-action distribution shift, which causes significant bootstrap error and wipes out the good initial policy. Existing solutions resort to constraining the policy shift or balancing the sample replay based on their online-ness. However, they require online estimation of distribution divergence or density ratio. To avoid such complications, we propose deviating from existing actor-critic approaches that directly transfer the state-action value functions. Instead, we post-process them by aligning with the offline learned policy, so that the $Q$-values for actions *outside* the offline policy are also tamed. As a result, the online fine-tuning can be simply performed as in the standard actor-critic algorithms. We show empirically that the proposed method improves the performance of the fine-tuned robotic agents on various simulated tasks.

Poster