ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

Browse all papers

Optimal Arms Identification with Knapsacks

Shaoang Li, Lan Zhang, Yingqi Yu, Xiangyang Li

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Best Arm Identification (BAI) is a general online pure exploration framework to identify optimal decisions among candidates via sequential interactions. We pioneer the Optimal Arms identification with Knapsacks (OAK) problem, which extends the BAI setting to model the resource consumption. We present a novel OAK algorithm and prove the upper bound of our algorithm by exploring the relationship between selecting optimal actions and the structure of the feasible region. Our analysis introduces a new complexity measure, which builds a bridge between the OAK setting and bandits with knapsacks problem. We establish the instance-dependent lower bound for the OAK problem based on the new complexity measure. Our results show that the proposed algorithm achieves a near-optimal probability bound for the OAK problem. In addition, we demonstrate that our algorithm recovers or improves the state-of-the-art upper bounds for several special cases, including the simple OAK setting and some classical pure exploration problems.

Poster
Online Learning in Stackelberg Games with an Omniscient Follower

Geng Zhao, Banghua Zhu, Jiantao Jiao, Michael Jordan

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We study the problem of online learning in a two-player decentralized cooperative Stackelberg game. In each round, the leader first takes an action, followed by the follower who takes their action after observing the leader's move. The goal of the leader is to learn to minimize the cumulative regret based on the history of interactions. Differing from the traditional formulation of repeated Stackelberg games, we assume the follower is omniscient, with full knowledge of the true reward, and that they always best-respond to the leader's actions. We analyze the sample complexity of regret minimization in this repeated Stackelberg game. We show that depending on the reward structure, the existence of the omniscient follower may change the sample complexity drastically, from constant to exponential, even for linear cooperative Stackelberg games. This poses unique challenges for the learning process of the leader and the subsequent regret analysis.

Poster
GNOT: A General Neural Operator Transformer for Operator Learning

Zhongkai Hao, Zhengyi Wang, Hang Su, Chengyang Ying, Yinpeng Dong, Songming Liu, Ze Cheng, Jian Song, Jun Zhu

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Learning partial differential equations' (PDEs) solution operators is an essential problem in machine learning. However, there are several challenges for learning operators in practical applications like the irregular mesh, multiple input functions, and complexity of the PDEs' solution. To address these challenges, we propose a general neural operator transformer (GNOT), a scalable and effective transformer-based framework for learning operators. By designing a novel heterogeneous normalized attention layer, our model is highly flexible to handle multiple input functions and irregular meshes. Besides, we introduce a geometric gating mechanism which could be viewed as a soft domain decomposition to solve the multi-scale problems. The large model capacity of the transformer architecture grants our model the possibility to scale to large datasets and practical problems. We conduct extensive experiments on multiple challenging datasets from different domains and achieve a remarkable improvement compared with alternative methods. Our code and data are publicly available at https://github.com/thu-ml/GNOT.

Poster
Mirror Sinkhorn: Fast Online Optimization on Transport Polytopes

Marin Ballu, Quentin Berthet

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Optimal transport is an important tool in machine learning, allowing to capture geometric properties of the data through a linear program on transport polytopes. We present a single-loop optimization algorithm for minimizing general convex objectives on these domains, utilizing the principles of Sinkhorn matrix scaling and mirror descent. The proposed algorithm is robust to noise, and can be used in an online setting. We provide theoretical guarantees for convex objectives and experimental results showcasing it effectiveness on both synthetic and real-world data.

Poster
Regret Minimization and Convergence to Equilibria in General-sum Markov Games

Liad Erez, Tal Lancewicki, Uri Sherman, Tomer Koren, Yishay Mansour

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An abundance of recent impossibility results establish that regret minimization in Markov games with adversarial opponents is both statistically and computationally intractable. Nevertheless, none of these results preclude the possibility of regret minimization under the assumption that all parties adopt the same learning procedure. In this work, we present the first (to our knowledge) algorithm for learning in general-sum Markov games that provides sublinear regret guarantees when executed by all agents. The bounds we obtain are for $\textit{swap regret}$, and thus, along the way, imply convergence to a $\textit{correlated}$ equilibrium. Our algorithm is decentralized, computationally efficient, and does not require any communication between agents. Our key observation is that online learning via policy optimization in Markov games essentially reduces to a form of $\textit{weighted}$ regret minimization, with $\textit{unknown}$ weights determined by the path length of the agents' policy sequence. Consequently, controlling the path length leads to weighted regret objectives for which sufficiently adaptive algorithms provide sublinear regret guarantees.

Poster
Mixing Predictions for Online Metric Algorithms

Antonios Antoniadis, Christian Coester, Marek Elias, Adam Polak, Bertrand Simon

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A major technique in learning-augmented online algorithms is combining multiple algorithms or predictors. Since the performance of each predictor may vary over time, it is desirable to use not the single best predictor as a benchmark, but rather a dynamic combination which follows different predictors at different times. We design algorithms that combine predictions and are competitive against such dynamic combinations for a wide class of online problems, namely, metrical task systems. Against the best (in hindsight) unconstrained combination of $\ell$ predictors, we obtain a competitive ratio of $O(\ell^2)$, and show that this is best possible. However, for a benchmark with slightly constrained number of switches between different predictors, we can get a $(1+\epsilon)$-competitive algorithm. Moreover, our algorithms can be adapted to access predictors in a bandit-like fashion, querying only one predictor at a time. An unexpected implication of one of our lower bounds is a new structural insight about covering formulations for the $k$-server problem.

Poster
Computational Doob h-transforms for Online Filtering of Discretely Observed Diffusions

Nicolas Chopin, Andras Fulop, Jeremy Heng, Alexandre H. Thiery

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This paper is concerned with online filtering of discretely observed nonlinear diffusion processes. Our approach is based on the fully adapted auxiliary particle filter, which involves Doob's $h$-transforms that are typically intractable. We propose a computational framework to approximate these $h$-transforms by solving the underlying backward Kolmogorov equations using nonlinear Feynman-Kac formulas and neural networks. The methodology allows one to train a locally optimal particle filter prior to the data-assimilation procedure. Numerical experiments illustrate that the proposed approach can be orders of magnitude more efficient than state-of-the-art particle filters in the regime of highly informative observations, when the observations are extreme under the model, and if the state dimension is large.

Poster
Optimal Stochastic Non-smooth Non-convex Optimization through Online-to-Non-convex Conversion

Ashok Cutkosky, Harsh Mehta, Francesco Orabona

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We present new algorithms for optimizing non-smooth, non-convex stochastic objectives based on a novel analysis technique. This improves the current best-known complexity for finding a $(\delta,\epsilon)$-stationary point from $O(\epsilon^{-4}\delta^{-1})$ stochastic gradient queries to $O(\epsilon^{-3}\delta^{-1})$, which we also show to be optimal. Our primary technique is a reduction from non-smooth non-convex optimization to *online learning*, after which our results follow from standard regret bounds in online learning. For *deterministic and second-order smooth* objectives, applying more advanced optimistic online learning techniques enables a new complexity of $O(\epsilon^{-1.5}\delta^{-0.5})$. Our improved non-smooth analysis also immediately recovers all optimal or best-known results for finding $\epsilon$ stationary points of smooth or second-order smooth objectives in both stochastic and deterministic settings.

Poster
What can online reinforcement learning with function approximation benefit from general coverage conditions?

Fanghui Liu, Luca Viano, Volkan Cevher

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In online reinforcement learning (RL), instead of employing standard structural assumptions on Markov decision processes (MDPs), using a certain coverage condition (original from offline RL) is enough to ensure sample-efficient guarantees (Xie et al. 2023). In this work, we focus on this new direction by digging more possible and general coverage conditions, and study the potential and the utility of them in efficient online RL. We identify more concepts, including the $L^p$ variant of concentrability, the density ratio realizability, and trade-off on the partial/rest coverage condition, that can be also beneficial to sample-efficient online RL, achieving improved regret bound. Furthermore, if exploratory offline data are used, under our coverage conditions, both statistically and computationally efficient guarantees can be achieved for online RL. Besides, even though the MDP structure is given, e.g., linear MDP, we elucidate that, good coverage conditions are still beneficial to obtain faster regret bound beyond $\widetilde{\mathcal{O}}(\sqrt{T})$ and even a logarithmic order regret. These results provide a good justification for the usage of general coverage conditions in efficient online RL.

Poster
Improved Regret for Efficient Online Reinforcement Learning with Linear Function Approximation

Uri Sherman, Tomer Koren, Yishay Mansour

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We study reinforcement learning with linear function approximation and adversarially changing cost functions, a setup that has mostly been considered under simplifying assumptions such as full information feedback or exploratory conditions. We present a computationally efficient policy optimization algorithm for the challenging general setting of unknown dynamics and bandit feedback, featuring a combination of mirror-descent and least squares policy evaluation in an auxiliary MDP used to compute exploration bonuses. Our algorithm obtains an $\widetilde O(K^{6/7})$ regret bound, improving significantly over previous state-of-the-art of $\widetilde O (K^{14/15})$ in this setting. In addition, we present a version of the same algorithm under the assumption a simulator of the environment is available to the learner (but otherwise no exploratory assumptions are made), and prove it obtains state-of-the-art regret of $\widetilde O (K^{2/3})$.

Poster
Solving Linear Programs with Fast Online Learning Algorithms

Wenzhi Gao, Dongdong Ge, Chunlin Sun, Yinyu Ye

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This paper presents fast first-order methods for solving linear programs (LPs) approximately. We adapt online linear programming algorithms to offline LPs and obtain algorithms that avoid any matrix multiplication. We also introduce a variable-duplication technique that copies each variable $K$ times and reduces the optimality gap and constraint violation by a factor of $\sqrt{K}$. Furthermore, we show how online algorithms can be effectively integrated into sifting, a column generation scheme for large-scale LPs. Numerical experiments demonstrate that our methods can serve as either an approximate direct solver, or an initialization subroutine for exact LP solving.

Poster
Online Restless Bandits with Unobserved States

Bowen Jiang, Bo Jiang, Jian Li, Tao Lin, Xinbing Wang, Chenghu Zhou

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We study the online restless bandit problem, where each arm evolves according to a Markov chain independently, and the reward of pulling an arm depends on both the current state of the corresponding Markov chain and the pulled arm. The agent (decision maker) does not know the transition functions and reward functions, and cannot observe the states of arms even after pulling. The goal is to sequentially choose which arms to pull so as to maximize the expected cumulative rewards collected. In this paper, we propose TSEETC, a learning algorithm based on Thompson Sampling with Episodic Explore-Then-Commit. The algorithm proceeds in episodes of increasing length and each episode is divided into exploration and exploitation phases. During the exploration phase, samples of action-reward pairs are collected in a round-robin fashion and utilized to update the posterior distribution as a mixture of Dirichlet distributions. At the beginning of the exploitation phase, TSEETC generates a sample from the posterior distribution as true parameters. It then follows the optimal policy for the sampled model for the rest of the episode. We establish the Bayesian regret bound $\tilde {\mathcal{O}}(\sqrt{T})$ for TSEETC, where $T$ is the time horizon. We show through simulations that TSEETC outperforms existing algorithms in regret.

Poster
Speed-Oblivious Online Scheduling: Knowing (Precise) Speeds is not Necessary

Alexander Lindermayr, Nicole Megow, Martin Rapp

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We consider online scheduling on unrelated (heterogeneous) machines in a speed-oblivious setting, where an algorithm is unaware of the exact job-dependent processing speeds. We show strong impossibility results for clairvoyant and non-clairvoyant algorithms and overcome them in models inspired by practical settings: (i) we provide competitive learning-augmented algorithms, assuming that (possibly erroneous) predictions on the speeds are given, and (ii) we provide competitive algorithms for the speed-ordered model, where a single global order of machines according to their unknown job-dependent speeds is known. We prove strong theoretical guarantees and evaluate our findings on a representative heterogeneous multi-core processor. These seem to be the first empirical results for scheduling algorithms with predictions that are evaluated in a non-synthetic hardware environment.

Poster
Fair yet Asymptotically Equal Collaborative Learning

Xiaoqiang Lin, Xinyi Xu, See-Kiong Ng, Chuan-Sheng Foo, Bryan Kian Hsiang Low

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In collaborative learning with streaming data, nodes (e.g., organizations) jointly and continuously learn a machine learning (ML) model by sharing the latest model updates computed from their latest streaming data. For the more resourceful nodes to be willing to share their model updates, they need to be fairly incentivized. This paper explores an incentive design that guarantees fairness so that nodes receive rewards commensurate to their contributions. Our approach leverages an explore-then-exploit formulation to estimate the nodes' contributions (i.e., exploration) for realizing our theoretically guaranteed fair incentives (i.e., exploitation). However, we observe a "rich get richer" phenomenon arising from the existing approaches to guarantee fairness and it discourages the participation of the less resourceful nodes. To remedy this, we additionally preserve asymptotic equality, i.e., less resourceful nodes achieve equal performance eventually to the more resourceful/``rich'' nodes. We empirically demonstrate in two settings with real-world streaming data: federated online incremental learning and federated reinforcement learning, that our proposed approach outperforms existing baselines in fairness and learning performance while remaining competitive in preserving equality.

Poster
Unconstrained Online Learning with Unbounded Losses

Andrew Jacobsen, Ashok Cutkosky

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Algorithms for online learning typically require one or more boundedness assumptions: that the domain is bounded, that the losses are Lipschitz, or both. In this paper, we develop a new setting for online learning with unbounded domains and non-Lipschitz losses. For this setting we provide an algorithm which guarantees $R_{T}(u)\le \tilde O(G\|u\|\sqrt{T}+L\|u\|^{2}\sqrt{T})$ regret on any problem where the subgradients satisfy $\|g_{t}\|\le G+L\|w_{t}\|$, and show that this bound is unimprovable without further assumptions. We leverage this algorithm to develop new saddle-point optimization algorithms that converge in duality gap in unbounded domains, even in the absence of meaningful curvature. Finally, we provide the first algorithm achieving non-trivial dynamic regret in an unbounded domain for non-Lipschitz losses, as well as a matching lower bound. The regret of our dynamic regret algorithm automatically improves to a novel $L^{*}$ bound when the losses are smooth.

Poster
Fast Online Value-Maximizing Prediction Sets with Conformal Cost Control

Zhen Lin, Shubhendu Trivedi, Cao Xiao, Jimeng Sun

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Many real-world multi-label prediction problems involve set-valued predictions that must satisfy specific requirements dictated by downstream usage. We focus on a typical scenario where such requirements, separately encoding *value* and *cost*, compete with each other. For instance, a hospital might expect a smart diagnosis system to capture as many severe, often co-morbid, diseases as possible (the value), while maintaining strict control over incorrect predictions (the cost). We present a general pipeline, dubbed as FavMac, to maximize the value while controlling the cost in such scenarios. FavMac can be combined with almost any multi-label classifier, affording distribution-free theoretical guarantees on cost control. Moreover, unlike prior works, FavMac can handle real-world large-scale applications via a carefully designed online update mechanism, which is of independent interest. Our methodological and theoretical contributions are supported by experiments on several healthcare tasks and synthetic datasets - FavMac furnishes higher value compared with several variants and baselines while maintaining strict cost control.

Poster