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Zero-Shot Classification
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Strategic Classification with Unknown User Manipulations
Tosca Lechner, Ruth Urner, Shai Ben-David
In many human-centric applications for Machine Learning instances will adapt to a classifier after its deployment. The field of strategic classification deals with this issue by aiming for a classifier that balances the trade-off between correctness and robustness to manipulation. This task is made harder if the underlying manipulation structure (i.e. the set of manipulations available at every instance) is unknown to the learner. We propose a novel batch-learning setting in which we use unlabeled data from previous rounds to estimate the manipulation structure. We show that in this batch-learning setting it is possible to learn a close-to-optimal classifier in terms of the strategic loss even without knowing the feasible manipulations beforehand. In line with recent advances in the strategic classification literature, we do not assume a best-response from agents but only require that observed manipulations are feasible.
Computational Asymmetries in Robust Classification
Samuele Marro, Michele Lombardi
In the context of adversarial robustness, we make three strongly related contributions. First, we prove that while attacking ReLU classifiers is $\mathit{NP}$-hard, ensuring their robustness at training time is $\Sigma^2_P$-hard (even on a single example). This asymmetry provides a rationale for the fact that robust classifications approaches are frequently fooled in the literature. Second, we show that inference-time robustness certificates are not affected by this asymmetry, by introducing a proof-of-concept approach named Counter-Attack (CA). Indeed, CA displays a reversed asymmetry: running the defense is $\mathit{NP}$-hard, while attacking it is $\Sigma_2^P$-hard. Finally, motivated by our previous result, we argue that adversarial attacks can be used in the context of robustness certification, and provide an empirical evaluation of their effectiveness. As a byproduct of this process, we also release UG100, a benchmark dataset for adversarial attacks.
PromptBoosting: Black-Box Text Classification with Ten Forward Passes
Bairu Hou, Joe O'Connor, Jacob Andreas, Shiyu Chang, Yang Zhang
We describe PromptBoosting, a query-efficient procedure for building a text classifier from a neural language model (LM) without access to the LM's parameters, gradients, or hidden representations. This form of "black-box" classifier training has become increasingly important as the cost of training and inference in large-scale LMs has grown. But existing black-box LM classifier learning approaches are themselves computationally inefficient, typically specializing LMs to the target task by searching in a large space of (discrete or continuous) prompts using zeroth-order optimization methods. Instead of directly optimizing in prompt space, PromptBoosting obtains a small pool of prompts via a gradient-free approach and then constructs a large pool of weak learners by pairing these prompts with different elements of the LM's output distribution. These weak learners are then ensembled using the AdaBoost algorithm. The entire learning process requires only a small number of forward passes and no backward pass. Experiments show that PromptBoosting achieves state-of-the-art performance in multiple black-box few-shot classification tasks, and matches or outperforms full fine-tuning in both few-shot and standard learning paradigms, while training 10x faster than existing black-box methods.
Interval Bound Interpolation for Few-shot Learning with Few Tasks
Shounak Datta, Sankha Subhra Mullick, Anish Chakrabarty, Swagatam Das
Few-shot learning aims to transfer the knowledge acquired from training on a diverse set of tasks to unseen tasks from the same task distribution, with a limited amount of labeled data. The underlying requirement for effective few-shot generalization is to learn a good representation of the task manifold. This becomes more difficult when only a limited number of tasks are available for training. In such a few-task few-shot setting, it is beneficial to explicitly preserve the local neighborhoods from the task manifold and exploit this to generate artificial tasks for training. To this end, we introduce the notion of interval bounds from the provably robust training literature to few-shot learning. The interval bounds are used to characterize neighborhoods around the training tasks. These neighborhoods can then be preserved by minimizing the distance between a task and its respective bounds. We then use a novel strategy to artificially form new tasks for training by interpolating between the available tasks and their respective interval bounds. We apply our framework to both model-agnostic meta-learning as well as prototype-based metric-learning paradigms. The efficacy of our proposed approach is evident from the improved performance on several datasets from diverse domains in comparison to recent methods.
SemSup-XC: Semantic Supervision for Zero and Few-shot Extreme Classification
Pranjal Aggarwal, Ameet Deshpande, Karthik R Narasimhan
Extreme classification (XC) involves predicting over large numbers of classes (thousands to millions), with real-world applications like news article classification and e-commerce product tagging. The zero-shot version of this task requires generalization to novel classes without additional supervision. In this paper, we develop SemSup-XC, a model that achieves state-of-the-art zero-shot and few-shot performance on three XC datasets derived from legal, e-commerce, and Wikipedia data. To develop SemSup-XC, we use automatically collected semantic class descriptions to represent classes and facilitate generalization through a novel hybrid matching module that matches input instances to class descriptions using a combination of semantic and lexical similarity. Trained with contrastive learning, SemSup-XC significantly outperforms baselines and establishes state-of-the-art performance on all three datasets considered, gaining up to 12 precision points on zero-shot and more than 10 precision points on one-shot tests, with similar gains for recall@10. Our ablation studies highlight the relative importance of our hybrid matching module and automatically collected class descriptions.
Continual Learning in Linear Classification on Separable Data
Itay Evron, Edward Moroshko, Gon Buzaglo, Maroun Khriesh, Badea Marjieh, Nathan Srebro, Daniel Soudry
We analyze continual learning on a sequence of separable linear classification tasks with binary labels. We show theoretically that learning with weak regularization reduces to solving a sequential max-margin problem, corresponding to a special case of the Projection Onto Convex Sets (POCS) framework. We then develop upper bounds on the forgetting and other quantities of interest under various settings with recurring tasks, including cyclic and random orderings of tasks. We discuss several practical implications to popular training practices like regularization scheduling and weighting. We point out several theoretical differences between our continual classification setting and a recently studied continual regression setting.
Tuning Language Models as Training Data Generators for Augmentation-Enhanced Few-Shot Learning
Yu Meng, Martin Michalski, Jiaxin Huang, Yu Zhang, Tarek Abdelzaher, Jiawei Han
Recent studies have revealed the intriguing few-shot learning ability of pretrained language models (PLMs): They can quickly adapt to a new task when fine-tuned on a small amount of labeled data formulated as prompts, without requiring abundant task-specific annotations. Despite their promising performance, most existing few-shot approaches that only learn from the small training set still underperform fully supervised training by nontrivial margins. In this work, we study few-shot learning with PLMs from a different perspective: We first tune an autoregressive PLM on the few-shot samples and then use it as a generator to synthesize a large amount of novel training samples which augment the original training set. To encourage the generator to produce label-discriminative samples, we train it via weighted maximum likelihood where the weight of each token is automatically adjusted based on a discriminative meta-learning objective. A classification PLM can then be fine-tuned on both the few-shot and the synthetic samples with regularization for better generalization and stability. Our approach FewGen achieves an overall better result across seven classification tasks of the GLUE benchmark than existing few-shot learning methods, improving no-augmentation methods by 5+ average points, and outperforming augmentation methods by 3+ average points.
Cooperative Open-ended Learning Framework for Zero-Shot Coordination
Yang Li, Shao Zhang, Jichen Sun, Yali Du, Ying Wen, Xinbing Wang, Wei Pan
Zero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by optimizing fixed objectives within a population to improve strategy or behaviour diversity. However, these approaches can result in a loss of learning and an inability to cooperate with certain strategies within the population, known as cooperative incompatibility. To address this issue, we propose the Cooperative Open-ended LEarning (COLE) framework, which constructs open-ended objectives in cooperative games with two players from the perspective of graph theory to assess and identify the cooperative ability of each strategy. We further specify the framework and propose a practical algorithm that leverages knowledge from game theory and graph theory. Furthermore, an analysis of the learning process of the algorithm shows that it can efficiently overcome cooperative incompatibility. The experimental results in the Overcooked game environment demonstrate that our method outperforms current state-of-the-art methods when coordinating with different-level partners. Our demo is available at https://sites.google.com/view/cole-2023.
SparseGPT: Massive Language Models Can be Accurately Pruned in One-Shot
Elias Frantar, Dan Alistarh
We show for the first time that large-scale generative pretrained transformer (GPT) family models can be pruned to at least 50% sparsity in *one-shot, without any retraining*, at minimal loss of accuracy. This is achieved via a new pruning method called `SparseGPT`, specifically designed to work efficiently and accurately on massive GPT-family models. We can execute `SparseGPT` on the largest available open-source models, OPT-175B and BLOOM-176B, in under 4.5 hours, and can reach 60% unstructured sparsity with negligible increase in perplexity: remarkably, more than 100 billion weights from these models can be ignored at inference time. `SparseGPT` generalizes to semi-structured (2:4 and 4:8) patterns, and is compatible with weight quantization approaches. The code is available at: https://github.com/IST-DASLab/sparsegpt.
PreNAS: Preferred One-Shot Learning Towards Efficient Neural Architecture Search
Haibin Wang, Ce Ge, Hesen Chen, Xiuyu Sun
The wide application of pre-trained models is driving the trend of once-for-all training in one-shot neural architecture search (NAS). However, training within a huge sample space damages the performance of individual subnets and requires much computation to search for a optimal model. In this paper, we present PreNAS, a search-free NAS approach that accentuates target models in one-shot training. Specifically, the sample space is dramatically reduced in advance by a zero-cost selector, and weight-sharing one-shot training is performed on the preferred architectures to alleviate update conflicts. Extensive experiments have demonstrated that PreNAS consistently outperforms state-of-the-art one-shot NAS competitors for both Vision Transformer and convolutional architectures, and importantly, enables instant specialization with zero search cost. Our code is available at https://github.com/tinyvision/PreNAS.
Robust One-Class Classification with Signed Distance Function using 1-Lipschitz Neural Networks
Louis Béthune, Paul Novello, Guillaume Coiffier, Thibaut Boissin, Mathieu Serrurier, Quentin VINCENOT, Andres Troya-Galvis
We propose a new method, dubbed One Class Signed Distance Function (OCSDF), to perform One Class Classification (OCC) by provably learning the Signed Distance Function (SDF) to the boundary of the support of any distribution. The distance to the support can be interpreted as a normality score, and its approximation using 1-Lipschitz neural networks provides robustness bounds against $l2$ adversarial attacks, an under-explored weakness of deep learning-based OCC algorithms. As a result, OCSDF comes with a new metric, certified AUROC, that can be computed at the same cost as any classical AUROC. We show that OCSDF is competitive against concurrent methods on tabular and image data while being way more robust to adversarial attacks, illustrating its theoretical properties. Finally, as exploratory research perspectives, we theoretically and empirically show how OCSDF connects OCC with image generation and implicit neural surface parametrization.
A Closer Look at Few-shot Classification Again
Xu Luo, Hao Wu, Ji Zhang, Lianli Gao, Jing Xu, Jingkuan Song
Few-shot classification consists of a training phase where a model is learned on a relatively large dataset and an adaptation phase where the learned model is adapted to previously-unseen tasks with limited labeled samples. In this paper, we empirically prove that the training algorithm and the adaptation algorithm can be completely disentangled, which allows algorithm analysis and design to be done individually for each phase. Our meta-analysis for each phase reveals several interesting insights that may help better understand key aspects of few-shot classification and connections with other fields such as visual representation learning and transfer learning. We hope the insights and research challenges revealed in this paper can inspire future work in related directions. Code and pre-trained models (in PyTorch) are available at https://github.com/Frankluox/CloserLookAgainFewShot.
CHiLS: Zero-Shot Image Classification with Hierarchical Label Sets
Zachary Novack, Julian McAuley, Zachary Chase Lipton, Saurabh Garg
Open vocabulary models (e.g. CLIP) have shown strong performance on zero-shot classification through their ability generate embeddings for each class based on their (natural language) names. Prior work has focused on improving the accuracy of these models through prompt engineering or by incorporating a small amount of labeled downstream data (via finetuning). However, there has been little focus on improving the richness of the class names themselves, which can pose issues when class labels are coarsely-defined and are uninformative. We propose Classification with Hierarchical Label Sets (or CHiLS), an alternative strategy for zero-shot classification specifically designed for datasets with implicit semantic hierarchies. CHiLS proceeds in three steps: (i) for each class, produce a set of subclasses, using either existing label hierarchies or by querying GPT-3; (ii) perform the standard zero-shot CLIP procedure as though these subclasses were the labels of interest; (iii) map the predicted subclass back to its parent to produce the final prediction. Across numerous datasets with underlying hierarchical structure, CHiLS leads to improved accuracy in situations both with and without ground-truth hierarchical information. CHiLS is simple to implement within existing zero-shot pipelines and requires no additional training cost. Code is available at: https://github.com/acmi-lab/CHILS.
Abstracting Imperfect Information Away from Two-Player Zero-Sum Games
Samuel Sokota, Ryan D'Orazio, Chun Kai Ling, David J Wu, J Zico Kolter, Noam Brown
In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and decision-time planning algorithms for common-payoff games. Unfortunately, a naive application of the same insight to two-player zero-sum games fails because Nash equilibria of the game with public policy announcements may not correspond to Nash equilibria of the original game. As a consequence, existing sound decision-time planning algorithms require complicated additional mechanisms that have unappealing properties. The main contribution of this work is showing that certain regularized equilibria do not possess the aforementioned non-correspondence problem---thus, computing them can be treated as perfect-information problems. Because these regularized equilibria can be made arbitrarily close to Nash equilibria, our result opens the door to a new perspective to solving two-player zero-sum games and yields a simplified framework for decision-time planning in two-player zero-sum games, void of the unappealing properties that plague existing decision-time planning approaches.
Evolving Semantic Prototype Improves Generative Zero-Shot Learning
Shiming Chen, Wenjin Hou, Ziming Hong, Xiaohan Ding, Yibing Song, Xinge You, Tongliang Liu, Kun Zhang
In zero-shot learning (ZSL), generative methods synthesize class-related sample features based on predefined semantic prototypes. They advance the ZSL performance by synthesizing unseen class sample features for better training the classifier. We observe that each class's predefined semantic prototype (also referred to as semantic embedding or condition) does not accurately match its real semantic prototype. So the synthesized visual sample features do not faithfully represent the real sample features, limiting the classifier training and existing ZSL performance. In this paper, we formulate this mismatch phenomenon as the visual-semantic domain shift problem. We propose a dynamic semantic prototype evolving (DSP) method to align the empirically predefined semantic prototypes and the real prototypes for class-related feature synthesis. The alignment is learned by refining sample features and semantic prototypes in a unified framework and making the synthesized visual sample features approach real sample features. After alignment, synthesized sample features from unseen classes are closer to the real sample features and benefit DSP to improve existing generative ZSL methods by 8.5%, 8.0%, and 9.7% on the standard CUB, SUN AWA2 datasets, the significant performance improvement indicates that evolving semantic prototype explores a virgin field in ZSL.
Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling
Adam Bouland, Yosheb M Getachew, Yujia Jin, Aaron Sidford, Kevin Tian
We give a quantum algorithm for computing an $\epsilon$-approximate Nash equilibrium of a zero-sum game in a $m \times n$ payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time $\widetilde{O}(\sqrt{m + n}\cdot \epsilon^{-2.5} + \epsilon^{-3})$ and outputs a classical representation of the $\epsilon$-approximate Nash equilibrium. This improves upon the best prior quantum runtime of $\widetilde{O}(\sqrt{m + n} \cdot \epsilon^{-3})$ obtained by [van Apeldoorn, Gilyen '19] and the classical $\widetilde{O}((m + n) \cdot \epsilon^{-2})$ runtime due to [Grigoradis, Khachiyan '95] whenever $\epsilon = \Omega((m +n)^{-1})$. We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.
DetectGPT: Zero-Shot Machine-Generated Text Detection using Probability Curvature
Eric Mitchell, Yoonho Lee, Alexander Khazatsky, Christopher D Manning, Chelsea Finn
The increasing fluency and widespread usage of large language models (LLMs) highlight the desirability of corresponding tools aiding detection of LLM-generated text. In this paper, we identify a property of the structure of an LLM's probability function that is useful for such detection. Specifically, we demonstrate that text sampled from an LLM tends to occupy negative curvature regions of the model's log probability function. Leveraging this observation, we then define a new curvature-based criterion for judging if a passage is generated from a given LLM. This approach, which we call DetectGPT, does not require training a separate classifier, collecting a dataset of real or generated passages, or explicitly watermarking generated text. It uses only log probabilities computed by the model of interest and random perturbations of the passage from another generic pre-trained language model (e.g., T5). We find DetectGPT is more discriminative than existing zero-shot methods for model sample detection, notably improving detection of fake news articles generated by 20B parameter GPT-NeoX from 0.81 AUROC for the strongest zero-shot baseline to 0.95 AUROC for DetectGPT.
Efficient Training of Language Models using Few-Shot Learning
Sashank J. Reddi, Sobhan Miryoosefi, Stefani Karp, Shankar Krishnan, Satyen Kale, Seungyeon Kim, Sanjiv Kumar
Large deep learning models have achieved state-of-the-art performance across various natural language processing (NLP) tasks and demonstrated remarkable few-shot learning performance. However, training them is often challenging and resource-intensive. In this paper, we study an efficient approach to train language models using few-shot learners. We show that, by leveraging the fast learning nature of few-shot learners, one can train language models efficiently in a stagewise manner. Our main insight is that stacking a good few-shot learner on a good small language model provides a good initializer for a larger language model. Using this insight and building upon progressive stacking approaches, we develop novel approaches for training such networks in a stagewise manner. Furthermore, we also provide a theoretical framework and accompanying empirical studies to support our insights, thereby creating a theoretical foundation for progressive stacking. Finally, we provide empirical results to demonstrate the effectiveness of our approach in reducing the training time of few-shot learners.
Adapting to game trees in zero-sum imperfect information games
Côme Fiegel, Pierre Menard, Tadashi Kozuno, Remi Munos, Vianney Perchet, Michal Valko
Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound $\widetilde{\mathcal{O}}(H(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ on the required number of realizations to learn these strategies with high probability, where $H$ is the length of the game, $A_{\mathcal{X}}$ and $B_{\mathcal{Y}}$ are the total number of actions for the two players. We also propose two Follow the Regularized leader (FTRL) algorithms for this setting: Balanced FTRL which matches this lower bound, but requires the knowledge of the information set structure beforehand to define the regularization; and Adaptive FTRL which needs $\widetilde{\mathcal{O}}(H^2(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ realizations without this requirement by progressively adapting the regularization to the observations.
Benign Overfitting in Deep Neural Networks under Lazy Training
Zhenyu Zhu, Fanghui Liu, Grigorios Chrysos, Francesco Locatello, Volkan Cevher
This paper focuses on over-parameterized deep neural networks (DNNs) with ReLU activation functions and proves that when the data distribution is well-separated, DNNs can achieve Bayes-optimal test error for classification while obtaining (nearly) zero-training error under the lazy training regime. For this purpose, we unify three interrelated concepts of overparameterization, benign overfitting, and the Lipschitz constant of DNNs. Our results indicate that interpolating with smoother functions leads to better generalization. Furthermore, we investigate the special case where interpolating smooth ground-truth functions is performed by DNNs under the Neural Tangent Kernel (NTK) regime for generalization. Our result demonstrates that the generalization error converges to a constant order that only depends on label noise and initialization noise, which theoretically verifies benign overfitting. Our analysis provides a tight lower bound on the normalized margin under non-smooth activation functions, as well as the minimum eigenvalue of NTK under high-dimensional settings, which has its own interest in learning theory.