ICML 2022 Papers

International Conference on Machine Learning

Decision breakdown

1,233papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1189.6%
  • Spotlight
    1,11590.4%

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A Simple Guard for Learned Optimizers

Isabeau Prémont-Schwarz, Jaroslav Vı́tků, Jan Feyereisl

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If the trend of learned components eventually outperforming their hand-crafted version continues, learned optimizers will eventually outperform hand-crafted optimizers like SGD or Adam. Even if learned optimizers (L2Os) eventually outpace hand-crafted ones in practice however, they are still not provably convergent and might fail out of distribution. These are the questions addressed here. Currently, learned optimizers frequently outperform generic hand-crafted optimizers (such as gradient descent) at the beginning of learning but they generally plateau after some time while the generic algorithms continue to make progress and often overtake the learned algorithm as Aesop’s tortoise which overtakes the hare. L2Os also still have a difficult time generalizing out of distribution. \cite{heaton_safeguarded_2020} proposed Safeguarded L2O (GL2O) which can take a learned optimizer and safeguard it with a generic learning algorithm so that by conditionally switching between the two, the resulting algorithm is provably convergent. We propose a new class of Safeguarded L2O, called Loss-Guarded L2O (LGL2O), which is both conceptually simpler and computationally less expensive. The guarding mechanism decides solely based on the expected future loss value of both optimizers. Furthermore, we show theoretical proof of LGL2O’s convergence guarantee and empirical results comparing to GL2O and other baselines showing that it combines the best of both L2O and SGD and that in practice converges much better than GL2O.

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A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games

Wei Xiong, Han Zhong, Chengshuai Shi, Cong Shen, Tong Zhang

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Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the “optimism in the face of uncertainty” (OFU) principle. This work focuses on a distinct approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but remains under-explored for MGs. Specifically, for episodic two-player zero-sum MGs, a novel posterior sampling algorithm is developed with

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A Rigorous Study of Integrated Gradients Method and Extensions to Internal Neuron Attributions

Daniel D Lundstrom, Tianjian Huang, Meisam Razaviyayn

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As deep learning (DL) efficacy grows, concerns for poor model explainability grow also. Attribution methods address the issue of explainability by quantifying the importance of an input feature for a model prediction. Among various methods, Integrated Gradients (IG) sets itself apart by claiming other methods failed to satisfy desirable axioms, while IG and methods like it uniquely satisfy said axioms. This paper comments on fundamental aspects of IG and its applications/extensions: 1) We identify key differences between IG function spaces and the supporting literature’s function spaces which problematize previous claims of IG uniqueness. We show that with the introduction of an additional axiom, non-decreasing positivity, the uniqueness claims can be established. 2) We address the question of input sensitivity by identifying function classes where IG is/is not Lipschitz in the attributed input. 3) We show that axioms for single-baseline methods have analogous properties for methods with probability distribution baselines. 4) We introduce a computationally efficient method of identifying internal neurons that contribute to specified regions of an IG attribution map. Finally, we present experimental results validating this method.

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A Resilient Distributed Boosting Algorithm

Yuval Filmus, Idan Mehalel, Shay Moran

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Given a learning task where the data is distributed among several parties, communication is one of the fundamental resources which the parties would like to minimize. We present a distributed boosting algorithm which is resilient to a limited amount of noise. Our algorithm is similar to classical boosting algorithms, although it is equipped with a new component, inspired by Impagliazzo’s hard-core lemma (Impagliazzo, 1995), adding a robustness quality to the algorithm. We also complement this result by showing that resilience to any asymptotically larger noise is not achievable by a communication-efficient algorithm.

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A Regret Minimization Approach to Multi-Agent Control

Udaya Ghai, Udari Madhushani, Naomi Leonard, Elad Hazan

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We study the problem of multi-agent control of a dynamical system with known dynamics and adversarial disturbances. Our study focuses on optimal control without centralized precomputed policies, but rather with adaptive control policies for the different agents that are only equipped with a stabilizing controller. We give a reduction from any (standard) regret minimizing control method to a distributed algorithm. The reduction guarantees that the resulting distributed algorithm has low regret relative to the optimal precomputed joint policy. Our methodology involves generalizing online convex optimization to a multi-agent setting and applying recent tools from nonstochastic control derived for a single agent. We empirically evaluate our method on a model of an overactuated aircraft. We show that the distributed method is robust to failure and to adversarial perturbations in the dynamics.

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A Reduction from Linear Contextual Bandits Lower Bounds to Estimations Lower Bounds

Jiahao He, Jiheng Zhang, Rachel Q. Zhang

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Linear contextual bandits and their variants are usually solved using algorithms guided by parameter estimation. Cauchy-Schwartz inequality established that estimation errors dominate algorithm regrets, and thus, accurate estimators suffice to guarantee algorithms with low regrets. In this paper, we complete the reverse direction by establishing the necessity. In particular, we provide a generic transformation from algorithms for linear contextual bandits to estimators for linear models, and show that algorithm regrets dominate estimation errors of their induced estimators, i.e., low-regret algorithms must imply accurate estimators. Moreover, our analysis reduces the regret lower bound to an estimation error, bridging the lower bound analysis in linear contextual bandit problems and linear regression.

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A Random Matrix Analysis of Data Stream Clustering: Coping With Limited Memory Resources

Hugo Lebeau, Romain Couillet, Florent Chatelain

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This article introduces a random matrix framework for the analysis of clustering on high-dimensional data streams, a particularly relevant setting for a more sober processing of large amounts of data with limited memory and energy resources. Assuming data $\mathbf{x}_1, \mathbf{x}_2, \ldots$ arrives as a continuous flow and a small number $L$ of them can be kept in the learning pipeline, one has only access to the diagonal elements of the Gram kernel matrix: $\left[ \mathbf{K}_L \right]_{i, j} = \frac{1}{p} \mathbf{x}_i^\top \mathbf{x}_j \mathbf{1}_{\left\lvert i - j \right\rvert < L}$. Under a large-dimensional data regime, we derive the limiting spectral distribution of the banded kernel matrix $\mathbf{K}_L$ and study its isolated eigenvalues and eigenvectors, which behave in an unfamiliar way. We detail how these results can be used to perform efficient online kernel spectral clustering and provide theoretical performance guarantees. Our findings are empirically confirmed on image clustering tasks. Leveraging on optimality results of spectral methods for clustering, this work offers insights on efficient online clustering techniques for high-dimensional data.

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A Psychological Theory of Explainability

Scott Cheng-Hsin Yang, Nils Erik Tomas Folke, Patrick Shafto

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The goal of explainable Artificial Intelligence (XAI) is to generate human-interpretable explanations, but there are no computationally precise theories of how humans interpret AI generated explanations. The lack of theory means that validation of XAI must be done empirically, on a case-by-case basis, which prevents systematic theory-building in XAI. We propose a psychological theory of how humans draw conclusions from saliency maps, the most common form of XAI explanation, which for the first time allows for precise prediction of explainee inference conditioned on explanation. Our theory posits that absent explanation humans expect the AI to make similar decisions to themselves, and that they interpret an explanation by comparison to the explanations they themselves would give. Comparison is formalized via Shepard’s universal law of generalization in a similarity space, a classic theory from cognitive science. A pre-registered user study on AI image classifications with saliency map explanations demonstrate that our theory quantitatively matches participants’ predictions of the AI.

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A Parametric Class of Approximate Gradient Updates for Policy Optimization

Ramki Gummadi, Saurabh Kumar, Junfeng Wen, Dale Schuurmans

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Approaches to policy optimization have been motivated from diverse principles, based on how the parametric model is interpreted (e.g. value versus policy representation) or how the learning objective is formulated, yet they share a common goal of maximizing expected return. To better capture the commonalities and identify key differences between policy optimization methods, we develop a unified perspective that re-expresses the underlying updates in terms of a limited choice of gradient form and scaling function. In particular, we identify a parameterized space of approximate gradient updates for policy optimization that is highly structured, yet covers both classical and recent examples, including PPO. As a result, we obtain novel yet well motivated updates that generalize existing algorithms in a way that can deliver benefits both in terms of convergence speed and final result quality. An experimental investigation demonstrates that the additional degrees of freedom provided in the parameterized family of updates can be leveraged to obtain non-trivial improvements both in synthetic domains and on popular deep RL benchmarks.

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A New Perspective on the Effects of Spectrum in Graph Neural Networks

Mingqi Yang, Yanming Shen, Rui Li, Heng Qi, Qiang Zhang, Baocai Yin

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Many improvements on GNNs can be deemed as operations on the spectrum of the underlying graph matrix, which motivates us to directly study the characteristics of the spectrum and their effects on GNN performance. By generalizing most existing GNN architectures, we show that the correlation issue caused by the unsmooth spectrum becomes the obstacle to leveraging more powerful graph filters as well as developing deep architectures, which therefore restricts GNNs’ performance. Inspired by this, we propose the correlation-free architecture which naturally removes the correlation issue among different channels, making it possible to utilize more sophisticated filters within each channel. The final correlation-free architecture with more powerful filters consistently boosts the performance of learning graph representations. Code is available at https://github.com/qslim/gnn-spectrum.

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A Neural Tangent Kernel Perspective of GANs

Jean-Yves Franceschi, Emmanuel de Bézenac, Ibrahim Ayed, Mickael Chen, Sylvain Lamprier, patrick gallinari

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We propose a novel theoretical framework of analysis for Generative Adversarial Networks (GANs). We reveal a fundamental flaw of previous analyses which, by incorrectly modeling GANs’ training scheme, are subject to ill-defined discriminator gradients. We overcome this issue which impedes a principled study of GAN training, solving it within our framework by taking into account the discriminator’s architecture. To this end, we leverage the theory of infinite-width neural networks for the discriminator via its Neural Tangent Kernel. We characterize the trained discriminator for a wide range of losses and establish general differentiability properties of the network. From this, we derive new insights about the convergence of the generated distribution, advancing our understanding of GANs’ training dynamics. We empirically corroborate these results via an analysis toolkit based on our framework, unveiling intuitions that are consistent with GAN practice.

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A Natural Actor-Critic Framework for Zero-Sum Markov Games

Ahmet Alacaoglu, Luca Viano, Niao He, Volkan Cevher

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We introduce algorithms based on natural actor-critic and analyze their sample complexity for solving two player zero-sum Markov games in the tabular case. Our results improve the best-known sample complexities of policy gradient/actor-critic methods for convergence to Nash equilibrium in the multi-agent setting. We use the error propagation scheme in approximate dynamic programming, recent advances for global convergence of policy gradient methods, temporal difference learning, and techniques from stochastic primal-dual optimization. Our algorithms feature two stages, requiring agents to agree on an etiquette before starting their interactions, which is feasible for instance in self-play. However, the agents only access to joint reward and joint next state and not to each other’s actions or policies. Our complexity results match the best-known results for global convergence of policy gradient algorithms for single agent RL. We provide numerical verification of our methods for a two player bandit environment and a two player game, Alesia. We observe improved empirical performance as compared to the recently proposed optimistic gradient descent-ascent variant for Markov games.

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A Multi-objective / Multi-task Learning Framework Induced by Pareto Stationarity

Michinari Momma, Chaosheng Dong, Jia Liu

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Multi-objective optimization (MOO) and multi-task learning (MTL) have gained much popularity with prevalent use cases such as production model development of regression / classification / ranking models with MOO, and training deep learning models with MTL. Despite the long history of research in MOO, its application to machine learning requires development of solution strategy, and algorithms have recently been developed to solve specific problems such as discovery of any Pareto optimal (PO) solution, and that with a particular form of preference. In this paper, we develop a novel and generic framework to discover a PO solution with multiple forms of preferences. It allows us to formulate a generic MOO / MTL problem to express a preference, which is solved to achieve both alignment with the preference and PO, at the same time. Specifically, we apply the framework to solve the weighted Chebyshev problem and an extension of that. The former is known as a method to discover the Pareto front, the latter helps to find a model that outperforms an existing model with only one run. Experimental results demonstrate not only the method achieves competitive performance with existing methods, but also it allows us to achieve the performance from different forms of preferences.

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A Modern Self-Referential Weight Matrix That Learns to Modify Itself

Kazuki Irie, Imanol Schlag, Róbert Csordás, Jürgen Schmidhuber

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The weight matrix (WM) of a neural network (NN) is its program. The programs of many traditional NNs are learned through gradient descent in some error function, then remain fixed. The WM of a self-referential NN, however, can keep rapidly modifying all of itself during runtime. In principle, such NNs can meta-learn to learn, and meta-meta-learn to meta-learn to learn, and so on, in the sense of recursive self-improvement. While NN architectures potentially capable of implementing such behaviour have been proposed since the ’90s, there have been few if any practical studies. Here we revisit such NNs, building upon recent successes of fast weight programmers and closely related linear Transformers. We propose a scalable self-referential WM (SRWM) that learns to use outer products and the delta update rule to modify itself. We evaluate our SRWM in supervised few-shot learning and in multi-task reinforcement learning with procedurally generated game environments. Our experiments demonstrate both practical applicability and competitive performance of the proposed SRWM. Our code is public.

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A Model-Agnostic Randomized Learning Framework based on Random Hypothesis Subspace Sampling

Yiting Cao, Chao Lan

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We propose a model-agnostic randomized learning framework based on Random Hypothesis Subspace Sampling (RHSS). Given any hypothesis class, it randomly samples $k$ hypotheses and learns a near-optimal model from their span by simply solving a linear least square problem in $O(n k^2)$ time, where $n$ is the number of training instances. On the theory side, we derive the performance guarantee of RHSS from a generic subspace approximation perspective, leveraging properties of metric entropy and random matrices. On the practical side, we apply the RHSS framework to learn kernel, network and tree based models. Experimental results show they converge efficiently as $k$ increases and outperform their model-specific counterparts including random Fourier feature, random vector functional link and extra tree on real-world data sets.

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A Langevin-like Sampler for Discrete Distributions

Ruqi Zhang, Xingchao Liu, Qiang Liu

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We propose discrete Langevin proposal (DLP), a simple and scalable gradient-based proposal for sampling complex high-dimensional discrete distributions. In contrast to Gibbs sampling-based methods, DLP is able to update all coordinates in parallel in a single step and the magnitude of changes is controlled by a stepsize. This allows a cheap and efficient exploration in the space of high-dimensional and strongly correlated variables. We prove the efficiency of DLP by showing that the asymptotic bias of its stationary distribution is zero for log-quadratic distributions, and is small for distributions that are close to being log-quadratic. With DLP, we develop several variants of sampling algorithms, including unadjusted, Metropolis-adjusted, stochastic and preconditioned versions. DLP outperforms many popular alternatives on a wide variety of tasks, including Ising models, restricted Boltzmann machines, deep energy-based models, binary neural networks and language generation.

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A Joint Exponential Mechanism For Differentially Private Top-$k$

Jennifer Gillenwater, Matthew Joseph, Andres Munoz, Monica Ribero Diaz

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We present a differentially private algorithm for releasing the sequence of $k$ elements with the highest counts from a data domain of $d$ elements. The algorithm is a "joint" instance of the exponential mechanism, and its output space consists of all $O(d^k)$ length-$k$ sequences. Our main contribution is a method to sample this exponential mechanism in time $O(dk\log(k) + d\log(d))$ and space $O(dk)$. Experiments show that this approach outperforms existing pure differential privacy methods and improves upon even approximate differential privacy methods for moderate $k$.

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A Hierarchical Transitive-Aligned Graph Kernel for Un-attributed Graphs

Lu Bai, Lixin Cui, Hancock Edwin

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In this paper, we develop a new graph kernel, namely the Hierarchical Transitive-Aligned Kernel, by transitively aligning the vertices between graphs through a family of hierarchical prototype graphs. Comparing to most existing state-of-the-art graph kernels, the proposed kernel has three theoretical advantages. First, it incorporates the locational correspondence information between graphs into the kernel computation, and thus overcomes the shortcoming of ignoring structural correspondences arising in most R-convolution kernels. Second, it guarantees the transitivity between the correspondence information that is not available for most existing matching kernels. Third, it incorporates the information of all graphs under comparisons into the kernel computation process, and thus encapsulates richer characteristics. Experimental evaluations demonstrate the effectiveness of the new transitive-aligned kernel.

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A Hierarchical Bayesian Approach to Inverse Reinforcement Learning with Symbolic Reward Machines

Weichao Zhou, Wenchao Li

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A misspecified reward can degrade sample efficiency and induce undesired behaviors in reinforcement learning (RL) problems. We propose symbolic reward machines for incorporating high-level task knowledge when specifying the reward signals. Symbolic reward machines augment existing reward machine formalism by allowing transitions to carry predicates and symbolic reward outputs. This formalism lends itself well to inverse reinforcement learning, whereby the key challenge is determining appropriate assignments to the symbolic values from a few expert demonstrations. We propose a hierarchical Bayesian approach for inferring the most likely assignments such that the concretized reward machine can discriminate expert demonstrated trajectories from other trajectories with high accuracy. Experimental results show that learned reward machines can significantly improve training efficiency for complex RL tasks and generalize well across different task environment configurations.

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