ICML 2022 Papers

International Conference on Machine Learning

Decision breakdown

1,233papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1189.6%
  • Spotlight
    1,11590.4%

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Towards understanding how momentum improves generalization in deep learning

Samy Jelassi, Yuanzhi Li

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Stochastic gradient descent (SGD) with momentum is widely used for training modern deep learning architectures. While it is well-understood that using momentum can lead to faster convergence rate in various settings, it has also been observed that momentum yields higher generalization. Prior work argue that momentum stabilizes the SGD noise during training and this leads to higher generalization. In this paper, we adopt another perspective and first empirically show that gradient descent with momentum (GD+M) significantly improves generalization compared to gradient descent (GD) in some deep learning problems. From this observation, we formally study how momentum improves generalization. We devise a binary classification setting where a one-hidden layer (over-parameterized) convolutional neural network trained with GD+M provably generalizes better than the same network trained with GD, when both algorithms are similarly initialized. The key insight in our analysis is that momentum is beneficial in datasets where the examples share some feature but differ in their margin. Contrary to GD that memorizes the small margin data, GD+M still learns the feature in these data thanks to its historical gradients. Lastly, we empirically validate our theoretical findings.

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Towards Uniformly Superhuman Autonomy via Subdominance Minimization

Brian Ziebart, Sanjiban Choudhury, Xinyan Yan, Paul Vernaza

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Prevalent imitation learning methods seek to produce behavior that matches or exceeds average human performance. This often prevents achieving expert-level or superhuman performance when identifying the better demonstrations to imitate is difficult. We instead assume demonstrations are of varying quality and seek to induce behavior that is unambiguously better (i.e., Pareto dominant or minimally subdominant) than all human demonstrations. Our minimum subdominance inverse optimal control training objective is primarily defined by high quality demonstrations; lower quality demonstrations, which are more easily dominated, are effectively ignored instead of degrading imitation. With increasing probability, our approach produces superhuman behavior incurring lower cost than demonstrations on the demonstrator’s unknown cost function{—}even if that cost function differs for each demonstration. We apply our approach on a computer cursor pointing task, producing behavior that is 78% superhuman, while minimizing demonstration suboptimality provides 50% superhuman behavior{—}and only 72% even after selective data cleaning.

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Towards Understanding Sharpness-Aware Minimization

Maksym Andriushchenko, Nicolas Flammarion

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Sharpness-Aware Minimization (SAM) is a recent training method that relies on worst-case weight perturbations which significantly improves generalization in various settings. We argue that the existing justifications for the success of SAM which are based on a PAC-Bayes generalization bound and the idea of convergence to flat minima are incomplete. Moreover, there are no explanations for the success of using m-sharpness in SAM which has been shown as essential for generalization. To better understand this aspect of SAM, we theoretically analyze its implicit bias for diagonal linear networks. We prove that SAM always chooses a solution that enjoys better generalization properties than standard gradient descent for a certain class of problems, and this effect is amplified by using m-sharpness. We further study the properties of the implicit bias on non-linear networks empirically, where we show that fine-tuning a standard model with SAM can lead to significant generalization improvements. Finally, we provide convergence results of SAM for non-convex objectives when used with stochastic gradients. We illustrate these results empirically for deep networks and discuss their relation to the generalization behavior of SAM. The code of our experiments is available at https://github.com/tml-epfl/understanding-sam.

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Towards Theoretical Analysis of Transformation Complexity of ReLU DNNs

Jie Ren, Mingjie Li, Meng Zhou, Shih-Han Chan, Quanshi Zhang

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This paper aims to theoretically analyze the complexity of feature transformations encoded in piecewise linear DNNs with ReLU layers. We propose metrics to measure three types of complexities of transformations based on the information theory. We further discover and prove the strong correlation between the complexity and the disentanglement of transformations. Based on the proposed metrics, we analyze two typical phenomena of the change of the transformation complexity during the training process, and explore the ceiling of a DNN’s complexity. The proposed metrics can also be used as a loss to learn a DNN with the minimum complexity, which also controls the over-fitting level of the DNN and influences adversarial robustness, adversarial transferability, and knowledge consistency. Comprehensive comparative studies have provided new perspectives to understand the DNN. The code is released at https://github.com/sjtu-XAI-lab/transformation-complexity.

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Towards Scaling Difference Target Propagation by Learning Backprop Targets

Maxence M Ernoult, Fabrice Normandin, Abhinav Moudgil, Sean Spinney, Eugene Belilovsky, Irina Rish, Blake Richards, Yoshua Bengio

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The development of biologically-plausible learning algorithms is important for understanding learning in the brain, but most of them fail to scale-up to real-world tasks, limiting their potential as explanations for learning by real brains. As such, it is important to explore learning algorithms that come with strong theoretical guarantees and can match the performance of backpropagation (BP) on complex tasks. One such algorithm is Difference Target Propagation (DTP), a biologically-plausible learning algorithm whose close relation with Gauss-Newton (GN) optimization has been recently established. However, the conditions under which this connection rigorously holds preclude layer-wise training of the feedback pathway synaptic weights (which is more biologically plausible). Moreover, good alignment between DTP weight updates and loss gradients is only loosely guaranteed and under very specific conditions for the architecture being trained. In this paper, we propose a novel feedback weight training scheme that ensures both that DTP approximates BP and that layer-wise feedback weight training can be restored without sacrificing any theoretical guarantees. Our theory is corroborated by experimental results and we report the best performance ever achieved by DTP on CIFAR-10 and ImageNet 32x32.

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Towards Evaluating Adaptivity of Model-Based Reinforcement Learning Methods

Yi Wan, Ali Rahimi-Kalahroudi, Janarthanan Rajendran, Ida Momennejad, Sarath Chandar, Harm H Van Seijen

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In recent years, a growing number of deep model-based reinforcement learning (RL) methods have been introduced. The interest in deep model-based RL is not surprising, given its many potential benefits, such as higher sample efficiency and the potential for fast adaption to changes in the environment. However, we demonstrate, using an improved version of the recently introduced Local Change Adaptation (LoCA) setup, that well-known model-based methods such as PlaNet and DreamerV2 perform poorly in their ability to adapt to local environmental changes. Combined with prior work that made a similar observation about the other popular model-based method, MuZero, a trend appears to emerge, suggesting that current deep model-based methods have serious limitations. We dive deeper into the causes of this poor performance, by identifying elements that hurt adaptive behavior and linking these to underlying techniques frequently used in deep model-based RL. We empirically validate these insights in the case of linear function approximation by demonstrating that a modified version of linear Dyna achieves effective adaptation to local changes. Furthermore, we provide detailed insights into the challenges of building an adaptive nonlinear model-based method, by experimenting with a nonlinear version of Dyna.

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Towards Coherent and Consistent Use of Entities in Narrative Generation

Pinelopi Papalampidi, Kris Cao, Tomas Kocisky

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Large pre-trained language models (LMs) have demonstrated impressive capabilities in generating long, fluent text; however, there is little to no analysis on their ability to maintain entity coherence and consistency. In this work, we focus on the end task of narrative generation and systematically analyse the long-range entity coherence and consistency in generated stories. First, we propose a set of automatic metrics for measuring model performance in terms of entity usage. Given these metrics, we quantify the limitations of current LMs. Next, we propose augmenting a pre-trained LM with a dynamic entity memory in an end-to-end manner by using an auxiliary entity-related loss for guiding the reads and writes to the memory. We demonstrate that the dynamic entity memory increases entity coherence according to both automatic and human judgment and helps preserving entity-related information especially in settings with a limited context window. Finally, we also validate that our automatic metrics are correlated with human ratings and serve as a good indicator of the quality of generated stories.

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Topology-aware Generalization of Decentralized SGD

Tongtian Zhu, Fengxiang He, Lan Zhang, Zhengyang Niu, Mingli Song, Dacheng Tao

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This paper studies the algorithmic stability and generalizability of decentralized stochastic gradient descent (D-SGD). We prove that the consensus model learned by D-SGD is $\mathcal{O}{(m/N\unaryplus1/m\unaryplus\lambda^2)}$-stable in expectation in the non-convex non-smooth setting, where $N$ is the total sample size of the whole system, $m$ is the worker number, and $1\unaryminus\lambda$ is the spectral gap that measures the connectivity of the communication topology. These results then deliver an $\mathcal{O}{(1/N\unaryplus{({(m^{-1}\lambda^2)}^{\frac{\alpha}{2}}\unaryplus m^{\unaryminus\alpha})}/{N^{1\unaryminus\frac{\alpha}{2}}})}$ in-average generalization bound, which is non-vacuous even when $\lambda$ is closed to $1$, in contrast to vacuous as suggested by existing literature on the projected version of D-SGD. Our theory indicates that the generalizability of D-SGD has a positive correlation with the spectral gap, and can explain why consensus control in initial training phase can ensure better generalization. Experiments of VGG-11 and ResNet-18 on CIFAR-10, CIFAR-100 and Tiny-ImageNet justify our theory. To our best knowledge, this is the first work on the topology-aware generalization of vanilla D-SGD. Code is available at \url{https://github.com/Raiden-Zhu/Generalization-of-DSGD}.

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Time Is MattEr: Temporal Self-supervision for Video Transformers

Sukmin Yun, Jaehyung Kim, Dongyoon Han, Hwanjun Song, Jung-Woo Ha, Jinwoo Shin

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Understanding temporal dynamics of video is an essential aspect of learning better video representations. Recently, transformer-based architectural designs have been extensively explored for video tasks due to their capability to capture long-term dependency of input sequences. However, we found that these Video Transformers are still biased to learn spatial dynamics rather than temporal ones, and debiasing the spurious correlation is critical for their performance. Based on the observations, we design simple yet effective self-supervised tasks for video models to learn temporal dynamics better. Specifically, for debiasing the spatial bias, our method learns the temporal order of video frames as extra self-supervision and enforces the randomly shuffled frames to have low-confidence outputs. Also, our method learns the temporal flow direction of video tokens among consecutive frames for enhancing the correlation toward temporal dynamics. Under various video action recognition tasks, we demonstrate the effectiveness of our method and its compatibility with state-of-the-art Video Transformers.

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Thresholded Lasso Bandit

Kaito Ariu, Kenshi Abe, Alexandre Proutiere

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In this paper, we revisit the regret minimization problem in sparse stochastic contextual linear bandits, where feature vectors may be of large dimension $d$, but where the reward function depends on a few, say $s_0\ll d$, of these features only. We present Thresholded Lasso bandit, an algorithm that (i) estimates the vector defining the reward function as well as its sparse support, i.e., significant feature elements, using the Lasso framework with thresholding, and (ii) selects an arm greedily according to this estimate projected on its support. The algorithm does not require prior knowledge of the sparsity index $s_0$ and can be parameter-free under some symmetric assumptions. For this simple algorithm, we establish non-asymptotic regret upper bounds scaling as $\mathcal{O}( \log d + \sqrt{T} )$ in general, and as $\mathcal{O}( \log d + \log T)$ under the so-called margin condition (a probabilistic condition on the separation of the arm rewards). The regret of previous algorithms scales as $\mathcal{O}( \log d + \sqrt{T \log (d T)})$ and $\mathcal{O}( \log T \log d)$ in the two settings, respectively. Through numerical experiments, we confirm that our algorithm outperforms existing methods.

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Three-stage Evolution and Fast Equilibrium for SGD with Non-degerate Critical Points

Yi Wang, Zhiren Wang

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We justify the fast equilibrium conjecture on stochastic gradient descent from (Li et al. 2020) under the assumptions that critical points are non-degenerate and the stochastic noise is a standard Gaussian. In this case, we prove an SGD with constant effective learning rate consists of three stages: descent, diffusion and tunneling, and explicitly identify temporary equilibrium states in the normalized parameter space that can be observed within practical training time. This interprets the gap between the mixing time in the fast equilibrium conjecture and the previously known upper bound. While our assumptions do not represent typical implementations of SGD of neural networks in practice, this is the first description of the three-stage mechanism in any case. The main finding in this mechanism is that a temporary equilibrium of local nature is quickly achieved after polynomial time (in term of the reciprocal of the intrinsic learning rate) and then stabilizes within observable time scales; and that the temporary equilibrium is in general different from the global Gibbs equilibrium, which will only appear after an exponentially long period beyond typical training limits. Our experiments support that this mechanism may extend to the general case.

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Thompson Sampling for Robust Transfer in Multi-Task Bandits

Zhi Wang, Chicheng Zhang, Kamalika Chaudhuri

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We study the problem of online multi-task learning where the tasks are performed within similar but not necessarily identical multi-armed bandit environments. In particular, we study how a learner can improve its overall performance across multiple related tasks through robust transfer of knowledge. While an upper confidence bound (UCB)-based algorithm has recently been shown to achieve nearly-optimal performance guarantees in a setting where all tasks are solved concurrently, it remains unclear whether Thompson sampling (TS) algorithms, which have superior empirical performance in general, share similar theoretical properties. In this work, we present a TS-type algorithm for a more general online multi-task learning protocol, which extends the concurrent setting. We provide its frequentist analysis and prove that it is also nearly-optimal using a novel concentration inequality for multi-task data aggregation at random stopping times. Finally, we evaluate the algorithm on synthetic data and show that the TS-type algorithm enjoys superior empirical performance in comparison with the UCB-based algorithm and a baseline algorithm that performs TS for each individual task without transfer.

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Thompson Sampling for (Combinatorial) Pure Exploration

Siwei Wang, Jun Zhu

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Existing methods of combinatorial pure exploration mainly focus on the UCB approach. To make the algorithm efficient, they usually use the sum of upper confidence bounds within arm set $S$ to represent the upper confidence bound of $S$, which can be much larger than the tight upper confidence bound of $S$ and leads to a much higher complexity than necessary, since the empirical means of different arms in $S$ are independent. To deal with this challenge, we explore the idea of Thompson Sampling (TS) that uses independent random samples instead of the upper confidence bounds, and design the first TS-based algorithm TS-Explore for (combinatorial) pure exploration. In TS-Explore, the sum of independent random samples within arm set $S$ will not exceed the tight upper confidence bound of $S$ with high probability. Hence it solves the above challenge, and achieves a lower complexity upper bound than existing efficient UCB-based algorithms in general combinatorial pure exploration. As for pure exploration of classic multi-armed bandit, we show that TS-Explore achieves an asymptotically optimal complexity upper bound.

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The power of first-order smooth optimization for black-box non-smooth problems

Alexander Gasnikov, Anton Novitskii, Vasilii Novitskii, Farshed Abdukhakimov, Dmitry Kamzolov, Aleksandr Beznosikov, Martin Takac, Pavel Dvurechensky, Bin Gu

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Gradient-free/zeroth-order methods for black-box convex optimization have been extensively studied in the last decade with the main focus on oracle calls complexity. In this paper, besides the oracle complexity, we focus also on iteration complexity, and propose a generic approach that, based on optimal first-order methods, allows to obtain in a black-box fashion new zeroth-order algorithms for non-smooth convex optimization problems. Our approach not only leads to optimal oracle complexity, but also allows to obtain iteration complexity similar to first-order methods, which, in turn, allows to exploit parallel computations to accelerate the convergence of our algorithms. We also elaborate on extensions for stochastic optimization problems, saddle-point problems, and distributed optimization.

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The dynamics of representation learning in shallow, non-linear autoencoders

Maria Refinetti, Sebastian Goldt

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Autoencoders are the simplest neural network for unsupervised learning, and thus an ideal framework for studying feature learning. While a detailed understanding of the dynamics of linear autoencoders has recently been obtained, the study of non-linear autoencoders has been hindered by the technical difficulty of handling training data with non-trivial correlations {–} a fundamental prerequisite for feature extraction. Here, we study the dynamics of feature learning in non-linear, shallow autoencoders. We derive a set of asymptotically exact equations that describe the generalisation dynamics of autoencoders trained with stochastic gradient descent (SGD) in the limit of high-dimensional inputs. These equations reveal that autoencoders learn the leading principal components of their inputs sequentially. An analysis of the long-time dynamics explains the failure of sigmoidal autoencoders to learn with tied weights, and highlights the importance of training the bias in ReLU autoencoders. Building on previous results for linear networks, we analyse a modification of the vanilla SGD algorithm which allows learning of the exact principal components. Finally, we show that our equations accurately describe the generalisation dynamics of non-linear autoencoders on realistic datasets such as CIFAR10.

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The Teaching Dimension of Regularized Kernel Learners

Hong Qian, Xu-Hui Liu, Chen-Xi Su, Aimin Zhou, Yang Yu

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Teaching dimension (TD) is a fundamental theoretical property for understanding machine teaching algorithms. It measures the sample complexity of teaching a target hypothesis to a learner. The TD of linear learners has been studied extensively, whereas the results of teaching non-linear learners are rare. A recent result investigates the TD of polynomial and Gaussian kernel learners. Unfortunately, the theoretical bounds therein show that the TD is high when teaching those non-linear learners. Inspired by the fact that regularization can reduce the learning complexity in machine learning, a natural question is whether the similar fact happens in machine teaching. To answer this essential question, this paper proposes a unified theoretical framework termed STARKE to analyze the TD of regularized kernel learners. On the basis of STARKE, we derive a generic result of any type of kernels. Furthermore, we disclose that the TD of regularized linear and regularized polynomial kernel learners can be strictly reduced. For regularized Gaussian kernel learners, we reveal that, although their TD is infinite, their epsilon-approximate TD can be exponentially reduced compared with that of the unregularized learners. The extensive experimental results of teaching the optimization-based learners verify the theoretical findings.

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The State of Sparse Training in Deep Reinforcement Learning

Laura Graesser, Utku Evci, Erich Elsen, Pablo Samuel Castro

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The use of sparse neural networks has seen rapid growth in recent years, particularly in computer vision. Their appeal stems largely from the reduced number of parameters required to train and store, as well as in an increase in learning efficiency. Somewhat surprisingly, there have been very few efforts exploring their use in Deep Reinforcement Learning (DRL). In this work we perform a systematic investigation into applying a number of existing sparse training techniques on a variety of DRL agents and environments. Our results corroborate the findings from sparse training in the computer vision domain {–}sparse networks perform better than dense networks for the same parameter count{–} in the DRL domain. We provide detailed analyses on how the various components in DRL are affected by the use of sparse networks and conclude by suggesting promising avenues for improving the effectiveness of sparse training methods, as well as for advancing their use in DRL.

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The Role of Deconfounding in Meta-learning

Yinjie Jiang, Zhengyu Chen, Kun Kuang, Luotian Yuan, Xinhai Ye, Zhihua Wang, Fei Wu, Ying Wei

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Meta-learning has emerged as a potent paradigm for quick learning of few-shot tasks, by leveraging the meta-knowledge learned from meta-training tasks. Well-generalized meta-knowledge that facilitates fast adaptation in each task is preferred; however, recent evidence suggests the undesirable memorization effect where the meta-knowledge simply memorizing all meta-training tasks discourages task-specific adaptation and poorly generalizes. There have been several solutions to mitigating the effect, including both regularizer-based and augmentation-based methods, while a systematic understanding of these methods in a single framework is still lacking. In this paper, we offer a novel causal perspective of meta-learning. Through the lens of causality, we conclude the universal label space as a confounder to be the causing factor of memorization and frame the two lines of prevailing methods as different deconfounder approaches. Remarkably, derived from the causal inference principle of front-door adjustment, we propose two frustratingly easy but effective deconfounder algorithms, i.e., sampling multiple versions of the meta-knowledge via Dropout and grouping the meta-knowledge into multiple bins. The proposed causal perspective not only brings in the two deconfounder algorithms that surpass previous works in four benchmark datasets towards combating memorization, but also opens a promising direction for meta-learning.

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The Primacy Bias in Deep Reinforcement Learning

Evgenii Nikishin, Max Schwarzer, Pierluca D’Oro, Pierre-Luc Bacon, Aaron Courville

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This work identifies a common flaw of deep reinforcement learning (RL) algorithms: a tendency to rely on early interactions and ignore useful evidence encountered later. Because of training on progressively growing datasets, deep RL agents incur a risk of overfitting to earlier experiences, negatively affecting the rest of the learning process. Inspired by cognitive science, we refer to this effect as the primacy bias. Through a series of experiments, we dissect the algorithmic aspects of deep RL that exacerbate this bias. We then propose a simple yet generally-applicable mechanism that tackles the primacy bias by periodically resetting a part of the agent. We apply this mechanism to algorithms in both discrete (Atari 100k) and continuous action (DeepMind Control Suite) domains, consistently improving their performance.

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The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces

Chi Jin, Qinghua Liu, Tiancheng Yu

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Modern reinforcement learning (RL) commonly engages practical problems with large state spaces, where function approximation must be deployed to approximate either the value function or the policy. While recent progresses in RL theory address a rich set of RL problems with general function approximation, such successes are mostly restricted to the single-agent setting. It remains elusive how to extend these results to multi-agent RL, especially in the face of new game-theoretical challenges. This paper considers two-player zero-sum Markov Games (MGs). We propose a new algorithm that can provably find the Nash equilibrium policy using a polynomial number of samples, for any MG with low

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