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World Models

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ConsisDrive: Identity-Preserving Driving World Models for Video Generation by Instance Mask

Zhuoran Yang, Yanyong Zhang

Autonomous driving relies on robust models trained on large-scale, high-quality multi-view driving videos. Although world models provide a cost-effective solution for generating realistic driving data, they often suffer from identity drift, where the same object changes its appearance or category across frames due to the absence of instance-level temporal constraints. We introduce **ConsisDrive**, an identity-preserving driving world model designed to enforce temporal consistency at the instance level. Our framework incorporates two key components: (1) Instance-Masked Attention, which applies instance identity masks and trajectory masks within attention blocks to ensure that visual tokens interact only with their corresponding instance features across spatial and temporal dimensions, thereby preserving object identity consistency; and (2) Instance-Masked Loss, which adaptively emphasizes foreground regions with probabilistic instance masking, reducing background noise while maintaining overall scene fidelity. By integrating these mechanisms, ConsisDrive achieves state-of-the-art driving video generation quality and demonstrates significant improvements in downstream autonomous driving tasks on the nuScenes dataset.

Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks

Kai Zeng, Zhanqian Wu, Kaixin Xiong, Xiaobao Wei, Xiangyu Guo, Zhenxin Zhu, Kalok Ho, Lijun Zhou, Bohan Zeng, Ming Lu, Haiyang Sun, Bing Wang, Guang Chen, Hangjun Ye, Wentao Zhang

Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often overlook the evaluation of downstream perception tasks, which are {\bf really crucial} for the performance of autonomous driving. Existing methods usually leverage a training strategy that first pretrains on synthetic data and finetunes on real data, resulting in twice the epochs compared to the baseline (real data only). When we double the epochs in the baseline, the benefit of synthetic data becomes negligible. To thoroughly demonstrate the benefit of synthetic data, we introduce Dream4Drive, a novel synthetic data generation framework designed for enhancing the downstream perception tasks. Dream4Drive first decomposes the input video into several 3D-aware guidance maps and subsequently renders the 3D assets onto these guidance maps. Finally, the driving world model is fine-tuned to produce the edited, multi-view photorealistic videos, which can be used to train the downstream perception models. Dream4Drive enables unprecedented flexibility in generating multi-view corner cases at scale, significantly boosting corner case perception in autonomous driving. To facilitate future research, we also contribute a large-scale 3D asset dataset named DriveObj3D, covering the typical categories in driving scenarios and enabling diverse 3D-aware video editing. We conduct comprehensive experiments to show that Dream4Drive can effectively boost the performance of downstream perception models under various training epochs. Project website: \url{https://wm-research.github.io/Dream4Drive/}.

WoW!: World Models in a Closed-Loop World

Jiahan Zhang, Muqing Jiang, Nanru Dai, TaiMing Lu, Arda Uzunoglu, Shunchi Zhang, Yana Wei, Jiahao Wang, Vishal M. Patel, Paul Pu Liang, Daniel Khashabi, Cheng Peng, Rama Chellappa, Tianmin Shu, Alan Yuille, Yilun Du, Jieneng Chen

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., *do WMs actually help agents succeed at embodied tasks?* To address this gap, we introduce WoW!, the first open platform that benchmarks WMs in a closed-loop setting that mirrors real agent-environment interactions. WoW! provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success—controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance. By centering evaluation on closed-loop outcomes, WoW! establishes a new benchmark for the systematic assessment of WMs.

Building spatial world models from sparse transitional episodic memories

Zizhan He, Maxime Daigle, Pouya Bashivan

Many animals possess a remarkable capacity to rapidly construct flexible cognitive maps of their environments. These maps are crucial for ethologically relevant behaviors such as navigation, exploration, and planning. Existing computational models typically require long sequential trajectories to build accurate maps, but neuroscience evidence suggests maps can also arise from integrating disjoint experiences governed by consistent spatial rules. We introduce the Episodic Spatial World Model (ESWM), a novel framework that constructs spatial maps from sparse, disjoint episodic memories. Across environments of varying complexity, ESWM predicts unobserved transitions from minimal experience, and the geometry of its latent space aligns with that of the environment. Because it operates on episodic memories that can be independently stored and updated, ESWM is inherently adaptive, enabling rapid adjustment to environmental changes. Furthermore, we demonstrate that ESWM readily enables near-optimal strategies for exploring novel environments and navigating between arbitrary points, all without the need for additional training. Our work demonstrates how neuroscience-inspired principles of episodic memory can advance the development of more flexible and generalizable world models.

Composition of Memory Experts for Diffusion World Models

Sebastian Stapf, Pablo Acuaviva, Aram Davtyan, Paolo Favaro

World models aim to predict plausible futures consistent with past observations, a capability central to planning and decision-making in reinforcement learning. Yet, existing architectures face a fundamental memory trade-off: transformers preserve local detail but are bottlenecked by quadratic attention, while recurrent and state- space models scale more efficiently but compress history at the cost of fidelity. To overcome this trade-off, we suggest decoupling future–past consistency from any single architecture and instead leveraging a set of specialized experts. We introduce a diffusion-based framework that integrates heterogeneous memory models through a contrastive product-of-experts formulation. Our approach instantiates three complementary roles: a short-term memory expert that captures fine local dynamics, a long-term memory expert that stores episodic history in external diffusion weights via lightweight test-time finetuning, and a spatial long-term memory expert that enforces geometric and spatial coherence. This compositional design avoids mode collapse and scales to long contexts without incurring a quadratic cost. Across simulated and real-world benchmarks, our method improves temporal consistency, recall of past observations, and navigation performance, establishing a novel paradigm for building and operating memory-augmented diffusion world models.

Towards Spatial Supersensing in Video

Shusheng Yang, Jihan Yang, Pinzhi Huang, Ellis L Brown II, Zihao Yang, Yue Yu, Shengbang Tong, Zihan Zheng, Yifan Xu, Muhan Wang, Rob Fergus, Yann LeCun, Li Fei-Fei, Saining Xie

We frame spatial supersensing in video as an overarching goal for multimodal intelligence and argue that progress requires a shift from long-context brute force to predictive sensing. Using a four-level taxonomy: semantic perception, streaming event cognition, implicit 3D spatial cognition, and predictive world modeling, we audit existing benchmarks and show they focus heavily on the first tier, with only partial coverage of streaming and spatial cognition, and almost never test true world modeling. To ground these gaps, we introduce VSI-Super, a two-part benchmark for continual spatial sensing: VSO (long-horizon spatial observation and recall) and VSC (continual counting under changing viewpoints and scenes). These tasks admit arbitrarily long video inputs and are specifically built so that simply scaling tokens or context length isn’t enough. Within the current paradigm, we push spatial cognition by curating VSI-590K and training a new family of video MLLMs that deliver 30% absolute on VSI-Bench without sacrificing general semantic perception. Yet these models still underperform on VSI-Super, exposing a paradigm gap. We then prototype predictive sensing: a self-supervised next latent-frame predictor whose surprise (prediction error) drives long-horizon memory and event segmentation. On VSI-Super, this approach substantially outperforms leading video MLLMs, evidencing that advancing spatial supersensing requires models that not only see but also anticipate, select, and organize experience.

Self-Supervised Learning from Structural Invariance

Yipeng Zhang, Hafez Ghaemi, Jungyoon Lee, Shahab Bakhtiari, Eilif B. Muller, Laurent Charlin

Joint-embedding self-supervised learning (SSL), the key paradigm for unsupervised representation learning from visual data, learns from invariances between semantically-related data pairs. We study the one-to-many mapping problem in SSL, where each datum may be mapped to multiple valid targets. This arises when data pairs come from naturally occurring generative processes, e.g., successive video frames. We show that existing methods struggle to flexibly capture this conditional uncertainty. As a remedy, we introduce a variational distribution that models this uncertainty in the latent space, and derive a lower bound on the pairwise mutual information. We also propose a simpler variant of the same idea using sparsity regularization. Our model, AdaSSL, applies to both contrastive and predictive SSL methods, and we empirically show its versatility on identifiability, generalization, fine-grained image understanding, and world modeling on videos.

Object-Centric World Models from Few-Shot Annotations for Sample-Efficient Reinforcement Learning

Weipu Zhang, Adam Jelley, Trevor McInroe, Amos Storkey, Gang Wang

While deep reinforcement learning (DRL) from pixels has achieved remarkable success, its sample inefficiency remains a critical limitation for real-world applications. Model-based RL (MBRL) addresses this by learning a world model to generate simulated experience, but standard approaches that rely on pixel-level reconstruction losses often fail to capture small, task-critical objects in complex, dynamic scenes. We posit that an object-centric representation can direct model capacity toward semantically meaningful entities, improving dynamics prediction and sample efficiency. In this work, we introduce **OC-STORM**, an object-centric MBRL framework that enhances a learned world model with object representations extracted by a pretrained segmentation network. By conditioning on a minimal number of annotated frames, OC-STORM learns to track decision‐relevant object dynamics and inter‑object interactions without extensive labeling or access to privileged information. Empirical results demonstrate that OC-STORM significantly outperforms the STORM baseline on the Atari 100k benchmark and achieves state-of-the-art sample efficiency on challenging boss fights in the visually complex game **Hollow Knight**. Our findings underscore the potential of integrating object-centric priors into MBRL for complex visual domains. Core code and evaluation videos are available in supplementary materials.

Mixture-of-World Models: Scaling Multi-Task Reinforcement Learning with Modular Latent Dynamics

Boxuan Zhang, Weipu Zhang, Zhaohan Feng, Wei Xiao, Jian Sun, Jie Chen, Gang Wang

A fundamental challenge in multi-task reinforcement learning (MTRL) is achieving sample efficiency in visual domains where tasks exhibit significant heterogeneity in both observations and dynamics. Model-based RL (MBRL) offers a promising path to sample efficiency through world models, but standard monolithic architectures struggle to capture diverse task dynamics, leading to poor reconstruction and prediction accuracy. We introduce the Mixture-of-World Models (MoW), a scalable architecture that integrates three key components: i) modular VAEs for task-adaptive visual compression, ii) a hybrid Transformer-based dynamics model combining task-conditioned experts with a shared backbone, and, iii) a gradient-based task clustering strategy for efficient parameter allocation. On the Atari 100k benchmark, \textbf{a single MoW agent} (trained once over Atari $26$ games) achieves a mean human-normalized score of $\mathbf{110.4}$%, competitive with the $\mathbf{114.2}$% achieved by the recent STORM—an ensemble of $26$ task-specific models—while requiring $50$% fewer parameters. On Meta-World, MoW attains a $\mathbf{74.5}$% average success rate within 300k steps, establishing a new state-of-the-art. These results demonstrate that MoW provides a scalable and parameter-efficient foundation for generalist world models. Our code is available in the supplementary materials.

WMPO: World Model-based Policy Optimization for Vision-Language-Action Models

Fangqi Zhu, YAN Zhengyang, Zicong Hong, Quanxin Shou, Xiao Ma, Song Guo

Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation, but their reliance on expert demonstrations limits their ability to learn from failures and perform self-corrections. Reinforcement learning (RL) addresses these through self-improving interactions with the physical environment, but suffers from high sample complexity on real robots. We introduce World-Model-based Policy Optimization (WMPO), a principled framework for on-policy VLA RL without interacting with the real environment. In contrast to widely used latent world models, WMPO focuses on pixel-based predictions that align the "imagined" trajectories with the VLA features pretrained with web-scale images. Crucially, WMPO enables the policy to perform on-policy GRPO that provides stronger performance than the often-used off-policy methods. Extensive experiments in both simulation and real-robot settings demonstrate that WMPO (i) substantially improves sample efficiency, (ii) achieves stronger overall performance, (iii) exhibits emergent behaviors such as self-correction, and (iv) demonstrates robust generalization and lifelong learning capabilities.

ResWorld: Temporal Residual World Model for End-to-End Autonomous Driving

Jinqing Zhang, Zehua Fu, zelinxu, wenying.dai, Qingjie Liu, Yunhong Wang

The comprehensive understanding capabilities of world models for driving scenarios have significantly improved the planning accuracy of end-to-end autonomous driving frameworks. However, the redundant modeling of static regions and the lack of deep interaction with trajectories hinder world models from exerting their full effectiveness. In this paper, we propose Temporal Residual World Model (TR-World), which focuses on dynamic object modeling. By calculating the temporal residuals of scene representations, the information of dynamic objects can be extracted without relying on detection and tracking. TR-World takes only temporal residuals as input, thus predicting the future spatial distribution of dynamic objects more precisely. By combining the prediction with the static object information contained in the current BEV features, accurate future BEV features can be obtained. Furthermore, we propose Future-Guided Trajectory Refinement (FGTR) module, which conducts interaction between prior trajectories (predicted from the current scene representation) and the future BEV features. This module can not only utilize future road conditions to refine trajectories, but also provides sparse spatial-temporal supervision on future BEV features to prevent world model collapse. Comprehensive experiments conducted on the nuScenes and NAVSIM datasets demonstrate that our method, namely ResWorld, achieves state-of-the-art planning performance. The code is available at https://github.com/mengtan00/ResWorld.git.

DriveVLA-W0: World Models Amplify Data Scaling Law in Autonomous Driving

Yingyan Li, Shuyao Shang, Weisong Liu, Bing Zhan, Haochen Wang, Yuqi Wang, Yuntao Chen, Xiaoman Wang, AnYasong, Chufeng Tang, Lu Hou, Lue Fan, Zhaoxiang Zhang

Scaling Vision-Language-Action (VLA) models on large-scale data offers a promising path to achieving a more generalized driving intelligence. However, VLA models are limited by a ``supervision deficit'': the vast model capacity is supervised by sparse, low-dimensional actions, leaving much of their representational power underutilized. To remedy this, we propose DriveVLA-W0, a training paradigm that employs world modeling to predict future images. This task generates a dense, self-supervised signal that compels the model to learn the underlying dynamics of the driving environment. We showcase the paradigm's versatility by instantiating it for two dominant VLA archetypes: an autoregressive world model for VLAs that use discrete visual tokens, and a diffusion world model for those operating on continuous visual features. Building on the rich representations learned from world modeling, we introduce a lightweight action expert to address the inference latency for real-time deployment. Extensive experiments on the NAVSIM benchmark and a 700x larger in-house dataset demonstrate that DriveVLA-W0 significantly outperforms BEV and VLA baselines. Crucially, it amplifies the data scaling law, showing that performance gains accelerate as the training dataset size increases. Code will be made publicly available.

Learning to Be Uncertain: Pre-training World Models with Horizon-Calibrated Uncertainty

Shenghua Wan, Le Gan, De-Chuan Zhan

Pre-training world models on large, action-free video datasets offers a promising path toward generalist agents, but a fundamental flaw undermines this paradigm. Prevailing methods train models to predict a single, deterministic future, an objective that is ill-posed for inherently stochastic environments where actions are unknown. We contend that a world model should instead learn a structured, probabilistic representation of the future where predictive uncertainty correctly scales with the temporal horizon. To achieve this, we introduce a pre-training framework, **H**orizon-c**A**librated **U**ncertainty **W**orld **M**odel (HAUWM), built on a probabilistic ensemble that predicts frames at randomly sampled future horizons. The core of our method is a Horizon-Calibrated Uncertainty (HCU) loss, which explicitly shapes the latent space by encouraging predictive variance to grow as the model projects further into the future. This approach yields a latent dynamics model that is not only predictive but also equipped with a reliable measure of temporal confidence. When fine-tuned for downstream control, our pre-trained model significantly outperforms state-of-the-art methods across a diverse suite of benchmarks, including MetaWorld, the DeepMind Control Suite, and RoboDesk. These results highlight the critical role of structured uncertainty in robust decision-making.

Vid2World: Crafting Video Diffusion Models to Interactive World Models

Siqiao Huang, Jialong Wu, Qixing Zhou, Shangchen Miao, Mingsheng Long

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive domain-specific training and still produce low-fidelity, coarse predictions, limiting their usefulness in complex environments. In contrast, video diffusion models trained on large-scale internet data have demonstrated impressive capabilities in generating high-quality videos that capture diverse real-world dynamics. In this work, we present _Vid2World_, a general approach for leveraging and transferring pre-trained video diffusion models into interactive world models. To bridge the gap, Vid2World systematically explores _video diffusion causalization_, reshaping both the architecture and training objective of pre-trained models to enable autoregressive generation. Additionally, it incorporates a _causal action guidance_ mechanism to enhance action controllability in the resulting interactive world models. Extensive experiments across multiple domains, including robot manipulation, 3D game simulation, and open-world navigation, demonstrate that our method offers a scalable and effective pathway for repurposing highly capable video diffusion models into interactive world models.

Efficient Reinforcement Learning by Guiding World Models with Non-Curated Data

Yi Zhao, Aidan Scannell, Wenshuai Zhao, Yuxin Hou, Tianyu Cui, Le Chen, Dieter Büchler, Arno Solin, Juho Kannala, Joni Pajarinen

Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL). This paper expands the pool of usable data for offline-to-online RL by leveraging abundant non-curated data that is reward-free, of mixed quality, and collected across multiple embodiments. Although learning a world model appears promising for utilizing such data, we find that naive fine-tuning fails to accelerate RL training on many tasks. Through careful investigation, we attribute this failure to the distributional shift between offline and online data during fine-tuning. To address this issue and effectively use the offline data, we propose two techniques: i) experience rehearsal and ii) execution guidance. With these modifications, the non-curated offline data substantially improves RL’s sample efficiency. Under limited sample budgets, our method achieves a 102.8% relative improvement in aggregate score over learning-from-scratch baselines across 72 visuomotor tasks spanning 6 embodiments. On challenging tasks such as locomotion and robotic manipulation, it outperforms prior methods that utilize offline data by a decent margin.

WIMLE: Uncertainty‑Aware World Models with IMLE for Sample‑Efficient Continuous Control

Mehran Aghabozorgi, Alireza Moazeni, Yanshu Zhang, Ke Li

Model-based reinforcement learning promises strong sample efficiency but often underperforms in practice due to compounding model error, unimodal world models that average over multi-modal dynamics, and overconfident predictions that bias learning. We introduce WIMLE, a model-based method that extends Implicit Maximum Likelihood Estimation (IMLE) to the model-based RL framework to learn stochastic, multi-modal world models without iterative sampling and to estimate predictive uncertainty via ensembles and latent sampling. During training, WIMLE weights each synthetic transition by its predicted confidence, preserving useful model rollouts while attenuating bias from uncertain predictions and enabling stable learning. Across 40 continuous-control tasks spanning DeepMind Control, MyoSuite, and HumanoidBench, WIMLE achieves superior sample efficiency and competitive or better asymptotic performance than strong model-free and model-based baselines. Notably, on the challenging Humanoid-run task, WIMLE improves sample efficiency by over 50\% relative to the strongest competitor, and on HumanoidBench it solves 8 of 14 tasks (versus 4 for BRO and 5 for SimbaV2). These results highlight the value of IMLE-based multi-modality and uncertainty-aware weighting for stable model-based RL.

ViMo: A Generative Visual GUI World Model for App Agents

Dezhao Luo, Bohan Tang, Kang Li, Georgios Papoudakis, Jifei Song, Shaogang Gong, Jianye Hao, Jun Wang, Kun Shao

App agents, which autonomously operate mobile Apps through GUIs, have gained significant interest in real-world applications. Yet, they often struggle with long-horizon planning, failing to find the optimal actions for complex tasks with longer steps. To address this, world models are used to predict the next GUI observation based on user actions, enabling more effective agent planning. However, existing world models primarily focus on generating only textual descriptions, lacking essential visual details. To fill this gap, we propose ViMo, the first Visual world Model designed to generate future App observations as images. For the challenge of generating text in image patches, where even minor pixel errors can distort readability, we decompose GUI generation into graphic and text content generation. We propose a novel data representation, the Symbolic Text Representation (STR), to overlay text content with symbolic placeholders while preserving graphics. With this design, ViMo employs a STR Predictor to predict future GUIs’ graphics and a GUI-text Predictor for generating the corresponding text. Moreover, we deploy ViMo to enhance agent-focused tasks by predicting the outcome of actions. Experiments show that ViMo establishes visual world models as a compelling alternative to language-based approaches, producing visually plausible and functionally effective GUIs that empower App agents with more informed decisions.

Latent Particle World Models: Self-supervised Object-centric Stochastic Dynamics Modeling

Tal Daniel, Carl Qi, Dan Haramati, Amir Zadeh, Chuan Li, Aviv Tamar, Deepak Pathak, David Held

We introduce Latent Particle World Model (LPWM), a self-supervised object-centric world model scaled to real-world multi-object datasets and applicable in decision-making. LPWM autonomously discovers keypoints, bounding boxes, and object masks directly from video data, enabling it to learn rich scene decompositions without supervision. Our architecture is trained end-to-end purely from videos and supports flexible conditioning on actions, language, and image goals. LPWM models stochastic particle dynamics via a novel latent action module and achieves state-of-the-art results on diverse real-world and synthetic datasets. Beyond stochastic video modeling, LPWM is readily applicable to decision-making, including goal-conditioned imitation learning, as we demonstrate in the paper. Code, and pre-trained models will be made publicly available. Video rollouts are available: https://sites.google.com/view/lpwm

One Model for All Tasks: Leveraging Efficient World Models in Multi-Task Planning

Yuan Pu, Yazhe Niu, Jia Tang, Junyu Xiong, Shuai Hu, Hongsheng Li

In heterogeneous multi-task decision-making, tasks not only exhibit diverse observation and action spaces but also vary substantially in their underlying complexities. While conventional multi-task world models like UniZero excel in single-task settings, we find that when handling a broad and diverse suite of tasks, gradient conflicts and the loss of model plasticity often constrain their sample efficiency. In this work, we address these challenges from two complementary perspectives: the single learning iteration and the overall learning process. First, to mitigate the gradient conflicts, we systematically investigate key architectural designs for extending UniZero. Our investigation identifies a Mixture-of-Experts (MoE) architecture as the most effective approach. We demonstrate, both theoretically and empirically, that this architecture alleviates gradient conflicts by routing task-specific representations to specialized sub-networks. This finding leads to our proposed model, \textit{ScaleZero}. Second, to dynamically allocate model capacity throughout the learning process, we introduce an online Dynamic Parameter Scaling (DPS) strategy. This strategy progressively integrates LoRA adapters in response to task-specific progress, enabling adaptive knowledge retention and parameter expansion. Evaluations on a diverse set of standard benchmarks (Atari, DMC, Jericho) demonstrate that ScaleZero, utilizing solely online reinforcement learning with one model, performs on par with specialized single-task agents. With the DPS strategy, it remains competitive while using just 71.5\% of the environment interactions. These findings underscore the potential of ScaleZero for effective multi-task planning.

WorldGym: World Model as An Environment for Policy Evaluation

Julian Hector Quevedo, Ansh Kumar Sharma, Yixiang Sun, Varad Suryavanshi, Percy Liang, Sherry Yang

Evaluating robot control policies is difficult: real-world testing is costly, and handcrafted simulators require manual effort to improve in realism and generality. We propose a world-model-based policy evaluation environment (WorldGym), an autoregressive, action-conditioned video generation model which serves as a proxy to real world environments. Policies are evaluated via Monte Carlo rollouts in the world model, with a vision-language model providing rewards. We evaluate a set of VLA-based real-robot policies in the world model using only initial frames from real robots, and show that policy success rates within the world model highly correlate with real-world success rates. Moreoever, we show that WorldGym is able to preserve relative policy rankings across different policy versions, sizes, and training checkpoints. Due to requiring only a single start frame as input, the world model further enables efficient evaluation of robot policies' generalization ability on novel tasks and environments. We find that modern VLA-based robot policies still struggle to distinguish object shapes and can become distracted by adversarial facades of objects. While generating highly realistic object interaction remains challenging, WorldGym faithfully emulates robot motions and offers a practical starting point for safe and reproducible policy evaluation before deployment.

World Models · ICLR 2026 | paperlist.ai