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Robot Manipulation
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RAVEN: End-to-end Equivariant Robot Learning with RGB Cameras
David Klee, Boce Hu, Andrew Cole, Heng Tian, Dian Wang, Robert Platt, Robin Walters
Recent work has shown that equivariant policy networks can achieve strong performance on robot manipulation tasks with limited human demonstrations. However, existing equivariant methods typically require structured inputs, such as 3D point clouds or top-down camera views, which prevents their use in low-cost setups or dynamic environments. In this work, we propose the first $\mathrm{SE}(3)$-equivariant policy learning framework that operates with only RGB image observations. The key insight is to treat image-based data as collections of rays that, unlike 2D pixels, transform under 3D roto-translations. Extensive experiments in both simulation with diverse robot configurations and real-world settings demonstrate that our method consistently surpasses strong baselines in both performance and efficiency.
Primary-Fine Decoupling for Action Generation in Robotic Imitation
Xiaohan Lei, Min Wang, Wengang Zhou, Xingyu Lu, Houqiang Li
Multi-modal distribution in robotic manipulation action sequences poses critical challenges for imitation learning. To this end, existing approaches often model the action space as either a discrete set of tokens or a continuous, latent-variable distribution. However, both approaches present trade-offs: some methods discretize actions into tokens and therefore lose fine-grained action variations, while others generate continuous actions in a single stage tend to produce unstable mode transitions. To address these limitations, we propose Primary-Fine Decoupling for Action Generation (PF-DAG), a two-stage framework that decouples coarse action consistency from fine-grained variations. First, we compress action chunks into a small set of discrete modes, enabling a lightweight policy to select consistent coarse modes and avoid mode bouncing. Second, a mode conditioned MeanFlow policy is learned to generate high-fidelity continuous actions. Theoretically, we prove PF-DAG’s two-stage design achieves a strictly lower MSE bound than single-stage generative policies. Empirically, PF-DAG outperforms state-of-the-art baselines across 56 tasks from Adroit, DexArt, and MetaWorld benchmarks. It further generalizes to real-world tactile dexterous manipulation tasks. Our work demonstrates that explicit mode-level decoupling enables both robust multi-modal modeling and reactive closed-loop control for robotic manipulation.
Improving Diffusion Models for Class-imbalanced Training Data via Capacity Manipulation
feng hong, Jiangchao Yao, Yifei Shen, Dongsheng Li, Ya Zhang, Yanfeng Wang
While diffusion models have achieved remarkable performance in image generation, they often struggle with the imbalanced datasets frequently encountered in real-world applications, resulting in significant performance degradation on minority classes. In this paper, we identify model capacity allocation as a key and previously underexplored factor contributing to this issue, providing a perspective that is orthogonal to existing research. Our empirical experiments and theoretical analysis reveal that majority classes monopolize an unnecessarily large portion of the model's capacity, thereby restricting the representation of minority classes. To address this, we propose Capacity Manipulation (CM), which explicitly reserves model capacity for minority classes. Our approach leverages a low-rank decomposition of model parameters and introduces a capacity manipulation loss to allocate appropriate capacity for capturing minority knowledge, thus enhancing minority class representation. Extensive experiments demonstrate that CM consistently and significantly improves the robustness of diffusion models on imbalanced datasets, and when combined with existing methods, further boosts overall performance.
ViPRA: Video Prediction for Robot Actions
Sandeep Routray, Hengkai Pan, Unnat Jain, Shikhar Bahl, Deepak Pathak
Can we turn a video prediction model into a robot policy? Videos, including those of humans or teleoperated robots, capture rich physical interactions. However, most of them lack labeled actions, which limits their use in robot learning. We present *Video Prediction for Robot Actions* (**ViPRA**), a simple pretraining-finetuning framework that learns continuous robot control from these actionless videos. Instead of directly predicting actions, we train a video-language model to predict *both future visual observations and motion-centric latent actions*, which serve as intermediate representations of scene dynamics. We train these latent actions using perceptual losses and optical flow consistency to ensure they reflect physically grounded behavior. For downstream control, we introduce a chunked *flow-matching decoder* that maps latent actions to robot-specific continuous action sequences, using only 100 to 200 teleoperated demonstrations. This approach avoids expensive action annotation, supports generalization across embodiments, and enables smooth, high-frequency continuous control upto 22 Hz via chunked action decoding. Unlike prior latent action works that treat pretraining as autoregressive policy learning, ViPRA explicitly models both what changes and how. Our method outperforms strong baselines, with a 16% gain on the SIMPLER benchmark and a 13% improvement across real world manipulation tasks. We will release models and code [here](https://vipra-robot.github.io/).
Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations
Shivansh Patel, Shraddhaa Mohan, Hanlin Mai, Unnat Jain, Svetlana Lazebnik, Yunzhu Li
This work introduces Robots Imitating Generated Videos (RIGVid), a system that enables robots to perform complex manipulation tasks—such as pouring, wiping, and mixing—purely by imitating AI-generated videos, without requiring any physical demonstrations or robot-specific training. Given a language command and an initial scene image, a video diffusion model generates potential demonstration videos, and a vision-language model (VLM) automatically filters out results that do not follow the command. A 6D pose tracker then extracts object trajectories from the video, and the trajectories are retargeted to the robot in an embodiment-agnostic fashion. Through extensive realworld evaluations, we show that filtered generated videos are as effective as real demonstrations, and that performance improves with generation quality. We also show that relying on generated videos outperforms more compact alternatives such as keypoint prediction using VLMs, and that strong 6D pose tracking outperforms other ways to extract trajectories, such as dense feature point tracking. These findings suggest that videos produced by a state-of-the-art off-the-shelf model can offer an effective source of supervision for robotic manipulation.
Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots
Minghuan Liu, Zhengbang Zhu, Xiaoshen Han, PengHu, Haotong Lin, Xinyao Li, Jingxiao Chen, Jiafeng Xu, Yichu Yang, Yunfeng Lin, Xinghang Li, Yong Yu, Weinan Zhang, Tao Kong, Bingyi Kang
Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance, size, and shape-than on texture when interacting with objects. Since such 3D geometric information can be acquired from widely available depth cameras, it appears feasible to endow robots with similar perceptual capabilities. Our pilot study found that using depth cameras for manipulation is challenging, primarily due to their limited accuracy and susceptibility to various types of noise. In this work, we propose Camera Depth Models (CDMs) as a simple plugin on daily-use depth cameras, which take RGB images and raw depth signals as input and output denoised, accurate metric depth. To achieve this, we develop a neural data engine that generates high-quality paired data from simulation by modeling a depth camera's noise pattern. Our results show that CDMs achieve nearly simulation-level accuracy in depth prediction, effectively bridging the sim-to-real gap for manipulation tasks. Notably, our experiments demonstrate, for the first time, that a policy trained on raw simulated depth, without the need for adding noise or real-world fine-tuning, generalizes seamlessly to real-world robots on two challenging long-horizon tasks involving articulated, reflective, and slender objects, with little to no performance degradation. We hope our findings will inspire future research in utilizing simulation data and 3D information in general robot policies.
Real-Time Robot Execution with Masked Action Chunking
Haoxuan Wang, Gengyu Zhang, Yan Yan, Yuzhang Shang, Ramana Rao Kompella, Gaowen Liu
Real-time execution is essential for cyber-physical systems such as robots. These systems operate in dynamic real-world environments where even small delays can undermine responsiveness and compromise performance. Asynchronous inference has recently emerged as a system-level paradigm for real-time robot manipulation, enabling the next action chunk to be predicted while the current one is being executed. While this approach achieves real-time responsiveness, naive integration often results in execution failure. Previous methods attributed this failure to inter-chunk discontinuity and developed test-time algorithms to smooth chunk boundaries. In contrast, we identify another critical yet overlooked factor: intra-chunk inconsistency, where the robot’s executed action chunk partially misaligns with its current perception. To address this, we propose REMAC, which learns corrective adjustments on the pretrained policy through masked action chunking, enabling the policy to remain resilient under mismatches between intended actions and actual execution during asynchronous inference. In addition, we introduce a prefix-preserved sampling procedure to reinforce inter-chunk continuity. Overall, our method delivers more reliable policies without incurring additional latency. Extensive experiments in both simulation and real-world settings demonstrate that our method enables faster task execution, maintains robustness across varying delays, and consistently achieves higher completion rates.
Cross-Embodied Co-Design for Dexterous Hands
Kehlani Fay, Darin Anthony Djapri, Anya Zorin, James Clinton, Ali El Lahib, Hao Su, Michael T. Tolley, Sha Yi, Xiaolong Wang
Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework will be open-sourced and available on our website.
VLBiMan: Vision-Language Anchored One-Shot Demonstration Enables Generalizable Bimanual Robotic Manipulation
Huayi Zhou, Kui Jia
Achieving generalizable bimanual manipulation requires systems that can learn efficiently from minimal human input while adapting to real-world uncertainties and diverse embodiments. Existing approaches face a dilemma: imitation policy learning demands extensive demonstrations to cover task variations, while modular methods often lack flexibility in dynamic scenes. We introduce VLBiMan, a framework that derives reusable skills from a single human example through task-aware decomposition, preserving invariant primitives as anchors while dynamically adapting adjustable components via vision-language grounding. This adaptation mechanism resolves scene ambiguities caused by background changes, object repositioning, or visual clutter without policy retraining, leveraging semantic parsing and geometric feasibility constraints. Moreover, the system inherits human-like hybrid control capabilities, enabling mixed synchronous and asynchronous use of both arms. Extensive experiments validate VLBiMan across tool-use and multi-object tasks, demonstrating: (1) a drastic reduction in demonstration requirements compared to imitation baselines, (2) compositional generalization through atomic skill splicing for long-horizon tasks, (3) robustness to novel but semantically similar objects and external disturbances, and (4) strong cross-embodiment transfer, showing that skills learned from human demonstrations can be instantiated on different robotic platforms without retraining. By bridging human priors with vision-language anchored adaptation, our work takes a step toward practical and versatile dual-arm manipulation in unstructured settings.
Cortical Policy: A Dual-Stream View Transformer for Robotic Manipulation
Xuening Zhang, Qi Lv, Xiang Deng, Miao Zhang, Xingbo Liu, Liqiang Nie
View transformers process multi-view observations to predict actions and have shown impressive performance in robotic manipulation. Existing methods typically extract static visual representations in a view-specific manner, leading to inadequate 3D spatial reasoning ability and a lack of dynamic adaptation. Taking inspiration from how the human brain integrates static and dynamic views to address these challenges, we propose Cortical Policy, a novel dual-stream view transformer for robotic manipulation that jointly reasons from static-view and dynamic-view streams. The static-view stream enhances spatial understanding by aligning features of geometrically consistent keypoints extracted from a pretrained 3D foundation model. The dynamic-view stream achieves adaptive adjustment through position-aware pretraining of an egocentric gaze estimation model, computationally replicating the human cortical dorsal pathway. Subsequently, the complementary view representations of both streams are integrated to determine the final actions, enabling the model to handle spatially-complex and dynamically-changing tasks under language conditions. Empirical evaluations on RLBench, the challenging COLOSSEUM benchmark, and real-world tasks demonstrate that Cortical Policy outperforms state-of-the-art baselines substantially, validating the superiority of dual-stream design for visuomotor control. Our cortex-inspired framework offers a fresh perspective for robotic manipulation and holds potential for broader application in vision-based robot control.
Spatially Guided Training for Vision-Language-Action Model
Jinhui Ye, Fangjing Wang, Ning Gao, Junqiu Yu, Zhu Yangkun, Bin Wang, Jinyu Zhang, Weiyang Jin, Yanwei Fu, Feng Zheng, yilun chen, Jiangmiao Pang
Large vision–language models (VLMs) excel at multimodal understanding but fall short when extended to embodied tasks, where instructions must be transformed into low-level motor actions. We introduce SP-VLA, a dual-system **V**ision–**L**anguage–**A**ction framework that leverages **S**patial **P**riors as a bridge between linguistic instructions and embodiment-specific control. introduce SP-VLA aligns action learning with spatial priors through two stages: (i) spatial grounding pre-training, which equips the VLM with transferable priors via scalable point, box, and trajectory prediction from both web-scale and robot-specific data, and (ii) spatially guided action post-training, which encourages the model to produce richer spatial priors to guide action generation via spatial prompting. This design preserves spatial grounding during policy learning and promotes consistent optimization across spatial and action objectives. Empirically, introduce SP-VLA achieves substantial improvements over vanilla VLA, with performance increasing from $66.1{\rightarrow}84.6$ on Google Robot and from $54.7{\rightarrow}73.2$ on WidowX, establishing new state-of-the-art results on SimplerEnv. It also demonstrates stronger generalization to unseen objects and paraphrased instructions, as well as robustness to long-horizon perturbations in real-world settings. These results highlight scalable spatially guided training as a promising direction for robust, generalizable robot learning. We will release code, data, and model checkpoints to support future research. See more visualization results at the anonymous page: https://sp-vla-anonymous.vercel.app
DexMove: Learning Tactile-Guided Non-Prehensile Manipulation with Dexterous Hands
Pei Lin, Yuzhe Huang, Wanlin Li, Chenxi Xiao, Ziyuan Jiao
Non-prehensile manipulation offers a robust alternative to traditional pick-and-place methods for object repositioning. However, learning such skills with dexterous, multi-fingered hands remains largely unexplored, leaving their potential for stable and efficient manipulation underutilized. Progress has been limited by the lack of large-scale, contact-aware non-prehensile datasets for dexterous hands and the absence of wrist–finger control policies. To bridge these gaps, we present DexMove, a tactile-guided non-prehensile manipulation framework for dexterous hands. DexMove combines a scalable simulation pipeline that generates physically plausible wrist–finger trajectories with a wearable device, which captures multi-finger contact data from human demonstrations using vision-based tactile sensors. Using these data, we train a flow-based policy that enables real-time, synergistic wrist–finger control for robust non-prehensile manipulation of diverse tabletop objects. In real-world experiments, DexMove successfully manipulated six objects of varying shapes and materials, achieving a 77.8\% success rate. Our method outperforms ablated baselines by 36.6\% and improves efficiency by nearly 300\%. Furthermore, the learned policy generalizes to language-conditioned, long-horizon tasks such as object sorting and desktop tidying.
Translating Flow to Policy via Hindsight Online Imitation
Yitian Zheng, Zhangchen Ye, Weijun Dong, Shengjie Wang, Yuyang Liu, Chongjie Zhang, Chuan Wen, Yang Gao
Recent advances in hierarchical robot systems leverage a high-level planner to propose task plans and a low-level policy to generate robot actions. This design allows training the planner on action-free or even non-robot data sources (e.g., videos), providing transferable high-level guidance. Nevertheless, grounding these high-level plans into executable actions remains challenging, especially with the limited availability of high-quality robot data. To this end, we propose to improve the low-level policy through online interactions. Specifically, our approach collects online rollouts, retrospectively annotates the corresponding high-level goals from achieved outcomes, and aggregates these hindsight-relabeled experiences to update a goal-conditioned imitation policy. Our method, Hindsight Flow-conditioned Online Imitation (HinFlow), instantiates this idea with 2D point flows as the high-level planner. Across diverse manipulation tasks in both simulation and physical world, our method achieves more than $2\times$ performance improvement over the base policy, significantly outperforming the existing methods. Moreover, our framework enables policy acquisition from planners trained on cross-embodiment video data, demonstrating its potential for scalable and transferable robot learning.
SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot System
Hao Wang, Chengkai Hou, Xianglong Li, Yankai Fu, Chenxuan Li, Ning Chen, Gaole Dai, Jiaming Liu, Tiejun Huang, Shanghang Zhang
Learning to control high-speed objects in dynamic environments represents a fundamental challenge in robotics. Table tennis serves as an ideal testbed for advancing robotic capabilities in dynamic environments. This task presents two fundamental challenges: it requires a high-precision vision system capable of accurately predicting ball trajectories under complex dynamics, and it necessitates intelligent control strategies to ensure precise ball striking to target regions. High-speed object manipulation typically demands advanced visual perception hardware capable of capturing rapid motion with exceptional temporal resolution. Drawing inspiration from Kahneman's dual-system theory, where fast intuitive processing complements slower deliberate reasoning, there exists an opportunity to develop more robust perception architectures that can handle high-speed dynamics while maintaining accuracy. To this end, we present \textit{\textbf{SpikePingpong}}, a novel system that integrates spike-based vision with imitation learning for high-precision robotic table tennis. We develop a cognitive-inspired Fast-Slow system architecture where System 1 provides rapid ball detection and preliminary trajectory prediction with millisecond-level responses, while System 2 employs spike-oriented neural calibration for precise hittable position corrections. For strategic ball striking, we introduce Imitation-based Motion Planning And Control Technology, which learns optimal robotic arm striking policies through demonstration-based learning. Experimental results demonstrate that \textit{\textbf{SpikePingpong}} achieves a remarkable 92\% success rate for 30 cm accuracy zones and 70\% in the more challenging 20 cm precision targeting. This work demonstrates the potential of cognitive-inspired architectures for advancing robotic capabilities in time-critical manipulation tasks.
MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile Manipulation
Chengshu Li, Mengdi Xu, Arpit Bahety, Hang Yin, Yunfan Jiang, Huang Huang, Josiah Wong, Sujay Garlanka, Cem Gokmen, Ruohan Zhang, Weiyu Liu, Jiajun Wu, Roberto Martín-Martín, Li Fei-Fei
Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile manipulation, where humans must teleoperate both the mobile base and two high-DoF arms. Prior X-Gen works have developed automated data generation frameworks for static (bimanual) manipulation tasks, augmenting a few human demos in simulation with novel scene configurations to synthesize large-scale datasets. However, prior works fall short for bimanual mobile manipulation tasks for two major reasons: 1) a mobile base introduces the problem of how to place the robot base to enable downstream manipulation (reachability) and 2) an active camera introduces the problem of how to position the camera to generate data for a visuomotor policy (visibility). To address these challenges, MoMaGen formulates data generation as a constrained optimization problem that satisfies hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility while navigation). This formulation generalizes across most existing automated data generation approaches and offers a principled foundation for developing future methods. We evaluate on four multi-step bimanual mobile manipulation tasks and find that MoMaGen enables the generation of much more diverse datasets than previous methods. As a result of the dataset diversity, we also show that the data generated by MoMaGen can be used to train successful imitation learning policies using a single source demo. Furthermore, the trained policy can be fine-tuned with a very small amount of real-world data (40 demos) to be succesfully deployed on real robotic hardware. More details are on our project page: momagen.github.io.
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Fred Shentu, Philipp Wu
Large-scale robot learning has made progress on complex manipulation tasks, yet long-horizon, contact-rich problems—especially those involving deformable objects—remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural-language subtask annotations to derive consistent labels across variable-length demonstrations. This avoids the brittleness of frame-index-based labeling and provides stable supervision even in tasks like T-shirt folding. Our reward model is robust to demonstration variability, generalizes to out-of-distribution scenarios, and improves downstream policy training. Building on it, we introduce Reward-Aligned Behavior Cloning (RA-BC), which filters and reweights demonstrations based on reward estimates. Experiments show that our method significantly outperforms baselines in both real-world rollouts and human validation. On T-shirt folding, we achieve 83\% success from the flattened state and 67\% from the crumpled state, compared to 8\% and 0\% with vanilla BC. Overall, our results highlight reward modeling as a scalable and annotation-efficient solution for long-horizon robotic manipulation. Project website: https://qianzhong-chen.github.io/sarm.github.io/.
ExoPredicator: Learning Abstract Models of Dynamic Worlds for Robot Planning
Yichao Liang, Thanh Dat Nguyen, Cambridge Yang, Tianyang Li, Joshua B. Tenenbaum, Carl Edward Rasmussen, Adrian Weller, Zenna Tavares, Tom Silver, Kevin Ellis
Long‑horizon embodied planning is challenging because the world does not only change through an agent’s actions: exogenous processes (e.g., water heating, dominoes cascading) unfold concurrently with the agent's actions. We propose a framework for abstract world models that jointly learns (i) symbolic state representations and (ii) causal processes for both endogenous actions and exogenous mechanisms. Each causal process models the time course of a stochastic causal-effect relation. We learn these world models from limited data via variational Bayesian inference combined with LLM proposals. Across five simulated tabletop robotics environments, the learned models enable fast planning that generalizes to held‑out tasks with more objects and more complex goals, outperforming a range of baselines.
ReFORM: Reflected Flows for On-support Offline RL via Noise Manipulation
Songyuan Zhang, Oswin So, H M Sabbir Ahmad, Eric Yang Yu, Matthew Cleaveland, Mitchell Black, Chuchu Fan
Offline reinforcement learning (RL) aims to learn the optimal policy from a fixed dataset generated by behavior policies without additional environment interactions. One common challenge that arises in this setting is the out-of-distribution (OOD) error, which occurs when the policy leaves the training distribution. Prior methods penalize a statistical distance term to keep the policy close to the behavior policy, but this constrains policy improvement and may not completely prevent OOD actions. Another challenge is that the optimal policy distribution can be multimodal and difficult to represent. Recent works apply diffusion or flow policies to address this problem, but it is unclear how to avoid OOD errors while retaining policy expressiveness. We propose ReFORM, an offline RL method based on flow policies that enforces the less restrictive support constraint by construction. ReFORM learns a behavior cloning (BC) flow policy with a bounded source distribution to capture the support of the action distribution, then optimizes a reflected flow that generates bounded noise for the BC flow while keeping the support, to maximize the performance. Across 40 challenging tasks from the OGBench benchmark with datasets of varying quality and using a constant set of hyperparameters for all tasks, ReFORM dominates all baselines with hand-tuned hyperparameters on the performance profile curves.
Generalizable Coarse-to-Fine Robot Manipulation via Language-Aligned 3D Keypoints
Jianshu Hu, Lidi Wang, Shujia Li, Yunpeng Jiang, Xiao Li, Paul Weng, Yutong Ban
Hierarchical coarse-to-fine policy, where a coarse branch predicts a region of interest to guide a fine-grained action predictor, has demonstrated significant potential in robotic 3D manipulation tasks by especially enhancing sample efficiency and enabling more precise manipulation. However, even augmented with pre-trained models, these hierarchical policies still suffer from generalization issues. To enhance generalization to novel instructions and environment variations, we propose Coarse-to-fine Language-Aligned manipulation Policy (CLAP), a framework that integrates three key components: 1) task decomposition, 2) VLM fine-tuning for 3D keypoint prediction, and 3) 3D-aware representation. Through comprehensive experiments in simulation and on a real robot, we demonstrate its superior generalization capability. Specifically, on GemBench, a benchmark designed for evaluating generalization, our approach achieves a 12\% higher average success rate than the SOTA method while using only 1/5 of the training trajectories. In real-world experiments, our policy, trained on only 10 demonstrations, successfully generalizes to novel instructions and environments.
Abstracting Robot Manipulation Skills via Mixture-of-Experts Diffusion Policies
Ce Hao, Xuanran Zhai, Yaohua Liu, Harold Soh
Diffusion-based policies have recently shown strong results in robot manipulation, but their extension to multi-task scenarios is hindered by the high cost of scaling model size and demonstrations. We introduce Skill Mixture-of-Experts Policy (SMP), a diffusion-based mixture-of-experts policy that learns a compact orthogonal skill basis and uses sticky routing to compose actions from a small, task-relevant subset of experts at each step. A variational training objective supports this design, and adaptive expert activation at inference yields fast sampling without oversized backbones. We validate SMP in simulation and on a real dual-arm platform with multi-task learning and transfer learning tasks, where SMP achieves higher success rates and markedly lower inference cost than large diffusion baselines. These results indicate a practical path toward scalable, transferable multi-task manipulation: learn reusable skills once, activate only what is needed, and adapt quickly when tasks change.