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active_learning

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Dynamics-Predictive Sampling for Active RL Finetuning of Large Reasoning Models

Yixiu Mao, Yun Qu, Cheems Wang, Heming Zou, Xiangyang Ji

Reinforcement learning (RL) finetuning has become a key technique for enhancing the reasoning abilities of large language models (LLMs). However, its effectiveness critically depends on the selection of training data. Recent advances underscore the importance of online prompt selection methods, which typically concentrate training on partially solved or moderately challenging examples under the current policy, thereby yielding more effective model updates. While significantly accelerating RL finetuning in terms of training steps, they also incur substantial computational overhead by requiring extensive LLM rollouts over large candidate batches to identify informative samples, an expense that can outweigh the finetuning process itself. To address this challenge, this work proposes Dynamics-Predictive Sampling (DPS), which online predicts and selects informative prompts by inferring their learning dynamics prior to costly rollouts. Specifically, we introduce a new perspective by modeling each prompt's solving progress during RL finetuning as a dynamical system, where the extent of solving is represented as the state and the transition is characterized by a hidden Markov model. Using historical rollout reward signals, we perform online Bayesian inference to estimate evolving state distributions, and the inference outcome provides a predictive prior for efficient prompt selection without rollout-intensive filtering. Empirical results across diverse reasoning tasks, including mathematics, planning, and visual geometry, demonstrate that DPS substantially reduces redundant rollouts, accelerates the training process, and achieves superior reasoning performance.

TESSAR: Geometry-Aware Active Regression via Dynamic Voronoi Tessellation

Seong Jin Cho, Gwangsu Kim, Junghyun Lee, Hee Suk Yoon, Joshua Tian Jin Tee, Chang D. Yoo

Active learning improves training efficiency by selectively querying the most informative samples for labeling. While it naturally fits classification tasks–where informative samples tend to lie near the decision boundary–its application to regression is less straightforward, as information is distributed across the entire dataset. Distance-based sampling is commonly used to promote diversity but tends to overemphasize peripheral regions while neglecting dense, informative interior regions. To address this, we propose a Voronoi-based active learning framework that leverages geometric structure for sample selection. Central to our method is the Voronoi-based Least Disagree Metric (VLDM), which estimates a sample’s proximity to Voronoi faces by measuring how often its cell assignment changes under perturbations of the labeled sites. We further incorporate a distance-based term to capture the periphery and a Voronoi-derived density score to reflect data representativity. The resulting algorithm, *TESSAR* (TESsellation-based Sampling for Active Regression), unifies interior coverage, peripheral exploration, and representativity into a single acquisition score. Experiments on various benchmarks demonstrate that TESSAR consistently achieves competitive or superior performance compared to prior state-of-the-art baselines.

PEERING INTO THE UNKNOWN: ACTIVE VIEW SELECTION WITH NEURAL UNCERTAINTY MAPS FOR 3D RECONSTRUCTION

Zhengquan Zhang, Feng Xu, Mengmi Zhang

Imagine trying to understand the shape of a teapot by viewing it from the front—you might see the spout, but completely miss the handle. Some perspectives naturally provide more information than others. How can an AI system determine which viewpoint offers the most valuable insight for accurate and efficient 3D object reconstruction? Active view selection (AVS) for 3D reconstruction remains a fundamental challenge in computer vision. The aim is to identify the minimal set of views that yields the most accurate 3D reconstruction. Instead of learning radiance fields, like NeRF or 3D Gaussian Splatting, from a current observation and computing uncertainty for each candidate viewpoint, we introduce a novel AVS approach guided by neural uncertainty maps predicted by a lightweight feedforward deep neural network, named UPNet. UPNet takes a single input image of a 3D object and outputs a predicted uncertainty map, representing uncertainty values across all possible candidate viewpoints. By leveraging heuristics derived from observing many natural objects and their associated uncertainty patterns, we train UPNet to learn a direct mapping from viewpoint appearance to uncertainty in the underlying volumetric representations. Next, our approach aggregates all previously predicted neural uncertainty maps to suppress redundant candidate viewpoints and effectively select the most informative one. Using these selected viewpoints, we train 3D neural rendering models and evaluate the quality of novel view synthesis against other competitive AVS methods. Remarkably, despite using half of the viewpoints than the upper bound, our method achieves comparable reconstruction accuracy. In addition, it significantly reduces computational overhead during AVS, achieving up to a 400 times speedup along with over 50\% reductions in CPU, RAM, and GPU usage compared to baseline methods. Notably, our approach generalizes effectively to AVS tasks involving novel object categories, without requiring any additional training. We will release all code, models, and datasets.

Active Learning for Decision Trees with Provable Guarantees

Arshia Soltani Moakhar, Tanapoom Laoaron, Faraz Ghahremani, Kiarash Banihashem, MohammadTaghi Hajiaghayi

This paper advances the theoretical understanding of active learning label complexity for decision trees as binary classifiers. We make two main contributions. First, we provide the first analysis of the **disagreement coefficient** for decision trees—a key parameter governing active learning label complexity. Our analysis holds under two natural assumptions required for achieving polylogarithmic label complexity: (i) each root-to-leaf path queries distinct feature dimensions, and (ii) the input data has a regular, grid-like structure. We show these assumptions are essential, as relaxing them leads to polynomial label complexity. Second, we present the first general active learning algorithm for binary classification that achieves a **multiplicative error guarantee**, producing a $(1+\epsilon)$-approximate classifier. By combining these results, we design an active learning algorithm for decision trees that uses only a **polylogarithmic number of label queries** in the dataset size, under the stated assumptions. Finally, we establish a label complexity lower bound, showing our algorithm’s dependence on the error tolerance $\epsilon$ is close to optimal.

ActiveCQ: Active Estimation of Causal Quantities

Erdun Gao, Dino Sejdinovic

Estimating causal quantities (CQs) typically requires large datasets, which can be expensive to obtain, especially when measuring individual outcomes is costly. This challenge highlights the importance of sample-efficient active learning strategies. To address the narrow focus of prior work on the conditional average treatment effect, we formalize the broader task of Actively estimating Causal Quantities (ActiveCQ) and propose a unified framework for this general problem. Built upon the insight that many CQs are integrals of regression functions, our framework models the regression function with a Gaussian Process. For the distribution component, we explore both a baseline using explicit density estimators and a more integrated method using conditional mean embeddings in a reproducing kernel Hilbert space. This latter approach offers key advantages: it bypasses explicit density estimation, operates within the same function space as the GP, and adaptively refines the distributional model after each update. Our framework enables the principled derivation of acquisition strategies from the CQ's posterior uncertainty; we instantiate this principle with two utility functions based on information gain and total variance reduction. A range of simulated and semi-synthetic experiments demonstrate that our principled framework significantly outperforms relevant baselines, achieving substantial gains in sample efficiency across a variety of CQs.

PSP: Prompt-Guided Self-Training Sampling Policy for Active Prompt Learning

Sen Tao, Kaiduo Feng, Jiawei Liu, Peng Zeng, Yongchao Xu, Yufei Zheng, Zheng-Jun Zha

Active Prompt Learning (APL) using vision-language models (\textit{e.g.}, CLIP) has attracted considerable attention for mitigating the dependence on fully labeled dataset in downstream task adaptation. However, existing methods fail to explicitly leverage prompt to guide sample selection, resulting in the selected samples being ineffective in facilitating the prompt template's downstream task adaptation, while also overlooking valuable complementary information in the unselected samples. To fill this gap, we propose a novel Prompt-Guided Self-Training Sampling Policy (PSP) for APL, which integrates Soft Actor-Critic with a customized real-pseudo hybrid reward and vectorized critics to incorporate prompts in guiding sample selection toward those that facilitate the optimization of prompt template, by jointly considering both selected and unselected samples. Specifically, PSP comprises two prominent components: Vectorized Soft Actor-Critic Sampling Policy (VSSP) and Uncertainty Augmented Self-Training (UST) mechanism. VSSP customizes a real-pseudo hybrid reward based on learned prompts and image features, which is fed into vectorized critics to estimate Q-value for each sample and compute gradients that optimize the actor, allowing it to refine its sampling policy in an End-to-End manner to identify the most informative samples for prompt learning. Moreover, UST leverages the CLIP from the previous round to generate reliable pseudo-labeled data based on uncertainty and confidence of average predictions, thereby deepening the understanding of the overall data. Extensive experiments conducted on diverse real-world datasets validate the effectiveness of our PSP.

active_learning · ICLR 2026 | paperlist.ai