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Theory · online learning
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Feature-Based Online Bilateral Trade
Solenne Gaucher, Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Vianney Perchet
Bilateral trade models the problem of facilitating trades between a seller and a buyer having private valuations for the item being sold. In the online version of the problem, the learner faces a new seller and buyer at each time step, and has to post a price for each of the two parties without any knowledge of their valuations. We consider a scenario where, at each time step, before posting prices the learner observes a context vector containing information about the features of the item for sale. The valuations of both the seller and the buyer follow an unknown linear function of the context. In this setting, the learner could leverage previous transactions in an attempt to estimate private valuations. We characterize the regret regimes of different settings, taking as a baseline the best context-dependent prices in hindsight. First, in the setting in which the learner has two-bit feedback and strong budget balance constraints, we propose an algorithm with $O(\log T)$ regret. Then, we study the same set-up with noisy valuations, providing a tight $\widetilde O(T^{2/3})$ regret upper bound. Finally, we show that loosening budget balance constraints allows the learner to operate under more restrictive feedback. Specifically, we show how to address the one-bit, global budget balance setting through a reduction from the two-bit, strong budget balance setup. This established a fundamental trade-off between the quality of the feedback and the strictness of the budget constraints.
Optimal Protocols for Continual Learning via Statistical Physics and Control Theory
Francesco Mori, Stefano Sarao Mannelli, Francesca Mignacco
Artificial neural networks often struggle with _catastrophic forgetting_ when learning multiple tasks sequentially, as training on new tasks degrades the performance on previously learned tasks. Recent theoretical work has addressed this issue by analysing learning curves in synthetic frameworks under predefined training protocols. However, these protocols relied on heuristics and lacked a solid theoretical foundation assessing their optimality. In this paper, we fill this gap by combining exact equations for training dynamics, derived using statistical physics techniques, with optimal control methods. We apply this approach to teacher-student models for continual learning and multi-task problems, obtaining a theory for task-selection protocols maximising performance while minimising forgetting. Our theoretical analysis offers non-trivial yet interpretable strategies for mitigating catastrophic forgetting, shedding light on how optimal learning protocols modulate established effects, such as the influence of task similarity on forgetting. Finally, we validate our theoretical findings with experiments on real-world data.
Almost Optimal Batch-Regret Tradeoff for Batch Linear Contextual Bandits
Zihan Zhang, Xiangyang Ji, Yuan Zhou
We study the optimal batch-regret tradeoff for batch linear contextual bandits. For this problem, we design batch learning algorithms and prove that they achieve the optimal regret bounds (up to logarithmic factors) for any batch number $M$, number of actions $K$, time horizon $T$, and dimension $d$. Therefore, we establish the \emph{full-parameter-range} (almost) optimal batch-regret tradeoff for the batch linear contextual bandit problem. Along our analysis, we also prove a new matrix concentration inequality with dependence on their dynamic upper bounds, which, to the best of our knowledge, is the first of its kind in literature and maybe of independent interest.
ONLINE EPSILON NET & PIERCING SET FOR GEOMETRIC CONCEPTS
Sujoy Bhore, Devdan Dey, Satyam Singh
VC-dimension (Vapnik & Chervonenkis (1971)) and $\varepsilon$-nets (Haussler & Welzl (1987)) are key concepts in Statistical Learning Theory. Intuitively, VC-dimension is a measure of the size of a class of sets. The famous $\varepsilon$-net theorem, a fundamental result in Discrete Geometry, asserts that if the VC-dimension of a set system is bounded, then a small sample exists that intersects all sufficiently large sets. In online learning scenarios where data arrives sequentially, the VC-dimension helps to bound the complexity of the set system, and $\varepsilon$-nets ensure the selection of a small representative set. This sampling framework is crucial in various domains, including spatial data analysis, motion planning in dynamic environments, optimization of sensor networks, and feature extraction in computer vision, among others. Motivated by these applications, we study the online $\varepsilon$-net problem for geometric concepts with bounded VC-dimension. While the offline version of this problem has been extensively studied, surprisingly, there are no known theoretical results for the online version to date. We present the first deterministic online algorithm with an optimal competitive ratio for intervals in $\mathbb{R}$. Next, we give a randomized online algorithm with a near-optimal competitive ratio for axis-aligned boxes in $\mathbb{R}^d$, for $d\le 3$. Furthermore, we introduce a novel technique to analyze similar-sized objects of constant description complexity in $\mathbb{R}^d$, which may be of independent interest. Next, we focus on the continuous version of this problem (called online piercing set), where ranges of the set system are geometric concepts in $\mathbb{R}^d$ arriving in an online manner, but the universe is the entire ambient space, and the objective is to choose a small sample that intersects all the ranges. Although online piercing set is a very well-studied problem in the literature, to our surprise, very few works have addressed generic geometric concepts without any assumption about the sizes. We advance this field by proposing asymptotically optimal competitive deterministic algorithms for boxes and ellipsoids in $\mathbb{R}^d$, for any $d\in\mathbb{N}$.
Online Reinforcement Learning in Non-Stationary Context-Driven Environments
Pouya Hamadanian, Arash Nasr-Esfahany, Malte Schwarzkopf, Siddhartha Sen, Mohammad Alizadeh
We study online reinforcement learning (RL) in non-stationary environments, where a time-varying exogenous context process affects the environment dynamics. Online RL is challenging in such environments due to "catastrophic forgetting" (CF). The agent tends to forget prior knowledge as it trains on new experiences. Prior approaches to mitigate this issue assume task labels (which are often not available in practice), employ brittle regularization heuristics, or use off-policy methods that suffer from instability and poor performance. We present Locally Constrained Policy Optimization (LCPO), an online RL approach that combats CF by anchoring policy outputs on old experiences while optimizing the return on current experiences. To perform this anchoring, LCPO locally constrains policy optimization using samples from experiences that lie outside of the current context distribution. We evaluate LCPO in Mujoco, classic control and computer systems environments with a variety of synthetic and real context traces, and find that it outperforms a variety of baselines in the non-stationary setting, while achieving results on-par with a "prescient" agent trained offline across all context traces. LCPO's source code is available at https://github.com/pouyahmdn/LCPO.
Minimalistic Predictions for Online Class Constraint Scheduling
Dorian Guyot, Alexandra Anna Lassota
We consider online scheduling with class constraints. That is, we are given $m$ machines, each with $k$ class slots. Upon receiving a job $j$ with class $c_j$, an algorithm needs to allocate $j$ on some machine $i$. The goal is to minimize the makespan while not assigning more than $k$ different classes onto each machine. While the offline case is well understood and even (E)PTAS results are known [Jansen, Lassota, Maack SPAA'20, Chen Jansen Luo Zhang COCOA'16], the online case admits strong impossibility results in classical competitive analysis [Epstein, Lassota, Levin, Maack, Rohwedder STACS'22]. We overcome these daunting results by investigating the problem in a learning-augmented setting where an algorithm can access possibly erroneous predictions. We present new algorithms with competitive ratios independent of $m$ and tight lower bounds for several classical and problem-specific prediction models. We thereby give a structured overview of what additional information helps in the design of better scheduling algorithms.
Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model
Xiu Yuan, Tongzhou Mu, Stone Tao, Yunhao Fang, Mengke Zhang, Hao Su
Recent advancements in robot learning have used imitation learning with large models and extensive demonstrations to develop effective policies. However, these models are often limited by the quantity quality, and diversity of demonstrations. This paper explores improving offline-trained imitation learning models through online interactions with the environment. We introduce Policy Decorator, which uses a model-agnostic residual policy to refine large imitation learning models during online interactions. By implementing controlled exploration strategies, Policy Decorator enables stable, sample-efficient online learning. Our evaluation spans eight tasks across two benchmarks—ManiSkill and Adroit—and involves two state-of-the-art imitation learning models (Behavior Transformer and Diffusion Policy). The results show Policy Decorator effectively improves the offline-trained policies and preserves the smooth motion of imitation learning models, avoiding the erratic behaviors of pure RL policies. See our [project page](https://policydecorator.github.io/) for videos.
An Online Learning Theory of Trading-Volume Maximization
Tommaso Cesari, Roberto Colomboni
We explore brokerage between traders in an online learning framework. At any round $t$, two traders meet to exchange an asset, provided the exchange is mutually beneficial. The broker proposes a trading price, and each trader tries to sell their asset or buy the asset from the other party, depending on whether the price is higher or lower than their private valuations. A trade happens if one trader is willing to sell and the other is willing to buy at the proposed price. Previous work provided guidance to a broker aiming at enhancing traders' total earnings by maximizing the *gain from trade*, defined as the sum of the traders' net utilities after each interaction. This classical notion of reward can be highly unfair to traders with small profit margins, and far from the real-life utility of the broker. For these reasons, we investigate how the broker should behave to maximize the trading volume, i.e., the *total number of trades*. We model the traders' valuations as an i.i.d. process with an unknown distribution. If the traders' valuations are revealed after each interaction (full-feedback), and the traders' valuations cumulative distribution function (cdf) is continuous, we provide an algorithm achieving logarithmic regret and show its optimality up to constants. If only their willingness to sell or buy at the proposed price is revealed after each interaction ($2$-bit feedback), we provide an algorithm achieving poly-logarithmic regret when the traders' valuations cdf is Lipschitz and show its near-optimality. We complement our results by analyzing the implications of dropping the regularity assumptions on the unknown traders' valuations cdf. If we drop the continuous cdf assumption, the regret rate degrades to $\Theta(\sqrt{T})$ in the full-feedback case, where $T$ is the time horizon. If we drop the Lipschitz cdf assumption, learning becomes impossible in the $2$-bit feedback case.
Online Clustering with Nearly Optimal Consistency
T-H. Hubert Chan, Shaofeng H.-C. Jiang, Tianyi Wu, Mengshi Zhao
We give online algorithms for $k$-Means(more generally, $(k, z)$-Clustering) with nearly optimal consistency (a notion suggested by Lattanzi & Vassilvitskii (2017)). Our result turns any $\alpha$-approximate offline algorithm for clustering into an $(1+\epsilon)\alpha^2$-competitive online algorithm for clustering with $O(k \text{poly} \log n)$ consistency. This consistency bound is optimal up to $\text{poly} \log(n)$ factors. Plugging in the offline algorithm that returns the exact optimal solution, we obtain the first $(1 + \epsilon)$-competitive online algorithm for clustering that achieves a linear in $k$ consistency. This simultaneously improves several previous results (Lattanzi & Vassilvitskii, 2017; Fichtenberger et al., 2021). We validate the performance of our algorithm on real datasets by plugging in the practically efficient $k$-Means++ algorithm. Our online algorithm makes $k$-Means++ achieve good consistency with little overhead to the quality of solutions.
Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games
Boning Li, Longbo Huang
Efficiently computing approximate equilibrium strategies in large Imperfect Information Extensive-Form Games (IIEFGs) poses significant challenges due to the game tree's exponential growth. While pruning and abstraction techniques are essential for complexity reduction, existing methods face two key limitations: (i) Seamless integration of pruning with Counterfactual Regret Minimization (CFR) is nontrivial, and (ii) Pruning and abstraction approaches incur prohibitive computational costs, hindering real-world deployment. We propose Expected-Value Pruning and Abstraction (EVPA), a novel online framework that addresses these challenges through three synergistic components: (i) Expected value estimation using approximate Nash equilibrium strategies to quantify information set utilities, (ii) Minimax pruning before CFR to eliminate a large number of sub-optimal actions permanently, and (iii) Dynamic online information abstraction merging information sets based on their current and future expected values in subgames. Experiments on Heads-up No-Limit Texas Hold'em (HUNL) show EVPA outperforms DeepStack's replication and Slumbot with significant win-rate margins in multiple settings. Remarkably, EVPA requires only $1$\%-$2$\% of the solving time to reach an approximate Nash equilibrium compared to DeepStack's replication.
Event-Driven Online Vertical Federated Learning
Ganyu Wang, Boyu Wang, Bin Gu, Charles Ling
Online learning is more adaptable to real-world scenarios in Vertical Federated Learning (VFL) compared to offline learning. However, integrating online learning into VFL presents challenges due to the unique nature of VFL, where clients possess non-intersecting feature sets for the same sample. In real-world scenarios, the clients may not receive data streaming for the disjoint features for the same entity synchronously. Instead, the data are typically generated by an *event* relevant to only a subset of clients. We are the first to identify these challenges in online VFL, which have been overlooked by previous research. To address these challenges, we proposed an event-driven online VFL framework. In this framework, only a subset of clients were activated during each event, while the remaining clients passively collaborated in the learning process. Furthermore, we incorporated *dynamic local regret (DLR)* into VFL to address the challenges posed by online learning problems with non-convex models within a non-stationary environment. We conducted a comprehensive regret analysis of our proposed framework, specifically examining the DLR under non-convex conditions with event-driven online VFL. Extensive experiments demonstrated that our proposed framework was more stable than the existing online VFL framework under non-stationary data conditions while also significantly reducing communication and computation costs.
Hessian-Free Online Certified Unlearning
Xinbao Qiao, Meng Zhang, Ming Tang, Ermin Wei
Machine unlearning strives to uphold the data owners' right to be forgotten by enabling models to selectively forget specific data. Recent advances suggest pre-computing and storing statistics extracted from second-order information and implementing unlearning through Newton-style updates. However, the Hessian matrix operations are extremely costly and previous works conduct unlearning for empirical risk minimizer with the convexity assumption, precluding their applicability to high-dimensional over-parameterized models and the nonconvergence condition. In this paper, we propose an efficient Hessian-free unlearning approach. The key idea is to maintain a statistical vector for each training data, computed through affine stochastic recursion of the difference between the retrained and learned models. We prove that our proposed method outperforms the state-of-the-art methods in terms of the unlearning and generalization guarantees, the deletion capacity, and the time/storage complexity, under the same regularity conditions. Through the strategy of recollecting statistics for removing data, we develop an online unlearning algorithm that achieves near-instantaneous data removal, as it requires only vector addition. Experiments demonstrate that our proposed scheme surpasses existing results by orders of magnitude in terms of time/storage costs with millisecond-level unlearning execution, while also enhancing test accuracy.
Longhorn: State Space Models are Amortized Online Learners
Bo Liu, Rui Wang, Lemeng Wu, Yihao Feng, Peter Stone, Qiang Liu
The most fundamental capability of modern AI methods such as Large Language Models (LLMs) is the ability to predict the next token in a long sequence of tokens, known as “sequence modeling.” Although the Transformers model is the current dominant approach to sequence modeling, its quadratic computational cost with respect to sequence length is a significant drawback. State-space models (SSMs) offer a promising alternative due to their linear decoding efficiency and high parallelizability during training. However, existing SSMs often rely on seemingly ad hoc linear recurrence designs. In this work, we explore SSM design through the lens of online learning, conceptualizing SSMs as meta-modules for specific online learning problems. This approach links SSM design to formulating precise online learning objectives, with state transition rules derived from optimizing these objectives. Based on this insight, we introduce a novel deep SSM architecture based on the implicit update for optimizing an online regression objective. Our experimental results show that our models outperform state-of-the-art SSMs, including the Mamba model, on standard sequence modeling benchmarks and language modeling tasks.
Simplifying Deep Temporal Difference Learning
Matteo Gallici, Mattie Fellows, Benjamin Ellis, Bartomeu Pou, Ivan Masmitja, Jakob Nicolaus Foerster, Mario Martin
$Q$-learning played a foundational role in the field reinforcement learning (RL). However, TD algorithms with off-policy data, such as $Q$-learning, or nonlinear function approximation like deep neural networks require several additional tricks to stabilise training, primarily a large replay buffer and target networks. Unfortunately, the delayed updating of frozen network parameters in the target network harms the sample efficiency and, similarly, the large replay buffer introduces memory and implementation overheads. In this paper, we investigate whether it is possible to accelerate and simplify off-policy TD training while maintaining its stability. Our key theoretical result demonstrates for the first time that regularisation techniques such as LayerNorm can yield provably convergent TD algorithms without the need for a target network or replay buffer, even with off-policy data. Empirically, we find that online, parallelised sampling enabled by vectorised environments stabilises training without the need for a large replay buffer. Motivated by these findings, we propose PQN, our simplified deep online $Q$-Learning algorithm. Surprisingly, this simple algorithm is competitive with more complex methods like: Rainbow in Atari, PPO-RNN in Craftax, QMix in Smax, and can be up to 50x faster than traditional DQN without sacrificing sample efficiency. In an era where PPO has become the go-to RL algorithm, PQN reestablishes off-policy $Q$-learning as a viable alternative.
Satisficing Regret Minimization in Bandits
Qing Feng, Tianyi Ma, Ruihao Zhu
Motivated by the concept of satisficing in decision-making, we consider the problem of satisficing exploration in bandit optimization. In this setting, the learner aims at finding a satisficing arm whose mean reward exceeds a certain threshold. The performance is measured by satisficing regret, which is the cumulative deficit of the chosen arm's mean reward compared to the threshold. We propose $\texttt{SELECT}$, a general algorithmic template for Satisficing REgret Minimization via SampLing and LowEr Confidence bound Testing, that attains constant satisficing regret for a wide variety of bandit optimization problems in the realizable case (i.e., whenever a satisficing arm exists). Specifically, given a class of bandit optimization problems and a corresponding learning oracle with sub-linear (standard) regret upper bound, $\texttt{SELECT}$ iteratively makes use of the oracle to identify a potential satisficing arm. Then, it collects data samples from this arm, and continuously compares the lower confidence bound of the identified arm's mean reward against the threshold value to determine if it is a satisficing arm. As a complement, $\texttt{SELECT}$ also enjoys the same (standard) regret guarantee as the oracle in the non-realizable case. Finally, we conduct numerical experiments to validate the performance of $\texttt{SELECT}$ for several popular bandit optimization settings.
Demystifying Online Clustering of Bandits: Enhanced Exploration Under Stochastic and Smoothed Adversarial Contexts
Zhuohua Li, Maoli Liu, Xiangxiang Dai, John C.S. Lui
The contextual multi-armed bandit (MAB) problem is crucial in sequential decision-making. A line of research, known as online clustering of bandits, extends contextual MAB by grouping similar users into clusters, utilizing shared features to improve learning efficiency. However, existing algorithms, which rely on the upper confidence bound (UCB) strategy, struggle to gather adequate statistical information to accurately identify unknown user clusters. As a result, their theoretical analyses require several strong assumptions about the "diversity" of contexts generated by the environment, leading to impractical settings, complicated analyses, and poor practical performance. Removing these assumptions has been a long-standing open problem in the clustering of bandits literature. In this work, we provide two partial solutions. First, we introduce an additional exploration phase to accelerate the identification of clusters. We integrate this general strategy into both graph-based and set-based algorithms and propose two new algorithms, UniCLUB and UniSCLUB. Remarkably, our algorithms require substantially weaker assumptions and simpler theoretical analyses while achieving superior cumulative regret compared to previous studies. Second, inspired by the smoothed analysis framework, we propose a more practical setting that eliminates the requirement for i.i.d. context generation used in previous studies, thus enhancing the performance of existing algorithms for online clustering of bandits. Extensive evaluations on both synthetic and real-world datasets demonstrate that our proposed algorithms outperform existing approaches.
DOPL: Direct Online Preference Learning for Restless Bandits with Preference Feedback
Guojun Xiong, Ujwal Dinesha, Debajoy Mukherjee, Jian Li, Srinivas Shakkottai
Restless multi-armed bandits (RMAB) has been widely used to model constrained sequential decision making problems, where the state of each restless arm evolves according to a Markov chain and each state transition generates a scalar reward. However, the success of RMAB crucially relies on the availability and quality of reward signals. Unfortunately, specifying an exact reward function in practice can be challenging and even infeasible. In this paper, we introduce Pref-RMAB, a new RMAB model in the presence of preference signals, where the decision maker only observes pairwise preference feedback rather than scalar reward from the activated arms at each decision epoch. Preference feedback, however, arguably contains less information than the scalar reward, which makes Pref-RMAB seemingly more difficult. To address this challenge, we present a direct online preference learning (DOPL) algorithm for Pref-RMAB to efficiently explore the unknown environments, adaptively collect preference data in an online manner, and directly leverage the preference feedback for decision-makings. We prove that DOPL yields a sublinear regret. To our best knowledge, this is the first algorithm to ensure $\tilde{\mathcal{O}}(\sqrt{T\ln T})$ regret for RMAB with preference feedback. Experimental results further demonstrate the effectiveness of DOPL.
On Bits and Bandits: Quantifying the Regret-Information Trade-off
Itai Shufaro, Nadav Merlis, Nir Weinberger, Shie Mannor
In many sequential decision problems, an agent performs a repeated task. He then suffers regret and obtains information that he may use in the following rounds. However, sometimes the agent may also obtain information and avoid suffering regret by querying external sources. We study the trade-off between the information an agent accumulates and the regret it suffers. We invoke information-theoretic methods for obtaining regret lower bounds, that also allow us to easily re-derive several known lower bounds. We introduce the first Bayesian regret lower bounds that depend on the information an agent accumulates. We also prove regret upper bounds using the amount of information the agent accumulates. These bounds show that information measured in bits, can be traded off for regret, measured in reward. Finally, we demonstrate the utility of these bounds in improving the performance of a question-answering task with large language models, allowing us to obtain valuable insights.