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Robot Manipulation

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Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasets

Guangqi Jiang, Yifei Sun, Tao Huang, Huanyu Li, Yongyuan Liang, Huazhe Xu

The pre-training of visual representations has enhanced the efficiency of robot learning. Due to the lack of large-scale in-domain robotic datasets, prior works utilize in-the-wild human videos to pre-train robotic visual representation. Despite their promising results, representations from human videos are inevitably subject to distribution shifts and lack the dynamics information crucial for task completion. We first evaluate various pre-trained representations in terms of their correlation to the downstream robotic manipulation tasks (i.e., manipulation centricity). Interestingly, we find that the ''manipulation centricity'' is a strong indicator of success rates when applied to downstream tasks. Drawing from these findings, we propose **M**anipulation **C**entric **R**epresentation (**MCR**), a foundation representation learning framework capturing both visual features and the dynamics information such as actions and proprioceptions of manipulation tasks to improve manipulation centricity. Specifically, we pre-train a visual encoder on the DROID robotic dataset and leverage motion-relevant data such as robot proprioceptive states and actions. We introduce a novel contrastive loss that aligns visual observations with the robot's proprioceptive state-action dynamics, combined with an action prediction loss and a time contrastive loss during pre-training. Empirical results across four simulation domains with 20 robotic manipulation tasks demonstrate that **MCR** outperforms the strongest baseline by 14.8\%. Additionally, **MCR** significantly boosts the success rate in three real-world manipulation tasks by 76.9\%. Project website: robots-pretrain-robots.github.io

RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation

Songming Liu, Lingxuan Wu, Bangguo Li, Hengkai Tan, Huayu Chen, Zhengyi Wang, Ke Xu, Hang Su, Jun Zhu

Bimanual manipulation is essential in robotics, yet developing foundation models is extremely challenging due to the inherent complexity of coordinating two robot arms (leading to multi-modal action distributions) and the scarcity of training data. In this paper, we present the Robotics Diffusion Transformer (RDT), a pioneering diffusion foundation model for bimanual manipulation. RDT builds on diffusion models to effectively represent multi-modality, with innovative designs of a scalable Transformer to deal with the heterogeneity of multi-modal inputs and to capture the nonlinearity and high frequency of robotic data. To address data scarcity, we further introduce a Physically Interpretable Unified Action Space, which can unify the action representations of various robots while preserving the physical meanings of original actions, facilitating learning transferrable physical knowledge. With these designs, we managed to pre-train RDT on the largest collection of multi-robot datasets to date and scaled it up to $1.2$B parameters, which is the largest diffusion-based foundation model for robotic manipulation. We finally fine-tuned RDT on a self-created multi-task bimanual dataset with over $6$K+ episodes to refine its manipulation capabilities. Experiments on real robots demonstrate that RDT significantly outperforms existing methods. It exhibits zero-shot generalization to unseen objects and scenes, understands and follows language instructions, learns new skills with just 1$\sim$5 demonstrations, and effectively handles complex, dexterous tasks. We refer to https://rdt-robotics.github.io/rdt-robotics/ for the code and videos.

What's the Move? Hybrid Imitation Learning via Salient Points

Priya Sundaresan, Hengyuan Hu, Quan Vuong, Jeannette Bohg, Dorsa Sadigh

While imitation learning (IL) offers a promising framework for teaching robots various behaviors, learning complex tasks remains challenging. Existing IL policies struggle to generalize effectively across visual and spatial variations even for simple tasks. In this work, we introduce **SPHINX**: **S**alient **P**oint-based **H**ybrid **I**mitatio**N** and e**X**ecution, a flexible IL policy that leverages multimodal observations (point clouds and wrist images), along with a hybrid action space of low-frequency, sparse waypoints and high-frequency, dense end effector movements. Given 3D point cloud observations, SPHINX learns to infer task-relevant points within a point cloud, or *salient points*, which support spatial generalization by focusing on semantically meaningful features. These salient points serve as anchor points to predict waypoints for long-range movement, such as reaching target poses in free-space. Once near a salient point, SPHINX learns to switch to predicting dense end-effector movements given close-up wrist images for precise phases of a task. By exploiting the strengths of different input modalities and action representations for different manipulation phases, SPHINX tackles complex tasks in a sample-efficient, generalizable manner. Our method achieves **86.7%** success across 4 real-world and 2 simulated tasks, outperforming the next best state-of-the-art IL baseline by **41.1%** on average across **440** real world trials. SPHINX additionally generalizes to novel viewpoints, visual distractors, spatial arrangements, and execution speeds with a **1.7x** speedup over the most competitive baseline. Our website (http://sphinx-manip.github.io) provides open-sourced code for data collection, training, and evaluation, along with supplementary videos.

GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation

Yangtao Chen, Zixuan Chen, Junhui Yin, Jing Huo, Pinzhuo Tian, Jieqi Shi, Yang Gao

Robots' ability to follow language instructions and execute diverse 3D manipulation tasks is vital in robot learning. Traditional imitation learning-based methods perform well on seen tasks but struggle with novel, unseen ones due to variability. Recent approaches leverage large foundation models to assist in understanding novel tasks, thereby mitigating this issue. However, these methods lack a task-specific learning process, which is essential for an accurate understanding of 3D environments, often leading to execution failures. In this paper, we introduce GravMAD, a sub-goal-driven, language-conditioned action diffusion framework that combines the strengths of imitation learning and foundation models. Our approach breaks tasks into sub-goals based on language instructions, allowing auxiliary guidance during both training and inference. During training, we introduce Sub-goal Keypose Discovery to identify key sub-goals from demonstrations. Inference differs from training, as there are no demonstrations available, so we use pre-trained foundation models to bridge the gap and identify sub-goals for the current task. In both phases, GravMaps are generated from sub-goals, providing GravMAD with more flexible 3D spatial guidance compared to fixed 3D positions. Empirical evaluations on RLBench show that GravMAD significantly outperforms state-of-the-art methods, with a 28.63\% improvement on novel tasks and a 13.36\% gain on tasks encountered during training. Evaluations on real-world robotic tasks further show that GravMAD can reason about real-world tasks, associate them with relevant visual information, and generalize to novel tasks. These results demonstrate GravMAD's strong multi-task learning and generalization in 3D manipulation. Video demonstrations are available at: https://gravmad.github.io.

Data Scaling Laws in Imitation Learning for Robotic Manipulation

Fanqi Lin, Yingdong Hu, Pingyue Sheng, Chuan Wen, Jiacheng You, Yang Gao

Data scaling has revolutionized fields like natural language processing and computer vision, providing models with remarkable generalization capabilities. In this paper, we investigate whether similar data scaling laws exist in robotics, particularly in robotic manipulation, and whether appropriate data scaling can yield single-task robot policies that can be deployed zero-shot for any object within the same category in any environment. To this end, we conduct a comprehensive empirical study on data scaling in imitation learning. By collecting data across numerous environments and objects, we study how a policy’s generalization performance changes with the number of training environments, objects, and demonstrations. Throughout our research, we collect over 40,000 demonstrations and execute more than 15,000 real-world robot rollouts under a rigorous evaluation protocol. Our findings reveal several intriguing results: the generalization performance of the policy follows a roughly power-law relationship with the number of environments and objects. The diversity of environments and objects is far more important than the absolute number of demonstrations; once the number of demonstrations per environment or object reaches a certain threshold, additional demonstrations have minimal effect. Based on these insights, we propose an efficient data collection strategy. With four data collectors working for one afternoon, we collect sufficient data to enable the policies for two tasks to achieve approximately 90\% success rates in novel environments with unseen objects.

Revisit Micro-batch Clipping: Adaptive Data Pruning via Gradient Manipulation

Lun Wang

Micro-batch clipping, a gradient clipping method, has recently shown potential in enhancing auto-speech recognition (ASR) model performance. However, the underlying mechanism behind this improvement remains mysterious, particularly the observation that only certain micro-batch sizes are beneficial. In this paper, we make the first attempt to explain this phenomenon. Inspired by recent data pruning research, we assume that specific training samples may impede model convergence during certain training phases. Under this assumption, the convergence analysis shows that micro-batch clipping can improve the convergence rate asymptotically at the cost of an additional constant bias that does not diminish with more training iterations. The bias is dependent on a few factors and can be minimized at specific micro-batch size, thereby elucidating the existence of the sweet-spot micro-batch size observed previously. We also verify the effectiveness of micro-batch clipping beyond speech models on vision and language models, and show promising performance gains in these domains. An exploration of potential limitations shows that micro-batch clipping is less effective when training data originates from multiple distinct domains.

Physics of Language Models: Part 3.2, Knowledge Manipulation

Zeyuan Allen-Zhu, Yuanzhi Li

Language models can store vast factual knowledge, yet their ability to flexibly use this knowledge for downstream tasks (e.g., via instruction finetuning) remains questionable. This paper investigates four fundamental knowledge manipulation tasks: \textbf{retrieval} (e.g., "What is person A's attribute X?"), \textbf{classification} (e.g., "Is A's attribute X even or odd?"), \textbf{comparison} (e.g., "Is A greater than B in attribute X?"), and \textbf{inverse search} (e.g., "Which person's attribute X equals T?"). We show that language models excel in knowledge retrieval but struggle even in the simplest classification or comparison tasks unless Chain of Thoughts (CoTs) are employed during both training and inference. Moreover, their performance in inverse knowledge search is virtually 0\%, regardless of the prompts. Our primary contribution is a \emph{controlled, synthetic experiment} that confirms these weaknesses are \emph{inherent} to language models: they cannot efficiently manipulate knowledge from pre-training data, even when such knowledge is perfectly stored in the models, despite adequate training and sufficient model size. Our findings also apply to modern pretrained language models such as GPT-4, thus giving rise to many Turing tests to distinguish Humans from contemporary AIs.

Subtask-Aware Visual Reward Learning from Segmented Demonstrations

Changyeon Kim, Minho Heo, Doohyun Lee, Honglak Lee, Jinwoo Shin, Joseph J Lim, Kimin Lee

Reinforcement Learning (RL) agents have demonstrated their potential across various robotic tasks. However, they still heavily rely on human-engineered reward functions, requiring extensive trial-and-error and access to target behavior information, often unavailable in real-world settings. This paper introduces REDS: REward learning from Demonstration with Segmentations, a novel reward learning framework that leverages action-free videos with minimal supervision. Specifically, REDS employs video demonstrations segmented into subtasks from diverse sources and treats these segments as ground-truth rewards. We train a dense reward function conditioned on video segments and their corresponding subtasks to ensure alignment with ground-truth reward signals by minimizing the Equivalent-Policy Invariant Comparison distance. Additionally, we employ contrastive learning objectives to align video representations with subtasks, ensuring precise subtask inference during online interactions. Our experiments show that REDS significantly outperforms baseline methods on complex robotic manipulation tasks in Meta-World and more challenging real-world tasks, such as furniture assembly in FurnitureBench, with minimal human intervention. Moreover, REDS facilitates generalization to unseen tasks and robot embodiments, highlighting its potential for scalable deployment in diverse environments.

Predictive Inverse Dynamics Models are Scalable Learners for Robotic Manipulation

Yang Tian, Sizhe Yang, Jia Zeng, Ping Wang, Dahua Lin, Hao Dong, Jiangmiao Pang

Current efforts to learn scalable policies in robotic manipulation primarily fall into two categories: one focuses on "action," which involves behavior cloning from extensive collections of robotic data, while the other emphasizes "vision," enhancing model generalization by pre-training representations or generative models, also referred to as world models, using large-scale visual datasets. This paper presents an end-to-end paradigm that predicts actions using inverse dynamics models conditioned on the robot's forecasted visual states, named Predictive Inverse Dynamics Models (PIDM). By closing the loop between vision and action, the end-to-end PIDM can be a better scalable action learner. In practice, we use Transformers to process both visual states and actions, naming the model Seer. It is initially pre-trained on large-scale robotic datasets, such as DROID, and can be adapted to real-world scenarios with a little fine-tuning data. Thanks to large-scale, end-to-end training and the continuous synergy between vision and action at each execution step, Seer significantly outperforms state-of-the-art methods across both simulation and real-world experiments. It achieves improvements of 13% on the LIBERO-LONG benchmark, 22% on CALVIN ABC-D, and 43% in real-world tasks. Notably, it demonstrates superior generalization for novel objects, lighting conditions, and environments under high-intensity disturbances. Code and models will be publicly available.

Instant Policy: In-Context Imitation Learning via Graph Diffusion

Vitalis Vosylius, Edward Johns

Following the impressive capabilities of in-context learning with large transformers, In-Context Imitation Learning (ICIL) is a promising opportunity for robotics. We introduce Instant Policy, which learns new tasks instantly from just one or two demonstrations, achieving ICIL through two key components. First, we introduce inductive biases through a graph representation and model ICIL as a graph generation problem using a learned diffusion process, enabling structured reasoning over demonstrations, observations, and actions. Second, we show that such a model can be trained using pseudo-demonstrations – arbitrary trajectories generated in simulation – as a virtually infinite pool of training data. Our experiments, in both simulation and reality, show that Instant Policy enables rapid learning of various everyday robot tasks. We also show how it can serve as a foundation for cross-embodiment and zero-shot transfer to language-defined tasks.

GEVRM: Goal-Expressive Video Generation Model For Robust Visual Manipulation

Hongyin Zhang, Pengxiang Ding, Shangke Lyu, Ying Peng, Donglin Wang

With the rapid development of embodied artificial intelligence, significant progress has been made in vision-language-action (VLA) models for general robot decision-making. However, the majority of existing VLAs fail to account for the inevitable external perturbations encountered during deployment. These perturbations introduce unforeseen state information to the VLA, resulting in inaccurate actions and consequently, a significant decline in generalization performance. The classic internal model control (IMC) principle demonstrates that a closed-loop system with an internal model that includes external input signals can accurately track the reference input and effectively offset the disturbance. We propose a novel closed-loop VLA method GEVRM that integrates the IMC principle to enhance the robustness of robot visual manipulation. The text-guided video generation model in GEVRM can generate highly expressive future visual planning goals. Simultaneously, we evaluate perturbations by simulating responses, which are called internal embeddings and optimized through prototype contrastive learning. This allows the model to implicitly infer and distinguish perturbations from the external environment. The proposed GEVRM achieves state-of-the-art performance on both standard and perturbed CALVIN benchmarks and shows significant improvements in realistic robot tasks.

HAMSTER: Hierarchical Action Models for Open-World Robot Manipulation

Yi Li, Yuquan Deng, Jesse Zhang, Joel Jang, Marius Memmel, Caelan Reed Garrett, Fabio Ramos, Dieter Fox, Anqi Li, Abhishek Gupta, Ankit Goyal

Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, *off-domain* data such as action-free videos, hand-drawn sketches, or simulation data. In this work, we posit that *hierarchical* vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions. In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning. We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences in embodiments, dynamics, visual appearances, and task semantics, etc. In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain. Visual results are provided at: [https://hamster-robot.github.io/](https://hamster-robot.github.io/)

Vision Language Models are In-Context Value Learners

Yecheng Jason Ma, Joey Hejna, Chuyuan Fu, Dhruv Shah, Jacky Liang, Zhuo Xu, Sean Kirmani, Peng Xu, Danny Driess, Ted Xiao, Osbert Bastani, Dinesh Jayaraman, Wenhao Yu, Tingnan Zhang, Dorsa Sadigh, Fei Xia

Predicting temporal progress from visual trajectories is important for intelligent robots that can learn, adapt, and improve. However, learning such progress estimator, or temporal value function, across different tasks and domains requires both a large amount of diverse data and methods which can scale and generalize. To address these challenges, we present Generative Value Learning (GVL), a universal value function estimator that leverages the world knowledge embedded in vision-language models (VLMs) to predict task progress. Naively asking a VLM to predict values for a video sequence performs poorly due to the strong temporal correlation between successive frames. Instead, GVL poses value estimation as a temporal ordering problem over shuffled video frames; this seemingly more challenging task encourages VLMs to more fully exploit their underlying semantic and temporal grounding capabilities to differentiate frames based on their perceived task progress, consequently producing significantly better value predictions. Without any robot or task specific training, GVL can in-context zero-shot and few-shot predict effective values for more than 300 distinct real-world tasks across diverse robot platforms, including challenging bimanual manipulation tasks. Furthermore, we demonstrate that GVL permits flexible multi-modal in-context learning via examples from heterogeneous tasks and embodiments, such as human videos. The generality of GVL enables various downstream applications pertinent to visuomotor policy learning, including dataset filtering, success detection, and value-weighted regression -- all without any model training or finetuning.

TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies

Ruijie Zheng, Yongyuan Liang, Shuaiyi Huang, Jianfeng Gao, Hal Daumé III, Andrey Kolobov, Furong Huang, Jianwei Yang

Although large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models’ spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency.

Learning Geometric Reasoning Networks For Robot Task And Motion Planning

Smail Ait Bouhsain, Rachid Alami, Thierry Simeon

Task and Motion Planning (TAMP) is a computationally challenging robotics problem due to the tight coupling of discrete symbolic planning and continuous geometric planning of robot motions. In particular, planning manipulation tasks in complex 3D environments leads to a large number of costly geometric planner queries to verify the feasibility of considered actions and plan their motions. To address this issue, we propose Geometric Reasoning Networks (GRN), a graph neural network (GNN)-based model for action and grasp feasibility prediction, designed to significantly reduce the dependency on the geometric planner. Moreover, we introduce two key interpretability mechanisms: inverse kinematics (IK) feasibility prediction and grasp obstruction (GO) estimation. These modules not only improve feasibility predictions accuracy, but also explain why certain actions or grasps are infeasible, thus allowing a more efficient search for a feasible solution. Through extensive experimental results, we show that our model outperforms state-of-the-art methods, while maintaining generalizability to more complex environments, diverse object shapes, multi-robot settings, and real-world robots.

Can a Large Language Model be a Gaslighter?

Wei Li, Luyao Zhu, Yang Song, Ruixi Lin, Rui Mao, Yang You

Large language models (LLMs) have gained human trust due to their capabilities and helpfulness. However, this in turn may allow LLMs to affect users' mindsets by manipulating language. It is termed as gaslighting, a psychological effect. In this work, we aim to investigate the vulnerability of LLMs under prompt-based and fine-tuning-based gaslighting attacks. Therefore, we propose a two-stage framework DeepCoG designed to: 1) elicit gaslighting plans from LLMs with the proposed DeepGaslighting prompting template, and 2) acquire gaslighting conversations from LLMs through our Chain-of-Gaslighting method. The gaslighting conversation dataset along with a corresponding safe dataset is applied to fine-tuning-based attacks on open-source LLMs and anti-gaslighting safety alignment on these LLMs. Experiments demonstrate that both prompt-based and fine-tuning-based attacks transform three open-source LLMs into gaslighters. In contrast, we advanced three safety alignment strategies to strengthen~(by $12.05\%$) the safety guardrail of LLMs. Our safety alignment strategies have minimal impacts on the utility of LLMs. Empirical studies indicate that an LLM may be a potential gaslighter, even if it passed the harmfulness test on general dangerous queries.

ET-SEED: EFFICIENT TRAJECTORY-LEVEL SE(3) EQUIVARIANT DIFFUSION POLICY

Chenrui Tie, Yue Chen, Ruihai Wu, Boxuan Dong, Zeyi Li, Chongkai Gao, Hao Dong

Imitation learning, e.g., diffusion policy, has been proven effective in various robotic manipulation tasks. However, extensive demonstrations are required for policy robustness and generalization. To reduce the demonstration reliance, we leverage spatial symmetry and propose ET-SEED, an efficient trajectory-level SE(3) equivariant diffusion model for generating action sequences in complex robot manipulation tasks. Further, previous equivariant diffusion models require the per-step equivariance in the Markov process, making it difficult to learn policy under such strong constraints. We theoretically extend equivariant Markov kernels and simplify the condition of equivariant diffusion process, thereby significantly improving training efficiency for trajectory-level SE(3) equivariant diffusion policy in an end-to-end manner. We evaluate ET-SEED on representative robotic manipulation tasks, involving rigid body, articulated and deformable object. Experiments demonstrate superior data efficiency and manipulation proficiency of our proposed method, as well as its ability to generalize to unseen configurations with only a few demonstrations. Website: https://et-seed.github.io/

TOP-ERL: Transformer-based Off-Policy Episodic Reinforcement Learning

Ge Li, Dong Tian, Hongyi Zhou, Xinkai Jiang, Rudolf Lioutikov, Gerhard Neumann

This work introduces Transformer-based Off-Policy Episodic Reinforcement Learning (TOP-ERL), a novel algorithm that enables off-policy updates in the ERL framework. In ERL, policies predict entire action trajectories over multiple time steps instead of single actions at every time step. These trajectories are typically parameterized by trajectory generators such as Movement Primitives (MP), allowing for smooth and efficient exploration over long horizons while capturing high-level temporal correlations. However, ERL methods are often constrained to on-policy frameworks due to the difficulty of evaluating state-action values for entire action sequences, limiting their sample efficiency and preventing the use of more efficient off-policy architectures. TOP-ERL addresses this shortcoming by segmenting long action sequences and estimating the state-action values for each segment using a transformer-based critic architecture alongside an n-step return estimation. These contributions result in efficient and stable training that is reflected in the empirical results conducted on sophisticated robot learning environments. TOP-ERL significantly outperforms state-of-the-art RL methods. Thorough ablation studies additionally show the impact of key design choices on the model performance.

What Matters in Learning from Large-Scale Datasets for Robot Manipulation

Vaibhav Saxena, Matthew Bronars, Nadun Ranawaka Arachchige, Kuancheng Wang, Woo Chul Shin, Soroush Nasiriany, Ajay Mandlekar, Danfei Xu

Imitation learning from large multi-task demonstration datasets has emerged as a promising path for building generally-capable robots. As a result, 1000s of hours have been spent on building such large-scale datasets around the globe. Despite the continuous growth of such efforts, we still lack a systematic understanding of what data should be collected to improve the utility of a robotics dataset and facilitate downstream policy learning. In this work, we conduct a large-scale dataset composition study to answer this question. We develop a data generation framework to procedurally emulate common sources of diversity in existing datasets (such as sensor placements and object types and arrangements), and use it to generate large-scale robot datasets with controlled compositions, enabling a suite of dataset composition studies that would be prohibitively expensive in the real world. We focus on two practical settings: (1) what types of diversity should be emphasized when future researchers collect large-scale datasets for robotics, and (2) how should current practitioners retrieve relevant demonstrations from existing datasets to maximize downstream policy performance on tasks of interest. Our study yields several critical insights -- for example, we find that camera poses and spatial arrangements are crucial dimensions for both diversity in collection and alignment in retrieval. In real-world robot learning settings, we find that not only do our insights from simulation carry over, but our retrieval strategies on existing datasets such as DROID allow us to consistently outperform existing training strategies by up to 70\%.

ReGen: Generative Robot Simulation via Inverse Design

Phat Tan Nguyen, Tsun-Hsuan Wang, Zhang-Wei Hong, Erfan Aasi, Andrew Silva, Guy Rosman, Sertac Karaman, Daniela Rus

Simulation plays a key role in scaling robot learning and validating policies, but constructing simulations remains labor-intensive. In this paper, we introduce ReGen, a generative simulation framework that automates this process using inverse design. Given an agent's behavior (such as a motion trajectory or objective function) and its textual description, we infer the underlying scenarios and environments that could have caused the behavior. Our approach leverages large language models to construct and expand a graph that captures cause-and-effect relationships and relevant entities with properties in the environment, which is then processed to configure a robot simulation environment. Our approach supports (i) augmenting simulations based on ego-agent behaviors, (ii) controllable, counterfactual scenario generation, (iii) reasoning about agent cognition and mental states, and (iv) reasoning with distinct sensing modalities, such as braking due to faulty GPS signals. We demonstrate our method in autonomous driving and robot manipulation tasks, generating more diverse, complex simulated environments compared to existing simulations with high success rates, and enabling controllable generation for corner cases. This approach enhances the validation of robot policies and supports data or simulation augmentation, advancing scalable robot learning for improved generalization and robustness.

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