Paper list

Classical Planning

Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.

Topic profile

Precomputed snapshot — no live database aggregation

Open full trend page

Papers by year

By venue

Results 10

System 1.x: Learning to Balance Fast and Slow Planning with Language Models

Swarnadeep Saha, Archiki Prasad, Justin Chen, Peter Hase, Elias Stengel-Eskin, Mohit Bansal

Language models can be used to solve long-horizon planning problems in two distinct modes. In a fast 'System-1' mode, models directly generate plans without any explicit search or backtracking, and in a slow 'System-2' mode, they plan step-by-step by explicitly searching over possible actions. System-2 planning, while typically more effective, is also computationally more expensive and often infeasible for long plans or large action spaces. Moreover, isolated System-1 or System-2 planning ignores the user's end goals and constraints (e.g., token budget), failing to provide ways for the user to control the model's behavior. To this end, we propose the System-1.x Planner, a framework for controllable planning with language models that is capable of generating hybrid plans and balancing between the two planning modes based on the difficulty of the problem at hand. System-1.x consists of (i) a controller, (ii) a System-1 Planner, and (iii) a System-2 Planner. Based on a user-specified hybridization factor x governing the degree to which the system uses System-1 vs. System-2, the controller decomposes a planning problem into subgoals, and classifies them as easy or hard to be solved by either System-1 or System-2, respectively. We fine-tune all three components on top of a single base LLM, requiring only search traces as supervision. Experiments with two diverse planning tasks -- Maze Navigation and Blocksworld -- show that our System-1.x Planner outperforms a System-1 Planner, a System-2 Planner trained to approximate A* search, and also a symbolic planner (A* search), given a state exploration budget. We also demonstrate the following key properties of our planner: (1) controllability: by adjusting the hybridization factor x (e.g., System-1.75 vs. System-1.5) we can perform more (or less) search, improving performance, (2) flexibility: by building a neuro-symbolic variant composed of a neural System-1 planner and a symbolic System-2 planner, we can take advantage of existing symbolic methods, and (3) generalizability: by learning from different search algorithms (BFS, DFS, A*), we show that our method is robust to the choice of search algorithm used for training.

Improving Large Language Model Planning with Action Sequence Similarity

Xinran Zhao, Hanie Sedghi, Bernd Bohnet, Dale Schuurmans, Azade Nova

Planning is essential for artificial intelligence systems to look ahead and proactively determine a course of actions to reach objectives in the virtual and real world. Recent work on large language models (LLMs) sheds light on their planning capability in various tasks. However, it remains unclear what signals in the context influence the model performance. In this work, we explore how to improve the model planning capability through in-context learning (ICL), specifically, what signals can help select the exemplars. Through extensive experiments, we observe that commonly used problem similarity may result in false positives with drastically different plans, which can mislead the model. In response, we propose to sample and filter exemplars leveraging plan side action sequence similarity (AS). We propose GRASE-DC: a two-stage pipeline that first re-samples high AS exemplars and then curates the selected exemplars with dynamic clustering on AS to achieve a balance of relevance and diversity. Our experimental result confirms that GRASE-DC achieves significant performance improvement on various planning tasks (up to ~11-40 point absolute accuracy improvement with 27.3% fewer exemplars needed on average). With GRASE-DC* + VAL, where we iteratively apply GRASE-DC with a validator, we are able to even boost the performance by 18.9% more. Extensive analysis validates the consistent performance improvement of GRASE-DC with various backbone LLMs and on both classical planning and natural language planning benchmarks. GRASE-DC can further boost the planning accuracy by ~24 absolute points on harder problems using simpler problems as exemplars over a random baseline. This demonstrates its ability to generalize to out-of-distribution problems.

Tool-Planner: Task Planning with Clusters across Multiple Tools

Yanming Liu, Xinyue Peng, Jiannan Cao, Shi Bo, Yuwei Zhang, Xuhong Zhang, Sheng Cheng, Xun Wang, Jianwei Yin, Tianyu Du

Large language models (LLMs) have demonstrated exceptional reasoning capabilities, enabling them to solve various complex problems. Recently, this ability has been applied to the paradigm of tool learning. Tool learning involves providing examples of tool usage and their corresponding functions, allowing LLMs to formulate plans and demonstrate the process of invoking and executing each tool. LLMs can address tasks that they cannot complete independently, thereby enhancing their potential across different tasks. However, this approach faces two key challenges. First, redundant error correction leads to unstable planning and long execution time. Additionally, designing a correct plan among multiple tools is also a challenge in tool learning. To address these issues, we propose Tool-Planner, a task-processing framework based on toolkits. Tool-Planner groups tools based on the API functions with the same function into a toolkit and allows LLMs to implement planning across the various toolkits. When a tool error occurs, the language model can reselect and adjust tools based on the toolkit. Experiments show that our approach demonstrates a high pass and win rate across different datasets and optimizes the planning scheme for tool learning in models such as GPT-4 and Claude 3, showcasing the potential of our method. Our code is public at https://github.com/OceannTwT/Tool-Planner.

Epistemic Monte Carlo Tree Search

Yaniv Oren, Viliam Vadocz, Matthijs T. J. Spaan, Wendelin Boehmer

The AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is caused by learning from limited data and is useful for exploration in sparse reward environments. MCTS does not account for the propagation of this uncertainty however. To address this, we introduce Epistemic MCTS (EMCTS): a theoretically motivated approach to account for the epistemic uncertainty in search and harness the search for deep exploration. In the challenging sparse-reward task of writing code in the Assembly language SUBLEQ, AZ paired with our method achieves significantly higher sample efficiency over baseline AZ. Search with EMCTS solves variations of the commonly used hard-exploration benchmark Deep Sea - which baseline A/MZ are practically unable to solve - much faster than an otherwise equivalent method that does not use search for uncertainty estimation, demonstrating significant benefits from search for epistemic uncertainty estimation.

From an LLM Swarm to a PDDL-empowered Hive: Planning Self-executed Instructions in a Multi-modal Jungle

Kaustubh Vyas, Damien Graux, Yijun Yang, Sebastien Montella, Chenxin Diao, Wendi Zhou, Pavlos Vougiouklis, Ruofei Lai, Yang Ren, Keshuang Li, Jeff Z. Pan

In response to the call for agent-based solutions that leverage the ever-increasing capabilities of the deep models' ecosystem, we introduce a comprehensive solution for selecting appropriate models and subsequently planning a set of atomic actions to satisfy the end-users' instructions. Our system, Hive, operates over sets of models and, upon receiving natural language instructions, schedules and executes, explainable plans of atomic actions. These actions can involve one or more of the available models to achieve the overall task, while respecting end-users specific constraints. Hive is able to plan complex chains of actions while guaranteeing explainability, using an LLM-based formal logic backbone empowered by PDDL operations. We introduce the MuSE benchmark in order to offer a comprehensive evaluation of the multi-modal capabilities of agent systems. Our findings show that our framework redefines the state-of-the-art for task selection, outperforming other competing systems that plan operations across multiple models while offering transparency guarantees while fully adhering to user constraints.

LLMs Can Plan Only If We Tell Them

Bilgehan Sel, Ruoxi Jia, Ming Jin

Large language models (LLMs) have demonstrated significant capabilities in natural language processing and reasoning, yet their effectiveness in autonomous planning has been under debate. While existing studies have utilized LLMs with external feedback mechanisms or in controlled environments for planning, these approaches often involve substantial computational and development resources due to the requirement for careful design and iterative backprompting. Moreover, even the most advanced LLMs like GPT-4 struggle to match human performance on standard planning benchmarks, such as the Blocksworld, without additional support. This paper investigates whether LLMs can independently generate long-horizon plans that rival human baselines. Our novel enhancements to Algorithm-of-Thoughts (AoT), which we dub AoT+, help achieve state-of-the-art results in planning benchmarks out-competing prior methods and human baselines all autonomously.

Distilling Reinforcement Learning Algorithms for In-Context Model-Based Planning

Jaehyeon Son, Soochan Lee, Gunhee Kim

Recent studies have shown that Transformers can perform in-context reinforcement learning (RL) by imitating existing RL algorithms, enabling sample-efficient adaptation to unseen tasks without parameter updates. However, these models also inherit the suboptimal behaviors of the RL algorithms they imitate. This issue primarily arises due to the gradual update rule employed by those algorithms. Model-based planning offers a promising solution to this limitation by allowing the models to simulate potential outcomes before taking action, providing an additional mechanism to deviate from the suboptimal behavior. Rather than learning a separate dynamics model, we propose Distillation for In-Context Planning (DICP), an in-context model-based RL framework where Transformers simultaneously learn environment dynamics and improve policy in-context. We evaluate DICP across a range of discrete and continuous environments, including Darkroom variants and Meta-World. Our results show that DICP achieves state-of-the-art performance while requiring significantly fewer environment interactions than baselines, which include both model-free counterparts and existing meta-RL methods.

Implicit Search via Discrete Diffusion: A Study on Chess

Jiacheng Ye, Zhenyu Wu, JIAHUI GAO, Zhiyong Wu, Xin Jiang, Zhenguo Li, Lingpeng Kong

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition that current next-token prediction models often lack the ability for long-term planning. Is it possible to instill search-like abilities within the models to enhance their planning abilities without relying on explicit search? We propose DiffuSearch , a model that does \textit{implicit search} by looking into the future world via discrete diffusion modeling. We instantiate DiffuSearch on a classical board game, Chess, where explicit search is known to be essential. Through extensive controlled experiments, we show DiffuSearch outperforms both the searchless and explicit search-enhanced policies. Specifically, DiffuSearch outperforms the one-step policy by 19.2\% and the MCTS-enhanced policy by 14\% on action accuracy. Furthermore, DiffuSearch demonstrates a notable 30\% enhancement in puzzle-solving abilities compared to explicit search-based policies, along with a significant 540 Elo increase in game-playing strength assessment. These results indicate that implicit search via discrete diffusion is a viable alternative to explicit search over a one-step policy. All codes are publicly available at \href{https://github.com/HKUNLP/DiffuSearch}{https://github.com/HKUNLP/DiffuSearch}.

On the self-verification limitations of large language models on reasoning and planning tasks

Kaya Stechly, Karthik Valmeekam, Subbarao Kambhampati

There has been considerable divergence of opinion on the reasoning abilities of Large Language Models (LLMs). While the initial optimism that reasoning might emerge automatically with scale has been tempered thanks to a slew of counterexamples--ranging from multiplication to simple planning--there persists a wide spread belief that LLMs can self-critique and improve their own solutions in an iterative fashion. This belief seemingly rests on the assumption that verification of correctness should be easier than generation--a rather classical argument from computational complexity--which should be irrelevant to LLMs to the extent that what they are doing is approximate retrieval. In this paper, we set out to systematically investigate the effectiveness of iterative prompting in the context of reasoning and planning. We present a principled empirical study of the performance of GPT-4 in three domains: Game of 24, Graph Coloring, and STRIPS planning. We experiment both with the model critiquing its own answers and with an external correct reasoner verifying proposed solutions. In each case, we analyze whether the content of criticisms actually affects bottom line performance, and whether we can ablate elements of the augmented system without losing performance. We observe significant performance collapse with self-critique and significant performance gains with sound external verification. We also note that merely re-prompting with a sound verifier maintains most of the benefits of more involved setups.

OptionZero: Planning with Learned Options

Po-Wei Huang, Pei-Chiun Peng, Hung Guei, Ti-Rong Wu

Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert demonstration data. Inspired by MuZero, which learns superhuman heuristics without any human knowledge, we propose a novel approach, named *OptionZero*. OptionZero incorporates an *option network* into MuZero, providing autonomous discovery of options through self-play games. Furthermore, we modify the dynamics network to provide environment transitions when using options, allowing searching deeper under the same simulation constraints. Empirical experiments conducted in 26 Atari games demonstrate that OptionZero outperforms MuZero, achieving a 131.58% improvement in mean human-normalized score. Our behavior analysis shows that OptionZero not only learns options but also acquires strategic skills tailored to different game characteristics. Our findings show promising directions for discovering and using options in planning. Our code is available at https://rlg.iis.sinica.edu.tw/papers/optionzero.