ICCV 2025 Papers

International Conference on Computer Vision

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2,728papers

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GenHaze: Pioneering Controllable One-Step Realistic Haze Generation for Real-World Dehazing

Sixiang Chen, Tian Ye, Yunlong Lin, Yeying Jin, Yijun Yang, Haoyu Chen, Jianyu Lai, Song Fei, Zhaohu Xing, Fugee Tsung, Lei Zhu

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Real-world image dehazing is crucial for enhancing visual quality in computer vision applications. However, existing physics-based haze generation paradigms struggle to model the complexities of real-world haze and lack controllability, limiting the performance of existing baselines on real-world images. In this paper, we introduce GenHaze, a pioneering haze generation framework that enables the one-step generation of high-quality, reference-controllable hazy images. GenHaze leverages the pre-trained latent diffusion model (LDM) with a carefully designed clean-to-haze generation protocol to produce realistic hazy images. Additionally, by leveraging its fast, controllable generation of paired high-quality hazy images, we illustrate that existing dehazing baselines can be unleashed in a simple and efficient manner. Extensive experiments indicate that GenHaze achieves visually convincing and quantitatively superior hazy images. It also significantly improves multiple existing dehazing models across 7 non-reference metrics with minimal fine-tuning epochs. Our work demonstrates that LDM possesses the potential to generate realistic degradations, providing an effective alternative to prior generation pipelines.

Poster
GenHancer: Imperfect Generative Models are Secretly Strong Vision-Centric Enhancers

Shijie Ma, Yuying Ge, Teng Wang, Yuxin Guo, Yixiao Ge, Ying Shan

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The synergy between generative and discriminative models receives growing attention. While discriminative Contrastive Language-Image Pre-Training (CLIP) excels in high-level semantics, it struggles with perceiving fine-grained visual details. Generally, to enhance representations, generative models take CLIP's visual features as conditions for reconstruction. However, the underlying principle remains underexplored. In this work, we empirically found that visually perfect generations are not always optimal for representation enhancement. The essence lies in effectively extracting fine-grained knowledge from generative models while mitigating irrelevant information. To explore critical factors, we delve into three aspects: (1) Conditioning mechanisms: We found that even a small number of local tokens can drastically reduce the difficulty of reconstruction, leading to collapsed training. We thus conclude that utilizing only global visual tokens as conditions is the most effective strategy. (2) Denoising configurations: We observed that end-to-end training introduces extraneous information. To address this, we propose a two-stage training strategy to prioritize learning useful visual knowledge. Additionally, we demonstrate that lightweight denoisers can yield remarkable improvements. (3) Generation paradigms: We explore both continuous and discrete denoisers with desirable outcomes, validating the versatility of our method. Through our in-depth explorations, we have finally arrived at an effective method, namely GenHancer, which consistently outperforms prior arts on the MMVP-VLM benchmark, e.g., 6.0% on OpenAICLIP. The enhanced CLIP can be further plugged into multimodal large language models for better vision-centric performance. All the models and codes are made publicly available.

Poster
GenFlowRL: Shaping Rewards with Generative Object-Centric Flow in Visual Reinforcement Learning

Kelin Yu, Sheng Zhang, Harshit Soora, Furong Huang, Heng Huang, Pratap Tokekar, Ruohan Gao

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Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with fine-grained manipulation due to the lack of environment feedback. While video-based reinforcement learning improves policy robustness, it remains constrained by the uncertainty of video generation and the challenges of collecting large-scale robot datasets for training diffusion models. To address these limitations, we propose GENFLOWRL, which derives shaped rewards from generated flow trained from diverse cross-embodiment datasets. This enables learning generalizable and robust policies from diverse demonstrations using low-dimensional, object-centric features. Experiments on 10 manipulation tasks, both in simulation and real-world cross-embodiment evaluations, demonstrate that GENFLOWRL effectively leverages manipulation features extracted from generated object-centric flow, consistently achieving superior performance across diverse and challenging scenarios. Our Project Page: https://colinyu1.github.io/genflowrl/.

Poster
GenFlow3D: Generative Scene Flow Estimation and Prediction on Point Cloud Sequences

Hanlin Li, Wenming Weng, Yueyi Zhang, Zhiwei Xiong

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Scene flow provides the fundamental information of the scene dynamics. Existing scene flow estimation methods typically rely on the correlation between only a consecutive point cloud pair, which makes them limited to the instantaneous state of the scene and face challenges in real-world scenarios with factors like occlusion, noise, and diverse motion of background and foreground. In this paper, we study the joint sequential scene flow estimation and future scene flow prediction on point cloud sequences. The expanded sequential input introduces long-term and high-order motion information. We propose GenFlow3D, a recurrent neural network model which integrates diffusion in the decoder to better incorporate the two tasks and enhance the ability to extract general motion patterns. A transformer-based denoising network is adopted to help capture useful information. Depending on the input point clouds, discriminative condition signals are generated to guide the diffusion decoder to switch among different modes specific for scene flow estimation and prediction in a multi-scale manner. GenFlow3D is evaluated on the real-world datasets nuScenes and Argoverse 2, and demonstrates superior performance compared with the existing methods. Our code is available at https://github.com/ustc-hlli/GenFlow3D.

Poster
GenDoP: Auto-regressive Camera Trajectory Generation as a Director of Photography

Mengchen Zhang, Tong Wu, Jing Tan, Ziwei Liu, Gordon Wetzstein, Dahua Lin

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Camera trajectory design plays a crucial role in video production, serving as a fundamental tool for conveying directorial intent and enhancing visual storytelling. In cinematography, Directors of Photography meticulously craft camera movements to achieve expressive and intentional framing. However, existing methods for camera trajectory generation remain limited: Traditional approaches rely on geometric optimization or handcrafted procedural systems, while recent learning-based methods often inherit structural biases or lack textual alignment, constraining creative synthesis. In this work, we introduce an auto-regressive model inspired by the expertise of Directors of Photography to generate artistic and expressive camera trajectories. We first introduce DataDoP, a large-scale multi-modal dataset containing 29K real-world shots with free-moving camera trajectories, depth maps, and detailed captions in specific movements, interaction with the scene, and directorial intent. Thanks to the comprehensive and diverse database, we further train an auto-regressive, decoder-only Transformer for high-quality, context-aware camera movement generation based on text guidance and RGBD inputs, named GenDoP. Extensive experiments demonstrate that compared to existing methods, GenDoP offers better controllability, finer-grained trajectory adjustments, and higher motion stability. We believe our approach establishes a new standard for learning-based cinematography, paving the way for future advancements in camera control and filmmaking. Our project website: https://kszpxxzmc.github.io/GenDoP.

Poster
Geminio: Language-Guided Gradient Inversion Attacks in Federated Learning

Junjie Shan, Ziqi Zhao, Jialin Lu, Rui Zhang, Siu-Ming Yiu, Ka-Ho Chow

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Foundation models that bridge vision and language have made significant progress. While they have inspired many life-enriching applications, their potential for abuse in creating new threats remains largely unexplored. In this paper, we reveal that vision-language models (VLMs) can be weaponized to enhance gradient inversion attacks (GIAs) in federated learning (FL), where an FL server attempts to reconstruct private data samples from gradients shared by victim clients. Despite recent advances, existing GIAs struggle to reconstruct high-resolution images when the victim has a large local data batch. One promising direction is to focus reconstruction on valuable samples rather than the entire batch, but current methods lack the flexibility to target specific data of interest. To address this gap, we propose Geminio, the first approach to transform GIAs into semantically meaningful, targeted attacks. It enables a brand new privacy attack experience: attackers can describe, in natural language, the data they consider valuable, and Geminio will prioritize reconstruction to focus on those high-value samples. This is achieved by leveraging a pretrained VLM to guide the optimization of a malicious global model that, when shared with and optimized by a victim, retains only gradients of samples that match the attacker-specified query. Geminio can be launched at any FL round and has no impact on normal training (i.e., the FL server can steal clients' data while still producing a high-utility ML model as in benign scenarios). Extensive experiments demonstrate its effectiveness in pinpointing and reconstructing targeted samples, with high success rates across complex datasets and large batch sizes with resilience against defenses.

Poster
GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting

Xiaobao Wei, Peng Chen, Guangyu Li, Ming Lu, Hui Chen, Feng Tian

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Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, the first high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. Leveraging the unstructured nature of 3DGS, we develop a novel representation of the eye for rigid eye rotation based on the target gaze direction. To enable synthesis generalization across various subjects, we integrate an expression-guided module to inject subject-specific information into the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. The code is available at: https://ucwxb.github.io/GazeGaussian

Poster
Gaze-Language Alignment for Zero-Shot Prediction of Visual Search Targets from Human Gaze Scanpaths

Sounak Mondal, Naveen Sendhilnathan, Ting Zhang, Yue Liu, Michael Proulx, Michael Louis Iuzzolino, Chuan Qin, Tanya R. Jonker

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Decoding human intent from eye gaze during a visual search task has become an increasingly important capability within augmented and virtual reality systems. However, gaze target prediction models used within such systems are constrained by the predefined target categories found within available gaze data, limiting their generalizability to novel categories and their usefulness within real-world, interactive systems. In this work, we present the Gaze-Language Alignment Model (GLAM), a vision-language model that can generalize gaze target predictions to novel categories of search targets lacking gaze annotation. To do so, GLAM uses a novel gaze encoder to encode foveal and peripheral information of a gaze scanpath. The resultant gaze embeddings are aligned with language embeddings of large language model-generated search descriptions for associated target categories using a novel contrastive learning strategy called Gaze-Language Alignment Decomposition (GLAD). When used to train GLAM in a zero-shot setup, GLAD surpassed naive contrastive learning strategies by nearly one-third in target prediction accuracy, even outperforming a fully supervised baseline. Moreover, in a fully supervised setup, GLAM outperformed previous methods in target prediction accuracy, regardless of the training strategy used.

Poster
GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting

Andrew Bond, Jui-Hsien Wang, Long Mai, Erkut Erdem, Aykut Erdem

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Efficient neural representations for dynamic video scenes are critical for applications ranging from video compression to interactive simulations. Yet, existing methods often face challenges related to high memory usage, lengthy training times, and temporal consistency. To address these issues, we introduce a novel neural video representation that combines 3D Gaussian splatting with continuous camera motion modeling. By leveraging Neural ODEs, our approach learns smooth camera trajectories while maintaining an explicit 3D scene representation through Gaussians. Additionally, we introduce a spatiotemporal hierarchical learning strategy, progressively refining spatial and temporal features to enhance reconstruction quality and accelerate convergence. This memory-efficient approach achieves high-quality rendering at impressive speeds. Experimental results show that our hierarchical learning, combined with robust camera motion modeling, captures complex dynamic scenes with strong temporal consistency, achieving state-of-the-art performance across diverse video datasets in both high- and low-motion scenarios. Unlike prior methods that depend heavily on extensive external supervision, our approach operates entirely within a self-contained pipeline without requiring any additional supervision.

Poster
GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments

Lin Zeng, Boming Zhao, Jiarui Hu, Xujie Shen, Ziqiang Dang, Hujun Bao, Zhaopeng Cui

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Novel view synthesis with neural models has advanced rapidly in recent years, yet adapting these models to scene changes remains an open problem. Existing methods are either labor-intensive, requiring extensive model retraining, or fail to capture detailed types of changes over time. In this paper, we present GaussianUpdate, a novel approach that combines 3D Gaussian representation with continual learning to address these challenges. Our method effectively updates the Gaussian radiance fields with current data while preserving information from past scenes. Unlike existing methods, GaussianUpdate explicitly models different types of changes through a novel multi-stage update strategy. Additionally, we introduce a visibility-aware continual learning approach with generative replay, enabling self-aware updating without the need to store images. The experiments on the benchmark dataset demonstrate our method achieves superior and real-time rendering with the capability of visualizing changes over different times.

Poster
GaussianSpeech: Audio-Driven Personalized 3D Gaussian Avatars

Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein, Justus Thies, Angela Dai, Matthias Nießner

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We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photorealistic and personalized multi-view consistent 3D human head avatars from spoken audio at real-time rendering rates. To capture the expressive and detailed nature of human heads, including skin furrowing and fine facial movements, we propose to couple speech signal with 3D Gaussian splatting to create photorealistic and temporally coherent motion sequences. We propose a compact and efficient 3DGS-based avatar representation that generates expression-dependent color and leverages wrinkle- and perceptually-based losses to synthesize dynamic facial details at real-time rendering. Next, we devise an audio-conditioned transformer model to extract lip and wrinkle features from the audio input and combine with our 3D avatar by performing joint 3D sequence refinement to synthesize photorealistic animations. To the best of our knowledge, this is the first work for generating photorealistic multi-view 3D head avatar sequence only from spoken audio, representing a significant advancement in the field of audio-driven 3D facial animation. In the absence of high-quality multi-view talking face dataset, we captured a new large-scale multi-view dataset of audio-visual sequences of native English speakers and diverse facial geometry. GaussianSpeech achieves state-of-the-art quality consistent with the avatar's speaking style.

Poster
GaussianReg: Rapid 2D/3D Registration for Emergency Surgery via Explicit 3D Modeling with Gaussian Primitives

Weihao Yu, Xiaoqing Guo, Xinyu Liu, Yifan Liu, Hao ZHENG, Yawen Huang, Yixuan Yuan

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Intraoperative 2D/3D registration, which aligns preoperative CT scans with intraoperative X-ray images, is critical for surgical navigation. However, existing methods require extensive preoperative training (several hours), making them unsuitable for emergency surgeries where minutes significantly impact patient outcomes. We present GaussianReg, a novel registration framework that achieves clinically acceptable accuracy within minutes of preprocessing. Unlike prior approaches that learn primarily from 2D projections, we explicitly utilize 3D information by representing CT volumes as sparse Gaussian primitives and propose an innovative ray-based registration approach. These primitives emit rays toward potential camera positions, creating a hypothesis space of viewpoints. The registration problem then reduces to identifying rays that best match the target X-ray through our cross-modality attention mechanism. We further introduce canonical ellipsoid ray parameterization for stable optimization, bipartite matching-based patch aggregation for computational efficiency, and network pruning to accelerate training. Extensive experiments demonstrate that GaussianReg achieves 10mm-level accuracy with only 10 minutes of training, compared to hours required by existing methods. Our approach thus offers a promising solution for emergency surgical scenarios where rapid adaptation to patient-specific anatomy is critical. Code will be publicly available at https://github.com/CUHK-AIM-Group/GaussianReg.

Poster
GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs

Xinli Xu, Wenhang Ge, Dicong Qiu, ZhiFei Chen, Dongyu Yan, Zhuoyun Liu, Haoyu Zhao, Hanfeng Zhao, Shunsi Zhang, Junwei Liang, Ying-Cong Chen

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Estimating physical properties for visual data is a crucial task in computer vision, graphics, and robotics, underpinning applications such as augmented reality, physical simulation, and robotic grasping. However, this area remains under-explored due to the inherent ambiguities in physical property estimation. To address these challenges, we introduce GaussianProperty, a training-free framework that assigns physical properties of materials to 3D Gaussians. Specifically, we integrate the segmentation capability of SAM with the recognition capability of GPT-4V(ision) to formulate a global-local physical property reasoning module for 2D images. Then we project the physical properties from multi-view 2D images to 3D Gaussians using a voting strategy. We demonstrate that 3D Gaussians with physical property annotations enable applications in physics-based dynamic simulation and robotic grasping. For physics-based dynamic simulation, we leverage the Material Point Method (MPM) for realistic dynamic simulation. For robot grasping, we develop a grasping force prediction strategy that estimates a safe force range required for object grasping based on the estimated physical properties. Extensive experiments on material segmentation, physics-based dynamic simulation, and robotic grasping validate the effectiveness of our proposed method, highlighting its crucial role in understanding physical properties from visual data.

Poster
GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting

Wanshui Gan, Fang Liu, Hongbin Xu, Ningkai Mo, Naoto Yokoya

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We introduce GaussianOcc, a systematic method that investigates Gaussian splatting for fully self-supervised and efficient 3D occupancy estimation in surround views. First, traditional methods for self-supervised 3D occupancy estimation still require ground truth 6D poses from sensors during training. To address this limitation, we propose Gaussian Splatting for Projection (GSP) module to provide accurate scale information for fully self-supervised training from adjacent view projection. Additionally, existing methods rely on volume rendering for final 3D voxel representation learning using 2D signals (depth maps, semantic maps), which is both time-consuming and less effective. We propose Gaussian Splatting from Voxel space (GSV) to leverage the fast rendering properties of Gaussian splatting. As a result, the proposed GaussianOcc method enables fully self-supervised (no ground truth pose) 3D occupancy estimation in competitive performance with low computational cost (2.7 times faster in training and 5 times faster in rendering).

Poster
GaussianFlowOcc: Sparse and Weakly Supervised Occupancy Estimation using Gaussian Splatting and Temporal Flow

Simon Boeder, Fabian Gigengack, Benjamin Risse

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Occupancy estimation has become a prominent task in 3D computer vision, particularly within the autonomous driving community. In this paper, we present a novel approach to occupancy estimation, termed GaussianFlowOcc, which is inspired by Gaussian Splatting and replaces traditional dense voxel grids with a sparse 3D Gaussian representation. Our efficient model architecture based on a Gaussian Transformer significantly reduces computational and memory requirements by eliminating the need for expensive 3D convolutions used with inefficient voxel-based representations that predominantly represent empty 3D spaces. GaussianFlowOcc effectively captures scene dynamics by estimating temporal flow for each Gaussian during the overall network training process, offering a straightforward solution to a complex problem that is often neglected by existing methods. Moreover, GaussianFlowOcc is designed for scalability, as it employs weak supervision and does not require costly dense 3D voxel annotations based on additional data (e.g., LiDAR). Through extensive experimentation, we demonstrate that GaussianFlowOcc significantly outperforms all previous methods for weakly supervised occupancy estimation on the nuScenes dataset while featuring an inference speed that is 50 times faster than current SOTA.

Poster
Gaussian-based World Model: Gaussian Priors for Voxel-Based Occupancy Prediction and Future Motion Prediction

Tuo Feng, Wenguan Wang, Yi Yang

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In autonomous driving, accurately predicting occupancy and motion is crucial for safe navigation within dynamic environments. However, existing methods often suffer from difficulties in handling complex scenes and uncertainty arising from sensor data. To address these issues, we propose a new Gaussian-based World Model (GWM), seamlessly integrating raw multi-modal sensor inputs. In 1st stage, Gaussian representation learner utilizes self-supervised pretraining to learn robust Gaussian representation. Gaussian representation integrates semantic and geometric information and establishes a robust probabilistic understanding of the environment. In 2nd stage, GWM seamlessly integrates learning, simulation, and planning into a unified framework, empowering the uncertainty-aware simulator & planner to jointly forecast future scene evolutions and vehicle trajectories. Simulator generates future scene predictions by modeling both static and dynamic elements, while planner calculates optimal paths to minimize collision risks, thus enhancing navigation safety. Overall, GWM employs a sensor-to-planning world model that directly processes raw sensor data, setting it apart from previous methods. Experiments show that GWM outperforms state-of-the-art approaches by 1.46% in semantic comprehension and 0.07m in motion prediction. Moreover, we provide an in-depth analysis of Gaussian representations under complex scenarios.

Poster
Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

Bowen Zhang, Sicheng Xu, ChuXin Wang, Jiaolong Yang, Feng Zhao, Dong Chen, Baining Guo

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In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.

Poster
Gaussian Splatting with Discretized SDF for Relightable Assets

Zuo-Liang Zhu, Jian Yang, Beibei Wang

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3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature of Gaussian primitives makes it difficult to apply geometry constraints. Recent works introduce the signed distance field (SDF) as an extra continuous representation to regularize the geometry defined by Gaussian primitives. It improves the decomposition quality, at the cost of increasing memory usage and complicating training. Unlike these works, we introduce a **discretized SDF** to represent the continuous SDF in a discrete manner by encoding it within each Gaussian using a sampled value. This approach allows us to link the SDF with the Gaussian opacity through an SDF-to-opacity transformation, enabling rendering the SDF via splatting and avoiding the computational cost of ray marching. The key challenge is to regularize the discrete samples to be consistent with the underlying SDF, as the discrete representation can hardly apply the gradient-based constraints (e.g., Eikonal loss). For this, we project Gaussians onto the zero-level set of SDF and enforce alignment with the surface from splatting, namely a projection-based consistency loss. Thanks to the discretized SDF, our method achieves higher relighting quality, while requiring no extra memory beyond GS and avoiding complex manually designed optimization. The experiments reveal that our method outperforms existing Gaussian-based inverse rendering methods. We will release the code upon acceptance.

Poster
GaussRender: Learning 3D Occupancy with Gaussian Rendering

Loick Chambon, Eloi Zablocki, Alexandre Boulch, Mickael Chen, Matthieu Cord

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Understanding the 3D geometry and semantics of driving scenes is critical for developing safe autonomous vehicles. Recent advances in 3D occupancy prediction have improved scene representation but often suffer from spatial inconsistencies, leading to floating artifacts and poor surface localization. Existing voxel-wise losses (e.g., cross-entropy) fail to enforce geometric coherence. In this paper, we propose GaussRender, a module that improves 3D occupancy learning by enforcing projective consistency. Our key idea is to project both predicted and ground-truth 3D occupancy into 2D camera views, where we apply supervision. Our method penalizes 3D configurations that produce inconsistent 2D projections, thereby enforcing a more coherent and geometrically plausible 3D structure. To achieve this efficiently, we leverage differentiable rendering with Gaussian splatting. GaussRender seamlessly integrates with existing architectures while maintaining efficiency and requiring no inference-time modifications. Extensive evaluations on multiple benchmarks (SurroundOcc-nuScenes, Occ3D nuScenes, SSCBench-KITTI360) demonstrate that GaussRender significantly improves geometric fidelity across various 3D occupancy models (TPVFormer, SurroundOcc, Symphonies), achieving state-of-the-art results, particularly on surface-sensitive metrics. The code and models will be open-sourced.

Poster
GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects

Yidi Shao, Mu Huang, Chen Change Loy, Bo Dai

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We introduce GausSim, a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels. We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that describes continuous piece of matter, accounting for realistic deformations without idealized assumptions. To improve computational efficiency and fidelity, we employ a hierarchical structure that further organizes kernels into CMSs with explicit formulations, enabling a coarse-to-fine simulation approach. This structure significantly reduces computational overhead while preserving detailed dynamics. In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations. To validate our approach, we present a new dataset, READY, containing multi-view videos of real-world elastic deformations. Experimental results demonstrate that GausSim achieves superior performance compared to existing physics-driven baselines, offering a practical and accurate solution for simulating complex dynamic behaviors. Code and model are available at https://www.mmlab-ntu.com/project/gausim/index.html.

Poster