ICCV 2025 Papers

International Conference on Computer Vision

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2,728papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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    2,70299.0%
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    261.0%

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InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians

Kefan Chen, Sreyas Mohan, Justin Theiss, Sergiu Oprea, Srinath Sridhar, Aayush Prakash

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With the rising interest from the community in digital avatars coupled with the importance of expressions and gestures in communication, modeling natural avatar behavior remains an important challenge across many industries such as teleconferencing, gaming, and AR/VR. Human hands are the primary tool for interacting with the environment and essential for realistic human behavior modeling, yet existing 3D hand and head avatar models often overlook the crucial aspect of hand-body interactions, such as between hand and face. We present InteractAvatar, the first model to faithfully capture the photorealistic appearance of dynamic hand and non-rigid hand-face interactions. Our novel Dynamic Gaussian Hand model, combining template model and 3D Gaussian Splatting as well as a dynamic refinement module, captures pose-dependent change, e.g. the fine wrinkles and complex shadows that occur during articulation. Importantly, our hand-face interaction module models the subtle geometry and appearance dynamics that underlie common gestures.Through experiments of novel view synthesis, self reenactment and cross-identity reenactment, we demonstrate that InteractAvatar can reconstruct hand and hand-face interactions from multi-view videos with high-fidelity details and be animated with novel poses.

Poster
InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior

Minghao Wen, Shengjie Wu, Kangkan Wang, Dong Liang

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3D Gaussian Splatting based 3D editing has demonstrated impressive performance in recent years. However, the multi-view editing often exhibits significant local inconsistency, especially in areas of non-rigid deformation, which lead to local artifacts, texture blurring, or semantic variations in edited 3D scenes. We also found that the existing editing methods, which rely entirely on text prompts make the editing process a "one-shot deal", making it difficult for users to control the editing degree flexibly. In response to these challenges, we present InterGSEdit, a novel framework for high-quality 3DGS editing via interactively selecting key views with users' preferences. We propose a CLIP-based Semantic Consistency Selection (CSCS) strategy to adaptively screen a group of semantically consistent reference views for each user-selected key view. Then, the cross-attention maps derived from the reference views are used in a weighted Gaussian Splatting unprojectionto construct the 3D Geometry-Consistent Attention Prior (GAP^ 3D ). We project GAP^ 3D to obtain 3D-constrained attention, which are fused with 2D cross-attention via Attention Fusion Network (AFN). AFN employs an adaptive attention strategy that prioritizes 3D-constrained attention for geometric consistency during early inference, and gradually prioritizes 2D cross-attention maps in diffusion for fine-grained features during the later inference. Extensive experiments demonstrate that InterGSEdit achieves state-of-the-art performance, delivering consistent, high-fidelity 3DGS editing with improved user experience.

Poster
Inter2Former: Dynamic Hybrid Attention for Efficient High-Precision Interactive Segmentation

You Huang, Lichao Chen, Jiayi Ji, Liujuan Cao, Shengchuan Zhang, Rongrong Ji

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Interactive segmentation (IS) improves annotation efficiency by segmenting target regions from user prompts, with widespread applications in real-world scenarios. Current approaches face a critical trade-off: dense-token methods achieve superior accuracy and detail preservation but suffer from prohibitively slow processing on CPU devices, while the Segment Anything Model (SAM) advances the field with sparse prompt tokens for fast inference but compromises segmentation quality. In this paper, we propose Inter2Former to address this challenge by optimizing computation allocation in dense-token processing, which introduces four key enhancements. First, we propose Dynamic Prompt Embedding (DPE) that adaptively processes only regions of interest while avoiding additional overhead from background tokens. Second, we introduce Dynamic Hybrid Attention (DHA), which leverages previous segmentation masks to route tokens through either full attention (O(N^2)) for boundary regions or our proposed efficient BSQ attention (O(N)) for non-boundary regions. Third, we develop Hybrid Mixture of Experts (HMoE), which applies similar adaptive computation strategies in FFN modules with CPU-optimized parallel processing. Finally, we present Dynamic Local Upsampling (DLU), a reverse operation of DPE, which localizes objects with a lightweight MLP and performs fine-grained upsampling only in detected regions. Experimental results on high-precision IS benchmarks demonstrate that Inter2Former achieves SOTA performance with high efficiency on CPU devices.

Poster
Integrating Visual Interpretation and Linguistic Reasoning for Geometric Problem Solving

Zixian Guo, Ming Liu, Qilong Wang, Zhilong Ji, Jinfeng Bai, Lei Zhang, Wangmeng Zuo

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Current large vision-language models (LVLMs) typically employ a connector module to link visual features with text embeddings of large language models (LLMs) and use end-to-end training to achieve multi-modal understanding in a unified process. Well alignment needs high-quality pre-training data and a carefully designed training process. Current LVLMs face challenges when addressing complex vision-language reasoning tasks, with their reasoning capabilities notably lagging behind those of LLMs. This paper proposes a paradigm shift: instead of training end-to-end vision-language reasoning models, we advocate for developing a decoupled reasoning framework based on existing visual interpretation specialists and text-based reasoning LLMs. Our approach leverages (1) a dedicated vision-language model to transform the visual content of images into textual descriptions and (2) an LLM to perform reasoning according to the visual-derived text and the original question. This method presents a cost-efficient solution for multi-modal model development by optimizing existing models to work collaboratively, avoiding end-to-end development of vision-language models from scratch. By transforming images into language model-compatible text representations, it facilitates future low-cost and flexible upgrades to upcoming powerful LLMs. We introduce an outcome-rewarded joint-tuning strategy to optimize the cooperation between the visual interpretation and linguistic reasoning model. Evaluation results on vision-language benchmarks demonstrate that the decoupled reasoning framework outperforms recent LVLMs. Our approach yields particularly significant performance gains on visually intensive geometric mathematics problems. The code is available: https://github.com/guozix/DVLR.

Poster
Integrating Task-Specific and Universal Adapters for Pre-Trained Model-based Class-Incremental Learning

Yan Wang, Da-Wei Zhou, Han-Jia Ye

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Class-Incremental Learning (CIL) requires a learning system to continually learn new classes without forgetting. Existing pre-trained model-based CIL methods often freeze the pre-trained network and adapt to incremental tasks using additional lightweight modules such as adapters. However, incorrect module selection during inference hurts performance, and task-specific modules often overlook shared general knowledge, leading to errors on distinguishing between similar classes across tasks. To address the aforementioned challenges, we propose integrating Task-Specific and Universal Adapters (TUNA) in this paper. Specifically, we train task-specific adapters to capture the most crucial features relevant to their respective tasks and introduce an entropy-based selection mechanism to choose the most suitable adapter. Furthermore, we leverage an adapter fusion strategy to construct a universal adapter, which encodes the most discriminative features shared across tasks. We combine task-specific and universal adapter predictions to harness both specialized and general knowledge during inference. Extensive experiments on various benchmark datasets demonstrate the state-of-the-art performance of our approach. Code is available at https://github.com/LAMDA-CL/ICCV2025-TUNA

Poster
Integrating Biological Knowledge for Robust Microscopy Image Profiling on De Novo Cell Lines

Jiayuan Chen, Thai-Hoang Pham, Yuanlong Wang, Ping Zhang

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High-throughput screening techniques, such as microscopy imaging of cellular responses to genetic and chemical perturbations, play a crucial role in drug discovery and biomedical research. However, robust perturbation screening for de novo cell lines remains challenging due to the significant morphological and biological heterogeneity across cell lines. To address this, we propose a novel framework that integrates external biological knowledge into existing pretraining strategies to enhance microscopy image profiling models. Our approach explicitly disentangles perturbation-specific and cell line-specific representations using external biological information. Specifically, we construct a knowledge graph leveraging protein interaction data from STRING and Hetionet databases to guide models toward perturbation-specific features during pretraining. Additionally, we incorporate transcriptomic features from single-cell foundation models to capture cell line-specific representations. By learning these disentangled features, our method improves the generalization of imaging models to de novo cell lines. We evaluate our framework on the RxRx database through one-shot fine-tuning on an RxRx1 cell line and few-shot fine-tuning on cell lines from the RxRx19a dataset. Experimental results demonstrate that our method enhances microscopy image profiling for de novo cell lines, highlighting its effectiveness in real-world phenotype-based drug discovery applications.

Poster
Instruction-based Image Editing with Planning, Reasoning, and Generation

Liya Ji, Chenyang Qi, Qifeng Chen

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Editing images via instruction provides a natural way to generate interactive content, but it is a big challenge due to the higher requirement of scene understanding and generation. Prior work utilizes a chain of large language models, object segmentation models, and editing models for this task. However, the understanding models provide only single-modality ability, restricting the editing quality. We aim to bridge understanding and generation via a new multi-modality model that provides the intelligent abilities to instruction-based image editing models for more complex cases. To achieve this goal, we individually separate the instruction editing task with the multi-modality chain of thought prompts, i.e., Chain-of-Thought (CoT) planning, editing region reasoning, and editing. For Chain-of-Thought planning, the large language model could reason the appropriate sub-prompts considering the instruction provided and the ability of the editing network. For editing region reasoning, we train an instruction-based editing region generation network with a multi-modal large language model. Finally, a hint-guided instruction-based editing network is proposed for editing image generations based on the sizeable text-to-image diffusion model to accept the hints for generation. Extensive experiments demonstrate that our method has competitive editing abilities on complex real-world images. The source code will be publicly available.

Poster
Instruction-Oriented Preference Alignment for Enhancing Multi-Modal Comprehension Capability of MLLMs

Zitian Wang, Yue Liao, Kang Rong, Fengyun Rao, Yibo Yang, Si Liu

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Preference alignment has emerged as an effective strategy to enhance the performance of Multimodal Large Language Models (MLLMs) following supervised fine-tuning. While existing preference alignment methods predominantly target hallucination factors, they overlook the factors essential for multi-modal comprehension capabilities, often narrowing their improvements on hallucination mitigation. To bridge this gap, we propose Instruction-oriented Preference Alignment (IPA), a scalable framework designed to automatically construct alignment preferences grounded in instruction fulfillment efficacy. Our method involves an automated preference construction coupled with a dedicated verification process that identifies instruction-oriented factors, avoiding significant variability in response representations. Additionally, IPA incorporates a progressive preference collection pipeline, further recalling challenging samples through model self-evolution and reference-guided refinement. Experiments conducted on Qwen2VL-7B demonstrate IPA's effectiveness across multiple benchmarks, including hallucination evaluation, visual question answering, and text understanding tasks, highlighting its capability to enhance general comprehension.

Poster
Instruction-Grounded Visual Projectors for Continual Learning of Generative Vision-Language Models

Hyundong Jin, Hyung Jin Chang, Eunwoo Kim

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Continual learning enables pre-trained generative vision-language models (VLMs) to incorporate knowledge from new tasks without retraining data from previous ones. Recent methods update a visual projector to translate visual information for new tasks, connecting pre-trained vision encoders with large language models. However, such adjustments may cause the models to prioritize visual inputs over language instructions, particularly learning tasks with repetitive types of textual instructions. To address the neglect of language instructions, we propose a novel framework that grounds the translation of visual information on instructions for language models. We introduce a mixture of visual projectors, each serving as a specialized visual-to-language translation expert based on the given instruction context to adapt to new tasks. To avoid using experts for irrelevant instruction contexts, we propose an expert recommendation strategy that reuses experts for tasks similar to those previously learned. Additionally, we introduce expert pruning to alleviate interference from the use of experts that cumulatively activated in previous tasks. Extensive experiments on diverse vision-language tasks demonstrate that our method outperforms existing continual learning approaches by generating instruction-following responses.

Poster
InstructSeg: Unifying Instructed Visual Segmentation with Multi-modal Large Language Models

Cong Wei, Yujie Zhong, Haoxian Tan, Yingsen Zeng, Yong Liu, Hongfa Wang, Yujiu Yang

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Boosted by Multi-modal Large Language Models (MLLMs), text-guided universal segmentation models for the image and video domains have made rapid progress recently. However, these methods are often developed separately for specific domains, overlooking the similarities in task settings and solutions across these two areas. In this paper, we define the union of referring segmentation and reasoning segmentation at both the image and video levels as Instructed Visual Segmentation (IVS). Correspondingly, we propose InstructSeg, an end-to-end segmentation pipeline equipped with MLLMs for IVS. Specifically, we employ an object-aware video perceiver to extract temporal and object information from reference frames, facilitating comprehensive video understanding. Additionally, we introduce vision-guided multi-granularity text fusion to better integrate global and detailed text information with fine-grained visual guidance. By leveraging multi-task and end-to-end training, InstructSeg demonstrates superior performance across diverse image and video segmentation tasks, surpassing both segmentation specialists and MLLM-based methods with a single model.

Poster
InstantEdit: Text-Guided Few-Step Image Editing with Piecewise Rectified Flow

Yiming Gong, Zhen Zhu, Minjia Zhang

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We propose a fast text-guided image editing method called InstantEdit based on the RectifiedFlow framework, which is structured as a few-step editing process that preserves critical content while following closely to textual instructions. Our approach leverages the straight sampling trajectories of RectifiedFlow by introducing a specialized inversion strategy called PerRFI. To maintain consistent while editable results for RectifiedFlow model, we further propose a novel regeneration method, Inversion Latent Injection, which effectively reuses latent information obtained during inversion to facilitate more coherent and detailed regeneration. Additionally, we propose a Disentangled Prompt Guidance technique to balance editability with detail preservation, and integrate a Canny-conditioned ControlNet to incorporate structural cues and suppress artifacts. Evaluation on the PIE image editing dataset demonstrates that InstantEdit is not only fast but also achieves better qualitative and quantitative results compared to state-of-the-art few-step editing methods.

Poster
Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting

Zhaojie Zeng, Yuesong Wang, Tao Guan, Chao Yang, Lili Ju

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Implicit Neural Representation (INR) has demonstrated remarkable advances in the field of image representation but demands substantial GPU resources. GaussianImage recently pioneered the use of Gaussian Splatting to mitigate this cost, however, the slow training process limits its practicality, and the fixed number of Gaussians per image limits its adaptability to varying information entropy. To address these issues, we propose in this paper a generalizable and self-adaptive image representation framework based on 2D Gaussian Splatting. Our method employs a network to quickly generate a coarse Gaussian representation, followed by minimal fine-tuning steps, achieving comparable rendering quality of GaussianImage while significantly reducing training time. Moreover, our approach dynamically adjusts the number of Gaussian points based on image complexity to further enhance flexibility and efficiency in practice. Experiments on DIV2K and Kodak datasets show that our method matches or exceeds GaussianImage's rendering performance with far fewer iterations and shorter training times. Specifically, our method reduces the training time by up to one order of magnitude while achieving superior rendering performance with the same number of Gaussians.

Poster
Instance-Level Video Depth in Groups Beyond Occlusions

Yuan Liang, Yang Zhou, Ziming Sun, Tianyi Xiang, Guiqing Li, Shengfeng He

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Depth estimation in dynamic, multi-object scenes remains a major challenge, especially under severe occlusions. Existing monocular models, including foundation models, struggle with instance-wise depth consistency due to their reliance on global regression. We tackle this problem from two key aspects: data and methodology. First, we introduce the Group Instance Depth (GID) dataset, the first large-scale video depth dataset with instance-level annotations, featuring 101,500 frames from real-world activity scenes. GID bridges the gap between synthetic and real-world depth data by providing high-fidelity depth supervision for multi-object interactions. Second, we propose InstanceDepth, the first occlusion-aware depth estimation framework for multi-object environments. Our two-stage pipeline consists of (1) Holistic Depth Initialization, which assigns a coarse scene-level depth structure, and (2) Instance-Aware Depth Rectification, which refines instance-wise depth using object masks, shape priors, and spatial relationships. By enforcing geometric consistency across occlusions, our method sets a new state-of-the-art on the GID dataset and multiple benchmarks.

Poster
InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

Zesong Yang, Bangbang Yang, Wenqi Dong, Chenxuan Cao, Liyuan Cui, Yuewen Ma, Zhaopeng Cui, Hujun Bao

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Humans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even with advanced reconstruction techniques, which models scenes as undifferentiated wholes and fails to recognize complete object from partial observations. In this paper, we propose InstaScene, a new paradigm towards holistic 3D perception of complex scenes with a primary goal: decomposing arbitrary instances while ensuring complete reconstruction. To achieve precise decomposition, we develop a novel spatial contrastive learning by tracing rasterization of each instance across views, significantly enhancing semantic supervision in cluttered scenes. To overcome incompleteness from limited observations, we introduce in-situ generation that harnesses valuable observations and geometric cues, effectively guiding 3D generative models to reconstruct complete instances that seamlessly align with the real world. Experiments on scene decomposition and object completion across complex real-world and synthetic scenes demonstrate that our method achieves superior decomposition accuracy while producing geometrically faithful and visually intact objects.

Poster
InstaDrive: Instance-Aware Driving World Models for Realistic and Consistent Video Generation

Zhuoran Yang, Xi Guo, Chenjing Ding, Chiyu Wang, Wei Wu, Yanyong Zhang

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Autonomous driving relies on robust models trained on high-quality, large-scale multi-view driving videos for tasks like perception and planning. While world models offer a cost-effective solution for generating realistic driving videos, they struggle to maintain instance-level temporal consistency and spatial geometric fidelity. To address these challenges, we propose **InstaDrive**, a novel framework that enhances driving video realism through two key advancements: (1) Instance Flow Guider module, which extracts and propagates instance features across frames to enforce temporal consistency, preserving instance identity over time. (2) Spatial Geometric Aligner module, which improves spatial reasoning, ensures precise instance positioning, and explicitly models occlusion hierarchies. By incorporating these instance-aware mechanisms, InstaDrive achieves state-of-the-art video generation quality and enhances downstream autonomous driving tasks on the nuScenes dataset. Additionally, we utilize CARLA's autopilot to procedurally and stochastically simulate rare yet safety-critical driving scenarios across diverse maps and regions, enabling rigorous safety evaluation for autonomous systems.

Poster
InsViE-1M: Effective Instruction-based Video Editing with Elaborate Dataset Construction

Yuhui Wu, Liyi Chen, Ruibin Li, Shihao Wang, Chenxi Xie, Lei Zhang

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Instruction-based video editing allows effective and interactive editing of videos using only instructions without extra inputs such as masks or attributes. However, collecting high-quality training triplets (source video, edited video, instruction) is a challenging task. Existing datasets mostly consist of low-resolution, short duration, and limited amount of source videos with unsatisfactory editing quality, limiting the performance of trained editing models. In this work, we present a high-quality Instruction-based Video Editing dataset with 1M triplets, namely InsViE-1M. We first curate high-resolution and high-quality source videos and images, then design an effective editing-filtering pipeline to construct high-quality editing triplets for model training. For a source video, we generate multiple edited samples of its first frame with different intensities of classifier-free guidance, which are automatically filtered by GPT-4o with carefully crafted guidelines. The edited first frame is propagated to subsequent frames to produce the edited video, followed by another round of filtering for frame quality and motion evaluation. We also generate and filter a variety of video editing triplets from high-quality images. With the InsViE-1M dataset, we propose a multi-stage learning strategy to train our InsViE model, progressively enhancing its instruction following and editing ability. Extensive experiments demonstrate the advantages of our InsViE-1M dataset and the trained model over state-of-the-art works. Data and code will be released.

Poster
Inpaint4Drag: Repurposing Inpainting Models for Drag-Based Image Editing via Bidirectional Warping

Jingyi Lu, Kai Han

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Drag-based image editing has emerged as a powerful paradigm for intuitive image manipulation. However, existing approaches predominantly rely on manipulating the latent space of generative models, leading to limited precision, delayed feedback, and model-specific constraints. Accordingly, we present Inpaint4Drag, a novel framework that decomposes drag-based editing into pixel-space bidirectional warping and image inpainting. Inspired by elastic object deformation in the physical world, we treat image regions as deformable materials that maintain natural shape under user manipulation. Our method achieves real-time warping previews (0.01s) and efficient inpainting (0.3s) at 512x512 resolution, significantly improving the interaction experience compared to existing methods that require minutes per edit. By transforming drag inputs directly into standard inpainting formats, our approach serves as a universal adapter for any inpainting model without architecture modification, automatically inheriting all future improvements in inpainting technology. Extensive experiments demonstrate that our method achieves superior visual quality and precise control while maintaining real-time performance. Project page: https://visual-ai.github.io/inpaint4drag

Poster