ICCV 2025 Papers

International Conference on Computer Vision

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2,728papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization

Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner, Angela Dai

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Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering obtain promising results, but optimize on a per-scene basis, resulting in a slow optimization that can struggle to model under-observed or textureless regions. We introduce QuickSplat, which learns data-driven priors to generate dense initializations for 2D gaussian splatting optimization of large-scale indoor scenes. This provides a strong starting point for the reconstruction, which accelerates the convergence of the optimization and improves the geometry of flat wall structures. We further learn to jointly estimate the densification and update of the scene parameters during each iteration; our proposed densifier network predicts new Gaussians based on the rendering gradients of existing ones, removing the needs of heuristics for densification. Extensive experiments on large-scale indoor scene reconstruction demonstrate the superiority of our data-driven optimization. Concretely, we accelerate runtime by 8x, while decreasing depth errors by 48% in comparison to state of the art methods.

Poster
Quantifying and Narrowing the Unknown: Interactive Text-to-Video Retrieval via Uncertainty Minimization

Bingqing Zhang, Zhuo Cao, Heming Du, Yang Li, Xue Li, Jiajun Liu, Sen Wang

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Despite recent advances, Text-to-video retrieval (TVR) is still hindered by multiple inherent uncertainties, such as ambiguous textual queries, indistinct text-video mappings, and low-quality video frames. Although interactive systems have emerged to address these challenges by refining user intent through clarifying questions, current methods typically rely on heuristic or ad-hoc strategies without explicitly quantifying these uncertainties, limiting their effectiveness. Motivated by this gap, we propose UMIVR, an Uncertainty-Minimizing Interactive Text-to-Video Retrieval framework that explicitly quantifies three critical uncertainties-text ambiguity, mapping uncertainty, and frame uncertainty-via principled, training-free metrics: semantic entropy-based Text Ambiguity Score (TAS), Jensen-Shannon divergence-based Mapping Uncertainty Score (MUS), and a Temporal Quality-based Frame Sampler (TQFS). By adaptively generating targeted clarifying questions guided by these uncertainty measures, UMIVR iteratively refines user queries, significantly reducing retrieval ambiguity. Extensive experiments on multiple benchmarks validate UMIVR's effectiveness, achieving notable gains in Recall@1 (69.2% after 10 interactive rounds) on the MSR-VTT-1k dataset, thereby establishing an uncertainty-minimizing foundation for interactive TVR.

Poster
Quanta Neural Networks: From Photons to Perception

Varun Sundar, Tianyi Zhang, Sacha Jungerman, Mohit Gupta

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Quanta image sensors record individual photons, enabling capabilities like imaging in near-complete darkness and ultra-high-speed videography. Yet, most research on quanta sensors is limited to recovering image intensities. Can we go beyond just imaging, and develop algorithms that can extract high-level scene information from quanta sensors? This could unlock new possibilities in vision systems, offering reliable operation in extreme conditions. The challenge: raw photon streams captured by quanta sensors have fundamentally different characteristics than conventional images, making them incompatible with vision models. One approach is to first transform raw photon streams to conventional-like images, but this is prohibitively expensive in terms of compute, memory, and latency. We propose quanta neural networks (QNNs) that directly produce downstream task objectives from raw photon streams. Our core proposal is a trainable QNN layer that can seamlessly integrate with existing image- and video-based neural networks, producing quanta counterparts. By avoiding image reconstruction and allocating computational resources on a scene-adaptive basis, QNNs achieve 1--2 orders of magnitude improvements across all efficiency metrics (compute, latency, readout bandwidth) as compared to reconstruction-based quanta vision, while maintaining high task accuracy across a wide gamut of challenging scenarios including low light and rapid motion.

Poster
Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Ziyu Zhang, Binbin Huang, Hanqing Jiang, Liyang Zhou, Xiaojun Xiang, Shuhan Shen

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We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intricate geometry. Unlike prior works that rely on Euclidean distance for primitive density modeling--a metric misaligned with surface geometry under deformation--QGS introduces geodesic distance-based density distributions. This innovation ensures that density weights adapt intrinsically to the primitive curvature, preserving consistency during shape changes (e.g., from planar disks to curved paraboloids). By solving geodesic distances in closed form on quadric surfaces, QGS enables surface-aware splatting, where a single primitive can represent complex curvature that previously required dozens of planar surfels, potentially reducing memory usage while maintaining efficient rendering via fast ray-quadric intersection. Experiments on DTU, Tanks and Temples, and MipNeRF360 datasets demonstrate state-of-the-art surface reconstruction, with QGS reducing geometric error (chamfer distance) by 33% over 2DGS and 27% over GOF on the DTU dataset. Crucially, QGS retains competitive appearance quality, bridging the gap between geometric precision and visual fidelity for applications like robotics and immersive reality.

Poster
QuEST: Low-bit Diffusion Model Quantization via Efficient Selective Finetuning

Haoxuan Wang, Yuzhang Shang, Zhihang Yuan, Junyi Wu, Junchi Yan, Yan Yan

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The practical deployment of diffusion models is still hindered by the high memory and computational overhead. Although quantization paves a way for model compression and acceleration, existing methods face challenges in achieving low-bit quantization efficiently. In this paper, we identify imbalanced activation distributions as a primary source of quantization difficulty, and propose to adjust these distributions through weight finetuning to be more quantization-friendly. We provide both theoretical and empirical evidence supporting finetuning as a practical and reliable solution. Building on this approach, we further distinguish two critical types of quantized layers: those responsible for retaining essential temporal information and those particularly sensitive to bit-width reduction. By selectively finetuning these layers under both local and global supervision, we mitigate performance degradation while enhancing quantization efficiency. Our method demonstrates its efficacy across three high-resolution image generation tasks, obtaining state-of-the-art performance across multiple bit-width settings.

Poster
QR-LoRA: Efficient and Disentangled Fine-tuning via QR Decomposition for Customized Generation

Jiahui Yang, Yongjia Ma, Donglin Di, Jianxun Cui, Hao Li, Wei Chen, Yan Xie, Xun Yang, Wangmeng Zuo

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Existing text-to-image models often rely on parame- ter fine-tuning techniques such as Low-Rank Adaptation (LoRA) to customize visual attributes. However, when com- bining multiple LoRA models for content-style fusion tasks, unstructured modifications of weight matrices often lead to undesired feature entanglement between content and style attributes. We propose QR-LoRA, a novel fine-tuning frame- work leveraging QR decomposition for structured parame- ter updates that effectively separate visual attributes. Our key insight is that the orthogonal Q matrix naturally min- imizes interference between different visual features, while the upper triangular R matrix efficiently encodes attribute- specific transformations. Our approach fixes both Q and R matrices while only training an additional task-specific R matrix. This structured design reduces trainable param- eters to half of conventional LoRA methods and supports effective merging of multiple adaptations without cross- contamination due to the strong disentanglement properties between R matrices. Experiments demonstrate that QR- LoRA achieves superior disentanglement in content-style fusion tasks, establishing a new paradigm for parameter- efficient, disentangled fine-tuning in generative models. The project page is available at: https://luna-ai-lab. github.io/QR-LoRA/

Poster
QK-Edit: Revisiting Attention-based Injection in MM-DiT for Image and Video Editing

Tiancheng SHEN, Zilong Huang, Xiangtai Li, Zhijie Lin, Jiyang Liu, Yitong Wang, Jiashi FENG, Ming-Hsuan Yang, Jun Hao Liew

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Multimodal Diffusion Transformers (MM-DiTs) have recently emerged as a powerful framework for unified text-vision synthesis, surpassing traditional U-Net architectures in generative tasks. One key innovation lies in its Multimodal Self-Attention (MM-SA) interaction where image and text tokens are concatenated and processed via self-attention.However, this mechanism poses significant challenges for editing, rendering conventional U-Net-based attention manipulation methods ineffective. To address this limitation, we propose QK-Edit, a training-free framework that exploits the unique attention dynamics of MM-DiTs for precise text-guided image and video editing. By introducing a novel query-key manipulation strategy, our method isolates and adjusts critical attention components to achieve an optimal balance between prompt fidelity and structural consistency. This enables seamless edits across various tasks, including object addition, object removal, object replacement, changing background, changing material, changing color, and style transformation. Notably, it can be easily implemented with feature replacement in inference.QK-Edit demonstrates superior editing performance on state-of-the-art models, such as FLUX and HunyuanVideo, effectively bridging the gap between generative power and editable flexibility in MM-DiTs, and paving the way for scalable multimodal content creation.

Poster
Q-Norm: Robust Representation Learning via Quality-Adaptive Normalization

Lanning Zhang, Ying Zhou, Fei Gao, Ziyun Li, Maoying Qiao, Jinlan Xu, Nannan Wang

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Although deep neural networks have achieved remarkable success in various computer vision tasks, they face significant challenges in degraded image understanding due to domain shifts caused by quality variations. Drawing biological inspiration from the human visual system (HVS), which dynamically adjusts perception strategies through contrast gain control and selective attention to salient regions, we propose Quality-Adaptive Normalization (Q-Norm) - a novel normalization method that learns adaptive parameters guided by image quality features. Our approach addresses two critical limitations of conventional normalization techniques: 1) Domain Covariance Shift: Existing methods fail to align feature distributions across different quality domains. Q-Norm implicitly achieves cross-domain alignment through quality-aware parameter adaptation without explicit loss functions. 2) Biological Plausibility: By mimicking HVS's contrast normalization mechanisms and attention-based feature selection, Q-Norm dynamically adjusts the mean and variance parameters using a pre-trained quality assessment model, ensuring robustness to image degradation. Extensive experiments across multiple tasks (image classification, semantic segmentation, object detection) demonstrate that Q-Norm consistently outperforms baseline methods on low-quality images. Code has been released at https://github.com/IIP-Lab-XDU/Q-Norm.

Poster
Q-Frame: Query-aware Frame Selection and Multi-Resolution Adaptation for Video-LLMs

Shaojie Zhang, Jiahui Yang, Jianqin Yin, Zhenbo Luo, Jian Luan

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Multimodal Large Language Models (MLLMs) have demonstrated significant success in visual understanding tasks. However, challenges persist in adapting these models for video comprehension due to the large volume of data and temporal complexity. Existing Video-LLMs using uniform frame sampling often struggle to capture the query-related crucial spatiotemporal clues of videos effectively. In this paper, we introduce Q-Frame, a novel approach for adaptive frame selection and multi-resolution scaling tailored to the video's content and the specific query. Q-Frame employs a training-free, plug-and-play strategy generated by a text-image matching network like CLIP, utilizing the Gumbel-Max trick for efficient frame selection. Q-Frame allows Video-LLMs to process more frames without exceeding computational limits, thereby preserving critical temporal and spatial information. We demonstrate Q-Frame's effectiveness through extensive experiments on benchmark datasets, including MLVU, LongVideoBench, and Video-MME, illustrating its superiority over existing methods and its applicability across various video understanding tasks.

Poster
Puzzle Similarity: A Perceptually-guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions

Nicolai Hermann, Jorge Condor, Piotr Didyk

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Modern reconstruction techniques can effectively model complex 3D scenes from sparse 2D views. However, automatically assessing the quality of novel views and identifying artifacts is challenging due to the lack of ground truth images and the limitations of no-reference image metrics in predicting reliable artifact maps. The absence of such metrics hinders assessment of the quality of novel views and limits the adoption of post-processing techniques, such as inpainting, to enhance reconstruction quality. To tackle this, recent work has established a new category of metrics (cross-reference), predicting image quality solely by leveraging context from alternate viewpoint captures. In this work, we propose a new cross-reference metric, Puzzle Similarity, which is designed to localize artifacts in novel views. Our approach utilizes image patch statistics from the training views to establish a scene-specific distribution, later used to identify poorly reconstructed regions in the novel views. Given the lack of good measures to evaluate cross-reference methods in the context of 3D reconstruction, we collected a novel human-labeled dataset of artifact and distortion maps in unseen reconstructed views. Through this dataset, we demonstrate that our method achieves state-of-the-art localization of artifacts in novel views, correlating with human assessment, even without aligned references. We can leverage our new metric to enhance applications like automatic image restoration, guided acquisition, or 3D reconstruction from sparse inputs. Find the project page at https://nihermann.github.io/puzzlesim/.

Poster
Purge-Gate: Backpropagation-Free Test-Time Adaptation for Point Clouds Classification via Token purging

Moslem Yazdanpanah, Ali Bahri, Mehrdad Noori, Sahar Dastani, Gustavo Adolfo Vargas Hakim, David OSOWIECHI, Ismail Ben Ayed, Christian Desrosiers

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Test-time adaptation (TTA) is crucial for mitigating performance degradation caused by distribution shifts in 3D point cloud classification. In this work, we introduce Token Purging (PG), a novel backpropagation-free approach that removes tokens highly affected by domain shifts before they reach attention layers. Unlike existing TTA methods, PG operates at the token level, ensuring robust adaptation without iterative updates. We propose two variants: PG-SP, which leverages source statistics, and PG-SF, a fully source-free version relying on CLS-token-driven adaptation. Extensive evaluations on ModelNet40-C, ShapeNet-C, and ScanObjectNN-C demonstrate that PG-SP achieves an average of +10.3% higher accuracy than state-of-the-art backpropagation-free methods, while PG-SF sets new benchmarks for source-free adaptation. Moreover, PG is 12.4x faster and 5.5x more memory efficient than our baseline, making it suitable for real-world deployment.

Poster
Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics

Ruining Li, Chuanxia Zheng, Christian Rupprecht, Andrea Vedaldi

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We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Given an image of an object and a set of "drags" specifying the trajectory of a few points on the object, the model synthesizes a video where the object's parts move accordingly. To build Puppet-Master, we extend a pre-trained image-to-video generator to encode the input drags. We also propose all-to-first attention, an alternative to conventional spatial attention that mitigates artifacts caused by fine-tuning a video generator on out-of-domain data. The model is fine-tuned on Objaverse-Animation-HQ, a new dataset of curated part-level motion clips obtained by rendering synthetic 3D animations. Unlike real videos, these synthetic clips avoid confounding part-level motion with overall object and camera motion. We extensively filter sub-optimal animations and augment the synthetic renderings with meaningful drags that emphasize the internal dynamics of objects. We demonstrate that Puppet-Master learns to generate part-level motions, unlike other motion-conditioned video generators that primarily move the object as a whole. Moreover, Puppet-Master generalizes well to out-of-domain real images, outperforming existing methods on real-world benchmarks in a zero-shot manner.

Poster
Punching Bag vs. Punching Person: Motion Transferability in Videos

Raiyaan Abdullah, Jared Claypoole, Michael Cogswell, Ajay Divakaran, Yogesh Rawat

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Action recognition models demonstrate strong generalization, but can they effectively transfer high-level motion concepts across diverse contexts, even within similar distributions? For example, can a model recognize the broad action "punching" when presented with an unseen variation such as "punching person"? To explore this, we introduce a motion transferability framework with three datasets: (1) Syn-TA, a synthetic dataset with 3D object motions; (2) Kinetics400-TA; and (3) Something-Something-v2-TA, both adapted from natural video datasets. We evaluate 13 state-of-the-art models on these benchmarks and observe a significant drop in performance when recognizing high-level actions in novel contexts. Our analysis reveals: 1) Multimodal models struggle more with fine-grained unknown actions than with coarse ones; 2) The bias-free Syn-TA proves as challenging as real-world datasets, with models showing greater performance drops in controlled settings; 3) Larger models improve transferability when spatial cues dominate but struggle with intensive temporal reasoning, while reliance on object and background cues hinders generalization. We further explore how disentangling coarse and fine motions can improve recognition in temporally challenging datasets. We believe this study establishes a crucial benchmark for assessing motion transferability in action recognition. Datasets and relevant code: https://github.com/raiyaan-abdullah/Motion-Transfer.

Poster
PseudoMapTrainer: Learning Online Mapping without HD Maps

Christian Löwens, Thorben Funke, Jingchao Xie, Alexandru Paul Condurache

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Online mapping models show remarkable results in predicting vectorized maps from multi-view camera images only. However, all existing approaches still rely on ground-truth high-definition maps during training, which are expensive to obtain and often not geographically diverse enough for reliable generalization. In this work, we propose PseudoMapTrainer, a novel approach to online mapping that uses pseudo-labels generated from unlabeled sensor data. We derive those pseudo-labels by reconstructing the road surface from multi-camera imagery using Gaussian splatting and semantics of a pre-trained 2D segmentation network. In addition, we introduce a mask-aware assignment algorithm and loss function to handle partially masked pseudo-labels, allowing for the first time the training of online mapping models without any ground-truth maps. Furthermore, our pseudo-labels can be effectively used to pre-train an online model in a semi-supervised manner to leverage large-scale unlabeled crowdsourced data. The code is available at github.com/boschresearch/PseudoMapTrainer.

Poster
Pseudo-SD: Pseudo Controlled Stable Diffusion for Semi-Supervised and Cross-Domain Semantic Segmentation

Dong Zhao, Qi Zang, Shuang Wang, Nicu Sebe, Zhun Zhong

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Pseudo-labeling is a key technique of semi-supervised and cross-domian semantic segmentation, yet its efficacy is often hampered by the intrinsic noise of pseudo-labels. This study introduces Pseudo-SD, a novel framework that redefines the utilization of pseudo-label knowledge through Stable Diffusion (SD). Our Pseudo-SD innovatively combines pseudo-labels and its text prompts to fine-tune SD models, facilitating the generation of high-quality, diverse synthetic images that closely mimic target data characteristics. Within this framework, two novel mechanisms, i.e., partial attention manipulation, and structured pseudo-labeling, are proposed to effectively spread text-to-image corresponding during SD fine-tuning process and to ensure controllable high-quality image synthesis respectively. Extensive results demonstrate that Pseudo-SD significantly improves the performance on semi-supervised and cross-domain segmentation scenarios. By injecting our Pseudo-SD into current methods, we establish new state-of-the-arts in different datasets, offering a new way for the exploration of effective pseudo-label utilization. The source code is available at \href https://github.com/DZhaoXd/Pseudo-SD https://github.com/DZhaoXd/Pseudo-SD .

Poster
Pruning All-Rounder: Rethinking and Improving Inference Efficiency for Large Vision Language Models

Wei Suo, Ji Ma, Mengyang Sun, Lin Yuanbo Wu, Peng Wang, Yanning Zhang

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Although Large Vision-Language Models (LVLMs) have achieved impressive results, their high computational costs pose a significant barrier to wide application. To enhance inference efficiency, most existing approaches can be categorized as parameter-dependent or token-dependent strategies to reduce computational demands. However, parameter-dependent methods require retraining LVLMs to recover performance while token-dependent strategies struggle to consistently select the most relevant tokens. In this paper, we systematically analyze the above challenges and provide a series of valuable insights for inference acceleration. Based on these findings, we propose a novel framework, the Pruning All-Rounder (PAR). Different from previous works, PAR develops a meta-router to adaptively organize pruning flows across both tokens and layers. With a self-supervised learning manner, our method achieves a superior balance between performance and efficiency. Notably, PAR is highly flexible, offering multiple pruning versions to address a range of acceleration scenarios. The code for this work is publicly available at https://github.com/ASGO-MM/Pruning-All-Rounder.

Poster
Proxy-Bridged Game Transformer for Interactive Extreme Motion Prediction

Yanwen Fang, Wenqi Jia, Xu Cao, Peng-Tao Jiang, Guodong Li, Jintai Chen

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Multi-person motion prediction becomes particularly challenging when handling highly interactive scenarios involving extreme motions. Previous works focused more on the case of `moderate' motions (e.g., walking together), where predicting each pose in isolation often yields reasonable results. However, these approaches fall short in modeling extreme motions like lindy-hop dances, as they require a more comprehensive understanding of cross-person dependencies. To bridge this gap, we introduce Proxy-bridged Game Transformer (PGformer), a Transformer-based foundation model that captures the interactions driving extreme multi-person motions. PGformer incorporates a novel cross-query attention module to learn bidirectional dependencies between pose sequences and a proxy unit that subtly controls bidirectional spatial information flow. We evaluated PGformer on the challenging ExPI dataset, which involves large collaborative movements. Both quantitative and qualitative results demonstrate the superiority of PGformer in both short- and long-term predictions. We also test the proposed method on moderate movement datasets CMU-Mocap and MuPoTS-3D, generalizing PGformer to scenarios with more than two individuals with promising results. Code of PGformer is available at https://github.com/joyfang1106/pgformer.

Poster
Prototypes are Balanced Units for Efficient and Effective Partially Relevant Video Retrieval

WonJun Moon, Cheol-Ho Cho, Woojin Jun, Taeoh Kim, Inwoong Lee, Dongyoon Wee, Minho Shim, Jae-Pil Heo

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In a retrieval system, simultaneously achieving search accuracy and efficiency is inherently challenging. This challenge is particularly pronounced in partially relevant video retrieval (PRVR), where incorporating more diverse context representations at varying temporal scales for each video enhances accuracy but increases computational and memory costs. To address this dichotomy, we propose a prototypical PRVR framework that encodes diverse contexts within a video into a fixed number of prototypes. We then introduce several strategies to enhance text association and video understanding within the prototypes, along with an orthogonal objective to ensure that the prototypes capture a diverse range of content. To keep the prototypes searchable via text queries while accurately encoding video contexts, we implement cross- and uni-modal reconstruction tasks. The cross-modal reconstruction task aligns the prototypes with textual features within a shared space, while the uni-modal reconstruction task preserves all video contexts during encoding. Additionally, we employ a video mixing technique to provide weak guidance to further align prototypes and associated textual representations. Extensive evaluations on TVR, ActivityNet-Captions, and QVHighlights validate the effectiveness of our approach without sacrificing efficiency.

Poster