ICCV 2025 Papers

International Conference on Computer Vision

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2,728papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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    2,70299.0%
  • Other / unlabeled
    261.0%

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Split-and-Combine: Enhancing Style Augmentation for Single Domain Generalization

Zhen Zhang, Shuai Yang, Qianlong Dang, Zhize Wu, Lichuan Gu

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Single domain generalization aims to learn a model with good generalization ability from a single source domain. Recent advances in this field have focused on increasing the diversity of the training data through style (e.g., color and texture) augmentation. However, most existing methods apply uniform perturbations to the entire image, failing to simulate complex images with multiple distinct stylistic regions. To address this, we propose a "Split-And-Combine" (SAC) strategy to enhance style diversity. Specifically, SAC first performs patch-aware augmentation, which splits an image into multiple patches and applies style augmentation independently to each patch, enabling distinct color variations across regions. Then, SAC combines these patches to reconstruct a complete image and applies adaptive random convolutions, which utilizes a deformable convolution layer with random and Gaussian filters to enhance texture diversity while preserving object integrity. Notably, SAC leverages entropy as a risk assessment criterion to adaptively determine whether a sample should undergo augmentation within the iterative process of random convolutions, preventing excessive augmentation. Furthermore, SAC introduces an energy-based distribution discrepancy score to quantify out-of-distribution likelihood, systematically expanding the augmented data's distribution. SAC can serve as a plug-and-play component to improve the performance of recent methods. Extensive experiments on four datasets demonstrate the effectiveness of SAC.

Poster
SplatTalk: 3D VQA with Gaussian Splatting

Anh Thai, Songyou Peng, Kyle Genova, Leonidas Guibas, Thomas Funkhouser

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Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3D environments through natural language. While 2D vision-language models (VLMs) have achieved remarkable success in 2D VQA tasks, progress in the 3D domain has been significantly slower due to the complexity of 3D data and the high cost of manual annotations. In this work, we introduce SplatTalk, a novel method that uses a generalizable 3D Gaussian Splatting (3DGS) framework to produce 3D tokens suitable for direct input into a pretrained LLM, enabling effective zero-shot 3D visual question answering (3D VQA) for scenes with only posed images. During experiments on multiple benchmarks, our approach outperforms both 3D models trained specifically for the task and previous 2D-LMM-based models utilizing only images (our setting), while achieving competitive performance with state-of-the-art 3D LMMs that additionally utilize 3D inputs.

Poster
Splat-based 3D Scene Reconstruction with Extreme Motion-blur

Hyeonjoong Jang, Dongyoung Choi, Donggun Kim, Woohyun Kang, Min H. Kim

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We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on https://github.com/KAISTVCLAB/ gs-extreme-motion-blur.

Poster
Splat-LOAM: Gaussian Splatting LiDAR Odometry and Mapping

Emanuele Giacomini, Luca Di Giammarino, Lorenzo De Rebotti, Giorgio Grisetti, Martin R. Oswald

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LiDARs provide accurate geometric measurements, making them valuable for ego-motion estimation and reconstruction tasks.Although its success, managing an accurate and lightweight representation of the environment still poses challenges.Both classic and NeRF-based solutions have to trade off accuracy over memory and processing times.In this work, we build on recent advancements in Gaussian Splatting methods to develop a novel \lidar odometry and mapping pipeline that exclusively relies on Gaussian primitives for its scene representation.Leveraging spherical projection, we drive the refinement of the primitives uniquely from LiDAR measurements.Experiments show that our approach matches the current registration performance, while achieving SOTA results for mapping tasks with minimal GPU requirements. This efficiency makes it a strong candidate for further exploration and potential adoption in real-time robotics estimation tasks.

Poster
SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad, Vitor Campagnolo Guizilini, Rares Andrei Ambrus, Greg Shakhnarovich, Matthew R. Walter

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Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that uses 3D Gaussian Splatting (3DGS) to reconstruct and infer the kinematics of articulated objects from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.

Poster
SpinMeRound: Consistent Multi-View Identity Generation Using Diffusion Models

Stathis Galanakis, Alexandros Lattas, Stylianos Moschoglou, Bernhard Kainz, Stefanos Zafeiriou

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Despite recent progress in diffusion models, generating realistic head portraits from novel viewpoints remains a significant challenge in computer vision. Most current approaches are constrained to limited angular ranges, predominantly focusing on frontal or near-frontal views. Moreover, although the recent emerging large-scale diffusion models have been proven robust in handling 3D scenes, they underperform on facial data, given their complex structure and the uncanny valley pitfalls. In this paper, we propose SpinMeRound, a diffusion-based approach designed to generate consistent and accurate head portraits from novel viewpoints. By leveraging a number of input views alongside an identity embedding, our method effectively synthesizes diverse viewpoints of a subject whilst robustly maintaining its unique identity features. Through experimentation, we showcase our model's generation capabilities in full head synthesis, while beating current state-of-the-art multi-view diffusion models.

Poster
SpikePack: Enhanced Information Flow in Spiking Neural Networks with High Hardware Compatibility

Guobin Shen, Jindong Li, Tenglong Li, Dongcheng Zhao, Yi Zeng

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Spiking Neural Networks (SNNs) hold promise for energy-efficient, biologically inspired computing. We identify substantial information loss during spike transmission, linked to temporal dependencies in traditional Leaky Integrate-and-Fire (LIF) neurons--a key factor potentially limiting SNN performance. Existing SNN architectures also underutilize modern GPUs, constrained by single-bit spike storage and isolated weight-spike operations that restrict computational efficiency. We introduce SpikePack, a neuron model designed to reduce transmission loss while preserving essential features like membrane potential reset and leaky integration. SpikePack achieves constant \mathcal O (1) time and space complexity, enabling efficient parallel processing on GPUs and also supporting serial inference on existing SNN hardware accelerators. Compatible with standard Artificial Neural Network (ANN) architectures, SpikePack facilitates near-lossless ANN-to-SNN conversion across various networks. Experimental results on tasks such as image classification, detection, and segmentation show SpikePack achieves significant gains in accuracy and efficiency for both directly trained and converted SNNs over state-of-the-art models. Tests on FPGA-based platforms further confirm cross-platform flexibility, delivering high performance and enhanced sparsity. By enhancing information flow and rethinking SNN-ANN integration, SpikePack advances efficient SNN deployment across diverse hardware platforms.

Poster
SpikeDiff: Zero-shot High-Quality Video Reconstruction from Chromatic Spike Camera and Sub-millisecond Spike Streams

Siqi Yang, Jinxiu Liang, Zhaojun Huang, Yeliduosi Xiaokaiti, Yakun Chang, Zhaofei Yu, Boxin Shi

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High-speed video reconstruction from neuromorphic spike cameras offers a promising alternative to traditional frame-based imaging, providing superior temporal resolution and dynamic range with reduced power consumption. Nevertheless, reconstructing high-quality colored videos from spikes captured in ultra-short time interval remains challenging due to the noisy nature of spikes. While some existing methods extend temporal capture window to improve reconstruction quality, they compromise the temporal resolution advantages of spike cameras. In this paper, we introduce SpikeDiff, the first zero-shot framework that leverages pretrained diffusion models to reconstruct high-quality colored videos from sub-millisecond chromatic spikes. By incorporating physics-based guidance into the diffusion sampling process, SpikeDiff bridges the domain gap between chromatic spikes and conventional images, enabling high-fidelity reconstruction without requiring domain-specific training data. Extensive experiments demonstrate that SpikeDiff achieves impressive reconstruction quality while maintaining ultra-high temporal resolution, outperforming existing methods across diverse challenging scenarios.

Poster
SpiLiFormer: Enhancing Spiking Transformers with Lateral Inhibition

Zeqi Zheng, Yanchen Huang, Yingchao Yu, Zizheng Zhu, Junfeng Tang, Zhaofei Yu, Yaochu Jin

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Spiking Neural Networks (SNNs) based on Transformers have garnered significant attention due to their superior performance and high energy efficiency. However, the spiking attention modules of most existing Transformer-based SNNs are adapted from those of analog Transformers, failing to fully address the issue of over-allocating attention to irrelevant contexts. To fix this fundamental yet overlooked issue, we propose a Lateral Inhibition-inspired Spiking Transformer (SpiLiFormer). It emulates the brain's lateral inhibition mechanism, guiding the model to enhance attention to relevant tokens while suppressing attention to irrelevant ones. Our model achieves state-of-the-art (SOTA) performance across multiple datasets, including CIFAR-10 (+0.45%), CIFAR-100 (+0.48%), CIFAR10-DVS (+2.70%), N-Caltech101 (+1.94%), and ImageNet-1K (+1.6%). Notably, on the ImageNet-1K dataset, SpiLiFormer (69.9M parameters, 4 time steps, 384 resolution) outperforms E-SpikeFormer (173.0M parameters, 8 time steps, 384 resolution), a SOTA spiking Transformer, by 0.46% using only 39% of the parameters and half the time steps. The code and model checkpoints are publicly available at https://github.com/KirinZheng/SpiLiFormer.

Poster
Spherical Epipolar Rectification for Deep Two-View Absolute Depth Estimation

Pierre-Andre Brousseau, Sebastien Roy

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Absolute depth estimation from single camera sequence of images is a relevant task given that mobile machines increasingly rely on vision to navigate. Deep learning for stereo matching has been demonstrated to improve performance for stereo rectified depth estimation but these methods require straightforward left-right camera setups. This work proposes to introduce deep stereo matching to two views of a monocular image sequence obtained from a camera in motion in a static scene. This paper introduces a novel and principled spherical epipolar rectification model, which handles all camera motions. This rectification model is differentiable and allows self-supervised deep stereo matching algorithms to compute disparity and recover depth, given known camera pose. This paper also introduces a spherical crop operation which limits rectified image size and allows for competitive absolute depth estimation performance. This results in a spherical rectification model that is demonstrated to provide metric depth and compete favorably with current state-of-the-art monocular depth estimators. The code is available at https://gitlab.com/labv3d/spherical-stereo.git.

Poster
SpectralAR: Spectral Autoregressive Visual Generation

Yuanhui Huang, Weiliang Chen, Wenzhao Zheng, Yueqi Duan, Jie Zhou, Jiwen Lu

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Autoregressive visual generation has garnered increasing attention due to its scalability and compatibility with other modalities compared with diffusion models. Most existing methods construct visual sequences as spatial patches for autoregressive generation. However, image patches are inherently parallel, contradicting the causal nature of autoregressive modeling. To address this, we propose a Spectral AutoRegressive (SpectralAR) visual generation framework, which realizes causality for visual sequences from the spectral perspective. Specifically, we first transform an image into ordered spectral tokens with Nested Spectral Tokenization, representing lower to higher frequency components. We then perform autoregressive generation in a coarse-to-fine manner with the sequences of spectral tokens. By considering different levels of detail in images, our SpectralAR achieves both sequence causality and token efficiency without bells and whistles. We conduct extensive experiments on ImageNet-1K for image reconstruction and autoregressive generation, and SpectralAR achieves 3.02 gFID with only 64 tokens and 310M parameters. Project page: https://huang-yh.github.io/spectralar/.

Poster
Spectral Sensitivity Estimation with an Uncalibrated Diffraction Grating

Lilika Makabe, Hiroaki Santo, Fumio Okura, Michael S. Brown, Yasuyuki Matsushita

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This paper introduces a practical and accurate calibration method for camera spectral sensitivity using a diffraction grating. Accurate calibration of camera spectral sensitivity is crucial for various computer vision tasks, including color correction, illumination estimation, and material analysis. Unlike existing approaches that require specialized narrow-band filters or reference targets with known spectral reflectances, our method only requires an uncalibrated diffraction grating sheet, readily available off-the-shelf. By capturing images of the direct illumination and its diffracted pattern through the grating sheet, our method estimates both the camera spectral sensitivity and the diffraction grating parameters in a closed-form manner. Experiments on synthetic and real-world data demonstrate that our method outperforms conventional reference target-based methods, underscoring its effectiveness and practicality.

Poster
Spectral Image Tokenizer

Carlos Esteves, Mohammed Suhail, Ameesh Makadia

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Image tokenizers map images to sequences of discrete tokens, and are a crucial component of autoregressive transformer-based image generation. The tokens are typically associated with spatial locations in the input image, arranged in raster scan order, which is not ideal for autoregressive modeling. In this paper, we propose to tokenize the image spectrum instead, obtained from a discrete wavelet transform (DWT), such that the sequence of tokens represents the image in a coarse-to-fine fashion. Our tokenizer brings several advantages: 1) it leverages that natural images are more compressible at high frequencies, 2) it can take and reconstruct images of different resolutions without retraining, 3) it improves the conditioning for next-token prediction -- instead of conditioning on a partial line-by-line reconstruction of the image, it takes a coarse reconstruction of the full image, 4) it enables partial decoding where the first few generated tokens can reconstruct a coarse version of the image, 5) it enables autoregressive models to be used for image upsampling. We evaluate the tokenizer reconstruction metrics as well as multiscale image generation, text-guided image upsampling and editing.

Poster
SpecGuard: Spectral Projection-based Advanced Invisible Watermarking

Inzamamul Alam, Md Tanvir Islam, Simon S. Woo, Khan Muhammad

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Watermarking embeds imperceptible patterns into images for authenticity verification. However, existing methods often lack robustness against various transformations primarily including distortions, image regeneration, and adversarial perturbation, creating real-world challenges. In this work, we introduce SpecGuard, a novel watermarking approach for robust and invisible image watermarking. Unlike prior approaches, we embed the message inside hidden convolution layers by converting from the spatial domain to the frequency domain using spectral projection of a higher frequency band that is decomposed by wavelet projection. Spectral projection employs Fast Fourier Transform approximation to transform spatial data into the frequency domain efficiently. In the encoding phase, a strength factor enhances resilience against diverse attacks, including adversarial, geometric, and regeneration-based distortions, ensuring the preservation of copyrighted information. Meanwhile, the decoder leverages Parseval's theorem to effectively learn and extract the watermark pattern, enabling accurate retrieval under challenging transformations. We evaluate the proposed SpecGuard based on the embedded watermark's invisibility, capacity, and robustness. Comprehensive experiments demonstrate the proposed SpecGuard outperforms the state-of-the-art models. To ensure reproducibility, the full code is released on \href https://github.com/inzamamulDU/SpecGuard_ICCV_2025 GitHub .

Poster
Spatio-Spectral Pattern Illumination for Direct and Indirect Separation from a Single Hyperspectral Image

Shin Ishihara, Imari Sato

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Hyperspectral imaging has proven effective for appearance inspection because it can identify material compositions and reveal hidden features. Similarly, direct/indirect separation provides essential information about surface appearance and internal conditions, including layer structures and scattering behaviors. This paper presents a novel illumination system incorporating dispersive optics to unify both advantages for scene analysis. In general, achieving distinct direct/indirect separation requires multiple images with varying patterns. In a hyperspectral scenario, using a hyperspectral camera or tunable filters extends exposure and measurement times, hindering practical application. Our proposed system enables the illumination of a wavelength-dependent, spatially shifted pattern. With proper consideration of reflectance differences, we demonstrate that robust separation of direct and indirect components for each wavelength can be achieved using a single hyperspectral image acquired under our single spatio-spectral pattern illumination.

Poster
Spatially-Varying Autofocus

Yingsi Qin, Aswin C. Sankaranarayanan, Matthew O'Toole

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A lens brings a single plane into focus on a planar sensor; hence, parts of the scene that are outside this planar focus plane are resolved on the sensor under defocus. Can we break this precept by enabling a "lens" that can change its depth-of-field arbitrarily? This work investigates the design and implementation of such a computational lens with spatially-selective focusing. Our design uses an optical arrangement of a Lohmann lens and a phase-only spatial light modulator to allow each pixel to focus at a different depth. We extend classical techniques used in autofocusing to the spatially-varying scenario where the depth map is iteratively estimated using contrast and disparity cues, enabling the camera to progressively shape its depth-of-field to the scene's depth. By obtaining an optical all-in-focus image, our technique advances upon a broad swathe of prior work ranging from depth-from-focus/defocus to coded aperture techniques in two key aspects: the ability to bring an entire scene in focus simultaneously, and the ability to maintain the highest possible spatial resolution.

Poster
SpatialTrackerV2: Advancing 3D Point Tracking with Explicit Camera Motion

Yuxi Xiao, Jianyuan Wang, Nan Xue, Nikita Karaev, Yuri Makarov, Bingyi Kang, Xing Zhu, Hujun Bao, Yujun Shen, Xiaowei Zhou

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We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point tracking, monocular depth, and camera pose estimation into a high-performing and feedforward 3D point tracker. It decomposes world-space 3D motion into scene geometry, camera ego-motion, and pixel-wise object motion, with a fully differentiable and end-to-end architecture, allowing scalable training across a wide range of datasets, including synthetic sequences, posed RGB-D videos, and unlabeled in-the-wild footage. By learning geometry and motion jointly from such heterogeneous data, SpatialTrackerV2 outperforms existing 3D tracking methods by 30%, and matches the accuracy of leading dynamic 3D reconstruction approaches while running 50x faster.

Poster
SpatialSplat: Efficient Semantic 3D from Sparse Unposed Images

Yu Sheng, Jiajun Deng, Xinran Zhang, Yu Zhang, Bei Hua, Yanyong Zhang, Jianmin Ji

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A major breakthrough in 3D reconstruction is the feedforward paradigm to generate pixel-wise 3D points or Gaussian primitives from sparse, unposed images. To further incorporate semantics while avoiding the significant memory and storage costs of high-dimensional semantic features, existing methods extend this paradigm by associating each primitive with a compressed semantic feature vector.However, these methods have two major limitations: (a) the naively compressed feature compromises expressiveness, affecting the model's ability to capture fine-grained semantics, and (b) the pixel-wise primitive prediction introduces redundancy in overlapping areas, causing unnecessary memory overhead. To this end, we introduce SpatialSplat, a feedforward framework that produces redundancy-aware Gaussians and capitalizes on a dual-field semantic representation. Particularly, with the insight that primitives within the same instance exhibit high semantic consistency, we decompose the semantic representation into a coarse feature field that encodes uncompressed semantics with minimal primitives, and a fine-grained yet low-dimensional feature field that captures detailed inter-instance relationships. Moreover, we propose a selective Gaussian mechanism, which retains only essential Gaussians in the scene, effectively eliminating redundant primitives. Our proposed Spatialsplat learns accurate semantic information and detailed instances prior with more compact 3D Gaussians, making semantic 3D reconstruction more applicable. We conduct extensive experiments to evaluate our method, demonstrating a remarkable 60% reduction in scene representation parameters while achieving superior performance over state-of-the-art methods. The code will be made available for future investigation.

Poster
SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations

Songchun Zhang, Huiyao Xu, Sitong Guo, Zhongwei Xie, Hujun Bao, Weiwei Xu, Changqing Zou

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Novel view synthesis (NVS) boosts immersive experiences in computer vision and graphics. Existing techniques, though progressed, rely on dense multi-view observations, restricting their application. This work takes on the challenge of reconstructing photorealistic 3D scenes from sparse or single-view inputs.We introduce SpatialCrafter, a framework that leverages the rich knowledge in video diffusion models to generate plausible additional observations, thereby alleviating reconstruction ambiguity. Through a trainable camera encoder and an epipolar attention mechanism for explicit geometric constraints, we achieve precise camera control and 3D consistency, further reinforced by a unified scale estimation strategy to handle scale discrepancies across datasets.Furthermore, by integrating monocular depth priors with semantic features in the video latent space, our framework directly regresses 3D Gaussian primitives and efficiently processes long-sequence features using a hybrid network structure. Extensive experiments show our method enhances sparse view reconstruction and restores the realistic appearance of 3D scenes.

Poster