ICCV 2025 Papers

International Conference on Computer Vision

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2,728papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,70299.0%
  • Other / unlabeled
    261.0%

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Your Text Encoder Can Be An Object-Level Watermarking Controller

Naresh Kumar Devulapally, Mingzhen Huang, Vishal Asnani, Shruti Agarwal, Siwei Lyu, Vishnu Suresh Lokhande

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Invisible watermarking of AI-generated images can help with copyright protection, enabling detection and identification of AI-generated media. In this work, we present a novel approach to watermark images of T2I Latent Diffusion Models (LDMs). By only fine-tuning text token embeddings \mathcal W _*, we enable watermarking in selected objects or parts of the image, offering greater flexibility compared to traditional full-image watermarking. Our method leverages the text encoder's compatibility across various LDMs, allowing plug-and-play integration for different LDMs. Moreover, introducing the watermark early in the encoding stage improves robustness to adversarial perturbations in later stages of the pipeline. Our approach achieves 99% bit accuracy (48 bits) with a 10^5 xreduction in model parameters, enabling efficient watermarking.

Poster
You Think, You ACT: The New Task of Arbitrary Text to Motion Generation

Runqi Wang, Caoyuan Ma, Guopeng Li, Hanrui Xu, Yuke Li, Zheng Wang

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Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels (e.g., "walk, bend"), which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends limited Action Texts to arbitrary ones. Scene texts without explicit action labels can enhance the practicality of models in complex and diverse industries such as virtual human interaction, robot behavior generation, and film production, while also supporting the exploration of potential implicit behavior patterns. However, newly introduced Scene Texts may yield multiple reasonable output results, causing significant challenges in existing data, framework, and evaluation.To address this practical issue, we first create a new dataset, HumanML3D++, by extending texts of the largest existing dataset, HumanML3D. Secondly, we propose a simple yet effective framework that extracts action instructions from arbitrary texts and subsequently generates motions. Furthermore, we also benchmark this new setting with multi-solution metrics to address the inadequacies of existing single-solution metrics. Extensive experiments indicate that Text to Motion in this realistic setting is challenging, fostering new research in this practical direction. More details are available in https://github.com/RunqiWang77/TAAT.github.io.

Poster
You Share Beliefs, I Adapt: Progressive Heterogeneous Collaborative Perception

Hao Si, Ehsan Javanmardi, Manabu Tsukada

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Collaborative perception enables vehicles to overcome individual perception limitations by sharing information, allowing them to see further and through occlusions. In real-world scenarios, models on different vehicles are often heterogeneous due to manufacturer variations. Existing methods for heterogeneous collaborative perception address this challenge by fine-tuning adapters or the entire network to bridge the domain gap. However, these methods are impractical in real-world applications, as each new collaborator must undergo joint training with the ego vehicle on a dataset before inference, or the ego vehicle stores models for all potential collaborators in advance. Therefore, we pose a new question: Can we tackle this challenge directly during inference, eliminating the need for joint training? To answer this, we introduce Progressive Heterogeneous Collaborative Perception (PHCP), a novel framework that formulates the problem as few-shot unsupervised domain adaptation. Unlike previous work, PHCP dynamically aligns features by self-training an adapter during inference, eliminating the need for labeled data and joint training. Extensive experiments on the OPV2V dataset demonstrate that PHCP achieves strong performance across diverse heterogeneous scenarios. Notably, PHCP achieves performance comparable to SOTA methods trained on the entire dataset while using only a small amount of unlabeled data.

Poster
You Are Your Own Best Teacher: Achieving Centralized-level Performance in Federated Learning under Heterogeneous and Long-tailed Data

Shanshan Yan, Zexi Li, Chao Wu, Meng Pang, Yang Lu, Yan Yan, Hanzi Wang

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Data heterogeneity, stemming from local non-IID data and global long-tailed distributions, is a major challenge in federated learning (FL), leading to significant performance gaps compared to centralized learning. Previous research found that poor representations and biased classifiers are the main problems and proposed neural-collapse-inspired synthetic simplex ETF to help representations be closer to neural collapse optima. However, we find that the neural-collapse-inspired methods are not strong enough to reach neural collapse and still have huge gaps to centralized training. In this paper, we rethink this issue from a self-distillation perspective and propose FedYoYo (You Are Your Own Best Teacher), introducing Augmented Self-bootstrap Distillation (ASD) to improve representation learning by distilling knowledge between weakly and strongly augmented local samples, without needing extra datasets or models. We further introduce Distribution-aware Logit Adjustment (DLA) to balance the self-distillation process and correct biased feature representations. FedYoYo nearly eliminates the performance gap, achieving centralized-level performance even under mixed heterogeneity. It enhances local representation learning, reducing model drift and improving convergence, with feature prototypes closer to neural collapse optimality. Extensive experiments show FedYoYo achieves state-of-the-art results, even surpassing centralized logit adjustment methods by 5.4% under global long-tailed settings. The code is available at https://anonymous.4open.science/r/FedYoYo-1F01.

Poster
YOLOE: Real-Time Seeing Anything

Ao Wang, Lihao Liu, Hui Chen, Zijia Lin, Jungong Han, Guiguang Ding

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Object detection and segmentation are widely employed in computer vision applications, yet conventional models like YOLO series, while efficient and accurate, are limited by predefined categories, hindering adaptability in open scenarios. Recent open-set methods leverage text prompts, visual cues, or prompt-free paradigm to overcome this, but often compromise between performance and efficiency due to high computational demands or deployment complexity. In this work, we introduce YOLOE, which integrates detection and segmentation across diverse open prompt mechanisms within a single highly efficient model, achieving real-time seeing anything. For text prompts, we propose Re-parameterizable Region-Text Alignment (RepRTA) strategy. It refines pretrained textual embeddings via a re-parameterizable lightweight auxiliary network and enhances visual-textual alignment with zero inference and transferring overhead. For visual prompts, we present Semantic-Activated Visual Prompt Encoder (SAVPE). It employs decoupled semantic and activation branches to bring improved visual embedding and accuracy with minimal complexity. For prompt-free scenario, we introduce Lazy Region-Prompt Contrast (LRPC) strategy. It utilizes a built-in large vocabulary and specialized embedding to identify all objects, avoiding costly language model dependency. Extensive experiments show YOLOE's exceptional zero-shot performance and transferability with high inference efficiency and low training cost. Notably, on LVIS, with 3xless training cost and 1.4xinference speedup, YOLOE-v8-S surpasses YOLO-Worldv2-S by 3.5 AP. When transferring to COCO, YOLOE-v8-L achieves 0.6 AP^b and 0.4 AP^m gains over closed-set YOLOv8-L with nearly 4xless training time. Code and models are available at \href https://github.com/THU-MIG/yoloe here .

Poster
YOLO-Count: Differentiable Object Counting for Text-to-Image Generation

Guanning Zeng, Xiang Zhang, Zirui Wang, Haiyang Xu, Zeyuan Chen, Bingnan Li, Zhuowen Tu

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We propose YOLO-Count, a differentiable open-vocabulary object counting model that tackles both general counting challenges and enables precise quantity control for text-to-image (T2I) generation. A core contribution is the 'cardinality' map, a novel regression target that accounts for variations in object size and spatial distribution. Leveraging representation alignment and a hybrid strong-weak supervision scheme, YOLO-Count bridges the gap between open-vocabulary counting and T2I generation control. Its fully differentiable architecture facilitates gradient-based optimization, enabling accurate object count estimation and fine-grained guidance for generative models. Extensive experiments demonstrate that YOLO-Count achieves state-of-the-art counting accuracy while providing robust and effective quantity control for T2I systems.

Poster
XTrack: Multimodal Training Boosts RGB-X Video Object Trackers

Yuedong Tan, Zongwei Wu, Yuqian Fu, Zhuyun Zhou, Guolei Sun, Eduard Zamfir, Chao Ma, Danda Paudel, Luc Van Gool, Radu Timofte

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Multimodal sensing has proven valuable for visual tracking, as different sensor types offer unique strengths in handling one specific challenging scene where object appearance varies. While a generalist model capable of leveraging all modalities would be ideal, development is hindered by data sparsity, typically in practice, only one modality is available at a time. Therefore, it is crucial to ensure and achieve that knowledge gained from multimodal sensing -- such as identifying relevant features and regions -- is effectively shared, even when certain modalities are unavailable at inference. We venture with a simple assumption: similar samples across different modalities have more knowledge to share than otherwise. To implement this, we employ a classifier with weak loss tasked with distinguishing between modalities. More specifically, if the classifier "fails" to accurately identify the modality of the given sample, this signals an opportunity for cross-modal knowledge sharing. Intuitively, knowledge transfer is facilitated whenever a sample from one modality is sufficiently close and aligned with another. Technically, we achieve this by routing samples from one modality to the expert of the others, within a mixture-of-experts framework designed for multimodal video object tracking. During the inference, the expert of the respective modality is chosen, which we show to benefit from the multimodal knowledge available during training, thanks to the proposed method. Through the exhaustive experiments that use only paired RGB-E, RGB-D, and RGB-T during training, we showcase the benefit of the proposed method for RGB-X tracker during inference, with an average +3% precision improvement over the current SOTA. The source code is publicly available at https://github.com/supertyd/XTrack.

Poster
X2I: Seamless Integration of Multimodal Understanding into Diffusion Transformer via Attention Distillation

Jian Ma, Qirong Peng, Xu Guo, Chen Chen, Haonan Lu, Zhenyu Yang

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Text-to-image (T2I) models are well known for their ability to produce highly realistic images, while multimodal large language models (MLLMs) are renowned for their proficiency in understanding and integrating multiple modalities. However, currently there is no straightforward and efficient framework to transfer the multimodal comprehension abilities of MLLMs to T2I models to enable them to understand multimodal inputs. In this paper, we propose the X2I framework, which endows Diffusion Transformer (DiT) models with the capability to comprehend various modalities, including multilingual text, screenshot documents, images, videos, and audio. X2I is trained using merely 100K English corpus with 160 GPU hours. Building on the DiT teacher model, we adopt an innovative distillation method to extract the inference capabilities of the teacher model and design a lightweight AlignNet structure to serve as an intermediate bridge. Compared to the teacher model, X2I shows a decrease in performance degradation of less than 1% while gaining various multimodal understanding abilities. Furthermore, it is applicable for LoRA training in the context of image-text to image generation, filling a void in the industry in this area. We further design a simple LightControl to enhance the fidelity of instructional image editing. Finally, extensive experiments demonstrate the effectiveness, efficiency, multifunctionality, and transferability of our X2I.

Poster
X2-Gaussian: 4D Radiative Gaussian Splatting for Continuous-time Tomographic Reconstruction

Weihao Yu, Yuanhao Cai, Ruyi Zha, Zhiwen Fan, Chenxin Li, Yixuan Yuan

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Four-dimensional computed tomography (4D CT) reconstruction is crucial for capturing dynamic anatomical changes but faces inherent limitations from conventional phase-binning workflows. Current methods discretize temporal resolution into fixed phases with respiratory gating devices, introducing motion misalignment and restricting clinical practicality. In this paper, We propose X^2-Gaussian, a novel framework that enables continuous-time 4D-CT reconstruction by integrating dynamic radiative Gaussian splatting with self-supervised respiratory motion learning. Our approach models anatomical dynamics through a spatiotemporal encoder-decoder architecture that predicts time-varying Gaussian deformations, eliminating phase discretization. To remove dependency on external gating devices, we introduce a physiology-driven periodic consistency loss that learns patient-specific breathing cycles directly from projections via differentiable optimization. Extensive experiments demonstrate state-of-the-art performance, achieving a 9.93 dB PSNR gain over traditional methods and 2.25 dB improvement against prior Gaussian splatting techniques. By unifying continuous motion modeling with hardware-free period learning, X^2-Gaussian advances high-fidelity 4D CT reconstruction for dynamic clinical imaging. Code will be publicly available at https://github.com/CUHK-AIM-Group/X2-Gaussian.

Poster
X-Prompt: Generalizable Auto-Regressive Visual Learning with In-Context Prompting

Zeyi Sun, Ziyang Chu, Pan Zhang, Tong Wu, Yuhang Zang, Xiaoyi Dong, Yuanjun Xiong, Dahua Lin, Jiaqi Wang

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Recent advances in large language models have enabled task prompting for open-ended text generation. In the vision domain, a longstanding goal is developing models capable of general visual learning, encompassing tasks such as image generation, editing, low-level processing, and dense perception. Although recent efforts have aimed at building vision foundation models that support prompting, significant challenges remain, particularly in accurately comprehending visual prompts and addressing the ambiguity inherent in textual prompts. To address this, we introduce X-Prompt, a purely auto-regressive large vision-language model designed for generalizable visual learning via in-context prompting. X-Prompt can process visual and textual prompts as context, enabling precise task interpretation and accurate execution. A novel prompt-token fusion mechanism effectively extracts relevant task information from complex prompts while significantly reducing the token length. Additionally, a unified training strategy for text and image prediction enhances task awareness, enabling seamless adaptation to open-ended prompts. Extensive experiments demonstrate that X-Prompt effectively interprets in-context prompts and exhibits generalization across both in-domain and out-of-domain visual tasks, paving the way for future advancements in general visual learning.

Poster
X-Fusion: Introducing New Modality to Frozen Large Language Models

Sicheng Mo, Thao Nguyen, Xun Huang, Siddharth Srinivasan Iyer, Yijun Li, Yuchen Liu, Abhishek Tandon, Eli Shechtman, Krishna Kumar Singh, Yong Jae Lee, Bolei Zhou, Yuheng Li

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We propose X-Fusion, a framework that extends pretrained Large Language Models (LLMs) for multimodal tasks while preserving their language capabilities. X-Fusion employs a dual-tower design with modality-specific weights, keeping the LLM's parameters frozen while integrating vision-specific information for both understanding and generation. We find that incorporating understanding-focused data improves generation quality, reducing image data noise enhances overall performance, and feature alignment accelerates convergence for smaller models but has minimal impact on larger ones. Our findings provide valuable insights into building efficient unified multimodal models.

Poster
X-Dancer: Expressive Music to Human Dance Video Generation

Zeyuan Chen, Hongyi Xu, Guoxian Song, You Xie, Chenxu Zhang, Xin Chen, Chao Wang, Di Chang, Linjie Luo

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We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework, featuring an autoregressive transformer model that synthesize extended and music-synchronized token sequences for 2D body, head and hands poses, which then guide a diffusion model to produce coherent and realistic dance video frames. Unlike traditional methods that primarily generate human motion in 3D, X-Dancer addresses data limitations and enhances scalability by modeling a wide spectrum of 2D dance motions, capturing their nuanced alignment with musical beats through readily available monocular videos. To achieve this, we first build a spatially compositional token representation from 2D human pose labels associated with keypoint confidences, encoding both large articulated body movements (e.g., upper and lower body) and fine-grained motions (e.g., head and hands). We then design a music-to-motion transformer model that autoregressively generates music-aligned dance pose token sequences, incorporating global attention to both musical style and prior motion context. Finally we leverage a diffusion backbone to animate the reference image with these synthesized pose tokens through AdaIN, forming a fully differentiable end-to-end framework. Experimental results demonstrate that X-Dancer is able to produce both diverse and characterized dance videos, substantially outperforming state-of-the-art methods in term of diversity, expressiveness and realism. See our project page for more results: https://zeyuan-chen.com/X-Dancer/.

Poster
X-Capture: An Open-Source Portable Device for Multi-Sensory Learning

Samuel Clarke, Suzannah Wistreich, Yanjie Ze, Jiajun Wu

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Understanding objects through multiple sensory modalities is fundamental to human perception, enabling cross-sensory integration and richer comprehension. For AI and robotic systems to replicate this ability, access to diverse, high-quality multi-sensory data is critical. Existing datasets are often limited by their focus on controlled environments, simulated objects, or restricted modality pairings. We introduce X-Capture, an open-source, portable, and cost-effective device for real-world multi-sensory data collection, capable of capturing correlated RGBD images, tactile readings, and impact audio. With a build cost under 1,000, X-Capture democratizes the creation of multi-sensory datasets, requiring only consumer-grade tools for assembly. Using X-Capture, we curate a sample dataset of 3,600 total points on 600 everyday objects from diverse, real-world environments, offering both richness and variety. Our experiments demonstrate the value of both the quantity and the sensory breadth of our data for both pretraining and fine-tuning multi-modal representations for object-centric tasks such as cross-sensory retrieval and reconstruction. X-Capture lays the groundwork for advancing human-like sensory representations in AI, emphasizing scalability, accessibility, and real-world applicability.

Poster
WorldScore: A Unified Evaluation Benchmark for World Generation

Haoyi Duan, Hong-Xing Yu, Sirui Chen, Li Fei-Fei, Jiajun Wu

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We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling unified evaluation of diverse approaches from 3D and 4D scene generation to video generation models. The WorldScore benchmark encompasses a curated dataset of 3,000 test examples that span diverse worlds: static and dynamic, indoor and outdoor, photorealistic and stylized. The WorldScore metric evaluates generated worlds through three key aspects: controllability, quality, and dynamics. Through extensive evaluation of 20 representative models, including both open-source and closed-source ones, we reveal key insights and challenges for each category of models. Our dataset, evaluation code, and leaderboard can be found at https://haoyi-duan.github.io/WorldScore/.

Poster
World4Drive: End-to-End Autonomous Driving via Intention-aware Physical Latent World Model

Yupeng Zheng, Pengxuan Yang, Zebin Xing, Qichao Zhang, Yuhang Zheng, Yinfeng Gao, Pengfei Li, Teng Zhang, Zhongpu Xia, Peng Jia, XianPeng Lang, Dongbin Zhao

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End-to-end autonomous driving directly generates planning trajectories from raw sensor data, yet it typically relies on costly perception supervision to extract scene information. A critical research challenge arises: constructing an informative driving world model to enable perception annotation-free, end-to-end planning via self-supervised learning. In this paper, we present World4Drive, an end-to-end autonomous driving framework that employs vision foundation models to build latent world models for generating and evaluating multi-modal planning trajectories. Specifically, World4Drive first extracts scene features, including driving intention and world latent representations enriched with spatial-semantic priors provided by vision foundation models. It then generates multi-modal planning trajectories based on current scene features and driving intentions and predicts multiple intention-driven future states within the latent space. Finally, it introduces a world model selector module to evaluate and select the best trajectory. We achieve perception annotation-free, end-to-end planning through self-supervised alignment between actual future observations and predicted observations reconstructed from the latent space. World4Drive achieves state-of-the-art performance without manual perception annotations on both the open-loop nuScenes and closed-loop NavSim benchmarks, demonstrating an 18.0% relative reduction in L2 error, 46.7% lower collision rate, and 3.75 faster training convergence. Codes will be accessed at https://github.com/ucaszyp/World4Drive.

Poster
WonderTurbo: Generating Interactive 3D World in 0.72 Seconds

Chaojun Ni, Xiaofeng Wang, Zheng Zhu, Weijie Wang, Haoyun Li, Guosheng Zhao, Jie Li, Wenkang Qin, Guan Huang, Wenjun Mei

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Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time interactivity. To address this issue, we introduce WonderTurbo, the first real-time interactive 3D scene generation framework capable of generating novel perspectives of 3D scenes within 0.72 seconds. Specifically, WonderTurbo accelerates both geometric and appearance modeling in 3D scene generation. In terms of geometry, we propose StepSplat, an innovative method that constructs efficient 3D geometric representations through dynamic updates, each taking only 0.26 seconds. Additionally, we design QuickDepth, a lightweight depth completion module that provides consistent depth input for StepSplat, further enhancing geometric accuracy. For appearance modeling, we develop FastPaint, a 2-steps diffusion model tailored for instant inpainting, which focuses on maintaining spatial appearance consistency. Experimental results demonstrate that WonderTurbo achieves a remarkable 15xspeedup compared to baseline methods, while preserving excellent spatial consistency and delivering high-quality output.

Poster
WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions

Zizhang Li, Hong-Xing Yu, Wei Liu, Yin Yang, Charles Herrmann, Gordon Wetzstein, Jiajun Wu

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WonderPlay is a novel framework integrating physics simulation with video generation for generating action-conditioned dynamic 3D scenes from a single image. Our hybrid generative simulator first uses a physics solver to simulate coarse 3D dynamics, which subsequently conditions a video generator to produce a video with finer, more realistic motion. The generated video is then used to update the simulated dynamic 3D scene, closing the loop between the physics solver and the video generator. This approach enables intuitive user control to be combined with the accurate dynamics of physics-based simulators and the expressivity of diffusion-based video generators. Experimental results demonstrate that WonderPlay enables users to interact with various scenes of diverse content, including cloth, sand, snow, liquid, smoke, elasticity, and rigid bodies -- all using a single image input. Code will be made public.

Poster
WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images

Yansong Guo, Jie Hu, Yansong Qu, Liujuan Cao

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Recent advances in intuitive 3D segmentation from 2D images have demonstrated impressive performance. However, current models typically require extensive scene-specific training to accurately reconstruct and segment objects, which limits their applicability in real-time scenarios. In this paper, we introduce WildSeg3D, an efficient approach that enables the segmentation of arbitrary 3D objects across diverse environments using a feed-forward mechanism. A key challenge of this feed-forward approach lies in the accumulation of 3D alignment errors across multiple 2D views, which can lead to inaccurate 3D segmentation results. To address this issue, we propose Dynamic Global Aligning (DGA), a technique that improves the accuracy of global multi-view alignment by focusing on difficult-to-match 3D points across images, using a dynamic adjustment function. Additionally, for real-time intuitive segmentation, we introduce Multi-view Group Mapping (MGM), a method that utilizes an object mask cache to integrate multi-view segmentations and respond rapidly to user prompts. WildSeg3D demonstrates robust generalization across arbitrary scenes, thereby eliminating the need for scene-specific training. Specifically, WildSeg3D not only attains the accuracy of state-of-the-art (SOTA) methods but also achieves a 40xspeedup compared to existing SOTA models. Code will be released at \href https://github.com/Ethan16162/WildSeg3D https://github.com/Ethan16162/WildSeg3D .

Poster
WildSAT: Learning Satellite Image Representations from Wildlife Observations

Rangel Daroya, Elijah Cole, Oisin Mac Aodha, Grant Van Horn, Subhransu Maji

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Species distributions encode valuable ecological and environmental information, yet their potential for guiding representation learning in remote sensing remains underexplored. We introduce WildSAT, which pairs satellite images with millions of geo-tagged wildlife observations readily-available on citizen science platforms. WildSAT employs a contrastive learning approach that jointly leverages satellite images, species occurrence maps, and textual habitat descriptions to train or fine-tune models. This approach significantly improves performance on diverse satellite image recognition tasks, outperforming both ImageNet-pretrained models and satellite-specific baselines. Additionally, by aligning visual and textual information, WildSAT enables zero-shot retrieval, allowing users to search geographic locations based on textual descriptions. WildSAT surpasses recent cross-modal learning methods, including approaches that align satellite images with ground imagery or wildlife photos, demonstrating the advantages of our approach. Finally, we analyze the impact of key design choices and highlight the broad applicability of WildSAT to remote sensing and biodiversity monitoring.

Poster
WikiAutoGen: Towards Multi-Modal Wikipedia-Style Article Generation

Zhongyu Yang, Jun Chen, Dannong Xu, Junjie Fei, Xiaoqian Shen, Liangbing Zhao, Chun-Mei Feng, Mohamed Elhoseiny

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Knowledge discovery and collection are intelligence-intensive tasks that traditionally require significant human effort to ensure high-quality outputs. Recent research has explored multi-agent frameworks for automating Wikipedia-style article generation by retrieving and synthesizing information from the internet. However, these methods primarily focus on text-only generation, overlooking the importance of multimodal content in enhancing informativeness and engagement. In this work, we introduce WikiAutoGen, a novel system for automated multimodal Wikipedia-style article generation. Unlike prior approaches, WikiAutoGen retrieves and integrates relevant images alongside text, enriching both the depth and visual appeal of generated content. To further improve factual accuracy and comprehensiveness, we propose a multi-perspective self-reflection mechanism, which critically assesses retrieved content from diverse viewpoints to enhance reliability, breadth, and coherence, etc. Additionally, we introduce WikiSeek, a benchmark comprising Wikipedia articles with topics paired with both textual and image-based representations, designed to evaluate multimodal knowledge generation on more challenging topics. Experimental results show that WikiAutoGen outperforms previous methods by 8%-29% on our WikiSeek benchmark, producing more accurate, coherent, and visually enriched Wikipedia-style articles. We show some of our generated examples in https://anonymous.4open.science/r/WikiAutoGen-C3C4

Poster