ICCV 2021 Papers

International Conference on Computer Vision

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1,612papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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4D Cloud Scattering Tomography

Roi Ronen, Yoav Y. Schechner, Eshkol Eytan

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We derive computed tomography (CT) of a time-varying volumetric scattering object, using a small number of moving cameras. We focus on passive tomography of dynamic clouds, as clouds have a major effect on the Earth's climate. State of the art scattering CT assumes a static object. Existing 4D CT methods rely on a linear image formation model and often on significant priors. In this paper, the angular and temporal sampling rates needed for a proper recovery are discussed. Spatiotemporal CT is achieved using gradient-based optimization, which accounts for the correlation time of the dynamic object content. We demonstrate this in physics-based simulations and on experimental real-world data.

Poster
3DeepCT: Learning Volumetric Scattering Tomography of Clouds

Yael Sde-Chen, Yoav Y. Schechner, Vadim Holodovsky, Eshkol Eytan

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We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. The architecture is dictated by the stationary nature of atmospheric cloud fields. The task of volumetric scattering tomography aims at recovering a volume from its 2D projections. This problem has been approached by diverse inverse methods based on signal processing and physics models. However, such techniques are typically iterative, exhibiting a high computational load and a long convergence time. We show that 3DeepCT outperforms physics-based inverse scattering methods, in accuracy, as well as offering orders of magnitude improvement in computational run-time. We further introduce a hybrid model that combines 3DeepCT and physics-based analysis. The resultant hybrid technique enjoys fast inference time and improved recovery performance.

Poster
3DVG-Transformer: Relation Modeling for Visual Grounding on Point Clouds

Lichen Zhao, Daigang Cai, Lu Sheng, Dong Xu

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Visual grounding on 3D point clouds is an emerging vision and language task that benefits various applications in understanding the 3D visual world. By formulating this task as a grounding-by-detection problem, lots of recent works focus on how to exploit more powerful detectors and comprehensive language features, but (1) how to model complex relations for generating context-aware object proposals and (2) how to leverage proposal relations to distinguish the true target object from similar proposals are not fully studied yet. Inspired by the well-known transformer architecture, we propose a relation-aware visual grounding method on 3D point clouds, named as 3DVG-Transformer, to fully utilize the contextual clues for relationenhanced proposal generation and cross-modal proposal disambiguation, which are enabled by a newly designed coordinate-guided contextual aggregation (CCA) module in the object proposal generation stage, and a multiplex attention (MA) module in the cross-modal feature fusion stage. We validate that our 3DVG-Transformer outperforms the state-of-the-art methods by a large margin, on two point cloud-based visual grounding datasets, ScanRefer and Nr3D/Sr3D from ReferIt3D, especially for complex scenarios containing multiple objects of the same category.

Poster
3DStyleNet: Creating 3D Shapes With Geometric and Texture Style Variations

Kangxue Yin, Jun Gao, Maria Shugrina, Sameh Khamis, Sanja Fidler

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We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imitate the overall geometric style of the target. In addition, the texture style of the target is transferred to the warped source object with the help of a multi-view differentiable renderer. Our model, 3DStyleNet, is composed of two sub-networks trained in two stages. First, the geometric style network is trained on a large set of untextured 3D shapes. Second, we jointly optimize our geometric style network and a pre-trained image style transfer network with losses defined over both the geometry and the rendering of the result. Given a small set of high-quality textured objects, our method can create many novel stylized shapes, resulting in effortless 3D content creation and style-ware data augmentation. We showcase our approach qualitatively on 3D content stylization, and provide user studies to validate the quality of our results. In addition, our method can serve as a valuable tool to create 3D data augmentations for computer vision tasks. Extensive quantitative analysis shows that 3DStyleNet outperforms alternative data augmentation techniques for the downstream task of single-image 3D reconstruction.

Poster
3DIAS: 3D Shape Reconstruction With Implicit Algebraic Surfaces

Mohsen Yavartanoo, Jaeyoung Chung, Reyhaneh Neshatavar, Kyoung Mu Lee

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3D Shape representation has substantial effects on 3D shape reconstruction. Primitive-based representations approximate a 3D shape mainly by a set of simple implicit primitives, but the low geometrical complexity of the primitives limits the shape resolution. Moreover, setting a sufficient number of primitives for an arbitrary shape is challenging. To overcome these issues, we propose a constrained implicit algebraic surface as the primitive with few learnable coefficients and higher geometrical complexities and a deep neural network to produce these primitives. Our experiments demonstrate the superiorities of our method in terms of representation power compared to the state-of-the-art methods in single RGB image 3D shape reconstruction. Furthermore, we show that our method can semantically learn segments of 3D shapes in an unsupervised manner. The code is publicly available from this link.

Poster
3D-FRONT: 3D Furnished Rooms With layOuts and semaNTics

Huan Fu, Bowen Cai, Lin Gao, Ling-Xiao Zhang, Jiaming Wang, Cao Li, Qixun Zeng, Chengyue Sun, Rongfei Jia, Binqiang Zhao, Hao Zhang

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We introduce 3D-FRONT (3D Furnished Rooms with layOuts and semaNTics), a new, large-scale, and compre- hensive repository of synthetic indoor scenes highlighted by professionally designed layouts and a large number of rooms populated by high-quality textured 3D models with style compatibility. From layout semantics down to texture details of individual objects, our dataset is freely available to the academic community and beyond. Currently, 3D- FRONT contains 6,813 CAD houses, where 18,968 rooms diversely furnished by 3D objects, far surpassing all publicly available scene datasets. The 13,151 furniture objects all come with high-quality textures. While the floorplans and layout designs (i.e., furniture arrangements) are directly sourced from professional creations, the interior de- signs in terms of furniture styles, color, and textures have been carefully curated based on a recommender system we develop to attain consistent styles as expert designs. Furthermore, we release Trescope, a light-weight rendering tool, to support benchmark rendering of 2D images and annotations from 3D-FRONT. We demonstrate two applications, interior scene synthesis and texture synthesis, that are especially tailored to the strengths of our new dataset.

Poster
3D Shape Generation and Completion Through Point-Voxel Diffusion

Linqi Zhou, Yilun Du, Jiajun Wu

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We propose a novel approach for probabilistic generative modeling of 3D shapes. Unlike most existing models that learn to deterministically translate a latent vector to a shape, our model, Point-Voxel Diffusion (PVD), is a unified, probabilistic formulation for unconditional shape generation and conditional, multi-modal shape completion. PVDmarries denoising diffusion models with the hybrid, point-voxel representation of 3D shapes. It can be viewed as a series of denoising steps, reversing the diffusion process from observed point cloud data to Gaussian noise, and is trained by optimizing a variational lower bound to the (conditional) likelihood function. Experiments demonstrate that PVD is capable of synthesizing high-fidelity shapes, completing partial point clouds, and generating multiple completion results from single-view depth scans of real objects.

Poster
3D Local Convolutional Neural Networks for Gait Recognition

Zhen Huang, Dixiu Xue, Xu Shen, Xinmei Tian, Houqiang Li, Jianqiang Huang, Xian-Sheng Hua

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The goal of gait recognition is to learn the unique spatio-temporal pattern about the human body shape from its temporal changing characteristics. As different body parts behave differently during walking, it is intuitive to model the spatio-temporal patterns of each part separately. However, existing part-based methods equally divide the feature maps of each frame into fixed horizontal stripes to get local parts. It is obvious that these stripe partition-based methods cannot accurately locate the body parts. First, different body parts can appear at the same stripe (e.g., arms and the torso), and one part can appear at different stripes in different frames (e.g., hands). Second, different body parts possess different scales, and even the same part in different frames can appear at different locations and scales. Third, different parts also exhibit distinct movement patterns (e.g., at which frame the movement starts, the position change frequency, how long it lasts). To overcome these issues, we propose novel 3D local operations as a generic family of building blocks for 3D gait recognition backbones. The proposed 3D local operations support the extraction of local 3D volumes of body parts in a sequence with adaptive spatial and temporal scales, locations and lengths. In this way, the spatio-temporal patterns of the body parts are well learned from the 3D local neighborhood in part-specific scales, locations, frequencies and lengths. Experiments demonstrate that our 3D local convolutional neural networks achieve state-of-the-art performance on popular gait datasets. Code is available at: https://github.com/yellowtownhz/3DLocalCNN.

Poster
3D Human Texture Estimation From a Single Image With Transformers

Xiangyu Xu, Chen Change Loy

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We propose a Transformer-based framework for 3D human texture estimation from a single image. The proposed Transformer is able to effectively exploit the global information of the input image, overcoming the limitations of existing methods that are solely based on convolutional neural networks. In addition, we also propose a mask-fusion strategy to combine the advantages of the RGB-based and texture-flow-based models. We further introduce a part-style loss to help reconstruct high-fidelity colors without introducing unpleasant artifacts. Extensive experiments demonstrate the effectiveness of the proposed method against state-of-the-art 3D human texture estimation approaches both quantitatively and qualitatively.

Poster
3D Human Pose Estimation With Spatial and Temporal Transformers

Ce Zheng, Sijie Zhu, Matias Mendieta, Taojiannan Yang, Chen Chen, Zhengming Ding

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Transformer architectures have become the model of choice in natural language processing and are now being introduced into computer vision tasks such as image classification, object detection, and semantic segmentation. However, in the field of human pose estimation, convolutional architectures still remain dominant. In this work, we present PoseFormer, a purely transformer-based approach for 3D human pose estimation in videos without convolutional architectures involved. Inspired by recent developments in vision transformers, we design a spatial-temporal transformer structure to comprehensively model the human joint relations within each frame as well as the temporal correlations across frames, then output an accurate 3D human pose of the center frame. We quantitatively and qualitatively evaluate our method on two popular and standard benchmark datasets: Human3.6M and MPI-INF-3DHP. Extensive experiments show that PoseFormer achieves state-of-the-art performance on both datasets. Our code and model will be publicly available.

Poster
3D Building Reconstruction From Monocular Remote Sensing Images

Weijia Li, Lingxuan Meng, Jinwang Wang, Conghui He, Gui-song Xia, Dahua Lin

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3D building reconstruction from monocular remote sensing imagery is an important research problem and an economic solution to large-scale city modeling, compared with reconstruction from LiDAR data and multi-view imagery. However, several challenges such as the partial invisibility of building footprints and facades, the serious shadow effect, and the extreme variance of building height in large-scale areas, have restricted the existing monocular image based building reconstruction studies to certain application scenes, i.e., modeling simple low-rise buildings from near-nadir images. In this study, we propose a novel 3D building reconstruction method for monocular remote sensing images, which tackles the above difficulties, thus providing an appealing solution for more complicated scenarios. We design a multi-task building reconstruction network, named MTBR-Net, to learn the geometric property of oblique images, the key components of a 3D building model and their relations via four semantic-related and three offset-related tasks. The network outputs are further integrated by a prior knowledge based 3D model optimization method to produce the the final 3D building models. Results on a public 3D reconstruction dataset and a novel released dataset demonstrate that our method improves the height estimation performance by over 40% and the segmentation F1-score by 2% - 4% compared with current state-of-the-art.

Poster
(Just) A Spoonful of Refinements Helps the Registration Error Go Down

Sérgio Agostinho, Aljosa Osep, Alessio Del Bue, Laura Leal-Taixé

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In this paper, we tackle data-driven 3D point cloud registration. Given point correspondences, the standard Kabsch algorithm provides an optimal rotation estimate. This allows to train registration models in an end-to-end manner by differentiating the SVD operation. However, given the initial rotation estimate supplied by Kabsch, we show we can improve point correspondence learning during model training by extending the original optimization problem. In particular, we linearize the governing constraints of the rotation matrix and solve the resulting linear system of equations. We then iteratively produce new solutions by updating the initial estimate. Our experiments show that, by plugging our differentiable layer to existing learning-based registration methods, we improve the correspondence matching quality. This yields up to a 7% decrease in rotation error for correspondence-based data-driven registration methods.

Poster