ICCV 2019 Papers

International Conference on Computer Vision

Decision breakdown

1,075papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    20018.6%
  • Poster
    86280.2%
  • Other / unlabeled
    131.2%

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Pro-Cam SSfM: Projector-Camera System for Structure and Spectral Reflectance From Motion

Chunyu Li, Yusuke Monno, Hironori Hidaka, Masatoshi Okutomi

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In this paper, we propose a novel projector-camera system for practical and low-cost acquisition of a dense object 3D model with the spectral reflectance property. In our system, we use a standard RGB camera and leverage an off-the-shelf projector as active illumination for both the 3D reconstruction and the spectral reflectance estimation. We first reconstruct the 3D points while estimating the poses of the camera and the projector, which are alternately moved around the object, by combining multi-view structured light and structure-from-motion (SfM) techniques. We then exploit the projector for multispectral imaging and estimate the spectral reflectance of each 3D point based on a novel spectral reflectance estimation model considering the geometric relationship between the reconstructed 3D points and the estimated projector positions. Experimental results on several real objects demonstrate that our system can precisely acquire a dense 3D model with the full spectral reflectance property using off-the-shelf devices.

Poster
Privacy Preserving Image Queries for Camera Localization

Pablo Speciale, Johannes L. Schonberger, Sudipta N. Sinha, Marc Pollefeys

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Augmented/mixed reality and robotic applications are increasingly relying on cloud-based localization services, which require users to upload query images to perform camera pose estimation on a server. This raises significant privacy concerns when consumers use such services in their homes or in confidential industrial settings. Even if only image features are uploaded, the privacy concerns remain as the images can be reconstructed fairly well from feature locations and descriptors. We propose to conceal the content of the query images from an adversary on the server or a man-in-the-middle intruder. The key insight is to replace the 2D image feature points in the query image with randomly oriented 2D lines passing through their original 2D positions. It will be shown that this feature representation hides the image contents, and thereby protects user privacy, yet still provides sufficient geometric constraints to enable robust and accurate 6-DOF camera pose estimation from feature correspondences. Our proposed method can handle single- and multi-image queries as well as exploit additional information about known structure, gravity, and scale. Numerous experiments demonstrate the high practical relevance of our approach.

Oral
Prior-Aware Neural Network for Partially-Supervised Multi-Organ Segmentation

Yuyin Zhou, Zhe Li, Song Bai, Chong Wang, Xinlei Chen, Mei Han, Elliot Fishman, Alan L. Yuille

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Accurate multi-organ abdominal CT segmentation is essential to many clinical applications such as computer-aided intervention. As data annotation requires massive human labor from experienced radiologists, it is common that training data is usually partially-labeled. However, these background labels can be misleading in multi-organ segmentation since the "background" usually contains some other organs of interest. To address the background ambiguity in these partially-labeled datasets, we propose Prior-aware Neural Network (PaNN) via explicitly incorporating anatomical priors on abdominal organ sizes, guiding the training process with domain-specific knowledge. More specifically, PaNN assumes that the average organ size distributions in the abdomen should approximate their empirical distributions, a prior statistics obtained from the fully-labeled dataset. As our objective is difficult to be directly optimized using stochastic gradient descent, it is reformulated as a min-max form and optimized via the stochastic primal-dual gradient algorithm. PaNN achieves state-of-the-art performance on the MICCAI2015 challenge "Multi-Atlas Labeling Beyond the Cranial Vault", a competition on organ segmentation in the abdomen. We report an average Dice score of 84.97%, surpassing the prior art by a large margin of 3.27%. Code and models will be made publicly available.

Prior Guided Dropout for Robust Visual Localization in Dynamic Environments

Zhaoyang Huang, Yan Xu, Jianping Shi, Xiaowei Zhou, Hujun Bao, Guofeng Zhang

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Camera localization from monocular images has been a long-standing problem, but its robustness in dynamic environments is still not adequately addressed. Compared with classic geometric approaches, modern CNN-based methods (e.g. PoseNet) have manifested the reliability against illumination or viewpoint variations, but they still have the following limitations. First, foreground moving objects are not explicitly handled, which results in poor performance and instability in dynamic environments. Second, the output for each image is a point estimate without uncertainty quantification. In this paper, we propose a framework which can be generally applied to existing CNN-based pose regressors to improve their robustness in dynamic environments. The key idea is a prior guided dropout module coupled with a self-attention module which can guide CNNs to ignore foreground objects during both training and inference. Additionally, the dropout module enables the pose regressor to output multiple hypotheses from which the uncertainty of pose estimates can be quantified and leveraged in the following uncertainty-aware pose-graph optimization to improve the robustness further. We achieve an average accuracy of 9.98m/3.63deg on RobotCar dataset, which outperforms the state-of-the-art method by 62.97%/47.08%. The source code of our implementation is available at https://github.com/zju3dv/RVL-dynamic.

Poster
Presence-Only Geographical Priors for Fine-Grained Image Classification

Oisin Mac Aodha, Elijah Cole, Pietro Perona

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Appearance information alone is often not sufficient to accurately differentiate between fine-grained visual categories. Human experts make use of additional cues such as where, and when, a given image was taken in order to inform their final decision. This contextual information is readily available in many online image collections but has been underutilized by existing image classifiers that focus solely on making predictions based on the image contents. We propose an efficient spatio-temporal prior, that when conditioned on a geographical location and time, estimates the probability that a given object category occurs at that location. Our prior is trained from presence-only observation data and jointly models object categories, their spatio-temporal distributions, and photographer biases. Experiments performed on multiple challenging image classification datasets show that combining our prior with the predictions from image classifiers results in a large improvement in final classification performance.

Poster
Predicting the Future: A Jointly Learnt Model for Action Anticipation

Harshala Gammulle, Simon Denman, Sridha Sridharan, Clinton Fookes

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Inspired by human neurological structures for action anticipation, we present an action anticipation model that enables the prediction of plausible future actions by forecasting both the visual and temporal future. In contrast to current state-of-the-art methods which first learn a model to predict future video features and then perform action anticipation using these features, the proposed framework jointly learns to perform the two tasks, future visual and temporal representation synthesis, and early action anticipation. The joint learning framework ensures that the predicted future embeddings are informative to the action anticipation task. Furthermore, through extensive experimental evaluations we demonstrate the utility of using both visual and temporal semantics of the scene, and illustrate how this representation synthesis could be achieved through a recurrent Generative Adversarial Network (GAN) framework. Our model outperforms the current state-of-the-art methods on multiple datasets: UCF101, UCF101-24, UT-Interaction and TV Human Interaction.

Poster
Predicting 3D Human Dynamics From Video

Jason Y. Zhang, Panna Felsen, Angjoo Kanazawa, Jitendra Malik

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Given a video of a person in action, we can easily guess the 3D future motion of the person. In this work, we present perhaps the first approach for predicting a future 3D mesh model sequence of a person from past video input. We do this for periodic motions such as walking and also actions like bowling and squatting seen in sports or workout videos. While there has been a surge of future prediction problems in computer vision, most approaches predict 3D future from 3D past or 2D future from 2D past inputs. In this work, we focus on the problem of predicting 3D future motion from past image sequences, which has a plethora of practical applications in autonomous systems that must operate safely around people from visual inputs. Inspired by the success of autoregressive models in language modeling tasks, we learn an intermediate latent space on which we predict the future. This effectively facilitates autoregressive predictions when the input differs from the output domain. Our approach can be trained on video sequences obtained in-the-wild without 3D ground truth labels. The project website with videos can be found at https://jasonyzhang.com/phd.

Poster
Pose-Guided Feature Alignment for Occluded Person Re-Identification

Jiaxu Miao, Yu Wu, Ping Liu, Yuhang Ding, Yi Yang

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Persons are often occluded by various obstacles in person retrieval scenarios. Previous person re-identification (re-id) methods, either overlook this issue or resolve it based on an extreme assumption. To alleviate the occlusion problem, we propose to detect the occluded regions, and explicitly exclude those regions during feature generation and matching. In this paper, we introduce a novel method named Pose-Guided Feature Alignment (PGFA), exploiting pose landmarks to disentangle the useful information from the occlusion noise. During the feature constructing stage, our method utilizes human landmarks to generate attention maps. The generated attention maps indicate if a specific body part is occluded and guide our model to attend to the non-occluded regions. During matching, we explicitly partition the global feature into parts and use the pose landmarks to indicate which partial features belonging to the target person. Only the visible regions are utilized for the retrieval. Besides, we construct a large-scale dataset for the Occluded Person Re-ID problem, namely Occluded-DukeMTMC, which is by far the largest dataset for the Occlusion Person Re-ID. Extensive experiments are conducted on our constructed occluded re-id dataset, two partial re-id datasets, and two commonly used holistic re-id datasets. Our method largely outperforms existing person re-id methods on three occlusion datasets, while remains top performance on two holistic datasets.

Poster
Pose-Aware Multi-Level Feature Network for Human Object Interaction Detection

Bo Wan, Desen Zhou, Yongfei Liu, Rongjie Li, Xuming He

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Reasoning human object interactions is a core problem in human-centric scene understanding and detecting such relations poses a unique challenge to vision systems due to large variations in human-object configurations, multiple co-occurring relation instances and subtle visual difference between relation categories. To address those challenges, we propose a multi-level relation detection strategy that utilizes human pose cues to capture global spatial configurations of relations and as an attention mechanism to dynamically zoom into relevant regions at human part level. We develop a multi-branch deep network to learn a pose-augmented relation representation at three semantic levels, incorporating interaction context, object features and detailed semantic part cues. As a result, our approach is capable of generating robust predictions on fine-grained human object interactions with interpretable outputs. Extensive experimental evaluations on public benchmarks show that our model outperforms prior methods by a considerable margin, demonstrating its efficacy in handling complex scenes.

Oral
Polarimetric Relative Pose Estimation

Zhaopeng Cui, Viktor Larsson, Marc Pollefeys

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In this paper we consider the problem of relative pose estimation from two images with per-pixel polarimetric information. Using these additional measurements we derive a simple minimal solver for the essential matrix which only requires two point correspondences. The polarization constraints allow us to pointwise recover the 3D surface normal up to a two-fold ambiguity for the diffuse reflection. Since this ambiguity exists per point, there is a combinatorial explosion of possibilities. However, since our solver only requires two point correspondences, we only need to consider 16 configurations when solving for the relative pose. Once the relative orientation is recovered, we show that it is trivial to resolve the ambiguity for the remaining points. For robustness, we also propose a joint optimization between the relative pose and the refractive index to handle the refractive distortion. In experiments, on both synthetic and real data, we demonstrate that by leveraging the additional information available from polarization cameras, we can improve over classical methods which only rely on the 2D-point locations to estimate the geometry. Finally, we demonstrate the practical applicability of our approach by integrating it into a state-of-the-art global Structure-from-Motion pipeline.

Poster
PointFlow: 3D Point Cloud Generation With Continuous Normalizing Flows

Guandao Yang, Xun Huang, Zekun Hao, Ming-Yu Liu, Serge Belongie, Bharath Hariharan

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As 3D point clouds become the representation of choice for multiple vision and graphics applications, the ability to synthesize or reconstruct high-resolution, high-fidelity point clouds becomes crucial. Despite the recent success of deep learning models in discriminative tasks of point clouds, generating point clouds remains challenging. This paper proposes a principled probabilistic framework to generate 3D point clouds by modeling them as a distribution of distributions. Specifically, we learn a two-level hierarchy of distributions where the first level is the distribution of shapes and the second level is the distribution of points given a shape. This formulation allows us to both sample shapes and sample an arbitrary number of points from a shape. Our generative model, named PointFlow, learns each level of the distribution with a continuous normalizing flow. The invertibility of normalizing flows enables the computation of the likelihood during training and allows us to train our model in the variational inference framework. Empirically, we demonstrate that PointFlow achieves state-of-the-art performance in point cloud generation. We additionally show that our model can faithfully reconstruct point clouds and learn useful representations in an unsupervised manner. The code is available at https://github.com/stevenygd/PointFlow.

Oral
PointCloud Saliency Maps

Tianhang Zheng, Changyou Chen, Junsong Yuan, Bo Li, Kui Ren

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3D point-cloud recognition with PointNet and its variants has received remarkable progress. A missing ingredient, however, is the ability to automatically evaluate point-wise importance w.r.t. classification performance, which is usually reflected by a saliency map. A saliency map is an important tool as it allows one to perform further processes on point-cloud data. In this paper, we propose a novel way of characterizing critical points and segments to build point-cloud saliency maps. Our method assigns each point a score reflecting its contribution to the model-recognition loss. The saliency map explicitly explains which points are the key for model recognition. Furthermore, aggregations of highly-scored points indicate important segments/subsets in a point-cloud. Our motivation for constructing a saliency map is by point dropping, which is a non-differentiable operator. To overcome this issue, we approximate point-dropping with a differentiable procedure of shifting points towards the cloud centroid. Consequently, each saliency score can be efficiently measured by the corresponding gradient of the loss w.r.t the point under the spherical coordinates. Extensive evaluations on several state-of-the-art point-cloud recognition models, including PointNet, PointNet++ and DGCNN, demonstrate the veracity and generality of our proposed saliency map. Code for experiments is released on https://github.com/tianzheng4/PointCloud-Saliency-Maps

Oral
PointAE: Point Auto-Encoder for 3D Statistical Shape and Texture Modelling

Hang Dai, Ling Shao

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The outcome of standard statistical shape modelling is a vector space representation of objects. Any convex combination of vectors of a set of object class examples generates a real and valid example. In this paper, we propose a Point Auto-Encoder (PointAE) with skip-connection, attention blocks for 3D statistical shape modelling directly on 3D points. The proposed PointAE is able to refine the correspondence with a correspondence refinement block. The data with refined correspondence can be fed to the PointAE again and bootstrap the constructed statistical models. Instead of two seperate models, PointAE can simultaneously model the shape and texture variation. The extensive evaluation in three open-sourced datasets demonstrates that the proposed method achieves better performance in representation ability of the shape variations.

Poster
Point-to-Point Video Generation

Tsun-Hsuan Wang, Yen-Chi Cheng, Chieh Hubert Lin, Hwann-Tzong Chen, Min Sun

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While image synthesis achieves tremendous breakthroughs (e.g., generating realistic faces), video generation is less explored and harder to control, which limits its applications in the real world. For instance, video editing requires temporal coherence across multiple clips and thus poses both start and end constraints within a video sequence. We introduce point-to-point video generation that controls the generation process with two control points: the targeted start- and end-frames. The task is challenging since the model not only generates a smooth transition of frames but also plans ahead to ensure that the generated end-frame conforms to the targeted end-frame for videos of various lengths. We propose to maximize the modified variational lower bound of conditional data likelihood under a skip-frame training strategy. Our model can generate end-frame-consistent sequences without loss of quality and diversity. We evaluate our method through extensive experiments on Stochastic Moving MNIST, Weizmann Action, Human3.6M, and BAIR Robot Pushing under a series of scenarios. The qualitative results showcase the effectiveness and merits of point-to-point generation.

Poster
Point-Based Multi-View Stereo Network

Rui Chen, Songfang Han, Jing Xu, Hao Su

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We introduce Point-MVSNet, a novel point-based deep framework for multi-view stereo (MVS). Distinct from existing cost volume approaches, our method directly processes the target scene as point clouds. More specifically, our method predicts the depth in a coarse-to-fine manner. We first generate a coarse depth map, convert it into a point cloud and refine the point cloud iteratively by estimating the residual between the depth of the current iteration and that of the ground truth. Our network leverages 3D geometry priors and 2D texture information jointly and effectively by fusing them into a feature-augmented point cloud, and processes the point cloud to estimate the 3D flow for each point. This point-based architecture allows higher accuracy, more computational efficiency and more flexibility than cost-volume-based counterparts. Experimental results show that our approach achieves a significant improvement in reconstruction quality compared with state-of-the-art methods on the DTU and the Tanks and Temples dataset. Our source code and trained models are available at https://github.com/callmeray/PointMVSNet.

Oral
Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation

Chao Wen, Yinda Zhang, Zhuwen Li, Yanwei Fu

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We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape quality by leveraging cross-view information with a graph convolutional network. Instead of building a direct mapping function from images to 3D shape, our model learns to predict series of deformations to improve a coarse shape iteratively. Inspired by traditional multiple view geometry methods, our network samples nearby area around the initial mesh's vertex locations and reasons an optimal deformation using perceptual feature statistics built from multiple input images. Extensive experiments show that our model produces accurate 3D shape that are not only visually plausible from the input perspectives, but also well aligned to arbitrary viewpoints. With the help of physically driven architecture, our model also exhibits generalization capability across different semantic categories, number of input images, and quality of mesh initialization.

Poster
Pix2Vox: Context-Aware 3D Reconstruction From Single and Multi-View Images

Haozhe Xie, Hongxun Yao, Xiaoshuai Sun, Shangchen Zhou, Shengping Zhang

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Recovering the 3D representation of an object from single-view or multi-view RGB images by deep neural networks has attracted increasing attention in the past few years. Several mainstream works (e.g., 3D-R2N2) use recurrent neural networks (RNNs) to fuse multiple feature maps extracted from input images sequentially. However, when given the same set of input images with different orders, RNN-based approaches are unable to produce consistent reconstruction results. Moreover, due to long-term memory loss, RNNs cannot fully exploit input images to refine reconstruction results. To solve these problems, we propose a novel framework for single-view and multi-view 3D reconstruction, named Pix2Vox. By using a well-designed encoder-decoder, it generates a coarse 3D volume from each input image. Then, a context-aware fusion module is introduced to adaptively select high-quality reconstructions for each part (e.g., table legs) from different coarse 3D volumes to obtain a fused 3D volume. Finally, a refiner further refines the fused 3D volume to generate the final output. Experimental results on the ShapeNet and Pix3D benchmarks indicate that the proposed Pix2Vox outperforms state-of-the-arts by a large margin. Furthermore, the proposed method is 24 times faster than 3D-R2N2 in terms of backward inference time. The experiments on ShapeNet unseen 3D categories have shown the superior generalization abilities of our method.

Poster
Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimation

Kiru Park, Timothy Patten, Markus Vincze

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Estimating the 6D pose of objects using only RGB images remains challenging because of problems such as occlusion and symmetries. It is also difficult to construct 3D models with precise texture without expert knowledge or specialized scanning devices. To address these problems, we propose a novel pose estimation method, Pix2Pose, that predicts the 3D coordinates of each object pixel without textured models. An auto-encoder architecture is designed to estimate the 3D coordinates and expected errors per pixel. These pixel-wise predictions are then used in multiple stages to form 2D-3D correspondences to directly compute poses with the PnP algorithm with RANSAC iterations. Our method is robust to occlusion by leveraging recent achievements in generative adversarial training to precisely recover occluded parts. Furthermore, a novel loss function, the transformer loss, is proposed to handle symmetric objects by guiding predictions to the closest symmetric pose. Evaluations on three different benchmark datasets containing symmetric and occluded objects show our method outperforms the state of the art using only RGB images.

Oral
Physics-Based Rendering for Improving Robustness to Rain

Shirsendu Sukanta Halder, Jean-Francois Lalonde, Raoul de Charette

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To improve the robustness to rain, we present a physically-based rain rendering pipeline for realistically inserting rain into clear weather images. Our rendering relies on a physical particle simulator, an estimation of the scene lighting and an accurate rain photometric modeling to augment images with arbitrary amount of realistic rain or fog. We validate our rendering with a user study, proving our rain is judged 40% more realistic that state-of-the-art. Using our generated weather augmented Kitti and Cityscapes dataset, we conduct a thorough evaluation of deep object detection and semantic segmentation algorithms and show that their performance decreases in degraded weather, on the order of 15% for object detection and 60% for semantic segmentation. Furthermore, we show refining existing networks with our augmented images improves the robustness of both object detection and semantic segmentation algorithms. We experiment on nuScenes and measure an improvement of 15% for object detection and 35% for semantic segmentation compared to original rainy performance. Augmented databases and code are available on the project page.

Poster
Physical Adversarial Textures That Fool Visual Object Tracking

Rey Reza Wiyatno, Anqi Xu

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We present a method for creating inconspicuous-looking textures that, when displayed as posters in the physical world, cause visual object tracking systems to become confused. As a target being visually tracked moves in front of such a poster, its adversarial texture makes the tracker lock onto it, thus allowing the target to evade. This adversarial attack evaluates several optimization strategies for fooling seldom-targeted regression models: non-targeted, targeted, and a newly-coined family of guided adversarial losses. Also, while we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different scene variables to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase that textures optimized using simulated scenes can confuse real-world tracking systems for cameras and robots.

Poster