CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

Browse all papers

Topic: 3D Vision · 483 papers · Reset filters

PointCSP: Cross-Sample Semantic Propagation and Stability Preservation in Self-Supervised Point Cloud Learning

Xinxing Yu, Ajian Liu, Sunyuan Qiang, Hui Ma, Liying Yang, Yuzhong Wang, Zhi Rao, Yanyan Liang

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Scene-level point cloud self-supervised learning (PC-SSL) has demonstrated potential in enhancing the generalization capability of 3D vision models. Despite the advances in the field through existing methods, the sample-independent modeling paradigm still poses significant limitations in terms of maintaining consistent semantic representations across scenes. This challenge hinders the construction of a unified and transferable semantic space. To address this issue, we propose a PC-SSL framework based on cross-sample semantic propagation (CSP), in which samples within a batch are serialized into continuous input and processed by a state-space model to enable semantic state propagation. This mechanism explicitly models the dynamic dependencies across samples in the state space, allowing the network to establish cross-sample semantic consistency in the latent space and achieve global semantic alignment. Since serialization-based pretraining requires batch-level input organization, we further introduce an asymmetric semantic preservation distillation (SPD) during finetuning to achieve structural alignment of semantic transfer and eliminate inconsistencies caused by batch dependency. The proposed SPD ensures stable transfer of pretrained semantics through a heterogeneous input mechanism and a semantic feature alignment constraint. This enables the model to maintain structured semantic consistency and robustness under single-scene testing conditions. Extensive experiments on multiple benchmark datasets demonstrate that our method consistently outperforms state-of-the-art methods in both performance and semantic consistency.

Poster
CaT-GS: Efficient 3DGS Rendering for Large-Scale Scenes with Inter-frame Caching and Tile Scheduling

Tingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu, Guihai Chen

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Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed. However, its performance degrades significantly in large-scale scenes due to the computational burden of tile-based rasterization. Existing optimization efforts either require costly scene re-training or focus on narrow aspects of the pipeline, overlooking critical inefficiencies in real-world deployments. Through a comprehensive analysis, we identify three primary sources of redundancy and low GPU utilization: redundant inter-frame pre-processing, viewpoint-based occlusion redundancy, and severe tile-level load imbalance. To address these issues, we propose CaT-GS, a novel and efficient 3DGS rendering pipeline. CaT-GS introduces a speculative multi-frame preprocessing method to eliminate redundant computations across consecutive frames, and an inter-frame caching mechanism to eliminate viewpoint redundant rendering stages. Furthermore, it refactors rasterization tasks with a dedicated kernel to mitigate tile load imbalance, significantly boosting GPU utilization. Extensive experiments demonstrate that CaT-GS achieves a speedup of up to 10 times over the original 3DGS and up to 70% over previous state-of-the-art methods, establishing a new benchmark for high-fidelity, real-time rendering of large-scale scenes.

Poster
Generative Diffusion Priors for 3D Mapping of the Dark Universe

Brandon Zhao, Diana Scognamiglio, Olivier Doré, Katherine L. Bouman

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Reconstructing the three-dimensional distribution of dark matter from weak-lensing observations is a central but highly ill-posed inverse problem in cosmology. Unlike standard 3D reconstruction with multiple viewpoints, we observe the universe from a single line of sight, through noisy shape distortions of galaxies with uncertain distances, so meaningful recovery of the 3D matter field requires strong prior assumptions. Existing methods either produce point estimates with handcrafted priors or use neural ensembles for approximate Bayesian uncertainty, and struggle to capture the non-Gaussian, filamentary structure of the cosmic web. With the advent of new high-resolution cosmological simulations, we now have an alternative source of prior knowledge that captures the nonlinear statistics of structure formation with far greater fidelity than analytic prescriptions. We leverage these simulations to build a new dataset \texttt Conicus3D , which enables us to learn a data-driven diffusion-model prior capturing the full 3D distribution of dark matter structure across cosmic time. Building on recent plug-and-play approaches, we modify a diffusion-based posterior sampling scheme to the 3D weak-lensing setting, combining the learned prior with a differentiable physical forward model. On realistic simulations targeting a modern weak lensing survey, our approach yields substantially improved 2D and 3D reconstruction accuracy over baseline methods. Moreover, it produces posterior samples whose statistics closely track the underlying simulations, while remaining robust to moderate shifts in cosmology.

Poster
ActivePolicy: Active Gaussian Reconstruction and Optimization Strategy Based on Global-Local Information Gain

Yingzhao Li, Yanjie Liu, Lijun Zhao

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Active 3D Gaussian reconstruction achieves superior completeness and rendering quality by intelligently selecting viewpoints. However, existing methods suffer from two critical limitations: information gain metrics that prioritize geometric coverage while ignoring rendering quality, and overfitting to sparse view configurations that degrades novel view synthesis. We introduce ActivePolicy, a novel framework addressing both challenges through principled NBV selection and regularization. We propose GL-Graph, a graph-theoretic strategy that unifies geometric consistency, rendering quality, and observation redundancy into a single stability criterion. To counteract overfitting, we introduce 4D-Reg, which identifies floaters through manifold discrepancies among three depth types (R-Depth, alpha-Depth, C-Depth) and suppresses them via adaptive dropout. Extensive experiments demonstrate state-of-the-art reconstruction completeness and rendering fidelity on standard benchmarks.

Poster
GeodesicNVS: Probability Density Geodesic Flow Matching for Novel View Synthesis

Xuqin Wang, Tao Wu, Yanfeng Zhang, Lu Liu, Mingwei Sun, Yongliang Wang, Niclas Zeller, Daniel Cremers

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Recent advances in generative modeling have substantially enhanced novel view synthesis, yet maintaining consistency across viewpoints remains challenging. Diffusion-based models rely on stochastic noise-to-data transitions, which obscure deterministic structures and yield inconsistent view predictions. We advocate a Data-to-Data Flow Matching framework that learns deterministic transformations between paired views, enhancing view-consistent synthesis through explicit data coupling. Building on this, we propose Probability Density Geodesic Flow Matching (PDG-FM), which aligns interpolation trajectories with density-based geodesics of a data manifold. To enable tractable geodesic estimation, we employ a teacher-student framework that distills density-based geodesic interpolants into an efficient ambient-space predictor. Empirically, our method surpasses diffusion-based baselines on Objaverse and GSO30 datasets, demonstrating improved structural coherence and smoother transitions across views. These results highlight the advantages of incorporating data-dependent geometric regularization into deterministic flow matching for consistent novel view generation.

Poster
MambaSIC: Mamba-based Stereo Image Compression with Bi-directional Multi-reference Entropy Model

Shiyu Qin, Xinjie Zhang, Zhening Liu, Jinpeng Wang, Bin CHEN, Jiawei Li, Yifan Ren, Shu-Tao Xia, Jun Zhang

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Stereo image compression (SIC) has become increasingly vital with its applications surging in fields such as 3D reconstruction and autonomous navigation. Previous methods leverage cross-attention to model inter-view redundancy and employ autoregressive entropy models to predict probability distributions, achieving impressive rate-distortion performance. However, they suffer from slow coding speed due to the quadratic complexity of cross-attention mechanisms and the spatial autoregressive iterations of the entropy models. To address these limitations, we propose MambaSIC, which introduces two key innovations. First, we propose a Mamba-based stereo visual state space block (stereo VSSB) that leverages its linear complexity and long-range modeling capabilities to more rapidly and efficiently capture redundancy information between the two views. Second, to accelerate the compression process and enhance the accuracy of probability estimation, we introduce a bi-directional multi-reference entropy model that utilizes a checkerboard partitioning strategy and the stereo VSSB to get rich inter-view priors. Experimental results demonstrate that our MambaSIC outperforms the state-of-the-art methods in both compression performance and efficiency.

Poster
AeroGS: Scale-Aware Gaussian Splatting for Pose-Free Dynamic UAV Scene Reconstruction

Tingyun Li, Xinyi Liu, Yongjun Zhang, Yi Wan, Xiaoan Liu, Weiwei Fan, Jiahao Liu

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Monocular UAV videos pose a fundamental challenge for 3D reconstruction: dynamic scene modeling requires accurate camera poses, yet recovering poses from long UAV trajectories often fails in texture-sparse regions and in the presence of moving objects. Existing approaches typically handle either pose-free static reconstruction or dynamic reconstruction with known poses, but jointly solving both from casual aerial footage remains difficult due to motion coupling and severe scale variation. We introduce AeroGS, a scale-aware Gaussian splatting framework that jointly recovers camera trajectories and reconstructs dynamic scenes from pose-free monocular videos. Central to our method are scale-aware spatio-temporal anchors (S2A-Anchors), which enable a unified optimization via three key decoupling mechanisms: (i) separating ego-motion from object motion, (ii) isolating static geometry from temporal deformation, and (iii) adapting to scale variation between distant terrain and nearby objects. This design effectively stabilizes optimization under large motion and scale imbalance. Extensive experiments on UAV and driving benchmarks show that AeroGS achieves state-of-the-art rendering quality (PSNR/LPIPS), precise trajectory recovery (ATE/RPE), and faithful motion reconstruction, consistently surpassing recent pose-free baselines.

Poster
Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction

Yifan Mo, Youcheng Cai, Ligang Liu

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3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian primitives to represent the scene. However, 3DGS encounters blurring and floaters when applied to complex scenes, caused by the reconstruction of redundant and ambiguous geometric structures. We attribute this issue to the unstable optimization of the Gaussians. To address this limitation, we present a plug-and-play PDE-based optimization method that overcomes the optimization constraints of 3DGS-based approaches in various tasks, such as novel view synthesis and surface reconstruction. Firstly, we theoretically derive that the 3DGS optimization procedure can be modeled as a PDE, and introduce a viscous term to ensure stable optimization. Secondly, we use the Material Point Method (MPM) to obtain a stable numerical solution of the PDE, which enhances both global and local constraints. Additionally, an effective Gaussian densification strategy and particle constraints are introduced to ensure fine-grained details. Extensive qualitative and quantitative experiments confirm that our method achieves state-of-the-art rendering and reconstruction quality.

Poster
GH-NAF: Grid-Adaptive Hash-Level-Attended Neural Attenuation Fields for Discrepancy-Aware CBCT

Seong Je Oh, Ju Hwan Lee, Chae Yeon Lim, Donghwan Lee, Myung Jin Chung, Kyungsu Kim

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Neural radiance fields (NeRF)-based methods with multi-resolution hash encoding enable efficient sparse-view CBCT reconstruction, but real-world projections violate ideal assumptions due to scatter/noise and related inconsistencies. Uniformly fusing hash-grid levels entangles heterogeneous frequency components, yielding spurious high-frequency textures in homogeneous tissues, blurred boundaries, and propagation of projection-induced bias. We propose GH-NAF (Grid-Adaptive Hash-Level-Attended Neural Attenuation Field), which decouples hash levels and adaptively weights them via uncertainty-guided, grid-adaptive hash-level attention. This stabilizes low-frequency modeling in homogeneous regions while selectively preserving high-frequency details near structural boundaries. Experiments on synthetic and real CBCT data show that GH-NAF improves intra-material contrast and reconstruction quality over state-of-the-art methods. The code is available at https://github.com/seongje-oh/GH-NAF

Poster
RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cue for 3D Object Detection

Xiaokai Bai, Chenxu Zhou, Lianqing Zheng, Jianan Liu, Si-Yuan Cao, Xiaohan Zhang, Yiming Li, Zhengzhuang Zhang, Hui-liang Shen

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4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking global context or dense BEV grids constrained by rigid structures, lacking a flexible and adaptive representation for diverse scenes. To address this, we propose RaGS, the first framework that models the scene as a continuous field of Gaussians, enabling dynamic resource allocation to foreground objects detection while maintaining flexibility and efficiency. Specifically, RaGS adopts a cascaded pipeline to construct and progressively refine the Gaussian field. It begins with Frustum-based Localization Initiation (FLI), which unprojects foreground pixels to initialize coarse Gaussian centers. Then, Iterative Multimodal Aggregation (IMA) explicitly exploits image semantics and implicitly integrates 4D radar velocity geometry to refine the Gaussians within regions of interest. Finally, Multi-level Gaussian Fusion (MGF) renders the Gaussian field into hierarchical BEV features for 3D object detection. By dynamically focusing on sparse and informative regions, RaGS achieves object-centric precision and comprehensive scene perception. Extensive experiments on View-of-Delft, TJ4DRadSet, and OmniHD-Scenes demonstrate its robustness and SOTA performance. Source code is available at https://github.com/shawnnnkb/RaGS.

Poster
MAPo: Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstruction

Han Jiao, Jiakai Sun, Yexing Xu, Lei Zhao, Wei Xing, Huaizhong Lin

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3D Gaussian Splatting, known for enabling high-quality static scene reconstruction with fast rendering, is increasingly being applied to multi-view dynamic scene reconstruction. A common strategy involves learning a deformation field to model the temporal changes of a canonical set of 3D Gaussians. However, these deformation-based methods often produce blurred renderings and lose fine motion details in highly dynamic regions due to the inherent limitations of a single, unified model in representing diverse motion patterns. To address these challenges, we introduce Motion-Aware Partitioning of Deformable 3D Gaussian Splatting (MAPo), a novel framework for high-fidelity dynamic scene reconstruction. Its core is a dynamic score-based partitioning strategy that distinguishes between high- and low-dynamic 3D Gaussians. For high-dynamic 3D Gaussians, we recursively partition them temporally and duplicate their deformation networks for each new temporal segment, enabling specialized modeling to capture intricate motion details. Concurrently, low-dynamic 3DGs are treated as static to reduce computational costs. However, this temporal partitioning strategy for high-dynamic 3DGs can introduce visual discontinuities across frames at the partition boundaries. To address this, we introduce a cross-frame consistency loss, which not only ensures visual continuity but also further enhances rendering quality. Extensive experiments demonstrate that MAPo achieves superior rendering quality compared to baselines while maintaining comparable computational costs, particularly in regions with complex or rapid motions.

Poster
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes

Mijeong Kim, Jungtaek Kim, Bohyung Han

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We present GP-4DGS, a novel framework that integrates Gaussian Processes (GPs) into 4D Gaussian Splatting (4DGS) for principled probabilistic modeling of dynamic scenes. While existing 4DGS methods focus on deterministic reconstruction, they are inherently limited in capturing motion ambiguity and lack mechanisms to assess prediction reliability. By leveraging the kernel-based probabilistic nature of GPs, our approach introduces three key capabilities: (i) uncertainty quantification for motion predictions, (ii) motion estimation for unobserved or sparsely sampled regions, and (iii) temporal extrapolation beyond observed training frames. To scale GPs to the large number of Gaussian primitives in 4DGS, we design spatio-temporal kernels that capture the correlation structure of deformation fields and adopt variational Gaussian Processes with inducing points for tractable inference. Our experiments show that GP-4DGS enhances reconstruction quality while providing reliable uncertainty estimates that effectively identify regions of high motion ambiguity. By addressing these challenges, our work takes a meaningful step toward bridging probabilistic modeling and neural graphics.

Poster
Rethinking Visual Rearrangement from A Diffusion Perspective

Tianliang Qi, Xinhang Song, Yuyi Liu, Shuqiang Jiang

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Rearranging disarrayed objects to their intended goal states requires the agent to comprehend the changes that have occurred in the scene and to reason about the process of these changes. To address this, we propose a novel perspective on the visual rearrangement task, drawing inspiration from the diffusion processes in molecular thermodynamics. We model the room shuffle and unshuffle stages as the forward and reverse processes of diffusion. In contrast to conventional methods that rely on scene modeling and differential comparisons, our approach provides insight into the intrinsic evolution process between the goal and initial states of the scene, which allows for a more reasonable rearrangement of objects through fine-grained and progressive denoising steps with high confidence. By analyzing the task objectives, we represent the scene via spatial distributions of objects and model the visual rearrangement process using a diffusion bridge model. Building upon this, we introduce the Diffusion Rearrangement model, which takes point cloud data as input, fits it into Gaussian mixture distributions to represent the states of objects, and predicts the rearrangement target through an iterative denoising transformer. Experimental results on the RoomR dataset demonstrate the effectiveness of our approach.

Poster
Learning Compact 3D Representations from Feed-Forward Novel View Synthesis

Honggyu An, Jaewoo Jung, Mungyeom Kim, Chaehyun Kim, Minkyeong Jeon, Jisang Han, Kazumi Fukuda, Takuya Narihira, Hyunah Ko, Junsu Kim, Sunghwan Hong, Yuki Mitsufuji, Seungryong Kim

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Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a 2D-to-3D feature lifting stage for scene understanding. However, they generate excessive redundant Gaussians, causing high memory overhead and sub-optimal multi-view feature aggregation, leading to degraded novel view synthesis and scene understanding performance. We propose C3G, a novel feed-forward framework that estimates compact 3D Gaussians only at essential spatial locations, minimizing redundancy while enabling effective feature lifting. We introduce learnable tokens that aggregate multi-view features through self-attention to guide Gaussian generation, ensuring each Gaussian integrates relevant visual features across views. We then exploit the learned attention patterns for Gaussian decoding to efficiently lift features. Extensive experiments on pose-free novel view synthesis, 3D open-vocabulary segmentation, and view-invariant feature aggregation demonstrate our approach's effectiveness. Results show that a compact yet geometrically meaningful representation is sufficient for high-quality scene reconstruction and understanding, achieving superior memory efficiency and feature fidelity compared to existing methods.

Poster
Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting

Arthur Moreau, Richard Shaw, Michal Nazarczuk, Jisu Shin, Thomas Tanay, Zhensong Zhang, Songcen Xu, Eduardo Pérez-Pellitero

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Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid grid that limits both quality and efficiency. We introduce a new feed-forward architecture that detects 3D Gaussian primitives at a sub-pixel level, replacing the pixel grid with an adaptive, "Off-The-Grid" distribution. Inspired by keypoint detection, our decoder learns to locally distribute primitives across image patches. We also provide an Adaptive Density mechanism by assigning varying number of primitives per patch based on Shannon entropy. We combine the proposed decoder with a pre-trained 3D reconstruction backbone and train them end-to-end using photometric supervision without any 3D annotation. The resulting pose-free model generates photorealistic 3DGS scenes in seconds, achieving state-of-the-art novel view synthesis for feed-forward models. It outperforms competitors while using far fewer primitives, demonstrating a more accurate and efficient allocation that captures fine details and reduces artifacts.

Poster
MVInverse: Feed-forward Multiview Inverse Rendering in Seconds

Xiangzuo Wu, Chengwei Ren, JUN ZHOU, Xiu Li, Yuan Liu

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Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. Existing single-view approaches often ignore cross-view relationships, leading to inconsistent results, while multi-view optimization methods rely on slow differentiable rendering and per-scene refinement, making them computationally expensive and hard to scale. To address these limitations, we introduce a feed-forward multi-view inverse rendering framework that directly predicts spatially varying albedo, metallicity, roughness, diffuse shading, and surface normals from sequences of RGB images. By alternating attention across views, our model captures both intra-view long-range lighting interactions and inter-view material consistency, enabling coherent scene-level reasoning within a single forward pass. Due to the scarcity of real-world training data, models trained on existing synthetic datasets often struggle to generalize to real-world scenes. To overcome this limitation, we propose a consistency-based finetuning strategy that leverages unlabeled real-world videos to enhance both multi-view coherence and robustness under in-the-wild conditions. Extensive experiments on benchmark datasets demonstrate that our method achieves state-of-the-art performance in terms of multi-view consistency, material and normal estimation quality, and generalization to real-world imagery.

Poster
tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction

Chen Wang, Hao Tan, Wang Yifan, Zhiqin Chen, Yuheng Liu, Kalyan Sunkavalli, Sai Bi, Lingjie Liu, Yiwei Hu

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We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear computational complexity, further scaling the model's capability. Our framework efficiently compresses multiple image observations into the fast weights of the TTT layer, forming an implicit 3D representation in the latent space that can be decoded into various explicit formats, such as Gaussian Splats (GS) for downstream applications. The online learning variant of our model supports progressive 3D reconstruction and refinement from streaming observations. We demonstrate that pretraining on novel view synthesis tasks effectively transfers to explicit 3D modeling, resulting in improved reconstruction quality and faster convergence. Extensive experiments show that our method achieves superior performance in feedforward 3D Gaussian reconstruction compared to state-of-the-art approaches on both objects and scenes.

Poster
Selfi: Self-improving Reconstruction Engine via 3D Geometric Feature Alignment

Youming Deng, Songyou Peng, Junyi Zhang, Kathryn Heal, Tiancheng Sun, John Flynn, Steve Marschner, Lucy Chai

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Novel View Synthesis (NVS) has traditionally relied on models with explicit 3D inductive biases combined with known camera parameters from Structure-from-Motion (SfM) beforehand. Recent vision foundation models like VGGT take an orthogonal approach -- 3D knowledge is gained implicitly through training data and loss objectives, enabling feed-forward prediction of both camera parameters and 3D representations directly from a set of uncalibrated images. While flexible, VGGT features lack explicit multi-view geometric consistency, and we find that improving such 3D feature consistency benefits both NVS and pose estimation tasks. We introduce Selfi, a self-improving 3D reconstruction pipeline via feature alignment, transforming a VGGT backbone into a high-fidelity 3D reconstruction engine by leveraging its own outputs as pseudo-ground-truth. Specifically, we train a lightweight feature adapter using a reprojection-based consistency loss, which distills VGGT outputs into a new geometrically-aligned feature space that captures spatial proximity in 3D. This enables state-of-the-art performance in both NVS and camera pose estimation, demonstrating that feature alignment is a highly beneficial step for downstream 3D reasoning. More details on our project page: https://denghilbert.github.io/selfi

Oral
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik, Stephan J. Garbin, Thabo Beeler, Rishabh Dabral, Marc Habermann, Christian Theobalt

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We present _Relightable Holoported Characters_ (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse human mesh proxy and the input views. Our RelightNet then takes these features as input and cross-attends them with a novel lighting condition, and regresses the relit appearance in the form of texel-aligned 3D Gaussian splats attached to the coarse mesh proxy. Consequently, our RelightNet implicitly learns to efficiently compute the rendering equation for novel lighting conditions within a single feed-forward pass. Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches.

Oral
MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

wenjie mu, Zhan Li, Chuanzhou su, XUANYI SHEN, Ziniu Liu, Fan Lu, Yujian Mo, Junqiao Zhao, Tiantian Feng, Chen Ye, Guang Chen

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Generalizable Neural Radiance Fields (GeNeRF) enable high-quality scene reconstruction from a limited number of views and can generalize to unseen scenes. However, in real-world environments, transient distractors disrupt structural consistency across views, leading to deviated supervision signals and degraded reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and they estimate uncertainty from per-view reconstruction errors to remove distractors, but this is unreliable to GeNeRF, because it may misjudge inconsistent static structures from source views as distractors. To address this issue, we propose MUGeNeRF: a multi-view uncertainty-guided distractor-aware GeNeRF method, aim to effectively alleviate GeNeRF's robust modeling challenges in dynamic scenes with transient distractions. We explicitly decompose distractor awareness into two complementary uncertainty modeling tasks: Source-view uncertainty, serving as a transferable prior during the feed-forward process, captures structural inconsistencies across source views caused by viewpoint changes or dynamic factors; Target-view uncertainty focuses on observation anomalies caused by transient changes to infer distractor spatial distribution. These two uncertainties are integrated into a heteroscedastic reconstruction loss that guides adaptive supervision weighting, boosting the model's capability to detect and suppress distractors, and enabling more robust geometric modeling. Extensive experiments demonstrate that our method not only outperforms existing GeNeRF approaches but also rivals the performance of scene-specific distractor-free NeRFs.

Poster