CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Topic: 3D Vision · 483 papers · Reset filters

ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion Extrapolation

JinSheng Quan, Qiaowei Miao, Yichao Xu, Zizhuo Lin, Ying Li, Wei Yang, Zhihui Li, Yawei Luo

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The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of temporal interpolation, but typically lack physical consistency in predicting the future. To overcome this issue, we propose ParticleGS, a physics-based framework that reformulates dynamic 3D scenes as physically grounded systems. ParticleGS comprises three key components: 1) an encoder that decomposes the scene into static properties and initial dynamic physical fields; 2) an evolver based on Neural Ordinary Differential Equations (Neural ODEs) that learns continuous-time dynamics for motion extrapolation; and 3) a decoder that reconstructs 3D Gaussians from evolved particle states for rendering. Through this design, ParticleGS integrates physical reasoning into dynamic 3D representations, enabling accurate and consistent prediction of the future. Experiments show that ParticleGS achieves state-of-the-art performance in extrapolation while maintaining rendering quality.

Poster
Tracking-Guided 4D Generation: Foundation-Tracker Motion Priors for 3D Model Animation

Su Sun, Cheng Zhao, Himangi Mittal, Gaurav Mittal, Rohith Kukkala, Yingjie Victor Chen, Mei Chen

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Generating dynamic 4D objects from sparse inputs is difficult because it demands joint preservation of appearance and motion coherence across views and time while suppressing artifacts and temporal drift. We hypothesize that the view discrepancy arises from supervision limited to pixel- or latent-space video-diffusion losses, which lack explicitly temporally aware, feature-level tracking guidance.We present Track4DGen, a two-stage framework that couples a multi-view video diffusion model with a foundation point tracker and a hybrid 4D Gaussian Splatting (4D-GS) reconstructor. The central idea is to explicitly inject tracker-derived motion priors into intermediate feature representations for both multi-view video generation and 4D-GS. In Stage One, we enforce dense, feature-level point correspondences inside the diffusion generator, producing temporally consistent features that curb appearance drift and enhance cross-view coherence. In Stage Two, we reconstruct a dynamic 4D-GS using a hybrid motion encoding that concatenates co-located diffusion features (carrying Stage-One tracking priors) with Hex-plane features, and augment them with 4D Spherical Harmonics for higher-fidelity dynamics modeling.Track4DGen surpasses baselines on both multi-view video generation and 4D generation benchmarks, yielding temporally stable, text-editable 4D assets. Lastly, we curate Sketchfab28, a high-quality dataset for benchmarking object-centric 4D generation and fostering future research.

Poster
Towards Foundation Models for 3D Scene Understanding: Instance-Aware Self-Supervised Learning for Point Clouds

Bin Yang, Mohamed Abdelsamad, Miao Zhang, Alexandru Paul Condurache

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Recent advances in self-supervised learning (SSL) for point clouds have substantially improved 3D scene understanding without human annotations. Existing approaches emphasize semantic awareness by enforcing feature consistency across augmented views or by masked scene modeling. However, the resulting representations transfer poorly to instance localization, and often require full finetuning for strong performance. Instance awareness is a fundamental component of 3D perception, thus bridging this gap is crucial for progressing toward true 3D foundation models that support all downstream tasks on 3D data. In this work, we introduce PointINS, an instance-oriented self-supervised framework that enriches point cloud representations through geometry-aware learning.PointINS employs an orthogonal offset branch to jointly learn high-level semantic understanding and geometric reasoning, yielding instance awareness. We identify two consistent properties essential for robust instance localization and formulate them as complementary regularization strategies, Offset Distribution Regularization (ODR), which aligns predicted offsets with empirically observed geometric priors, and Spatial Clustering Regularization (SCR), which enforces local coherence by regularizing offsets with pseudo-instance masks. Through extensive experiments across five datasets, PointINS achieves on average +3.5% mAP improvement for indoor instance segmentation and +4.1% PQ gain for outdoor panoptic segmentation, paving the way for scalable 3D foundation models.

Poster
Turbo-GS: Accelerating 3D Gaussian Fitting for High-Resolution Radiance Fields

Ankit Dhiman, Tao Lu, R Srinath, Emre Arslan, Angela Xing, Yuanbo Xiangli, Venkatesh Babu Radhakrishnan, Srinath Sridhar

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Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (3DGS), have emerged as state-of-the-art solutions, offering high-quality novel view synthesis in real time. However, training 3DGS models remains slow, particularly for high-resolution images, often requiring hours to fit a scene with 200 views. In this work, we aim to accelerate the fitting process by reducing computational overhead and improving learning efficiency. Specifically, we introduce a dilated rendering technique that renders only a subset of pixels instead of the full image, significantly reducing computational costs. To enhance learning efficiency, we develop a convergence-aware budget control mechanism that balances the addition of new Gaussians with the optimization of existing ones. Additionally, to improve densification efficiency and prevent gradient vanishing, we incorporate both positional and appearance error to enhance densification effectiveness. With these improvements, we achieve fast 4K-resolution fitting while maintaining, or even improving, novel view rendering quality. Extensive experiments demonstrate that our method achieves significantly faster optimization than existing approaches while preserving high rendering fidelity.

Poster
Dynamic Visual SLAM using a General 3D Prior

Xingguang Zhong, Liren Jin, Marija Popović, Jens Behley, Cyrill Stachniss

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Reliable incremental estimation of camera poses and 3D reconstruction is key to enable various applications including robotics, interactive visualization, and augmented reality. However, online SLAM is particularly challenging in dynamic natural environments, where scene dynamics can severely deteriorate camera pose estimation accuracy. In this work, we propose a novel monocular visual SLAM system that can robustly estimate camera poses in dynamic scenes. We leverage the complementary strengths of geometric patch-based online bundle adjustment and recent feed-forward reconstruction models. Specifically, we propose a feed-forward reconstruction model to precisely filter out dynamic regions, while also utilizing its depth prediction to enhance the robustness of the patch-based visual SLAM. By aligning depth prediction with estimated patches from bundle adjustment, we handle the inherent scale ambiguities of the batch-wise application of the feed-forward reconstruction model. Extensive experiments on multiple tasks show the superior performance of our proposed method compared to state-of-the-art approaches.

Poster
OneSparse: A Unified Framework for Sparse Activation Layers in Vision Models

Xingkui Zhu, Dingkang Liang, Cheng Chen, Daoxin Zhang, lv Hanxiang, Zhe Xu, Yao Hu, Xiang Bai

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Sparse activation layers, primarily Mixture-of-Experts (MoE) and memory-based modules, have become a central approach for scaling large models and are gaining traction in vision tasks. Despite conceptual similarities, these paradigms have evolved independently, hindering systematic comparison and the development of modules that exploit their complementary strengths. To bridge this gap, we propose OneSparse, a unified framework that reformulates MoE and memory modules under a common abstraction. This enables their systematic comparison and integration, revealing a continuous design space. Guided by this abstraction, we design the Nexus Layer, which features two key innovations: a unified routing mechanism that combines the efficiency of memory retrieval with MoE's load balancing to ensure stable and scalable token assignment, and an adaptive processing strategy where memory modules sketch coarse representations while expert modules refine critical regions. Extensive experiments on image classification, object detection, and semantic segmentation demonstrate that our Nexus Layer establishes a new performance--efficiency frontier, surpassing representative sparse baselines across convolutional and Transformer architectures. These results validate the power of the OneSparse framework to unify and integrate complementary sparse paradigms and underscore the potential of hybrid sparse modeling in vision.

Poster
MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting

Haoran Zhou, Gim Hee Lee

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Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods often struggle to recover accurate 3D geometry and temporally consistent motion in complex environments. To address these challenges, we propose MotionScale, a 4D Gaussian Splatting framework that scales efficiently to large scenes and extended sequences while maintaining high-fidelity structural and motion coherence. At the core of our approach is a scalable motion field parameterized by cluster-centric basis transformations that adaptively expand to capture diverse and evolving motion patterns. To ensure robust reconstruction over long durations, we introduce a progressive optimization strategy comprising two decoupled propagation stages: 1) A background extension stage that adapts to newly visible regions, refines camera poses, and explicitly models transient shadows; 2) A foreground propagation stage that enforces motion consistency through a specialized three-stage refinement process. Extensive experiments on challenging real-world benchmarks demonstrate that MotionScale significantly outperforms state-of-the-art methods in both reconstruction quality and temporal stability. Project page: https://hrzhou2.github.io/motion-scale-web/.

Poster
Global Structure-from-Motion Meets Feedforward Reconstruction

Linfei Pan, Johannes Schonberger, Marc Pollefeys

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Structure-from-Motion -- the process of simultaneously estimating camera poses and 3D scene structure from a collection of images -- remains a central challenge in computer vision, with many open problems yet to be solved. Recent advances in feedforward 3D reconstruction have made significant strides in overcoming persistent failure cases of classical SfM methods, particularly in scenarios characterized by low texture, limited overlap, and symmetries. However, while feedforward approaches excel in these challenging conditions, they often face limitations regarding scalability, accuracy, or robustness, and typically fall short of classical methods in standard reconstruction settings. In this work, we systematically analyze these limitations and propose a new Structure-from-Motion pipeline by combining the respective strengths of classical and feedforward methods. Extensive experiments across multiple datasets show the benefits of our approach, achieving state-of-the-art results across a wide range of scenarios. We share our system as an open-source implementation at https://github.com/colmap/gluemap.

Poster
SDGS: Spatial Difference Guided Gaussian Splatting for Simultaneous Localization and 3D Reconstruction

Yijian Tian, Mingtao Ou, Zijian Pan, Xinglong Ji

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3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit 3D representation, enabling photorealistic and real-time novel view synthesis. However, most 3DGS pipelines still assume precomputed camera poses and offline optimization, which introduces latency and makes them brittle in fast-motion, real-world scenarios. Existing online 3DGS systems mostly fall into two camps: (1) hybrid systems that rely on a separate traditional SLAM system for camera poses and optimize Gaussians decoupled from tracking, increasing system complexity; and (2) purely Gaussian-based systems that estimate poses from dense photometric errors, requiring repeated rendering of a large number of Gaussians and thus incurring high computational cost. Moreover, current online methods are often sensitive to motion blur and high dynamic range scenes, limiting their applicability in practice.We address these limitations with a sparse, edge-guided online 3DGS framework. Our method represents the scene as an edge-aligned sparse Gaussian map and estimates 6-DoF camera poses by aligning rendered 3D edges with observed 2D edges using a distance transform based objective, yielding roughly 2x faster per-iteration pose optimization than existing Gaussian-based systems while recovering clear scene geometry. We further leverage a dual-channel hybrid pixel vision sensor that outputs blur-free, high-frame-rate spatial-difference edge signals alongside RGB images, and use these signals both for robust edge-based tracking and for a mutual supervision scheme that mitigates motion blur in dense 3D reconstruction. Our system maintains stable tracking and high-fidelity geometry under extremely high-speed motion, where existing RGB-only methods fail, while remaining compatible with standard RGB cameras and achieving competitive tracking accuracy.

Poster
Exact-GS: Mathematically Rigorous and Accurate 3D Gaussian Splatting for 3D X-ray Reconstruction

Guangpu Yang, Steffen Kieß, Hanxiang Luo, Xingyu Liu, Sven Simon

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We propose Exact-GS, a novel mathematically rigorous and accurate 3D Gaussian Splatting model designed to perform 3D X-ray computed tomography (CT) reconstruction and novel view synthesis. Recently, 3D Gaussian Splatting achieved considerable progress at 3D representation. Unfortunately, due to the affine approximation of the projective transformation, previous 3DGS-based methods inevitably suffer from artifacts and projection inconsistencies. To address this problem, some ray tracing based methods perform integration along the ray across Gaussians. However, these methods are computationally inefficient on the forward and backward pass. We introduce a novel closed-form splatting solution for this problem with mathematically rigorous derivation. Our model is the first to achieve the same exact rendering quality as ray tracing based methods without any approximation under a splatting-based formulation, enabling fast CUDA-based hardware rasterization. Additionally, we present a precise Gaussian-tile intersection algorithm, enabling faster and efficient rendering. We demonstrate the performance gains by reconstruction and novel view synthesis through different synthetic and real-world datasets. Code is publicly available at: https://github.com/brucee1323/Exact-GS.

Poster
BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

Jiaxing Yu, Dongyang Ren, Hangyu Xu, Zhouyuxiao Yang, Yuanqi Li, Jie Guo, Zhengkang Zhou, Yanwen Guo

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The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a challenging and valuable task of computer vision and graphics. Recent advances in deep learning have greatly improved the recovery of 3D shape geometry, but still depend on dense and clean point clouds and struggle to generalize to novel shapes. We propose B-Rep Gaussian Splatting (BrepGaussian), a novel framework that learns 3D parametric representations from 2D images. We employ a Gaussian Splatting renderer with learnable features, followed by a specific fitting strategy. To disentangle geometry reconstruction and feature learning, we introduce a two-stage learning framework that first captures geometry and edges and then refines patch features to achieve clean geometry and coherent instance representations. Extensive experiments demonstrate the superior performance of our approach to state-of-the-art methods.

Poster
AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifiers

Nghia Vu, Tuong Do, Khang Nguyen, Baoru Huang, Nhat Le, Binh Xuan Nguyen, Erman Tjiputra, Quang D. Tran, Ravi Prakash, Te-Chuan Chiu, Anh Nguyen

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Affordance learning is a complex challenge in many applications, where existing approaches primarily focus on the geometric structures, visual knowledge, and affordance labels of objects to determine interactable regions. However, extending this learning capability to a scene is significantly more complicated, as incorporating object- and scene-level semantics is not straightforward; for example, 3D instance identification often struggles with small, interactable, functional parts (i.e., knobs, handles, etc.). In this work, we introduce AffordBridge, a large-scale dataset with 291,637 functional interaction annotations across 685 high-resolution indoor scenes in the form of point clouds. Our affordance annotations are complemented by RGB images that are linked to the same instances within scenes. Building upon our dataset, we propose AffordMatcher, an affordance learning method that establishes coherent semantic correspondences between image-based and point cloud-based instances for keypoint matching, enabling a more precise identification of affordance regions based on cues, so-called visual signifiers. Experimental results on our dataset demonstrate the effectiveness of our approach against other methods. Our code and dataset will be made publicly available.

Poster
UnReflectAnything: RGB-Only Highlight Removal by Rendering Synthetic Specular Supervision

Alberto Rota, Mert Kiray, Mert Asim Karaoglu, Patrick Ruhkamp, Elena De Momi, Nassir Navab, Benjamin Busam

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Specular highlights distort appearance, obscure texture, and hinder geometric reasoning in both natural and surgical imagery. We present UnReflectAnything, an RGB-only framework that removes highlights from a single image by predicting a highlight map together with a reflection-free diffuse reconstruction. The model uses a frozen vision transformer encoder to extract multi-scale features, a lightweight head to localize specular regions, and a token-level inpainting module that restores corrupted feature patches before producing the final diffuse image. To overcome the lack of paired supervision, we introduce a Virtual Highlight Synthesis pipeline that renders physically plausible specularities using monocular geometry, Fresnel-aware shading, and randomized lighting which enables training on arbitrary RGB images with correct geometric structure. UnReflectAnything generalizes across natural and surgical domains where non-Lambertian surfaces and non-uniform lighting create severe highlights and it achieves competitive performance with state-of-the-art results on several benchmarks. Project Page: alberto-rota.github.io/UnReflectAnything

Oral
PhyGaP: Physically-Grounded Gaussians with Polarization Cues

Jiale Wu, Xiaoyang Bai, Zongqi He, Weiwei Xu, Yifan Peng

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Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.

Oral
GenSplat: Bridging the Generalization Gap in 3DGS Language Comprehension

Fang Liu, Yuhao Liu, Ke Xu, Gerhard Petrus Hancke, Rynson W. H. Lau

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In this paper, we propose GenSplat, a novel approach for language comprehension in 3D Gaussian Splatting (3DGS). Unlike previous methods that either achieve cross-scene generalization by being bounded to a predefined vocabulary or handle free-form language by overfitting to individual scenes, GenSplat is robust to free-form language queries and generalizable across 3DGS scene representations. Our key insight for this problem is to formulate a structured learning process to progressively align linguistic concepts with 3D Gaussians. It contains two novel technical contributions. First, we propose a Progressive Language Grounding Curriculum that structurally guides the model through learning category-level semantics to instance-level concepts and free-form language, preventing overfitting by building a generalizable language feature space. Second, we design a Multi-modal Large Language Models (MLLM)-guided Reasoning Module that leverages MLLM's semantic and spatial priors to enhance 3D localization and reasoning. To further improve spatial alignment and computational efficiency, we introduce a GeometryAware Frame Selector (GAFS), which adaptively selects the most informative views based on Gaussian and textural cues. Extensive cross-task evaluations (including 3D referring segmentation, 3D visual question answering, and 3D open-vocabulary understanding) demonstrate state-of-the-art performances and strong generalization capability of GenSplat. We will release the codes.

Poster
ThinkingViT: Matryoshka Thinking Vision Transformer for Elastic Inference

Ali Hojjat, Janek Haberer, Soren Pirk, Olaf Landsiedel

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ViTs deliver SOTA performance, yet their fixed computational budget prevents scalable deployment across heterogeneous hardware. Recent Matryoshka-style Transformer architectures mitigate this by embedding nested subnetworks within a single model to enable scalable inference. However, these models allocate the same amount of compute to all inputs, regardless of their complexity, which leads to inefficiencies. To address this, we introduce ThinkingViT, a nested ViT architecture that employs progressive thinking stages to dynamically adjust inference computation based on input difficulty. ThinkingViT first activates a small subset of the most important attention heads to produce an initial prediction. If the prediction confidence exceeds a predefined threshold, inference terminates early. Otherwise, within the same backbone, it activates a larger subset of attention heads and conducts a new forward pass. This process continues iteratively until the model reaches the predefined confidence level or exhausts its maximum capacity. To boost the performance of subsequent rounds, we introduce a Token Recycling approach that fuses the input embeddings with the embeddings from the previous stage. Experiments show that ThinkingViT surpasses nested baselines by up to 2.0 percentage points (p.p.) in accuracy at the same throughput and by up to 2.9 p.p. at equal GMACs on ImageNet-1K. We show that the backbone-preserving design of ThinkingViT allows it to serve as a plug-in upgrade for ViTs in downstream tasks such as semantic segmentation. We also demonstrate that ThinkingViT transfers effectively to other architectures such as Swin Transformers.

Poster
Evidential Neural Radiance Fields

Ruxiao Duan, Alex Wong

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Understanding sources of uncertainty is fundamental to trustworthy three-dimensional scene modeling. While recent advances in neural radiance fields (NeRFs) achieve impressive accuracy in scene reconstruction and novel view synthesis, the lack of uncertainty estimation significantly limits their deployment in safety-critical settings. Existing uncertainty quantification methods for NeRFs fail to separately capture both aleatoric and epistemic uncertainties. Among those that do quantify one or the other, many of them either compromise rendering quality or incur significant computational overhead to obtain uncertainty estimates. To address these issues, we introduce Evidential Neural Radiance Fields, a probabilistic approach that seamlessly integrates with the NeRF rendering process, enabling direct quantification of both aleatoric and epistemic uncertainties from a single forward pass. We compare multiple uncertainty quantification methods on three standardized benchmarks, where our approach demonstrates state-of-the-art scene reconstruction fidelity and uncertainty estimation quality. Code is available at https://github.com/KerryDRX/EvidentialNeRF.

Oral
Vision Transformers Need More Than Registers

Cheng Shi, Yizhou Yu, Sibei Yang

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Vision Transformers (ViTs), when pre-trained on large-scale data, provide general-purpose representations for diverse downstream tasks. However, artifacts in ViTs are widely observed across different supervision paradigms and downstream tasks. Through systematic analysis of artifacts in ViTs, we find that their fundamental mechanisms have yet to be sufficiently elucidated. In this paper, through systematic analysis, we conclude that these artifacts originate from a lazy aggregation behavior: ViT uses semantically irrelevant background patches as shortcuts to represent global semantics, driven by global attention and Coarse-grained semantic supervision. Our solution selectively integrates patch features into the CLS token, reducing the influence of background-dominated shortcuts and consistently improving performance across 12 benchmarks under label-, text-, and self-supervision. We hope this work offers a new perspective on ViT behavior. All the code and weights will be made publicly available.

Poster
PointCNN++: Performant Convolution on Native Points

Lihan Li, Haofeng Zhong, Rui Bu, Mingchao Sun, Wenzheng Chen, Baoquan Chen, Yangyan Li

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Existing convolutional learning methods for 3D point cloud data are divided into two paradigms: point-based methods that preserve geometric precision but often face performance challenges, and voxel-based methods that achieve high efficiency through quantization at the cost of geometric fidelity. This loss of precision is a critical bottleneck for tasks such as point cloud registration. We propose PointCNN++, a novel architectural design that fundamentally mitigates this precision-performance trade-off. It generalizes sparse convolution from voxels to points, treating voxel-based convolution as a specialized, degraded case of our more general point-based convolution. First, we introduce a point-centric convolution where the receptive field is centered on the original, high-precision point coordinates. Second, to make this high-fidelity operation performant, we design a computational strategy that operates natively on points. We formulate the convolution on native points as a Matrix-Vector Multiplication and Reduction (MVMR) problem, for which we develop a dedicated, highly-optimized GPU kernel. Experiments demonstrate that PointCNN++ uses an order of magnitude less memory and is several times faster than representative point-based methods. Furthermore, when used as a simple replacement for the voxel-based backbones it generalizes, it significantly improves point cloud registration accuracies while proving both more memory-efficient and faster. PointCNN++ shows that preserving geometric detail and achieving high performance are not mutually exclusive, paving the way for a new class of 3D learning with high fidelity and efficiency.

Poster
Affostruction: 3D Affordance Grounding with Generative Reconstruction

Chunghyun Park, Seunghyeon Lee, Minsu Cho

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This paper addresses the problem of affordance grounding from RGBD images of an object, which aims to localize surface regions corresponding to a text query that describes an action on the object. While existing methods predict affordance regions only on visible surfaces, we propose Affostruction, a generative framework that reconstructs complete object geometry from partial RGBD observations and grounds affordances on the full shape including unobserved regions. Our approach introduces sparse voxel fusion of multi-view features for constant-complexity generative reconstruction, a flow-based formulation that captures the inherent ambiguity of affordance distributions, and an active view selection strategy guided by predicted affordances. Affostruction outperforms existing methods by large margins on challenging benchmarks, achieving 19.1 aIoU on affordance grounding and 32.67 IoU for 3D reconstruction.

Poster