CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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UnReflectAnything: RGB-Only Highlight Removal by Rendering Synthetic Specular Supervision

Alberto Rota, Mert Kiray, Mert Asim Karaoglu, Patrick Ruhkamp, Elena De Momi, Nassir Navab, Benjamin Busam

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Specular highlights distort appearance, obscure texture, and hinder geometric reasoning in both natural and surgical imagery. We present UnReflectAnything, an RGB-only framework that removes highlights from a single image by predicting a highlight map together with a reflection-free diffuse reconstruction. The model uses a frozen vision transformer encoder to extract multi-scale features, a lightweight head to localize specular regions, and a token-level inpainting module that restores corrupted feature patches before producing the final diffuse image. To overcome the lack of paired supervision, we introduce a Virtual Highlight Synthesis pipeline that renders physically plausible specularities using monocular geometry, Fresnel-aware shading, and randomized lighting which enables training on arbitrary RGB images with correct geometric structure. UnReflectAnything generalizes across natural and surgical domains where non-Lambertian surfaces and non-uniform lighting create severe highlights and it achieves competitive performance with state-of-the-art results on several benchmarks. Project Page: alberto-rota.github.io/UnReflectAnything

Oral
PhyGaP: Physically-Grounded Gaussians with Polarization Cues

Jiale Wu, Xiaoyang Bai, Zongqi He, Weiwei Xu, Yifan Peng

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Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.

Oral
Texvent: Asynchronous Event Data Simulation via Text Prompt

Ruofei Wang, Peiqi Duan, Ka Chun Cheung, Simon See, Boxin Shi, Renjie Wan

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Current event simulation methods focus on employing videos to synthesize new event data, suffering from costly video capture and limited scalability across viewpoints, motions, and lighting. To this end, we propose a Text-to-event simulation framework (Texvent) that can directly generate asynchronous event data from simple text prompts. Texvent first renders prompt-driven videos via multimodal large language models and subsequently applies a new physical simulator to generate event streams. Specifically, an adaptive brightness-aware frame interpolation approach is proposed to enhance the temporal resolution of the rendered videos. A balanced logarithmic intensity comparison strategy and a cache-based voltage refreshment mechanism are introduced into the simulator to generate event data.To narrow the sim-to-real gap, we also introduce background activity noise injection and dense time stamp reconstruction operations. Extensive experiments demonstrate Texvent's superior computational efficiency and its ability to generate more realistic event data than existing simulators.

Oral
Evidential Neural Radiance Fields

Ruxiao Duan, Alex Wong

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Understanding sources of uncertainty is fundamental to trustworthy three-dimensional scene modeling. While recent advances in neural radiance fields (NeRFs) achieve impressive accuracy in scene reconstruction and novel view synthesis, the lack of uncertainty estimation significantly limits their deployment in safety-critical settings. Existing uncertainty quantification methods for NeRFs fail to separately capture both aleatoric and epistemic uncertainties. Among those that do quantify one or the other, many of them either compromise rendering quality or incur significant computational overhead to obtain uncertainty estimates. To address these issues, we introduce Evidential Neural Radiance Fields, a probabilistic approach that seamlessly integrates with the NeRF rendering process, enabling direct quantification of both aleatoric and epistemic uncertainties from a single forward pass. We compare multiple uncertainty quantification methods on three standardized benchmarks, where our approach demonstrates state-of-the-art scene reconstruction fidelity and uncertainty estimation quality. Code is available at https://github.com/KerryDRX/EvidentialNeRF.

Oral
SeeGroup: Multi-Layer Depth Estimation of Transparent Surfaces via Self-Determined Grouping

Hongyu Wen, Jia Deng

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Transparent objects are common in daily life, and understanding their multi-layer depth information, including both the transparent surface and the objects behind it, is crucial for real-world applications that interact with transparent materials.However, existing depth methods produce only a single depth map, which is inherently ambiguous for transparent surfaces.In this work, We propose a multi-layer depth estimation method, SeeGroup, consisting of novel recurrent decomposition module design and an intensity-based formulation for multi-layer depth. Experiments demonstrate that our method significantly improves the state of the art of multi-layer depth estimation, improving quadruplet relative depth accuracy on LayeredDepth benchmark from 61.34% to 70.09%.

Oral
FUSER: Feed-Forward Multiview 3D Registration Transformer and SE(3)$^N$ Diffusion Refinement

Haobo Jiang, Jin Xie, Jian Yang, liang yu, Jianmin Zheng

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Registration of multiview point clouds typically depends on extensive pairwise matching to build a pose graph for global synchronization, which is computationally expensive and ill-posed without holistic geometric constraints. In this paper, we propose FUSER, the first feed-forward multi-view registration transformer that processes all scans jointly in a unified, compact latent space to directly predict global poses without any pairwise estimation. To maintain tractability, FUSER employs a sparse 3D CNN to encode each scan into low-resolution superpoint features preserving absolute translation cues, followed by a Geometric Alternating Attention module for efficient intra- and inter-scan reasoning. Particularly, we transfer 2D attention priors from off-the-shelf foundation models (i.e., \pi^3) to enhance 3D feature attention. Building upon FUSER and its estimates, we further introduce FUSER-DF, an SE(3) diffusion refinement framework to correct FUSER's estimates through a denoising process over the joint SE(3)^N space. Here, FUSER serves as a surrogate multiview register to model the denoiser, and a prior-conditioned SE(3)^N variational lower bound is derived for denoising supervision. Extensive experiments on 3DMatch and ScanNet confirm the superior registration accuracy and efficiency of our method.

Oral
Customized Fusion: A Closed-Loop Dynamic Network for Adaptive Multi-Task-Aware Infrared-Visible Image Fusion

Zengyi Yang, Yu Liu, Juan Cheng, Zhiqin Zhu, Yafei Zhang, Huafeng Li

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Infrared-visible image fusion aims to integrate complementary information for robust visual understanding, but existing fusion methods struggle with simultaneously adapting to multiple downstream tasks. To address this issue, we propose a Closed-Loop Dynamic Network (CLDyN) that can adaptively respond to the semantic requirements of diverse downstream tasks for task-customized image fusion. Specifically, CLDyN introduces a closed-loop optimization mechanism that establishes a semantic transmission chain to achieve explicit feedback from downstream tasks to the fusion network through a Requirement-driven Semantic Compensation (RSC) module. The RSC module leverages a Basis Vector Bank (BVB) and an Architecture-Adaptive Semantic Injection (A2SI) block to customize the network architecture according to task requirements, thereby enabling task-specific semantic compensation and allowing the fusion network to actively adapt to diverse tasks without retraining. To promote semantic compensation, a reward-penalty strategy is introduced to reward or penalize the RSC module based on task performance variations. Experiments on the M3FD, FMB, and VT5000 datasets demonstrate that CLDyN not only maintains high fusion quality but also exhibits strong multi-task adaptability. The code is available at https://github.com/YR0211/CLDyN.

Oral
3D-LATTE: Latent Space 3D Editing from Textual Instructions

Maria Parelli, Michael Oechsle, Michael Niemeyer, Federico Tombari, Andreas Geiger

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Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent approaches using 2D priors suffer from view-inconsistent editing signals. Going beyond 2D prior distillation methods and multi-view editing strategies, we propose a novel editing method that operates within the latent space of a native 3D diffusion model, allowing us to directly manipulate 3D geometry. We guide the edit synthesis by blending 3D attention maps from the generation with the source object. Coupled with geometry-aware regularization guidance, a spectral modulation strategy in the Fourier domain and a refinement step for 3D enhancement, our method outperforms previous 3D editing methods enabling high-fidelity and precise edits across a wide range of shapes and semantic manipulations. Our project webpage is https://mparelli.github.io/3d-latte.

Oral
RobotSeg: A Model and Dataset for Segmenting Robots in Image and Video

Haiyang Mei, Qiming Huang, Hai Ci, Mike Zheng Shou

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Accurate robot segmentation is a fundamental capability for robotic perception. It enables precise visual servoing for VLA systems, scalable robot-centric data augmentation, accurate real-to-sim transfer, and reliable safety monitoring in dynamic human-robot environments. Despite the strong capabilities of modern segmentation models, surprisingly it remains challenging to segment robots. This is due to robot embodiment diversity, appearance ambiguity, structural complexity, and rapid shape changes. Embracing these challenges, we introduce RobotSeg, a foundation model for robot segmentation in image and video. RobotSeg is built upon the versatile SAM 2 foundation model but addresses its three limitations for robot segmentation, namely the lack of adaptation to articulated robots, reliance on manual prompts, and the need for per-frame training mask annotations, by introducing a structure-enhanced memory associator, a robot prompt generator, and a label-efficient training strategy. These innovations collectively enable a structure-aware, automatic, and label-efficient solution. We further construct the video robot segmentation (VRS) dataset comprising over 2.8k videos (138k frames) with diverse robot embodiments and environments. Extensive experiments demonstrate that RobotSeg achieves state-of-the-art performance on both images and videos, establishing a strong foundation for future advances in robot perception.

Oral
ChordEdit: One-Step Low-Energy Transport for Image Editing

Liangsi Lu, Xuhang Chen, Minzhe Guo, Shichu Li, Jingchao Wang, Yang Shi

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The advent of one-step text-to-image (T2I) models offers unprecedented synthesis speed. However, their application to text-guided image editing remains severely hampered, as forcing existing training-free editors into a single inference step fails. This failure manifests as severe object distortion and a critical loss of consistency in non-edited regions, resulting from the high-energy, erratic trajectories produced by naive vector arithmetic on the models' structured fields. To address this problem, we introduce ChordEdit, a model agnostic, training-free, and inversion-free method that facilitates high-fidelity one-step editing. We recast editing as a transport problem between the source and target distributions defined by the source and target text prompts. Leveraging dynamic optimal transport theory, we derive a principled, low-energy control strategy. This strategy yields a smoothed, variance-reduced editing field that is inherently stable, facilitating the field to be traversed in a single, large integration step. A theoretically grounded and experimentally validated approach allows ChordEdit to deliver fast, lightweight and precise edits, finally achieving true real-time editing on these challenging models.

Oral
Wan-Weaver: Interleaved Multi-modal Generation via Decoupled Training

Jinbo Xing, Zeyinzi Jiang, Yuxiang Tuo, Chaojie Mao, Xiaotang Gai, Xi Chen, Jingfeng Zhang, Yulin Pan, Zhen Han, Jie Xiao, Keyu Yan, Chenwei Xie, Chongyang Zhong, Kai Zhu, Tong Shen, Lianghua Huang, Yu Liu, Yujiu Yang

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Recent unified models have made unprecedented progress in both understanding and generation. However, while most of them accept multi-modal inputs, they typically produce only single-modality outputs. This challenge of producing interleaved content is mainly due to training data scarcity and the difficulty of modeling long-range cross-modal context. To address this issue, we decompose interleaved generation into textual planning and visual consistency modeling, and introduce a framework consisting of a planner and a visualizer. The planner produces dense textual descriptions for visual content, while the visualizer synthesizes images accordingly. Under this guidance, we construct large-scale textual-proxy interleaved data (where visual content is represented in text) to train the planner, and curate reference-guided image data to train the visualizer. These designs give rise to Wan-Weaver, which exhibits emergent interleaved generation ability with long-range textual coherence and visual consistency. Meanwhile, the integration of diverse understanding and generation data into planner training enables Wan-Weaver to achieve robust task reasoning and generation proficiency. To assess the model's capability in interleaved generation, we further construct a benchmark that spans a wide range of use cases across multiple dimensions. Extensive experiments demonstrate that, even without access to any real interleaved data, Wan-Weaver achieves superior performance over existing methods.

Oral
SimScale: Learning to Drive via Real-World Simulation at Scale

Haochen Tian, Tianyu Li, Haochen Liu, Jiazhi Yang, Yihang Qiu, Guang Li, Junli Wang, Yinfeng Gao, Zhang Zhang, Liang Wang, Hangjun Ye, Long Chen, Hongyang Li

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Achieving fully autonomous driving systems requires learning rational decisions in a wide span of scenarios, including safety-critical and out-of-distribution ones. However, such cases are underrepresented in real-world corpus collected by human experts. To complement for the lack of data diversity, we introduce a novel and scalable simulation framework capable of synthesizing massive unseen states upon existing driving logs. Our pipeline utilizes advanced neural rendering with a reactive environment to generate high-fidelity multi-view observations controlled by the perturbed ego trajectory. Furthermore, we develop a pseudo-expert trajectory generation mechanism for these newly simulated states to provide action supervision. Upon the synthesized data, we find that a simple co-training strategy on both real-world and simulated samples can lead to significant improvements in both robustness and generalization for various planning methods on challenging real-world benchmarks, up to +8.6 EPDMS on navhard and +2.9 on navtest. More importantly, such policy improvement scales smoothly by increasing simulation data only, even without extra real-world data streaming in. We further reveal several crucial findings of such a sim-real learning system, which we term SimScale, including the design of pseudo-experts and the scaling properties for different policy architectures. Simulation data and code have been released at https://github.com/OpenDriveLab/SimScale.

Oral
TESO: Online Tracking of Essential Matrix by Stochastic Optimization

Jaroslav Moravec, Radim Sara, Akihiro Sugimoto

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Maintaining long-term accuracy of stereo camera calibration parameters is important for autonomous systems' perception. This work proposes Online Tracking of Essential Matrix by Stochastic Optimization (TESO). The core mechanisms of TESO are: 1) a robust loss function based on kernel correlation over tentative correspondences, 2) an adaptive online stochastic optimization on the essential manifold. TESO has low CPU and memory requirements, relies on a few hyperparameters, and eliminates the need for data-driven training, enabling the usage in resource-constrained online perception systems. We evaluated the influence of TESO on geometric precision, rectification quality, and stereo depth consistency. On the large-scale MAN TruckScenes dataset, TESO tracks rotational calibration drift with 0.12 deg precision in the Y-axis-critical for stereo accuracy-while the X- and Z-axes are five times more precise. Tracking applied to sequences with simulated drift shows similar precision with respect to the reference as tracking applied to no-drift sequences, indicating the tracker is unbiased. On the KITTI dataset, TESO revealed systematic inconsistencies in extrinsic parameters across stereo pairs, confirming previous published findings. We verified that intrinsic decalibration affected these errors, as evidenced by the conflicting behavior of the rectification and depth metrics. After correcting the reference calibration, TESO improved its rotation precision around the Y-axis 20 times to 0.025 deg and its depth accuracy 50 times. Despite its lightweight design, direct optimization of the proposed TESO loss function alone achieves accuracy comparable to that of neural network-based single-frame methods.

Oral
Selfi: Self-improving Reconstruction Engine via 3D Geometric Feature Alignment

Youming Deng, Songyou Peng, Junyi Zhang, Kathryn Heal, Tiancheng Sun, John Flynn, Steve Marschner, Lucy Chai

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Novel View Synthesis (NVS) has traditionally relied on models with explicit 3D inductive biases combined with known camera parameters from Structure-from-Motion (SfM) beforehand. Recent vision foundation models like VGGT take an orthogonal approach -- 3D knowledge is gained implicitly through training data and loss objectives, enabling feed-forward prediction of both camera parameters and 3D representations directly from a set of uncalibrated images. While flexible, VGGT features lack explicit multi-view geometric consistency, and we find that improving such 3D feature consistency benefits both NVS and pose estimation tasks. We introduce Selfi, a self-improving 3D reconstruction pipeline via feature alignment, transforming a VGGT backbone into a high-fidelity 3D reconstruction engine by leveraging its own outputs as pseudo-ground-truth. Specifically, we train a lightweight feature adapter using a reprojection-based consistency loss, which distills VGGT outputs into a new geometrically-aligned feature space that captures spatial proximity in 3D. This enables state-of-the-art performance in both NVS and camera pose estimation, demonstrating that feature alignment is a highly beneficial step for downstream 3D reasoning. More details on our project page: https://denghilbert.github.io/selfi

Oral
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik, Stephan J. Garbin, Thabo Beeler, Rishabh Dabral, Marc Habermann, Christian Theobalt

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We present _Relightable Holoported Characters_ (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse human mesh proxy and the input views. Our RelightNet then takes these features as input and cross-attends them with a novel lighting condition, and regresses the relit appearance in the form of texel-aligned 3D Gaussian splats attached to the coarse mesh proxy. Consequently, our RelightNet implicitly learns to efficiently compute the rendering equation for novel lighting conditions within a single feed-forward pass. Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches.

Oral
Plant Taxonomy Meets Plant Counting: A Fine-Grained, Taxonomic Dataset for Counting Hundreds of Plant Species

Jinyu Xu, Tianqi Hu, Xiaonan Hu, Letian Zhou, Songliang Cao, Meng Zhang, Hao Lu

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Visually cataloging and quantifying the natural world requires pushing the boundaries of both detailed visual classification and counting at scale. Despite significant progress, particularly in crowd and traffic analysis, the fine-grained, taxonomy-aware plant counting remains underexplored in vision. In contrast to crowds, plants exhibit nonrigid morphologies and physical appearance variations across growth stages and environments. To fill this gap, we present TPC-268, the first plant counting benchmark incorporating plant taxonomy. Our dataset couples instance-level point annotations with Linnaean labels (kingdom -> species) and organ categories, enabling hierarchical reasoning and species-aware evaluation. The dataset features 10,000 images with 678,050 point annotations, includes 268 countable plant categories over 242 plant species in Plantae and Fungi, and spans observation scales from canopy-level remote sensing imagery to tissue-level microscopy. We follow the problem setting of class-agnostic counting (CAC), provide taxonomy-consistent, scale-aware data splits, and benchmark state-of-the-art regression- and detection-based CAC approaches. By capturing the biodiversity, hierarchical structure, and multi-scale nature of botanical and mycological taxa, TPC-268 provides a biologically grounded testbed to advance fine-grained class-agnostic counting. Dataset and code are available at https://github.com/tiny-smart/TPC-268.

Oral
Native and Compact Structured Latents for 3D Generation

Jianfeng Xiang, Xiaoxue Chen, Sicheng Xu, Ruicheng Wang, Zelong Lv, Yu Deng, Hongyuan Zhu, Yue Dong, Hao Zhao, Nicholas Jing Yuan, Jiaolong Yang

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Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance. This paper present an approach for learning a structured latent representation from native 3D data to address this challenge. At its core is a new sparse voxel structure called O-Voxel, an omni-voxel representation that encodes both geometry and appearance. O-Voxel can robustly model arbitrary topology, including open, non-manifold, and fully-enclosed surfaces, while capturing comprehensive surface attributes beyond texture color, such as physically-based rendering parameters. Based on O-Voxel, we design a Sparse Compression VAE which provides a high spatial compression rate and a compact latent space. We train large-scale flow-matching models comprising 4B parameters for 3D generation using diverse public 3D asset datasets. Despite their scale, inference remains highly efficient. Meanwhile, the geometry and material quality of our generated assets far exceed those of existing models. We believe our approach offers a significant advancement in 3D generative modeling.

Oral
GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

Bei Huang, Yixin Chen, Ruijie Lu, Gang Zeng, Hongbin Zha, Yuru Pei, Siyuan Huang

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3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.

Oral
OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control

xilong zhou, Jianchun Chen, Pramod Rao, Timo Teufel, Linjie Lyu, Tigran Minasian, Oleksandr Sotnychenko, Xiao-Xiao Long, Marc Habermann, Christian Theobalt

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We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled lighting conditions. While recent advances in object-centric inverse rendering, novel view synthesis and relighting have shown promising results, most techniques still heavily rely on the synthetic datasets for training and small-scale real-world datasets for benchmarking, which limits their realism and generalization. To address this gap, OLATverse offers two key advantages over existing datasets: large-scale coverage of real objects and high-fidelity appearance under precisely controlled illuminations. Specifically, OLATverse contains 765 common and uncommon real-world objects, spanning a wide range of material categories. Each object is captured using 35 DSLR cameras and 331 individually controlled light sources, enabling the simulation of diverse illumination conditions. In addition, for each object, we provide well-calibrated camera parameters, accurate object masks, photometric surface normals, and diffuse albedo as auxiliary resources. We also construct an extensive evaluation set, establishing the first comprehensive real-world object-centric benchmark for inverse rendering and normal estimation. OLATverse is publicly available at https://vcai.mpi-inf.mpg.de/projects/OLATverse/.

Oral
QuadSync: Quadrifocal Tensor Synchronization via Tucker Decomposition

Daniel Miao, Gilad Lerman, Joe Kileel

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In structure from motion, quadrifocal tensors capture more information than their pairwise counterparts (essential matrices), yet they have often been thought of as impractical and only of theoretical interest. In this work, we challenge such beliefs by providing a new framework to recover n cameras from the corresponding collection of quadrifocal tensors. We form the block quadrifocal tensor and show that it admits a Tucker decomposition whose factor matrices are the stacked camera matrices, and which thus has a multilinear rank of (4,4,4,4) independent of n. We develop the first synchronization algorithm for quadrifocal tensors, using Tucker decomposition, alternating direction method of multipliers, and iteratively reweighted least squares. We further establish relationships between the block quadrifocal, trifocal, and bifocal tensors, and introduce an algorithm that jointly synchronizes these three entities. Numerical experiments demonstrate the effectiveness of our methods on modern datasets, indicating the potential and importance of using higher-order information in synchronization.

Oral