CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs

Meng Lu, Ran Xu, Yi Fang, Wenxuan Zhang, Yue Yu, Gaurav Srivastava, Yuchen Zhuang, Mohamed Elhoseiny, Charles Fleming, Carl Yang, Zhengzhong Tu, Yang Xie, Guanghua Xiao, Di Jin, Wenqi Shi, Xuan Wang

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While recent vision-language models (VLMs) demonstrate strong image understanding, their ability to "think with images," i.e., to reason through multi-step visual interactions, remains limited. We introduce VISTA-Gym, a scalable training environment for incentivizing tool-integrated visual reasoning capabilities in VLMs. VISTA-Gym unifies diverse real-world multimodal reasoning tasks (7 tasks from 13 datasets in total) with a standardized interface for visual tools (e.g., grounding, parsing), executable interaction loops, verifiable feedback signals, and efficient trajectory logging, enabling visual agentic reinforcement learning at scale. While recent VLMs exhibit strong text-only reasoning, both proprietary and open-source models still struggle with tool selection, invocation, and coordination. With VISTA-Gym, we train VISTA-R1 to interleave tool-use with agentic reasoning via multi-turn trajectory sampling and end-to-end reinforcement learning. Extensive experiments across 11 public reasoning-intensive VQA benchmarks show that VISTA-R1-8B outperforms state-of-the-art baselines with similar sizes by 9.51%-18.72%, demonstrating VISTA-Gym as an effective training ground to unlock the tool-integrated reasoning capabilities for VLMs.

Poster
SVBench: Evaluation of Video Generation Models on Social Reasoning

Wenshuo Peng, Gongxuan Wang, Tianmeng Yang, Chuanhao Li, Xiaojie Xu, Hui He, Kaipeng Zhang

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Recent text-to-video generation models have made remarkable progress in visual realism, motion fidelity, and text-video alignment, yet they still struggle to produce socially coherent behavior. Unlike humans, who readily infer intentions, beliefs, emotions, and social norms from brief visual cues, current models often generate literal scenes without capturing the underlying causal and psychological dynamics. To systematically assess this limitation, we introduce the first benchmark for social reasoning in video generation. Grounded in developmental and social psychology, the benchmark covers thirty classic social cognition paradigms spanning seven core dimensions: mental-state inference, goal-directed action, joint attention, social coordination, prosocial behavior, social norms, and multi-agent strategy. To operationalize these paradigms, we build a fully training-free agent-based pipeline that distills the reasoning structure of each paradigm, synthesizes diverse video-ready scenarios, enforces conceptual neutrality and difficulty control through cue-based critique, and evaluates generated videos with a high-capacity VLM judge along five interpretable dimensions of social reasoning. Using this framework, we conduct the first large-scale evaluation of seven state-of-the-art video generation systems. Results show a clear gap between surface-level plausibility and deeper social reasoning, suggesting that current models remain limited in their ability to generate socially grounded behavior. https://github.com/Gloria2tt/SVBench-Evaluation

Poster
UniM: A Unified Any-to-Any Interleaved Multimodal Benchmark

Yanlin Li, Minghui Guo, Kaiwen Zhang, Shize Zhang, Yiran Zhao, Haodong LI, Congyue Zhou, Weijie Zheng, Yushen Yan, Shengqiong Wu, Wei Ji, Lei Cui, Furu Wei, Hao Fei, Mong Li Lee, Wynne Hsu

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In real-world multimodal applications, systems usually need to comprehend arbitrarily combined and interleaved multimodal inputs from users, while also generating outputs in any interleaved multimedia form. This capability defines the goal of any-to-any interleaved multimodal learning under a unified paradigm of understanding and generation, posing new challenges and opportunities for advancing Multimodal Large Language Models (MLLMs). To foster and benchmark this capability, this paper introduces the UniM benchmark, the first Unified Any-to-Any Interleaved Multimodal dataset. UniM contains 31K high-quality instances across 30 domains and 7 representative modalities: text, image, audio, video, document, code, and 3D, each requiring multiple intertwined reasoning and generation capabilities. We further introduce the UniM Evaluation Suite, which assesses models along three dimensions: Semantic Correctness & Generation Quality, Response Structure Integrity, and Interleaved Coherence. In addition, we propose UniMA, an agentic baseline model equipped with traceable reasoning for structured interleaved generation. Comprehensive experiments demonstrate the difficulty of UniM and highlight key challenges and directions for advancing unified any-to-any multimodal intelligence.

Poster
Pixel2Phys: Distilling Governing Laws from Visual Dynamics

Ruikun Li, Jun Yao, Yingfan Hua, Shixiang Tang, Biqing Qi, Bin Liu, Wanli Ouyang, Yan Lu

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Discovering physical laws directly from high-dimensional visual data is a long-standing human pursuit but remains a formidable challenge for machines, representing a fundamental goal of scientific intelligence. This task is inherently difficult because physical knowledge is low-dimensional and structured, whereas raw video observations are high-dimensional and redundant, with most pixels carrying little or no physical meaning. Extracting concise, physically relevant variables from such noisy data remains a key obstacle. To address this, we propose Pixel2Phys, a collaborative multi-agent framework adaptable to any Multimodal Large Language Model (MLLM). It emulates human scientific reasoning by employing a structured workflow to extract formalized physical knowledge through iterative hypothesis generation, validation, and refinement. By repeatedly formulating, and refining candidate equations on high-dimensional data, it identifies the most concise representations that best capture the underlying physical evolution. This automated exploration mimics the iterative workflow of human scientists, enabling AI to reveal interpretable governing equations directly from raw observations. Across diverse simulated and real-world physics videos, Pixel2Phys discovers accurate, interpretable governing equations and maintaining stable long-term extrapolation where baselines rapidly diverge.

Poster
AgentDet: A Shared-Blackboard Multi-Agent Framework for Zero-/Few-Shot Object Detection

Haolin Li, Yaohua Wang, Ze Yan, Lijie Wen, Biqing Huang

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Large multimodal language models have made rapid progress on vision-language tasks, yet their potential for zero-/few-shot object detection (ZSOD/FSOD) under a closed set of target classes has yet to be fully explored.. ZSOD/FSOD is hampered by data scarcity and catastrophic forgetting. Although vision-language models (VLMs) demonstrated excellent performance on multiple benchmarks, they typically rely on large-scale visual pre-training, which is inconsistent with the goal of FSOD to test generalization to new categories under limited supervision. We introduce AgentDet, a shared-blackboard multi-agent framework that unifies ZSOD and FSOD via pseudo-incremental learning. AgentDet decouples detection into four cooperating roles--Agent-Scout, Agent-Pinner, Agent-Curator, and Agent-Judge--which collaboratively maintain a Shared Blackboard and a Knowledge Base. For efficiency, we only train Agent-Judge by updating its image encoder and LLM-based detection head, which is a lightweight recipe that encourages generalization to previously unseen categories. On PASCAL VOC and MS COCO ZSOD/FSOD datasets, AgentDet achieves strongly competitive performance with state-of-the-art results in several settings.

Poster
PTC-Depth: Pose-Refined Monocular Depth Estimation with Temporal Consistency

Leezy Han, Seunggyu Kim, Dongseok Shim, Hyeonbeom Lee

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Monocular depth estimation (MDE) has been widely adopted in the perception systems of autonomous vehicles and mobile robots. However, existing approaches often struggle to maintain temporal consistency in depth estimation across consecutive frames. This inconsistency not only causes jitter but can also lead to estimation failures when the depth range changes abruptly. To address these challenges, this paper proposes a consistency-aware monocular depth estimation framework that leverages wheel odometry from a mobile robot to achieve stable and coherent depth predictions over time. Specifically, we estimate camera pose and sparse depth from triangulation using optical flow between consecutive frames. The sparse depth estimates are used to update a recursive Bayesian estimate of the metric scale, which is then applied to rescale the relative depth predicted by a pre-trained depth estimation foundation model. The proposed method is evaluated on the KITTI, TartanAir, MS2, and our own dataset, demonstrating robust and accurate depth estimation performance.

Poster
MoReGen: Multi-Agent Motion-Reasoning Engine for Code-based Text-to-Video Synthesis

Xiangyu Bai, He Liang, Bishoy Galoaa, Utsav Nandi, Shayda Moezzi, Yuhang He, Sarah Ostadabbas

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While text-to-video (T2V) generation has achieved remarkable progress in photorealism, generating intent-aligned videos that faithfully obey physics principles remains a core challenge. In this work, we systematically study Newtonian motion-controlled text-to-video generation and evaluation, emphasizing physical precision and motion coherence. We introduce MoReGen, a motion-aware, physics-grounded T2V framework that integrates multi-agent large language models (LLMs), physics simulators, and renderers to generate reproducible, physically accurate videos from text prompts in the code domain. To quantitatively assess physical validity, we propose object-trajectory correspondence as a direct evaluation metric and present MoReSet, a benchmark of 1,275 human-annotated videos spanning nine classes of Newtonian phenomena with scene descriptions, spatiotemporal relations, and ground-truth trajectories. Using MoReSet, we conduct experiments on existing T2V models, evaluating their physical validity through both our MoRe metrics and existing physics-based evaluators. Our results reveal that state-of-the-art models struggle to maintain physical validity, while MoReGen establishes a principled direction toward physically coherent video synthesis.

Poster
VideoARM: Agentic Reasoning over Hierarchical Memory for Long-Form Video Understanding

Yufei Yin, Qianke Meng, Minghao Chen, Jiajun Ding, Zhenwei Shao, Zhou Yu

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Long-form video understanding remains challenging due to the extended temporal structure and dense multimodal cues. Despite recent progress, many existing approaches still rely on hand-crafted reasoning pipelines or employ token-consuming video preprocessing to guide MLLMs in autonomous reasoning. To overcome these limitations, we introduce VideoARM, an agentic reasoning-over-hierarchical-memory paradigm for long-form video understanding. Instead of static, exhaustive preprocessing, VideoARM performs adaptive, on-the-fly agentic reasoning and memory construction. Specifically, VideoARM performs an adaptive and continuous loop of observing, thinking, acting, and memorizing, where a controller autonomously invokes tools to interpret the video in a coarse-to-fine manner, thereby substantially reducing token consumption. In parallel, a hierarchical multimodal memory continuously captures and updates multi-level clues throughout the operation of the agent, providing precise contextual information to support the controller in decision-making. Experiments on prevalent benchmarks demonstrate that VideoARM outperforms the state-of-the-art method, DVD, while significantly reducing token consumption for long-form videos.

Poster
Agent4FaceForgery: Multi-Agent LLM Framework for Realistic Face Forgery Detection

Yingxin Lai, Zitong Yu, Jun Wang, Linlin Shen, Yong Xu, Xiaochun Cao

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Face forgery detection faces a critical challenge: a persistent gap between offline benchmarks and real-world efficacy, which we attribute to the ecological invalidity of training data. This work introduces Agent4FaceForgery to address two fundamental problems: (1) how to capture the diverse intents and iterative processes of human forgery creation, and (2) how to model the complex, often adversarial, text-image interactions that accompany forgeries in social media. To solve this, we propose a multi-agent framework where LLM-powered agents, equipped with profile and memory modules, simulate the forgery creation process. Crucially, these agents interact in a simulated social environment to generate samples labeled for nuanced text-image consistency, moving beyond simple binary classification. An Adaptive Rejection Sampling (ARS) mechanism ensures data quality and diversity. Extensive experiments validate that the data generated by our simulation-driven approach brings significant performance gains to detectors of multiple architectures, fully demonstrating the effectiveness and value of our framework.

Poster
Universal Guideline-Driven Image Clustering via a Hybrid LLM Agent

Wenliang Zhong, Rob Barton, Lucas Goncalves, Kushal Kumar, Feng Jiang, Hehuan Ma, Yuzhi Guo, Vidit Bansal, Karim Bouyarmane, Junzhou Huang

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Unifying image clustering across different clustering scenarios remains challenging due to fundamental gaps among tasks. We introduce a Guideline-Driven Image Clustering Agent, the first universal framework that bridges these gaps through textual guidelines. To incorporate complex guidelines without task-specific training, we propose Generative Concept Proxy Modeling, which generates guideline-aware embeddings via concept proxy extraction. For scenarios requiring automatic cluster discovery, we introduce LLM Traversal based on Minimum Spanning Tree that selectively applies LLM reasoning for complex semantic judgments. Our method generalizes across diverse clustering scenarios spanning from general to fine-grained categorization, from global to local criteria, and from balanced to long-tail distributions. Our framework consistently outperforms specialized methods across diverse clustering tasks.

Poster
Omni2Sound: Towards Unified Video-Text-to-Audio Generation

Yusheng Dai, Zehua Chen, Yuxuan Jiang, Qiuhong Ke, Jianfei Cai, Jun Zhu

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Training a unified model integrating video-to-audio (V2A), text-to-audio (T2A), and joint video-text-to-audio (VT2A) generation offers significant application flexibility, yet faces two unexplored foundational challenges: (1) the scarcity of high-quality audio captions with tight V-A-T alignment, leading to severe semantic conflict between multimodal conditions, and (2) cross-task and intra-task competition, manifesting as an adverse V2A-T2A performance trade-off and modality bias in the VT2A task. First, to address data scarcity, we introduce SoundAtlas, a large-scale dataset (470k pairs) that significantly outperforms existing benchmarks and even human experts in quality. Powered by a novel agentic pipeline, it integrates Vision-to-Language Compression to mitigate visual bias of MLLMs, a Junior-Senior Agent Hand-off for a five times cost reduction, and rigorous Post-hoc Filtering to ensure fidelity. Consequently, SoundAtlas delivers semantically rich and temporally detailed captions with tight V-A-T alignment. Second, we propose Omni2Sound, a unified VT2A diffusion model supporting flexible input modalities. To resolve the inherent cross-task and intra-task competition, we design a three-stage multi-task progressive training schedule that converts cross-task competition into joint optimization and mitigates modality bias in the VT2A task, maintaining both audio-visual alignment and off-screen audio generation faithfulness. Finally, we construct VGGSound-Omni, a comprehensive benchmark for unified evaluation, including challenging off-screen tracks. With a standard DiT backbone, Omni2Sound achieves unified SOTA performance across all three tasks within a single model, demonstrating strong generalization across benchmarks with heterogeneous input conditions.

Poster
Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos

Shoubin Yu, Lei Shu, Antoine Yang, Yao Fu, Srinivas Sunkara, Maria Wang, Jindong Chen, Mohit Bansal, Boqing Gong

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Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online (e.g., making a purchase related to that object). To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well- constructed, high-quality video-task pairs across diverse task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web benchmark show that their performance is still weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in Ego2Web and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.

Poster
Tackling Model Bias via Game-theoretic Multi-agent Collaboration Framework for Hateful Meme Classification

Yiwei Wei, Zhengliang Guo, Shaozu Yuan, Chengyin Hu, Zhiyang Jia, Jiujiang Guo, Meng Chen, Peiying Wang, Longbiao Wang

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Hateful meme classification aims to identify memes containing hateful content and has become increasingly important in the era of social media dominance. Large multimodal models (LMMs) have significantly enhanced the understanding of multimodal content, advancing this field. However, cognitive biases in LMMs can impede effective collaboration among models. To address this issue, we introduce GECO, a Game-theoretic multi-agEnt Collaboration framewOrk that organizes multiple LMMs into interacting agents and employs game-theoretic principles to guide them toward an optimal cooperative equilibrium. GECO integrates a mixed bonus scheme, incorporating both individual accuracy and cross-model agreement to promote convergence toward a consistent cooperative solution. In addition, we implement efficient policy learning and introduce a penalty coefficient to optimize the framework effectively and ensure training stability. Extensive experiments on five publicly available benchmarks demonstrate that our framework achieves new state-of-the-art performance.

Poster
LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference

Junkun Jiang, Ho Yin Au, Jingyu Xiang, Jie Chen

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Human motion is highly expressive and naturally aligned with language, yet prevailing methods relying heavily on joint text-motion embeddings struggle to synthesize temporally accurate, detailed motions and often lack explainability. To address these limitations, we introduce LabanLite, a motion representation developed by adapting and extending the Labanotation system. Unlike black-box text-motion embeddings, LabanLite encodes each atomic body-part action (e.g., a single left-foot step) as a discrete Laban symbol paired with a textual template. This abstraction decomposes complex motions into interpretable symbol sequences and body-part instructions, establishing a symbolic link between high-level language and low-level motion trajectories. Building on LabanLite, we present LaMoGen, a Text-to-LabanLite-to-Motion Generation framework that enables large language models (LLMs) to compose motion sequences through symbolic reasoning. The LLM interprets motion patterns, relates them to textual descriptions, and recombines symbols into executable plans, producing motions that are both interpretable and linguistically grounded. To support rigorous evaluation, we introduce a Labanotation-based benchmark with structured description-motion pairs and three metrics that jointly measure text-motion alignment across symbolic, temporal, and harmony dimensions. Experiments demonstrate that LaMoGen establishes a new baseline for both interpretability and controllability, outperforming prior methods on our benchmark and two public datasets. These results highlight the advantages of symbolic reasoning and agent-based design for language-driven motion synthesis.

Poster
InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs

Bin Li, Ruichi Zhang, Han Liang, Jingyan Zhang, Juze Zhang, Xin Chen, Lan Xu, Jingyi Yu, Jingya Wang

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Humanoid agents are expected to emulate the complex coordination inherent in human social behaviors. However, existing methods are largely confined to single-agent scenarios, overlooking the physically plausible interplay essential for multi-agent interactions. To bridge this gap, we propose InterAgent, the first end-to-end framework for text-driven physics-based multi-agent humanoid control. At its core, we introduce an autoregressive diffusion transformer equipped with multi-stream blocks, which decouples proprioception, exteroception, and action to mitigate cross-modal interference while enabling synergistic coordination. We further propose a novel interaction graph exteroception representation that explicitly captures fine-grained joint-to-joint spatial dependencies to facilitate network learning. Additionally, within it we devise a sparse edge-based attention mechanism that dynamically prunes redundant connections and emphasizes critical inter-agent spatial relations, thereby enhancing the robustness of interaction modeling. Extensive experiments demonstrate that InterAgent consistently outperforms multiple strong baselines, achieving state-of-the-art performance. It enables producing coherent, physically plausible, and semantically faithful multi-agent behaviors from only text prompts. Project page: \tt \small \href https://binlee26.github.io/InterAgent-Page https://binlee26.github.io/InterAgent-Page .

Poster
Experience Transfer for Multimodal LLM Agents in Minecraft Game

Chenghao Li, Jun Liu, Songbo Zhang, Huadong Jian, Hao Ni, Lik-Hang Lee, Sung-Ho Bae, Guoqing Wang, Yang Yang, Chaoning Zhang

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Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable knowledge from prior interactions rather than treating memory as a passive repository of static records. To make transfer explicit, Echo decomposes reusable knowledge into five dimensions: structure, attribute, process, function, and interaction. This formulation allows the agent to identify recurring patterns shared across different tasks and infer what prior experience remains applicable in new situations. Building on this formulation, Echo leverages In-Context Analogy Learning (ICAL) to retrieve relevant experiences and adapt them to unseen tasks through contextual examples. Experiments in Minecraft show that, under a from-scratch learning setting, Echo achieves a 1.3x-1.7x speed-up on object-unlocking tasks. Moreover, Echo exhibits a burst-like chain-unlocking phenomenon, rapidly unlocking multiple similar items within a short time interval after acquiring transferable experience. These results suggest that experience transfer is a promising direction for improving the efficiency and adaptability of multimodal LLM agents in complex interactive environments.

Poster
TaskForce: Cooperative Multi-agent Reinforcement Learning for Multi-task Optimization

Wonhyeok Choi, Kyumin Hwang, Jihun Park, Kyoungmin Lee, Seunghun Lee, Jaeyeul Kim, Minwoo Choi, Sunghoon Im

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Multi-task learning (MTL) involves the simultaneous optimization of multiple task-specific losses, often leading to gradient conflicts and scale imbalances that result in negative transfer. While existing multi-task optimization methods attempt to mitigate these challenges, they either lack the stochasticity needed to escape poor local minima or fail to explicitly address conflicts at the gradient level. In this work, we propose TaskForce, a novel multi-task optimization framework incorporating cooperative multi-agent reinforcement learning (MARL), where agents learn to find an effective joint optimization strategy based on their respective task gradients and losses. To keep the optimization process compact yet informative, agents observe a summary of the training dynamics that consists of the gradient Gram matrix---capturing both gradient magnitudes and pairwise alignments---and task loss values. Each agent then predicts the balancing parameters that determine the weight of their contribution to the final gradient update. Crucially, we design a hybrid reward function that incorporates both gradient-based signals and loss improvement dynamics, enabling agents to effectively resolve gradient conflicts and avoid poor convergence by considering both direct gradient information and the resulting impact on loss reduction. TaskForce achieves consistent improvements over state-of-the-art MTL baselines on NYU-v2, Cityscapes, and QM9, demonstrating the promise of cooperative MARL in complex multi-task scenarios.

Poster
MeanFuser: Fast One-Step Multi-Modal Trajectory Generation and Adaptive Reconstruction via MeanFlow for End-to-End Autonomous Driving

Junli Wang, Yinan Zheng, Xueyi Liu, Zebin Xing, Pengfei Li, Kun Ma, Hangjun Ye, Guang Chen, Guang Li, Long Chen, Zhongpu Xia, Qichao Zhang

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Generative models have shown great potential in trajectory planning. Recent studies demonstrate that anchor-guided generative models are effective in modeling the uncertainty of driving behaviors and improving overall performance. However, these methods rely on discrete anchor vocabularies that must sufficiently cover the trajectory distribution during testing to ensure robustness, inducing an inherent trade-off between vocabulary size and model performance.To overcome this limitation, we propose MeanFuser, an end-to-end autonomous driving method that enhances both efficiency and robustness through three key designs. (1) We introduce Gaussian Mixture Noise (GMN) to guide generative sampling, enabling a continuous representation of the trajectory space and eliminating the dependency on discrete anchor vocabularies. (2) We introduce "MeanFlow Identity", which models the mean velocity field between GMN and data distribution instead of the instantaneous velocity field used in naive flow-matching methods, effectively eliminating numerical errors from ODE solvers and significantly accelerating inference. (3) We design a lightweight Adaptive Reconstruction Module (ARM) that enables the model to consider all sampled proposals and adaptively decide whether to reconstruct a trajectory when none of the proposals is satisfactory. Experiments on the NAVSIM closed-loop benchmark demonstrate that MeanFuser achieves outstanding performance and exceptional inference efficiency, offering a robust and efficient solution for end-to-end autonomous driving.

Poster
Unsupervised Multi-agent and Single-agent Perception from Cooperative Views

Haochen Yang, Baolu Li, Lei Li, Delin Ren, Jiacheng Guo, Minghai Qin, Tianyun Zhang, Hongkai Yu

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The LiDAR-based multi-agent and single-agent perception has shown promising performance in environmental understanding for robots and automated vehicles. However, there is no existing method that simultaneously solves both multi-agent and single-agent perception in an unsupervised way. By sharing sensor data between multiple agents via communication, this paper discovers two key insights: 1) Improved point cloud density after the data sharing from cooperative views could benefit unsupervised object classification, 2) Cooperative view of multiple agents can be used as unsupervised guidance for the 3D object detection in the single view. Based on these two discovered insights, we propose an Unsupervised Multi-agent and Single-agent (UMS) perception framework that leverages multi-agent cooperation without human annotations to simultaneously solve multi-agent and single-agent perception. UMS combines a learning-based Proposal Purifying Filter to better classify the candidate proposals after multi-agent point cloud density cooperation, followed by a Progressive Proposal Stabilizing module to yield reliable pseudo labels by the easy-to-hard curriculum learning. Furthermore, we design a Cross-View Consensus Learning to use multi-agent cooperative view to guide detection in single-agent view. Experimental results on two public datasets V2V4Real and OPV2V show that our UMS method achieved significantly higher 3D detection performance than the state-of-the-art methods on both multi-agent and single-agent perception tasks in an unsupervised setting.

Poster
GTR-Turbo: Merged Checkpoint is Secretly a Free Teacher for Agentic VLM Training

Tong Wei, Yijun Yang, Changhao Zhang, Junliang Xing, Yuanchun Shi, Zongqing Lu, Deheng Ye

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Multi-turn reinforcement learning (RL) for multi-modal agents built upon vision-language models (VLMs) is hampered by sparse rewards and long-horizon credit assignment. Recent methods densify the reward by querying a teacher that provides step-level feedback, e.g., Guided Thought Reinforcement (GTR) and On-Policy Distillation, but rely on costly, often privileged models as the teacher, limiting practicality and reproducibility. We introduce GTR-Turbo, a highly efficient upgrade to GTR that matches its performance without training on or querying an expensive teacher model. Specifically, GTR-Turbo merges the weights of checkpoints produced during ongoing RL training and then uses the resulting merged model as a "free" teacher to guide subsequent RL via supervised fine-tuning or soft logit distillation. This design removes dependence on privileged VLMs (e.g., GPT or Gemini), mitigates the "entropy collapse" observed in prior work, and maintains stable training. Across diverse visual agentic tasks, GTR-Turbo improves the accuracy of the baseline model by 10-30% while reducing wall-clock training time by 50% and compute cost by 60% relative to GTR.

Poster