CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Topic: 3D Vision · 483 papers · Reset filters

VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes

Yikang Zhang, Rui Fan

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3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform and complete point coverage over the underlying scene structure requires overlapping observation frustums, an assumption that is often violated in unbounded, dynamic urban environments. Training Gaussian models with partially initialized point clouds often leads to distortions and artifacts, as camera rays may fail to intersect valid surfaces, resulting in incorrect gradient propagation to Gaussian primitives associated with occluded or invisible geometry. Additionally, existing densification strategies simply clone and split Gaussian primitives from existing ones, incapable of reconstructing geometry from missing structures. To address these limitations, we propose VAD-GS, a 3DGS framework tailored for geometry recovery in challenging urban scenes. Our method identifies unreliable geometry structures via voxel-based visibility reasoning, selects informative supporting views through diversity-aware view selection, and recovers missing structures via multi-view stereo reconstruction. This design enables the generation of new Gaussian primitives guided by reliable geometric priors, even in regions lacking initial points. Extensive experiments on the Waymo and nuScenes datasets demonstrate that VAD-GS outperforms state-of-the-art 3DGS approaches and significantly improves the quality of reconstructed geometry for both static and dynamic objects.Source code will be released upon publication.

Poster
Thermal is Always Wild: Characterizing and Addressing Challenges in Thermal-Only Novel View Synthesis

M. Kerem Aydin, Vishwanath Saragadam, Emma Alexander

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Thermal cameras provide reliable visibility in darkness and adverse conditions, but thermal imagery remains significantly harder to use for novel view synthesis (NVS) than visible-light images. This difficulty stems primarily from two characteristics of affordable thermal sensors. First, thermal images have extremely low dynamic range, which weakens appearance cues and limits the gradients available for optimization. Second, thermal data exhibit rapid frame-to-frame photometric fluctuations together with slow radiometric drift, both of which destabilize correspondence estimation and create high-frequency floater artifacts during view synthesis, particularly when no RGB guidance (beyond camera pose) is available. Guided by these observations, we introduce a lightweight preprocessing and splatting pipeline that expands usable dynamic range and stabilizes per-frame photometry. Our approach achieves state-of-the-art performance across thermal-only NVS benchmarks, without requiring any dataset-specific tuning.

Poster
3DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects

Zhicheng Liang, Haoyi Yu, Boyan Li, Dayou Zhang, Zijian Cao, Tianyi Gong, Junhua Liu, Shuguang Cui, Fangxin Wang

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Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric consistency and the availability on distinct geometric texture cues. Existing datasets primarily focus on diffuse, textured objects, and therefore provide limited insight into performance under real-world material complexities. We introduce 3DReflecNet, a large-scale hybrid dataset exceeding 22 TB that is specifically designed to benchmark and advance 3D vision methods for these challenging materials. 3DReflecNet combines two types of data: over 120,000 synthetic instances generated via physically-based rendering of more than 12,000 shapes, and over 1,000 real-world objects captured using consumer devices. Together, these data consist of more than 7 million multi-view frames. The dataset spans diverse materials, complex lighting conditions, and a wide range of geometric forms--including shapes generated from both real and LLM-synthesized 2D images using diffusion-based pipelines. To support robust evaluation, we design benchmarks for five core tasks: image matching, structure-from-motion, novel view synthesis, reflection removal, and relighting. Extensive experiments demonstrate that state-of-the-art methods struggle to maintain accuracy across these settings, highlighting the need for more resilient 3D vision models.

Oral
SAQN: Semantic-based Adaptive Query Network for 3D Referring Expression Segmentation

Jiale Huang, Shangfei Wang

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3D Referring Expression Segmentation (3D-RES) aims to segment objects in point clouds according to language descriptions. Unlike common practices in 2D that utilize learnable query embeddings, recent 3D-RES methods typically generate queries directly from 3D points. However, this direct coupling of queries to raw point clouds introduces new challenges: an impractically large number of queries derived from massive point cloud data and a reliance on non-deterministic sampling algorithms. In this paper, we propose a Semantic-based Adaptive Query Network (SAQN), which introduces a novel query strategy for 3D-RES. Instead of generating queries from points, SAQN employs a learnable query vector for each semantic class. This approach drastically reduces the number of queries while maintaining the advantage of avoiding Hungarian matching through implicit class alignment. Additionally, to address potential cross-object ambiguity within semantic classes, we introduce supplementary queries that are adaptively fused with each class query to disambiguate and enrich representations. Comprehensive experiments show that SAQN achieves state-of-the-art performance while reducing the number of queries.

Poster
SunFaded: Illumination-Aware Gaussian Splatting for Dark Scenes with Camera-Mounted Active Lighting

Wenjie Chang, Tianle Ding, Wenfei Yang, Tianzhu Zhang

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Gaussian Splatting has emerged as a popular 3D representation technique, but still struggles with appearance inconsistencies, especially in dark scenes that require active illumination (e.g., camera flashes or co-moving light sources) to capture usable images, leading to dramatic local appearance fluctuations.While existing methods mainly focus on modeling global appearance changes for in-the-wild scenes, such as those caused by different times of day or weather conditions, they fail to handle the severe variations present in dark scenes with moving light sources.In this paper, we propose a novel Gaussian Splatting-based approach for constructing scene representations in dark scenes where active light sources are rigidly attached to the camera and move together with it.Within this framework, we introduce an illumination-weighted loss function that drives the representation toward the underlying unlit scene. Furthermore, instead of adjusting the illumination of each individual Gaussian as in prior work, we employ a tile-based shading scheme that operates directly on the rendered images, greatly reducing computational cost while explicitly separating illumination from intrinsic scene appearance.Additionally, we further refine the learned Gaussian representation by combining the recovered unlit scene appearance with an advanced geometric prior model, which significantly improves geometric accuracy.Experimental results demonstrate that our method achieves superior reconstruction quality in challenging environments compared to state-of-the-art techniques.

Poster
Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images

Matias Turkulainen, Akshay Krishnan*, Filippo Aleotti, Mohamed Sayed, Guillermo Garcia-Hernando, Juho Kannala, Arno Solin, Gabriel Brostow, Daniyar Turmukhambetov

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We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level and by satellite. Faithful reconstructions require good camera coverage, but ground imagery is time-consuming and hard to capture at scale for large outdoor scenes. Fortunately, satellite imagery can provide a global geometric prior that is easy to access via public APIs. Cross-View Splatter fuses orthorectified satellite views with GPS-tagged ground photos to predict Gaussian splats in a unified 3D coordinate frame. By aligning ground and bird's-eye feature representations, our model improves scene coverage and novel-view synthesis, compared to ground imagery alone. We train on curated georeferenced datasets and paired satellite-terrain data, mined from open mapping services. We evaluate our method on a new benchmark for novel-view synthesis with georeferenced imagery, allowing comparison to prior state-of-the-art methods. Our code and data preparation will be available at https://nianticspatial.github.io/cross-view-splatter/.

Poster
NeuroRule: Bridging Vision and Logic with Differentiable Rule Induction

Muhammad Zarar, Mingzheng Zhang, Xiaowang Zhang, Zhiyong Feng

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Scene Graph Generation (SGG) aims to structurally represent visual scenes by detecting objects and their pairwise relationships. Despite significant progress, current models encode visual knowledge with ambiguous visual context and logically inferred implicit relations due to their purely neural, pipeline-based nature. This limitation underscores the need to advance beyond identifying what relations exist to explaining why they exist and how they can be compositionally reasoned about through logical rule chaining. To address these challenges, we introduce NeuroRule, the first Neurally-Guided Rule Induction Network that integrates Mask2Former pixel-precise visual understanding with a differentiable rule induction engine. Our proposed method enables automatic learning of compositional logical rules directly from visual data while providing transparent explanations for relational predictions. NeuroRule introduces three key innovations: (1) a neural-symbolic bridge that maps visual features to probabilistic symbolic representations; (2) a differentiable rule-learning mechanism that automatically discovers interpretable first-order logic rules without manual engineering; and (3) a compositional chain rule system that enables complex inference while propagating confidence scores through an end-to-end trainable pipeline. Extensive experiments on the benchmark datasets, including Visual Genome (VG), Panoptic Scene Graph (PSG), and OpenPSG, demonstrate that NeuroRule achieves state-of-the-art performance. Our method significantly improves few-shot relation extraction while maintaining full interpretability in its rule-based explanations.

Poster
GM-R^2: Generative Matching Learning for Unsupervised Geometric Representation and Registration

Haobo Jiang, liang yu, Jianmin Zheng

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This paper proposes GM-R^2, a novel Generative Matching Learning framework for unsupervised geometric descriptor learning and correspondence matching. By reformulating descriptor learning as geometry-conditioned cross-view image generation, GM-R^2 leverages the proxy supervisory signal from structurally aligned view synthesis to implicitly enforce feature consistency across correspondence, enabling robust 3D matching. To instantiate GM-R^2, we introduce Denoising-Agnostic Coupled ControlNet conditioned on depth maps as the required geometry-conditioned cross-view generator. It effectively extends the single-view generation of naive ControlNet to the cross-view via coupled depth-map input design and further remove the latent noise dependency to support geometry-only inference (expected by 3D matching). Moreover, we present Zoomable Equirectangular Projection for intrinsics-free point cloud-to-depth mapping that adaptively zooms into the angular region occupies by the narrow-FOV input for dense range-map acquisition. Extensive experiments on 3DMatch and ScanNet datasets verify the superior precision of our GM-R^2, even surpassing supervised methods.

Poster
Scene Grounding in the Wild

Tamir Cohen, Leo Segre, Shay Shomer-Chai, Shai Avidan, Hadar Averbuch-Elor

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Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing reconstruction pipelines often produce multiple disconnected partial reconstructions or erroneously merge non-overlapping regions into overlapping geometry.In this work, we propose a framework that grounds each partial reconstruction to a complete reference model of the scene, enabling globally consistent alignment even in the absence of visual overlap. We obtain reference models from dense, geospatially accurate pseudo-synthetic renderings derived from Google Earth Studio. These renderings provide full scene coverage but differ substantially in appearance from real-world photographs. Our key insight is that, despite this significant domain gap, both domains share the same underlying scene semantics. We represent the reference model using 3D Gaussian Splatting, augmenting each Gaussian with semantic features, and formulate alignment as an inverse feature-based optimization scheme that estimates a global 6DoF pose and scale while keeping the reference model fixed. Furthermore, we introduce the WikiEarth dataset, which registers existing partial 3D reconstructions with pseudo-synthetic reference models. We demonstrate that our approach consistently improves global alignment when initialized with various classical and learning-based pipelines, while mitigating failure modes of state-of-the-art end-to-end models. All code, data, and trained models will be released.

Poster
NeAR: Coupled Neural Asset-Renderer Stack

Hong Li, Chongjie Ye, Houyuan Chen, Weiqing Xiao, Ziyang Yan, Lixing Xiao, Zhaoxi Chen, Jianfeng Xiang, Shaocong Xu, Xuhui Liu, Yikai Wang, Baochang Zhang, Xiaoguang Han, Jiaolong Yang, Hao Zhao

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Neural asset authoring and neural rendering have traditionally evolved as disjoint paradigms: one generates digital assets for fixed graphics pipelines, while the other maps conventional assets to images. However, treating them as independent entities limits the potential for end-to-end optimization in fidelity and consistency. In this paper, we bridge this gap with NeAR, a Coupled Neural Asset--Renderer Stack. We argue that co-designing the asset representation and the renderer creates a robust "contract" for superior generation. On the asset side, we introduce the Lighting-Homogenized SLAT (LH-SLAT). Leveraging a rectified-flow model, NeAR lifts casually lit single images into a canonical, illumination-invariant latent space, effectively suppressing baked-in shadows and highlights. On the renderer side, we design a lighting-aware neural decoder tailored to interpret these homogenized latents. Conditioned on HDR environment maps and camera views, it synthesizes relightable 3D Gaussian splats in real-time without per-object optimization. We validate NeAR on four tasks: (1) G-buffer-based forward rendering, (2) random-lit reconstruction, (3) unknown-lit relighting, and (4) novel-view relighting. Extensive experiments demonstrate that our coupled stack outperforms state-of-the-art baselines in both quantitative metrics and perceptual quality. We hope this coupled asset-renderer perspective inspires future graphics stacks that view neural assets and renderers as co-designed components instead of independent entities.

Poster
PointAlign: Feature-Level Alignment Regularization for 3D Vision-Language Models

Yuanhao Su, Shaofeng Zhang, Xiaosong Jia, Qi Fan

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The development of 3D Vision-Language Models (VLMs), crucial for applications in robotics, autonomous driving, and augmented reality, is severely constrained by the scarcity of paired 3D-text data. Existing methods rely solely on next-token prediction loss, using only language tokens for supervision. This results in inefficient utilization of limited 3D data and leads to a significant degradation and loss of valuable geometric information in intermediate representations.To address these limitations, we propose \mname , a novel feature-level alignment regularization method. \mname explicitly supervises intermediate point cloud representations to preserve fine-grained 3D geometric-semantic information throughout the language modeling process. Specifically, we constrain the intermediate point cloud tokens within the LLM to align with visual input tokens via a consistency loss. By training only a lightweight alignment projector and LoRA adapters, \mname achieves explicit feature-level supervision with minimal computational overhead, effectively preventing geometric degradation.Extensive experiments on ModelNet40 and Objaverse datasets demonstrate that our method achieves 2.08 pp improvement on average for classification tasks, with a substantial 7.50 pp gain on the challenging open-vocabulary Objaverse classification task and 4.88 pp improvement on 3D object captioning evaluated by Qwen2-72B-Instruct, validating the effectiveness of \mname .

Poster
PointNSP: Autoregressive 3D Point Cloud Generation with Next-Scale Level-of-Detail Prediction

Ziqiao Meng, Qichao Wang, Zhiyang Dou, Zixing Song, Zhipeng Zhou, Irwin King, Peilin Zhao

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Autoregressive point cloud generation has long lagged behind diffusion-based approaches in quality. The performance gap stems from the fact that autoregressive models impose an artificial ordering on inherently unordered point sets, forcing shape generation to proceed as a sequence of local predictions. This sequential bias reinforces short-range continuity but limits the model's ability to capture long-range dependencies, thereby weakening its capacity to enforce global structural properties such as symmetry, geometric consistency, and large-scale spatial regularities. Inspired by the level-of-detail (LoD) principle in shape modeling, we propose PointNSP, a coarse-to-fine generative framework that preserves global shape structure at low resolutions and progressively refines fine-grained geometry at higher scales through a next-scale prediction paradigm. This multi-scale factorization aligns the autoregressive objective with the permutation-invariant nature of point sets, enabling rich intra-scale interactions while avoiding brittle fixed orderings. Strictly following the baseline experimental setups, empirical results on ShapeNet benchmark demonstrate that PointNSP achieves state-of-the-art (SoTA) generation quality for the first time within the autoregressive paradigm. Moreover, it surpasses strong diffusion-based baselines in parameter, training, and inference efficiency. Finally, under dense generation with 8,192 points, PointNSP's advantages become even more pronounced, highlighting its strong scalability potential.

Poster
Robust3DGSW: Toward Robust Watermarking for Quantization-Aware 3D Gaussian Splatting

Boyu Wang, Jun Xia, Mingsong Chen

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Although current watermarking techniques for 3D Gaussian Splatting (3DGS) are promising in protecting the copyrights of both 3DGS models and their rendered images, they greatly suffer from low watermark robustness and poor rendering quality when applying quantization to large 3DGS models to accommodate resource-limited devices. To address these problems, this paper introduces a novel two-stage quantization-aware 3DGS watermarking approach called Robust3DGSW. By properly embedding watermarks into the mid-frequency bands of both the 3D Gaussian parameters and 2D rendered images, the first stage of Robust3DGSW can effectively counteract the quantization-induced signal loss and mitigate the adverse effects of watermarks on rendered images. In the second stage, Robust3DGSW trains both 2D and 3D decoders using our proposed multi-scale adversarial perturbation approach, alongside a gradual quantization process, which enables robust watermark extraction even under excessive quantization. Comprehensive experimental results obtained from the well-known Blender, LLFF, and MipNeRF-360 datasets demonstrate that, when compared to leading 3DGS watermarking techniques, Robust3DGSW not only mitigates the negative effects of quantization on watermarks but also enables fast rendering with high quality.

Poster
ComPose: A Unified Completion-Pose Framework for Robust Category-Level Object Pose Estimation

Huan Ren, Yihan Chen, ChuXin Wang, Nailong Liu, Wenfei Yang, Tianzhu Zhang

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Category-level object pose estimation aims to predict the pose and size of arbitrary objects in specific categories. Existing methods struggle with the inherent incompleteness of observed point clouds, which limits their ability to capture complete object shapes for robust pose reasoning. While point cloud completion offers a promising solution, naively treating it as a separate preprocessing step for partial observations introduces compounding errors and additional computational overhead, ultimately hindering both accuracy and efficiency. To address these challenges, we propose ComPose, a novel unified framework that tightly integrates shape completion to provide complete geometric cues for enhanced pose estimation. At the core of ComPose is a keypoint-based progressive completion module, which recovers full shape representations by progressively predicting a sparse set of keypoints and their surrounding dense point sets, empowering the keypoints to capture holistic object geometries. A geometric relation encoding module further enriches keypoint features with both local and global geometric context. In addition, we introduce a novel geometric relation consistency loss to enforce structural alignment between observed keypoints and their predicted NOCS coordinates, ensuring globally coherent coordinate transformations. Extensive experiments on standard benchmarks demonstrate that our method outperforms state-of-the-art approaches without relying on category-level shape priors.

Oral
Extend3D: Town-Scale 3D Generation

Seungwoo Yoon, Jinmo Kim, Jaesik Park

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In this paper, we propose Extend3D, a training-free pipeline for 3D scene generation from a single image, built upon an object-centric 3D generative model. To overcome the limitations of fixed-size latent spaces in object-centric models for representing wide scenes, we extend the latent space in the x and y directions. Then, by dividing the extended latent space into overlapping patches, we apply the object-centric 3D generative model to each patch and couple them at each time step. Since patch-wise 3D generation with image conditioning requires strict spatial alignment between image and latent patches, we initialize the scene using a point cloud prior from a monocular depth estimator and iteratively refine occluded regions through SDEdit. We discovered that treating the incompleteness of 3D structure as noise during 3D refinement enables 3D completion via a concept, which we term under-noising. Furthermore, to address the sub-optimality of object-centric models for sub-scene generation, we optimize the extended latent during denoising, ensuring that the denoising trajectories remain consistent with the sub-scene dynamics. To this end, we introduce 3D-aware optimization objectives for improved geometric structure and texture fidelity. We demonstrate that our method yields better results than prior methods, as evidenced by human preference and quantitative experiments.

Poster
TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures

Hyeongjin Nam, Daniel Sungho Jung, Kyoung Mu Lee

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Joint reconstruction of 3D human and object from a single image is an active research area, with pivotal applications in robotics and digital content creation. Despite recent advances, existing approaches suffer from two fundamental limitations. First, their reconstructions rely heavily on physical contact information, which inherently cannot capture non-contact human-object interactions, such as gazing at or pointing toward an object. Second, the reconstruction process is primarily driven by local geometric proximity, neglecting the human and object appearances that provide global context crucial for understanding holistic interactions. To address these issues, we introduce TeHOR, a framework built upon two core designs. First, beyond contact information, our framework leverages text descriptions of human-object interactions to enforce semantic alignment between the 3D reconstruction and its textual cues, enabling reasoning over a wider spectrum of interactions, including non-contact cases. Second, we incorporate appearance cues of the 3D human and object into the alignment process to capture holistic contextual information, thereby ensuring visually plausible reconstructions. As a result, our framework produces accurate and semantically coherent reconstructions, achieving state-of-the-art performance.

Poster
Chain-of-Models Pre-Training: Rethinking Training Acceleration of Vision Foundation Models

Jiawei Fan, Shigeng Wang, Chao Li, Xiaolong Liu, Anbang Yao

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In this paper, we present Chain-of-Models Pre-Training (CoM-PT), a novel performance-lossless training acceleration method for vision foundation models (VFMs). This approach fundamentally differs from existing acceleration methods in its core motivation: rather than optimizing each model individually, CoM-PT is designed to accelerate the training pipeline at the model family level, scaling efficiently as the model family expands. Specifically, CoM-PT establishes a pre-training sequence for the model family, arranged in ascending order of model size, called model chain. In this chain, only the smallest model undergoes standard individual pre-training, while the other models are efficiently trained through sequential inverse knowledge transfer from their smaller predecessors by jointly reusing the knowledge in the parameter space and the feature space. As a result, CoM-PT enables all models to achieve performance that is mostly superior to standard individual training while significantly reducing training cost, and this is extensively validated across 45 datasets spanning zero-shot and fine-tuning tasks. Notably, its efficient scaling property yields a remarkable phenomenon: training more models even results in higher efficiency. For instance, when pre-training on CC3M: i) given ViT-L as the largest model, progressively prepending smaller models to the model chain reduces computational complexity by up to 72%; ii) within a fixed model size range, as the VFM family scales across 3, 4, and 7 models, the acceleration ratio of CoM-PT exhibits a striking leap: from 4.13x to 5.68x and 7.09x. Since CoM-PT is naturally agnostic to specific pre-training paradigms, we open-source the code to spur further extensions in more computationally intensive scenarios, such as large language model pre-training.

Poster
Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors

Jiatong Xia, Zicheng Duan, Anton van den Hengel, Lingqiao Liu

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Recent progress in 3D generation has been driven largely by models conditioned on images or text, while readily available 3D priors are still underused. In many real-world scenarios, the visible-region point cloud are easy to obtain--from active sensors such as LiDAR or from feed-forward predictors like VGGT--offering explicit geometric constraints that current methods fail to exploit. In this work, we introduce Points-to-3D, a diffusion-based framework that leverages point cloud priors for geometry-controllable 3D asset and scene generation. Built on a latent 3D diffusion model TRELLIS, Points-to-3D first replaces pure-noise sparse structure latent initialization with a point cloud priors tailored input formulation. A structure inpainting network, trained within the TRELLIS framework on task-specific data designed to learn global structural inpainting, is then used for inference with a staged sampling strategy (structural inpainting followed by boundary refinement), completing the global geometry while preserving the visible regions of the input priors.In practice, Points-to-3D can take either accurate point-cloud priors or VGGT-estimated point clouds from single images as input.Experiments on both single-object and multi-object scenarios consistently demonstrate superior performance over state-of-the-art baselines in terms of rendering quality and geometric fidelity, highlighting the effectiveness of explicitly embedding point-cloud priors for achieving more accurate and structurally controllable 3D generation.

Poster
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification

Kenji Tojo, Bernd Bickel, Nobuyuki Umetani

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Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering with high visual fidelity on sufficiently powerful graphics hardware. However, efficient online transmission and rendering across diverse platforms requires drastic model simplification, reducing the number of primitives by several orders of magnitude. We introduce DiffSoup, a radiance field representation that employs a soup (i.e., a highly unstructured set) of a small number of triangles with neural textures and binary opacity. We show that this binary opacity representation is directly differentiable via stochastic opacity masking, enabling stable training without a mollifier (i.e., smooth rasterization). DiffSoup can be rasterized using standard depth testing, enabling seamless integration into traditional graphics pipelines and interactive rendering on consumer-grade laptops and mobile devices.

Poster
Wavelet-Driven 3D Anomaly Detection under Pose-Agnostic and Sparse-View

Mingwen Shao, Qiao Zhang, Xinyuan Chen, Xiang Lv, Lingzhuang Meng, Chang Liu, Qinglin Zhan, Ling Jian

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Pose-agnostic anomaly detection (PAD) achieves strong performance in localizing anomalies from arbitrary viewpoints when trained on densely sampled normal data. However, under sparse-view conditions, existing methods face two key challenges: (1) sparse observations lead to overfitting and geometric detail loss in 3D reconstruction; (2) limited visual cues lead to inaccurate pose estimation, compromising the reliability of subsequent anomaly localization. To address these challenges, we propose Wave-Pose3D, a wavelet-driven 3D anomaly detection framework tailored for PAD under sparse-view conditions. First, we design a structure-aware and wavelet-optimized Gaussian modeling strategy that dynamically filters unreliable regions via structural priors to mitigate overfitting and leverages high-frequency supervision to restore fine-grained geometric details. Second, to improve pose estimation under sparse views, we develop a wavelet-based pose estimator that integrates low-frequency structural cues and high-frequency details to enhance both initialization and refinement accuracy. Finally, we introduce a wavelet difference-aware anomaly detector that computes frequency-domain anomaly scores, improving localization robustness against pose and geometric variations. By integrating these strategies, Wave-Pose3D achieves robust and accurate anomaly localization under sparse views. Extensive experiments validate that the proposed approach achieves state-of-the-art performance under 10% and 20% sparse-view configurations.

Poster