CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Topic: 3D Vision · 483 papers · Reset filters

Geometry-Aware Cross-Modal Graph Alignment for Referring Segmentation in 3D Gaussian Splatting

Yuwen Tao, Kanglei Zhou, Chang Li, Liyuan Wang

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Referring 3D segmentation seeks to localize and segment target objects in a 3D scene given a natural-language query, requiring joint reasoning over geometric structures and linguistic cues. Although recent progress using 3D Gaussian Splatting (3DGS) has improved rendering quality, existing methods still struggle to spatially ground textual references due to two fundamental limitations: (1) language encoders provide no explicit positional priors, weakening geometric relation modeling; and (2) cross-modal attention is self-reinforcing, causing spatial errors to propagate through the Gaussian field once misalignment occurs. To address this, we propose GeoCGA, a geometry-aware cross-modal graph alignment framework that bridges linguistic semantics with the 3DGS representation. GeoCGA introduces position-aware prompt expansion to build a semantic-spatial graph capturing relational structure in text, and constructs a Gaussian-based geometric graph encoding 3D topology. A cross-modal alignment module enforces geometric consistency between the two graphs, enabling stable and spatially grounded correspondence across views. GeoCGA consistently outperforms prior state-of-the-art methods, yielding relative mIoU improvements of 20.8% on Ref-LERF, 5.7% on LERF-OVS, and 1.0% on 3D-OVS.

Poster
Spatio-Temporal Difference Guided Motion Deblurring with the Complementary Vision Sensor

Yapeng Meng, Lin Yang, Yuguo Chen, Xiangru Chen, Taoyi Wang, Lijian Wang, Zheyu Yang, Yihan Lin, Rong Zhao

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Motion blur arises when rapid scene changes occur during the exposure period, collapsing rich intra-exposure motion into a single RGB frame. Without explicit structural or temporal cues, RGB-only deblurring is highly ill-posed and often fails under extreme motion. Inspired by the human visual system, brain-inspired vision sensors introduce temporally dense information to alleviate this problem. However, event cameras still suffer from event rate saturation under rapid motion, while the event modality entangles edge features and motion cues, which limits their effectiveness. As a recent breakthrough, the complementary vision sensor (CVS), Tianmouc, captures synchronized RGB frames together with high-frame-rate, multi-bit spatial difference (SD, encoding structural edges) and temporal difference (TD, encoding motion cues) data within a single RGB exposure, offering a promising solution for RGB deblurring under extreme dynamic scenes. To fully leverage these complementary modalities, we propose Spatio-Temporal Difference Guided Deblur Net (STGDNet), which adopts a recurrent multi-branch architecture that iteratively encodes and fuses SD and TD sequences to restore structure and color details lost in blurry RGB inputs. Our method outperforms current RGB or event-based approaches in both synthetic CVS dataset and real-world evaluations. Moreover, STGDNet exhibits strong generalization capability across over 100 extreme real-world scenarios. Project page: https://tmcDeblur.github.io/

Poster
GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting

Xianben Yang, Tao Wang, Yuxuan Li, Yi Jin, Haibin Ling

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3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many pruning-based 3DGS variants have been proposed for memory saving, but often compromise spatial consistency and may lead to rendering artifacts. To address this issue, we propose graph-based spatial distribution optimization for compact 3D Gaussian Splatting (GS\textasciicircum2), which enhances reconstruction quality by optimizing the spatial distribution of Gaussian points. Specifically, we introduce an evidence lower bound (ELBO)-based adaptive densification strategy that automatically controls the densification process. In addition, an opacity-aware progressive pruning strategy is proposed to further reduce memory consumption by dynamically removing low-opacity Gaussian points. Furthermore, we propose a graph-based feature encoding module to adjust the spatial distribution via feature-guided point shifting. Extensive experiments validate that GS\textasciicircum2 achieves a compact Gaussian representation while delivering superior rendering quality. Compared with 3DGS, it achieves higher PSNR with only about 12.5% Gaussian points. Furthermore, it outperforms all compared baselines in both rendering quality and memory efficiency.

Poster
EventHub: Data Factory for Generalizable Event-Based Stereo Networks without Active Sensors

Luca Bartolomei, Fabio Tosi, Matteo Poggi, Stefano Mattoccia, Guillermo Gallego

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We propose EventHub, a novel framework for training deep-event stereo networks without ground truth annotations from costly active sensors, relying instead on standard color images. From these images, we derive either proxy annotations and proxy events through state-of-the-art novel view synthesis techniques, or simply proxy annotations when images are already paired with event data. Using the training set generated by our data factory, we repurpose state-of-the-art stereo models from RGB literature to process event data, obtaining new event stereo models with unprecedented generalization capabilities.Experiments on widely used event stereo datasets support the effectiveness of EventHub and show how the same data distillation mechanism can improve the accuracy of RGB stereo foundation models in challenging conditions such as nighttime scenes.

Poster
Node-RF: Learning Generalized Continuous Space-Time Scene Dynamics with Neural ODE-based NeRFs

Hiran Sarkar, Liming Kuang, Yordanka Velikova, Benjamin Busam

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Predicting scene dynamics from visual observations is challenging. Existing methods capture dynamics only within observed boundaries failing to extrapolate far beyond the training sequence. Node-RF (Neural ODE-based NeRF) overcomes this limitation by integrating Neural Ordinary Differential Equations (NODEs) with dynamic Neural Radiance Fields (NeRFs), enabling a continuous-time, spatiotemporal representation that generalizes beyond observed trajectories at constant memory cost. From visual input, Node-RF learns an implicit scene state that evolves over time via an ODE solver, propagating feature embeddings via differential calculus. A NeRF-based renderer interprets calculated embeddings to synthesize arbitrary views for long-range extrapolation. Training on multiple motion sequences with shared dynamics allows for generalization to unseen conditions. Our experiments demonstrate that Node-RF can characterize abstract system behavior without explicit model to identify critical points for future predictions. Our code will be made publicly available.

Poster
SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Models

Chen Li, Shanshan Dong, Sheng Qiu, Jianmin Han, Yibo Zhao, Zan Gao, Taku Komura, Kemeng Huang

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Reconstructing dynamic fluids from sparse views is a long-standing and challenging problem, due to the severe lack of 3D information from insufficient view coverage. While several pioneering approaches have attempted to address this issue using differentiable rendering or novel view synthesis, they are often limited by time-consuming optimization under ill-posed conditions. We propose SmokeSVD, an efficient and effective framework to progressively reconstruct dynamic smoke from a single video by integrating the generative capabilities of diffusion models with physically guided consistency optimization. Specifically, we first propose a physically guided side-view synthesizer based on diffusion models, which explicitly incorporates velocity field constraints to generate spatio-temporally consistent side-view images frame by frame, significantly alleviating the ill-posedness of single-view reconstruction. Subsequently, we iteratively refine novel-view images and reconstruct 3D density fields through a progressive multi-stage process that renders and enhances images from increasing viewing angles, generating high-quality multi-view sequences. Finally, we estimate fine-grained density and velocity fields via differentiable advection by leveraging the Navier-Stokes equations. Our approach supports re-simulation and downstream applications while achieving superior reconstruction quality and computational efficiency compared to state-of-the-art methods.

Oral
SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method

Wentao Yang, Fanzhen Kong, Zejian Kang, Xiangru Huang

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3D Gaussian Splatting (3DGS) has received tremendous popularity over the past few years due to its photorealistic visual appearance. However, 3DGS uses volumetric rendering that is not suitable for objects with non-lambertian or transparent materials. To remedy this issue, a family of Order-Independent Transparency (OIT) rendering methods propose to remove or modify the depth sorting step in the 3DGS rendering equation. However, the potential of OIT-based method is still underexplored. In this paper, we observe that the OIT modifications to the rendering equation significantly reduce the inter-independence among individual gaussian splats, resulting in very sparse variable dependencies that can be harnessed by specific optimization techniques such as active set method. To this end, we propose SparseOIT, an OIT-based 3DGS reconstruction algorithm that maintains an active set of gaussian splats and enjoys an acceleration ratio that is proportional to the potential sparsity. SparseOIT is designed by jointly considering the OIT rendering equation, the reconstruction algorithm and the geometric regularization. Through extensive experiments, we demonstrate that SparseOIT outperforms existing methods in the OIT-family by a large margin and also achieves comparable performance to the state-of-the-art 3DGS reconstruction methods based on volumetric rendering.

Poster
PoseGaussian: 6D Pose Estimation for Unseen Objects via Sparse-View Object-Level 3D Gaussian Splatting

Wubin Shi, Shaoyan Gai, Feipeng Da

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6D pose estimation is a key technology in computer vision and robotic manipulation. However, many methods remain heavily dependent on CAD models that are difficult to obtain. Object-level 3D reconstruction provides an alternative route, and 3D Gaussian Splatting (3DGS) shows convincing potential owing to its training and rendering efficiency. Nevertheless, under sparse reference views, 3DGS is prone to floating artifacts and appearance overfitting, which weakens the stability of pose estimation. We present PoseGaussian, a method for sparse-view 6D pose estimation for unseen objects that builds on improved 3DGS. First, we use sparse RGB-D views to inject a depth structure prior into the 3DGS initialization for stable structure, and we adopt adaptive density control, view-warping augmentation, and joint photometric-depth supervision to reduce floaters and appearance overfitting under sparse reference views. Next, in the pose estimation stage, we apply a two-stage learning-guided ICP initializer that exploits geometric features to obtain a stable initial pose. Finally, we introduce a 3DGS-based iterative pose refiner that aligns rendered and query images in both appearance and geometry, further improving pose estimation accuracy. Experiments on LINEMOD, GenMOP, and our real-world datasets show that PoseGaussian achieves significant improvements over baseline methods under model-free and sparse-view settings, demonstrating strong generalization to unseen objects and robustness to view sparsity.

Poster
AnchorSplat: Feed-Forward 3D Gaussian Splatting With 3D Geometric Priors

Xiaoxue Zhang, Xiaoxu Zheng, Yixuan Yin, Tiao Zhao, Kaihua Tang, Michael Bi Mi, Zhan Xu, Dave Zhenyu Chen

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Recent feed-forward Gaussian reconstruction models adopt a pixel-aligned formulation that maps each 2D pixel to a 3D Gaussian, entangling Gaussian representations tightly with the input images. In this paper, we propose AnchorSplat, a novel feed-forward 3DGS framework for scene-level reconstruction that represents the scene directly in 3D space. AnchorSplat introduces an anchor-aligned Gaussian representation guided by 3D geometric priors (e.g., sparse point clouds, voxels, or RGB-D point clouds), enabling a more geometry-aware renderable 3D Gaussians that is independent of image resolution and number of views. This design substantially reduces the number of required Gaussians, improving computational efficiency while enhancing reconstruction fidelity. Beyond the anchor-aligned design, we utilize a Gaussian Refiner to adjust the intermediate Gaussians via merely a few forward passes. Experiments on the ScanNet++ v2 NVS benchmark demonstrate the SOTA performance, outperforming previous methods with more view-consistent and substantially fewer Gaussian primitives.

Poster
Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images

Xiangyu Sun, Haoyi Jiang, Liu Liu, Seungtae Nam, Gyeongjin Kang, Xinjie wang, Wei Sui, Zhizhong Su, Wenyu Liu, Xinggang Wang, Eunbyung Park

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Reconstructing and semantically interpreting 3D scenes from sparse 2D views remains a fundamental challenge in computer vision. Conventional methods often decouple semantic understanding from reconstruction or necessitate costly per-scene optimization, thereby restricting their scalability and generalizability. In this paper, we introduce Uni3R, a novel feed-forward framework that jointly reconstructs a unified 3D scene representation enriched with open-vocabulary semantics, directly from unposed multi-view images. Our approach leverages a Cross-View Transformer to robustly integrate information across arbitrary multi-view inputs, which then regresses a set of 3D Gaussian primitives endowed with semantic feature fields. This unified representation facilitates high-fidelity novel view synthesis, open-vocabulary 3D semantic segmentation, and depth prediction--all within a single, feed-forward pass. Extensive experiments demonstrate that Uni3R sets a new state of the art across multiple benchmarks, including in-domain datasets such as RE10K and ScanNet, as well as the out-of-domain dataset Mip-NeRF360. This work represents a new paradigm toward generalizable and unified 3D scene reconstruction and understanding.

Poster
Learning Differentiable Hierarchies in 3D Gaussian Splatting

Youqi Pan, Wugen Zhou, Hongbin Zha

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Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its unordered Gaussians make level-of-detail (LoD) construction and model compression highly challenging, limiting its applicability in customized scenarios.In this work, we propose a learning-based Gaussian hierarchy representation that ranks Gaussians by their contribution to the scene, enabling flexible LoD representations across arbitrary Gaussian counts.We first introduce a unified, continuous formulation and metric for Gaussian hierarchy. Then, we introduce a hierarchy-based modulated rendering method built upon a Differentiable Decreasing Step Function, which enables efficient hierarchy learning while maintaining approximately equivalent rendering. Moreover, we develop a PDF-Guided Active-Region Sampling strategy that encourages the learned hierarchy to become widely distributed within its value range.Our method requires no additional training stages and produces Gaussian hierarchies within training time comparable to classical 3DGS. Experiments on multiple datasets show that our approach achieves performance comparable to or surpassing state-of-the-art methods in both LoD rendering and model pruning.

Poster
PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimation

Samarth Chopra, Jing Liang, Gershom Seneviratne, Dinesh Manocha

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Understanding physical properties such as friction, stiffness, hardness, and material composition is essential for enabling robots to interact safely and effectively with their surroundings. However, existing 3D reconstruction methods focus on geometry and appearance and cannot infer these underlying physical properties. We present PhysGS, a Bayesian-inferred extension of 3D Gaussian Splatting that estimates dense, per-point physical properties from visual cues and vision--language priors. We formulate property estimation as Bayesian inference over Gaussian splats, where material and property beliefs are iteratively refined as new observations arrive. PhysGS also models aleatoric and epistemic uncertainties, enabling uncertainty-aware object and scene interpretation. Across object-scale (ABO-500), indoor, and outdoor real-world datasets, PhysGS improves accuracy of the mass estimation by up to 22.8%, reduces Shore hardness error by up to 61.2%, and lowers kinetic friction error by up to 18.1% compared to deterministic baselines. Our results demonstrate that PhysGS unifies 3D reconstruction, uncertainty modeling, and physical reasoning in a single, spatially continuous framework for dense physical property estimation.

Poster
PV-Ground: Text-Guided Point-Voxel Interaction for 3D Visual Grounding

Junpeng Shang, Feifei Shao, Jun Xiao, Lin Li, Hongwei Wang, Dongfang Ma

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3D visual grounding (VG) aims to localize target objects in 3D scenes based on free-form textual descriptions. Existing 3D VG models predominantly employ point-based backbones for point cloud feature extraction. Such methods require aggressive downsampling of the input point cloud, which sacrifices the fine-grained spatial details crucial for precise localization. This paper proposes PV-Ground, a novel 3D VG architecture based on effective text-guided point-voxel feature interaction. Our method leverages the complementary strengths of both voxels and keypoints: it employs a voxel-based feature extraction backbone to preserve high-resolution spatial details, while utilizing compact keypoints to aggregate these features for efficient, deep interaction with the textual query. Furthermore, we propose a text-guided keypoint sampling module to adaptively concentrate the keypoint distribution around the text-described object, enabling task-specific feature aggregation and significantly boosts model performance. Extensive qualitative and quantitative experiments demonstrate the superiority of our proposed method. Our method achieves a performance improvement of 5.1% on the ScanRefer dataset and 5.6% on the ReferIt3D dataset, while also achieves over 4% improvement in the segmentation task. The code will be made publicly available.

Poster
FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation

Chenhan Jiang, Yu Chen, Qingwen Zhang, Jifei Song, Songcen Xu, Dit-Yan Yeung, Jiankang Deng

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The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajectories. While real-world captures are photorealistic, they are typically sparse and discrete. Conversely, synthetic data scales but suffers from a domain gap and often lacks realistic semantics. We introduce \change FreeScale , a novel framework that leverages the power of scene reconstruction to transform limited real-world image sequences into a scalable source of high-quality training data. Our key insight is that an imperfect reconstructed scene serves as a rich geometric proxy, but naively sampling from it amplifies artifacts. To this end, we propose a certainty-aware free-view sampling strategy \change identifying novel viewpoints that are both semantically meaningful and minimally affected by reconstruction errors. We demonstrate \change FreeScale 's effectiveness by scaling up the training of feedforward NVS models, achieving a \change notable gain of 2.7 dB in PSNR on challenging out-of-distribution benchmarks. Furthermore, we show that the generated data can actively enhance per-scene 3D Gaussian Splatting optimization, leading to consistent improvements across multiple datasets. Our work provides a practical and powerful data generation engine to overcome a fundamental bottleneck in 3D vision. \change Project page: https://mvp-ai-lab.github.io/FreeScale .

Poster
Learning Convex Decomposition via Feature Fields

Yuezhi Yang, Qixing Huang, Mikaela Angelina Uy, Nicholas Sharp

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This work proposes a new formulation to the long-standing problem of convex decomposition through learning feature fields, enabling the first feed-forward model for open-world learning of convex decomposition. Our method produces high-quality decompositions of 3D shapes into a union of convex bodies, which are essential to accelerate collision detection in physical simulation, amongst many other applications.The key insight is to adopt a feature learning approach and learn a continuous feature field that can later be clustered to yield a good convex decomposition via our self-supervised, purely-geometric objective derived from the classical definition of convexity.Our formulation can be used for single shape optimization, but more importantly, feature prediction unlocks scalable, self-supervised learning on large datasets resulting in the first learned open-world for convex decomposition.Experiments show that our decompositions are higher-quality than alternatives and generalize across open-world objects as well as across representations to meshes, CAD models, and even Gaussian splats.

Oral
E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction

Yunsoo Kim, Changki Sung, Dasol Hong, Hyun Myung

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The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under real-world conditions such as fast camera motion or adverse lighting. Event cameras, which capture brightness changes at each pixel with high temporal resolution and wide dynamic range, enable precise sensing of dynamic scenes and offer a promising solution. However, existing event-based NVS methods either assume known poses or rely on depth estimation models that are bounded by their initial observations, failing to generalize as the camera traverses previously unseen regions. We present E2EGS, a pose-free framework operating solely on event streams. Our key insight is that edge information provides rich structural cues essential for accurate trajectory estimation and high-quality NVS. To extract edges from noisy event streams, we exploit the distinct spatio-temporal characteristics of edges and non-edge regions. The event camera's movement induces consistent events along edges, while non-edge regions produce sparse noise. We leverage this through a patch-based temporal coherence analysis that measures local variance to extract edges while robustly suppressing noise. The extracted edges guide structure-aware Gaussian initialization and enable edge-weighted losses throughout initialization, tracking, and bundle adjustment. Extensive experiments on both synthetic and real datasets demonstrate that E2EGS achieves superior reconstruction quality and trajectory accuracy, establishing a fully pose-free paradigm for event-based 3D reconstruction.

Poster
SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Prediction

Zicheng Zhang, Xiangting Meng, Ke Wu, Wenchao Ding

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Recent progress in feed-forward 3D Gaussian Splatting (3DGS) has notably improved rendering quality. However, the spatially uniform and highly redundant 3DGS map generated by previous feed-forward 3DGS methods limits their integration into downstream reconstruction tasks. We propose SparseSplat, the first feed-forward 3DGS model that adaptively adjusts Gaussian density according to scene structure and information richness of local regions, yielding highly compact 3DGS maps. To achieve this, we propose entropy-based probabilistic sampling, generating large, sparse Gaussians in textureless areas and assigning small, dense Gaussians to regions with rich information. Additionally, we designed a specialized point cloud network that efficiently encodes local context and decodes it into 3DGS attributes, addressing the receptive field mismatch between the general 3DGS optimization pipeline and feed-forward models. Extensive experimental results demonstrate that SparseSplat can achieve state-of-the-art rendering quality with only 22% of the Gaussians and maintain reasonable rendering quality with only 1.5% of the Gaussians.

Poster
TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting

Hyeseong Kim, Geonhui Son, Deukhee Lee, Dosik Hwang

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Novel view synthesis from sparse-view inputs poses a significant challenge in 3D computer vision, particularly for achieving high-quality scene reconstructions with limited viewpoints. We introduce TWINGS, a framework that enhances 3D Gaussian Splatting (3DGS) by directly addressing point sparsity. We employ Thin Plate Splines (TPS), a smooth non-rigid deformation model that minimizes bending energy to estimate a globally coherent warp from control-point correspondences, to align backprojected points from estimated depth with triangulated 3D control points, yielding calibrated backprojected points. By sampling these calibrated points near the control points, TWINGS provides a fast and geometrically accurate initialization for 3DGS, ultimately improving structural detail preservation and color fidelity in reconstructed scenes. Extensive experiments on DTU, LLFF, and Mip-NeRF360 demonstrate that TWINGS consistently outperforms existing methods, delivering detailed and accurate reconstructions under sparse-view scenarios.

Poster
PE3R: Perception-Efficient 3D Reconstruction

Jie Hu, Shizun Wang, Xinchao Wang

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Recent advances in 2D-to-3D perception have enabled the recovery of 3D scene semantics from unposed images. However, prevailing methods often suffer from limited generalization, reliance on per-scene optimization, and semantic inconsistencies across viewpoints. To address these limitations, we introduce PE3R, a tuning-free framework for efficient and generalizable 3D semantic reconstruction. By integrating multi-view geometry with 2D semantic priors in a feed-forward pipeline, PE3R achieves zero-shot generalization across diverse scenes and object categories without any scene-specific fine-tuning. Extensive evaluations on open-vocabulary segmentation and multi-view depth estimation show that PE3R not only achieves up to 9xfaster inference but also sets new state-of-the-art accuracy in both semantic and geometric metrics. Our approach paves the way for scalable, language-driven 3D scene understanding. Code is available at github.com/hujiecpp/PE3R.

Poster
HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction

Xi Liu, Weiwei Sun, Zhou Ren, Chris Broaddus, Siyu Huang, Laurent Guigues

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Diffusion priors have recently demonstrated strong capability in enhancing the quality of sparse-view 3D reconstruction by augmenting training views at novel viewpoints, but they inevitably introduce hallucinated content-- artifacts inconsistent with the input views -- into the final 3D model. To address this challenge, we propose Hallucination-Aware Diffusion prior (HAD), which estimates pixel-wise hallucination score maps for augmented images by leveraging multi-view reasoning capabilities from a feedforward novel view synthesis (NVS) network pre-trained on large-scale 3D data. These hallucination scores enable selective masking of unreliable pixels during the progressive 3D reconstruction procedure, preventing the introduction of non-existent artifacts into the 3D model. To further enhance performance, we create multiple versions of augmented images at each novel view by conditioning the diffusion prior on different input views, which are then fused into a final image that leverages the broader context across all input views. We show that our method substantially reduces hallucination artifacts in diffusion-assisted 3D reconstruction, thereby achieving state-of-the-art performance across multiple benchmarks on novel view synthesis.

Poster